Search Results

Search found 11429 results on 458 pages for 'media player classic'.

Page 14/458 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • Classic ASP shopping cart discounts

    - by Neil Bradley
    Hi there, I have a Classic ASP shopping cart, but I need to add in an option to enter a promo code and (if valid) apply a discount to the total. There is a promo codes table that stores the promotional codes and the value of the discount to apply. So I was wondering if someone might be able to help me integrate this? Happy to pay for the time. I think it may only take an hour or so at most. :S

    Read the article

  • classic asp comparison of comma seperated lists

    - by Reiwoldt
    Hello, I have two comma seperated lists:- 36,189,47,183,65,50 65, 50, 189, 47 the question is how to compare the two in classic ASP in order to identify and return any values that exist in list 1 but that don't exist in list 2 bearing in mind that associative arrays aren't available. e.g. in the above example I would need the return value to be 36,183 Thanks

    Read the article

  • Streaming Media Player Tutorial Stops Unexpectedly. How Should I Debug (And Other Questions From A

    - by Danny
    Hello! I'm a fledgling in the Android and Eclipse ways. I was reading and downloaded the source code for a Streaming Media Player tutorial from Pocket Journey, here. However, when I try to run it through the "Run As..." or "Debug As..." features in Eclipse, the emulator reports: "Sorry! The application Android Tutorials (process com.pocketjourney.tutorials) has stopped unexpectedly. Please try again." Now, from stepping through the Tutorial 1 activity (for those of you that may be familiar with it), it seems something funky happens here: button.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Toast.makeText(Tutorial1.this, "Button Clicked",Toast.LENGTH_SHORT).show(); }}); My questions are: What's up with that line? Apparently, other comments haven't had this problem; am I missing some library that I should be downloading from someplace? How should I go about debugging this other than/in addition to stepping through code? I'm used to Visual Studio, which has a nice box with exception details for me to sift through and copy/paste to google with. Eclipse debugging showed a "No Source Code" page, or a list of exceptions. I've heard of something called LogCat; is that relevant here? Thanks in advance!

    Read the article

  • Editor's Notebook - Social Aura: Insights from the Oracle Social Media Summit

    - by user462779
    Panelists talk social marketing at the Oracle Social Media Summit On November 14, I traveled to Las Vegas for the first-ever Oracle Social Media Summit. The two day event featured an impressive collection of social media luminaries including: David Kirkpatrick (founder and CEO of Techonomy Media and author of The Facebook Effect), John Yi (Head of Marketing Partnerships, Facebook), Matt Dickman (EVP of Social Business Innovation, Weber Shandwick), and Lyndsay Iorio (Social Media & Communications Manager, NBC Sports Group) among others. It was also a great opportunity to talk shop with some of our new Vitrue and Involver colleagues who have been returning great social media results even before their companies were acquired by Oracle. I was live tweeting the event from @OracleProfit which was great for those who wanted to follow along with the proceedings from the comfort of their office or blackjack table. But I've also found over the years that live tweeting an event is a handy way to take notes: I can sift back through my record of what people said or thoughts I had at the time and organize the Twitter messages into some kind of summary account of the proceedings. I've had nearly a month to reflect on the presentations and conversations at the event and a few key topics have emerged: David Kirkpatrick's comment during the opening presentation really set the stage for the conversations that followed. Especially if you are a marketer or publisher, the idea that you are in a one-way broadcast relationship with your audience is a thing of the past. "Rising above the noise" does not mean reaching for a megaphone, ALL CAPS, or exclamation marks. Hype will not motivate social media denizens to do anything but unfollow and tune you out. But knowing your audience, creating quality content and/or offers for them, treating them with respect, and making an authentic effort to please them: that's what I believe is now necessary. And Kirkpatrick's comment early in the day really made the point. Later in the day, our friends @Vitrue demonstrated this point by elaborating on a comment by Facebook's John Yi. If a social strategy is comprised of nothing more than cutting/pasting the same message into different social media properties, you're missing the opportunity to have an actual conversation. That's not shouting at your audience, but it does feel like an empty gesture. Walter Benjamin, perplexed by auraless Twitter messages Not to get too far afield, but 20th century cultural critic Walter Benjamin has a concept that is useful for understanding the dynamics of the empty social media gesture: Aura. In his work The Work of Art in the Age of Mechanical Reproduction, Benjamin struggled to understand the difference he percieved between the value of a hand-made art object (a painting, wood cutting, sculpture, etc.) and a photograph. For Benjamin, aura is similar to the "soul" of an artwork--the intangible essence that is created when an artist picks up a tool and puts creative energy and effort into a work. I'll defer to Wikipedia: "He argues that the "sphere of authenticity is outside the technical" so that the original artwork is independent of the copy, yet through the act of reproduction something is taken from the original by changing its context. He also introduces the idea of the "aura" of a work and its absence in a reproduction." So make sure you put aura into your social interactions. Don't just mechanically reproduce them. Keeping aura in your interactions requires the intervention of an actual human being. That's why @NoahHorton's comment about content curation struck me as incredibly important. Maybe it's just my own prejudice, being in the content curation business myself. And it's not to totally discount machine-aided content management systems, content recommendation engines, and other tech-driven tools for building an exceptional content experience. It's just that without that human interaction--that editor who reviews the analytics and responds to user feedback--interactions over social media feel a bit empty. It is SOCIAL media, right? (We'll leave the conversation about social machines for another day). At the end of the day, experimentation is key. Just like trying to find that right joke to tell at the beginning of your presentation or that good opening like at a cocktail party, social media messages and interactions can take some trial and error. Don't be afraid to try things, tinker with incomplete ideas, abandon things that don't work, and engage in the conversation. And make sure your heart is in it, otherwise your audience can tell. And finally:

    Read the article

  • Collision Detection on floor tiles Isometric game

    - by Anivrom
    I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where the characters can walk freely amongst the tiles, but not be able to cross over to certain tiles that have a collides flag. Sounds easy enough, just check ahead of where the player is going to move using a Screen Coordinates to Tile method and check the tiles array using our returned xy indexes to see if its collidable or not. if its not, then don't move the character. The problem I'm having is my Screen to Tile method isn't spitting out the proper X,Y tile indexes. This method works flawlessly for selecting tiles with the mouse. NOTE: My X tiles go from left to right, and my Y tiles go from up to down. Reversed from some examples on the net. Here's the relevant code: public Vector2 ScreentoTile(Vector2 screenPoint) { //Vector2 is just a object with x and y float properties //camOffsetX,Y are my camera values that I use to shift everything but the //current camera target when the target moves //tilescale = 128, screenheight = 480, the -46 offset is to center // vertically + 16 px for some extra gfx in my tile png Vector2 tileIndex = new Vector2(-1,-1); screenPoint.x -= camOffsetX; screenPoint.y = screenHeight - screenPoint.y - camOffsetY - 46; tileIndex.x = (screenPoint.x / tileScale) + (screenPoint.y / (tileScale / 2)); tileIndex.y = (screenPoint.x / tileScale) - (screenPoint.y / (tileScale / 2)); return tileIndex; } The method that calls this code is: private void checkTileTouched () { if (Gdx.input.justTouched()) { if (last.x >= 0 && last.x < levelWidth && last.y >= 0 && last.y < levelHeight) { if (lastSelectedTile != null) lastSelectedTile.setColor(1, 1, 1, 1); Sprite sprite = levelTiles[(int) last.x][(int) last.y].sprite; sprite.setColor(0, 0.3f, 0, 1); lastSelectedTile = sprite; } } if (touchDown) { float moveX=0,moveY=0; Vector2 pos = new Vector2(); if (player.direction == direction_left) { moveX = -(player.moveSpeed); moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("left")); } else if (player.direction == direction_upleft) { moveX = -(player.moveSpeed); moveY = 0; Gdx.app.log("Movement", String.valueOf("upleft")); } else if (player.direction == direction_up) { moveX = -(player.moveSpeed); moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("up")); } else if (player.direction == direction_upright) { moveX = 0; moveY = player.moveSpeed; Gdx.app.log("Movement", String.valueOf("upright")); } else if (player.direction == direction_right) { moveX = player.moveSpeed; moveY = player.moveSpeed / 2; Gdx.app.log("Movement", String.valueOf("right")); } else if (player.direction == direction_downright) { moveX = player.moveSpeed; moveY = 0; Gdx.app.log("Movement", String.valueOf("downright")); } else if (player.direction == direction_down) { moveX = player.moveSpeed; moveY = -(player.moveSpeed / 2); Gdx.app.log("Movement", String.valueOf("down")); } else if (player.direction == direction_downleft) { moveX = 0; moveY = -(player.moveSpeed); Gdx.app.log("Movement", String.valueOf("downleft")); } //Player.moveSpeed is 1 //tileObjects.x is drawn in the center of the screen (400px,240px) // the sprite width is 64, height is 128 testX = moveX * 10; testY = moveY * 10; testX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; testY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; moveX += tileObjects.get(player.zIndex).x + tileObjects.get(player.zIndex).sprite.getWidth() / 2; moveY += tileObjects.get(player.zIndex).y + tileObjects.get(player.zIndex).sprite.getHeight() / 2; pos = ScreentoTile(new Vector2(moveX,moveY)); Vector2 pos2 = ScreentoTile(new Vector2(testX,testY)); if (!levelTiles[(int) pos2.x][(int) pos2.y].collides) { Vector2 newPlayerPos = ScreentoTile(new Vector2(moveX,moveY)); CenterOnCoord(moveX,moveY); player.tileX = (int)newPlayerPos.x; player.tileY = (int)newPlayerPos.y; } } } When the player is moving to the left (downleft-ish from the viewers point of view), my Pos2 X values decrease as expected but pos2 isnt checking ahead on the x tiles, it is checking ahead on the Y tiles(as if we were moving DOWN, not left), and vice versa, if the player moves down, it will check ahead on the X values (as if we are moving LEFT, instead of DOWN). instead of the Y values. I understand this is probably the most confusing and horribly written post ever, but I'm confused myself so I'm having a hard time explaining it to others lol. if you need more information please ask!! I'm so frustrated after over 12 hours of working on it I'm about to give up.

    Read the article

  • Windows Media Center showing Jerky Video on PC

    - by Kris Erickson
    I had to repave my Windows 7 x64 box last week due to a hard drive crash, and for a while everything was running perfectly but now all videos in Windows Media Center are jerky (the sound is fine, they just seem to skip a ton of frames all the time). This is on the local machine, but the same thing happens when I try to stream to my Xbox. The videos all show fine in VLC and Windows Media Player. I guess I must have installed something recently (in the process of getting all the apps I usually have running on my PC) that caused this but for the life of me I can't figure it out. I have updated to the latest video driver (and then rolled back to the standard Windows 7 driver), I have rolled back all the other drivers that I have installed (I believe). I have uninstalled all the codec packs (I also run TVersity, so I hate the TVersity codec pack installed), and I uninstalled TVersity. Nothing seems to help. I have uninstalled windows media center, and reinstalled it from the Programs and Features. I have basically ran out of things to try to fix this, and am almost thinking about reinstalling Windows again. Any suggestions?

    Read the article

  • Should I make the Cells in a Tiledmap as null when my player hits it

    - by Vishal Kumar
    I am making a Tile Based game using Libgdx. I took the idea from SuperKoalio platformer demo by Mario Zencher. When I wanted to implement Collectables in my game , I simply draw the coins using Tiled Map Editor. When my player hits that, I use to set that cell as null. Someday on this site suggested me not to do so... never use null. I agreed. What can be any other way. If I am using layer.setCell(x,y) to set the cell to any other cell... even if an transparent one .. my player seems to be stopped by an invisible object/hurdle. This is my code: for (Rectangle tile : tiles) { if (koalaRect.overlaps(tile)) { TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get(1); try{ type = layer.getCell((int) tile.x, (int) tile.y).getTile().getProperties().get("tileType").toString(); } catch(Exception e){ System.out.print("Exception in Tiles Property"+e); type="nonbreakable"; } //Let us destroy this cell if(("award".equals(type))){ layer.setCell((int) tile.x, (int) tile.y, null); listener.coin(); score+=100; test = ""+layer.getCell(0, 0).getTile().getProperties().get("tileType"); } //DOING THIS GIVES A BAD EFFECT if(("killer".equals(type))){ //player.health--; //layer.setCell((int) tile.x, (int) tile.y, layer.getCell(20,0)); } // we actually reset the player y-position here // so it is just below/above the tile we collided with // this removes bouncing :) if (player.velocity.y > 0) { player.position.y = (tile.y - Player.height); } Is this a right approach? OR I should create separate Sprite Class called Coin.

    Read the article

  • Windows Media Center showing Jerky Video on PC

    - by Kris Erickson
    I had to repave my Windows 7 x64 box last week due to a hard drive crash, and for a while everything was running perfectly but now all videos in Windows Media Center are jerky (the sound is fine, they just seem to skip a ton of frames all the time). This is on the local machine, but the same thing happens when I try to stream to my Xbox. The videos all show fine in VLC and Windows Media Player (however exhibit the same problem in Quicktime). I guess I must have installed something recently (in the process of getting all the apps I usually have running on my PC) that caused this but for the life of me I can't figure it out. I have updated to the latest video driver (and then rolled back to the standard Windows 7 driver), I have rolled back all the other drivers that I have installed (I believe). I have uninstalled all the codec packs (I also run TVersity, so I have the TVersity codec pack installed), and I uninstalled TVersity. Nothing seems to help. I have uninstalled windows media center, and reinstalled it from the Programs and Features. I have basically ran out of things to try to fix this, and am almost thinking about reinstalling Windows again. Any suggestions? Edit Specs on the PC (which I figured was unimportant since everything used to work perfectly): Intel Core 2 CPU 6600 @ 2.4 Ghz Nvidia GTS 8800 Built in realtek-audio soundcard 4GB Ram Codecs which are failing: All that I have tried, but at least Xvid, Mpgv (mpeg2 video from a camera), and Wmv (only kinds that I have ready access to).

    Read the article

  • How can I make Windows Media Player ignore global hotkeys in Windows 7?

    - by schnapple
    I have Windows 7 and a Logitech G15 keyboard. One of the programs with the Logitech G15 allows you to control media players such as Winamp with the playback keys on the keyboard. Problem I'm having is that, even though I have told this program to not control Windows Media Player, every time I use it to pause Winamp, it then hits plays (or unpauses) Windows Media Player. Even more annoying given that Windows Media Player isn't even running as an active GUI program and instead as a background process, so I hear the sound of whatever the last video it was I playing. If I end-task wmplayer.exe it spins right back up but at least now it has no knowledge of a video to play, but this is annoying. How can I either a) Have Windows Media Player in Windows 7 completely unload when I close it, or b) Have Windows Media Player in Windows 7 ignore any sort of global hotkeys?

    Read the article

  • How can I disable the automatic switch to "library" mode in Windows 7's Media Player 12?

    - by matthews
    Whenever I plug any USB device into my computer while running Windows Media Player 12 in Windows 7, it will automatically swtich the player from the Now Playing mode to Library mode. This is intended to faciliate syncing between Media Player and MP3 players, but it happens for any USB device. I'd like this to not happen since it's infuriating to see this take place while I'm watching something on a separate screen in Media Player just from plugging in a USB key. This has nothing to do with Windows autorun, and nothing to do with versions of Windows pre-7. And no, switching to some other video player is not an option; I've tried them all, none are as good as stock Media Player in 7.

    Read the article

  • How can I make Windows Media Player ignore global hotkeys in Windows 7?

    - by Schnapple
    I have Windows 7 and a Logitech G15 keyboard. One of the programs with the Logitech G15 allows you to control media players such as Winamp with the playback keys on the keyboard. Problem I'm having is that, even though I have told this program to not control Windows Media Player, every time I use it to pause Winamp, it then hits plays (or unpauses) Windows Media Player. Even more annoying given that Windows Media Player isn't even running as an active GUI program and instead as a background process, so I hear the sound of whatever the last video it was I playing. If I end-task wmplayer.exe it spins right back up but at least now it has no knowledge of a video to play, but this is annoying. How can I either a) Have Windows Media Player in Windows 7 completely unload when I close it, or b) Have Windows Media Player in Windows 7 ignore any sort of global hotkeys?

    Read the article

  • How to parse Json object in ASP classic passed from jQuery

    - by Michael Itzoe
    Using a jQuery dialog, on clicking OK I call $.post( "save.asp", { id: 1, value: "abcxyz" } ); to pass the values to my ASP classic file that will update the database. I don't need a return value (unless it fails). I'm a relative noob to jQuery, so I'm assuming I'm using JSON to pass the values to the ASP file. I just don't know what to do with them in ASP (using VBScript). I've seen things like ASP Extreme, but I'm not clear on how to use them. I've tried referencing values via the Request collection, but no luck. All I want to do is take the values passed, parse them out, then save them to the database. Sorry if this is a duplicate, but this just isn't clicking for me.

    Read the article

  • in visual studio 2008, when I stop debugging an asp classic website visual studio always crashes

    - by yamspog
    We are running visual studio 2008 (with the service pack) and having troubles when we are debugging an asp classic website. We can attach to the w3p process and debug just fine. breakpoints work, we can view variable values. The difficulty arises when it comes time to detach or stop the debugger. Every time we take either approach (detach or stop the debugger) we get a series of crashes from Visual studio. Has anyone seen anything like this? Any suggestions on what to look at?

    Read the article

  • IIS7 Custom Errror Handling Troubles for Classic ASP Website

    - by Eaphis
    I recently upgraded a web server from IIS6 to IIS7 for a classic asp application and now experience a bizarre error. In the IIS6 set up there was a custom 500-100 page that functioned properly by capturing errors and delivering an email with error code, error source and error type values. That same structure was set up on the IIS7 machine but now the error emails contain no error information at all. They all come through values such as 'NO SPECIFIC ERROR CODE', 'NO SPECIFIC ERROR DESCRIPTION', 'NO SPECIFIC ERROR SOURCE'. Any one have some thoughts on why my custom error page cannot capture the error information?

    Read the article

  • MSXML2.XMLHTTP Request to validate entered URL in ASP Classic

    - by sparkyfied
    Hi guys. Thanks in advance for any help received. I want to allow our client to enter a URL into a text field which then checks whether the URL exists and works. There are 3 possible outcomes I want to check for: A status of 200 - OK, A status of 500 - Server Error, Or a status of 404 - page not found. When executing the following code in ASP classic I get a status code of 12007 when I should be getting 404. Is this because it can't find a webserver to return a code of 404? Function CheckURL(vURL) ON ERROR RESUME NEXT Set oXML=Server.CreateObject("MSXML2.XMLHTTP") : oXML.Open "POST",vURL,false : oXML.Send() CheckURL = oXML.status Set oXML = nothing End Function Or is something amiss here. What status codes am I likely to see other than the standard mentioned above.

    Read the article

  • classic asp & .net 2 site not working on windows 7

    - by alexander2116
    I am receiving the following error message: An error occurred on the server when processing the URL. Please contact the system administrator. If you are the system administrator please click here to find out more about this error. I have my site in the inetpub directory in a subfolder called website. I have also gone to add/remove windows compononents and had asp installed. In iss manager I have asp listed with defult settings. The initial website page is a classic asp page Has anyone else encountered this issue? Please help! I'm having to develop through vpn/remote desktop combo which is painfully slow!! thanks so much for anyone who can help!

    Read the article

  • ASP Classic Named Parameter in Paramaterized Query: Must declare the scalar variable

    - by My Alter Ego
    I'm trying to write a parameterized query in ASP Classic, and it's starting to feel like i'm beating my head against a wall. I'm getting the following error: Must declare the scalar variable "@something". I would swear that is what the hello line does, but maybe i'm missing something... <% OPTION EXPLICIT %> <!-- #include file="../common/adovbs.inc" --> <% Response.Buffer=false dim conn,connectionString,cmd,sql,rs,parm connectionString = "Provider=SQLOLEDB.1;Integrated Security=SSPI;Data Source=.\sqlexpress;Initial Catalog=stuff" set conn = server.CreateObject("adodb.connection") conn.Open(connectionString) set cmd = server.CreateObject("adodb.command") set cmd.ActiveConnection = conn cmd.CommandType = adCmdText cmd.CommandText = "select @something" cmd.NamedParameters = true cmd.Prepared = true set parm = cmd.CreateParameter("@something",advarchar,adParamInput,255,"Hello") call cmd.Parameters.append(parm) set rs = cmd.Execute if not rs.eof then Response.Write rs(0) end if %>

    Read the article

  • Classic asp paging and session state

    - by flavour404
    Hi, Working on a classic asp page that uses paging. The error I am having a problem with is this: Lets say that you have 5 pages returned in your record set and you are on page 2. You leave and come back, you then press the link for page 3, the trouble is your session has timed out. I don't know why this happens but the page is reloaded, but the session check is bypassed and of course when the page attempts to retrieve the record set the session variables are now empty so I am getting a message stating: error near ',' line 1, because now the query is defunct. How do I get around this? Thanks, Ron.

    Read the article

  • Cross domain XMLHttpRequest in classic ASP

    - by HahaHehe
    My code is working fine till i migrate it to another server with firewall. After since, some part of my code is not working. Its seem to be the xmlhttp POST problem. Can someone point me to the right direction and how to determine if the firewall is the problem. My client insisted to me to use classic asp, so i cannot upgrade to .net. Dim objHttp SUBMIT_URL = "http://www.abc.com/confirm.asp" Call Process() Public Sub Process() set objHttp = Server.CreateObject("Microsoft.XMLHTTP") 'set the timeout values in milliseconds lResolve = 1 * 1000 lConnect = 1 * 1000 lSend = 2 * 1000 lReceive = 2 * 1000 objHttp.open "POST", SUBMIT_URL, false objHttp.setRequestHeader "Content-type", "application/x-www-form-urlencoded" objHttp.Send str if err.number <> 0 then Response.Write "Error : " & err.Description err.Clear end if End Sub

    Read the article

  • Returning more than 1000 rows in classic asp adodb.recordset

    - by peg_leg
    My code in asp classic, doing a mssql database query: rs.pagesize = 1000 ' this should enable paging rs.maxrecords = 0 ' 0 = unlimited maxrecords response.write "hello world 1<br>" rs.open strSql, conn response.write "hello world 2<br>" My output when there are fewer than 1000 rows returned is good. More than 1000 rows and I don't get the "hello world 2". I thought that setting pagesize sets up paging and thus allows all rows to be returned regardless of how many rows there are. Without setting pagesize, paging is not enable and the limit is 1000 rows. However my page is acting as if pagesize is not working at all. Please advise.

    Read the article

  • Regarding playing media file in Android media player application

    - by Mangesh
    Hi. I am new to android development. I just started with creating my own media player application by looking at the code samples given in Android SDK. While I am trying to play a local media file (m.3gp), I am getting IOException error :: error(1,-4). Please can somebody help me in this regard. Here is my code. package com.mediaPlayer; import java.io.IOException; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.media.MediaPlayer; import android.media.MediaPlayer.OnBufferingUpdateListener; import android.media.MediaPlayer.OnCompletionListener; import android.media.MediaPlayer.OnPreparedListener; import android.media.MediaPlayer.OnVideoSizeChangedListener; import android.view.SurfaceHolder; import android.util.Log; public class MediaPlayer1 extends Activity implements OnBufferingUpdateListener, OnCompletionListener,OnPreparedListener, OnVideoSizeChangedListener,SurfaceHolder.Callback { private static final String TAG = "MediaPlayerByMangesh"; // Widgets in the application private Button btnPlay; private Button btnPause; private Button btnStop; private MediaPlayer mMediaPlayer; private String path = "m.3gp"; private SurfaceHolder holder; private int mVideoWidth; private int mVideoHeight; private boolean mIsVideoSizeKnown = false; private boolean mIsVideoReadyToBePlayed = false; // For the id of radio button selected private int radioCheckedId = -1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { Log.d(TAG, "Entered OnCreate:"); super.onCreate(savedInstanceState); setContentView(R.layout.main); Log.d(TAG, "Creatinging Buttons:"); btnPlay = (Button) findViewById(R.id.btnPlay); btnPause = (Button) findViewById(R.id.btnPause); // On app load, the Pause button is disabled btnPause.setEnabled(false); btnStop = (Button) findViewById(R.id.btnStop); btnStop.setEnabled(false); /* * Attach a OnCheckedChangeListener to the radio group to monitor radio * buttons selected by user */ Log.d(TAG, "Watching for Click"); /* Attach listener to the Calculate and Reset buttons */ btnPlay.setOnClickListener(mClickListener); btnPause.setOnClickListener(mClickListener); btnStop.setOnClickListener(mClickListener); } /* * ClickListener for the Calculate and Reset buttons. Depending on the * button clicked, the corresponding method is called. */ private OnClickListener mClickListener = new OnClickListener() { @Override public void onClick(View v) { switch (v.getId()) { case R.id.btnPlay: Log.d(TAG, "Clicked Play Button"); Log.d(TAG, "Calling Play Function"); Play(); break; case R.id.btnPause: Pause(); break; case R.id.btnStop: Stop(); break; } } }; /** * Play the Video. */ private void Play() { // Create a new media player and set the listeners mMediaPlayer = new MediaPlayer(); Log.d(TAG, "Entered Play function:"); try { mMediaPlayer.setDataSource(path); } catch(IOException ie) { Log.d(TAG, "IO Exception:" + path); } mMediaPlayer.setDisplay(holder); try { mMediaPlayer.prepare(); } catch(IOException ie) { Log.d(TAG, "IO Exception:" + path); } mMediaPlayer.setOnBufferingUpdateListener(this); mMediaPlayer.setOnCompletionListener(this); mMediaPlayer.setOnPreparedListener(this); //mMediaPlayer.setOnVideoSizeChangedListener(this); //mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); } public void onBufferingUpdate(MediaPlayer arg0, int percent) { Log.d(TAG, "onBufferingUpdate percent:" + percent); } public void onCompletion(MediaPlayer arg0) { Log.d(TAG, "onCompletion called"); } public void onVideoSizeChanged(MediaPlayer mp, int width, int height) { Log.v(TAG, "onVideoSizeChanged called"); if (width == 0 || height == 0) { Log.e(TAG, "invalid video width(" + width + ") or height(" + height + ")"); return; } mIsVideoSizeKnown = true; mVideoWidth = width; mVideoHeight = height; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void onPrepared(MediaPlayer mediaplayer) { Log.d(TAG, "onPrepared called"); mIsVideoReadyToBePlayed = true; if (mIsVideoReadyToBePlayed && mIsVideoSizeKnown) { startVideoPlayback(); } } public void surfaceChanged(SurfaceHolder surfaceholder, int i, int j, int k) { Log.d(TAG, "surfaceChanged called"); } public void surfaceDestroyed(SurfaceHolder surfaceholder) { Log.d(TAG, "surfaceDestroyed called"); } public void surfaceCreated(SurfaceHolder holder) { Log.d(TAG, "surfaceCreated called"); Play(); } private void startVideoPlayback() { Log.v(TAG, "startVideoPlayback"); holder.setFixedSize(176, 144); mMediaPlayer.start(); } /** * Pause the Video */ private void Pause() { ; /* * If all fields are populated with valid values, then proceed to * calculate the tips */ } /** * Stop the Video. */ private void Stop() { ; /* * If all fields are populated with valid values, then proceed to * calculate the tips */ } /** * Shows the error message in an alert dialog * * @param errorMessage * String the error message to show * @param fieldId * the Id of the field which caused the error. This is required * so that the focus can be set on that field once the dialog is * dismissed. */ private void showErrorAlert(String errorMessage, final int fieldId) { new AlertDialog.Builder(this).setTitle("Error") .setMessage(errorMessage).setNeutralButton("Close", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { findViewById(fieldId).requestFocus(); } }).show(); } } Thanks, Mangesh Kumar K.

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >