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  • Build .deb package from source, without installing it

    - by Mechanical snail
    Suppose I have an installer program or source tarball for some program I want to install. (There is no Debian package available.) First I want to create a .deb package out of it, in order to be able to cleanly remove the installed program in the future (see Uninstalling application built from source, If I build a package from source how can I uninstall or remove completely?). Also, installing using a package prevents it from clobbering files from other packages, which cannot be guaranteed if you run the installer or sudo make install. Checkinstall From reading the answers there and elsewhere, I gather the usual solution is to use checkinstall to build the package. Unfortunately, it seems checkinstall does not prevent make install from clobbering system files from other packages. For example, according to Reverting problems caused by checkinstall with gcc build: I created a Debian package from the install using sudo checkinstall -D make install. [...] I removed it using Synaptic Package Manager. As it turns out, [removing] the package checkinstall created from make install tried to remove every single file the installation process touched, including shared gcc libraries like /lib64/libgcc_s.so. I then tried to tell checkinstall to build the package without installing it, in the hope of bypassing the issue. I created a dummy Makefile: install: echo "Bogus" > /bin/qwertyuiop and ran sudo checkinstall --install=no. The file /bin/qwertyuiop was created, even though the package was not installed. In my case, I do not trust the installer / make install to not overwrite system files, so this use of checkinstall is ruled out. How can I build the package, without installing it or letting it touch system files? Is it possible to run Checkinstall in a fakechrooted debootstrap environment to achieve this? Preferably the build should be done as a normal user rather than root, which would prevent the process from overwriting system files if it goes wrong.

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  • License Requirements for Including Dual-Licensed Open-Source Software

    - by Rick Roth
    How do you opt into one software license and not the other when the distributor gives the consumer more than one choice? For example I would like to use the DataTables JavaScript library in my web application. According to their web site, "DataTables is dual licensed under the GPL v2 license or a BSD (3-point) license." Furthermore, the source code of the JavaScript library has this text that calls out both licenses: /** * @summary DataTables * @description Paginate, search and sort HTML tables * @version 1.9.4 * @file jquery.dataTables.js * @author Allan Jardine (www.sprymedia.co.uk) * @contact www.sprymedia.co.uk/contact * * @copyright Copyright 2008-2012 Allan Jardine, all rights reserved. * * This source file is free software, under either the GPL v2 license or a * BSD style license, available at: * http://datatables.net/license_gpl2 * http://datatables.net/license_bsd * * This source file is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the license files for details. * * For details please refer to: http://www.datatables.net */ Finally, the web pages with the licensing text (e.g. the DataTables BSD license page) has this statement: "DataTables is made available under both the GPL v2 license and a BSD (3-point) style license. You can select which one you wish to use the DataTables code under." My specific question is "how do you select which one you want to use." In my case, I want to only use the BSD license and I want to make it explicitly clear that I do not opt into the GPL v2 license in any way. How do you do that and have it hold up to legal challenge?

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  • Which Open Source Licenses can address concerns for an Open Source Game Engine?

    - by Chris
    I am on a team that is looking to open source an engine we are building. It's intended as an engine for Online RPG style games. We're writing it to work on both desktops and android platforms. I've been over to the OSI http://opensource.org/licenses/category to check out the most common licenses. However, this will be my first time going into an open source project and I wanted to know if the community had some insight into which licenses might be best suited. Key licensing concerns: Removing or limiting our liability (most already seem to cover this, but stating for completeness). We want other developers to be able to take part or all of our project and use it in their own projects with proper accreditation to our project. Licensing should not hinder someone's ability to quickly use the engine. They should be able to download a release and start using it without needing to wait on licensing issues. Game content (gfx, sound, etc.) that is not part of the engine should be allowed to be licensed separately. If someone is using our engine, they can retain full copy right of their content, including engine generated data. Our primary goal is exposure, which is why we're going open source to start with. Both for the project and for the individuals developing it. Are there any licenses that can require accreditation visible to players? While I'd put our primary goal as exposure, for licensing the accreditation is less of a concern. From what I've read through (and have been able to understand) it doesn't seem like any of the licenses cover anything that is produced by the licensed software. Are there any that state this specifically, or does simply not mentioning it leave it open for other licensing? Are there any other concerns that we should consider? Has anyone had any issues using any of these licenses?

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  • How to share code as open source?

    - by Ethel Evans
    I have a little program that I wrote for a local group to handle a somewhat complicated scheduling issue for scheduling multiple meetings in multiple locations that change weekly according to certain criteria. It's a niche need, but I wouldn't be surprised if there are other groups that could use software like this. In fact, we've had requests from others for directions on starting a group like this, and if their groups get as big, they might also want special software to help with scheduling. I plan to continue developing the program and eventually make it an online web app, but a very simple alpha version is completed as a console app. I'd like to make it available as open source, but I have no idea what kind of process I should go through first. Right now, all I have is Java code, not even unit-tested thoroughly. I haven't shown the code to anyone else. There is no documentation. I don't know where I would put the code so others could access it. I don't know anything about licensing it. I don't know what kind of support people will expect from me if I release it as open source. I have no idea what else I should worry about. Can someone outline for me (or post an article(s) that outlines) the process of taking open source software from "coded" to "completed / available"? I really don't want to embarrass myself by doing things weirdly.

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  • Is my concept in open source license correct?

    - by tester
    I would like to justify whether my concept in the open source license is correct, as you know that, misunderstanding the terms may lead to a serious law sue. Thank you. The main difference among the open source license is whether the license is copyleft. Copyleft license means allow the others to reproduce, modify and distribute the products but the released product is bound by the same licensing restriction. That means they have to use the same license for the modified version. Also, the copyleft license require all the released modified version to be free software. On the other hand, if any others create derived work incorporating non-copyleft licensed code, they can choose any license for the code. The serveral kinds of license and comparsion GPL is a restrictive license. Software requires to released as GPL license if that integrate or is modified from the other GPL license software . The library used in developing GPL license software are also restricted to GPL and LGPL , proprietary software are not allowed to employ (or complied with) in any part of the GPL application. LGPL is similar to GPL , but was more permissive with regarding allow the using of other non-GPL software. BSD is relatively simple license, it allow developer to do anything on the original source code . The license holder do not hold any legal responsibilities for their released product. Apache license is evolved from the BSD license. The legal terms are improved and are written by legal professionals in a more modern way. It covers comprehensive intellectual property ownership and liability issues. Also, are there any popular license beside these? Thank you

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  • Selling an open source project: some issues

    - by Sander
    I am the creator / main developer of a small sized open source (PHP) project (GPL3). Currently there is a development team of 3 people (me included). This team has been quite active for some time, but since almost 2 years not much has happened. I myself have decided I want to stop working on the project, but I can't just leave the project because I care about it and I know if I abandon it, it will just be a matter of time before the project completely dies. At this moment, there are still some users and the project is only slightly out-of-date. So I'm thinking about selling the whole project. Of course I'd need to get consent of the other developers, but for now I'm assuming that's not a big problem. So at this moment I have 2 questions: 1) If the project would be sold to a commercial party, would it be possible for them to convert the project to closed source? I would prefer to sell the project to a company/organization that would continue the development under an open source license. 2) Does anyone have any tips to find interested parties? I don't know if I just want to put up a "For Sale" sign on the website of the project. Maybe someone has experience with a comparable situation. Ok guys, thanks in advance!

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  • Developer momentum on open source projects

    - by sashang
    Hi I've been struggling to develop momentum contributing to open source projects. I have in the past tried with gcc and contributed a fix to libstdc++ but it was a once off and even though I spent months in my spare time on the dev mailing list and reading through things I just never seemed to develop any momentum with the code. Eventually I unsubscribed and got my free time back and uncluttered my mailbox. Like a lot of people I have some little open source defunct projects lying around on the net, but they're not large and I'm the only contributor. At the moment I'm more interested in contributing to a large open source project and want to know how people got started because I find it difficult while working full time to develop any momentum with the code base. Other more regular contributors, who are on the project full-time, are able to make changes at will and as result enter that positive feedback cycle where they understand the code and also know where it's heading. It makes the barrier to entry higher for those that come along later. My questions are to people who actively contribute to large opensource projects, like the Linux kernel, or gcc or clang/llvm or anything else with say a developer head count of more than 10. How did you get started? Was there a large chunk of time in your life that you just could dedicate to working on the project? I know in Linus's case he had a chunk of time (6 months) to get it started. What barriers to entry did you encounter? Can you describe the initial stages of the time spent with the project, from when you had little understanding of the code to when you understood enough to commit regularly. Thanks

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  • Developing momentum on open source projects

    - by sashang
    Hi I've been struggling to develop momentum contributing to open source projects. I have in the past tried with gcc and contributed a fix to libstdc++ but it was a once off and even though I spent months in my spare time on the dev mailing list and reading through things I just never seemed to develop any momentum with the code. Eventually I unsubscribed and got my free time back and uncluttered my mailbox. Like a lot of people I have some little open source defunct projects lying around on the net, but they're not large and I'm the only contributor. At the moment I'm more interested in contributing to a large open source project and want to know how people got started because I find it difficult while working full time to develop any momentum with the code base. Other more regular contributors, who are on the project full-time, are able to make changes at will and as result enter that positive feedback cycle where they understand the code and also know where it's heading. It makes the barrier to entry higher for those that come along later. My questions are to people who actively contribute to large opensource projects, like the Linux kernel, or gcc or clang/llvm or anything else with say a developer head count of more than 10. How did you get started? Was there a large chunk of time in your life that you just could dedicate to working on the project? I know in Linus's case he had a chunk of time (6 months) to get it started. What barriers to entry did you encounter? Can you describe the initial stages of the time spent with the project, from when you had little understanding of the code to when you understood enough to commit regularly. Thanks

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  • How to promote an open-source project?

    - by Shehi
    First of all, I apologize if this is the wrong section of network to post this question. If it is, please feel free to move it to more appropriate location... Question: I would like to hear your ideas regarding the ways of open source projects being started and run. I have an open-source content management system project and here some questions arise: How should I act? Shall I come up with a viable pre-alpha edition with working front- and back-ends first and then announce the project publicly? Or shall I announce it right away from the scratch? As a developer I know that one should use versioning system like Git or SVN, which I do, no problems there. And the merit of unit-testing is also something to remember, which, to be frank, I am not into at all... Project management - I am a beginner in that, at best. Coding techniques and experiences such as Agile development is something I want to explore... In short, any ideas for a developer who is new to open-source world, is most welcome.

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  • Developing my momentum on open source projects

    - by sashang
    Hi I've been struggling to develop momentum contributing to open source projects. I have in the past tried with gcc and contributed a fix to libstdc++ but it was a once off and even though I spent months in my spare time on the dev mailing list and reading through things I just never seemed to develop any momentum with the code. Eventually I unsubscribed and got my free time back and uncluttered my mailbox. Like a lot of people I have some little open source defunct projects lying around on the net, but they're not large and I'm the only contributor. At the moment I'm more interested in contributing to a large open source project and want to know how people got started because I find it difficult while working full time to develop any momentum with the code base. Other more regular contributors, who are on the project full-time, are able to make changes at will and as result enter that positive feedback cycle where they understand the code and also know where it's heading. It makes the barrier to entry higher for those that come along later. My questions are to people who actively contribute to large opensource projects, like the Linux kernel, or gcc or clang/llvm or anything else with say a developer head count of more than 10. How did you get started? Was there a large chunk of time in your life that you just could dedicate to working on the project? I know in Linus's case he had a chunk of time (6 months) to get it started. What barriers to entry did you encounter? Can you describe the initial stages of the time spent with the project, from when you had little understanding of the code to when you understood enough to commit regularly. Thanks

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  • What are the options for hosting a small Plone site?

    - by Tina Russell
    I’ve developed a portfolio website for myself using Plone 4, and I’m looking for someplace to host it. Most Plone hosting services seem to focus on large, corporate deployments, but I need something that I can afford on a very limited budget and fits a small, single-admin website. My understanding is that my basic options are thus: I can go with a hosting service that specifically provides Plone. I know of WebFaction, but what others exist? Also, I’d have two stipulations for a Plone hosting service: (a) It needs to use Plone 4, for which I’ve developed my site, and (b) it needs to allow me SSH access to a home directory (including the Plone configuration), so that I may use my custom development eggs and such. I could use a VPS hosting service. What are my options here? Again, I need something cheap and scaled to my level. I could use Amazon EC2 or a similar service (please tell me of any) and pay by the tiniest unit of data. I’m a little scared of this because I have no idea how to do a cost-benefit analysis between this and a regular VPS host. The advantage of this approach would be that I only pay for what I use, making it very scalable, but I don’t know how the overall cost would compare to any VPS host under similar circumstances. What factors enter into the cost of Amazon EC2? What can I expect to pay under either option for regular traffic for a new website? Which one is more desirable for when a rush of visitors drive up my bandwidth bill? One last note: I know Plone isn’t common for websites for individuals, but please don’t try to talk me out of it here; that’s a completely different subject. For now, assume I’m sticking with Plone for good. Also, I have seen the Plone hosting services list on Plone.org—it’s twenty pages long, and the first page was nothing but professional Plone consulting services that sometimes offer hosting for business clients. So, that wasn’t much help. Thank you!

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  • Why are many programmers moving their code to github?

    - by Chibueze Opata
    For the past 6 months or more, I've been seeing many codes hosted at sourceforge.net as well as other hosting sites "Move to GitHub". A mere Google Search with the phrase "Moved to Github" returns several results containing the text moved to github. This is very confusing for me, and I'm wondering, why exactly are people moving? Does it mean that GitHub is better or is there some special advantage I'm not seeing?

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  • How to setup Secure SemiPublic Revision Control System

    - by user24912
    I have a windows server with a project configured with a revision control system. Suppose it's GIT or SVN or .... Suppose there are 10 people around the globe working on this project. The first thing that comes in to mind is to secure the connection between these programmer and the server with SSH. but my problem is that the a hacker can destroy the server if he gets the SSH username and password user account (tell me if i'm wrong). So I need a secure way to let thoes programmers push their revision to the server. Any ideas would be lovely

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  • MySQL 5.5

    - by trond-arne.undheim
    New performance and scalability enhancements, continued Investment in MySQL (see press release). "The latest release of MySQL further exemplifies Oracle's commitment to the MySQL community and investment in delivering rapid innovation and enhancements to the MySQL platform" said Edward Screven, Oracle's Chief Corporate Architect. MySQL is integral to Oracle's complete, open and integrated strategy. The MySQL 5.5 Community Edition, which is licensed under the GNU General Public License (GPL), and is available for free download, includes InnoDB as the default storage engine. We cannot stress the importance of using open standards enough, whether in the context of open source or non-open source software. For more on Oracle's Open Source offering, see Oracle.com/opensource or oss.oracle.com (for developers).

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  • Building TrueCrypt on Ubuntu 13.10

    - by linuxubuntu
    With the whole NSA thing people tried to re-build identically looking binaries to the ones which truecrypt.org provides, but didn't succeed. So some think they might be compiled with back-doors which are not in the source code. - So how compile on the latest Ubuntu version (I'm using UbuntuGNOME but that shouldn't matter)? I tried some tutorials for previous Ubuntu versions but they seem not to work any-more? edit: https://madiba.encs.concordia.ca/~x_decarn/truecrypt-binaries-analysis/ Now you might think "ok, we don't need to build", but: To build he used closed-source software and there are proof-of-concepts where a compromised compiler still put backdoors into the binary: 1. source without backdoors 2. binary identically to the reference-binary 3. binary contains still backdoors

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  • How to access a named element in a control that inherits from a templated control

    - by Mrt
    Hello this is similar to http://stackoverflow.com/questions/2620165/how-to-access-a-named-element-of-a-derived-user-control-in-silverlight with the difference is inheriting from a templated control, not a user control. I have a templated control called MyBaseControl <Style TargetType="Problemo:MyBaseControl"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Problemo:MyBaseControl"> <Grid x:Name="LayoutRoot" Background="White"> <Border Name="HeaderControl" Background="Red" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> public class MyBaseControl : Control { public UIElement Header { get; set; } public MyBaseControl() { DefaultStyleKey = typeof(MyBaseControl); } public override void OnApplyTemplate() { base.OnApplyTemplate(); var headerControl = GetTemplateChild("HeaderControl") as ContentPresenter; if (headerControl != null) headerControl.Content = Header; } } I have another control called myControl which inherits from MyBaseControl Control <me:MyBaseControl x:Class="Problemo.MyControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:me="clr-namespace:Problemo" d:DesignHeight="300" d:DesignWidth="400"> <me:MyBaseControl.Header> <TextBlock Name="xxx" /> </me:MyBaseControl.Header> </me:MyBaseControl> public partial class MyControl : MyBaseControl { public string Text { get; set; } public MyControl(string text) { InitializeComponent(); Text = text; Loaded += MyControl_Loaded; } void MyControl_Loaded(object sender, RoutedEventArgs e) { base.ApplyTemplate(); xxx.Text = Text; } } The issue is xxx is null. How do I access the xxx control in the code behind ?

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  • What are the options for hosting a small Plone site? [closed]

    - by Tina Russell
    Possible Duplicate: How to find web hosting that meets my requirements? I’ve developed a portfolio website for myself using Plone 4, and I’m looking for someplace to host it. Most Plone hosting services seem to focus on large, corporate deployments, but I need something that I can afford on a very limited budget and fits a small, single-admin website. My understanding is that my basic options are thus: I can go with a hosting service that specifically provides Plone. I know of WebFaction, but what others exist? Also, I’d have two stipulations for a Plone hosting service: (a) It needs to use Plone 4, for which I’ve developed my site, and (b) it needs to allow me SSH access to a home directory (including the Plone configuration), so that I may use my custom development eggs and such. I could use a VPS hosting service. What are my options here? Again, I need something cheap and scaled to my level. I could use Amazon EC2 or a similar service (please tell me of any) and pay by the tiniest unit of data. I’m a little scared of this because I have no idea how to do a cost-benefit analysis between this and a regular VPS host. The advantage of this approach would be that I only pay for what I use, making it very scalable, but I don’t know how the overall cost would compare to any VPS host under similar circumstances. What factors enter into the cost of Amazon EC2? What can I expect to pay under either option for regular traffic for a new website? Which one is more desirable for when a rush of visitors drive up my bandwidth bill? One last note: I know Plone isn’t common for websites for individuals, but please don’t try to talk me out of it here; that’s a completely different subject. For now, assume I’m sticking with Plone for good. Also, I have seen the Plone hosting services list on Plone.org—it’s twenty pages long, and the first page was nothing but professional Plone consulting services that sometimes offer hosting for business clients. So, that wasn’t much help. Thank you!

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  • Algorithmia Source Code released on CodePlex

    - by FransBouma
    Following the release of our BCL Extensions Library on CodePlex, we have now released the source-code of Algorithmia on CodePlex! Algorithmia is an algorithm and data-structures library for .NET 3.5 or higher and is one of the pillars LLBLGen Pro v3's designer is built on. The library contains many data-structures and algorithms, and the source-code is well documented and commented, often with links to official descriptions and papers of the algorithms and data-structures implemented. The source-code is shared using Mercurial on CodePlex and is licensed under the friendly BSD2 license. User documentation is not available at the moment but will be added soon. One of the main design goals of Algorithmia was to create a library which contains implementations of well-known algorithms which weren't already implemented in .NET itself. This way, more developers out there can enjoy the results of many years of what the field of Computer Science research has delivered. Some algorithms and datastructures are known in .NET but are re-implemented because the implementation in .NET isn't efficient for many situations or lacks features. An example is the linked list in .NET: it doesn't have an O(1) concat operation, as every node refers to the containing LinkedList object it's stored in. This is bad for algorithms which rely on O(1) concat operations, like the Fibonacci heap implementation in Algorithmia. Algorithmia therefore contains a linked list with an O(1) concat feature. The following functionality is available in Algorithmia: Command, Command management. This system is usable to build a fully undo/redo aware system by building your object graph using command-aware classes. The Command pattern is implemented using a system which allows transparent undo-redo and command grouping so you can use it to make a class undo/redo aware and set properties, use its contents without using commands at all. The Commands namespace is the namespace to start. Classes you'd want to look at are CommandifiedMember, CommandifiedList and KeyedCommandifiedList. See the CommandQueueTests in the test project for examples. Graphs, Graph algorithms. Algorithmia contains a sophisticated graph class hierarchy and algorithms implemented onto them: non-directed and directed graphs, as well as a subgraph view class, which can be used to create a view onto an existing graph class which can be self-maintaining. Algorithms include transitive closure, topological sorting and others. A feature rich depth-first search (DFS) crawler is available so DFS based algorithms can be implemented quickly. All graph classes are undo/redo aware, as they can be set to be 'commandified'. When a graph is 'commandified' it will do its housekeeping through commands, which makes it fully undo-redo aware, so you can remove, add and manipulate the graph and undo/redo the activity automatically without any extra code. If you define the properties of the class you set as the vertex type using CommandifiedMember, you can manipulate the properties of vertices and the graph contents with full undo/redo functionality without any extra code. Heaps. Heaps are data-structures which have the largest or smallest item stored in them always as the 'root'. Extracting the root from the heap makes the heap determine the next in line to be the 'maximum' or 'minimum' (max-heap vs. min-heap, all heaps in Algorithmia can do both). Algorithmia contains various heaps, among them an implementation of the Fibonacci heap, one of the most efficient heap datastructures known today, especially when you want to merge different instances into one. Priority queues. Priority queues are specializations of heaps. Algorithmia contains a couple of them. Sorting. What's an algorithm library without sort algorithms? Algorithmia implements a couple of sort algorithms which sort the data in-place. This aspect is important in situations where you want to sort the elements in a buffer/list/ICollection in-place, so all data stays in the data-structure it already is stored in. PropertyBag. It re-implements Tony Allowatt's original idea in .NET 3.5 specific syntax, which is to have a generic property bag and to be able to build an object in code at runtime which can be bound to a property grid for editing. This is handy for when you have data / settings stored in XML or other format, and want to create an editable form of it without creating many editors. IEditableObject/IDataErrorInfo implementations. It contains default implementations for IEditableObject and IDataErrorInfo (EditableObjectDataContainer for IEditableObject and ErrorContainer for IDataErrorInfo), which make it very easy to implement these interfaces (just a few lines of code) without having to worry about bookkeeping during databinding. They work seamlessly with CommandifiedMember as well, so your undo/redo aware code can use them out of the box. EventThrottler. It contains an event throttler, which can be used to filter out duplicate events in an event stream coming into an observer from an event. This can greatly enhance performance in your UI without needing to do anything other than hooking it up so it's placed between the event source and your real handler. If your UI is flooded with events from data-structures observed by your UI or a middle tier, you can use this class to filter out duplicates to avoid redundant updates to UI elements or to avoid having observers choke on many redundant events. Small, handy stuff. A MultiValueDictionary, which can store multiple unique values per key, instead of one with the default Dictionary, and is also merge-aware so you can merge two into one. A Pair class, to quickly group two elements together. Multiple interfaces for helping with building a de-coupled, observer based system, and some utility extension methods for the defined data-structures. We regularly update the library with new code. If you have ideas for new algorithms or want to share your contribution, feel free to discuss it on the project's Discussions page or send us a pull request. Enjoy!

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  • Open source engagement as a professional reference

    - by Martin
    if one commits his or her time to an open source project, he or she may be invest a substantial amount of time without getting paid. As much as altruism is appreciable, I wonder whether it "counts" as an activity which can be shown and is valued in job applications. If the company is worth your time and working power, which it should be in my honest opinion. So I wonder whether there is something like a common practice in open source projects for this matters. Say, something like Mr. Martin has been working on our project for five years and has contributed this and that,[...] I we wish him very best for his future. Mr. ChiefofProject I think this is a just concern. Do have experiences you can share?

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  • Most popular Open-Source License on github?

    - by John R
    This is a two part question: 1) What is the most popular Open-Source License used by developers on github? 2) Assuming people follow the rules - will this license (the most popular on github) assure that my name is always associated with the project - regardless of how it forks or is picked up elsewhere. The reason I ask is I have not yet used github nor released an open source project. My main incentive for releasing a particular project is to develop a name for myself and improve my resume. I have a lot of reading to do, but I suspect that knowing the most popular licensing schemes will reduce my reading and my learning curve.

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  • How to credit other authors in an open source project

    - by erik
    I have a pet project that I am planning to release as open source at some point in the not-too-distant future. A couple of the files use or are mostly code that was taken from a project released under the New BSD License. While I have changed it to fit my needs and added some small stuff, the algorithm and the functionality is basically exactly the same. I want to make sure that the author of the code gets credit and that the license is not broken, but I also want to make the reader aware that this is not the code as it was orignally released. How should I approach this? Should I isolate the code as much as possible and just retain the original license? Maybe put all the files that contain foreign code in their own folder and add a readme explaining what has been added/removed? There must have been tons of projects using other open source code. What is the standard approach to this?

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  • Open Source Client-Based Project Management?

    - by Chuck
    For quite some time I've been searching for a web-based, open-source project management program that I can run on my rented space at Dreamhost to track client projects. dotProject seems nice, but I've never figured out how to create projects that only certain people can access. I'm usually working on two or three projects at a time for different clients, and would like to be able to allow access for each client to their project but not others. So, first of all, can anyone point me to how to do this in dotProject, and baring that, can anyone recommend an open-source solution to this problem?

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  • Odd company release cycle: Go Distributed Source Control?

    - by MrLane
    sorry about this long post, but I think it is worth it! I have just started with a small .NET shop that operates quite a bit differently to other places that I have worked. Unlike any of my previous positions, the software written here is targetted at multiple customers and not every customer gets the latest release of the software at the same time. As such, there is no "current production version." When a customer does get an update, they also get all of the features added to he software since their last update, which could be a long time ago. The software is highly configurable and features can be turned on and off: so called "feature toggles." Release cycles are very tight here, in fact they are not on a shedule: when a feature is complete the software is deployed to the relevant customer. The team only last year moved from Visual Source Safe to Team Foundation Server. The problem is they still use TFS as if it were VSS and enforce Checkout locks on a single code branch. Whenever a bug fix gets put out into the field (even for a single customer) they simply build whatever is in TFS, test the bug was fixed and deploy to the customer! (Myself coming from a pharma and medical devices software background this is unbeliveable!). The result is that half baked dev code gets put into production without being even tested. Bugs are always slipping into release builds, but often a customer who just got a build will not see these bugs if they don't use the feature the bug is in. The director knows this is a problem as the company is starting to grow all of a sudden with some big clients coming on board and more smaller ones. I have been asked to look at source control options in order to eliminate deploying of buggy or unfinished code but to not sacrifice the somewhat asyncronous nature of the teams releases. I have used VSS, TFS, SVN and Bazaar in my career, but TFS is where most of my experience has been. Previously most teams I have worked with use a two or three branch solution of Dev-Test-Prod, where for a month developers work directly in Dev and then changes are merged to Test then Prod, or promoted "when its done" rather than on a fixed cycle. Automated builds were used, using either Cruise Control or Team Build. In my previous job Bazaar was used sitting on top of SVN: devs worked in their own small feature branches then pushed their changes to SVN (which was tied into TeamCity). This was nice in that it was easy to isolate changes and share them with other peoples branches. With both of these models there was a central dev and prod (and sometimes test) branch through which code was pushed (and labels were used to mark builds in prod from which releases were made...and these were made into branches for bug fixes to releases and merged back to dev). This doesn't really suit the way of working here, however: there is no order to when various features will be released, they get pushed when they are complete. With this requirement the "continuous integration" approach as I see it breaks down. To get a new feature out with continuous integration it has to be pushed via dev-test-prod and that will capture any unfinished work in dev. I am thinking that to overcome this we should go down a heavily feature branched model with NO dev-test-prod branches, rather the source should exist as a series of feature branches which when development work is complete are locked, tested, fixed, locked, tested and then released. Other feature branches can grab changes from other branches when they need/want, so eventually all changes get absorbed into everyone elses. This fits very much down a pure Bazaar model from what I experienced at my last job. As flexible as this sounds it just seems odd to not have a dev trunk or prod branch somewhere, and I am worried about branches forking never to re-integrate, or small late changes made that never get pulled across to other branches and developers complaining about merge disasters... What are peoples thoughts on this? A second final question: I am somewhat confused about the exact definition of distributed source control: some people seem to suggest it is about just not having a central repository like TFS or SVN, some say it is about being disconnected (SVN is 90% disconnected and TFS has a perfectly functional offline mode) and others say it is about Feature Branching and ease of merging between branches with no parent-child relationship (TFS also has baseless merging!). Perhaps this is a second question!

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