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  • calling and killing a parent function with onmouseover and onmouseout events

    - by Zoolu
    I want to call the function upon the onmouseover="ParentFunction();" then kill it onmouseout="killParent();". Note: in my code the parent function is called initiate(); and the killer function is called reset(); which lies outside the parent function at the bottom of the script. I don't know how to kill the intitiate() function my first guess was: var reset = function(){ return initiate(); }; here's my source code: any suggestions and help appreciated. <!doctype html> <html> <head> <title> function/event prototype </title> <link rel="stylesheet" type="text/css" href="styling.css" /> </head> <body> <h2> <em>Fantastical place<br/>prototype</em> </h2> <div id="button-container"> <div id="button-box"> <button id="activate" onmouseover="initiate()" onmouseout="reset();" width="50px" height="50px" title="Activate"> </button> </div> <div id="text-box"> </div> </div> <div id="container"> <canvas id="playground" width="200px" height="250px"> </canvas> <canvas id="face" width="400px" height="200px"> </canvas> <!-- <div id="clear"> </div> --> </div> <script> alert("Welcome, there are x entries as of" +""+new Date().getHours()); //global scope var i=0; var c1 = []; //c is short for collect var c2 = []; var c3 = []; var c4 = []; var c5 = []; var c6 = []; var initiate = function(){ //the button that triggers the program var timer = setInterval(function(){clock()},90); //copy this block for ref. function clock(){ i+=1; var a = Math.round(Math.random()*200); var b = Math.round(Math.random()*250); var c = Math.round(Math.random()*200); var d = Math.round(Math.random()*250); var e = Math.round(Math.random()*200); var f = Math.round(Math.random()*250); c1.push(a); c2.push(b); c3.push(c); c4.push(d); c5.push(e); c6.push(f); // document.write(i); var c = document.getElementById("playground"); var ctx = c.getContext("2d"); ctx.beginPath(); ctx.moveTo(c3[i-2], c4[i-2]); ctx.bezierCurveTo(c1[i-2],c2[i-2],c5[i-2],c6[i-2],c3[i-1], c4[i-1]); // ctx.lineTo(c3[i-1], c4[i-1]); if(a<200){ ctx.strokeStyle="#FF33CC"; } else if(a<400){ ctx.strokeStyle="#FF33aa"; } else{ ctx.strokeStyle="#FF3388"; } ctx.stroke(); document.getElementById("text-box").innerHTML=i+"<p>Thoughts.</p>"; if(i===20){ //alert("15 reached"); clearInterval(timer);//to clearInterval must be using a global scoped variable. return; } }; //end of clock //setInterval(clock,150); var targetFace = document.getElementById("face"); var face = targetFace.getContext("2d"); var faceTimer = setInterval(function(){faceAnim()},80); //copy this block for ref. global scoped. function faceAnim(){ face.beginPath(); face.strokeStyle="#FF33CC"; face.moveTo(100,104); //eye line face.bezierCurveTo(150,125,250,125,300,104); face.moveTo(200,1); //centre line face.lineTo(200,400); face.moveTo(125,111);//left eye lid face.bezierCurveTo(160,135,170,130,185,120); face.moveTo(150,116);//left eye face.bezierCurveTo(155,125,165,125,170,118); face.moveTo(275,111);//right eye lid face.bezierCurveTo(240,135,230,130,215,120); face.moveTo(250,116);//right eye face.bezierCurveTo(245,125,235,125,230,118); face.moveTo(195, 118); //left nose face.lineTo(190, 160); face.lineTo(200,170); face.moveTo(190,160); //left nostroll face.lineTo(180,160); face.lineTo(191,154); face.moveTo(180,160); //left lower nostrol face.lineTo(200,170); face.moveTo(205, 118); //right nose face.lineTo(210, 160); face.lineTo(200,170); face.moveTo(210,160); //right nostroll face.lineTo(220,160); face.lineTo(209,154); face.moveTo(220,160); //right lower nostrol face.lineTo(200,170); face.moveTo(200,140); //outer triad face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 140); face.moveTo(200,145); //outer triad drop shadow face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 145); face.moveTo(200,130); //inner triad face.lineTo(180, 105); face.lineTo(220, 105); face.lineTo(200, 130); //face.lineWidth =0.6; face.moveTo(280,111);//outer right eye lid face.bezierCurveTo(240,140,230,135,210,120); face.moveTo(120,111);//outer left eye lid face.bezierCurveTo(160,140,170,135,190,120); face.moveTo(162,174); //upper mouth line face.bezierCurveTo(170,180,230,180,238,174); face.moveTo(165,175); //mouth line bottom face.bezierCurveTo(190,Math.floor(Math.random()*25+180),210,Math.floor(Math.random()*25+180),235,175); face.moveTo(232,204); //head shape face.lineTo(340, 20); face.moveTo(168,204); //head shape face.lineTo(60, 20); face.stroke(); //exicute all co-ords. }; //end of face anim var clearFace = function(){ document.getElementById('face').getContext('2d').clearRect(0, 0, 700, 750); }; setInterval(clearFace,90); }; //end of parent function var reset = function(){ document.getElementById('playground').getContext('2d').clearRect(0, 0, 700, 750); //clearInterval(faceTimer); //delete initiate(); }; </script> </body> </html>

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  • Understanding AddHandler and pass delegates and events.

    - by Achilles
    I am using AddHandler to wire a function to a control's event that I dynamically create: Public Sub BuildControl(EventHandler as System.Delegate) dim objMyButton as new button AddHandler objMyButton.Click, EventHandler end Sub This code is generating a run-time exception stating: Unable to cast object of type 'MyEventHandlerDelegate' to type 'System.EventHandler' What am I not understanding about System.Delegate even though AddHandler takes as an argument of type "System.Delegate"? What Type does "EventHandler need to be to cast to a type that AddHandler can accept? Thanks for your help!

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  • jQuery events .load(), .ready(), .unload()

    - by Eric
    Hi folks, Just a simple question, for the jquery event. Are the .load(), .ready() and .unload() run in order when the DOM is loaded? The answer seems yes when I see the jQuery Documentation. <script type="text/javascript"> $(window).load(function () { // run code initializeCode(); }); $(document).ready(function() { //run code that MUST be after initialize }); $(window).unload(function() { Cleanup(); }); </script> However, the code inside the .ready() is execute before the initializeCode(); is execute, so I feel really strange. And now I have to place my code inside the .onload() method and just after the initializeCode(); line, which means to be inside the .ready() block. Could someone explain me more about this, as I am new to jQuery. Thank you so much.

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  • raising events passing parameters in wpf

    - by Thiago
    Hi, I'd like to add tabs to my window when an item in the GridView is double-clicked. But the tab that will be added depends on the clicked item. Which way should I do this on WPF? I thought about RoutedEvents, but I don't know how to pass a parameter with it. Any suggestions?

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  • asp:repeater events - how to postback

    - by Kieran
    Hello I have an ASP:Repeater Which I would like to display a list of check boxes in. These check boxes are related to a list of user preferences and the users resulting answer. See Code Bellow. I would like to add do one of the following if possible Option 1: It would be great if I could use the Event in the Repeater:OnItemCommand(...) to fire if any of the items change. It would seem to me that this event will only fire if there is a Button | LinkButton | ImageButton item in the list. IE it will not fire if I put in a check box with AutopostBack="True" Option 2: Is there a way I could attach a method to an Event of CheckBox:CheckChanged I would need to pass this method a parameter saying which question/answer combo to change. Option 3: Its your answer if you know an easier way that would be awesome. The Code: <asp:Repeater ID="RPTprefs" runat="server" DataSourceID="getAnswers" OnItemCommand="RPTprefs_ItemCommand"> <ItemTemplate> <li><asp:CheckBox ID='questionID' runat="server" Checked='<%# Eval("pr.up_is_selected") %>' Text='<%# Eval("prp.prefs_question") %>' AutoPostBack="true" OnCheckedChanged="CheckChanged" /></li> </ItemTemplate> </asp:Repeater> Thanks in advance

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  • GWT Custom Events

    - by Ciarán
    Hey I have a problem getting my head around how custom GWT event Handlers work. I have read quite a bit about the topic and it still is some what foggy. I have read threads here on Stackoverflow like this one http://stackoverflow.com/questions/998621/gwt-custom-event-handler.Could someone explain it in an applied mannar such as the following. I have 2 classes a block and a man class. When the man collides with the block the man fires an event ( onCollision() ) and then the block class listens for that event. Thanks

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  • How to TDD Asynchronous Events?

    - by Padu Merloti
    The fundamental question is how do I create a unit test that needs to call a method, wait for an event to happen on the tested class and then call another method (the one that we actually want to test)? Here's the scenario if you have time to read further: I'm developing an application that has to control a piece of hardware. In order to avoid dependency from hardware availability, when I create my object I specify that we are running in test mode. When that happens, the class that is being tested creates the appropriate driver hierarchy (in this case a thin mock layer of hardware drivers). Imagine that the class in question is an Elevator and I want to test the method that gives me the floor number that the elevator is. Here is how my fictitious test looks like right now: [TestMethod] public void TestGetCurrentFloor() { var elevator = new Elevator(Elevator.Environment.Offline); elevator.ElevatorArrivedOnFloor += TestElevatorArrived; elevator.GoToFloor(5); //Here's where I'm getting lost... I could block //until TestElevatorArrived gives me a signal, but //I'm not sure it's the best way int floor = elevator.GetCurrentFloor(); Assert.AreEqual(floor, 5); } Edit: Thanks for all the answers. This is how I ended up implementing it: [TestMethod] public void TestGetCurrentFloor() { var elevator = new Elevator(Elevator.Environment.Offline); elevator.ElevatorArrivedOnFloor += (s, e) => { Monitor.Pulse(this); }; lock (this) { elevator.GoToFloor(5); if (!Monitor.Wait(this, Timeout)) Assert.Fail("Elevator did not reach destination in time"); int floor = elevator.GetCurrentFloor(); Assert.AreEqual(floor, 5); } }

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  • this.select() and javascript events on forms

    - by aloishis89
    I have a form box that I want to be always selected. I was able to get it to select everything in the box when it is clicked (using onFocus="this.select()") but I want it to be selected 100% of the time. The text in the box will be always changing, so I tried using onChange="this.select()" but that didn't work. Here's what I have: <form> <input type="text" id="txt1" size="30" maxlength="1" onkeyup="showHint(this.value)" onFocus="this.select()" onBlur="this.select()" onChange="this.select()" value="Click here, then press a key"/> </form> Basically I just tried to call everything in hopes that something would work, but it is still acting as if only onFocus="this.select()" is there. By the way, this is for controlling something via keyboard, which is why the maxlength is only 1. I want it to be always selected so that when new key are pressed, the last command will be changed without having to use backspace.

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  • Where are events in Cocoa Touch?

    - by yesenin
    Hi all! I learn Cocoa Touch several days, and today have stuck while looking for way to implement a custom event. Event that I can see in Connection Inspector for my UIView subclass. What I have: There are a UILabel and MyView:UIView on MainVindow. MyView contains a UISlider. Interfaces for Controller and MyView // Controller.h @interface Controller : NSObject { IBOutlet UILabel *label; IBOutlet MyView *myView; } // I suppose that there should be something like -(IBAction) changeLabelValue for myView event @end // MyView.h @interface MyView : UIView { IBOutlet UISlider *slider; float value; } - (IBAction) changeValue; //for slider "Changed Value" event What I want: Add something in MyView that allows it to rise a event after change value. Can anybody help me? My main area in programming is .NET and I begin think that its terminology is not appropriate for this case. Thanks.

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  • jQuery: preventDefault() not working on input/click events?

    - by Jason
    I want to disable the default contextMenu when a user right-clicks on an input field so that I can show a custom contextMenu. Generally speaking, its pretty easy to disable the right-click menu by doing something like: $([whatever]).bind("click", function(e) { e.preventDefault(); }); And in fact, I can do this on just about every element EXCEPT for input fields in FF - anyone know why or could point me towards some documentation? Here is the relevant code I am working with, thanks guys. HTML: <script type="text/javascript"> var r = new RightClickTool(); </script> <div id="main"> <input type="text" class="listen rightClick" value="0" /> </div> JS: function RightClickTool(){ var _this = this; var _items = ".rightClick"; $(document).ready(function() { _this.init(); }); this.init = function() { _this.setListeners(); } this.setListeners = function() { $(_items).click(function(e) { var webKit = !$.browser.msie && e.button == 0; var ie = $.browser.msie && e.button == 1; if(webKit||ie) { // Left mouse...do something() } else if(e.button == 2) { e.preventDefault(); // Right mouse...do something else(); } }); } } // Ends Class

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  • Unique JQuery Events for a Class

    - by Daniel Macias
    I am trying to create a class that can send a unique jQuery event. Example: function Bomb(id) { this.evnt = $.Event("BOOM!_" + id); this.detonate = function() { $(document).trigger(evnt); }; } var firecracker = new Bomb(); var nuclearbomb = new Bomb(); $(document).bind(firecracker.evnt.type, function(){ // It's the fourth of july!!! }); $(document).bind(nuclearbomb.evnt.type, function(){ // We're dead }); firecracker.detonate(); nuclearbomb.detonate(); How can I create a unique event within the Bomb class without having to pass in an ID to create a unique event string for the class?

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  • order of onclick events

    - by NicoF
    I want to add a jquery click event to href's that already have an onclick event. In the example below the hard coded onclick event will get triggered first. How can I reverse that? <a class="whatever clickyGoal1" href="#" onclick="alert('trial game');">play trial</a> <br /> <a class="whatever clickyGoal2" href="#" onclick="alert('real game');">real trial</a> <p class="goal1"> </p> <p class="goal2"> </p> <script type="text/javascript"> $("a.clickyGoal1").click(function() { $("p.goal1").append("trial button click goal is fired");//example }); $("a.clickyGoal2").click(function() { $("p.goal2").append("real button click goal is fired"); //example }); </script>

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  • Capture link clickthrough events from Javascript

    - by Silver Dragon
    In order to track the overall user clickstream, I'd like to fire a javascript event, if the user right-clicks, and select "Open in new Tab" (or middle-clicks in most browsers) on a link. Most of these links are linking outside of my site, and I'd like to interfere with overall browser experience (such as: status bar, etc) as little as possible. What options are there to solve this?

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  • Can I remove duplicating events in EventAggregator?

    - by Mcad001
    Hi, I have a quite simple scenario that I cannot get to work correctly. I have 2 views, CarView and CarWindowView (childwindow) with corresponding ViewModels. In my CarView I have an EditButton that that opens CarWindowView (childwindow) where I can edit the Car object fields. My problem is that the DisplayModule method in my CarWindowView ViewModel is getting called too many times...When I push the edit button first time its getting called once, the second time its getting called twince, the third time its getting called 3 times and so fort... ! CarView ViewModel constructor: Public Sub New(ByVal eventAggregator As IEventAggregator, ByVal con As IUnityContainer, ByVal mgr As ICarManager, ByVal CarService As ICarService) _Container = con _CarManager = mgr _EventAggregator = eventAggregator 'Create the DelegateCommands NewBtnClick = New DelegateCommand(Of Object)(AddressOf HandleNewCarBtnClick) EditBtnClick = New DelegateCommand(Of Object)(AddressOf HandleEditCarBtnClick) End Sub CarView ViewModel HandleEditCarBtnClick method: Private Sub HandleEditCarBtnClick() Dim view = New CarWindowView Dim viewModel = _Container.Resolve(Of CarWindowViewModel)() viewModel.CurrentDomainContext = DomainContext viewModel.CurrentItem = CurrentItem viewModel.IsEnabled = False view.ApplyModel(viewModel) view.Show() _EventAggregator.GetEvent(Of CarCollectionEvent)().Publish(EditObject) End Sub CarWindowView ViewModel constructor: Public Sub New(ByVal eventAggregator As IEventAggregator, ByVal con As IUnityContainer, ByVal mgr As ICarManager, ByVal CarService As ICarService) _Container = con _CarManager = mgr _EventAggregator = eventAggregator _EventAggregator.GetEvent(Of CarCollectionEvent).Subscribe(AddressOf DisplayModule) End Sub CarWindowView ViewModel DisplayModule method (this is the method getting called too many times): Public Sub DisplayModule(ByVal param As String) If param = EditObject Then IsInEditMode = True ' Logic removed for display reasons here. This logic breaks because it's called too many times. End If End Sub So, I cannot understand how I can only have the EventAggregator to store just the one single click, and not all my click on the Edit button. Sorry if this is not to well explained! Help appreciated!!

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  • Do I need to Dispose to deregister events?

    - by Sean
    Say I have two classes, and neither of them are GUI components. Class A is a short lived object that registers for an event declared by a long lived object B. For example public A(B b) { b.ChangeEvent += OnChangeEvent; } If A never deregisters from B's event, will A never be garbage collected? Does A need a Dispose method just to deregister from B's event? There is also a related second question. If A and B should both live for the entire execution time of the application, does A need to deregister?

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  • Trapping events within list box item templates in WPF

    - by AC
    I've got listbox that employs an item template. Within each item in the list, as defined in the template there is a button. When the user clicks the button I change a value in the data source that defines the sort order of the list. Changing the datasource is not a problem as this is working just fine within my application template. However my next step is to reload the listbox with the new sorted data source. I've tried doing this from the tempalte but it apparently doesn't have access (or I can't figure out how to get access) to the parent elements so I can reset the .ItemSource property with a newly sorted data source. Seems like this is possible but the solution is eluding me :(

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  • python gui events out of order

    - by dave
    from Tkinter import * from tkMessageBox import * class Gui: def __init__(self, root): self.container = Frame(root) self.container.grid() self.inputText = Text(self.container, width=50, height=8) self.outputText = Text(self.container, width=50, height=8, bg='#E0E0E0', state=DISABLED) self.inputText.grid(row=0, column=0) self.outputText.grid(row=0, column=1) self.inputText.bind("<Key>", self.translate) def translate(self, event): input = self.inputText.get(0.0, END) output = self.outputText.get(0.0, END) self.outputText.config(state=NORMAL) self.outputText.delete(0.0, END) self.outputText.insert(INSERT, input) self.outputText.config(state=DISABLED) showinfo(message="Input: %s characters\nOutput: %s characters" % (len(input), len(input))) root = Tk() #toplevel object app = Gui(root) #call to the class where gui is defined root.mainloop() #enter event loop Working on a gui in tkinter I'm a little confused as to the sequence the event handlers are run. If you run the above code you'll hopefully see... 1) Editing the text widget triggers the event handler but it seems to fire it off without registering the actual change, 2) Even when the text widget is cleared (ie, keep pressing BackSpace) it still seems to have a one character length string, 3) The output widget only receives its update when the NEXT event trigger is fired despite the fact the data came on the previous event. Is this just how bindings work in tkinter or am i missing something here? The behaviour i would like when updating the input widget is: 1) Show the change, 2) Enter event handler, 3) Update output widget, 4) Show message box.

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  • WxWidgets custom events

    - by Klaus
    Hello, I'm trying to use a custom event in my WxWidgets C++ application, like described here. In the constructor of my wxApp: Connect(wxID_ANY, wxCommandEventHandler(APP::OnMyEvent)); Then the function that should catch the event: void APP::OnMyEvent(wxCommandEvent& event) { exit(0); //testing } Finally, to test it: wxCommandEvent MyEvent(wxEVT_COMMAND_BUTTON_CLICKED); wxPostEvent(this, MyEvent); I launch the thing...but it seems that the event is not posted or not caught. Does someone understand this behaviour ?

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  • QGraphicsItem doesn't receive mouse hover events

    - by Jen
    I have a class derived from QGraphicsView, which contains QGraphicsItem-derived elements. I want these elements to change color whenever the mouse cursor hovers over them, so I implemented hoverEnterEvent (and hoverLeaveEvent): void MyGraphicsItem::hoverEnterEvent(QGraphicsSceneHoverEvent* event) { update (boundingRect()); } However, this event handler code is never executed. I've explicitly enabled mouse tracking: MyGraphicsView::MyGraphicsView(MainView *parent) : QGraphicsView(parent) { setMouseTracking(true); viewport()->setMouseTracking(true); ... } Still, no luck. What am I doing wrong?

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