Search Results

Search found 61635 results on 2466 pages for 'iphone app development'.

Page 14/2466 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • Using your own gameloop logic on iphone?

    - by kkan
    I'm currently working on moving some android-ndk code to the iphone and have hit a wall. I'm new to iphone development, and from looking at some samples it seems that the main loop is handled for you and all you've got to do is override the render method on the view to handle the rendering and add a selector to handle the update methods. The render method itself lookslike it's attached to the windows refresh. But in android I've got my own game loop that controls the rendering and updates using c++ time.h. is it possible to implement the same here bypassing apple's loop? I'd really like the keep the structures of the code similar. Thanks!

    Read the article

  • In-app paymnt methods

    - by user212228
    I'm interested in developing for Ubuntu (mostly phones) and I can't seem to find the guidelines on app publishing, will apps only work through the ubuntu software center, or can users download and install an app from a website like is possible with an android apk? Also, are there any rules regarding in-app purchase methods, (I hope the minimum price here isn't $2.99 in-app as well or I'm not going to even bother developing for Ubuntu and will just stick with Android) Google for example, requires that in-app purchases go through their servers so that it isn't possible to use other funding methods at least for play store published apps. My main questions here are: Would it be possible to release an app for ubuntu touch that accepted bitcoin, paypal, or other methods for in-app purchases? If not, would it be possible to release apps through a personal website or 3rd party app market that could use alternative payment methods?

    Read the article

  • Help comparing Cocos2d and Unity3d for this project.....

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

    Read the article

  • Bachelor in Game Development [on hold]

    - by vandamon taigi
    At this moment, I'm in year 11 in Romania. I have started thinking about an university to go to and I am not really sure which should be my choice. I want it to be game development, but I also want it to be good and fun university.Thing is, I don't want to pay 30 grands a year or so for Cambridge or something like that. I am looking for a decent university at a decent price. I have in my hometown a University that is ranked 1613 world-wide which has a software development category. I need some advices and some possible options for decent universities ( Personal experience is greatly appreciated )

    Read the article

  • 3D architecture app for Android or iPhone

    - by Manixate
    I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started. I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create models(e.g architecture etc) in my app and then render them when user is finished modeling. I do not know if I am able to design models and then render them in the same app with various effects on the iPhone/Android using UDK or Unity3d. (Note: If you find this question unclear please ask, I may have skipped some vital information).

    Read the article

  • Different iPhone screen resolutions and game graphics

    - by Luke
    We are developing a 2D game for iPhone using cocos2d-x. The artists are drawing the raster graphic for a resoluion of 640x960. For older iPhone devices, those that have a resolution of 320x480, should we provide a completely new set of graphics, to be adapted to the smaller resolution? I was thinking of simply scaling the whole scene of a factor of 2. That would save us the time to write a specific set of graphic elements for the smaller resolution. What is the best practices? How do you guys handle the different screen resolution w.r.t. the graphic part of the game?

    Read the article

  • Help comparing Cocos2d and Unity3d for this project [closed]

    - by Omega
    I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a bit more deep, with physics, etc. We want to implement our very own online structure: logging in, leaderboards, achievements, friends etc with our own servers. This means no OpenFeint nor GameCenter at all. We expect this game to be very large in both graphics and audio. We wish to use in-app purchases. Now, we considered two options. Cocos2d and Unity3d. We need help deciding using the factors I mentioned before (networking, good performance even for a large game in terms of graphics and audio like this, in-app purchases, etc) which option would fit better this? Technically, both options can create 2d games. I'd like to hear your opinion.

    Read the article

  • App ID and Bundle Seed ID in multiple applications with ASPN, InApp Purchase, and other

    - by Benny7500
    I will create multiple sale versions of the same application with push notifications feature: CoolApp (full version) CoolApp Free (free, features limited version) CoolApp InApp (free version upgradable to full via InApp Purchase) While registering for App ID in Apple Program Portal is possible to create "Bundle seed ID": "The Bundle Seed ID portion of your App ID can be utilized to share keychain access between multiple applications you build with a single App ID" Is possible to create only one App ID, for example: "XDFGYE6TR4.com.company.coolapp" and use it for all three versions of CoolApp, with enabled push notifications and in app purchases?

    Read the article

  • CCATS needed for non-export iPhone app?

    - by Steve
    I'm getting ready to finally deploy my first iPhone app. The app uses SSL to connect to a REST web service. While reading the docs on deploying the app to the app store, I came across some drivel regarding having to go through a 30 - 60 day government vetting process just to ship an app that simply connects to an HTTPS server. My question is, since this is an export requirement, do apps that are only distributed in the US face this same restriction? Thanks

    Read the article

  • App dies on startup but not crash report

    - by brettr
    I've given an ad hoc version of my app to some users. Two of them have the app die on start up while one user has no issues. I can also install the ad hoc without issue...but that is always the case for me. One user sent the info below from the Xcode Organizer Console. They didn't find any crash logs. I don't know what to make of the info below. The one thing that stands out is "Permission denied". I place the provisioning and myapp.app files in a dropbox folder. The user then retrieves the files from the same location. I've run codesign against the .app file in the dropbox and get valid output: codesign -vvvv myapp.app myapp.app: valid on disk myapp.app: satisfies its Designated Requirement Any one have some ideas how I can figure out why the app doesn't work for this user? Here is the Console output from one user. They couldn't find any associated crash logs: Stats totalMLSITDBPostProcessing=5.31s commands=0.01 misc=0.45s icuSort=4.41s (MLS_icu_data=0.23s, MLS_icu_sec_data=0.13, dropIdx=0.04, normalize=0.13, update_orders=1.31, tStatsICUOther1=0.02, createIndex=2.50) Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x8cb6]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Exited with exit code: 1 Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 179: (os/kern) failure Sun Dec 13 12:35:04 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x8cb6]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:04 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1 Sun Dec 13 12:35:10 unknown springboardservicesrelay[155] <Warning>: Unable to parse property list data of length: 0 Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Error>: (UIKitApplication:com.cygen.myapp[0x3ce5]) posix_spawn("/var/mobile/Applications/4B036396-3294-4E0A-BBCC-4118E72846D4/myapp.app/myapp", ...): Permission denied Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Exited with exit code: 1 Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Failed to spawn myapp. Unable to obtain a task name port right for pid 182: (os/kern) failure Sun Dec 13 12:35:13 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:com.cygen.myapp[0x3ce5]) Throttling respawn: Will start in 2147483647 seconds Sun Dec 13 12:35:13 unknown SpringBoard[24] <Warning>: Application 'myapp' exited abnormally with exit status 1

    Read the article

  • ios6 web app delete privacy setting

    - by Higgs Boson
    I'm developing a web app and testing on my iPhone 5 running iOS6. The app was running as a home screen app and during use requested access to the camera roll on the phone which I allowed, this has added a toggle in settings privacy photos on the phone for my web app. I've since abandoned this web app and deleted the home screen icon but the toggle still shows in the privacy settings, I'd like to remove this toggle but I can't seem to find a way to do so. Can anyone help?

    Read the article

  • Launch an app from within another (iPhone)

    - by Jeff
    Is it possible to launch any arbitrary iPhone application from within another app? For example in my application if I want the user to push a button and launch right into the Phone app (close the current app, open the Phone app), would this be possible? I know this can be done for making phone calls with the tel URL link, but I want to instead just have the Phone app launch without dialing any specific number.

    Read the article

  • iPhone development on Windows

    - by AngryHacker
    Is there a way to develop iPhone applications on Windows? I really don't want to get yet another machine. There is a project on http://code.google.com/p/winchain/wiki/HowToUse that seemed to work with iPhone 1.0, but had limited success with iPhone 2.0, plus it requires all the cygwin insanity. Is there anything else, or do I have to buy a mac?

    Read the article

  • Software development stack 2012

    A couple of months ago, I posted on Google+ about my evaluation period for a new software development stack in general. "Analysing existing 'jungle' of multiple applications and tools in various languages for clarification and future design decisions. Great fun and lots of headaches... #DevelopersLife" Surprisingly, there was response... ;-) - And this series of articles is initiated by this post. Thanks Olaf. The past few years... Well, after all my first choice of software development in the past was Microsoft Visual FoxPro 6.0 - 9.0 in combination with Microsoft SQL Server 2000 - 2008 and Crystal Reports 9.x - XI. Honestly, it is my main working environment due to exisiting maintenance and support plans with my customers, but also for new project requests. And... hands on, it is still my first choice for data manipulation and migration options. But the earth is spinning, and as a software craftsman one has to be flexible with the choice of tools. In parallel to my knowledge and expertise in the above mentioned tools, I already started very early to get my hands dirty with the Microsoft .NET Framework. If I remember correctly, I started back in 2002/2003 with the first version ever. But this was more out of curiousity. During the years this kind of development got more serious and demanding, and I focused myself on interop and integrational libraries and applications. Mainly, to expose exisitng features of the .NET Framework to Visual FoxPro - I even had a session about that at the German Developer's Conference in Frankfurt. Observation of recent developments With the recent hype on Javascript and HTML5, especially for Windows 8 and Windows Phone 8 development, I had several 'Deja vu' events... Back in early 2006 (roughly) I had a conversation on the future of Web and Desktop development with my former colleagues Golo Roden and Thomas Wilting about the underestimation of Javascript and its root as a prototype-based, dynamic, full-featured programming language. During this talk with them I took the Mozilla applications, namely Firefox and Thunderbird, as a reference which are mainly based on XML, CSS, Javascript and images - besides the core rendering engine. And that it is very simple to write your own extensions for the Gecko rendering engine. Looking at the Windows Vista Sidebar widgets, just underlines this kind of usage. So, yes the 'Modern UI' of Windows 8 based on HTML5, CSS3 and Javascript didn't come as any surprise to me. Just allow me to ask why did it take so long for Microsoft to come up with this step? A new set of tools Ok, coming from web development in HTML 4, CSS and Javascript prior to Visual FoxPro, I am partly going back to that combination of technologies. What is the other part of the software development stack here at IOS Indian Ocean Software Ltd? Frankly, it is easy and straight forward to describe: Microsoft Visual FoxPro 9.0 SP 2 - still going strong! Visual Studio 2012 (C# on latest .NET Framework) MonoDevelop Telerik DevCraft Suite WPF ASP.NET MVC Windows 8 Kendo UI OpenAccess ORM Reporting JustCode CODE Framework by EPS Software MonoTouch and Mono for Android Subversion and additional tools for the daily routine: Notepad++, JustCode, SQL Compare, DiffMerge, VMware, etc. Following the principles of Clean Code Developer and the Agile Manifesto Actually, nothing special about this combination but rather a solid fundament to work with and create line of business applications for customers.Honestly, I am really interested in your choice of 'weapons' for software development, and hopefully there might be some nice conversations in the comment section. Over the next coming days/weeks I'm going to describe a little bit more in detail about the reasons for my decision. Articles will be added bit by bit here as reference, too. Please bear with me... Regards, JoKi

    Read the article

  • Surface development: it&rsquo;s just like software development

    - by Dennis Vroegop
    Surface is magic. Everyone using it seems to think that way. And I have to be honest, after working for almost 2 years with the platform I still get that special feeling the moment I turn on the unit to do some more work. The whole user experience, the rich environment of the SDK, the touch, even the look and feel of the Surface environment is so much different from the stuff I’ve been working on all my career that I am still bewildered by it. But… and this is a big but.. in the end we’re still talking about a computer and that needs software to become useful. Deep down the magic of the Surface unit there is a PC somewhere, running Windows Vista and the .net framework 3.5. When you write that magic software that makes the platform come alive you’re still working with .net, WPF/XNA, C#, VB.Net and all those other tools and technologies you know so well. Sure, the whole user experience is different from what you’ve known. And the way of thinking about users, their interaction and the positioning of screen elements requires a whole new paradigm. And that takes time. It took me about half a year before I had the feeling I got it nailed down. But when that moment came (about 18 months ago…) I realized that everything I had learned so far on software development still is true when it comes to Surface. The last 6 months I have been working with some people with a different background to start a new company. The idea was that the new company would be focussing on Surface and Surface only. These people come from a marketing background and had some good ideas for some applications. And I have to admit: their ideas were good. Very good. Where it all fell down of course is that these ideas need to be implemented in a piece of software. And creating great software takes skilled developers and a lot of time and money. That’s where things went wrong: the marketing guys didn’t realize and didn’t want to realize that software development is a job that takes skill. You can’t just hire a bunch of developers and expect them to deliver the best sort of software, especially not when it comes to Surface. I tried to explain that yes, their User Interface in Photoshop looked great, but no: I couldn’t develop an application like that in a weeks time. Even worse: the while backend of the software (WCF for communications, SQL Server for the database, etc) would take a lot more time than the frontend. They didn’t understand. It took them a couple of days to drawn the UI in Photoshop so in Blend I should be able to build the software in about the same amount of time. Well, you and I know that it doesn’t work that way. Software is hard to write, and even harder to write well, and it takes skill and dedication. It’s not something you can do as fast as you can draw a mock up for a Surface application in Photohop. The same holds true for web applications of course. A lot of designers there fail to appreciate the hard work that goes into writing the plumbing for a good web app that can handle thousands of users. Although the UI is very important, it’s not all there is to it. And in Surface development this is the same. The UI should create the feeling of magic, but the software behind it is what makes it come alive. And that takes time. A lot of time. So brush of you skills and don’t throw them away if you start developing for Surface. Because projects (and colaborations) can fail there as hard as they can in any other area of software development. On a side note: we decided to stop the colaboration (something the other parties involved didn’t appreciate and were very angry about) and decided to hire a designer for the Surface projects. The focus is back where it belongs: on the software development we know so well and have been doing very well for 13 years. UI is just a part of the whole project and not the end product. So my company Detrio is still going strong when it comes to develivering Surface solutions but once again from a technological background, not a marketing background.

    Read the article

  • Apple’s Sep 10th event confirmed. iPhone 5S and low cost iPhone 5C launch is expected

    - by Gopinath
    The much rumored Apple event on September 10th is confirmed. Apple sent official event invitations to media houses and popular bloggers across the globe with the title "This should brighten your day". For the past couple of months there are a lot of speculations on next generation iPhone. Media and bloggers are dubbing it as iPhone 5S and rumored to have finger print sensor for biometric authentication, 12- or 13-megapixel camera with dual-LED flash, and a gold-colored variant. Another speculated surprise Apple may pull out is a low cost variant of iPhone called as iPhone 5C. In order to fight Android penetration, Apple is speculated to announce a plastic iPhone in multiple bold colors similar to the Nokia phones. The new iPhones will be running on iOS 7, a new flat UI which is drastically different from previous versions. iOS 7 is in beta for several months and it heavily barrowed user interface clues from Microsoft’s Windows 8 operating system. What ever Apple is going to introduce on September 10th, gadget freaks and investors are eagerly waiting to see if Apple can continue innovating after Steve Jobs. Since 2011 this is the big launch

    Read the article

  • iPhone GameKit Picker Fundamental Connection Issues

    - by Kyle
    Hello.. This is one of the more interesting things I've seen in iPhone development. The following question has nothing to do with code because I'm using an SDK Example from Apple (Tanks example). I have a 3GS iPhone, and a 3G iPhone both showing the GameKit picker screen. Both will eventually show the other phone in range just fine (It does take about 25 seconds, though). If I pick the 3G iPhone with my 3GS, the 3G will get a connection request and a connection can be made. However, it will ABSOLUTELY not work in the vice versa. Both phones have bluetooth switched on, and both phones are running the latest OS version. The simple fact is I'm using the SDK example, and it's just not working for the 3G trying to issue the connection. Is there any way to explain this extremely odd behavior? Thanks alot for reading!

    Read the article

  • Why is there a black bar on top of my iPhone/iPad app when I run it on the iPhone simulator?

    - by Anthony Glyadchenko
    Whenever I run my iPhone / iPad app in the iPhone simulator, a black bar appears along the top of the screen which I can't seem to get rid of. On the iPad simulator, however, it looks fine and works great. Also tapping one of the buttons seems to cause a white screen to appear instead of the view on the iPhone, while on the iPad it doesn't seem to be troublesome. Thanks, Anthony Glyadchenko

    Read the article

  • How to upload images from iPhone

    - by Karthik.K
    Hi, I;m new to iPhone application development. I need to design an app to upload images from my iPhone to a HTTP Server. I tried following this http://stackoverflow.com/questions/125306/how-can-i-upload-a-photo-to-a-server-with-the-iphone/2528575#2528575, but did not taste success. Please help me out. :) Thanks! :)

    Read the article

  • iPhone OpenGL ES missing functions should be there - glBlendFuncSeparate etc

    - by quixoto
    I'm using OpenGL ES 1.1 on the iPhone, and I'd like to use the following functions: glBlendFuncSeparate glBlendColor With their related constants. These didn't exist in early iPhone GL implementations, but according to this page: http://developer.apple.com/iphone/library/releasenotes/General/iPhone30APIDiffs/index.html they should be there in 3.0+, which I'm building for. But I'm getting "implicit definition" warnings. What do I need to do to get those functions? Thanks!

    Read the article

  • Apple iPhone 3GS 8GB now available for Rs 19,990

    - by samsudeen
    Well it is almost 2 years after the original launch, Apple has re-launched its  iPhone 3GS 8GB model for a much cheaper price of Rs.19,990 in India. This is an quite interesting move by Apple to wow the Indian smart phone market which is dominated by the cheaper android phones from Samsung , HTC and others. These are the specifications of the iPhone 3GS version ( just in case you have forgotten as it is too old) 3.5″ capacitive display with pixel dimensions of 320×480 3 MP camera with auto focus High speed connectivity up to 7.2 Mbps on 3G HSDPA 600 MHz  processor speed iOS 4.3 unlocked and upgradable to iOS 5.0 Hardware support for 3D graphics Millions of apps which are unique to iPhone. With only few months left for release of the much anticipated “iPhone 5″ and a market which is already loaded with a wide range of cheaper & feature rich smart phones the competition is going to be tougher for Apple This article titled,Apple iPhone 3GS 8GB now available for Rs 19,990, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >