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  • CFStrings and storing them into models, related topics

    - by Jasconius
    I have a very frustrating issue that I believe involves CFStringRef and passing them along to custom model properties. The code is pretty messy right now as I am in a debug state, but I will try to describe the problem in words as best as I can. I have a custom model, User, which for irrelevant reasons, I am storing CF types derived from the Address Book API into. Examples include: Name, email as NSStrings. I am simply retrieving the CFStringRef value from the AddressBook API and casting as a string, whereupon I assign to the custom model instance and then CFRelease the string. These NSString properties are set as (nonatomic, retain). I then store this model into an NSArray, and I use this Array as a datasource for a UITableView When accessing the object in the cellForRowAtIndexPath, I get a memory access error. When I do a Debug, I see that the value for this datasource array appears at first glance to be corrupted. I've seen strange values assigned to it, including just plain strings, such as one that I fed to an NSLog function in earlier in the method. So, the thing that leads me to believe that this is Core Foundation related is that I am executing this exact same code, in the same class even, on non-Address Book data, in fact, just good old JSON parsed strings, which produce true Cocoa NSStrings, that I follow the same exact steps to create the datasource array. This code works fine. I have a feeling that my (retain) property declaration and/or my [stringVar release] in my custom model dealloc method may be causing memory problems (since it is my understanding that you shouldn't call a Cocoa retain or release on a CF object). Here is the code. I know some of this is super-roundabout but I was trying to make things as explicit as possible for the sake of debugging. NSMutableArray *friendUsers = [[NSMutableArray alloc] init]; int numberOfPeople = CFArrayGetCount(people); for (int i = 0; i < numberOfPeople; i++) { ABMutableMultiValueRef emails = ABRecordCopyValue(CFArrayGetValueAtIndex(people, i), kABPersonEmailProperty); if (ABMultiValueGetCount(emails) > 0) { User *addressContact = [[User alloc] init]; NSString *firstName = (NSString *)ABRecordCopyValue(CFArrayGetValueAtIndex(people, i), kABPersonFirstNameProperty); NSString *lastName = (NSString *)ABRecordCopyValue(CFArrayGetValueAtIndex(people, i), kABPersonLastNameProperty); NSLog(@"%@ and %@", firstName, lastName); NSString *fullName = [NSString stringWithFormat:@"%@ %@", firstName, lastName]; NSString *email = [NSString stringWithFormat:@"%@", (NSString *)ABMultiValueCopyValueAtIndex(emails, 0)]; NSLog(@"the email: %@", email); [addressContact setName:fullName]; [addressContact setEmail:email]; [friendUsers addObject:addressContact]; [firstName release]; [lastName release]; [email release]; [addressContact release]; } CFRelease(emails); } NSLog(@"friend count: %d", [friendUsers count]); abFriends = [NSArray arrayWithArray:friendUsers]; [friendUsers release]; All of that works, every logging statement returns as expected. But when I use abFriends as a datasource, poof. Dead. Is my approach all wrong? Any advice?

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  • Need help with a memory management problem in my game model

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. //in the .h file @property(nonatomic,retain) NSMutableArray *fencePoleArray; @property(nonatomic,retain) NSMutableArray *fencePoleImageArray; @property(nonatomic,retain) NSMutableArray *fenceImageArray; //in the .m file - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray. Point is to remove all the objects in the NSMutableArrays but keep the array itself so it can be reused later. -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } So the problem here is, everything works fine until checkFence is called the 2nd time after endOpenState is called. So its like tap_screen - tap_screen - press_button_to_call_endOpenState - tap screen - tap_screen - crash What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • Memory leak with objective-c on alloc

    - by Grunzig
    When I use Instruments to find memory leaks, a leak is detected on Horaires *jour; jour= [[Horaires alloc] init]; // memory leak reported here by Instruments self.lundi = jour; [jour release]; and I don't know why there is a leak at this point. Does anyone can help me? Here's the code. // HorairesCollection.h #import <Foundation/Foundation.h> #import "Horaires.h" @interface HorairesCollection : NSObject < NSCopying > { Horaires *lundi; } @property (nonatomic, retain) Horaires *lundi; -init; -(void)dealloc; @end // HorairesCollection.m #import "HorairesCollection.h" @implementation HorairesCollection @synthesize lundi; -(id)copyWithZone:(NSZone *)zone{ DefibHoraires *another = [[DefibHoraires alloc] init]; another.lundi = [lundi copyWithZone: zone]; [another autorelease]; return another; } -init{ self = [super init]; Horaires *jour; jour= [[Horaires alloc] init]; // memory leak reported here by Instruments self.lundi = jour; [jour release]; return self; } - (void)dealloc { [lundi release]; [super dealloc]; } @end // Horaires.h #import <Foundation/Foundation.h> @interface Horaires : NSObject <NSCopying>{ BOOL ferme; BOOL h24; NSString *h1; } @property (nonatomic, assign) BOOL ferme; @property (nonatomic, assign) BOOL h24; @property (nonatomic, retain) NSString *h1; -init; -(id)copyWithZone:(NSZone *)zone; -(void)dealloc; @end // Horaires.m #import "Horaires.h" @implementation Horaires -(BOOL) ferme { return ferme; } -(void)setFerme:(BOOL)bFerme{ ferme = bFerme; if (ferme) { self.h1 = @""; self.h24 = NO; } } -(BOOL) h24 { return h24; } -(void)setH24:(BOOL)bH24{ h24 = bH24; if (h24) { self.h1 = @""; self.ferme = NO; } } -(NSString *) h1 { return h1; } -(void)setH1:(NSString *)horaire{ [horaire retain]; [h1 release]; h1 = horaire; if (![h1 isEqualToString:@""]) { self.h24 = NO; self.ferme = NO; } } -(id)copyWithZone:(NSZone *)zone{ Horaires *another = [[Horaires alloc] init]; another.ferme = self.ferme; another.h24 = self.h24; another.h1 = self.h1; [another autorelease]; return another; } -init{ self = [super init]; return self; } -(void)dealloc { [h1 release]; [super dealloc]; } @end

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  • MaxTotalSizeInBytes - Blind spots in Usage file and Web Analytics Reports

    - by Gino Abraham
    Originally posted on: http://geekswithblogs.net/GinoAbraham/archive/2013/10/28/maxtotalsizeinbytes---blind-spots-in-usage-file-and-web-analytics.aspx http://blogs.msdn.com/b/sharepoint_strategery/archive/2012/04/16/usage-file-and-web-analytics-reports-with-blind-spots.aspx In my previous post (Troubleshooting SharePoint 2010 Web Analytics), I referenced a problem that can occur when exceeding the daily partition size for the LoggingDB, which generates the ULS message “[Partition] has exceeded the max bytes”. Below, I wanted to provide some additional info on this particular issue and help identify some options if this occurs. As an aside, this post only applies if you are missing portions of Usage data - think blind spots on intermittent days or user activity regularly sparse for the afternoon/evening. If this fits your scenario - read on. But if Usage logs are outright missing, go check out my Troubleshooting post first.  Background on the problem:The LoggingDB database has a default maximum size of ~6GB. However, SharePoint evenly splits this total size into fixed sized logical partitions – and the number of partitions is defined by the number of days to retain Usage data (by default 14 days). In this case, 14 partitions would be created to account for the 14 days of retention. If the retention were halved to 7 days, the LoggingDBwould be split into 7 corresponding partitions at twice the size. In other words, the partition size is generally defined as [max size for DB] / [number of retention days].Going back to the default scenario, the “max size” for the LoggingDB is 6200000000 bytes (~6GB) and the retention period is 14 days. Using our formula, this would be [~6GB] / [14 days], which equates to 444858368 bytes (~425MB) per partition per day. Again, if the retention were halved to 7 days (which halves the number of partitions), the resulting partition size becomes [~6GB] / [7 days], or ~850MB per partition.From my experience, when the partition size for any given day is exceeded, the usage logging for the remainder of the day is essentially thrown away because SharePoint won’t allow any more to be written to that day’s partition. The only clue that this is occurring (beyond truncated usage data) is an error such as the following that gets reported in the ULS:04/08/2012 09:30:04.78    OWSTIMER.EXE (0x1E24)    0x2C98    SharePoint Foundation    Health    i0m6     High    Table RequestUsage_Partition12 has 444858368 bytes that has exceeded the max bytes 444858368It’s also worth noting that the exact bytes reported (e.g. ‘444858368’ above) may slightly vary among farms. For example, you may instead see 445226812, 439123456, or something else in the ballpark. The exact number itself doesn't matter, but this error message intends to indicates that the reporting usage has exceeded the partition size for the given day.What it means:The error itself is easy to miss, which can lead to substantial gaps in the reporting data (your mileage may vary) if not identified. At this point, I can only advise to periodically check the ULS logs for this message. Down the road, I plan to explore if [Developing a Custom Health Rule] could be leveraged to identify the issue (If you've ever built Custom Health Rules, I'd be interested to hear about your experiences). Overcoming this issue also poses a challenge, with workaround options including:Lower the retentionBecause the partition size is generally defined as [max size] / [number of retention days], the first option is to lower the number of days to retain the data – the lower the retention, the lower the divisor and thus a bigger partition. For example, halving the retention from 14 to 7 days would halve the number of partitions, but double the partition size to ~850MB (e.g. [6200000000 bytes] / [7 days] = ~850GB partitions). Lowering it to 2 days would result in two ~3GB partitions… and so on.Recreate the LoggingDB with an increased sizeThe property MaxTotalSizeInBytes is exposed by OM code for the SPUsageDefinition object and can be updated with the example PowerShell snippet below. However, updating this value has no immediate impact because this size only applies when creating a LoggingDB. Therefore, you must create a newLoggingDB for the Usage Service Application. The gotcha: this effectively deletes all prior Usage databecause the Usage Service Application can only have a single LoggingDB.Here is an example snippet to update the "Page Requests" Usage Definition:$def=Get-SPUsageDefinition -Identity "page requests" $def.MaxTotalSizeInBytes=12400000000 $def.update()Create a new Logging database and attach to the Usage Service Application using the following command: Get-spusageapplication | Set-SPUsageApplication -DatabaseServer <dbServer> -DatabaseName <newDBname> Updated (5/10/2012): Once the new database has been created, you can confirm the setting has truly taken by running the following SQL Query (be sure to replace the database name in the following query with the name provided in the PowerShell above)SELECT * FROM [WSS_UsageApplication].[dbo].[Configuration] WITH (nolock) WHERE ConfigName LIKE 'Max Total Bytes - RequestUsage'

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  • Customisation / overriding of the Envelop ecs files

    - by Dheeraj Kumar M
    There are few usecases where the requirement is to customise the envelop information (Interchange/Group ecs file). Such scenarios might be required to be used for only few of the customers. Hence, in addition to the default seeded envelop definitions, it also required to upload the customised definitions. Here is the steps for achieving the same. 1. Create only the Interchange ecs and save 2. Create only the group ecs and save 3. Use the same in B2B 1. Create only the Interchange ecs and save :       Open the document editor and select the required version and doctype. During creating new ecs, ensure to select the checkbox for insert envelop.       Once created, delete the group and transactionset nodes and retain only the Interchange ecs nodes, including both header and trailer. Save this file. 2. Create only the group ecs and save       After creating the ecs file as mentioned in steps of Interchange creation, delete the Interchange and transactionset nodes and retain only the group ecs nodes, including both header and trailer. Save this file. 3. Use the same in B2B       These newly created ecs can be used in B2B by 2 ways.              a. By overriding at the trading partner Level:              This will be very useful when the configuration is complete and then need to incorporate the customisation. In this case, just select the Trading partner - document - select the document which need to be customised.              Upload the newly created Interchange and group ECS files under the Interchange and group tabs respectively and re-deply the associated agreement.              The advantage of this approach is              - Flexibility to add customised envelop definitions to the partners              - Save the re-work of design time effort.              b. By adding another document definition in Administration - document screen:              This scenario can be used if there is no configuration done at the trading partner level. Create the required document revision and overtide the Interchange and group ECS files under the Interchange and group tabs respectively. Add the document in Trading partner - document. Create and deploy the agreements

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  • Making AI jump on a spot effectively

    - by Pasquale Sada
    How to calculate, in 3D environment, the closest point, from which an AI character can jump onto a platform? Setup I have an initial velocity V(Vx,Vy,VZ) and a spot where the character stands still at S(Sx,Sy,Sz). What I'm trying to achieve is a successful jump on a spot E(Ex,Ey,Ez) where you have clicked on(only lower or higher spot, because I've in place a simple steering behavior for even terrains). There are no obstacles around. I've implemented a formula that can make him jump in a precise way on a spot but you need to declare an angle: the problem arise when the selected spot is straight above your head. It' pretty lame that the char hang there and can reach a thing that is 1cm above is head. I'll share the code I'm using: Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 *a)); return vel * dir.normalized; Ended up using the lowest angle (20 degree) and checking for collision on the trajectory. If found any increase the angle. Here some code (to improve the code maybe must stop the check at the highest point of the curve): Vector3 BallisticVel(Vector3 target, float angle) { Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 * a)); return vel * dir.normalized; } Vector3 TrajectoryPoint(Vector3 startingPosition, Vector3 startingVelocity, float n ) { float t = 1/60 ; // seconds per time step Vector3 stepVelocity = t * startingVelocity; // m/s Vector3 stepGravity = t * t * Physics.gravity; // m/s/s return startingPosition + n * stepVelocity + 0.5f * (n*n+n) * stepGravity; } bool CheckTrajectory(Vector3 startingPosition,Vector3 target, float angle_jump) { Debug.Log("checking"); if(angle_jump < 80f) { Debug.Log("if"); Vector3 startingVelocity = BallisticVel(target, angle_jump); for (int i = 0; i < 180; i++) { //Debug.Log(i); Vector3 trajectoryPosition = TrajectoryPoint( startingPosition, startingVelocity, i ); if(Physics.Raycast(trajectoryPosition,Vector3.forward,safeDistance)) { angle_jump += 10; break; // restart loop with the new angle } else continue; } return true; JumpVelocity = BallisticVel(target, angle_jump); } return false; }

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  • adding UIImageView to UIScrollView throws exception cocoa touch for iPad

    - by Brodie4598
    I am a noob at OBJ-C :) I am trying to add a UIImageView to a UIScrollView to display a large image in my iPad app. I have followed the tutorial here exactly: http://howtomakeiphoneapps.com/2009/12/how-to-use-uiscrollview-in-your-iphone-app/ The only difference is that in my App the View is in a seperate tab and I am using a different image. here is my code: - (void)viewDidLoad { [super viewDidLoad]; UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Cheyenne81"]]; self.imageView = tempImageView; [tempImageView release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); scrollView.maximumZoomScale = 4.0; scrollView.minimumZoomScale = 0.75; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imageView; } and: @interface UseScrollViewViewController : UIViewController<UIScrollViewDelegate>{ IBOutlet UIScrollView *scrollView; UIImageView *imageView; } @property (nonatomic, retain) UIScrollView *scrollView; @property (nonatomic, retain) UIImageView *imageView; @end I then create a UIScrollView in Interface Builder and link it to the scrollView outlet. Thats when I get the problem. When I run the program it crashes instantly. If I run it without linking the scrollView to the outlet, it will run (allbeit with a blnk screen). The following is the error I get in the console: 2010-03-27 20:18:13.467 UseScrollViewViewController[7421:207] * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key scrollView.'

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  • PDF rendering crashes app Core Graphics

    - by Felixyz
    EDIT: The memory leaks turned out to be unrelated to the crashes. Leaks are fixed but crashes remain, still mysterious. My (iPhone) app does lots of PDF loading and rendering, some of it threaded. Sometime, it seems always after I flush a page cash after getting a memory warning, the app crashes with a bad access when trying to draw a pdf page stored in an NSData object. Here is one example trace: #0 0x3016d564 in CGPDFResourcesGetResource () #1 0x3016d58a in CGPDFResourcesGetResource () #2 0x3016d94e in CGPDFResourcesGetExtGState () #3 0x3015fac4 in CGPDFContentStreamGetExtGState () #4 0x301629a8 in op_gs () #5 0x3016df12 in handle_xname () #6 0x3016dd9e in read_objects () #7 0x3016de6c in CGPDFScannerScan () #8 0x30161e34 in CGPDFDrawingContextDraw () #9 0x3016a9dc in CGContextDrawPDFPage () But sometimes I get this instead: Program received signal: “EXC_BAD_ACCESS”. (gdb) bt #0 0x335625fa in objc_msgSend () #1 0x32c04eba in CFDictionaryGetValue () #2 0x3016d500 in get_value () #3 0x3016d5d6 in CGPDFResourcesGetFont () #4 0x3015fbb4 in CGPDFContentStreamGetFont () #5 0x30163480 in op_Tf () #6 0x3016df12 in handle_xname () #7 0x3016dd9e in read_objects () #8 0x3016de6c in CGPDFScannerScan () #9 0x30161e34 in CGPDFDrawingContextDraw () #10 0x3016a9dc in CGContextDrawPDFPage () Is this an indication that I've mistakenly deallocated an object? It's hard for me to decode what's happening here. This is how I create and retain the various objects involved: // Some data was just loaded from the network and is pointed to by "data" self.pdfData = data; _dataProviderRef = CGDataProviderCreateWithData( NULL, [_pdfData bytes], [_pdfData length], NULL ); _documentRef = CGPDFDocumentCreateWithProvider(_dataProviderRef); _pageRef = CGPDFDocumentGetPage(_documentRef, 1); CGPDFPageRetain(_pageRef); _pdfFrame = CGPDFPageGetBoxRect(_pageRef, kCGPDFArtBox); So the NSData object is retained, and I explicitly retain the page reference. The data provider and the document are already retained by the create-functions. And here is my dealloc method: -(void)dealloc { if (_pageRef) CGPDFPageRelease(_pageRef); if (_documentRef) CGPDFDocumentRelease(_documentRef); if (_dataProviderRef) CGDataProviderRelease(_dataProviderRef); self.pdfData = nil; [super dealloc]; } Am I doing anything wrong? Even an assurance that I'm not, with explanation, would be a help.

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  • Iphone xCode - Navigation Controller on second xib view?

    - by Frames84
    Everything is fine, my navigation controller display's my 'Menu 1' item, but when i click it there appears to be a problem with the: [self.navigationController pushViewController:c animated:YES]; line it doesn't connect to the break point in the myClass file. so I think i've not joined something? but unsure what? my second view with the navigation controller doesn't have direct access to the AppDelegate so can't join it like i see in some tutorials. 1st view is just a button when clicked calls: [self presentModalViewController:mainViewController animated:YES]; my second View 'MainViewController' header looks like: @interface MainViewController :UITableViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *controllers; UINavigationController *navController; } @property (nonatomic, retain) IBOutlet UINavigationController *navControllers; @property (nonatomic, retain) NSArray *controller; Then I have my MainViewController.m @synthesize controllers; @synthesize navController; - (void) viewDidLoad { NSMutableArray *array = [[NSMutaleArray alloc] init]; myClass *c = [[myClass alloc] initWithStyle:UITableViewStylePlain]; c.Title = @"Menu 1"; [array addObject:c]; self.Controllers = array; [array release]; } implemented numberOfRowsInSection and cellForRowAtIndexPath - (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; myClass *c = [self.controllers objectAtIndex:row]; [self.navigationController pushViewController:c animated:YES]; // doesn't load myClass c // [self.navController pushViewController:c animated:YES]; } Also in interface designer I dragged a Navigation Controller onto my new XIB and changed the Root View Controller class to MainViewController and also connected the File Owner connector to the Navigation Controller to connect the navController Outlet. Thanks for you time.

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  • How to download a wav file from the web to a location on iPhone using NSFileHandle and NSURLConnecti

    - by Jinru
    Hi all, I want to download a wav file from a web service, cache it on the iphone and playback it using AVAudioPlayer. Using NSFileHandle and NSURLConnection seems a viable solution when dealing with relatively large files. However, after running the app in the simulator I don't see any saved file under the defined directory (NSHomeDirectory/tmp). Below is my basic code. Where am I doing wrong? Any thoughts are appreciated! #define TEMP_FOLDER [NSHomeDirectory() stringByAppendingPathComponent:@"tmp"] - (void)downloadToFile:(NSString*)name { NSString* filePath = [[NSString stringWithFormat:@"%@/%@.wav", TEMP_FOLDER, name] retain]; self.localFilePath = filePath; // set up FileHandle self.audioFile = [[NSFileHandle fileHandleForWritingAtPath:localFilePath] retain]; [filePath release]; // Open the connection NSURLRequest* request = [NSURLRequest requestWithURL:self.webURL cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; NSURLConnection* connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } #pragma mark - #pragma mark NSURLConnection methods - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData*)data { [self.audioFile writeData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError*)error { NSLog(@"Connection failed to downloading sound: %@", [error description]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; [audioFile closeFile]; }

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  • UIWebView not loading URL when URL is passed from UITableView

    - by Mark Hazlett
    Hey Everyone, So i'm building a webView into my application to show the contents of a URL that I am passing from a selection in a UITableView. I know the UIWebView is loading content properly because if you hard code say http://www.google.ca into the NSURL then it loads fine, however when I'm passing the URL that I parsed from an RSS feed back from the UITableView it won't load the URL properly. I tried the debugger and the URL is coming out as nil right before I try and parse it, however I can use NSLog to print the value of it out to the console. here's the code in my UIViewController that has my UIWebView #import <UIKit/UIKit.h> @interface ReadFeedWebViewController : UIViewController { NSString *urlToGet; IBOutlet UIWebView *webView; } @property(nonatomic, retain) IBOutlet UIWebView *webView; @property(nonatomic, retain) NSString *urlToGet; @end Here's the code for my implementation's viewDidLoad method... // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; NSLog(@"Url inside Web View Controller - %@", urlToGet); NSURL *url = [NSURL URLWithString:urlToGet]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [self.webView loadRequest:requestObj]; } Once again, I can print the URL to NSLog fine and if I hard code the URL into the NSURL object then it will load fine in the UIWebView. Here is where I'm setting the value in my UITableViewController... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ReadFeedWebViewController *extendedView = [[ReadFeedWebViewController alloc] init]; int storyIndex = [indexPath indexAtPosition: [indexPath length] - 1]; extendedView.urlToGet = [[stories objectAtIndex: storyIndex] objectForKey:@"link"]; //NSLog([[stories objectAtIndex: storyIndex] objectForKey:@"summary"]); NSLog([[stories objectAtIndex: storyIndex] objectForKey:@"link"]); [self.navigationController pushViewController:extendedView animated:YES]; [extendedView release]; } However, since I can print the value using NSLog in the extendedView view controller I know it's being passed properly. Cheers

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  • Running and managing NSTimer in different NSThread/NSRunLoop

    - by mips
    I'm writing a Cocoa application, with a GUI designed in Interface Builder. I need to schedule background activity (at regular intervals) without blocking the UI, so I run it in a separate thread, like this: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { [self performSelectorInBackground:@selector(schedule) withObject:nil]; } - (void) schedule { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSRunLoop* runLoop = [NSRunLoop currentRunLoop]; timer = [[NSTimer scheduledTimerWithTimeInterval:FEED_UPDATE_INTERVAL target:activityObj selector:@selector(run:) userInfo:nil repeats:YES] retain]; [runLoop run]; [pool release]; } I retain the timer, so I can easily invalidate and reschedule. Problem: I must also fire the run: method in response to GUI events, so it is synchronous (i.e. a "perform activity" button). Like this: [timer fire]; I could do this with performSelectorInBackground too, and of course it doesn't block the UI. But this synchronous firings run in another runloop! So I have no guarantee that they won't overlap. How can I queue all of my firings on the same runloop?

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  • Cocoa NSStream works with SSL, with socks5, but not at the same time

    - by Evan D
    Upon connecting (to an FTP, at first without SSL) I run: NSArray *objects = [NSArray arrayWithObjects:@"proxy.ip", [NSNumber numberWithInt:1080], NSStreamSOCKSProxyVersion5, @"user", @"pass", nil]; NSArray *keys = [NSArray arrayWithObjects:NSStreamSOCKSProxyHostKey, NSStreamSOCKSProxyPortKey, NSStreamSOCKSProxyVersionKey, NSStreamSOCKSProxyUserKey, NSStreamSOCKSProxyPasswordKey, nil]; NSDictionary *proxyDictionary = [NSDictionary dictionaryWithObjects:objects forKeys:keys]; [iStream retain]; [iStream setDelegate:self]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [iStream setProperty:proxyDictionary forKey:NSStreamSOCKSProxyConfigurationKey]; [iStream open]; same for iStream. This allows me to connect succesfully through a socks5 proxy. If I continue without setProperty:proxyDictionary... (socks5 disabled) I would tell the server to switch to SSL, and then successfully apply these settings to the in/output streams, thus giving me a SSL connection: NSMutableDictionary *settings = [NSMutableDictionary dictionaryWithCapacity:1]; [settings setObject:(NSString *)NSStreamSocketSecurityLevelTLSv1 forKey:(NSString *)kCFStreamSSLLevel]; // to allow selfsigned certificates: [settings setObject:[NSNumber numberWithBool:YES] forKey:(NSString *)kCFStreamSSLAllowsAnyRoot]; [iStream retain]; [iStream setDelegate:self]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; CFReadStreamSetProperty((CFReadStreamRef)iStream, kCFStreamPropertySSLSettings, (CFTypeRef)settings); [iStream setProperty:NSStreamSocketSecurityLevelTLSv1 forKey:NSStreamSocketSecurityLevelKey]; same for oStream. All of which works fine if I disable socks5. If I turn it on (line 7 in the first snippit) I lose contact when applying the SSL settings. If I had to guess, I'd think it's losing some properties when applying (ssl) "settings"? Please help :) Evan

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  • Setting an NSMutableArray in AppDelegate to be an NSMutableArray in

    - by aahrens
    What i'm trying to accomplish is to have an NSMutableArray defined in the AppDelegate. I then have two UIViewControllers. One view is responsible for displaying the array from the AppDelegate. The other view is used to add items to the array. So the array starts out to be empty. View1 doesn't display anything because the array is empty. The User goes to View2 and adds an item to the array in AppDelegate. Then when the user goes back to View1 it now displays one item. Here is how I'm trying to accomplish this @interface CalcAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; UITabBarController *tabBarController; NSMutableArray *globalClasses; } @property (nonatomic,retain) NSMutableArray *globalClasses; My other view In the viewDidload I set the array in my View to be the one in the AppDelegate. In an effort to retain values. allCourses = [[NSMutableArray alloc]init]; CalcAppDelegate *appDelegate = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; allCourses = appDelegate.globalClasses; Then I would update my allCourses array by adding a new item. Then try to set the array in the AppDelegate to be equal to the modified one. CalcAppDelegate *appDel = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"Size before reset %d",[appDel.globalClasses count]); appDel.globalClasses = allCourses; NSLog(@"Size after reset %d",[appDel.globalClasses count]); What I'm seeing that's returned is 2 in the before, and 2 after. So it doesn't appear to be getting updated properly. Any suggestions?

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  • Passing html parameters to server odd problem

    - by StealthRT
    Hey all i am having a weird problem with sending data back to my server. This is the code i am using: NSString *theURL =[NSString stringWithFormat:@"http://www.xxx.com/confirm.asp?theID=%@&theName=%@&empID=%@&theComp=%@", theConfirmNum, tmpNBUserRow.userName, labelTxt.text, theID]; NSLog(@"%@,%@,%@,%@", theConfirmNum, tmpNBUserRow.userName, labelTxt.text, theID); NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease]; [request setURL:[NSURL URLWithString:theURL]]; [request setHTTPMethod:@"POST"]; NSError *error; NSURLResponse *response; NSData *urlData=[NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; NSString *data=[[NSString alloc]initWithData:urlData encoding:NSUTF8StringEncoding]; if ([data isEqualToString:@"Done"]) I can run the code from the browser and it works just fine using the data i got from the NSLog output. The NSLog output for each value is correct. But for some reason when i put a break on the IF ([data isEqualToString:@"Done"]) it has no return value. I checked each value for what it was sending (and again, it was correct in the NSLog output) and i found that the value "theID" said "Out of scope". Although, again, the NSLog had the value in it correctly? So i searched the forum and found a simular problem. I took their advice and added "RETAIN" to the "theID" value like so: theID = [customObjInstance TID]; [theID retain]; However, that did not solve the issue... Here is the console NSLog output: [Session started at 2010-04-11 01:31:50 -0400.] wait_fences: failed to receive reply: 10004003 wait_fences: failed to receive reply: 10004003 nbTxt(5952,0xa0937500) malloc: *** error for object 0x3c0ebc0: double free *** set a breakpoint in malloc_error_break to debug 2010-04-11 01:32:12.270 nbTxt[5952:207] 5122,Rob S.,5122,NB010203 The NSLog values i am sending is the last line "5122,Rob S.,5122,NB010203" Any help would be great :o) David

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  • json-framework: EXC_BAD_ACCESS on stringWithObject

    - by Vegar
    UPDATE: I found that the reason for the previous error was an error in the documentation. The method should be named proxyForJson, not jsonProxyObject... But I'm still stuck, though. I now get an EXC_BAD_ACCESS error inside stringWithObject some where. Any clues? UPDATE 2: My proxyForJson implementation is a cut-n-paste from then documentation: - (id)proxyForJson { return [NSDictionary dictionaryWithObjectsAndKeys: Navn, @"Navn", Adresse, @"Adresse", Alder, @"Alder", nil]; } Trying to make json serialization work for my custom objective-c class. As I understand the documentation, json-framework can serialize custom objects, if they implement the jsonProxyObject method. So I have this class: @interface MyObject : NSObject { NSString *Name; NSString *Addresse; NSInteger Age; } @property (nonatomic, retain) NSString *Name; @property (nonatomic, retain) NSString *Addresse; @property (nonatomic, assign) NSInteger Age; - (id)jsonProxyObject; @end And I try to serialize an array with some instances in it: [json stringWithObject:list error:&error]; But all I get is he following error: "JSON serialisation not supported for MyObject" I guess the jsonWriter can't find my jsonProxyObject method for some reason, buy why? Regards.

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  • Cocoa NSStream TCP connection to FTP

    - by Chuck
    Hi, I'm new to Cocoa, but not to programming. Recently I decided I wanted to write a FTP client for Mac, and so I first made it in the language I'm most comfortable in (on Windows), and then moved on to Cocoa when I had the workings of FTP communications down. My question is (apparently) a bit controversial: How do I establish a read/writeable connection to (a ftp server)? What I have so far (non working obviously): NSInputStream *iStream; NSOutputStream *oStream; NSHost *host = [NSHost hostWithAddress:@"127.0.0.1"]; [NSStream getStreamsToHost:host port:3333 inputStream:&iStream outputStream:&oStream]; // ftp port: 3333 [iStream retain]; [oStream retain]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [iStream setDelegate:self]; [oStream setDelegate:self]; // which is not implemented apparently [iStream open]; [oStream open]; // .... [iStream write: (const uint8_t *)buf maxLength:8]; Which is partially based on http://developer.apple.com/mac/library/documentation/cocoa/Conceptual/Streams/Articles/NetworkStreams.html Now, why have I chosen NSStream? Because while this question is merely about how to connect to a FTP stream, my whole project will also include SSL and as far as I've been able to search here and on google, NSStream is capable of "switching" to a SSL connection. I've not been able to see the connection being made (which I'm usually able to do), but I also heard something about having to write to the stream before the stream will open? Any pointers are greatly appreciated, and sorry if my question is annoying - I'm new to Cocoa :)

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  • NSMutableArray to NSString and Passing NSString to Another View IOS5.1

    - by Space Dust
    I have an NSMutableArray of names. I want the pass the data (selected name) inside of NSMutableArray as text to another view's label. FriendsController.m: - (void)viewDidLoad { [super viewDidLoad]; arrayOfNames=[[NSMutableArray alloc] init]; arrayOfIDs=[[NSMutableArray alloc] init]; userName=[[NSString alloc] init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { long long fbid = [[arrayOfIDs objectAtIndex:indexPath.row]longLongValue]; NSString *user=[NSString stringWithFormat:@"%llu/picture",fbid]; [facebook requestWithGraphPath:user andDelegate:self]; userName=[NSString stringWithFormat:@"%@",[arrayOfNames objectAtIndex:indexPath.row]]; FriendDetail *profileDetailName = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; profileDetailName.nameString=userName; [profileDetailName release]; } - (void)request:(FBRequest *)request didLoad:(id)result { if ([result isKindOfClass:[NSData class]]) { transferImage = [[UIImage alloc] initWithData: result]; FriendDetail *profileDetailPicture = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; [profileDetailPicture view]; profileDetailPicture.profileImage.image= transferImage; profileDetailPicture.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:profileDetailPicture animated:YES]; [profileDetailPicture release]; } } In FriendDetail.h NSString nameString; IBOutlet UILabel *profileName; @property (nonatomic, retain) UILabel *profileName; @property (nonatomic, retain) NSString *nameString; In FriendDetail.m - (void)viewDidLoad { [super viewDidLoad]; profileName.text=nameString; } nameString in second controller(FriendDetail) returns nil. When i set a breakpoint in firstcontroller I see the string inside of nameString is correct but after that it returns to nil somehow.

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  • Why do properties require explicit typing during compilation?

    - by ctpenrose
    Compilation using property syntax requires the type of the receiver to be known at compile time. I may not understand something, but this seems like a broken or incomplete compiler implementation considering that Objective-C is a dynamic language. The property "comment" is defined with: @property (nonatomic, retain) NSString *comment; and synthesized with: @synthesize comment; "document" is an instance of one of several classes which conform to: @protocol DocumentComment <NSObject> @property (nonatomic, retain) NSString *comment; @end and is simply declared as: id document; When using the following property syntax: stringObject = document.comment; the following error is generated by gcc: error: request for member 'comment' in something not a structure or union However, the following equivalent receiver-method syntax, compiles without warning or error and works fine, as expected, at run-time: stringObject = [document comment]; I don't understand why properties require the type of the receiver to be known at compile time. Is there something I am missing? I simply use the latter syntax to avoid the error in situations where the receiving object has a dynamic type. Properties seem half-baked.

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  • Cocoa Read NSInputStream from FTP connection

    - by Chuck
    Hi, I (apparently) manage to make a ftp connection, but fail to read anything from it, and with good cause: I don't reach the reading until the connection has timed out. Here's my code: NSHost *host = [NSHost hostWithAddress:@"127.0.0.1"]; [NSStream getStreamsToHost:host port:3333 inputStream:&iStream outputStream:&oStream]; NSMutableDictionary *settings = [NSMutableDictionary dictionaryWithCapacity:1]; [settings setObject:(NSString *)NSStreamSocketSecurityLevelTLSv1 forKey:(NSString *)kCFStreamSSLLevel]; [settings setObject:[NSNumber numberWithBool:YES] forKey:(NSString *)kCFStreamSSLAllowsAnyRoot]; [iStream retain]; [iStream setDelegate:self]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; CFReadStreamSetProperty((CFReadStreamRef)iStream, kCFStreamPropertySSLSettings, (CFTypeRef)settings);forKey:NSStreamSocketSecurityLevelKey]; [iStream open]; [oStream retain]; [oStream setDelegate:self]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; CFWriteStreamSetProperty((CFWriteStreamRef)oStream, kCFStreamPropertySSLSettings, (CFTypeRef)settings); forKey:NSStreamSocketSecurityLevelKey]; [oStream open]; NSMutableData *returnMessage = [NSMutableData dataWithLength: 300]; [iStream read: [returnMessage mutableBytes] maxLength: 300]; NSString *readData = [[NSString alloc] initWithBytes: [returnMessage bytes] length: 300 encoding: NSUTF8StringEncoding]; NSRunAlertPanel(@"response", readData, nil, nil, nil); I have not sent a request to the FTP to switch to ssl yet. Any help is greatly appreciated as I find Xcode quite horrible for debugging (no exception or error msg on failed steps what so ever). Chuck

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  • Add objects in relationship not work using MagicalRecord saveWithBlock

    - by yong ho
    The code to perform a save block: [MagicalRecord saveWithBlock:^(NSManagedObjectContext *localContext) { for (NSDictionary *stockDict in objects) { NSString *name = stockDict[@"name"]; Stock *stock = [Stock MR_createInContext:localContext]; stock.name = name; NSArray *categories = stockDict[@"categories"]; if ([categories count] > 0) { for (NSDictionary *categoryObject in categories) { NSString *categoryId = categoryObject[@"_id"]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"categoryId == %@", categoryId]; NSArray *matches = [StockCategory MR_findAllWithPredicate:predicate inContext:localContext]; NSLog(@"%@", matches); if ([matches count] > 0) { StockCategory *cat = [matches objectAtIndex:0]; [stock addCategoriesObject:cat]; } } } } } completion:^(BOOL success, NSError *error) { }]; The Stock Model: @class StockCategory; @interface Stock : NSManagedObject @property (nonatomic, retain) NSString * name; @property (nonatomic, retain) NSSet *categories; @end @interface Stock (CoreDataGeneratedAccessors) - (void)addCategoriesObject:(StockCategory *)value; - (void)removeCategoriesObject:(StockCategory *)value; - (void)addCategories:(NSSet *)values; - (void)removeCategories:(NSSet *)values; @end The json look like this: [ { "name": "iPad mini ", "categories": [ { "name": "iPad", "_id": "538c655fae9b3e1502fc5c9e", "__v": 0, "createdDate": "2014-06-02T11:51:59.433Z" } ], }, { "name": "iPad Air ", "categories": [ { "name": "iPad", "_id": "538c655fae9b3e1502fc5c9e", "__v": 0, "createdDate": "2014-06-02T11:51:59.433Z" } ], } ] Open the core data pro, You can see only stock with the name of "iPad air" has it's categories saved. I just can't figure out why. You can see in the saveWithBlock part, I first find in the context for the same _id as in json, and then add the category object in the relationship. It's working, but not all of them. Why is that?

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  • How do I access variable values from one view controller in another?

    - by Thomas
    Hello all, I have an integer variable (time) in one view controller whose value I need in another view controller. Here's the code: MediaMeterViewController // TRP - On Touch Down event, start the timer -(IBAction) startTimer { time = 0; // TRP - Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; [timer retain]; // TRP - Retain timer so it is not accidentally deallocated } // TRP - Method to update the timer display -(void)updateTimer { time++; // NSLog(@"Seconds: %i ", time); if (NUM_SECONDS == time) [timer invalidate]; } // TRP - On Touch Up Inside event, stop the timer, decide stress level, display results -(IBAction) btn_MediaMeterResults { [timer invalidate]; NSLog(@"Seconds: %i ", time); ResultsViewController *resultsView = [[ResultsViewController alloc] initWithNibName:@"ResultsViewController" bundle:nil]; [self.view addSubview:resultsView.view]; } And in ResultsViewController, I want to process time based on its value ResultsViewController - (void)viewDidLoad { if(time < 3) {// Do something} else if ((time > 3) && (time < 6)) {// Do something else} //etc... [super viewDidLoad]; } I'm kind of unclear on when @property and @synthesize is necessary. Is that the case in this situation? Any help would be greatly appreciated. Thanks! Thomas

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  • How to serialize object containing NSData?

    - by AO
    I'm trying to serialize an object containing a number of data fields...where one of the fields is of datatype NSData which won't serialize. I've followed instructions at http://www.isolated.se but my code (see below) results in the error "[NSConcreteData data]: unrecognized selector sent to instance...". How do I serialize my object? Header file: @interface Donkey : NSObject<NSCoding> { NSString* s; NSData* d; } @property (nonatomic, retain) NSString* s; @property (nonatomic, retain) NSData* d; - (NSData*) serialize; @end Implementation file: @implementation Donkey @synthesize s, d; static NSString* const KEY_S = @"string"; static NSString* const KEY_D = @"data"; - (void) encodeWithCoder:(NSCoder*)coder { [coder encodeObject:self.s forKey:KEY_S]; [coder encodeObject:self.d forKey:KEY_D]; } - (id) initWithCoder:(NSCoder*)coder; { if(self = [super init]) { self.s = [coder decodeObjectForKey:KEY_STRING]; self.d [coder decodeObjectForKey:KEY_DATA]; } return self; } - (NSData*) serialize { return [NSKeyedArchiver archivedDataWithRootObject:self]; } @end

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  • UIAlertView clickedButtonAtIndex with presentModalViewController

    - by Vivas
    Hi, I am trying to call a view via presentModalViewController from a UIAlertView button. The code is below, the NSlog is displayed in the console so I know that code execution is indeed reaching that point. Also, there are no errors or anything displayed: - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex != [alertView cancelButtonIndex]) { NSLog(@" The username is: %@ AND the password is: %@ ",textField.text,passTextField.text); // do some logic in here later CompanyViewController *companyViewController = [[[CompanyViewController alloc] initWithNibName:@"CompanyViewController" bundle:nil] autorelease]; [self presentModalViewController:companyViewController animated:YES]; } [textField resignFirstResponder]; [passTextField resignFirstResponder]; } * Edit: The method above belongs to a UIViewController. Below is the interface file: @interface testingViewController : UIViewController <UIAlertViewDelegate, UITextFieldDelegate> { UITextField *textField; UITextField *passTextField; } @property (nonatomic, retain) UITextField *textField; @property (nonatomic, retain) UITextField *passTextField; @property (readonly) NSString *enteredText; @property (readonly) NSString *enteredPassword; @end Any help is appreciated.

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  • Removing a view from it's superview causes memory error - why?

    - by mystify
    Xcode is throwing an error at me: malloc: * error for object 0x103f000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I tracked down the code until a line where I do this: - (void)inputValueCommitted:(NSString *)animationID finished:(BOOL)finished context:(void *)context { // retainCount of myView is 2! (one for the retain-property, one for beeing a subview) [self.myView removeFromSuperview]; // ERROR-LINE !! self.myView = nil; } When I remove that errorful line, the error is gone. So in conclusion: I can't get rid of my view! It's an UIImageView with nothing else inside, just showing an image. What I do is this: I create an UIView Animation Block, create that UIImageView, assign it to an retain-property with self.myView = ..., and after the animation is done, I just want to get rid of that view. So I remove it from it's superview and then set my property to nil, which lets it go away - in theory. Did anyone else encounter such issues? iPhone SDK 3.0.

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