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  • Google I/O 2012 - What's Possible with the Google Drive SDK

    Google I/O 2012 - What's Possible with the Google Drive SDK Nicolas Garnier Partners of Google Drive have already implemented a number of extremely compelling applications that use Google Drive for file storage. Implementing on the Google Drive SDK enables developers to distribute the cost of storage, while also removing the pain of reimplementing file management. In this session, we'll take a look at a number of existing Google Drive SDK implementations with popular apps. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 276 6 ratings Time: 56:25 More in Science & Technology

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  • Citrix SDK: Where to start? [closed]

    - by Bob Dole
    I'm needing to start hacking around the Citrix SDK and am trying to figure out where to start. I'm wanting to basically find a way to pass data from the client to the server and figure out how to open an application on the citrix client. I see there is a XenApp SDK, and Virtual Channel SDK but really don't know which one I need to start with. I have a Citrix development virtual server set up, but am unsure how to get started. Does someone know of a good site/tutorial on how to get started with the various Citrix API's quickly?

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  • Flip rotation matrix

    - by azer89
    right now i'm doing character control with kinect. Basically i need to mirror the joint orientation because the character faces the player. Somehow by googling through internet i've done it and everything works very well. But i have little idea about how the math works, here's my code: //------------------------------------------------------------------------------------- Ogre::Quaternion JointOrientationCalculator::buildQuaternion(Ogre::Vector3 xAxis, Ogre::Vector3 yAxis, Ogre::Vector3 zAxis) { Ogre::Matrix3 mat; if(isMirror) { mat = Ogre::Matrix3(xAxis.x, yAxis.x, zAxis.x, xAxis.y, yAxis.y, zAxis.y, xAxis.z, yAxis.z, zAxis.z); Ogre::Matrix3 flipMat(1, 0, 0, 0, 1, 0, 0, 0, -1); mat = flipMat * mat * flipMat; } else { mat = Ogre::Matrix3(xAxis.x, -yAxis.x, zAxis.x, -xAxis.y, yAxis.y, -zAxis.y, xAxis.z, -yAxis.z, zAxis.z); } Ogre::Quaternion q; q.FromRotationMatrix(mat); return q; } when i need to mirror/flip it by axes z i calculate mat = flipMat * mat * flipMat; but i don't understand how this equation works.

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  • SEHException throw using Microsoft XACT Audio Framework (XACT3)

    - by Sweta Dwivedi
    I have been developing a game using Kinect + XNA and using Microsoft Audio Creation tool (XACT3) for managing my sound files and music, however in the code an SEHException is thrown whenever it tries to get the wave file from the wave Bank . . Sometimes the code works magically and all of a sudden it will start throwing this exception randomly ..I need a help on solving this exception /*Declaring Audio Engine for music*/ AudioEngine engine; SoundBank soundBank; WaveBank waveBank; Cue cue; /*Declaring Audio engine for sound effects*/ AudioEngine engine1; SoundBank soundbank; WaveBank wavebank; Cue effect; engine = new AudioEngine(@"Content\therapy.xgs"); soundBank = new SoundBank(engine, @"Content\Sound Bank.xsb"); **waveBank = new WaveBank(engine, @"Content\Wave Bank.xwb");** cue = null; engine1 = new AudioEngine(@"Content\Music_Manager\Sound_effects.xgs"); soundbank = new SoundBank(engine1, @"Content\Music_Manager\Sound1.xsb"); **wavebank = new WaveBank(engine1, @"Content\Music_Manager\Wave1.xwb");** effect = null; cue = soundBank.GetCue("hypnotizing"); cue.Play();

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  • iPhone SDK: subFolders inside the main bundle

    - by codemercenary
    Hi, in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png. Folder1/FolderA/f1.png Folder1/FolderB/F1.png When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders. So clearly when trying to load the image this doesn't work: NSString *filePath = [[NSBundle mainBundle] pathForResource:@"f1" ofType:@"png" inDirectory:@"Folder1/FolderA"]; But even more strangely, when loading image "f1", the image actually loads "F1" UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"f1.png"]]; Anyone have ideas on how to get around this problem? Is there a compile option to create the folders in the app bundle? TIA.

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  • Iphone SDK - adding UITableView to UIView

    - by Shashi
    Hi, I am trying to learn how to use different views, for this sample test app, i have a login page, upon successful logon, the user is redirected to a table view and then upon selection of an item in the table view, the user is directed to a third page showing details of the item. the first page works just fine, but the problem occurs when i go to the second page, the table shown doesn't have title and i cannot add title or toolbar or anything other than the content of the tables themselves. and when i click on the item, needless to say nothing happens. no errors as well. i am fairly new to programming and have always worked on Java but never on C(although i have some basic knowledge of C) and Objective C is new to me. Here is the code. import @interface NavigationTestAppDelegate : NSObject { UIWindow *window; UIViewController *viewController; IBOutlet UITextField *username; IBOutlet UITextField *password; IBOutlet UILabel *loginError; //UINavigationController *navigationController; } @property (nonatomic, retain) IBOutlet UIViewController *viewController; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITextField *username; @property (nonatomic, retain) IBOutlet UITextField *password; @property (nonatomic, retain) IBOutlet UILabel *loginError; -(IBAction) login; -(IBAction) hideKeyboard: (id) sender; @end import "NavigationTestAppDelegate.h" import "RootViewController.h" @implementation NavigationTestAppDelegate @synthesize window; @synthesize viewController; @synthesize username; @synthesize password; @synthesize loginError; pragma mark - pragma mark Application lifecycle -(IBAction) hideKeyboard: (id) sender{ [sender resignFirstResponder]; } (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after app launch //RootViewController *rootViewController = [[RootViewController alloc] init]; //[window addSubview:[navigationController view]]; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; return YES; } -(IBAction) login { RootViewController *rootViewController = [[RootViewController alloc] init]; //NSString *user = [[NSString alloc] username. if([username.text isEqualToString:@"test"]&&[password.text isEqualToString:@"test"]){ [window addSubview:[rootViewController view]]; //[window addSubview:[navigationController view]]; [window makeKeyAndVisible]; //rootViewController.awakeFromNib; } else { loginError.text = @"LOGIN ERROR"; [window addSubview:[viewController view]]; [window makeKeyAndVisible]; } } (void)applicationWillTerminate:(UIApplication *)application { // Save data if appropriate } pragma mark - pragma mark Memory management (void)dealloc { //[navigationController release]; [viewController release]; [window release]; [super dealloc]; } @end import @interface RootViewController : UITableViewController { IBOutlet NSMutableArray *views; } @property (nonatomic, retain) IBOutlet NSMutableArray * views; @end // // RootViewController.m // NavigationTest // // Created by guest on 4/23/10. // Copyright MyCompanyName 2010. All rights reserved. // import "RootViewController.h" import "OpportunityOne.h" @implementation RootViewController @synthesize views; //@synthesize navigationViewController; pragma mark - pragma mark View lifecycle (void)viewDidLoad { views = [ [NSMutableArray alloc] init]; OpportunityOne *opportunityOneController; for (int i=1; i<=20; i++) { opportunityOneController = [[OpportunityOne alloc] init]; opportunityOneController.title = [[NSString alloc] initWithFormat:@"Opportunity %i",i]; [views addObject:[NSDictionary dictionaryWithObjectsAndKeys: [[NSString alloc] initWithFormat:@"Opportunity %i",i], @ "title", opportunityOneController, @"controller", nil]]; self.title=@"GPS"; } /*UIBarButtonItem *temporaryBarButtonItem = [[UIBarButtonItem alloc] init]; temporaryBarButtonItem.title = @"Back"; self.navigationItem.backBarButtonItem = temporaryBarButtonItem; [temporaryBarButtonItem release]; */ //self.title =@"Global Platform for Sales"; [super viewDidLoad]; //[temporaryBarButtonItem release]; //[opportunityOneController release]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } pragma mark - pragma mark Table view data source // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [views count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell. cell.textLabel.text = [[views objectAtIndex:indexPath.row] objectForKey:@"title"]; return cell; } pragma mark - pragma mark Table view delegate (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //UIViewController *targetViewController = [[views objectAtIndex:indexPath.row] objectForKey:@"controller"]; UIViewController *targetViewController = [[views objectAtIndex:indexPath.row] objectForKey:@"controller"]; [[self navigationController] pushViewController:targetViewController animated:YES]; } pragma mark - pragma mark Memory management (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } (void)dealloc { [views release]; [super dealloc]; } @end Wow, i was finding it real hard to post the code. i apologize for the bad formatting, but i just couldn't get past the formatting rules for this text editor. Thanks, Shashi

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  • iPhone SDK: subFolders inside the main bundle

    - by codemercenary
    Hi, in the current project I have a number of folders, with subfolders, and these contain images: 01.png, 02.png. Folder1/FolderA/f1.png Folder1/FolderB/F1.png When I compile the app, I looked inside the the .app and noticed that all the images are placed in the top level, with no sub-folders. So clearly when trying to load the image this doesn't work: NSString *filePath = [[NSBundle mainBundle] pathForResource:@"f1" ofType:@"png" inDirectory:@"Folder1/FolderA"]; But even more strangely, when loading image "f1", the image actually loads "F1" UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"f1.png"]]; Anyone have ideas on how to get around this problem? Is there a compile option to create the folders in the app bundle? TIA.

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  • Accessing Instance Attributes from Secondary Thread (iPhone-SDK)

    - by Travis
    I have a class with an NSDictionary attribute. Inside this class I dispatch another thread to handle NSXMLParser handling. Inside my -didStartElement, I access the dictionary in the class (to compare an element found in the XML to one in the dictionary). At this point I get undefined results. Using NSLog (I'm not advanced in XCode debugging), I see that it bombs around access of the NSDictionary. I tried just iterating the dictionary and dumping the key/values inside the didStartElement and this bombs at different keys each time. The only thing I can conclude is that something is not kosher that I'm doing with regards to accessing main thread attributes from the secondary thread. I'm somewhat new to multithreading and am not sure what the best protocol is safely access attributes from additional threads. Thanks all.

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  • Iphone SDK 4 [CLLocationManager headingAvailable]

    - by Raphael Pinto
    I used to get disponibility of heading on iphone OS 3.1.3 checking headingAvailable property. But in OS 4.0 it has been deprecated. Now we have to use headingAvailable function. My problem is that I get a : warning: 'headingAvailable' is deprecated when I call the function : if([locationManager headingAvailable]) [locationManager startUpdatingHeading]; I realy want to understand why?!

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  • iPhone SDK 3.2 UIGestureRecognizer interfering with UIView animations?

    - by Brian Cooley
    Are there known issues with gesture recognizers and the UIView class methods for animation? I am having problems with a sequence of animations on a UIImageView from UIGestureRecognizer callback. If the sequence of animations is started from a standard callback like TouchUpInside, the animation works fine. If it is started via the UILongPressGestureRecognizer, then the first animation jumps to the end and the second animation immediately begins. Here's a sample that illustrates my problem. In the .xib for the project, I have a UIImageView that is connected to the viewToMove IBOutlet. I also have a UIButton connected to the startButton IBOutlet, and I have connected its TouchUpInside action to the startButtonClicked IBAction. The TouchUpInside action works as I want it to, but the longPressGestureRecognizer skips to the end of the first animation after about half a second. When I NSLog the second animation (animateTo200) I can see that it is called twice when a long press starts the animation but only once when the button's TouchUpInside action starts the animation. - (void)viewDidLoad { [super viewDidLoad]; UILongPressGestureRecognizer *longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(startButtonClicked)]; NSArray *recognizerArray = [[NSArray alloc] initWithObjects:longPressRecognizer, nil]; [startButton setGestureRecognizers:recognizerArray]; [longPressRecognizer release]; [recognizerArray release]; } -(IBAction)startButtonClicked { if (viewToMove.center.x < 150) { [self animateTo200:@"Right to left" finished:nil context:nil]; } else { [self animateTo100:@"Right to left" finished:nil context:nil]; } } -(void)animateTo100:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:@"Right to left" context:nil]; [UIView setAnimationDuration:4]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animateTo200:finished:context:)]; viewToMove.center = CGPointMake(100.0, 100.0); [UIView commitAnimations]; } -(void)animateTo200:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:@"Left to right" context:nil]; [UIView setAnimationDuration:4]; viewToMove.center = CGPointMake(200.0, 200.0); [UIView commitAnimations]; }

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  • iPhone SDK NSString To NSDate

    - by disp
    I got a string from parsing a XML file which looks like this: Fri, 09 Apr 2010 00:00:45 +0200 and the corresponding pattern should be this "EEE, dd MMM yyyy HH:mm:ss ZZ", but I get (null). This is my code: NSString *dateString = @"Fri, 09 Apr 2010 00:00:45 +0200"; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateFormat:@"EEE, dd MMM yyyy HH:mm:ss ZZ"]; NSDate *date = [dateFormatter dateFromString:dateString]; NSLog(@"date:%@",date); // result date:(null) Edit: This works for me now, I had to switch to en-US locale: NSLocale* usLocale = [[NSLocale alloc] initWithLocaleIdentifier:@"en-US"]; NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setLocale:usLocale]; [dateFormatter setDateFormat:@"EEE, dd MMM yyyy HH:mm:ss ZZ"]; NSDate *date = [dateFormatter dateFromString:dateString];

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  • How to change UINavigationBar background image - iphone sdk ?

    - by tester
    first of all, i read all "changing uinavigationbar color & backgound image", but i couldnt get over my problem. i have a tabbar app with 4 tabs. each tab has navigationcontroller. (i arranged all the objects in mainwindow.xib file in IB) in thew first tab, i wanna display 1.jpg on navigationbars background image in first view. when the use taps the tableviews row, how can i display "2.jpg" on navigationbar for second view? i also wanna display different images for each tabs. how can i solve it? thanx for all.

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  • image filters for iphone sdk development

    - by plsp
    Hi All, I am planning to develop an iphone app which makes use of image filters like blurring, sharpening,etc. I noticed that there are few approaches for this one, Use openGL ES. I even found an example code on apple iphone dev site. How easy is openGL for somebody who has never used it? Can the image filters be implemented using the openGL framework? There is a Quartz demo as well posted on apple iphone dev site. Has anybody used this framework for doing image processing? How is this approach compared to openGL framework? Don't use openGL and Quartz framework. Basically access the raw pixels from the image and do the manipulation myself. Make use of any custom built image processing libraries like this one. Do you know of any other libraries like this one? Can anybody provide insights/suggestions on which option is the best? Your opinions are highly appreciated. Thanks!

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  • iPhone SDK: Get GPS coordinates from Google Maps

    - by RaYell
    In an iPhone application I'm developing I need to get GPS coordinates to perform some actions based on the values received. Users should have two possibilities of giving the location: automatically from iPhone build-in GPS by finding a specific point on a map (Google Maps) I know how to user CLLocationManager to get current position coordinates and I know how to add Google Maps using JS API. What I would like to know if how can I get coordinates for a specific point on a map that user clicks. Is that possible with UIWebView or is there any other way of getting the values I need?

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  • Accelerometer & Calibration - iPhone SDK

    - by Kevin
    Hello everyone, I need to use the functionality of an accelerometer in my iphone game. I just have to move an image by tilting the device. However most videos on youtube just show the tilt feature that is somehow inverted and forget to include the calibration. I want the user to calibrate their device to whatever position they're in. Does anyone know how I should get started on this? Your help is greatly appreciated, Kevin

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  • New to iPhone SDK: touchesBegan not called

    - by coriolan
    Hi, I created a very very basic iPhone app with File/New Projet/View-Based application. No NIB file there. Here is my appDelegate .h @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; } .m - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } And here is my loadView method in my controller - (void)loadView { CGRect mainFrame = [[UIScreen mainScreen] applicationFrame]; UIView *contentView = [[UIView alloc] initWithFrame:mainFrame]; contentView.backgroundColor = [UIColor redColor]; self.view = contentView; [contentView release]; } Now, in order to catch the touchesBegan event, I created a new subclass of UIView: .h @interface TouchView : UIView { } .m - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"Touch detected"); } and modified the second line in my loadView into this : TouchView *contentView = [[UIView alloc] initWithFrame:mainFrame]; Why is touchesBegan never called?

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  • Getting list of bluetooth devices nearby on iphone sdk

    - by Michael Cindric
    Hi Guys, I need to be able to search for all bluetooth devices nearby and just get there ids. I don't need to pair at all. I am using iphone 2.3 beta. Is this possible l have tried using GameKit and no luck does anyone know how to do this. BOOL result = NO; if (!session) { session = [[GKSession alloc] initWithSessionID:@"SCANNER" displayName:nil sessionMode:GKSessionModePeer]; self.session.delegate = self; [self.session setDataReceiveHandler:self withContext:nil]; self.session.available = YES; result = YES; } it dies on [self.session setDataReceiveHandler:self withContext:nil]; with the following error Scanner[42754:207] Error: 30500 -- Invalid parameter for -setDataReceiveHandler:withContext:. then ~ DNSServiceRegister callback: Ref=471fa40, Flags=2, ErrorType=0 name=00rusor1A..iPhone Simulator regtype=_q1eu29voete9jf._udp. domain=local.

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  • Can't change background for UIWebView in iPhone SDK

    - by leon
    Hi, Is there a way to change background color for UIWebView? None of the colors set in IB effect UIWebView behavior: before acctual content is loaded it shows as up as white (causing a white flash between the moment it is loaded and content is rendered). Setting background color programmatically does not do anything either. Here is code: @interface Web_ViewViewController : UIViewController { UIWebView *web; } @property (nonatomic, retain) IBOutlet UIWebView *web; @end .... (void)viewDidLoad { super viewDidLoad; web.backgroundColor = UIColor blueColor; NSURL *clUrl = NSURL URLWithString:@"http://www.apple.com" ; NSURLRequest *req = NSURLRequest requestWithURL:clUrl; web loadRequest:req; } thanks

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  • iPhone SDK / Facebook Connect: Using a custom login dialog

    - by boliva
    Exactly what the title says. Is it possible to use Facebook Connect (or any other means of FB integration) in a native iPhone app without resorting to the built in login dialog (which looks awful)? Something where I could create my own custom login screen asking for the facebook login username and password and then using the fbconnect native methods to validate that info and retrieve a valid session?

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  • Detect blow in Mic and do something {iPhone SDK}

    - by Momeks
    Hi , i found this tutorial , and it's good , but doesn't work for me ! here is the code : - (void)listenForBlow:(NSTimer *)timer { [recorder updateMeters]; const double ALPHA = 0.05; double peakPowerForChannel = pow(10, (0.05 * [recorder peakPowerForChannel:0])); lowPassResults = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * lowPassResults; if (lowPassResults > 0.95) NSLog(@"Mic blow detected"); //change the background color e.g ! } in the console show me the nslog reseult like this (without any bowling !): 2010-04-11 23:32:27.935 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:27.965 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:27.995 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.026 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.055 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.086 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.115 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.145 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.175 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.205 MicBlow[2358:207] Mic blow detected 2010-04-11 23:32:28.236 MicBlow[2358:207] Mic blow detected i change this value : if (lowPassResults < 0.95) to if (lowPassResults > 0.95) so it seems work ! but doesn't chage anything , again if i put the background changing code the , my code change background but without any bowling !! what's the problem ?

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  • iPhone SDK Tableview Datasource singleton error

    - by mrburns05
    I basically followed apple "TheElements" sample and changed "PeriodicElements" .h & .m to my own "SortedItems" .h & .m During compile I get this error: "Undefined symbols: "_OBJC_CLASS_$_SortedItems", referenced from: __objc_classrefs__DATA@0 in SortedByNameTableDataSource.o ld: symbol(s) not found collect2: ld returned 1 exit status " here is my SortedItems.m file #import "SortedItems.h" #import "item.h" #import "MyAppDelegate.h" @interface SortedItems(mymethods) // these are private methods that outside classes need not use - (void)presortItemsByPhysicalState; - (void)presortItemInitialLetterIndexes; - (void)presortItemNamesForInitialLetter:(NSString *)aKey; - (void)presortItemsWithPhysicalState:(NSString *)state; - (NSArray *)presortItemsByNumber; - (NSArray *)presortItemsBySymbol; - (void)setupItemsArray; @end @implementation SortedItems @synthesize statesDictionary; @synthesize itemsDictionary; @synthesize nameIndexesDictionary; @synthesize itemNameIndexArray; @synthesize itemsSortedByNumber; @synthesize itemsSortedBySymbol; @synthesize itemPhysicalStatesArray; static SortedItems *sharedSortedItemsInstance = nil; + (SortedItems*)sharedSortedItems { @synchronized(self) { if (sharedSortedItemsInstance == nil) { [[self alloc] init]; // assignment not done here } } return sharedSortedItemsInstance; // note: Xcode (3.2) static analyzer will report this singleton as a false positive // '(Potential leak of an object allocated') } + (id)allocWithZone:(NSZone *)zone { @synchronized(self) { if (sharedSortedItemsInstance == nil) { sharedSortedItemsInstance = [super allocWithZone:zone]; return sharedSortedItemsInstance; // assignment and return on first allocation } } return nil; //on subsequent allocation attempts return nil } - (id)copyWithZone:(NSZone *)zone { return self; } - (id)retain { return self; } - (unsigned)retainCount { return UINT_MAX; //denotes an object that cannot be released } - (void)release { //do nothing } - (id)autorelease { return self; } // setup the data collection - init { if (self = [super init]) { [self setupItemsArray]; } return self; } - (void)setupItemsArray { NSDictionary *eachItem; // create dictionaries that contain the arrays of Item data indexed by // name self.itemsDictionary = [NSMutableDictionary dictionary]; // physical state self.statesDictionary = [NSMutableDictionary dictionary]; // unique first characters (for the Name index table) self.nameIndexesDictionary = [NSMutableDictionary dictionary]; // create empty array entries in the states Dictionary or each physical state [statesDictionary setObject:[NSMutableArray array] forKey:@"Solid"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Liquid"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Gas"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Artificial"]; MyAppDelegate *ad = (MyAppDelegate *)[[UIApplication sharedApplication]delegate]; NSMutableArray *rawItemsArray = [[NSMutableArray alloc] init]; [rawItemsArray addObjectsFromArray:ad.items]; // iterate over the values in the raw Items dictionary for (eachItem in rawItemsArray) { // create an atomic Item instance for each Item *anItem = [[Item alloc] initWithDictionary:eachItem]; // store that item in the Items dictionary with the name as the key [itemsDictionary setObject:anItem forKey:anItem.title]; // add that Item to the appropriate array in the physical state dictionary [[statesDictionary objectForKey:anItem.acct] addObject:anItem]; // get the Item's initial letter NSString *firstLetter = [anItem.title substringToIndex:1]; NSMutableArray *existingArray; // if an array already exists in the name index dictionary // simply add the Item to it, otherwise create an array // and add it to the name index dictionary with the letter as the key if (existingArray = [nameIndexesDictionary valueForKey:firstLetter]) { [existingArray addObject:anItem]; } else { NSMutableArray *tempArray = [NSMutableArray array]; [nameIndexesDictionary setObject:tempArray forKey:firstLetter]; [tempArray addObject:anItem]; } // release the Item, it is held by the various collections [anItem release]; } // release the raw Item data [rawItemsArray release]; // create the dictionary containing the possible Item states // and presort the states data self.itemPhysicalStatesArray = [NSArray arrayWithObjects:@"something",@"somethingElse",@"whatever",@"stuff",nil]; [self presortItemsByPhysicalState]; // presort the dictionaries now // this could be done the first time they are requested instead [self presortItemInitialLetterIndexes]; self.itemsSortedByNumber = [self presortItemsByNumber]; self.itemsSortedBySymbol = [self presortItemsBySymbol]; } // return the array of Items for the requested physical state - (NSArray *)itemsWithPhysicalState:(NSString*)aState { return [statesDictionary objectForKey:aState]; } // presort each of the arrays for the physical states - (void)presortItemsByPhysicalState { for (NSString *stateKey in itemPhysicalStatesArray) { [self presortItemsWithPhysicalState:stateKey]; } } - (void)presortItemsWithPhysicalState:(NSString *)state { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; [[statesDictionary objectForKey:state] sortUsingDescriptors:descriptors]; [nameDescriptor release]; } // return an array of Items for an initial letter (ie A, B, C, ...) - (NSArray *)itemsWithInitialLetter:(NSString*)aKey { return [nameIndexesDictionary objectForKey:aKey]; } // presort the name index arrays so the items are in the correct order - (void)presortItemsInitialLetterIndexes { self.itemNameIndexArray = [[nameIndexesDictionary allKeys] sortedArrayUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; for (NSString *eachNameIndex in itemNameIndexArray) { [self presortItemNamesForInitialLetter:eachNameIndex]; } } - (void)presortItemNamesForInitialLetter:(NSString *)aKey { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; [[nameIndexesDictionary objectForKey:aKey] sortUsingDescriptors:descriptors]; [nameDescriptor release]; } // presort the ItemsSortedByNumber array - (NSArray *)presortItemsByNumber { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"acct" ascending:YES selector:@selector(compare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; NSArray *sortedItems = [[itemsDictionary allValues] sortedArrayUsingDescriptors:descriptors]; [nameDescriptor release]; return sortedItems; } // presort the itemsSortedBySymbol array - (NSArray *)presortItemsBySymbol { NSSortDescriptor *symbolDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:symbolDescriptor]; NSArray *sortedItems = [[itemsDictionary allValues] sortedArrayUsingDescriptors:descriptors]; [symbolDescriptor release]; return sortedItems; } @end I followed the sample exactly - don't know where I went wrong. Here is my "SortedByNameTableDataSource.m" #import "SortedByNameTableDataSource.h" #import "SortedItems.h" #import "Item.h" #import "ItemCell.h" #import "GradientView.h" #import "UIColor-Expanded.h" #import "MyAppDelegate.h" @implementation SortedByNameTableDataSource - (NSString *)title { return @"Title"; } - (UITableViewStyle)tableViewStyle { return UITableViewStylePlain; }; // return the atomic element at the index - (Item *)itemForIndexPath:(NSIndexPath *)indexPath { return [[[SortedItems sharedSortedItems] itemsWithInitialLetter:[[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; } // UITableViewDataSource methods - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"ItemCell"; ItemCell *itemCell = (ItemCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (itemCell == nil) { itemCell = [[[ItemCell alloc] initWithFrame:CGRectZero reuseIdentifier:MyIdentifier] autorelease]; itemCell = CGRectMake(0.0, 0.0, 320.0, ROW_HEIGHT); itemCell.backgroundView = [[[GradientView alloc] init] autorelease]; } itemCell.todo = [self itemForIndexPath:indexPath]; return itemCell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // this table has multiple sections. One for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] // return the count of that array return [[[SortedItems sharedSortedItems] itemNameIndexArray] count]; } - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { // returns the array of section titles. There is one entry for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] return [[SortedItems sharedSortedItems] itemNameIndexArray]; } - (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title atIndex:(NSInteger)index { return index; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // the section represents the initial letter of the element // return that letter NSString *initialLetter = [[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:section]; // get the array of elements that begin with that letter NSArray *itemsWithInitialLetter = [[SortedItems sharedSortedItems] itemsWithInitialLetter:initialLetter]; // return the count return [itemsWithInitialLetter count]; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // this table has multiple sections. One for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] // return the letter that represents the requested section // this is actually a delegate method, but we forward the request to the datasource in the view controller return [[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:section]; } @end

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  • Iphone SDK dismissing Modal ViewControllers on ipad by clicking outside of it

    - by Daniel
    Hello, I want to dismiss a FormSheetPresentation modal view controller when the user taps outside the modal view...I have seen a bunch of apps doing this (ebay on ipad for example) but i cant figure out how since the underneath views are disabled from touches when modal views are displayed like this (are they presenting it as a popover perhaps?)...anyone have any suggestions? Thanks Daniel

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