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  • [solved] IE6 PNG-transparency CSS hack not working

    - by John
    I looked around and decided to use a CSS approach rather than rely on JS... I figure the kind of corporate users stuck with IE6 might also have JS disabled by IT departments. So In my HTML I have: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>My Page</title> <link rel="stylesheet" type="text/css" href="default.css" /> <!--[if IE 6]><link rel="stylesheet" type="text/css" href="ie6.css"><![endif]--> </head> <body> <img src="media/logo.png"/> </body> Then my ie6.css consists simply of: img { filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(...); } However none of this makes the slightest difference, no transparency. I commented out all the rest of the page so it is literally that one and still no luck. I removed the default.css stylesheet and still no difference. EDIT: I now got it working, using the .htc method, loading that file in a conditional IE6 test block. It turned out the problem I was having was that Windows 7 had 'locked' the file (I don't even know what this means) and this blocked IE from loading/using it.

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  • ImageViews sometimes not displaying in FrameLayout activity

    - by Ken
    The top level layout in my activity is a framelayout. I have completed, debugged and tested this app and it works exactly like it should in all respects on my g1 and on various emulators. But on 3.7-inch displays running 2.1+, some imageviews packed in a linearlayout are periodically not visible. I know that they are there because you can touch and drag them with effect in the app. So I assume somehow they have gotten under the SurfaceView that is the main component of the app. This is apparently so even though the SurfaceView is declared in the xml prior to the LinearLayout. However, the ImageViews IN the LinearLayout are added programmatically towards the end of onCreate(). Framelayout stacks everything that is added to it, one on top of the other--the only way you will see more than one child of a frame layout is if they are smaller than the screen and are placed apart from eachother. Oddly, sometimes the imageviews ARE visible--it is random. Anyway, I've been trying to combat this with framelayout.bringChildToFront(View v) on the linearlayout without success. I wonder if anyone has any insight into how the behavior could be random like that, and how I should code these imageviews to keep this from happening, and why the problem appears only to occur on 3.7 vs 3.2 inch screens (as it happens, the two 3.2-inch screens were both htc, so vendor might be factor too). [edit] Actually, I've determined that this is a 2.2 issue, not a screen size (or even vendor) issue. Can't ensure that ImageViews added to a framelayout with a SurfaceView in it will appear on top of the surfaceview. I ran some tests in the respective onDraw() methods and the imageviews are 'visible' (0), and nothing does anything to the alpha of the drawables, which are there as well at ondraw(). [/edit] Any insight would be welcomed. Ken T.

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  • Android opengl releasing textures

    - by user1642418
    I have a bit of a problem. I am developing a game for android + engine and I got stuck. I am getting OpenGL out of memory error and either app crashes or phone hangs after loading a scene multiple times. For example: app launches, shows main menu, 1st level/scene is loaded. Then I go back to main menu, and repeat. It doesnt matter which scene I load, after 4-6 times the error occurs. Some background: Each time when scene is loaded all the resources are released and upon first frame render - needed stuff gets loaded. The performance is more or less ok. Note that I am calling glDeleteTexture method, but I think its not doing its job and releasing memory. Thing is that -when I minimize and open it again - problem doesn't occur, but almost the same things are executed. Problem doesn't occur. This way android releases memory. How do I release/get rid of unused textures properly? This happens on HTC Desire HD ( ice cream sandwich 4.0.4) . Other games works fine, so I bet this is not the problem in ROM.

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  • Android EVO4G SenseUI Flash Lite 4 cookie problem

    - by cmurray
    Got the EVO4G today, watching it run Actionscript3 out of the box was EXTREMELY cool. Ran into a problem though. When I connect to a server which creates an HTTP session and hands a cookie to my application, subsequent calls from my client to the server do not have the cookie attached to the HTTP request. That causes the server to invalidate the session and my user is logged out. This appears to be a bug between the Flash Lite 4 player and the SenseUI/browser running in Android 2.1 for the EVO4G. This same application works on other platforms, including the HTC HERO if compiled for flash lite 2. If I hardcode my HTTP requests in the browser address bar, the cookies work, so I know cookies are working on the phone. But when my application is running in the Flash Player, the cookies are not working. I realize this may not be the best forum for this question, so if you cant answer or help me, if you could give me some more appropriate forums to ask on, I would appreciate that. Thanks!

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  • Why can't IE6 shows semi transparent png8 files with alpha filter ?

    - by vvo
    -- read the whole question before answering -- Hi, i work on a big website that had a lot (45000+) of png24 images (with semi transparency). I converted them to png8 and it works very well (a big help on page load time...). The thing is i had to keep png24 files for ie6 users (with alpha filter to have semi transparent pixels) because we all know that we can't use png 8 semi transparent images in IE6 : either the semi transparent pixels will be opaque or completely transparent. I tried to use the alpha image loader filter with png8 images but it just don't work, the pixels are still opaque/completely transparent, no semi transparency. What's the reason it's not working ? Is there a difference for IE when dealing with semi transparent pixels from a png24 or from a png8 ? I couldn't find any information on msdn websites or on stackoverflow... This is crazy... ! DISCLAIMER : i'm not searching for a f**ckin fix IE6 png or sh*t like that, i already know alpha image loader or htc techniques etc, theses all works well with PNG24 files but doesn't work with png8 files.

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  • only default controller is loading for all request - Critical

    - by Jayapal Chandran
    Hi, My codeigniter project is in live. I have two copies of it. One in the root and another in a subfolder. Both are configered to work normal. The root copy if the one which was made after testing in a subfolder. While running from the a subfolder all worked well. But when copied to the root folder the default controller is loading for all requests. But were as in subfolders and in other servers it is working well. It is like the following A true copy in root folder like sitename.com and another true copy in a subfolder like sitename.com/abc when requesting like this sitename.com/gallery the default controller is loaded instead of gallery controller. When i tried like this sitename.com/index.php/gallery/ then it worked well... but sitename.com/gallery/ is showing only the default controller. that is the index page. here is my htaccess... php_flag magic_quotes_gpc off php_flag short_open_tag on RewriteEngine on RewriteCond $1 !^(index\.php|images|css|static|font|xml|flash|galleryimages|htc|store|robots\.txt) RewriteRule ^(.*)$ index.php/$1 [L] The server is Linux barracuda.elinuxservers.com 2.6.27.18-21 #1 SMP Tue Aug 25 18:13:37 UTC 2009 i686 PHP Version 5.2.9

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  • Why would dynamically changing the stroke type of a GestureOverlayView cause unusual behaviour?

    - by Rob Kent
    I recently introduced multi-stroke gestures into my application. This is a preference so I set the StrokeType dynamically in Activity.OnCreate. What I have discovered is that if you change the StrokeType so that it is different to the setting in the layout file, it changes the behaviour of the GestureOverlayView in the following way. The normal behaviour is that you draw a gesture and it stays on the screen after it is drawn. When you change the stroke type dynamically however, any gesture drawn on the screen disappears immediately after the OnGestureEnded event has fired. I reloaded the sample GesturesBuilder application and confirmed it has the same problem if you add the second line shown here: GestureOverlayView overlay = (GestureOverlayView) findViewById(R.id.gestures_overlay); overlay.setGestureStrokeType(GestureOverlayView.GESTURE_STROKE_TYPE_SINGLE); overlay.addOnGestureListener(new GesturesProcessor()); } The default in the layout is MULTIPLE but changing it to single changes the behaviour. If you keep the above line but set it to what it already is, the behaviour is not affected. Is this a bug in the Android gestures library and does anyone know a workaround? Note that this is on an HTC Magic so it could also be a handset issue.

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  • Confused about Android API's and compatability

    - by Keith
    I have purchased an HTC Incredible and have dived into the world of android! Only to find myself totally confused about the API levels and backward compatibility. My device runs the 2.1 OS, but I know that most of the devices out there run 1.5 or 1.6; and soon the 2.2 OS will be running on new devices. The SDK has gone through such enormous changes, that even constants have been renamed (from VIEW_ACTION to ACTION_VIEW for example). Methods have been added and removed (onPause replacing the earlier call, etc al). So, If I want to write an application that will work from 1.6+, does that mean I have to install and write my code using the 1.6 API; then test on later versions? Or can I write using the 2.1 SDK and just set the minSDK level and not use "new" features? I have never worked with an SDK that changes SO drastically from release to release! So I am not sure what to do.... I read through an article on the Android Development site(and this posting on stack overflow that references it: http://stackoverflow.com/questions/2076150/should-a-legacy-android-application-be-rebuilt-using-sdk-2-1), but it was still not very clear to me. Any help would be appreciated

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  • Cross-browser curved borders

    - by Gandalf StormCrow
    What is the best way to achieve cross-browser(ff,ie6,chrome,opera,safari) curved corners on a div. I found this article http://jonraasch.com/blog/css-rounded-corners-in-all-browsers and I've followed instructions step by step multiple times, here is my css : #content_wrapper{ -moz-border-radius:25px 25px 25px 25px; -webkit-border-radius: 25px; -khtml-border-radius: 25px; border-radius: 25px; background-color:#F2DADC; border:25px solid #ECD3D5; height:780px; opacity:0.7; width:747px; margin:0px auto; position:relative; display:block; zoom:1; } <!--[if lte IE 8]> <style> #content_wrapper{ behavior: url(template/css/border-radius.htc); border-radius: 20px; } </style> <![endif]--> Can somebody point me what am I doing wrong or is there a better way to achieve the same effect, its working in all browsers except in IE

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  • Coloring Default Buttons - color filter only on unfocused state

    - by rlo
    I want to buttons of different colors, but I want to do so while using the default button background resource in order to preserve the onfocus and onclick states. This is because I want to use the default highlight color of the OS for my app, which is NOT always orange (HTC Sense makes it green). I found that adding a color filter to the button's background drawable works great (in this case, blue): myButton.getBackground().setColorFilter(Color.parseColor(this.getString (R.color.button_blue)), Mode.MULTIPLY); BUT, when the button is focused or clicked, it turns a nasty orange_blue because it mixes the color filter with the orange of the background drawable. I want to ONLY set this color filter for the unfocused/unclicked nine- patch drawable within the default button's statelistdrawable. I'm not sure how else to do this. I see a similar solution here: http://stackoverflow.com/questions/2065430/fixed-android-detecting-fo... but I have some concerns with that solution, mainly what if the OS changes the graphic of the default button? Since the normal unfocused/ unpressed graphic is now hardcoded into the app, it would break the flow. Maybe can someone comment on whether it would be good or bad practice to hardcode the default graphic into the app? What are the chances of the OS completely changing the graphic? Any help please? Thanks very much!!

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  • OnEditorActionListener called twice with same eventTime on SenseUI keyboard

    - by ydant
    On just one phone I am testing on (HTC Incredible, Android 2.2, Software 3.21.605.1), I am experiencing the following behavior. The onEditorAction event handler is being called twice (immediately) when the Enter key on the Sense UI keyboard is pressed. The KeyEvent.getEventTime() is the same for both times the event is called, leading me to this work-around: protected void onCreate(Bundle savedInstanceState) { [...] EditText text = (EditText)findViewById(R.id.txtBox); text.setOnEditorActionListener(new OnEditorActionListener() { private long lastCalled = -1; public boolean onEditorAction(TextView v, int actionId, KeyEvent event) { if ( event.getEventTime() == lastCalled ) { return false; } else { lastCalled = event.getEventTime(); handleNextButton(v); return true; } } }); [...] } The EditText is defined as: <EditText android:layout_width="150sp" android:layout_height="wrap_content" android:id="@+id/txtBox" android:imeOptions="actionNext" android:capitalize="characters" android:singleLine="true" android:inputType="textVisiblePassword|textCapCharacters|textNoSuggestions" android:autoText="false" android:editable="true" android:maxLength="6" /> On all other devices I've tested on, the action button is properly labeled "Next" and the event is only called a single time when that button is pressed. Is this a bug in Sense UI's keyboard, or am I doing something incorrectly? Thank you for any assistance.

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  • Using large transparent pictures as texture atlases

    - by azlisum
    i'm new to android programming and i'm trying to create a relatively big 2D game. I have to use lots of images and objects in my game so I decided to use OpenGL ES. I have several texture atlases, all of them saved as png's because of the transparency. I also know, but i'm not sure why, that I have to use images, which height and width is multiple of two. I test my game on an old HTC Hero running Android 2.3.3. When my picture atlases are 512x512 each, my game has a frame rate of between 50 to 60 fps. When I use 1024x1024 non transparent png, there is no problem - the FPS is again between 50 to 60 fps. But when i decide to use a 1024x1024 transperent PNG's my frame rate drops to 4,5 fps. Could this be a problem related to the age of the device i'm using for testing? These are the OpenGL functions I use each loop to draw batches: gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //drawing happens here gl.glDisable(GL10.GL_BLEND); Thanks in advance :)

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  • Windows Vista: Networking can only connect "local only"

    - by Damien
    I am attempting to debug a problem on a Windows Vista laptop - not mine! Until just recently (last week or so), it was operating normally for about 4 years :) The problem is that I am having issues connecting to the local network (a basic wireless home router; more later) and the internet (via ADSL). This is both for wired [Broadcom chipset] and wireless [Intel chipset]. I will elaborate further later. To detail the network. I have three other clients (HTC phone, Ubuntu 12.04 desktop [wired] and Ubuntu 10.04 laptop [wireless]), all of whom are able to connect to the network and internet normally. A windows 7 virtual machine running on said desktop connects normally. I have tried two different wireless routers - Netgear DG834G and Netgear DGN3500. The same error mode is common to both. Updating the firmware to the latest on both routers does not help. Overall, it seems safe to say it's localised to the laptop in question. I do not have another Vista client to test with. The specific symptoms are as follows: When "connected", it says "Local Only", and says it cannot connect to the internet. This is true for both wired and wireless. It can get an IP address (192.168.0.5), and the router (192.168.0.1) reports that it can see the device. When I try to ping, I get the following results: ping 192.168.0.1 - (router) all packets lost ping 192.168.0.5 - (laptop's address) OK ping 192.168.0.4 - (desktop) all packets lost Pinging from the desktop to the problematic laptop results in "From 192.168.0.4 icmp_seq=1 Destination Host Unreachable" The most promising "fix" from trawling forums is KB928233 which does not work for me. The problem is persistent across reports (both full shutdown and hibernate) so it appears not to be sleep related. I am not a regular vista user, though I can fumble my way about a bit. Is there any other suggestions as to what I should do? Is there any further information I can provide?

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  • Apache/2.2.20 (Ubuntu 11.10) gzip compression won't work on php pages, content is chunked

    - by FamousInteractive
    I'm running into a problem with a new production server whereto I'm transferring projects. The HTML output of the PHP applications isn't compressed by the Apache mod_deflate module. Other resources, as stylesheet and javascript files, even html pages, which are served with the same Content-type (text/html) as the PHP output, are compressed! The projects use the following rules (from HTML5 boilerplate) in the .htaccess: <IfModule mod_deflate.c> # Force deflate for mangled headers developer.yahoo.com/blogs/ydn/posts/2010/12/pushing-beyond-gzipping/ <IfModule mod_setenvif.c> <IfModule mod_headers.c> SetEnvIfNoCase ^(Accept-EncodXng|X-cept-Encoding|X{15}|~{15}|-{15})$ ^((gzip|deflate)\s*,?\s*)+|[X~-]{4,13}$ HAVE_Accept-Encoding RequestHeader append Accept-Encoding "gzip,deflate" env=HAVE_Accept-Encoding </IfModule> </IfModule> # HTML, TXT, CSS, JavaScript, JSON, XML, HTC: <IfModule filter_module> FilterDeclare COMPRESS FilterProvider COMPRESS DEFLATE resp=Content-Type $text/html FilterProvider COMPRESS DEFLATE resp=Content-Type $text/css FilterProvider COMPRESS DEFLATE resp=Content-Type $text/plain FilterProvider COMPRESS DEFLATE resp=Content-Type $text/xml FilterProvider COMPRESS DEFLATE resp=Content-Type $text/x-component FilterProvider COMPRESS DEFLATE resp=Content-Type $application/javascript FilterProvider COMPRESS DEFLATE resp=Content-Type $application/json FilterProvider COMPRESS DEFLATE resp=Content-Type $application/xml FilterProvider COMPRESS DEFLATE resp=Content-Type $application/xhtml+xml FilterProvider COMPRESS DEFLATE resp=Content-Type $application/rss+xml FilterProvider COMPRESS DEFLATE resp=Content-Type $application/atom+xml FilterProvider COMPRESS DEFLATE resp=Content-Type $application/vnd.ms-fontobject FilterProvider COMPRESS DEFLATE resp=Content-Type $image/svg+xml FilterProvider COMPRESS DEFLATE resp=Content-Type $image/x-icon FilterProvider COMPRESS DEFLATE resp=Content-Type $application/x-font-ttf FilterProvider COMPRESS DEFLATE resp=Content-Type $font/opentype FilterChain COMPRESS FilterProtocol COMPRESS DEFLATE change=yes;byteranges=no </IfModule> </IfModule> We have a testing machine that runs the same Apache, OS and PHP version. On that machine the compression works just fine on the PHP output. I've checked and compared Apache and PHP config files, all the same as far as I can tell. I've tried several manners of outputting the content of the PHP, using output buffering or just plain echoing the content. Same thing, no compression. Example response headers of a PHP output: HTTP/1.1 200 OK Date: Wed, 25 Apr 2012 23:30:59 GMT Server: Apache Accept-Ranges: bytes Expires: Thu, 19 Nov 1981 08:52:00 GMT Cache-Control: public Pragma: no-cache Vary: User-Agent Keep-Alive: timeout=5, max=98 Connection: Keep-Alive Transfer-Encoding: chunked Content-Type: text/html; charset=utf-8 Example of response headers on a css file: HTTP/1.1 200 OK Date: Wed, 25 Apr 2012 23:30:59 GMT Server: Apache Last-Modified: Mon, 04 Jul 2011 19:12:36 GMT Vary: Accept-Encoding,User-Agent Content-Encoding: gzip Cache-Control: public Expires: Fri, 25 May 2012 23:30:59 GMT Content-Length: 714 Keep-Alive: timeout=5, max=100 Connection: Keep-Alive Content-Type: text/css; charset=utf-8 Does anyone has a clue or experienced the same "problem"? thanks!

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  • Bluetooth not detecting any devices in Windows 7

    - by underDog
    My Lenovo ThinkPad E320 Laptop running Windows 7 64bit has recently been refusing to detect any Bluetooth devices. I have tried to connect, using 'Add devices' under 'devices and printers' to two different Bluetooth mice and my HTC Wildfire android (2.2.1) phone and none of them are detected in the 'Add a device' dialog. History - Bluetooth initially seemed OK when I first got this laptop. I was able to connect to and use my android phone as a remote with no issues. I got my first Bluetooth mouse, it paired, but after each restart, or even after sleeping, it would not 're-connect' (even though it was listed under Bluetooth devices and supposedly 'working'), and I would need to remove the device and add it again. A week or two ago it stopped working all together. It is not detected at all. I gave up on the mouse and bought another (Lenovo ThinkPad brand) only to find that it was not detected either. I subsequently tested my Android phone and discovered it would not detect either. One thing of note is under 'Devices and Printers' there is listed a 'HID Keyboard Device' which under properties is listed as a 'Bluetooth HID Device'. This was not previously there before this problem started. Each time I remove it, or uninstall it from Device Manager it will quickly re-install itself, even with all my Bluetooth devices switched off. My (Google and searching this site) research of this issue has not yielded any definitive answers. I have changed the setting under Device Manager - Bluetooth - Properties - Power Management - 'Allow the computer to turn off this device to save power' to off. I have attempted to un-install and re-install the Bluetooth hardware, including the 'remove drivers' option and downloading and running the Lenovo Bluetooth installer package (found @ http://support.lenovo.com/en_US/downloads/detail.page?DocID=DS014997). Bluetooth is turned on. All items under Bluetooth properties (Discovery and Connections) are checked. I have tried changing the batteries. I'm not sure what else I can try, apart from perhaps doing a fresh install of Windows. Any suggestions?

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  • Looking For iPhone 4S Alternatives? Here Are 3 Smartphones You Should Consider

    - by Gopinath
    If you going to buy iPhone 4S on a two year contract in USA, Europe or Australia you may not find it expensive. But if you are planning to buy it in any other parts of the world, you will definitely feel the heat of ridiculous iPhone 4S price. In India iPhone 4S costs approximately costs $1000 which is 30% more than the price tag of an unlocked iPhone sold in USA. Personally I love iPhones as there is no match for the user experience provided by Apple as well as the wide range of really meaning applications available for iPhone. But it breaks heart to spend $1000 for a phone and I’m forced to look at alternates available in the market. Here are the four iPhone 4S alternates available in almost all the countries where we can buy iPhone 4S Google Galaxy Nexus The Galaxy Nexus is Google’s own Android smartphone manufactured by Samsung and sold under the brand name of Google Nexus. Galaxy Nexus is the pure Android phone available in the market without any bloat software or custom user interfaces like other Androids available in the market. Galaxy Nexus is also the first Android phone to be shipped with the latest version of Android OS, Ice Cream Sandwich. This phone is the benchmark for the rest of Android phones that are going to enter the market soon. In the words of Google this smartphone is called as “Galaxy Nexus: Simple. Beautiful. Beyond Smart.”.  BGR review summarizes the phone as This is almost comical at this point, but the Samsung Galaxy Nexus is my favourite Android device in the world. Easily replacing the HTC Rezound, the Motorola DROID RAZR, and Samsung Galaxy S II, the Galaxy Nexus champions in a brand new version of Android that pushes itself further than almost any other mobile OS in the industry. Samsung Galaxy S II The one single company that is able to sell more smartphones than Apple is Samsung. Samsung recently displaced Apple from the top smartphone seller spot and occupied it with loads of pride. Samsung’s Galaxy S II fits as one the best alternatives to Apple’s iPhone 4S with it’s beautiful design and remarkable performance. Engadget summarizes Samsung Galaxy S2 review as It’s the best Android smartphone yet, but more importantly, it might well be the best smartphone, period. Of course, a 4.3-inch screen size won’t suit everyone, no matter how stupendously thin the device that carries it may be, and we also can’t say for sure that the Galaxy S II would justify a long-term iOS user foresaking his investment into one ecosystem and making the leap to another. Nonetheless, if you’re asking us what smartphone to buy today, unconstrained by such externalities, the Galaxy S II would be the clear choice. Sometimes it’s just as simple as that. Nokia Lumia 800 Here comes unexpected Windows Phone in to the boxing ring. May be they are not as great as Androids available in the market today, but they are picking up very quickly. Especially the Nokia Lumia 800 seems to be first ever Windows Phone 7 aimed at competing serious with Androids and iPhones available in the market. There are reports that Nokia Lumia 800 is outselling all Androids in UK and few high profile tech blogs are calling it as the king of Windows Phone. Considering this phone while evaluating the alternative of iPhone 4S will not disappoint you. We assure. Droid RAZR Remember the Motorola Driod that swept entire Android market share couple of years ago? The first two version of Motorola Droids were the best in the market and they out performed almost every other Android phone those days. The invasion of Samsung Androids, Motorola lost it charm. With the recent release of Droid RAZR, Motorola seems to be in the right direction to reclaiming the prestige. Droid RAZR is the thinnest smartphone available in the market and it’s beauty is not just skin deep. Here is a review of the phone from Engadget blog the RAZR’s beauty is not only skin deep. The LTE radio, 1.2GHz dual-core processor and 1GB of RAM make sure this sleek number is ready to run with the big boys. It kept pace with, and in some cases clearly outclassed its high-end competition. Despite its deficiencies in the display department and underwhelming battery life, the RAZR looks to be a perfectly viable alternative when considering the similarly-pricey Rezound and Galaxy Nexus Further Reading So we have seen the four alternates of iPhone 4S available in the market and I personally love to buy a Samsung smartphone if I’m don’t have money to afford an iPhone 4S. If you are interested in deep diving into the alternates, here few links that help you do more research Apple iPhone 4S vs. Samsung Galaxy Nexus vs. Motorola Droid RAZR: How Their Specs Compare by Huffington Post Nokia Lumia 800 vs. iPhone 4S vs. Nexus Galaxy: Spec Smackdown by PC World Browser Speed Test: Nokia Lumia 800 vs. iPhone 4S vs. Samsung Galaxy S II – by Gizmodo iPhone 4S vs Samsung Galaxy S II by pocket lint Apple iPhone 4S vs. Samsung Galaxy S II by techie buzz This article titled,Looking For iPhone 4S Alternatives? Here Are 3 Smartphones You Should Consider, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Bluetooth DUN Tethering fails

    - by tacone
    I have an HTC Desire HD, with Android Froyo (2.2) and PDANet installed. I am using Ubuntu 10.10. I cannot tether it over Bluetooth either with Network Manager or BlueMan. (note, I installed Blueman only after failing with NetWork manager, and I even tried the last version from the PPA). With both my device is discovered, paired, setup. But connecting always fail. Network manager says it cannot get the details of my device Blueman says Connection Refused (111) Here are some relevant entries from syslog. Mar 11 22:13:00 tacone-macbook bluetoothd[2242]: Bluetooth deamon 4.69 Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Starting SDP server Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Starting experimental netlink support Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Failed to find Bluetooth netlink family Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Failed to init netlink plugin Mar 11 22:13:00 tacone-macbook kernel: [ 158.284357] Bluetooth: L2CAP ver 2.14 Mar 11 22:13:00 tacone-macbook kernel: [ 158.284361] Bluetooth: L2CAP socket layer initialized Mar 11 22:13:00 tacone-macbook kernel: [ 158.446781] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 Mar 11 22:13:00 tacone-macbook kernel: [ 158.446784] Bluetooth: BNEP filters: protocol multicast Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: HCI dev 0 registered Mar 11 22:13:00 tacone-macbook kernel: [ 158.569481] Bluetooth: SCO (Voice Link) ver 0.6 Mar 11 22:13:00 tacone-macbook kernel: [ 158.569484] Bluetooth: SCO socket layer initialized Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: HCI dev 0 up Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Starting security manager 0 Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: ioctl(HCIUNBLOCKADDR): Invalid argument (22) Mar 11 22:13:00 tacone-macbook kernel: [ 158.818600] Bluetooth: RFCOMM TTY layer initialized Mar 11 22:13:00 tacone-macbook kernel: [ 158.818607] Bluetooth: RFCOMM socket layer initialized Mar 11 22:13:00 tacone-macbook kernel: [ 158.818610] Bluetooth: RFCOMM ver 1.11 Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: probe failed with driver input-headset for device /org/bluez/2242/hci0/dev_F8_DB_7F_AF_6B_EE Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: Adapter /org/bluez/2242/hci0 has been enabled Mar 11 22:13:00 tacone-macbook pulseaudio[1757]: bluetooth-util.c: Error from ListDevices reply: org.freedesktop.DBus.Error.AccessDenied Mar 11 22:13:00 tacone-macbook NetworkManager[1247]: <warn> bluez error getting adapter properties: Rejected send message, 1 matched rules; type="method_call", sender=":1.4" (uid=0 pid=1247 comm="NetworkManager) interface="org.bluez.Adapter" member="GetProperties" error name="(unset)" requested_reply=0 destination="org.bluez" (uid=0 pid=2242 comm="/usr/sbin/bluetoothd)) Mar 11 22:13:00 tacone-macbook bluetoothd[2243]: return_link_keys (sba=00:23:6C:B5:03:6F, dba=00:23:6C:C0:F1:B0) Mar 11 22:13:00 tacone-macbook pulseaudio[1757]: bluetooth-util.c: Error from GetProperties reply: org.freedesktop.DBus.Error.AccessDenied Mar 11 22:15:02 tacone-macbook bluetoothd[2243]: Discovery session 0x2262d7c0 with :1.45 activated Mar 11 22:15:15 tacone-macbook bluetoothd[2243]: Stopping discovery Mar 11 22:15:15 tacone-macbook pulseaudio[1757]: bluetooth-util.c: Error from GetProperties reply: org.freedesktop.DBus.Error.AccessDenied Mar 11 22:15:16 tacone-macbook bluetoothd[2243]: link_key_request (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:15:16 tacone-macbook bluetoothd[2243]: io_capa_request (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:15:17 tacone-macbook bluetoothd[2243]: io_capa_response (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:15:18 tacone-macbook bluetoothd[2243]: Stopping discovery Mar 11 22:15:28 tacone-macbook bluetoothd[2243]: link_key_notify (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE, type=5) Mar 11 22:15:28 tacone-macbook kernel: [ 306.585725] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:15:28 tacone-macbook kernel: [ 306.630757] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:15:28 tacone-macbook bluetoothd[2243]: Authentication requested Mar 11 22:15:28 tacone-macbook bluetoothd[2243]: link_key_request (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:15:28 tacone-macbook kernel: [ 306.784829] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:15:28 tacone-macbook kernel: [ 306.857861] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:15:29 tacone-macbook bluetoothd[2243]: probe failed with driver input-headset for device /org/bluez/2242/hci0/dev_F8_DB_7F_AF_6B_EE Mar 11 22:15:29 tacone-macbook pulseaudio[1757]: bluetooth-util.c: Error from GetProperties reply: org.freedesktop.DBus.Error.AccessDenied Mar 11 22:15:29 tacone-macbook pulseaudio[1757]: last message repeated 8 times Mar 11 22:15:29 tacone-macbook bluetoothd[2243]: Stopping discovery Mar 11 22:15:30 tacone-macbook modem-manager: (tty/rfcomm0): could not get port's parent device Mar 11 22:15:30 tacone-macbook modem-manager: (rfcomm0) opening serial device... Mar 11 22:15:30 tacone-macbook modem-manager: (rfcomm0): probe requested by plugin 'Generic' Mar 11 22:15:43 tacone-macbook modem-manager: (rfcomm0) closing serial device... Mar 11 22:15:43 tacone-macbook modem-manager: (rfcomm0) opening serial device... Mar 11 22:15:49 tacone-macbook modem-manager: (rfcomm0) closing serial device... Mar 11 22:16:15 tacone-macbook modem-manager: (tty/rfcomm0): could not get port's parent device Mar 11 22:16:19 tacone-macbook kernel: [ 357.375108] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:16:24 tacone-macbook bluetoothd[2243]: link_key_request (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:16:24 tacone-macbook kernel: [ 362.169506] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:16:24 tacone-macbook kernel: [ 362.215529] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:16:24 tacone-macbook bluetoothd[2243]: link_key_request (sba=00:23:6C:B5:03:6F, dba=F8:DB:7F:AF:6B:EE) Mar 11 22:16:24 tacone-macbook kernel: [ 362.281559] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:16:24 tacone-macbook kernel: [ 362.330588] l2cap_recv_acldata: Unexpected continuation frame (len 0) Mar 11 22:16:24 tacone-macbook modem-manager: (tty/rfcomm0): could not get port's parent device Any help ? PS: tethering via USB or WiFi is not an option, I need to do it over Bluetooth.

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  • doubleTwist is an iTunes Alternative that Supports Several Devices

    - by Mysticgeek
    There are a lot of iTunes users out there, but unfortunately you can’t use it with all of your portable devices. Today we take a look at doubleTwist, which allows you to sync your media with a multitude of portable devices and easily share it as well. Note: You can run doubleTwist on Windows or Mac, and here we take a look at the Windows version. Install & Setup doubleTwist Download and install doubleTwist using the defaults in the wizard… Installation takes several moments and you’ll see the progress while it finishes up. After installation is complete, sign up for an account if you don’t already have one. If you do have an account you can login right away. Enter in your username, email address, and password then click Sign Up.   You’ll get an confirmation email and need to activate the account before you can sign in. Once you’re all signed up, launch doubleTwist and you’ll be ready to start using it. doubleTwist Music The default music store is Amazon MP3 store which might appeal to those of you who are tired of the iTunes music store. A lot of times the music is cheaper and available at higher bit rates. You can start searching for music in the Amazon Music Store and previewing songs. To purchase anything though you will need to sign into your Amazon account.   Under Playlists it allows you to import your playlists from iTunes and Windows Media Player, which is a handy feature if you don’t want to set them up again. Of course you can play your songs through the music player on your desktop. Devices One of the coolest things about doubleTwist is that it supports a lot of different portable media devices including iPod, BlackBerry, Windows Mobile, Android, PSP, Smartphones, and much more. Unfortunately for Zune users…there isn’t any support for the Zune of Zune HD yet. Here we have a Creative Zen attached and can sync songs, pictures, and podcasts. An HTC-S620 Smartphone running Windows Mobile… Even a simple USB drive will be recognized and you can transfer your media to it as well.   Podcasts Finding your favorite audio and video podcasts is easy with the search feature. You can easily manage and subscribe to podcasts in the subscriptions section.   You can watch the video podcasts directly in doubleTwist. Sharing Media Also you can share digital media with your friends or add it to Flickr and YouTube. You can send any pictures, videos, or music in your library to other people by dragging it over. You can email users individually… Or access contacts from your Gmail and Yahoo accounts. There is a limit to how much you can send of video podcasts… only the first 10 minutes. The person you send it to will get a link in their email that points to your My Feed page on the doubleTwist site.   There they can access the media you sent…in this example it’s a video podcast but you can share any media. Other Features Under My Profile you can change your avatar and personal information.   In Preferences you can choose where media is stored, its startup actions, podcast subscriptions, and manage device syncing. Conclusion It’s still in beta stage so expect some bugs, but overall doubleTwist is a solid media player that is easy to use with a clean interface. It’s simple and doesn’t try to do too much so is fairly easy on system resources. The main annoyance is it tries to catalog all of your media out of the box. Which may be alright for some users with smaller media collections, but very irritating to advanced users with large collections. Also there is currently no support for the Zune, but according to their forums, it’s on the way. At the time of this writing it’s in public beta and can be downloaded for XP, Vista, Windows 7 (32 & 64 bit), and Mac OSX. If you’re looking for an iTunes alternative that works with several different portable devices, you might want to give DoubleTwist a try. Download DoubleTwist Public Beta See If Your Media Device is Supported by doubleTwist Similar Articles Productive Geek Tips MusicBee is a Fast and Powerful Music ManagerAvoid the Apple QuickTime Bloat with QT LiteBeginner Geek: Set Default Programs in Windows 7 and VistaBeginner Geeks: OpenOffice is a Free Cross Platform Alternative to MS OfficeManage Devices the Easy Way with Device Stage in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family Amazon Free Kindle for PC Download Stretch popurls.com with a Stylish Script (Firefox) OldTvShows.org – Find episodes of Hitchcock, Soaps, Game Shows and more

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  • Microsoft BUILD 2013 Day 1&ndash;Keynote

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/microsoft-build-2013-day-1ndashkeynote.aspx This one is going to be a little long because the keynote was jam-packed so bare with me. The keynote for the first day of BUILD 2013 was kicked off by Steve Balmer.  He made it very clear that Microsoft’s focus is on accelerating its time to market with products and product updates.  His quote was that “Rapid release” is the new norm.  He continued by showing off several new Lumias that have been buzzing around the internet for a while and announce that Sprint will now be carrying the HTC 8XT and Samsung ATIV. Balmer is known for repeating words or phrase for affect.  This time it was “Rapid release, rapid release” and “Touch, touch, touch, touch, touch, …”.  This was fun, but even more fun was when he announce that all attendees would receive an Acer Iconia 8” tablet. SCORE! The next subject Balmer focused on is new apps.  The three new ones were Flipboard, Facebook and NFL Fantasy Football.  I liked the first two because these are ones that people coming from other platforms are missing.  The NFL app is great just because it targets a demographic that can be fanatical.  If these types of apps keep coming than the missing app argument goes away. While many Negative Nancy’s are describing Windows 8.1 as Windows 180 Steve Balmer chose to call it a “refined blend” as in a coffee that has been improved with a new mix.  This includes more multi-tasking options and leveraging Bing straight throughout the entire ecosystem. He ended this first section by explaining that this will also bring more Bing development opportunities to the community. Steve Balmer was followed by Julie Larson-Green who spent her time on stage selling us on Windows 8 all over again from my point of view.  Something that I would not have thought was needed until I had listened to some other attendees who had a number of concerns and complaints.  She showed a number of new gestures that will come with Windows 8.1, and while they were cool I was left wondering if they really improved the experience.  I guess only time will tell. I did like the fact that it the UI implementation to bring up “All Apps” now mirrors that of Windows Phone.  The consistency is a big step forward that I hope to see continue.  The cool factor went up from there as she swiped content from a desktop (mega-tablet) to the XBox One.  This seamless experience I believe is what is really needed for any future platform to be relevant. I was much more enthused by the presentation of Antoine Leblond who humbled us by letting us know that there are 5k new API.  How that can be or how anyone would ever use all of them is another question.  His announcement was that the Visual Studio 2013 preview would be available today along with the Windows 8.1 bits.  One of the features of VS2013 that he demonstrated is the power consumption profiler.  With battery life being a key factor with consumer consumption devices this is a welcome addition. He didn’t limit his presentation to VS2013 features though.  He showed how the Store has been redesigned to enable better search and discoverability of apps and how Win 8.1 can perform multiple screen scales depending on the resolution of the device automatically.  The last feature he demoed was the real time video streaming API which he made sure we understood by attaching a Surface to a little robot.  Oh, but there was one more thing.  Antoine and Julie announce that all attendees would also be getting Surface Pros.  BONUS! How much more could there be?  Gurdeep Singh Pall was about to pile on.  He introduced us to Bing as a platform (BaaP?).  He said if they (Microsoft) could do something with and API that is good 3rd party developers can do something that is dynamite and showed us some of the tools they had produced.  These included natural user interface improvements such as voice commands that looked to put Siri to shame.  Add to that 3D, OCR and translation capabilities and the future looks to be full of opportunities. Balmer then came out to show us one last thing.  Project Spark is a game design environment that will be available for Windows 8.1, XBox 360 and XBox One.  All I can say is that if my kids get their hands on this they are going to be able to learn some of what dad does in a much more enjoyable way. At the end of it all I was both exhausted and energized by what I saw.  What could they have possibly left for the day 2 keynote?  I hear it will feature Scott Hanselman.  If that is right we are in for a treat.  See you there. del.icio.us Tags: BUILD 2013,Windows 8.1,Winodws Phone,XAML,Keynote,Bing,Visual Studio 2013,Project Spark

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  • Listview Row Overlap Problem

    - by rgrandy
    I just updated my app and I am getting some odd complaints from people who update it. I am only getting complaints from people with non-stock android phones (phones that manufacturers have modified...HTC phones, cliq, pulse, etc), other phones like the Droid, Nexus work fine. My app (Photo Frame Deluxe) has a list in it with a Image View, Text View, View (spacer) and checkbox, all in a row. What happens on the affected phones is that the rows start overlapping and it cuts the top half of everything off. My layout code for this is below, I am pulling my hair out on this, what might I have wrong in this layout. Why does this work on some phones and not on others? Any help would be appreciated. Row Layout: <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <ImageView android:id="@+id/photorowIcon" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:paddingTop="10dp" android:paddingBottom="10dp" android:paddingRight="5dp" /> <TextView android:id="@+id/photorowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" /> <View android:layout_width="0px" android:layout_height="wrap_content" android:layout_weight="1"/> <CheckBox android:id="@+id/photorowCheckBox" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_vertical" android:focusable="false" android:focusableInTouchMode="false" /> </LinearLayout> Layout Row is inserted in: <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@drawable/title1_gradient" android:orientation="vertical"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Select Photos to Display:" android:textSize="20sp" android:textStyle="bold" android:textColor="#FFFFFFFF" android:paddingLeft="5dp" android:paddingRight="5dp" android:paddingTop="5dp" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/folderName" android:textSize="15sp" android:textStyle="bold" android:textColor="#FFFFFFFF" android:paddingLeft="5dp" android:paddingRight="5dp" android:paddingBottom="5dp" /> <View android:layout_width="fill_parent" android:layout_height="1px" android:background="#406C6C6C"/> </LinearLayout> <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="0px" android:layout_weight="1" android:drawSelectorOnTop="false" android:paddingLeft="5dp" android:paddingRight="5dp" /> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" android:layout_gravity="bottom"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal" android:layout_gravity="bottom" android:background="#FF6C6C6C" android:padding="5dp"> <Button android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/ok" android:text="OK"/> </LinearLayout> </LinearLayout> </LinearLayout>

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  • Routing audio to Bluetooth Headset (non-A2DP) on Android

    - by Jayesh
    I have a non-A2DP single ear BT headset (Plantronics 510) and would like to use it with my Android HTC Magic to listen to low quality audio like podcasts/audio books. After much googling I found that only phone call audio can be routed to the non-A2DP BT headsets. (I would like to know if you have found a ready solution to route all kinds of audio to non-A2DP BT headsets) So I figured, somehow programmatically I can channel the audio to the stream that carries phone call audio. This way I will fool the phone to carry my mp3 audio to my BT headset. I wrote following simple code. import android.content.*; import android.app.Activity; import android.os.Bundle; import android.media.*; import java.io.*; import android.util.Log; public class BTAudioActivity extends Activity { private static final String TAG = "BTAudioActivity"; private MediaPlayer mPlayer = null; private AudioManager amanager = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); amanager = (AudioManager) getSystemService(Context.AUDIO_SERVICE); amanager.setBluetoothScoOn(true); amanager.setMode(AudioManager.MODE_IN_CALL); mPlayer = new MediaPlayer(); try { mPlayer.setDataSource(new FileInputStream( "/sdcard/sample.mp3").getFD()); mPlayer.setAudioStreamType(AudioManager.STREAM_VOICE_CALL); mPlayer.prepare(); mPlayer.start(); } catch(Exception e) { Log.e(TAG, e.toString()); } } @Override public void onDestroy() { mPlayer.stop(); amanager.setMode(AudioManager.MODE_NORMAL); amanager.setBluetoothScoOn(false); super.onDestroy(); } } As you can see I tried combinations of various methods that I thought will fool the phone to believe my audio is a phone call: Using MediaPlayer's setAudioStreamType(STREAM_VOICE_CALL) using AudioManager's setBluetoothScoOn(true) using AudioManager's setMode(MODE_IN_CALL) But none of the above worked. If I remove the AudioManager calls in the above code, the audio plays from speaker and if I replace them as shown above then the audio stops coming from speakers, but it doesn't come through the BT headset. So this might be a partial success. I have checked that the BT headset works alright with phone calls. There must be a reason for Android not supporting this. But I can't let go of the feeling that it is not possible to programmatically reroute the audio. Any ideas? P.S. above code needs following permission <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/>

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  • Voice Recognition Connection problem

    - by user244190
    I,m trying to work through and test a Voice Recognition example based on the VoiceRecognition.java example at http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/VoiceRecognition.html but when click on the button to create the activity, I get a dialog that says Connection problem. My Manifest file is using the Internet Permission, and I understand it passes the to the Google Servers. Do I need to do anything else to use this. Code below UPDATE: Ok, I was able to replace my emulator image with one from HTC that appears to come with Google Voice Search, however now when I run from the emulator, i'm getting an Audio Problem message with Speak Again or Cancel buttons. It appears to make it back to the onActivityResult(), but the resultCode is 0. Here is the LogCat output: 03-07 20:21:25.396: INFO/ActivityManager(578): Starting activity: Intent { action=android.speech.action.RECOGNIZE_SPEECH comp={com.google.android.voicesearch/com.google.android.voicesearch.RecognitionActivity} (has extras) } 03-07 20:21:25.406: WARN/ActivityManager(578): Activity is launching as a new task, so cancelling activity result. 03-07 20:21:25.968: WARN/ActivityManager(578): Activity pause timeout for HistoryRecord{434f7850 {com.ikonicsoft.mileagegenie/com.ikonicsoft.mileagegenie.MileageGenie}} 03-07 20:21:26.206: WARN/AudioHardwareInterface(554): getInputBufferSize bad sampling rate: 16000 03-07 20:21:26.256: ERROR/AudioRecord(819): Recording parameters are not supported: sampleRate 16000, channelCount 1, format 1 03-07 20:21:26.696: INFO/ActivityManager(578): Displayed activity com.google.android.voicesearch/.RecognitionActivity: 1295 ms 03-07 20:21:29.890: DEBUG/dalvikvm(806): threadid=3: still suspended after undo (s=1 d=1) 03-07 20:21:29.896: INFO/dalvikvm(806): Uncaught exception thrown by finalizer (will be discarded): 03-07 20:21:29.896: INFO/dalvikvm(806): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@435d3c50 on ml_trackdata that has not been deactivated or closed 03-07 20:21:29.896: INFO/dalvikvm(806): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 03-07 20:21:29.896: INFO/dalvikvm(806): at dalvik.system.NativeStart.run(Native Method) 03-07 20:21:31.468: DEBUG/dalvikvm(806): threadid=5: still suspended after undo (s=1 d=1) 03-07 20:21:32.436: WARN/IInputConnectionWrapper(806): showStatusIcon on inactive InputConnection I,m still not sure why I,m getting the Connect problem on the Droid. I can use Voice Search ok. I also tried clearing the cache, and data as described in some posts, butstill not working?? /** * Fire an intent to start the speech recognition activity. */ private void startVoiceRecognitionActivity() { Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); intent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Speech recognition demo"); startActivityForResult(intent, VOICE_RECOGNITION_REQUEST_CODE); } /** * Handle the results from the recognition activity. */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == VOICE_RECOGNITION_REQUEST_CODE && resultCode == RESULT_OK) { // Fill the list view with the strings the recognizer thought it could have heard ArrayList<String> matches = data.getStringArrayListExtra( RecognizerIntent.EXTRA_RESULTS); mList.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, matches)); } super.onActivityResult(requestCode, resultCode, data); }

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  • Android: manifest targetSdkVersion change resulted in: icon not visible, widget no longer works, and

    - by Casey
    I recently upgraded my Android app to support multiple resolutions. Previously, my Android.manifest file had a line: To support multiple density and resolution devices, I changed this to: <supports-screens android:smallScreens="false" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true" /> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4" /> I then added a couple of new directories, like drawable-hdpi-v4 and drawable-long-hdpi-v4 that includes the high-res versions of the graphics. That's about it. Ever since releasing this update, there have been a decent number of users complaining about various problems: - the app icon doesn't appear (I did not create a high res version of the icon) - the home screen widget no longer works, even if they delete and re-add it (this code did not change with the update). I've had a user send me their error log, which shows: 03-19 20:59:41.617 W/ActivityManager( 1854): Unable to launch app com.alt12.babybump/10078 for broadcast Intent { action=android.appwidget.action.APPWIDGET_UPDATE flags=0x4 comp={com.alt12.babybump/com.alt12.babybump.WidgetGirl} (has extras) }: process is bad There is one questionable section in my existing widget code that may be relevant: @Override public void onReceive(Context context, Intent intent) { // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { super.onReceive(context, intent); } } And perhaps most troublesome: the sqlite database is no longer accessible/writeable for some users so their data is no longer available. I did add the WRITE_EXTERNAL_STORAGE permission to the manifest. This is only happening to certain users and it tends to be HTC Eris users. In that error log I see things such as: 03-19 16:00:56.173 E/FlurryAgent( 4791): java.io.FileNotFoundException: /data/data/com.alt12.babybump/files/.flurryagent.-2333f5cb 03-19 16:00:56.173 E/FlurryAgent( 4791): at org.apache.harmony.luni.platform.OSFileSystem.open(OSFileSystem.java:231) 03-19 16:01:09.393 E/Database( 4791): sqlite3_open_v2("/data/data/com.alt12.babybump/databases/uitematmamad.db", &handle, 6, NULL) failed 03-19 16:01:09.393 W/System.err( 4791): android.database.sqlite.SQLiteException: unable to open database file It's as if the update has caused a new process and it can't access the old process's data, or something. Any help appreciated!

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  • Make Bluetooth on Android 2.1 discoverable indefinitely

    - by kanov-baekonfat
    Hello all. I'm working on a research project which involves Bluetooth and the Android OS. I need to make Bluetooth discoverable indefinitely in order for the project to continue. The Problem: Android limits discoverability to 300 seconds. I cannot ask the user every 300 seconds to turn discoverability back on as my application is designed to run in the background without disturbing the user. As far as I am aware, there is no way to increase the time though Android's GUI. Some sources have called this a safety feature, others have called this a bug. There may be a bit of truth in both... What I'm Trying / Have Tried: I'm trying to edit a stable release of cyanogenmod to turn the discoverability timer off (it's possible; there's a configuration file that needs to have a single number changed). This isn't working because I'm having verification problems with the resulting package. During the past week, I downloaded the cyanogenmod source code, changed a relevant class in the hope that it would make Bluetooth discoverable indefinitely, and tried to recompile. This did not work because (a) the repo is frequently changed, leading to an unstable code base which fails to compile (OR, it could be that I'm using it incorrectly; just because it looked like it was the code's fault in many instances doesn't mean I should blame it for all the problems I encountered!) and (b) the repo decides to periodically "ignore" me (but not always, as I have gotten the code base before!), replying to my synchronization/connection attempts with: fatal: The remote end hung up unexpectedly As you might imagine, the above two issues are problematic and very frustrating to deal with. More Info: I'm running Android 2.1 via cyanogenmod (v5 I believe). This means the phone is also rooted. I have a developer phone, which means that the bootloader is unlocked. My phone is an HTC Magic (32B). The Big Question: How can I make Bluetooth indefinitely discoverable on Android? Thanks for your time and input. I feel like I'm spinning my tires on this issue and I'd like to move past it.

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  • get Phone numbers from android phone

    - by Luca
    Hi! First of all i'm sorry for my english... I've a problem getting phone numbers from contacts. That's my code import android.app.ListActivity; import android.database.Cursor; import android.os.Bundle; import android.provider.ContactsContract; import android.widget.SimpleAdapter; import android.widget.Toast; import java.util.ArrayList; import java.util.HashMap; public class TestContacts extends ListActivity { private ArrayList<HashMap<String,String>> list = new ArrayList<HashMap<String,String>>(); private SimpleAdapter numbers; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.contacts); numbers = new SimpleAdapter( this, list, R.layout.main_item_two_line_row, new String[] { "line1","line2" }, new int[] { R.id.text1, R.id.text2 } ); setListAdapter( numbers ); Cursor cursor = getContentResolver().query(ContactsContract.Contacts.CONTENT_URI, null, null, null, null); while (cursor.moveToNext()) { String contactId = cursor.getString(cursor.getColumnIndex( ContactsContract.Contacts._ID)); String hasPhone = cursor.getString(cursor.getColumnIndex( ContactsContract.Contacts.HAS_PHONE_NUMBER)); //check if the contact has a phone number if (Boolean.parseBoolean(hasPhone)) { Cursor phones = getContentResolver().query( ContactsContract.CommonDataKinds.Phone.CONTENT_URI, null, ContactsContract.CommonDataKinds.Phone.CONTACT_ID +" = "+ contactId, null, null); while (phones.moveToNext()) { // Get the phone number!? String contactName = phones.getString( phones.getColumnIndex( ContactsContract.CommonDataKinds.Phone.DISPLAY_NAME)); String phoneNumber = phones.getString( phones.getColumnIndex( ContactsContract.CommonDataKinds.Phone.NUMBER)); Toast.makeText(this, phoneNumber, Toast.LENGTH_LONG).show(); drawContact(contactName, phoneNumber); } phones.close(); } }cursor.close(); } private void drawContact(String name, String number){ HashMap<String,String> item = new HashMap<String,String>(); item.put( "line1",name); item.put( "line2",number); list.add( item ); numbers.notifyDataSetChanged(); } } It'seems that no contact have a phone number (i've added 2 contacts on the emulator and i've tried also on my HTC Desire). The problem is that if (Boolean.parseBoolean(hasPhone)) returns always false.. How can i get correctly phone numbers? I've tried to call drawContact(String name, String number) before the if statement without querying for the phone number, and it worked (it draws two times the name). but on the LinearLayout they are not ordered alphabetically... how can i order alphabetically (similar to the original contacts app)? thank you in advice, Luca

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