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  • Which library should I use for server-side image manipulation on Node.JS?

    - by Andrew
    I found a quite large list of available libraries on Node.JS wiki but I'm not sure which of those are more mature and provide better performance. Basically I want to do the following: load some images to a server from external sources put them onto one big canvas crop and mask them a bit apply a filter or two Resize the final image and give a link to it Big plus if the node package works on both Linux and Windows.

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  • Change default global installation directory for node.js modules in Windows?

    - by gremo
    In my windows installation PATH includes C:\Program Files\nodejs, where executable node.exe is. I'm able to launch node from the shell, as well as npm. I'd like new executables to be installed in C:\Program Files\nodejs as well, but it seems impossible to achieve. Setting NODE_PATH and NODE_MODULES variables doesn't change anything: things are still installed in %appdata%\npm by default. How can I change the global installation path?

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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  • Data structure to build and lookup set of integer ranges

    - by actual
    I have a set of uint32 integers, there may be millions of items in the set. 50-70% of them are consecutive, but in input stream they appear in unpredictable order. I need to: Compress this set into ranges to achieve space efficient representation. Already implemented this using trivial algorithm, since ranges computed only once speed is not important here. After this transformation number of resulting ranges is typically within 5 000-10 000, many of them are single-item, of course. Test membership of some integer, information about specific range in the set is not required. This one must be very fast -- O(1). Was thinking about minimal perfect hash functions, but they do not play well with ranges. Bitsets are very space inefficient. Other structures, like binary trees, has complexity of O(log n), worst thing with them that implementation make many conditional jumps and processor can not predict them well giving poor performance. Is there any data structure or algorithm specialized in integer ranges to solve this task?

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  • Pair equal operator overloading for inserting into set

    - by Petwoip
    I am trying to add a pair<int,int> to a set. If a pair shares the same two values as another in the set, it should not be inserted. Here's my non-working code: typedef std::pair<int, int> PairInt; template<> bool std::operator==(const PairInt& l, const PairInt& r) { return (l.first == r.first && l.second == r.second) || (l.first == r.second && l.second == r.first); } int main() { std::set<PairInt> intSet; intSet.insert(PairInt(1,3)); intSet.insert(PairInt(1,4)); intSet.insert(PairInt(1,4)); intSet.insert(PairInt(4,1)); } At the moment, the (4,1) pair gets added even though there is already a (1,4) pair. The final contents of the set are: (1 3) (1 4) (4 1) and I want it to be (1 3) (1 4) I've tried putting breakpoints in the overloaded method, but they never get reached. What have I done wrong?

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  • JavaScript Data Binding Frameworks

    - by dwahlin
    Data binding is where it’s at now days when it comes to building client-centric Web applications. Developers experienced with desktop frameworks like WPF or web frameworks like ASP.NET, Silverlight, or others are used to being able to take model objects containing data and bind them to UI controls quickly and easily. When moving to client-side Web development the data binding story hasn’t been great since neither HTML nor JavaScript natively support data binding. This means that you have to write code to place data in a control and write code to extract it. Although it’s certainly feasible to do it from scratch (many of us have done it this way for years), it’s definitely tedious and not exactly the best solution when it comes to maintenance and re-use. Over the last few years several different script libraries have been released to simply the process of binding data to HTML controls. In fact, the subject of data binding is becoming so popular that it seems like a new script library is being released nearly every week. Many of the libraries provide MVC/MVVM pattern support in client-side JavaScript apps and some even integrate directly with server frameworks like Node.js. Here’s a quick list of a few of the available libraries that support data binding (if you like any others please add a comment and I’ll try to keep the list updated): AngularJS MVC framework for data binding (although closely follows the MVVM pattern). Backbone.js MVC framework with support for models, key/value binding, custom events, and more. Derby Provides a real-time environment that runs in the browser an in Node.js. The library supports data binding and templates. Ember Provides support for templates that automatically update as data changes. JsViews Data binding framework that provides “interactive data-driven views built on top of JsRender templates”. jQXB Expression Binder Lightweight jQuery plugin that supports bi-directional data binding support. KnockoutJS MVVM framework with robust support for data binding. For an excellent look at using KnockoutJS check out John Papa’s course on Pluralsight. Meteor End to end framework that uses Node.js on the server and provides support for data binding on  the client. Simpli5 JavaScript framework that provides support for two-way data binding. WinRT with HTML5/JavaScript If you’re building Windows 8 applications using HTML5 and JavaScript there’s built-in support for data binding in the WinJS library.   I won’t have time to write about each of these frameworks, but in the next post I’m going to talk about my (current) favorite when it comes to client-side JavaScript data binding libraries which is AngularJS. AngularJS provides an extremely clean way – in my opinion - to extend HTML syntax to support data binding while keeping model objects (the objects that hold the data) free from custom framework method calls or other weirdness. While I’m writing up the next post, feel free to visit the AngularJS developer guide if you’d like additional details about the API and want to get started using it.

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  • Integration Patterns with Azure Service Bus Relay, Part 3.5: Node.js relay

    - by Elton Stoneman
    This is an extension to Part 3 in the IPASBR series, see also: Integration Patterns with Azure Service Bus Relay, Part 1: Exposing the on-premise service Integration Patterns with Azure Service Bus Relay, Part 2: Anonymous full-trust .NET consumer Integration Patterns with Azure Service Bus Relay, Part 3: Anonymous partial-trust consumer In Part 3 I said “there isn't actually a .NET requirement here”, and this post just follows up on that statement. In Part 3 we had an ASP.NET MVC Website making a REST call to an Azure Service Bus service; to show that the REST stuff is really interoperable, in this version we use Node.js to make the secure service call. The code is on GitHub here: IPASBR Part 3.5. The sample code is simpler than Part 3 - rather than code up a UI in Node.js, the sample just relays the REST service call out to Azure. The steps are the same as Part 3: REST call to ACS with the service identity credentials, which returns an SWT; REST call to Azure Service Bus Relay, presenting the SWT; request gets relayed to the on-premise service. In Node.js the authentication step looks like this: var options = { host: acs.namespace() + '-sb.accesscontrol.windows.net', path: '/WRAPv0.9/', method: 'POST' }; var values = { wrap_name: acs.issuerName(), wrap_password: acs.issuerSecret(), wrap_scope: 'http://' + acs.namespace() + '.servicebus.windows.net/' }; var req = https.request(options, function (res) { console.log("statusCode: ", res.statusCode); console.log("headers: ", res.headers); res.on('data', function (d) { var token = qs.parse(d.toString('utf8')); callback(token.wrap_access_token); }); }); req.write(qs.stringify(values)); req.end(); Once we have the token, we can wrap it up into an Authorization header and pass it to the Service Bus call: token = 'WRAP access_token=\"' + swt + '\"'; //... var reqHeaders = { Authorization: token }; var options = { host: acs.namespace() + '.servicebus.windows.net', path: '/rest/reverse?string=' + requestUrl.query.string, headers: reqHeaders }; var req = https.request(options, function (res) { console.log("statusCode: ", res.statusCode); console.log("headers: ", res.headers); response.writeHead(res.statusCode, res.headers); res.on('data', function (d) { var reversed = d.toString('utf8') console.log('svc returned: ' + d.toString('utf8')); response.end(reversed); }); }); req.end(); Running the sample Usual routine to add your own Azure details into Solution Items\AzureConnectionDetails.xml and “Run Custom Tool” on the .tt files. Build and you should be able to navigate to the on-premise service at http://localhost/Sixeyed.Ipasbr.Services/FormatService.svc/rest/reverse?string=abc123 and get a string response, going to the service direct. Install Node.js (v0.8.14 at time of writing), run FormatServiceRelay.cmd, navigate to http://localhost:8013/reverse?string=abc123, and you should get exactly the same response but through Node.js, via Azure Service Bus Relay to your on-premise service. The console logs the WRAP token returned from ACS and the response from Azure Service Bus Relay which it forwards:

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  • 2 Servers 1 Database - Can I use Redis?

    - by Aust
    Ok I have a couple of questions here. First let me give you some background information. I'm starting a project where I have a node.js server running my application and my website running on another normal server. My application will allow multiple users simultaneous connections and updates to the database so Redis seemed like a good fit there because of its speed and atomic functions. For someone to access my application they have to login with an account. To get an account, they have to signup for one through my website. So my website needs a database, but its not important to have a database like Redis here because it doesn't need it. Which leads me to my first question: 1. Can Redis even be used without node.js? It seems like it would be convenient if both of my servers were using the same database to keep track of information. In some cases, they will keep track of the same information (as in user information) and in other cases, they will be keeping track of separate information. So even if the website wouldn't be taking full advantage of all that Redis has to offer it seems like it would be more convenient. So assuming Redis could be used in this situation that leads to my next question: 2. Since Redis is linked with JavaScript, how would I handle the security from my website users? What would be stopping my website users from opening firebug or chrome's inspector and making changes to the database? Maybe if I designed my site with the layout like this: apply.php-update.php-home.php. Where after they submitted their form it would redirect them to the update page where the JavaScript would run and then redirect them after the database updated to the home page. I don't really know I'm just taking shots in the dark at this point. :) Maybe a better alternative would be to have my node.js application access its own Redis database and also have access to another MySQL database that my website also has access to. Or maybe there is another database that would be better suited for this situation other than Redis. Anyways any direction on this matter would be greatly appreciated. :)

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  • Sync csv file using nodejs

    - by Amit Dugar
    There is a remote csv file that gets updated every second or so. I need to download it(on a Windows machine) ONCE and always sync local file with the remote one. Obviously, downloading the whole file every time is not an option. I need to download only the changes.(something like rsync, rdiff-backup) I searched quite a bit but could not find how I can do this. I am sort of new to nodejs and am using this app as an opportunity to expand my nodejs skills. Also, I am planning to use nodejs and to package it using node-webkit(https://github.com/rogerwang/node-webkit)

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  • Should a complete newbie use mongoose js? [on hold]

    - by Squirrl
    I drank from the koolaid and jumped aboard the node.js bandwagon even though I barely know javascript. That said, I have the opportunity to work with one of 2 templates. One is just node, express and mongodb, and the second includes mongoose and jade with the other 3 and is easier for me to understand. Yet I'm concerned that if I begin with mongoose, I'll be too high level and miss some of the fundamentals. Is my concern warranted? Should I work my way up or should I just start playing with all the toys from day one?

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  • Reading graph inputs for a programming puzzle and then solving it

    - by Vrashabh
    I just took a programming competition question and I absolutely bombed it. I had trouble right at the beginning itself from reading the input set. The question was basically a variant of this puzzle http://codercharts.com/puzzle/evacuation-plan but also had an hour component in the first line(say 3 hours after start of evacuation). It reads like this This puzzle is a tribute to all the people who suffered from the earthquake in Japan. The goal of this puzzle is, given a network of road and locations, to determine the maximum number of people that can be evacuated. The people must be evacuated from evacuation points to rescue points. The list of road and the number of people they can carry per hour is provided. Input Specifications Your program must accept one and only one command line argument: the input file. The input file is formatted as follows: the first line contains 4 integers n r s t n is the number of locations (each location is given by a number from 0 to n-1) r is the number of roads s is the number of locations to be evacuated from (evacuation points) t is the number of locations where people must be evacuated to (rescue points) the second line contains s integers giving the locations of the evacuation points the third line contains t integers giving the locations of the rescue points the r following lines contain to the road definitions. Each road is defined by 3 integers l1 l2 width where l1 and l2 are the locations connected by the road (roads are one-way) and width is the number of people per hour that can fit on the road Now look at the sample input set 5 5 1 2 3 0 3 4 0 1 10 0 2 5 1 2 4 1 3 5 2 4 10 The 3 in the first line is the additional component and is defined as the number of hours since the resuce has started which is 3 in this case. Now my solution was to use Dijisktras algorithm to find the shortest path between each of the rescue and evac nodes. Now my problem started with how to read the input set. I read the first line in python and stored the values in variables. But then I did not know how to store the values of the distance between the nodes and what DS to use and how to input it to say a standard implementation of dijikstras algorithm. So my question is two fold 1.) How do I take the input of such problems? - I have faced this problem in quite a few competitions recently and I hope I can get a simple code snippet or an explanation in java or python to read the data input set in such a way that I can input it as a graph to graph algorithms like dijikstra and floyd/warshall. Also a solution to the above problem would also help. 2.) How to solve this puzzle? My algorithm was: Find shortest path between evac points (in the above example it is 14 from 0 to 3) Multiply it by number of hours to get maximal number of saves Also the answer given for the variant for the input set was 24 which I dont understand. Can someone explain that also. UPDATE: I get how the answer is 14 in the given problem link - it seems to be just the shortest path between node 0 and 3. But with the 3 hour component how is the answer 24 UPDATE I get how it is 24 - its a complete graph traversal at every hour and this is how I solve it Hour 1 Node 0 to Node 1 - 10 people Node 0 to Node 2- 5 people TotalRescueCount=0 Node 1=10 Node 2= 5 Hour 2 Node 1 to Node 3 = 5(Rescued) Node 2 to Node 4 = 5(Rescued) Node 0 to Node 1 = 10 Node 0 to Node 2 = 5 Node 1 to Node 2 = 4 TotalRescueCount = 10 Node 1 = 10 Node 2= 5+4 = 9 Hour 3 Node 1 to Node 3 = 5(Rescued) Node 2 to Node 4 = 5+4 = 9(Rescued) TotalRescueCount = 9+5+10 = 24 It hard enough for this case , for multiple evac and rescue points how in the world would I write a pgm for this ?

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  • How to create custom get and set methods for Linq2SQL object

    - by optician
    I have some objects which have been created automatically by linq2SQL. I would like to write some code which should be run whenever the properties on these objects are read or changed. Can I use typical get { //code } and set {//code } in my partial class file to add this functionality? Currently I get an error about this member already being defined. This all makes sense. Is it correct that I will have to create a method to function as the entry point for this functionality, as I cannot redefine the get and set methods for this property. I was hoping to just update the get and set, as this would mean I wouldn't have to change all the reference points in my app. But I think I may just have to update it everywhere.

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  • Java: Set<E> collection, where items are identified by its class

    - by mschayna
    I need Set collection, where its items will be identified by items class. Something like ReferenceIdentityMap from Appache Collections, but on class scope i.e. two different instances of same class must be identified as same in this collection. You know, it is a violation of equals()/hashCode() identity principle but in occasional use it makes sense. I have done this in simple class backing with Map<Class<? extends E>, E>, but due to simplicity it doesn't implement Set<E>. There may be a more elegant solution, decorator of any Set<E> would be great. Is there any implementation of such collection there (Apache/Google/something/... Collections)?

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  • C++: need indexed set

    - by user231536
    I need an indexed associative container that operates as follows: initially empty, size=0. when I add a new element to it, it places it at index [size], very similar to a vector's push_back. It increments the size and returns the index of the newly added element. if the element already exists, it returns the index where it occurs. Set seems the ideal data structure for this but I don't see any thing like getting an index from a find operation. Find on a set returns an iterator to the element. Will taking the difference with set.begin() be the correct thing to do in this situation?

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  • How do i close a socket after a timeout in node.js?

    - by rramsden
    I'm trying to close a socket after a connection times out after 1000ms. I am able to set a timeout that gets triggered after a 1000ms but I can't seem to destroy the socket... any ideas? var connection = http.createClient(80, 'localhost'); var request = connection.request('GET', '/somefile.xml', {'host':'localhost'}); var start = new Date().getTime(); request.socket.setTimeout(1000); request.socket.addListener("timeout", function() { request.socket.destroy(); sys.puts("socket timeout connection closed"); }); request.addListener("response", function(response) { var responseBody = []; response.setEncoding("utf8"); response.addListener("data", function(chunk) { sys.puts(chunk); responseBody.push(chunk); }); response.addListener("end", function() { }); }); request.end(); returns socket timeout connection closed node.js:29 if (!x) throw new Error(msg || "assertion error"); ^ Error: assertion error at node.js:29:17 at Timer.callback (net:152:20) at node.js:204:9

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  • How to use Node.js to build pages that are a mix between static and dynamic content?

    - by edt
    All pages on my 5 page site should be output using a Node.js server. Most of the page content is static. At the bottom of each page, there is a bit of dynamic content. My node.js code currently looks like: var http = require('http'); http.createServer(function (request, response) { console.log('request starting...'); response.writeHead(200, { 'Content-Type': 'text/html' }); var html = '<!DOCTYPE html><html><head><title>My Title</title></head><body>'; html += 'Some more static content'; html += 'Some more static content'; html += 'Some more static content'; html += 'Some dynamic content'; html += '</body></html>'; response.end(html, 'utf-8'); }).listen(38316); I'm sure there are numerous things wrong about this example. Please enlighten me! For example: How can I add static content to the page without storing it in a string as a variable value with += numerous times? What is the best practices way to build a small site in Node.js where all pages are a mix between static and dynamic content?

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  • How do i close a socket after a timeout in node.js?

    - by rramsden
    I'm trying to close a socket after a connection times out after 1000ms. I am able to set a timeout that gets triggered after a 1000ms but I can't seem to destroy the socket... any ideas? var connection = http.createClient(80, 'localhost'); var request = connection.request('GET', '/somefile.xml', {'host':'localhost'}); var start = new Date().getTime(); request.socket.setTimeout(1000); request.socket.addListener("timeout", function() { request.socket.destroy(); sys.puts("socket timeout connection closed"); }); request.addListener("response", function(response) { var responseBody = []; response.setEncoding("utf8"); response.addListener("data", function(chunk) { sys.puts(chunk); responseBody.push(chunk); }); response.addListener("end", function() { }); }); request.end(); returns socket timeout connection closed node.js:29 if (!x) throw new Error(msg || "assertion error"); ^ Error: assertion error at node.js:29:17 at Timer.callback (net:152:20) at node.js:204:9

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  • Can't install NPM after installing Node on EC2 Linux instance?

    - by frequent
    I'm trying my first attempt on getting a node server set up on an amazon ec2 linux instance. I think I made it quite far. First problem I ran into was when trying to make Node the connection timed out after a while, so I need three attempts until I got this: LINK(target) /home/ec2-user/node/out/Release/node: Finished touch /home/ec2-user/node/out/Release/obj.target/node_dtrace_header.stamp touch /home/ec2-user/node/out/Release/obj.target/node_dtrace_provider.stamp touch /home/ec2-user/node/out/Release/obj.target/node_dtrace_ustack.stamp touch /home/ec2-user/node/out/Release/obj.target/node_etw.stamp make[1]: Leaving directory `/home/ec2-user/node/out' ln -fs out/Release/node node Which tells me, "Node is done", although I'm not sure it is also working as it should. Following this,this and this tutorial, I'm now stuck at installing npm. I think I first cloned into the wrong folder, which always gave me error 127, but even if I'm doing this: cd ~ git clone git://github.com/isaacs/npm.git cd npm sudo -s PATH=/usr/local/bin:$PATH make install I'm still getting this: #after cloning# make[1]: Entering directory `/root/npm' node cli.js install bash: node: command not found make[1]: *** [node_modules/.bin/ronn] Error 127 make[1]: Leaving directory `/root/npm' make: *** [man/man3/start.3] Error 2 Question:: Since I'm pretty much a newby at everything I'm trying here, can someone please tell me what I'm doing wrong and how to get npm to install? Also, in case I cloned into the wrong folder, is there a way to remove the "false clone" or is this not written to disk until I call make install and I don't need to worry? Thanks for helping out!

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  • nginx proxying websockets, must be missing something

    - by CodeMonkey
    I have a basic chat app written in node.js using express and socket.io; it works fine when connecting directly to node on port 3000 But doesn't work when I try to use nginx v1.4.2 as a proxy. I start off using the connection map map $http_upgrade $connection_upgrade { default upgrade; '' close; } Then add the locations location /socket.io/ { proxy_pass http://node; proxy_redirect off; proxy_http_version 1.1; proxy_set_header Host $http_host; proxy_set_header X-Forwarded-For $remote_addr; proxy_set_header X-Request-Id $txid; proxy_set_header X-Session-Id $uid_set+$uid_got; proxy_set_header Upgrade $http_upgrade; proxy_set_header Connection $connection_upgrade; proxy_buffering off; proxy_read_timeout 86400; keepalive_timeout 90; proxy_cache off; access_log /var/log/nginx/webservice.access.log; error_log /var/log/nginx/webservice.error.log; } location /web-service/ { proxy_pass http://node; proxy_redirect off; proxy_http_version 1.1; proxy_set_header Host $http_host; proxy_set_header X-Forwarded-For $remote_addr; proxy_set_header X-Request-Id $txid; proxy_set_header X-Session-Id $uid_set+$uid_got; proxy_set_header Upgrade $http_upgrade; proxy_set_header Connection $connection_upgrade; proxy_buffering off; proxy_read_timeout 86400; keepalive_timeout 90; access_log /var/log/nginx/webservice.access.log; error_log /var/log/nginx/webservice.error.log; rewrite /web-service/(.*) /$1 break; proxy_cache off; } These are built up using all of the tips to get it working that I could find. The error log does not show any errors. (except when I stop node to test the error logging is working) When through nginx I do see a websocket connection in the dev tools, with the status of 101; but the frames tab under the resuects is empty. The only differnece I can see in the response headers is a case difference - "upgrade" vs "Upgrade" - through nginx : Connection:upgrade Date:Fri, 08 Nov 2013 11:49:25 GMT Sec-WebSocket-Accept:LGB+iEBb8Ql9zYfqNfuuXzdzjgg= Server:nginx/1.4.2 Upgrade:websocket direct from node Connection:Upgrade Sec-WebSocket-Accept:8nwPpvg+4wKMOyQBEvxWXutd8YY= Upgrade:websocket output from node (when used through nginx) debug - served static content /socket.io.js debug - client authorized info - handshake authorized iaej2VQlsbLFIhachyb1 debug - setting request GET /socket.io/1/websocket/iaej2VQlsbLFIhachyb1 debug - set heartbeat interval for client iaej2VQlsbLFIhachyb1 debug - client authorized for debug - websocket writing 1:: debug - websocket writing 5:::{"name":"message","args":[{"message":"welcome to the chat"}]} debug - clearing poll timeout debug - jsonppolling writing io.j[0]("8::"); debug - set close timeout for client 7My3F4CuvZC0I4Olhybz debug - jsonppolling closed due to exceeded duration debug - clearing poll timeout debug - jsonppolling writing io.j[0]("8::"); debug - set close timeout for client AkCYl0nWNZAHeyUihyb0 debug - jsonppolling closed due to exceeded duration debug - setting request GET /socket.io/1/xhr-polling/iaej2VQlsbLFIhachyb1?t=1383911206158 debug - setting poll timeout debug - discarding transport debug - cleared heartbeat interval for client iaej2VQlsbLFIhachyb1 debug - setting request GET /socket.io/1/jsonp-polling/iaej2VQlsbLFIhachyb1?t=1383911216160&i=0 debug - setting poll timeout debug - discarding transport debug - clearing poll timeout debug - clearing poll timeout debug - jsonppolling writing io.j[0]("8::"); debug - set close timeout for client iaej2VQlsbLFIhachyb1 debug - jsonppolling closed due to exceeded duration debug - setting request GET /socket.io/1/jsonp-polling/iaej2VQlsbLFIhachyb1?t=1383911236429&i=0 debug - setting poll timeout debug - discarding transport debug - cleared close timeout for client iaej2VQlsbLFIhachyb1 when direct to node, the client does not start polling. The normal http stuff node outputs works fine with nginx. Clearly something I am not seeing, but I am stuck, thanks :)

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  • Why is 50.22.53.71 hitting my localhost node.js in an attempt to find a php setup

    - by laggingreflex
    I just created a new app using angular-fullstack yeoman generator, edited it a bit to my liking, and ran it with grunt on my localhost, and immediately upon starting up I get this flood of requests to paths that I haven't even defined. Is this a hacking attempt? And if so, how does the hacker (human or bot) immediately know where my server is and when it came online? Note that I haven't made anything online, it's just a localhost setup and I'm merely connected to the internet. (Although my router does allow 80 port incoming.) Whois shows that the IP address belongs to a SoftLayer Technologies. Never heard of it. Express server listening on 80, in development mode GET / [200] | 127.0.0.1 (Chrome 31.0.1650) GET /w00tw00t.at.blackhats.romanian.anti-sec:) [404] | 50.22.53.71 (Other) GET /scripts/setup.php [404] | 50.22.53.71 (Other) GET /admin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /admin/pma/scripts/setup.php [404] | 50.22.53.71 (Other) GET /admin/phpmyadmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /db/scripts/setup.php [404] | 50.22.53.71 (Other) GET /dbadmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /myadmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /mysql/scripts/setup.php [404] | 50.22.53.71 (Other) GET /mysqladmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /typo3/phpmyadmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /phpadmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /phpMyAdmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /phpmyadmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /phpmyadmin1/scripts/setup.php [404] | 50.22.53.71 (Other) GET /phpmyadmin2/scripts/setup.php [404] | 50.22.53.71 (Other) GET /pma/scripts/setup.php [404] | 50.22.53.71 (Other) GET /web/phpMyAdmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /xampp/phpmyadmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /web/scripts/setup.php [404] | 50.22.53.71 (Other) GET /php-my-admin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /websql/scripts/setup.php [404] | 50.22.53.71 (Other) GET /phpmyadmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /phpMyAdmin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /phpMyAdmin-2/scripts/setup.php [404] | 50.22.53.71 (Other) GET /php-my-admin/scripts/setup.php [404] | 50.22.53.71 (Other) GET /phpMyAdmin-2.5.5/index.php [404] | 50.22.53.71 (Other) GET /phpMyAdmin-2.5.5-pl1/index.php [404] | 50.22.53.71 (Other) GET /phpMyAdmin/ [404] | 50.22.53.71 (Other) GET /phpmyadmin/ [404] | 50.22.53.71 (Other) GET /mysqladmin/ [404] | 50.22.53.71 (Other)

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  • Is anyone using Node.js as an actual web server?

    - by Jeremy
    I am trying to convince myself to pick it up and start developing with it, but I want to know if anyone has expected stability issues or anything of the sort. I understand it isn't "production" quality, like Apache or IIS. I figure for a small site, it should be fine (max of 200 concurrent connections). Should I assume this?

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  • Active DFS node did not restore after failure

    - by Mark Henderson
    On Tuesday we had a Server 2008 R2 DFS-R node go offline unexpectedly. DFS did the right thing and started routing requests to a different node, which was in a remote site. This is by design, because even though it's slow, at least it's still working. We had the local DFS-R node back online within an hour, and it had synced all its changes 10 minutes after that. 3 of the 5 terminal servers reset themselves to the local DFS node, but the other two stayed pointing at the remote DFS node for three days, until someone finally piped up about how slow requests were. What reasons could there be why some, but not all, of the server reverted? Is the currently active DFS node for a namespace exposed anywhere in the OS (WMI, or even scripts) so that we can monitor the active nodes?

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  • With a node.js powered server on EC2, how can I decrease the TCP connection time?

    - by talentedmrjones
    While profiling my application I've noticed that in the Firebug Net panel, the "Connecting" time—that is the time waiting for a TCP connection—is consistently around 70–100ms. See image below: Of course in the grand scheme of things, 100ms is not long, but I have seen other services that respond with 0ms Connect time. So if other servers can, I should be able to as well. Any thoughts on how I might even beging to troubleshoot this?

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