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  • Troubleshooting wireless network connectivity

    - by taserian
    I'm currently running Ubuntu 10.10, and I'm running into trouble keeping my wireless connection alive. After rebooting, I get about 5-10 minutes of a good speed connection; afterwards, the connection just zeroes out. I've gotten around to stirring up a shell script that gives me another 10 minutes or so of connectivity. Script contents below: #! /bin/bash sudo ifconfig wlan0 up echo "Enabling wireless device . . ." sleep 5 sudo iwconfig wlan0 essid MyNetworkName echo "Connecting to network. . ." sleep 10 sudo dhclient wlan0 echo "Getting IP address. . ." sleep 5 echo "Done. Closing window. . ." sleep 5 Shortly after running the line "sudo iwconfig wlan0 essid MyNetworkName" from the script, I notice the speed pick up. Other computers in my home running Windows XP are not affected by this problem, so all indications point to my Ubuntu machine. Does anyone have any pointers as to how to resolve this?

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  • Standard Network Tiers in a Distributed N-Tier System

    Distributed N-Tier client/server architecture allows for segments of an application to be broken up and distributed across multiple locations on a network.  Listed below are standard tiers in a Distributed N-Tier System. End-User Client Tier The End-User Client is responsible for sending and receiving requests from web servers and other applications servers and translating the responses so that the End-User can interpret the data effectively. The primary roles for this tier are to communicate with servers and translate server responses back to the end-user to interpret. Business-Specific Functions Validate Data Display Data Send Data to Webserver Web Server Tier The Web server tier processes new requests for information coming in from the HTTP and HTTPS ports. This primarily handles the generation of user interfaces and calls the application server when needed to access Data and business logic when needed. Business-specific functions Send Data to application server Format Data for Display Validate Data Application Server Tier The application server stores and executes predefined business logic that is applied to various pieces of data as the business determines. The processed data is then returned back to the Webserver. Additionally, this server directly calls the database to obtain and store any data used by the system Business-Specific Functions Validate Data Process Data Send Data to Database Server Database Server Tier The Database Server is responsible for storing and returning all data need by the calling applications. The primary role for this this server is storage. Data is stored as needed and can be recalled at any point later in time. Business-Specific Functions Insert Data Delete Data Return Data to Application Server

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  • How to merge multiple internet connections into one

    - by Luis Alvarado
    My PC has 2 wired cards. Both gigalan. It also has 2 wireless cards. One broadcom with proprietary drivers and ralink with open software (which works much better than broadcom). My cellphone can share its connection wirelessly to my PC. But I also have a wired connection. So I have multiple connections that I can use to have internet. How can I merge 2 or more connections together and balance them to enjoy one unified internet experience that it is the sum of all internet connections connected to it. For example if I have an internet connection that offers 1024KB/Sec and another that offers 512KB/Sec and one small one that offers 128KB/Sec, after load balancing and merging all connections, I could download at a speed of 1664KB/Sec using all 3 internet connections as one for example. This question has always intrigued me.

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  • UIImagePickerController shows last picture taken instead of camera input

    - by jules
    I'm having a strange behaviour within my app. For taking pictures i'm using the following pretty standard code for displaying the UIImagePickerController: UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.allowsEditing = NO; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentViewController:picker animated:YES completion:nil]; It works perfectly fine the first time I tap the button which calls this action. The strange behaviour starts when I tap that button again. The UIImagePickerController starts again BUT it doesnt show the input from the camera anymore. It shows the last picture I've taken. More Details of this state: Tapping on the image shows the yellow square of the auto focus. (which it actually uses to focus the camera correctly) When I tap on the ImageCapture button - the correct image is taken and presented on the screen. If I take a picture and press 'Retake' the regular camera image is presented as input. More weirdness: It has nothing to do with the iPad I'm using. Creating a new example app which only has button which calls the code from above everything works perfectly fine. I assume it has something to do with the configuration of the app. Therefore I checked everything but could not find any differences which may cause this issue. Thanks in advance for any advice! Update: I do implement the UIImagePickerControllerDelegate in order to dismiss the UIImagePickerController.

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  • camera picturecallback intent not work

    - by Simon
    After I take the photo, the program automatically goes back like onBackPressed(). When I remove the putExtra, the intent runs. When I put startActivity() after takePicture(), it transfers null data.... I just want to put the image data to another activity to have other use. How can it be achieved? private PictureCallback picture = new PictureCallback(){ @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Intent intent = new Intent(CameraFilming.this, PhotoPreview.class); intent.putExtra("imageByte", data); //Picture data transfer to next activity startActivity(intent); } }; //take photo by pressing button private class captureBtnListener implements View.OnClickListener{ @Override public void onClick(View v){ capture.setOnClickListener(null); CountDownTimer timer = new CountDownTimer(10000, 1000){ @Override public void onTick(long millisUntilFinished) { // TODO Auto-generated method stub countdown.setText(millisUntilFinished/1000+""); } @Override public void onFinish() { // TODO Auto-generated method stub countdown.setText("0"); camera.takePicture(null, null, picture); } }; timer.start(); } } public class PhotoPreview extends Activity{ private RelativeLayout layout; private ImageView overlay, texture, face1, face2; @Override public void onCreate (Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.photo_preview); layout = (RelativeLayout)findViewById(R.id.preview_layout); byte[] data = getIntent().getByteArrayExtra("imageByte"); if (data == null){ Log.d("PhotoPreview", "no image data"); finish(); } Bitmap rawPhotoBitmap = BitmapFactory.decodeByteArray(data, 0, data.length); ImageProcess imgProcess = new ImageProcess(this); Bitmap resizedFace = imgProcess.scaleAccordingWidth(imgProcess.cropImage(rawPhotoBitmap, 840, 125, 440, 560), 77); face1 = new ImageView(this); face1.setImageBitmap(resizedFace); Log.d("testing", "testing"); } }

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  • Strange behaviour of Apache with network drive

    - by AMIT
    Hii all, Am runnnig Apache web server in front of mongrel server and mapped a network drive on my system.In my application miongrel is doing file upload to network drive and apche is serving file from network . But i disconnected the network drive and what strange behaviour am getting still am able to uplaod as well as download files to and from network drive .could anyone tell me why is it so. Am on windows NT machine

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  • Cannot browse network shares in Windows Explorer, but paths are still accessible

    - by Jeff Lockhart
    Windows Explorer has somehow corrupted itself and I'm not sure how to fix this problem. My Windows installation has been in use for a few years with network shares setup and working. Recently, I noticed that a program that I use to save network share paths to a database was no longer opening the explorer window to browse the path. It usually opens to the last path saved, but now it was just not opening at all. When I go to Windows Explorer to browse the network share directly, I get the error \\SERVER is not accessible. You might not have permission to use this network resource. Contact the administrator of this server to find out if you have access permissions. The specified network provider name is invalid. The network shares are just shares on the server itself (once saved to the database, they're used on the server as well as clients to reach files). The strange thing is, the files are still accessible from the program that uses them if I type the network share path in manually. So it is only a problem with Windows Explorer browsing the path. The reason I think there is some sort of configuration or setting, possibly in the registry, corrupted is that when the problem first manifest itself, I was somehow able to open an explorer window to a network share path, but the breadcrumb in the address bar did not function properly. It duplicated the share name folder at the top of the breadcrumb stack and when I clicked the second of the duplicated share folder, it crashed explorer.exe. I haven't been able to browse any network share path since this happened. I have tried using the IP address directly \\192.168.1.# as well as \\localhost and neither of those work either. I have tried running sfc /scannow and it did not find any errors. I tried ipconfig /flushdns and this made no difference. Attempting to map the network share to a drive fails using either the explorer GUI or net use command. Is there some way to reset Windows Explorer somehow to resolve this? I'd really like to avoid reinstalling Windows entirely if I can.

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  • Wireless Network suddenly cant connect after Windows update

    - by vinir
    UPDATE: As my patience started to end, the laptop started to display symptoms of other malfunctions, so I ended up returning it to Asus and actually had the price of the laptop back in store credit. I did not solve the problem per se, but as I don't have the notebook and the screen, the keyboard, the touchpad and other parts were malfunctioning, I can safely assume that it was put to rest. I don't know how to behave when my question isn't actually answered, but was "solved", so I placed this over here. Anyone that knows how to end this topic, I would appreciate the heads up. Thanks for everything, everyone, it's nice to see that this topic in the community was active even when all this time had passed. vinir So I bought an ASUS K43E notebook earlier this year and built a wireless conection to link it to. It worked great for the first weeks, but then I updated my Windows 7 Home Basic with the daily updates; After that my home network couldn't be reached no matter what I did. I have linux on dual boot on the same notebook and it can connect to my home wireless network flawlessly. I have a hunch that it's somehow related to the Network Profile settings. I have noticed my network was set as "Home network", but after the system updates I got changed to "Public". Now I can't connect to it to change the profile settings. My Atheros Network adapter is updated to the latest driver (march 2012), and I still can't connect. The funny thing is that the same thing happened to my mother's notebook, as it has the same Network Adapter, Atheros AR9285, as I recall it. I managed to fix it on my mother's computer by using an specific network LSP and profiling reset that was available through her notebook's antivirus program, avast! Internet Security. I can't get that to work on my notebook, but I suspect that some related tool might just make it work too. So the question is: how to modify a network's profile and settings that were stored in my notebook? I can't connect to the specific network on Windows, as stated before.

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  • Draw camera position in specific view port.

    - by snackbar
    Most of this code should be fairly self explanatory. I got an display function and my view port function. There are two modes which is 4 small view ports in the window or one large. I got one camera which can be moved and if in 4 view port mode just 3 fixed angles. The thing is I want the free moving cameras position to be displayed in the 3 other view ports. I tried doing it by drawing spheres using opengl but the problem is that then the position gets draw in the free roaming camera too as it shows the same scene. It doesn't have to be a sphere, just something simple that represents the cameras spacial position in these three other views. Drawing the scene once with camera object showing for the three viewports, render to texture. Clear and draw scene without camera object render to texture and then stitch these together before actually drawing the scene seems like a lot o work for something that should be easy. void display(int what) { if(what==5){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); camControll();} if(what==1){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(75,15,-5,0,5,-5,0,1,0);} if(what==2){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,110,0,0,0,0,1,0,0);} if(what==3){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, float(320) / float(240), 0.1f, 100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); camControll();} if(what==4){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(185,75,25,0,28,0,0,1,0);} glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawScene(); drawCamera(); glutSwapBuffers(); } void viewport(){ glEnable(GL_SCISSOR_TEST); if(!divided_view_port) { glViewport(0, 0, w, h); glScissor(0,0,640,480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 100.0f); display(5); } else { ////////////////////// bottom left - working glViewport(0, 0, w/2, h/2); glScissor(0,0,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(1); ////////////////////// ////////////////////// top right - working glViewport(w/2, h/2, w/2, h/2); glScissor(w/2,h/2,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(2); ////////////////////// ////////////////////// bottom right -working glViewport(w/2, 0, w/2, h/2); glScissor(w/2,0,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(3); //////////////////////// ////////////////////////// top left glViewport(0, h/2, w/2, h/2); glScissor(0,h/2,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(4); /////////////////////////// } glDisable(GL_SCISSOR_TEST); glMatrixMode(GL_MODELVIEW); }

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  • How to record streaming camera video and auto-erase old data before drive fills up?

    - by nLinked
    I'm interested in making my own home CCTV system using Ubuntu. I want to get network cameras similar to this: http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=260745150596 I want a way to dump or record the live stream to a large hard drive, but have Ubuntu automatically delete the oldest parts of the video while the drive fills, so it can continue recording new data continuously. How can this auto-delete while recording be accomplished? I've searched and searched.

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  • Smooth Camera Zoom Factor Change

    - by Siddharth
    I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static final int CAMERA_HEIGHT = 600; public static final float MAXIMUM_VELOCITY_X = 400f; public static final float MAXIMUM_VELOCITY_Y = 400f; public static final float ZOOM_FACTOR_CHANGE = 1f; mSmoothCamera = new SmoothCamera(0, 0, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT, Constants.MAXIMUM_VELOCITY_X, Constants.MAXIMUM_VELOCITY_Y, Constants.ZOOM_FACTOR_CHANGE); mSmoothCamera.setBounds(0f, 0f, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT); But above thing create problem for me. When user perform zoom in and leave game play scene then other scene behaviour not look good. I already set zoom factor to 1 for this purpose. But now it show camera translation in other scene. Because scene switching time it so much small that player can easily saw translation of camera that I don't want to show. After camera reposition, everything works perfect but how to set camera its proper position. For example my loading text move from bottom to top or vice versa based on camera movement. Any more detail you want then I can able to give you.

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  • How do I set up a virtual network interface with its own IP address?

    - by Stefano Palazzo
    I vaguely remember that it's possible to set up virtual network interfaces with their own IP addresses, using only one physical network connection. I can find a few guides on the internet that recommend setting these up in /etc/network/interfaces, but Ubuntu doesn't use this file. Therefore my question: What's the correct way of setting these up in recent versions of Ubuntu? As this is a laptop, and I need it to connect to all kinds of different networks, I want to keep the network manager and all its configuration. To be more clear: at the end of this, I want to have a new network interface (e.g. "eth42") with its own IP address, but using whatever is connected in network manager to send the actual packets. In NM, it should appear as if I just had a second ethernet adapter installed in my system.

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  • Droid's mediaserver dies on camera.takePicture()

    - by SirBoss
    On Motorola Droid, Firmware 2.1-update1, Kernel 2.9.29-omap1, Build # ESE81 When attempting to take a picture, mediaserver dies with a segmentation fault. I've tried putting takePicture in a timer and running it a few seconds after camera initialization to check for race conditions, but no change. Just calling Camera.open() doesn't cause the crash. Also, calling Camera.open() causes what I think is the autofocus motor to make a sort of ticking sound. Code that breaks: import android.app.Activity; import android.os.Bundle; public final class ChopperMain extends Activity { public void onCreate(Bundle savedInstanceState) { try { Camera camera = Camera.open(); catch (Exception e) { e.printStackTrace(); } camera.takePicture( new Camera.ShutterCallback() { public void onShutter() { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { System.out.println("Ta da."); } } }); } catch (Exception e) { e.printStackTrace(); } } } Debug Log: D/CameraHal(10158): CameraSettings constructor D/CameraHal(10158): CameraHal constructor D/CameraHal(10158): Model ID: Droid D/CameraHal(10158): Software ID 2.1-update1 D/dalvikvm( 988): GC freed 2 objects / 56 bytes in 215ms D/ViewFlipper( 1074): updateRunning() mVisible=false, mStarted=true, mUserPresent=false, mRunning=false I/HPAndroidHAL(10158): Version 2988. Build Time: Oct 26 2009:11:21:55. D/CameraHal(10158): 19 default parameters D/CameraHal(10158): Immediate Zoom/1:0. Current zoom level/1:0 D/CameraHal(10158): CameraHal constructor exited ok D/CameraService(10158): Client::Client X (pid 10400) D/CameraService(10158): CameraService::connect X D/CameraService(10158): takePicture (pid 10400) I/DEBUG (10159): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (10159): Build fingerprint: 'verizon/voles/sholes/sholes:2.1-update1/ESE81/29593:user/release-keys' I/DEBUG (10159): pid: 10158, tid: 10158 >>> /system/bin/mediaserver <<< I/DEBUG (10159): signal 11 (SIGSEGV), fault addr 00000008 I/DEBUG (10159): r0 00000000 r1 00000000 r2 a969030c r3 a9d1bfe0 I/DEBUG (10159): r4 00045eb0 r5 0000eb10 r6 000153a0 r7 a9c89fd2 I/DEBUG (10159): r8 00000000 r9 00000000 10 00000000 fp 00000000 I/DEBUG (10159): ip a969085c sp bec4fba0 lr a9689c65 pc a9d1bfde cpsr 60000030 I/DEBUG (10159): #00 pc 0001bfde /system/lib/libutils.so I/DEBUG (10159): #01 pc 00009c62 /system/lib/libcamera.so I/DEBUG (10159): #02 pc 00007b0c /system/lib/libcameraservice.so I/DEBUG (10159): #03 pc 00021f98 /system/lib/libui.so I/DEBUG (10159): #04 pc 00015514 /system/lib/libbinder.so I/DEBUG (10159): #05 pc 00018dd8 /system/lib/libbinder.so I/DEBUG (10159): #06 pc 00018fa6 /system/lib/libbinder.so I/DEBUG (10159): #07 pc 000087d2 /system/bin/mediaserver I/DEBUG (10159): #08 pc 0000c228 /system/lib/libc.so I/DEBUG (10159): I/DEBUG (10159): code around pc: I/DEBUG (10159): a9d1bfcc bd1061e3 f7f3b510 bd10e97e 4d17b570 I/DEBUG (10159): a9d1bfdc 6886a300 460418ed fff4f7ff d10a4286 I/DEBUG (10159): a9d1bfec 46234913 20054a13 f06f1869 18aa040a I/DEBUG (10159): I/DEBUG (10159): code around lr: I/DEBUG (10159): a9689c54 e0240412 0204f8d0 050cf104 edf0f7fd I/DEBUG (10159): a9689c64 f7fd4628 f8d4ecf2 b1533204 f852681a I/DEBUG (10159): a9689c74 18581c0c 7101f504 ed82f7fd f8c42000 I/DEBUG (10159): I/DEBUG (10159): stack: I/DEBUG (10159): bec4fb60 4000902c /dev/binder I/DEBUG (10159): bec4fb64 a9d19675 /system/lib/libutils.so I/DEBUG (10159): bec4fb68 00002bb4 I/DEBUG (10159): bec4fb6c a9d1b26f /system/lib/libutils.so I/DEBUG (10159): bec4fb70 bec4fbbc [stack] I/DEBUG (10159): bec4fb74 00095080 [heap] I/DEBUG (10159): bec4fb78 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb7c a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb80 00015390 [heap] I/DEBUG (10159): bec4fb84 a9c89fd2 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb88 00045ebc [heap] I/DEBUG (10159): bec4fb8c afe0f110 /system/lib/libc.so I/DEBUG (10159): bec4fb90 00000000 I/DEBUG (10159): bec4fb94 afe0f028 /system/lib/libc.so I/DEBUG (10159): bec4fb98 df002777 I/DEBUG (10159): bec4fb9c e3a070ad I/DEBUG (10159): #00 bec4fba0 00045eb0 [heap] I/DEBUG (10159): bec4fba4 00045ebc [heap] I/DEBUG (10159): bec4fba8 000153a0 [heap] I/DEBUG (10159): bec4fbac a9689c65 /system/lib/libcamera.so I/DEBUG (10159): #01 bec4fbb0 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fbb4 00015390 [heap] I/DEBUG (10159): bec4fbb8 000153a0 [heap] I/DEBUG (10159): bec4fbbc a9c87b0f /system/lib/libcameraservice.so I/DEBUG (10159): debuggerd committing suicide to free the zombie! I/DEBUG (10426): debuggerd: Mar 22 2010 17:31:05 W/MediaPlayer( 1021): MediaPlayer server died! I/ServiceManager( 984): service 'media.audio_flinger' died I/ServiceManager( 984): service 'media.player' died I/ServiceManager( 984): service 'media.camera' died I/ServiceManager( 984): service 'media.audio_policy' died W/Camera (10400): Camera server died! W/Camera (10400): ICamera died E/Camera (10400): Error 100 I/System.out(10400): Camera error, code 100 W/AudioSystem( 1021): AudioFlinger server died! W/AudioSystem( 1021): AudioPolicyService server died! I/ (10425): ServiceManager: 0xad08 E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to open gains file /data/ap_gain.bin E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to read gains/coeffs from /data E/AudioPostProcessor(10425): Audio coeffs init success. I/CameraService(10425): CameraService started: pid=10425 D/Audio_Unsolicited(10425): in readyToRun D/Audio_Unsolicited(10425): Create socket successful 10 I/AudioFlinger(10425): AudioFlinger's thread 0x11c30 ready to run E/AudioService( 1021): Media server died. E/AudioService( 1021): Media server started. W/AudioPolicyManager(10425): setPhoneState() setting same state 0

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  • CFBundleDocumentTypes and iPad camera connection kit (SD reader)

    - by Kendall Helmstetter Gelner
    I am trying to register a custom document type in an iPad app, with the hopes that I can be prompted to work with files on an SD card attached to the iPad through the camera connection kit. Does anyone know if this is currently possible (or even for sure if it's not possible)? I was hoping that the Camera tab in Photos would use a document interaction controller for types it did not understand, but it seems like Photos does not check for alternate handlers at all - I tried also registering support for the jpg type but was not prompted when using photos and loading in JPG images from an SD card. There is an SD reader app called Zoomit that appears to read many different types from an SD card: http://currentphotographer.com/zoomit-application-enabled-sd-card-reader-for-the-iphone/ But it seems that involves custom hardware, that differs from the standard SD reader.

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  • J2ME Camera and Sound Recorder Access On A Windows Mobile

    - by Steven Knox
    I'm currently involved in a research project that requires me to access a Windows Mobile Camera and sound recorder with J2ME to, well take pictures and record sound... the phone has to be a windows mobile for some reason that has nothing to do with me and the software has to be written in Java, also not my decision. So I need to try and find a phone that supports this (if one exists) so I'd like to know if anyone has found one? Thank You For Your Help. (Note the phone supporting MMAPI (JSR 135) does not imply that you can use the camera and sound recorder, our current phone has this and has not access).

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  • Save a camera photo with an overlayed image - iphone SDK

    - by user157733
    I think this should be simple but I am having some difficulty implementing it. I take a photo from the camera, the user can then move and scale it. They then choose "use" and they get a preview of their image. Now what I want to do is overlay an image on top of this preview image - which is also ok. But the part I am having difficulty is then I want to save the photo taken WITH the image that is over it into the library. I just have a UIView with my overlay image about the UIView where my camera photo is previewed. I guess I just need to take a screen capture of these? I don't want to loose resolution OR end up with my UI buttons etc in the final image. Any suggestions or links would be really useful. Thanks :-)

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  • Retrieve default camera video extension from Windows Mobile

    - by kornelijepetak
    Is there any way to find out what is the default video extension for camera application? I am using CameraCaptureDialog to make the user use the camera and save the image to a specific file which then I consume in the application. However, there is a problem with the videos. Emulator gives .wmv video file while some devices I've been testing save to mp4 format. Is there any reliable way to find out what is the format in which the phone that is running the application saves the file?

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  • AIR for Android, Flash iphone packager, Playbook support for streaming camera and choosing camera

    - by mswallace
    I am wondering if anyone can definitively tell me if Flash / AIR can find all these mobile devices front facing camera and use RTMP to stream the video captured ? I would like to create a video conferencing app for these devices. Of course none of them support testing this in the simulators and I don't have the funds to purchase or access all of them that I would like to test. Wondering if anyone can shed some light on this for me. I have seen some posts where they have done this for android but not sure about support for finding a list of cameras, choosing one and streaming from iphone 4 and playbook. thanks for any help on this.

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  • Blackbery Axis IP camera Suggestions

    - by user440541
    hello Everyone well i am making an application of IP camera for Blackberry all models. i have gathered all the information regarding coding. now i just wanted a bit of ur help. please guide me through some of the APIs for java through which i could implement live Ip camera video streaming in blackberry. and also some of the references through which i could get help . m new in here pleae guide me thru this everyone. i will be v thankful to u . regards. Thanks a bunch in advance.....

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  • Creating a new object destroys an older object with different name in C++

    - by Mikael
    First question here! So, I am having some problems with pointers in Visual C++ 2008. I'm writing a program which will control six cameras and do some processing on them so to clean things up I have created a Camera Manager class. This class handles all operations which will be carried out on all the cameras. Below this is a Camera class which interacts with each individual camera driver and does some basic image processing. Now, the idea is that when the manager is initialised it creates two cameras and adds them to a vector so that I can access them later. The catch here is that when I create the second camera (camera2) the first camera's destructor is called for some reason, which then disconnects the camera. Normally I'd assume that the problem is somewhere in the Camera class, but in this case everything works perfectly as long as I don't create the camera2 object. What's gone wrong? CameraManager.h: #include "stdafx.h" #include <vector> #include "Camera.h" class CameraManager{ std::vector<Camera> cameras; public: CameraManager(); ~CameraManager(); void CaptureAll(); void ShowAll(); }; CameraManager.cpp: #include "stdafx.h" #include "CameraManager.h" CameraManager::CameraManager() { printf("Camera Manager: Initializing\n"); [...] Camera *camera1 = new Camera(NodeInfo,1, -44,0,0); cameras.push_back(*camera1); // Adding the following two lines causes camera1's destructor to be called. Why? Camera *camera2 = new Camera(NodeInfo,0, 44,0,0); cameras.push_back(*camera2); printf("Camera Manager: Ready\n"); }

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  • Access the camera of a Smartphone using libGDX

    - by PH-zero
    I searched the web, browsed through the libGDX wiki, but without success. My Question: Is there a way, to access the camera of smartphones, let the user take a photo, and then store the image in a Texture-instance? I could imagin something like this: @Override public void onCamTrigger(){ ApplicationType appType = Gdx.app.getType(); switch (appType) { case Android: case iOS: Texture someTexture = new Texture(Gdx.input.getCamera().getImage()); //do something with the Texture instance... someTexture.dispose(); break; default: break; } } Of course this is pure fiction! I know that there's a lot more to this like opening the camera, displaying it, then take a photo etc. . But is there a convenience method like this? If so, how does it work? On Android, i think i could implement it without using any convenience methods offered by libGDX, but i have no idea on how this works on iOS =/

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  • How to show disconnect network drives

    - by Jake
    Windows 7 and Vista laptops in my company domain has network drives set up by Win2k8 Server GPO. Normally, when the laptops has ethernet cable plugged in before boot, the network drives connect and appear as expected at the end of startup sequence. However, when the laptop has ethernet cable unplugged, the network drives are not connected, which is fine, but the disconnected icons disappear as well. i.e. the drives are not set up. At the end of the startup sequence, upon reaching desktop, the wireless adapters will connect to the network and the laptop will be able to find the network drive. Hence I want the drives to be setup nonetheless, so that the next attempt to connect, say, via a desktop shortcut, will reestablish the network drive connection. How can this be done?

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  • Ultimate way to use Picasa in a home network

    - by luisfarzati
    I've been trying a lot of approaches but still didn't find any effective solution. I want gigs of photos in a network drive (a IOMega Home Media Network Drive, plugged to my wifi router). I'd like to do 2 things: Do a Picasa import process of all the photos in the drive, making Picasa organize all the files in a year/month folder structure physically. Ideally, the import target directory should be the same network drive, otherwise I should move all the imported files in my local computer back to the drive myself. Share the Picasa database over the network, by uploading it to the network drive. Have me and other members of the family point our Picasas to the network database, and see the photos as well as make changes (tag faces, create logical albums, etc) into it. Is ANY possibility to accomplish this? Or should I be looking for another photo management app, and in that case do you know such one? Thank you!

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  • Calculating up-vector to avoid gimbal lock using euler angles

    - by jessejuicer
    I wish to orbit a camera around a sphere, yet the problem is that when the camera rotates so that it is at the north pole (and pointing down) or the south pole (and pointing up) of the sphere the camera doesn't handle itself very well. It spins rapidly until arriving 180 degrees in the opposite direction. I believe this is known as gimbal lock. I understand you can avoid this problem using quaternions. But I also read in another forum that it's possible to avoid this easily using euler angles as well. Which I would prefer to do. It was said that all you need to do is "calculate a proper up-vector every frame, and that avoids the problem entirely." Well, I tried aligning the up-vector with the vertical axis of the camera whenever the camera changed orientation, but this didn't seem to work. Meaning that the up-vector followed exactly the orientation of the camera's y-axis (or it's up vector), instead of using a constant up-vector aligned to the up-vector of the world (0, 1, 0). How exactly do I go about calculating a proper up-vector as my camera orientation changes to avoid the gimbal lock problem mentioned above?

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