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Search found 1218 results on 49 pages for 'jeffrey kevin pry'.

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  • Is it possible to broadcast audio to shoutcast / icecast / other server? from flash player?

    - by Jeffrey
    I am trying to create a flash client that can stream audio to an online radio server. Theoretically a user could enter the server info / login, and then connect and start sending data to the server which could then be broadcasted and listened to by other clients. I don't think this would be very hard, but am unsure about what data formats to use and what is the best server for the job. I'd like to be able to use one of the most popular radio servers like shoutCast. Any ideas? Thanks in advance.

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  • JSF Templating without RAD

    - by Jeffrey Knight
    I have a set of jsp's based off a jtpl template. The template (jtpl file) looks like this: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <%-- tpl:metadata --%> <%-- jsf:codeBehind language="java" location="/JavaSource/pagecode/my.java" --%> <%-- /jsf:codeBehind --%> <%-- /tpl:metadata --%> <%@taglib uri="http://www.ibm.com/jsf/html_extended" prefix="hx"%> <%@taglib uri="http://java.sun.com/jsf/html" prefix="h"%> <HTML> <%@taglib uri="http://java.sun.com/jsf/core" prefix="f"%> <%@page language="java" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"%> <f:view> <HEAD> ... Without using RAD, how can I change the jtpl (template) and regenerate jsp? I'm looking for a command line solution. Related question: is the jsp intended to be rendered from the template design-time in the IDE, or runtime on the server?

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • How to Command Query Responsibility Segregation (CQRS) with ASP.NET MVC?

    - by Jeffrey
    I have been reading about Command Query Responsibility Segregation (CQRS). I sort of wonder how would this work with ASP.NET MVC? I get the idea of CQRS conceptually it sounds nice and sure does introduce some complexities (event and messaging pattern) compared to the "normal/common" approach . Also the idea of CQRS sort of against the use of ORM in some ways. I am trying to think how I could use this pattern in the coming projects so if anyone has experience in combining CQRS with ASP.NET MVC and NHibernate please give some concrete examples to help me better understand CQRS and use with ASP.NET MVC. Thanks!

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  • Is MapReduce one form of Continuation-Passing Style (CPS)?

    - by Jeffrey
    As the title says. I was reading Yet Another Language Geek: Continuation-Passing Style and I was sort of wondering if MapReduce can be categorized as one form of Continuation-Passing Style aka CPS. I am also wondering how can CPS utilise more than one computer to perform complex computation. Maybe CPS makes it easier to work with Actor model.

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  • Creating a Multiwindowed Cocoa Program - Launching Procedure Suggestions?

    - by Jeffrey Kern
    I'm porting an application I developed in Visual Studio 2008 over to Cocoa. I'm currently doing a 'learn-as-you-go' approach to Cocoa, so I can experiment with different ideas and techniques in smaller, simpler projects and eventually combine them into one big application. My program logic is as follows (in a dumbed-down sense). Items in the list are mandated by my boss. Application is started 1a. Verify CD program is in drive. Verify license. If found and is valid, skip to step 7 Display license agreement. Display serial number prompt. Verify and save serial number. Hide all prior windows. Load main application window Intercept requests and commands from main application window, including making a duplicate main application window Exit program when requested by user What would the best bet be for this type of application? From another question I asked, I found out that I should keep the 'main application' window in a separate XIB file from the rest, because I might need to clone and interact with it. I know that since Cocoa and Objective-C is based off of C, there is a Main method somewhere. But what would you all suggest as a starting place for an application like this?

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  • Debugging MEF running in ASP.NET

    - by Jeffrey Lott
    I'm trying to do a proof of concept app for my work using ASP.NET WebForms and the Managed Extensibility Framework. I've got things up and running(ish), but I can't seem to figure out how to attach the instance of Visual Studio that has the MEF code in it to the instance of Visual Studio that is running the Web App. How can I attach my MEF code to the running process so that it hits my breakpoints?

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  • C# WebBrowser Invoke issue

    - by James Jeffrey
    I am logging into facebook using a web browser. Everything works, but the problem is when I invoke the button click I need to check if the password is correct but, the check seems to happen before the button is invoked which makes no sense at all because the checking code is after the invoke. private void Facebook_Login(String username, String password) { webBrowser1.Url = new Uri("http://m.facebook.com"); while (webBrowser1.ReadyState != WebBrowserReadyState.Complete) Application.DoEvents(); HtmlElementCollection inputs = webBrowser1.Document.GetElementsByTagName("input"); foreach(HtmlElement input in inputs) { if (input.GetAttribute("name") == "email") { input.SetAttribute("value", "[email protected]"); } if (input.GetAttribute("name") == "pass") { input.SetAttribute("value", "kelaroostj"); // dont worry that pass wont work lol. } if (input.GetAttribute("name") == "login") { input.InvokeMember("click"); } } while (webBrowser1.ReadyState != WebBrowserReadyState.Complete) Application.DoEvents(); HtmlElementCollection bs = webBrowser1.Document.GetElementsByTagName("b"); foreach(HtmlElement b in bs) { MessageBox.Show(b.InnerHtml); } Log_Message("Logged into Facebook with: [email protected]"); }

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • 60K+ Sprites on the 360?

    - by Jeffrey Kern
    Hey everyone, Just wondering - throwing ideas in my head - about starting a new XNA project for the 360. I would like it to be retro-old school, and emulating scanlines and color palettes and such. As part of this idea, what I would ideally like to do is manually draw each and every pixel of the screen. So, worst-case scenario I would have to draw about 60K sprites on a 252x240 resolution (I think thats correct). 60K sprites on the screen at a time. So, before I even attempt to code this - would the XBOX 360 be able to keep up with this even? That is a lot of sprites, but they aren't big sprites, and the texture data needed would be non-existant. However, I guess how this project would be implemented would make it or break it, but all I was thinking was coming up with a 2D array and mapping which color value would need to be drawn at that point. Of course, this is watered down talk right now. But what you all suggest? EDIT: Each sprite would represent one pixel. E.g., a sprite at 0,0. Another at 0,1. etc.

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  • How do I stack images to simulate depth using Core Animation?

    - by Jeffrey Berthiaume
    I have a series of UIImages with which I need to simulate depth. I can't use scaling because I need to be able to rotate the parent view, and the images should look like they're stacked visibly in front of each other, not on the same plane. I made a new ViewController-based project and put this in the viewDidLoad (as well as attached three 120x120 pixel images named 1.png, 2.png, and 3.png): - (void)viewDidLoad { // display image 3 UIImageView *three = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"3.png"]]; three.center = CGPointMake(160 + 60, 240 - 60); [self.view addSubview:three]; // rotate image 3 around the z axis // THIS IS INCORRECT CATransform3D theTransform = three.layer.transform; theTransform.m34 = 1.0 / -1000; three.layer.transform = theTransform; // display image 2 UIImageView *two = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"2.png"]]; two.center = CGPointMake(160, 240); [self.view addSubview:two]; // display image 1 UIImageView *one = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1.png"]]; one.center = CGPointMake(160 - 60, 240 + 60); [self.view addSubview:one]; // rotate image 3 around the z axis // THIS IS INCORRECT theTransform = one.layer.transform; theTransform.m34 = 1.0 / 1000; one.layer.transform = theTransform; // release the images [one release]; [two release]; [three release]; // rotate the parent view around the y axis theTransform = self.view.layer.transform; theTransform.m14 = 1.0 / -500; self.view.layer.transform = theTransform; [super viewDidLoad]; } I have very specific reasons why I'm not using an EAGLView and why I'm not loading the images as CALayers (i.e. why I'm using UIImageViews for each one). This is just a quick demo that I can use to work out exactly what I need in my parent application. Is there some matrix way to translate these 2d images along the z-axis so they will look like what I'm trying to represent? I've gone through the other StackOverflow articles as well as the Wikipedia references, and have not found what I'm looking for -- although I might not necessarily be using the right terms for what I'm trying to do.

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  • Creating a local CDMA or GSM network?

    - by Jeffrey Sambells
    I am developing a number of different mobile applications for a number of different mobile devices and I want to quickly test in a local development environment. I was wondering if it is possible (with some sort of hardware) to set up a local desktop CDMA / GSM base station for testing devices over a local personal cellular network. The range does not have to be very far. The alternative is purchasing a SIM card and plans for various carriers but not all carriers/network types are available in our area. I'm sure I had seen some sort of desktop device that would let you setup local networks for development/testing purposes but can't seem to find it. Thanks.

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  • Parsing NSXMLNode Attributes in Cocoa

    - by Jeffrey Kern
    Hello everyone, Given the following XML file: <?xml version="1.0" encoding="UTF-8"?> <application name="foo"> <movie name="tc" english="tce.swf" chinese="tcc.swf" a="1" b="10" c="20" /> <movie name="tl" english="tle.swf" chinese="tlc.swf" d="30" e="40" f="50" /> </application> How can I access the attributes ("english", "chinese", "name", "a", "b", etc.) and their associated values of the MOVIE nodes? I currently have in Cocoa the ability to traverse these nodes, but I'm at a loss at how I can access the data in the MOVIE NSXMLNodes. Is there a way I can dump all of the values from each NSXMLNode into a Hashtable and retrieve values that way? Am using NSXMLDocument and NSXMLNodes.

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  • Where to wire up events?

    - by Jeffrey Cameron
    I'm using Ninject (1.5 ... soon to be 2) and I'm curious how other people use Ninject or other IoC containers to help wire up events to objects? It seems to me in my code that I'm doing it herky-jerky all over the place and would love some advice on how to clean it up a bit.

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  • Arrays/Lists and computing hashvalues (VB, C#)

    - by Jeffrey Kern
    I feel bad asking this question but I am currently not able to program and test this as I'm writing this on my cell-phone and not on my dev machine :P (Easy rep points if someone answers! XD ) Anyway, I've had experience with using hashvalues from String objects. E.g., if I have StringA and StringB both equal to "foo", they'll both compute out the same hashvalue, because they're set to equal values. Now what if I have a List, with T being a native data type. If I tried to compute the hashvalue of ListA and ListB, assuming that they'd both be the same size and contain the same information, wouldn't they have equal hashvalues as well? Assuming as sample dataset of 'byte' with a length of 5 {5,2,0,1,3}

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