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  • Populating dropdownlist in asp.net mvc doesn't seem to work for me...

    - by Pandiya Chendur
    I use a dropdownlist in one of my create.aspx but it some how doesnt seem to work... public IEnumerable<Materials> FindAllMeasurements() { var mesurements = from mt in db.MeasurementTypes select new Materials() { Id= Convert.ToInt64(mt.Id), Mes_Name= mt.Name }; return mesurements; } and my controller, public ActionResult Create() { var mesurementTypes = consRepository.FindAllMeasurements().AsEnumerable(); ViewData["MeasurementType"] = new SelectList(mesurementTypes, "Id", "Mes_Name"); return View(); } and my create.aspx has this, <p> <label for="MeasurementTypeId">MeasurementType:</label> <%= Html.DropDownList("MeasurementType", ViewData["MeasurementType"])%> <%= Html.ValidationMessage("MeasurementTypeId", "*") %> </p> When i execute this i got these errors, System.Web.Mvc.HtmlHelper<CrMVC.Models.Material>' does not contain a definition for 'DropDownList' and the best extension method overload 'System.Web.Mvc.Html.SelectExtensions.DropDownList(System.Web.Mvc.HtmlHelper, string, System.Collections.Generic.IEnumerable<System.Web.Mvc.SelectListItem>)' has some invalid arguments 2.cannot convert from 'object' to 'System.Collections.Generic.IEnumerable<System.Web.Mvc.SelectListItem>

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  • C# functional quicksort is failing

    - by Rubys
    I'm trying to implement quicksort in a functional style using C# using linq, and this code randomly works/doesn't work, and I can't figure out why. Important to mention: When I call this on an array or list, it works fine. But on an unknown-what-it-really-is IEnumerable, it goes insane (loses values or crashes, usually. sometimes works.) The code: public static IEnumerable<T> Quicksort<T>(this IEnumerable<T> source) where T : IComparable<T> { if (!source.Any()) yield break; var pivot = source.First(); var sortedQuery = source.Skip(1).Where(a => a.CompareTo(source.First()) <= 0).Quicksort() .Concat(new[] { pivot }) .Concat(source.Skip(1).Where(a => a.CompareTo(source.First()) > 0).Quicksort()); foreach (T key in sortedQuery) yield return key; } Can you find any faults here that would cause this to fail?

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  • How to load entities into readonly collections using the entity framework

    - by Anton P
    I have a POCO domain model which is wired up to the entity framework using the new ObjectContext class. public class Product { private ICollection<Photo> _photos; public Product() { _photos = new Collection<Photo>(); } public int Id { get; set; } public string Name { get; set; } public virtual IEnumerable<Photo> Photos { get { return _photos; } } public void AddPhoto(Photo photo) { //Some biz logic //... _photos.Add(photo); } } In the above example i have set the Photos collection type to IEnumerable as this will make it read only. The only way to add/remove photos is through the public methods. The problem with this is that the Entity Framework cannot load the Photo entities into the IEnumerable collection as it's not of type ICollection. By changing the type to ICollection will allow callers to call the Add mentod on the collection itself which is not good. What are my options?

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  • How do I create a graph from this datastructure?

    - by Shawn Mclean
    I took this data structure from this A* tutorial: public interface IHasNeighbours<N> { IEnumerable<N> Neighbours { get; } } public class Path<TNode> : IEnumerable<TNode> { public TNode LastStep { get; private set; } public Path<TNode> PreviousSteps { get; private set; } public double TotalCost { get; private set; } private Path(TNode lastStep, Path<TNode> previousSteps, double totalCost) { LastStep = lastStep; PreviousSteps = previousSteps; TotalCost = totalCost; } public Path(TNode start) : this(start, null, 0) { } public Path<TNode> AddStep(TNode step, double stepCost) { return new Path<TNode>(step, this, TotalCost + stepCost); } public IEnumerator<TNode> GetEnumerator() { for (Path<TNode> p = this; p != null; p = p.PreviousSteps) yield return p.LastStep; } IEnumerator IEnumerable.GetEnumerator() { return this.GetEnumerator(); } } I have no idea how to create a simple graph with. How do I add something like the following undirected graph using C#: Basically I'd like to know how to connect nodes. I have my own datastructures that I can already determine the neighbors and the distance. I'd now like to convert that into this posted datastructure so I can run it through the AStar algorithm. I was seeking something more like: Path<EdgeNode> startGraphNode = new Path<EdgeNode>(tempStartNode); startGraphNode.AddNeighbor(someOtherNode, distance);

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  • Can't seem to get .Union to work (merging 2 array's together, exclude duplicates)

    - by D. Veloper
    I want to combine two array's, excluding duplicates. I am using a custom class: public class ArcContact : IEquatable<ArcContact> { public String Text; public Boolean Equals(ArcContact other) { if (Object.ReferenceEquals(other, null)) return false; if (Object.ReferenceEquals(this, other)) return true; return Text.Equals(other.Text); } public override Int32 GetHashCode() { return Text == null ? 0 : Text.GetHashCode(); } } I implemented and the needed IEquatable interface as mentioned in this msdn section. I only want to check the Text property of the ArcContact class and make sure an Array of ArcContact have an unique Text. Here I pasted the code that I use, as you can see I have method with two parameters, array's to combine and below that the code I got from the previous mentioned msdn section. internal static class ArcBizz { internal static ArcContact[] MergeDuplicateContacts(ArcContact[] contacts1, ArcContact[] contacts2) { return (ArcContact[])contacts1.Union(contacts2); } internal static IEnumerable<T> Union<T>(this IEnumerable<T> a, IEnumerable<T> b); } What am I doing wrong?

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  • Linq and returning types

    - by cdotlister
    My GUI is calling a service project that does some linq work, and returns data to my GUI. However, I am battling with the return type of the method. After some reading, I have this as my method: public static IEnumerable GetDetailedAccounts() { IEnumerable accounts = (from a in Db.accounts join i in Db.financial_institution on a.financial_institution.financial_institution_id equals i.financial_institution_id join acct in Db.z_account_type on a.z_account_type.account_type_id equals acct.account_type_id orderby i.name select new {account_id = a.account_id, name = i.name, description = acct.description}); return accounts; } However, my caller is battling a bit. I think I am screwing up the return type, or not handling the caller well, but it's not working as I'd hoped. This is how I am attempting to call the method from my GUI. IEnumerable accounts = Data.AccountService.GetDetailedAccounts(); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Accounts:"); Console.ForegroundColor = ConsoleColor.White; foreach (var acc in accounts) { Console.WriteLine(string.Format("{0:00} {1}", acc.account_id, acc.name + " " + acc.description)); } int accountid = WaitForKey(); However, my foreach, and the acc - isn't working. acc doesn't know about the name, description and id that I setup in the method. Am I at least close to being right?

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  • Binding between Usercontrol with listbox and parent control (MVVM)

    - by walkor
    I have a UserControl which contains a listbox and few buttons. <UserControl x:Class="ItemControls.ListBoxControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"> <Grid> <ListBox:ExtendedListBox SelectionMode="Single" ItemsSource="{Binding LBItems}" Height="184"> <ListBox.ItemTemplate> <DataTemplate> <CheckBox Content="{Binding}"/> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <Button Command="RemoveCommand"/> </Grid> </UserControl> And the code behind: public static readonly DependencyProperty RemoveCommandProperty = DependencyProperty.Register("RemoveCommand", typeof(ICommand), typeof(ListBoxControl), null); public ICommand RemoveCommand { get { return (ICommand)GetValue(RemoveCommandProperty); } set { SetValue(RemoveCommandProperty, value); } } public static readonly DependencyProperty LBItemsProperty = DependencyProperty.Register("LBItems", typeof(IEnumerable), typeof(ListBoxControl), null); public IEnumerable LBItems { get { return (IEnumerable)GetValue(LBItemsProperty); } set { SetValue(LBItemsProperty, value); } } I'm using this control in the view like this: <ItemControls:ListBoxControl Height="240" Width="350" LBItems="{Binding Items, Converter={StaticResource ItemsConverter}, Mode=TwoWay}" RemoveCommand="{Binding RemoveCommand}"/> The command works fine, though the listbox binding doesn't. My question is - WHY?

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  • T4 trouble compiling transformation

    - by John Leidegren
    I can't figure this one out. Why doesn't T4 locate the IEnumerable type? I'm using Visual Studio 2010. And I just hope someone knows why? <#@ template debug="true" hostspecific="false" language="C#" #> <#@ assembly name="System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" #> <#@ import namespace="System" #> <#@ import namespace="System.Data" #> <#@ import namespace="System.Data.SqlClient" #> <#@ output extension=".cs" #> public static class Tables { <# var q = @" SELECT tbl.name 'table', col.name 'column' FROM sys.tables tbl INNER JOIN sys.columns col ON col.object_id = tbl.object_id "; // var source = Execute(q); #> } <#+ static IEnumerable Execute(string cmdText) { using (var conn = new SqlConnection(@"Data Source=.\SQLEXPRESS;Initial Catalog=t4build;Integrated Security=True;")) { conn.Open(); var cmd = new SqlCommand(cmdText, conn); using (var reader = cmd.ExecuteReader()) { while (reader.Read()) { } } } } #> Error 2 Compiling transformation: The type or namespace name 'IEnumerable' could not be found (are you missing a using directive or an assembly reference?) c:\Projects\T4BuildApp\T4BuildApp\TextTemplate1.tt 26 9

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  • Does breaking chained Select()s in LINQ to objects hurt performance?

    - by Justin
    Take the following pseudo C# code: using System; using System.Data; using System.Linq; using System.Collections.Generic; public IEnumerable<IDataRecord> GetRecords(string sql) { // DB logic goes here } public IEnumerable<IEmployer> Employers() { string sql = "select EmployerID from employer"; var ids = GetRecords(sql).Select(record => (record["EmployerID"] as int?) ?? 0); return ids.Select(employerID => new Employer(employerID) as IEmployer); } Would it be faster if the two Select() calls were combined? Is there an extra iteration in the code above? Is the following code faster? public IEnumerable<IEmployer> Employers() { string sql = "select EmployerID from employer"; return Query.Records(sql).Select(record => new Employer((record["EmployerID"] as int?) ?? 0) as IEmployer); } I think the first example is more readable if there is no difference in performance.

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  • c# Why can't open generic types be passed as parameters?

    - by Rich Oliver
    Why can't open generic types be passed as parameters. I frequently have classes like: public class Example<T> where T: BaseClass { public int a {get; set;} public List<T> mylist {get; set;} } Lets say BaseClass is as follows; public BaseClass { public int num; } I then want a method of say: public int MyArbitarySumMethod(Example example)//This won't compile Example not closed { int sum = 0; foreach(BaseClass i in example.myList)//myList being infered as an IEnumerable sum += i.num; sum = sum * example.a; return sum; } I then have to write an interface just to pass this one class as a parameter as follows: public interface IExample { public int a {get; set;} public IEnumerable<BaseClass> myIEnum {get;} } The generic class then has to be modified to: public class Example<T>: IExample where T: BaseClass { public int a {get; set;} public List<T> mylist {get; set;} public IEnumerable<BaseClass> myIEnum {get {return myList;} } } That's a lot of ceremony for what I would have thought the compiler could infer. Even if something can't be changed I find it psychologically very helpful if I know the reasons / justifications for the absence of Syntax short cuts.

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  • Writing to the DataContext

    - by user738383
    I have a function. This function takes an IEnumerable<Customer> (Customer being an entity). What the function needs to do is tell the DataContext (which has a collection of Customers as a property) that its Customers property needs to be overwritten with this passed in IEnumerable<Customer>. I can't use assignment because DomainContext.Customers cannot be assigned to, as it is read only. I guess it's not clear what I'm asking, so I suppose I should say... how do I do that? So we have DataContext.Customers (of type System.Data.Linq.Table) which wants to be replaced with a System.Collections.Generic.IEnumerable. I can't just assign the latter to the former because DataContext's properties are read only. But there must be a way. Edit: here's an image: Further edit: Yes, this image does not feature a collection of the type 'Customer' but rather 'Connection'. It doesn't matter though, they are both created from tables within the linked SQL database. So there is a dc.Connections, a dc.Customers, a dc.Media and so on. Thanks in advance.

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  • Getting the type of an array of T, without specifying T - Type.GetType("T[]")

    - by Merlyn Morgan-Graham
    I am trying to create a type that refers to an array of a generic type, without specifying the generic type. That is, I would like to do the equivalent of Type.GetType("T[]"). I already know how to do this with a non-array type. E.g. Type.GetType("System.Collections.Generic.IEnumerable`1") // or typeof(IEnumerable<>) Here's some sample code that reproduces the problem. using System; using System.Collections.Generic; public class Program { public static void SomeFunc<T>(IEnumerable<T> collection) { } public static void SomeArrayFunc<T>(T[] collection) { } static void Main(string[] args) { Action<Type> printType = t => Console.WriteLine(t != null ? t.ToString() : "(null)"); Action<string> printFirstParameterType = methodName => printType( typeof(Program).GetMethod(methodName).GetParameters()[0].ParameterType ); printFirstParameterType("SomeFunc"); printFirstParameterType("SomeArrayFunc"); var iEnumerableT = Type.GetType("System.Collections.Generic.IEnumerable`1"); printType(iEnumerableT); var iEnumerableTFromTypeof = typeof(IEnumerable<>); printType(iEnumerableTFromTypeof); var arrayOfT = Type.GetType("T[]"); printType(arrayOfT); // Prints "(null)" // ... not even sure where to start for typeof(T[]) } } The output is: System.Collections.Generic.IEnumerable`1[T] T[] System.Collections.Generic.IEnumerable`1[T] System.Collections.Generic.IEnumerable`1[T] (null) I'd like to correct that last "(null)". This will be used to get an overload of a function via reflections by specifying the method signature: var someMethod = someType.GetMethod("MethodName", new[] { typeOfArrayOfT }); // ... call someMethod.MakeGenericMethod some time later I've already gotten my code mostly working by filtering the result of GetMethods(), so this is more of an exercise in knowledge and understanding.

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  • Distinct() to return List<> returning Duplicates

    - by KDM
    I have a list of Filters that are passed into a webservice and I iterate over the collection and do Linq query and then add to the list of products but when I do a GroupBy and Distinct() it doesn't remove the duplicates. I am using a IEnumerable because when you use Disinct it converts it to IEnumerable. If you know how to construct this better and make my function return a type of List<Product> that would be appreciated thanks. Here is my code in C#: if (Tab == "All-Items") { List<Product> temp = new List<Product>(); List<Product> Products2 = new List<Product>(); foreach (Filter filter in Filters) { List<Product> products = (from p in db.Products where p.Discontinued == false && p.DepartmentId == qDepartment.Id join f in db.Filters on p.Id equals f.ProductId join x in db.ProductImages on p.Id equals x.ProductId where x.Dimension == "180X180" && f.Name == filter.Name /*Filter*/ select new Product { Id = p.Id, Title = p.Title, ShortDescription = p.ShortDescription, Brand = p.Brand, Model = p.Model, Image = x.Path, FriendlyUrl = p.FriendlyUrl, SellPrice = p.SellPrice, DiscountPercentage = p.DiscountPercentage, Votes = p.Votes, TotalRating = p.TotalRating }).ToList<Product>(); foreach (Product p in products) { temp.Add(p); } IEnumerable temp2 = temp.GroupBy(x => x.Id).Distinct(); IEnumerator e = temp.GetEnumerator(); while (e.MoveNext()) { Product c = e.Current as Product; Products2.Add(c); } } pf.Products = Products2;// return type must be List<Product> }

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  • c# How to implement a collection of generics

    - by Amy
    I have a worker class that does stuff with a collection of objects. I need each of those objects to have two properties, one has an unknown type and one has to be a number. I wanted to use an interface so that I could have multiple item classes that allowed for other properties but were forced to have the PropA and PropB that the worker class requires. This is the code I have so far, which seemed to be OK until I tried to use it. A list of MyItem is not allowed to be passed as a list of IItem even though MyItem implements IItem. This is where I got confused. Also, if possible, it would be great if when instantiating the worker class I don't need to pass in the T, instead it would know what T is based on the type of PropA. Can someone help get me sorted out? Thanks! public interface IItem<T> { T PropA { get; set; } decimal PropB { get; set; } } public class MyItem : IItem<string> { public string PropA { get; set; } public decimal PropB { get; set; } } public class WorkerClass<T> { private List<T> _list; public WorkerClass(IEnumerable<IItem<T>> items) { doStuff(items); } public T ReturnAnItem() { return _list[0]; } private void doStuff(IEnumerable<IItem<T>> items) { foreach (IItem<T> item in items) { _list.Add(item.PropA); } } } public void usage() { IEnumerable<MyItem> list= GetItems(); var worker = new WorkerClass<string>(list);//Not Allowed }

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  • Refactoring two methods down to one

    - by bflemi3
    I have two methods that almost do the same thing. They get a List<XmlNode> based on state OR state and schoolType and then return a distinct, ordered IEnumerable<KeyValuePair<string,string>>. I know they can be refactored but I'm struggling to determine what type the parameter should be for the linq statement in the return of the method (the last line of each method). I thank you for your help in advance. private IEnumerable<KeyValuePair<string, string>> getAreaDropDownDataSource() { StateInfoXmlDocument stateInfoXmlDocument = new StateInfoXmlDocument(); string schoolTypeXmlPath = string.Format(STATE_AND_SCHOOL_TYPE_XML_PATH, StateOfInterest, ConnectionsLearningSchoolType); var schoolNodes = new List<XmlNode>(stateInfoXmlDocument.SelectNodes(schoolTypeXmlPath).Cast<XmlNode>()); return schoolNodes.Select(x => new KeyValuePair<string, string>(x.Attributes["idLocation"].Value, x.Value)).OrderBy(x => x.Key).Distinct(); } private IEnumerable<KeyValuePair<string, string>> getStateOfInterestDropDownDataSource() { StateInfoXmlDocument stateInfoXmlDocument = new StateInfoXmlDocument(); string schoolTypeXmlPath = string.Format(SCHOOL_TYPE_XML_PATH, ConnectionsLearningSchoolType); var schoolNodes = new List<XmlNode>(stateInfoXmlDocument.SelectNodes(schoolTypeXmlPath).Cast<XmlNode>()); return schoolNodes.Select(x => new KeyValuePair<string, string>(x.Attributes["stateCode"].Value, x.Attributes["stateName"].Value)).OrderBy(x => x.Key).Distinct(); }

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  • ASP.NET Web API Exception Handling

    - by Fredrik N
    When I talk about exceptions in my product team I often talk about two kind of exceptions, business and critical exceptions. Business exceptions are exceptions thrown based on “business rules”, for example if you aren’t allowed to do a purchase. Business exceptions in most case aren’t important to log into a log file, they can directly be shown to the user. An example of a business exception could be "DeniedToPurchaseException”, or some validation exceptions such as “FirstNameIsMissingException” etc. Critical Exceptions are all other kind of exceptions such as the SQL server is down etc. Those kind of exception message need to be logged and should not reach the user, because they can contain information that can be harmful if it reach out to wrong kind of users. I often distinguish business exceptions from critical exceptions by creating a base class called BusinessException, then in my error handling code I catch on the type BusinessException and all other exceptions will be handled as critical exceptions. This blog post will be about different ways to handle exceptions and how Business and Critical Exceptions could be handled. Web API and Exceptions the basics When an exception is thrown in a ApiController a response message will be returned with a status code set to 500 and a response formatted by the formatters based on the “Accept” or “Content-Type” HTTP header, for example JSON or XML. Here is an example:   public IEnumerable<string> Get() { throw new ApplicationException("Error!!!!!"); return new string[] { "value1", "value2" }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The response message will be: HTTP/1.1 500 Internal Server Error Content-Length: 860 Content-Type: application/json; charset=utf-8 { "ExceptionType":"System.ApplicationException","Message":"Error!!!!!","StackTrace":" at ..."} .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   The stack trace will be returned to the client, this is because of making it easier to debug. Be careful so you don’t leak out some sensitive information to the client. So as long as you are developing your API, this is not harmful. In a production environment it can be better to log exceptions and return a user friendly exception instead of the original exception. There is a specific exception shipped with ASP.NET Web API that will not use the formatters based on the “Accept” or “Content-Type” HTTP header, it is the exception is the HttpResponseException class. Here is an example where the HttpReponseExcetpion is used: // GET api/values [ExceptionHandling] public IEnumerable<string> Get() { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.InternalServerError)); return new string[] { "value1", "value2" }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The response will not contain any content, only header information and the status code based on the HttpStatusCode passed as an argument to the HttpResponseMessage. Because the HttpResponsException takes a HttpResponseMessage as an argument, we can give the response a content: public IEnumerable<string> Get() { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.InternalServerError) { Content = new StringContent("My Error Message"), ReasonPhrase = "Critical Exception" }); return new string[] { "value1", "value2" }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   The code above will have the following response:   HTTP/1.1 500 Critical Exception Content-Length: 5 Content-Type: text/plain; charset=utf-8 My Error Message .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The Content property of the HttpResponseMessage doesn’t need to be just plain text, it can also be other formats, for example JSON, XML etc. By using the HttpResponseException we can for example catch an exception and throw a user friendly exception instead: public IEnumerable<string> Get() { try { DoSomething(); return new string[] { "value1", "value2" }; } catch (Exception e) { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.InternalServerError) { Content = new StringContent("An error occurred, please try again or contact the administrator."), ReasonPhrase = "Critical Exception" }); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Adding a try catch to every ApiController methods will only end in duplication of code, by using a custom ExceptionFilterAttribute or our own custom ApiController base class we can reduce code duplicationof code and also have a more general exception handler for our ApiControllers . By creating a custom ApiController’s and override the ExecuteAsync method, we can add a try catch around the base.ExecuteAsync method, but I prefer to skip the creation of a own custom ApiController, better to use a solution that require few files to be modified. The ExceptionFilterAttribute has a OnException method that we can override and add our exception handling. Here is an example: using System; using System.Diagnostics; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Filters; public class ExceptionHandlingAttribute : ExceptionFilterAttribute { public override void OnException(HttpActionExecutedContext context) { if (context.Exception is BusinessException) { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.InternalServerError) { Content = new StringContent(context.Exception.Message), ReasonPhrase = "Exception" }); } //Log Critical errors Debug.WriteLine(context.Exception); throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.InternalServerError) { Content = new StringContent("An error occurred, please try again or contact the administrator."), ReasonPhrase = "Critical Exception" }); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Note: Something to have in mind is that the ExceptionFilterAttribute will be ignored if the ApiController action method throws a HttpResponseException. The code above will always make sure a HttpResponseExceptions will be returned, it will also make sure the critical exceptions will show a more user friendly message. The OnException method can also be used to log exceptions. By using a ExceptionFilterAttribute the Get() method in the previous example can now look like this: public IEnumerable<string> Get() { DoSomething(); return new string[] { "value1", "value2" }; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } To use the an ExceptionFilterAttribute, we can for example add the ExceptionFilterAttribute to our ApiControllers methods or to the ApiController class definition, or register it globally for all ApiControllers. You can read more about is here. Note: If something goes wrong in the ExceptionFilterAttribute and an exception is thrown that is not of type HttpResponseException, a formatted exception will be thrown with stack trace etc to the client. How about using a custom IHttpActionInvoker? We can create our own IHTTPActionInvoker and add Exception handling to the invoker. The IHttpActionInvoker will be used to invoke the ApiController’s ExecuteAsync method. Here is an example where the default IHttpActionInvoker, ApiControllerActionInvoker, is used to add exception handling: public class MyApiControllerActionInvoker : ApiControllerActionInvoker { public override Task<HttpResponseMessage> InvokeActionAsync(HttpActionContext actionContext, System.Threading.CancellationToken cancellationToken) { var result = base.InvokeActionAsync(actionContext, cancellationToken); if (result.Exception != null && result.Exception.GetBaseException() != null) { var baseException = result.Exception.GetBaseException(); if (baseException is BusinessException) { return Task.Run<HttpResponseMessage>(() => new HttpResponseMessage(HttpStatusCode.InternalServerError) { Content = new StringContent(baseException.Message), ReasonPhrase = "Error" }); } else { //Log critical error Debug.WriteLine(baseException); return Task.Run<HttpResponseMessage>(() => new HttpResponseMessage(HttpStatusCode.InternalServerError) { Content = new StringContent(baseException.Message), ReasonPhrase = "Critical Error" }); } } return result; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } You can register the IHttpActionInvoker with your own IoC to resolve the MyApiContollerActionInvoker, or add it in the Global.asax: GlobalConfiguration.Configuration.Services.Remove(typeof(IHttpActionInvoker), GlobalConfiguration.Configuration.Services.GetActionInvoker()); GlobalConfiguration.Configuration.Services.Add(typeof(IHttpActionInvoker), new MyApiControllerActionInvoker()); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   How about using a Message Handler for Exception Handling? By creating a custom Message Handler, we can handle error after the ApiController and the ExceptionFilterAttribute is invoked and in that way create a global exception handler, BUT, the only thing we can take a look at is the HttpResponseMessage, we can’t add a try catch around the Message Handler’s SendAsync method. The last Message Handler that will be used in the Wep API pipe-line is the HttpControllerDispatcher and this Message Handler is added to the HttpServer in an early stage. The HttpControllerDispatcher will use the IHttpActionInvoker to invoke the ApiController method. The HttpControllerDipatcher has a try catch that will turn ALL exceptions into a HttpResponseMessage, so that is the reason why a try catch around the SendAsync in a custom Message Handler want help us. If we create our own Host for the Wep API we could create our own custom HttpControllerDispatcher and add or exception handler to that class, but that would be little tricky but is possible. We can in a Message Handler take a look at the HttpResponseMessage’s IsSuccessStatusCode property to see if the request has failed and if we throw the HttpResponseException in our ApiControllers, we could use the HttpResponseException and give it a Reason Phrase and use that to identify business exceptions or critical exceptions. I wouldn’t add an exception handler into a Message Handler, instead I should use the ExceptionFilterAttribute and register it globally for all ApiControllers. BUT, now to another interesting issue. What will happen if we have a Message Handler that throws an exception?  Those exceptions will not be catch and handled by the ExceptionFilterAttribute. I found a  bug in my previews blog post about “Log message Request and Response in ASP.NET WebAPI” in the MessageHandler I use to log incoming and outgoing messages. Here is the code from my blog before I fixed the bug:   public abstract class MessageHandler : DelegatingHandler { protected override async Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, CancellationToken cancellationToken) { var corrId = string.Format("{0}{1}", DateTime.Now.Ticks, Thread.CurrentThread.ManagedThreadId); var requestInfo = string.Format("{0} {1}", request.Method, request.RequestUri); var requestMessage = await request.Content.ReadAsByteArrayAsync(); await IncommingMessageAsync(corrId, requestInfo, requestMessage); var response = await base.SendAsync(request, cancellationToken); var responseMessage = await response.Content.ReadAsByteArrayAsync(); await OutgoingMessageAsync(corrId, requestInfo, responseMessage); return response; } protected abstract Task IncommingMessageAsync(string correlationId, string requestInfo, byte[] message); protected abstract Task OutgoingMessageAsync(string correlationId, string requestInfo, byte[] message); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   If a ApiController throws a HttpResponseException, the Content property of the HttpResponseMessage from the SendAsync will be NULL. So a null reference exception is thrown within the MessageHandler. The yellow screen of death will be returned to the client, and the content is HTML and the Http status code is 500. The bug in the MessageHandler was solved by adding a check against the HttpResponseMessage’s IsSuccessStatusCode property: public abstract class MessageHandler : DelegatingHandler { protected override async Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, CancellationToken cancellationToken) { var corrId = string.Format("{0}{1}", DateTime.Now.Ticks, Thread.CurrentThread.ManagedThreadId); var requestInfo = string.Format("{0} {1}", request.Method, request.RequestUri); var requestMessage = await request.Content.ReadAsByteArrayAsync(); await IncommingMessageAsync(corrId, requestInfo, requestMessage); var response = await base.SendAsync(request, cancellationToken); byte[] responseMessage; if (response.IsSuccessStatusCode) responseMessage = await response.Content.ReadAsByteArrayAsync(); else responseMessage = Encoding.UTF8.GetBytes(response.ReasonPhrase); await OutgoingMessageAsync(corrId, requestInfo, responseMessage); return response; } protected abstract Task IncommingMessageAsync(string correlationId, string requestInfo, byte[] message); protected abstract Task OutgoingMessageAsync(string correlationId, string requestInfo, byte[] message); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If we don’t handle the exceptions that can occur in a custom Message Handler, we can have a hard time to find the problem causing the exception. The savior in this case is the Global.asax’s Application_Error: protected void Application_Error() { var exception = Server.GetLastError(); Debug.WriteLine(exception); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } I would recommend you to add the Application_Error to the Global.asax and log all exceptions to make sure all kind of exception is handled. Summary There are different ways we could add Exception Handling to the Wep API, we can use a custom ApiController, ExceptionFilterAttribute, IHttpActionInvoker or Message Handler. The ExceptionFilterAttribute would be a good place to add a global exception handling, require very few modification, just register it globally for all ApiControllers, even the IHttpActionInvoker can be used to minimize the modifications of files. Adding the Application_Error to the global.asax is a good way to catch all unhandled exception that can occur, for example exception thrown in a Message Handler.   If you want to know when I have posted a blog post, you can follow me on twitter @fredrikn

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Passing integer lists in a sql query, best practices

    - by Artiom Chilaru
    I'm currently looking at ways to pass lists of integers in a SQL query, and try to decide which of them is best in which situation, what are the benefots of each, and what are the pitfalls, what should be avoided :) Right now I know of 3 ways that we currently use in our application. 1) Table valued parameter: Create a new Table Valued Parameter in sql server: CREATE TYPE [dbo].[TVP_INT] AS TABLE( [ID] [int] NOT NULL ) Then run the query against it: using (var conn = new SqlConnection(DataContext.GetDefaultConnectionString)) { var comm = conn.CreateCommand(); comm.CommandType = CommandType.Text; comm.CommandText = @" UPDATE DA SET [tsLastImportAttempt] = CURRENT_TIMESTAMP FROM [Account] DA JOIN @values IDs ON DA.ID = IDs.ID"; comm.Parameters.Add(new SqlParameter("values", downloadResults.Select(d => d.ID).ToDataTable()) { TypeName = "TVP_INT" }); conn.Open(); comm.ExecuteScalar(); } The major disadvantages of this method is the fact that Linq doesn't support table valued params (if you create an SP with a TVP param, linq won't be able to run it) :( 2) Convert the list to Binary and use it in Linq! This is a bit better.. Create an SP, and you can run it within linq :) To do this, the SP will have an IMAGE parameter, and we'll be using a user defined function (udf) to convert this to a table.. We currently have implementations of this function written in C++ and in assembly, both have pretty much the same performance :) Basically, each integer is represented by 4 bytes, and passed to the SP. In .NET we have an extension method that convers an IEnumerable to a byte array The extension method: public static Byte[] ToBinary(this IEnumerable intList) { return ToBinaryEnum(intList).ToArray(); } private static IEnumerable<Byte> ToBinaryEnum(IEnumerable<Int32> intList) { IEnumerator<Int32> marker = intList.GetEnumerator(); while (marker.MoveNext()) { Byte[] result = BitConverter.GetBytes(marker.Current); Array.Reverse(result); foreach (byte b in result) yield return b; } } The SP: CREATE PROCEDURE [Accounts-UpdateImportAttempts] @values IMAGE AS BEGIN UPDATE DA SET [tsLastImportAttempt] = CURRENT_TIMESTAMP FROM [Account] DA JOIN dbo.udfIntegerArray(@values, 4) IDs ON DA.ID = IDs.Value4 END And we can use it by running the SP directly, or in any linq query we need using (var db = new DataContext()) { db.Accounts_UpdateImportAttempts(downloadResults.Select(d => d.ID).ToBinary()); // or var accounts = db.Accounts .Where(a => db.udfIntegerArray(downloadResults.Select(d => d.ID).ToBinary(), 4) .Select(i => i.Value4) .Contains(a.ID)); } This method has the benefit of using compiled queries in linq (which will have the same sql definition, and query plan, so will also be cached), and can be used in SPs as well. Both these methods are theoretically unlimited, so you can pass millions of ints at a time :) 3) The simple linq .Contains() It's a more simple approach, and is perfect in simple scenarios. But is of course limited by this. using (var db = new DataContext()) { var accounts = db.Accounts .Where(a => downloadResults.Select(d => d.ID).Contains(a.ID)); } The biggest drawback of this method is that each integer in the downloadResults variable will be passed as a separate int.. In this case, the query is limited by sql (max allowed parameters in a sql query, which is a couple of thousand, if I remember right). So I'd like to ask.. What do you think is the best of these, and what other methods and approaches have I missed?

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  • How to Access a descendant object's internal method in C#

    - by Giovanni Galbo
    I'm trying to access a method that is marked as internal in the parent class (in its own assembly) in an object that inherits from the same parent. Let me explain what I'm trying to do... I want to create Service classes that return IEnumberable with an underlying List to non-Service classes (e.g. the UI) and optionally return an IEnumerable with an underlying IQueryable to other services. I wrote some sample code to demonstrate what I'm trying to accomplish, shown below. The example is not real life, so please remember that when commenting. All services would inherit from something like this (only relevant code shown): public class ServiceBase<T> { protected readonly ObjectContext _context; protected string _setName = String.Empty; public ServiceBase(ObjectContext context) { _context = context; } public IEnumerable<T> GetAll() { return GetAll(false); } //These are not the correct access modifiers.. I want something //that is accessible to children classes AND between descendant classes internal protected IEnumerable<T> GetAll(bool returnQueryable) { var query = _context.CreateQuery<T>(GetSetName()); if(returnQueryable) { return query; } else { return query.ToList(); } } private string GetSetName() { //Some code... return _setName; } } Inherited services would look like this: public class EmployeeService : ServiceBase<Employees> { public EmployeeService(ObjectContext context) : base(context) { } } public class DepartmentService : ServiceBase<Departments> { private readonly EmployeeService _employeeService; public DepartmentService(ObjectContext context, EmployeeService employeeService) : base(context) { _employeeService = employeeService; } public IList<Departments> DoSomethingWithEmployees(string lastName) { //won't work because method with this signature is not visible to this class var emps = _employeeService.GetAll(true); //more code... } } Because the parent class lives is reusable, it would live in a different assembly than the child services. With GetAll(bool returnQueryable) being marked internal, the children would not be able to see each other's GetAll(bool) method, just the public GetAll() method. I know that I can add a new internal GetAll method to each service (or perhaps an intermediary parent class within the same assembly) so that each child service within the assembly can see each other's method; but it seems unnecessary since the functionality is already available in the parent class. For example: internal IEnumerable<Employees> GetAll(bool returnIQueryable) { return base.GetAll(returnIQueryable); } Essentially what I want is for services to be able to access other service methods as IQueryable so that they can further refine the uncommitted results, while everyone else gets plain old lists. Any ideas? EDIT You know what, I had some fun playing a little code golf with this... but ultimately I wouldn't be able to use this scheme anyway because I pass interfaces around, not classes. So in my example GetAll(bool returnIQueryable) would not be in the interface, meaning I'd have to do casting, which goes against what I'm trying to accomplish. I'm not sure if I had a brain fart or if I was just too excited trying to get something that I thought was neat to work. Either way, thanks for the responses.

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  • What is good practice in .NET system architecture design concerning multiple models and aggregates

    - by BuzzBubba
    I'm designing a larger enterprise architecture and I'm in a doubt about how to separate the models and design those. There are several points I'd like suggestions for: - models to define - way to define models Currently my idea is to define: Core (domain) model Repositories to get data to that domain model from a database or other store Business logic model that would contain business logic, validation logic and more specific versions of forms of data retrieval methods View models prepared for specifically formated data output that would be parsed by views of different kind (web, silverlight, etc). For the first model I'm puzzled at what to use and how to define the mode. Should this model entities contain collections and in what form? IList, IEnumerable or IQueryable collections? - I'm thinking of immutable collections which IEnumerable is, but I'd like to avoid huge data collections and to offer my Business logic layer access with LINQ expressions so that query trees get executed at Data level and retrieve only really required data for situations like the one when I'm retrieving a very specific subset of elements amongst thousands or hundreds of thousands. What if I have an item with several thousands of bids? I can't just make an IEnumerable collection of those on the model and then retrieve an item list in some Repository method or even Business model method. Should it be IQueryable so that I actually pass my queries to Repository all the way from the Business logic model layer? Should I just avoid collections in my domain model? Should I void only some collections? Should I separate Domain model and BusinessLogic model or integrate those? Data would be dealt trough repositories which would use Domain model classes. Should repositories be used directly using only classes from domain model like data containers? This is an example of what I had in mind: So, my Domain objects would look like (e.g.) public class Item { public string ItemName { get; set; } public int Price { get; set; } public bool Available { get; set; } private IList<Bid> _bids; public IQueryable<Bid> Bids { get { return _bids.AsQueryable(); } private set { _bids = value; } } public AddNewBid(Bid newBid) { _bids.Add(new Bid {.... } } Where Bid would be defined as a normal class. Repositories would be defined as data retrieval factories and used to get data into another (Business logic) model which would again be used to get data to ViewModels which would then be rendered by different consumers. I would define IQueryable interfaces for all aggregating collections to get flexibility and minimize data retrieved from real data store. Or should I make Domain Model "anemic" with pure data store entities and all collections define for business logic model? One of the most important questions is, where to have IQueryable typed collections? - All the way from Repositories to Business model or not at all and expose only solid IList and IEnumerable from Repositories and deal with more specific queries inside Business model, but have more finer grained methods for data retrieval within Repositories. So, what do you think? Have any suggestions?

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  • Looking for a better design: A readonly in-memory cache mechanism

    - by Dylan Lin
    Hi all, I have a Category entity (class), which has zero or one parent Category and many child Categories -- it's a tree structure. The Category data is stored in a RDBMS, so for better performance, I want to load all categories and cache them in memory while launching the applicaiton. Our system can have plugins, and we allow the plugin authors to access the Category Tree, but they should not modify the cached items and the tree(I think a non-readonly design might cause some subtle bugs in this senario), only the system knows when and how to refresh the tree. Here are some demo codes: public interface ITreeNode<T> where T : ITreeNode<T> { // No setter T Parent { get; } IEnumerable<T> ChildNodes { get; } } // This class is generated by O/R Mapping tool (e.g. Entity Framework) public class Category : EntityObject { public string Name { get; set; } } // Because Category is not stateless, so I create a cleaner view class for Category. // And this class is the Node Type of the Category Tree public class CategoryView : ITreeNode<CategoryView> { public string Name { get; private set; } #region ITreeNode Memebers public CategoryView Parent { get; private set; } private List<CategoryView> _childNodes; public IEnumerable<CategoryView> ChildNodes { return _childNodes; } #endregion public static CategoryView CreateFrom(Category category) { // here I can set the CategoryView.Name property } } So far so good. However, I want to make ITreeNode interface reuseable, and for some other types, the tree should not be readonly. We are not able to do this with the above readonly ITreeNode, so I want the ITreeNode to be like this: public interface ITreeNode<T> { // has setter T Parent { get; set; } // use ICollection<T> instead of IEnumerable<T> ICollection<T> ChildNodes { get; } } But if we make the ITreeNode writable, then we cannot make the Category Tree readonly, it's not good. So I think if we can do like this: public interface ITreeNode<T> { T Parent { get; } IEnumerable<T> ChildNodes { get; } } public interface IWritableTreeNode<T> : ITreeNode<T> { new T Parent { get; set; } new ICollection<T> ChildNodes { get; } } Is this good or bad? Are there some better designs? Thanks a lot! :)

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  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

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  • What is Linq?

    - by Aamir Hasan
    The way data can be retrieved in .NET. LINQ provides a uniform way to retrieve data from any object that implements the IEnumerable<T> interface. With LINQ, arrays, collections, relational data, and XML are all potential data sources. Why LINQ?With LINQ, you can use the same syntax to retrieve data from any data source:var query = from e in employeeswhere e.id == 1select e.nameThe middle level represents the three main parts of the LINQ project: LINQ to Objects is an API that provides methods that represent a set of standard query operators (SQOs) to retrieve data from any object whose class implements the IEnumerable<T> interface. These queries are performed against in-memory data.LINQ to ADO.NET augments SQOs to work against relational data. It is composed of three parts.LINQ to SQL (formerly DLinq) is use to query relational databases such as Microsoft SQL Server. LINQ to DataSet supports queries by using ADO.NET data sets and data tables. LINQ to Entities is a Microsoft ORM solution, allowing developers to use Entities (an ADO.NET 3.0 feature) to declaratively specify the structure of business objects and use LINQ to query them. LINQ to XML (formerly XLinq) not only augments SQOs but also includes a host of XML-specific features for XML document creation and queries. What You Need to Use LINQLINQ is a combination of extensions to .NET languages and class libraries that support them. To use it, you’ll need the following: Obviously LINQ, which is available from the new Microsoft .NET Framework 3.5 that you can download at http://go.microsoft.com/?linkid=7755937.You can speed up your application development time with LINQ using Visual Studio 2008, which offers visual tools such as LINQ to SQL designer and the Intellisense  support with LINQ’s syntax.Optionally, you can download the Visual C# 2008 Expression Edition tool at www.microsoft.com/vstudio/express/download. It is the free edition of Visual Studio 2008 and offers a lot of LINQ support such as Intellisense and LINQ to SQL designer. To use LINQ to ADO.NET, you need SQL

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  • CodePlex Daily Summary for Friday, April 09, 2010

    CodePlex Daily Summary for Friday, April 09, 2010New Projects(SocketCoder) Free Silverlight Voice/Video Conferencing Modules: The Goal of this project is to provide complete Open Source Voice/Video Chatting Client/Server Modules Using Silverlight techniques, this project i...AJAX Control Framework: Do PageMethods and the UpdatePanel make you feel dirty? Think making AJAX enabled custom ASP.NET controls should WAY easier than it is? Wish ASP.NE...Bluetooth Radar: WPF 4.0 Application working with The final release of 32feet.net (v2.2) to Discover Bluetooth devices, send files and more cool stuff for Bluetooth...Bomberman: Bomberman c++ Project Code Library: This is just a personal storage place for a utility library containing extension methods, new classes, and/or improvements to existing classes.DianPing.com MogileFS Client: MogileFS Client for .Net 2.0Dirty City Hearts Website: Dirty City Hearts WebsiteDocGen - SharePoint 2010 Bulk Document Loader: DocGen is a SharePoint 2010 multithreaded console application for bulk loading sample documents into SharePoint. This program generates Microsoft ...dou24: WebSite for DOUExplora: Explora es un navegador de archivos que no pretende ser un sustituto del explorador de Windows, sino un experimento de codificación que compartir c...HobbyBrew Mobile: This project is basic beer brewing software for Windows Mobile able to read HobbyBrew xml files. Developed in C# and Windows FormsjLight: Interop between Silverlight and the javascript based on jQuery. The syntax used in Silverlight is as close as posible to the jQuery syntax.johandekoning.nl samples: Sample code project which are discussed on johandekoning.nl / johandekoning.com. Most examples are / will be developed with C#Kanban: this is a agile paroject managementMETAR.NET Decoder: Project libraries used to decode airport METAR weather information into adequate data types, change them and back, create resulting METAR informati...Micro Framework: MFDeploy with Set/Get mote SKU ID: This is a modification to the Micro Framework's MFDeploy utility that lets the user set and get the mote's ID (aka SKU). It can be done via the GUI...MobySharp: MobySharp is a implementation of the Mobypicture.com API written in C#NGilead: NGilead permits you to use your NHibernate POCO (and especially the partially loaded ones) outside the .NET Virtual Machine (to Silverlight for exa...OpenIdPortableArea: OpenIdPortableArea is an MvcContrib powered Portable Area that encapsulates logic for implementing OpenId encapsulation (using DotNetOpenAuth).OrderToList Extension for IEnumerable: An extension method for IEnumerable<T> that will sort the IEnumerable based on a list of keys. Suppose you have a list of IDs {10, 5, 12} and wa...project3140.org: Code repository for project3140.org.Prometheus Backup Solution: The Prometheus Backup Solution is a free and small Backup Utility for personal use and for small businesses.Roids: an asteroids clone for Silverlight and XNA: An example of a simple game cross-compiling for both Silverlight and XNA using SilverSprite.SemanticAnalyzer: 3rd phase of Compiler Design ProjectSSRS SDK for PHP: SQL Server Reporting Service SDK for PHPWorking Memory Workout: Working Memory Workout is a working memory training game based on the N-back, a task researchers say may improve fluid intelligence. It greatly ex...Wouters Code Samples: This Project will host some of my sample projects I created. I'm a professional SharePoint/BizTalk developer so most of the provided samples will ...New Releases(SocketCoder) Free Silverlight Voice/Video Conferencing Modules: Silverlight Voice Video Chat Modules: Client/Server Silverlight Voice Video Chat ModulesAccessibilityChecker: Accessibility Checker V0.2: Accessibility Checker V0.2 - Direct url´s input functionality added - XHTML, WAI validation modules, easy to extend. (W3C and Achecker modules incl...AStar.net: AStar.net 1.1 downloads: AStar.net 1.1 Version detailsGreatly improved path finding speed and memory usage from version 1.0. Avalaible downloads:AStar.net 1.1 dll - Runtim...AutoPoco: AutoPoco 0.2: This release will bring some non-generic alternatives to configuration + some more automatic configuration options such as assembly scanningBluetooth Radar: Version 1: Basic version only with the ability to discover Bluetooth devices around you.Convert-Media PowerShell Module for Expression Encoder: Release 1.0.0.2: This is a build that incorporates the latest change sets including perform publish. No other changesDevTreks -social budgeting that improves lives and livelihoods: Social Budgeting Web Software, DevTreks alpha 3e: Alpha 3e is a general debug. It also upgrades the software's family budgeting capabilities, including the addition of a new 'Food Nutrition Input'...dV2t Enterprise Library: dV2tEntLib 1.0.0.3: dV2tEntLib 1.0.0.3EnhSim: Release v1.9.8.3: Release v1.9.8.3 Change Armour Penetration calcs to apply the "Rouncer fix" (current version displays debug info to assist users in testing that th...HouseFly controls: HouseFly controls alpha 0.9: HouseFly controls 0.9 alpha binaries (Includes HouseFly.Classes and HouseFly.Controls).Jitbit WYSWYG BBCode Editor: Release: ReleaseMicro Framework: MFDeploy with Set/Get mote SKU ID: MFDeploy with get, set mote ID: The Micro Framework 4.0 MFDeploy, modified to let the user get & set the mote IDMobySharp: MobySharp 1.0: Initial ReleaseOpenIdPortableArea: OpenIdPortableArea: OpenIdPortableArea.Release: DotNetOpenAuth.dll DotNetOpenAuth.xml MvcContrib.dll MvcContrib.xml OpenIdPortableArea.dll OpenIdPortableAre...OrderToList Extension for IEnumerable: Release 0.9b: I'm calling this 0.9 because I came up with it yesterday and there's little real word use so there's probably something that needs fixing or improv...Prometheus Backup Solution: Prometheus BETA: Actual BETA Release. Restore Functions are not available...Reusable Library: V1.0.6: A collection of reusable abstractions for enterprise application developer.Reusable Library Demo: V1.0.4: A demonstration of reusable abstractions for enterprise application developerSharePoint Labs: SPLab4005A-FRA-Level100: SPLab4005A-FRA-Level100 This SharePoint Lab will teach you the 5th best practice you should apply when writing code with the SharePoint API. Lab La...SharePoint Labs: SPLab6001A-FRA-Level200: SPLab6001A-FRA-Level200 This SharePoint Lab will teach you how to create a generic Feature Receiver within Visual Studio. Creating a Feature Receiv...SharePoint LogViewer: SharePoint LogViewer 2.0: Supports live Farm monitoring. Many bug fixes.Simple Savant: Simple Savant v0.5: Added support for custom constraint/validation logic (See Versioning and Consistency) Added support for reliable cross-domain writes (See Version...SQL Server Extended Properties Quick Editor: Release 1.6.1: Whats new in 1.6.1: Add an edit form to support long text editing. double click to open editor. Add an ORM extended properties initializer to creat...SSRS SDK for PHP: SSRS SDK for PHP: Current release includes the SSRSReport library to connect to SQL Server Reporting Services and a sample application to show the basic steps needed...Table Storage Backup & Restore for Windows Azure: Table Storage Backup 1.0.3751: Bug fix: Crash when creating a table if the existing table had not finished deleting. Bug fix: Incorrect batch URI if the storage account ended in ...VCC: Latest build, v2.1.30408.0: Automatic drop of latest buildVisual Studio DSite: Audio Player (Visual C++ 2008): An audio player that can play wav files.Working Memory Workout: Working Memory Workout 1.0: Working Memory Workout is a working memory trainer based on the N-back memory task.Wouters Code Samples: XMLReceiveCBR: This is a Custom Pipeline component. It will help you create a Content Based Routing solution in combination of a WCF Requst/Response service. Gene...Xen: Graphics API for XNA: Xen 1.8: Version 1.8 (XNA 3.1) This update fixes a number of bugs in several areas of the API and introduces a large new Tutorial. [Added] L2 Spherical Ha...Most Popular ProjectsWBFS ManagerRawrMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesFacebook Developer ToolkitMost Active ProjectsnopCommerce. Open Source online shop e-commerce solution.Shweet: SharePoint 2010 Team Messaging built with PexRawrAutoPocopatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog ModuleFacebook Developer ToolkitFarseer Physics EngineNcqrs Framework - The CQRS framework for .NET

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  • LINQ: Enhancing Distinct With The PredicateEqualityComparer

    - by Paulo Morgado
    Today I was writing a LINQ query and I needed to select distinct values based on a comparison criteria. Fortunately, LINQ’s Distinct method allows an equality comparer to be supplied, but, unfortunately, sometimes, this means having to write custom equality comparer. Because I was going to need more than one equality comparer for this set of tools I was building, I decided to build a generic equality comparer that would just take a custom predicate. Something like this: public class PredicateEqualityComparer<T> : EqualityComparer<T> { private Func<T, T, bool> predicate; public PredicateEqualityComparer(Func<T, T, bool> predicate) : base() { this.predicate = predicate; } public override bool Equals(T x, T y) { if (x != null) { return ((y != null) && this.predicate(x, y)); } if (y != null) { return false; } return true; } public override int GetHashCode(T obj) { if (obj == null) { return 0; } return obj.GetHashCode(); } } Now I can write code like this: .Distinct(new PredicateEqualityComparer<Item>((x, y) => x.Field == y.Field)) But I felt that I’d lost all conciseness and expressiveness of LINQ and it doesn’t support anonymous types. So I came up with another Distinct extension method: public static IEnumerable<TSource> Distinct<TSource>(this IEnumerable<TSource> source, Func<TSource, TSource, bool> predicate) { return source.Distinct(new PredicateEqualityComparer<TSource>(predicate)); } And the query is now written like this: .Distinct((x, y) => x.Field == y.Field) Looks a lot better, doesn’t it?

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