Search Results

Search found 48390 results on 1936 pages for 'space used'.

Page 14/1936 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

    Read the article

  • Would someone please explain Octree Collisions to me?

    - by A-Type
    I've been reading everything I can find on the subject and I feel like the pieces are just about to fall into place, but I just can't quite get it. I'm making a space game, where collisions will occur between planets, ships, asteroids, and the sun. Each of these objects can be subdivided into 'chunks', which I have implemented to speed up rendering (the vertices can and will change often at runtime, so I've separated the buffers). These subdivisions also have bounding primitives to test for collision. All of these objects are made of blocks (yeah, it's that kind of game). Blocks can also be tested for rough collisions, though they do not have individual bounding primitives for memory reasons. I think the rough testing seems to be sufficient, though. So, collision needs to be fairly precise; at block resolution. Some functions rely on two blocks colliding. And, of course, attacking specific blocks is important. Now what I am struggling with is filtering my collision pairs. As I said, I've read a lot about Octrees, but I'm having trouble applying it to my situation as many tutorials are vague with very little code. My main issues are: Are Octrees recalculated each frame, or are they stored in memory and objects are shuffled into different divisions as they move? Despite all my reading I still am not clear on this... the vagueness of it all has been frustrating. How far do Octrees subdivide? Planets in my game are quite large, while asteroids are smaller. Do I subdivide to the size of the planet, or asteroid (where planet is in multiple divisions)? Or is the limit something else entirely, like number of elements in the division? Should I load objects into the octrees as 'chunks' or in the whole, then break into chunks later? This could be specific to my implementation, I suppose. I was going to ask about how big my root needed to be, but I did manage to find this question, and the second answer seems sufficient for me. I'm afraid I don't really get what he means by adding new nodes and doing subdivisions upon adding new objects, probably because I'm confused about whether the tree is maintained in memory or recalculated per-frame.

    Read the article

  • Installed 11.10 on shared drive, when other partition mounted, HDD shown full

    - by Thebetpet
    I just partitioned a 500GB HDD 50%-50%. I installed ubuntu 11.10 on one half and copied a load of files onto the other. When I don't mount the other partition, it shows I have used 12.1GB and have about 240GB free. The second I mount the other partition, I can't copy any files over and get a disk full message. There is about 10-20GB Free on the other partition. Am I doing something wrong or is this a bug?

    Read the article

  • A Perfect Example of Why You Never, Ever Buy a Used Keyboard [Humorous Image]

    - by Asian Angel
    Just go buy a new keyboard…unless you are into masochistic self-torture or other similar pursuits… Note: If you have the stomach for it, you can view the full-size version of the image here. I’m never going to buy a used keyboard ever again. [via Reddit Tech Support Gore] How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot Our Geek Trivia App for Windows 8 is Now Available Everywhere

    Read the article

  • Which K-factor should be used in case players have different K-factor values

    - by DmitryN
    I am implementing a ranking system based on the Elo rating and cannot get a point about the K-factor. If two players with different skills and, therefore, different K-factors are playing, which exactly K-factor should be used when changing their ratings? For example, player A has rating 2500 and K-factor 16 (probability ~75%) while player B has rating 2300 and K-factor 24 (probability ~25%). If player A wins, do I need to use 16 as K-factor for both players or 16 for player A and 24 for player B?

    Read the article

  • Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

    - by Asian Angel
    Do you have certain folders that you access often each day but are only available through the Places Menu or Nautilus? See how easy it is to create shortcuts for your desktop and taskbar with our quick tutorial. To get started open Nautilus and locate the folders that you want to make new shortcuts for. For our example we chose Ubuntu One. Right click on the chosen folder and select Make Link. Your new shortcut will appear with the text Link to “Folder Name” and an Arrow Shortcut Marker attached. If you are happy with your new shortcut as is, then drag it to your desktop or taskbar as desired. We created the shortcut twice in our example…once for the desktop and once for the taskbar. For our example we decided to customize the taskbar shortcut a bit. To customize your shortcut right click on the shortcut and select Properties. Note: The desktop shortcut is limited on the amount you can customize it (name change and addition of up to four emblems to the folder). From here you can rename the shortcut and change the icon as desired. A quick name change and new icon made a huge improvement in how our taskbar shortcut looked. Note: The link for the icon we used is shown below. A little touch-up to our desktop shortcut and both are looking good. Download the Ubuntu Cloud Icon *Icon is 128*128 pixels and comes in .png format. Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic]

    Read the article

  • Temporary Post Used For Theme Detection (407391ef-2a52-4f66-86ce-ae972978f67d – 3bfe001a-32de-4114-a6b4-4005b770f6d7)

    - by Kavitha
    This is a temporary post that was not deleted. Please delete this manually. (de29367c-6ce5-4b1f-8b4a-a859ecde27a9 – 3bfe001a-32de-4114-a6b4-4005b770f6d7) This article titled,Temporary Post Used For Theme Detection (407391ef-2a52-4f66-86ce-ae972978f67d – 3bfe001a-32de-4114-a6b4-4005b770f6d7), was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • Temporary Post Used For Theme Detection (be923fa6-3c12-49cc-ae55-c5fc02e681cb – 3bfe001a-32de-4114-a6b4-4005b770f6d7)

    - by Kavitha
    This is a temporary post that was not deleted. Please delete this manually. (19a474df-a007-467b-96e1-46716e6fae03 – 3bfe001a-32de-4114-a6b4-4005b770f6d7) This article titled,Temporary Post Used For Theme Detection (be923fa6-3c12-49cc-ae55-c5fc02e681cb – 3bfe001a-32de-4114-a6b4-4005b770f6d7), was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • Have you used the ExecutionValue and ExecValueVariable properties?

    The ExecutionValue execution value property and it’s friend ExecValueVariable are a much undervalued feature of SSIS, and many people I talk to are not even aware of their existence, so I thought I’d try and raise their profile a bit. The ExecutionValue property is defined on the base object Task, so all tasks have it available, but it is up to the task developer to do something useful with it. The basic idea behind it is that it allows the task to return something useful and interesting about what it has performed, in addition to the standard success or failure result. The best example perhaps is the Execute SQL Task which uses the ExecutionValue property to return the number of rows affected by the SQL statement(s). This is a very useful feature, something people often want to capture into a variable, and start using the result set options to do. Unfortunately we cannot read the value of a task property at runtime from within a SSIS package, so the ExecutionValue property on its own is a bit of a let down, but enter the ExecValueVariable and we have the perfect marriage. The ExecValueVariable is another property exposed through the task (TaskHost), which lets us select a SSIS package variable. What happens now is that when the task sets the ExecutionValue, the interesting value is copied into the variable we set on the ExecValueVariable property, and a variable is something we can access and do something with. So put simply if the ExecutionValue property value is of interest, make sure you create yourself a package variable and set the name as the ExecValueVariable. Have  look at the 3 step guide below: 1 Configure your task as normal, for example the Execute SQL Task, which here calls a stored procedure to do some updates. 2 Create variable of a suitable type to match the ExecutionValue, an integer is used to match the result we want to capture, the number of rows. 3 Set the ExecValueVariable for the task, just select the variable we created in step 2. You need to do this in Properties grid for the task (Short-cut key, select the task and press F4) Now when we execute the sample task above, our variable UpdateQueueRowCount will get the number of rows we updated in our Execute SQL Task. I’ve tried to collate a list of tasks that return something useful via the ExecutionValue and ExecValueVariable mechanism, but the documentation isn’t always great. Task ExecutionValue Description Execute SQL Task Returns the number of rows affected by the SQL statement or statements. File System Task Returns the number of successful operations performed by the task. File Watcher Task Returns the full path of the file found Transfer Error Messages Task Returns the number of error messages that have been transferred Transfer Jobs Task Returns the number of jobs that are transferred Transfer Logins Task Returns the number of logins transferred Transfer Master Stored Procedures Task Returns the number of stored procedures transferred Transfer SQL Server Objects Task Returns the number of objects transferred WMI Data Reader Task Returns an object that contains the results of the task. Not exactly clear, but I assume it depends on the WMI query used.

    Read the article

  • Does 3d modeling software *choice used during asset creation affect performance at runtime

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3 dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

    Read the article

  • What are the algorithms that are used for working with large data in popular web applications

    - by Moss Farmer
    I am looking for some well known algorithms that can be considered while handling very large amount of data.(Edit- By large amount of data I refer to records in a database excluding blobs). These algorithms if not in totality but in parts may be used in big web applications like Twitter, Last.fm , Amazon ,etc. Specifically, I'm looking for names or links to such algorithms. My primary interest lies in developing a very deep understanding on working with large database records and writing efficient code for working with the same.

    Read the article

  • Creating a shared library that might be used with desktop applications and web projects

    - by dreza
    I have been involved in a number of MVC.NET and c# desktop projects in our company over the last year or so while also managing to kept my nose poked into other projects (in a read-only learning capacity of course). From this I've noticed that across the various projects and teams there is a-lot of functionality that has been well designed against good interfaces and abstractions. Because we tend to like our own work at times, I noticed a couple of projects had the exact same class, method copied into it as it had obviously worked on one and so was easily moved to a new project (probably by the same developer who originally wrote it) I mentioned this fact in one of our programmer meetings we have occasionally and suggested we pull some of this functionality into a core company library that we can build up over time and use across multiple projects. Everyone agreed and I started looking into this possibility. However, I've come across a stumbling block pretty early on. Our team primarily focuses on MVC at the moment and we have projects mainly in 2.0 but are starting to branch to 3.0. We also have a number of desktop applications that might benefit from some shared classes and basic helper methods. Initially when creating this DLL I included some shared classes that could be used across any project type (Web, Client etc) but then I started looking at adding some shared modules that would be useful in our MVC applications only. However this meant I had to include a reference to some Microsoft Web DLL's in order to leverage some of the classes I was creating (at this stage MVC 2.0). Now my issue is that we have a shared DLL that has references to web specific libraries that could also possibly be used in a client application. Not only that, our DLL referenced initially MVC 2.0 and we will eventually move onto MVC 3.0 for all projects. But alot of the classes in this library I expect to still be relevant to MVC 3 etc Our code within this DLL is separated into it's own namespaces such as: CompanyDLL.Primitives CompanyDLL.Web.Mvc CompanyDLL.Helpers etc etc So, my questions are: Is it OK to do a shared library like this, or if we have web specific features in it should we create a separate web DLL only targeted at a specific framework or MVC version? If it's OK, what kind of issues might we face when using the library that references MVC 2 in a MVC 3 project for example. I would be thinking that we might run into some sort of compatibility issue, or even issues where the developers using the library doesn't realize they need MVC 2.0 libraries. They might only want to use some of the generic classes etc The concept seemed like a good idea at the time, but I'm starting to think maybe it's not really a practical solution. But the number of times I've seen copied classes and methods across projects because they are proven tested code is a bit unnerving to be perfectly honest!

    Read the article

  • LINQPad still being used much out there?

    - by CoffeeAddict
    I'm trying to guage how popular and how used LINQPad is today. I'm just wondering if it's still a useful tool or not as VS and other tools have gotten better. Furthermore, I am coding over LLBGen by working with LINQ to SQL. I see there is a plug-in for LLBGen and LINQPad. Still I wonder if LINQPad is really worth it or what benefits it can give me or if it's still highly suggested out there for ORMs, etc.

    Read the article

  • c++ most used libraries [on hold]

    - by Basaa
    I'm trying to find out whether or not I want to switch from Java to c++ for my OpenGL game programming. I now have setup a test project in VS 11 professional, with GLUT. I created my windows with GLUT, and I can render OpenGL primitives without any problems. Now my question: What library(s) is/are used mostly in the indie/semi professional industry for using OpenGL in c++? With 'using OpenGL' I mean: Creating and managing an OpenGL window Actually using the OpenGL API Handling user-input (keyboard/mouse)

    Read the article

  • What are invariants, how can they be used, and have you ever used it in your program?

    - by gablin
    I'm reading Coders at Work, and in it there's a lot of talk about invariants. As far as I've understood it, an invariant is a condition which holds both before and after an expression. They're, among other things, useful in proving that loop is correct, if I remember my Logic course correctly. Is my description correct, or have I missed something? Have you ever used them in your program? And if so, how did they benefit?

    Read the article

  • Temporary Post Used For Theme Detection (2c152d1d-b299-442d-8586-f901f2ae7155 – 3bfe001a-32de-4114-a6b4-4005b770f6d7)

    - by Gopinath
    This is a temporary post that was not deleted. Please delete this manually. (095f0c04-8773-4c8c-8925-410f694fb4f4 – 3bfe001a-32de-4114-a6b4-4005b770f6d7) This article titled,Temporary Post Used For Theme Detection (2c152d1d-b299-442d-8586-f901f2ae7155 – 3bfe001a-32de-4114-a6b4-4005b770f6d7), was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

    Read the article

  • Change kernel used by Ubuntu Server on boot

    - by Tim Fountain
    I have a VPS running Ubuntu server 12.04. A while ago, my host installed an alternative kernel (one of Amazon's EC2 kernels) to fix a boot issue I was having. Now, 2 Ubuntu releases later, this kernel (2.6.31-302-ec2) is still being used even though later (3.2.xx) kernels have been installed. How can I make the server use the most recent installed kernel, preferably without just uninstalling the EC2 kernel just in case doing so causes issues?

    Read the article

  • PHP - A Widely-Used Scripting Language

    Typified as interpreted script language, PHP - a recursive acronym for Hypertext Preprocessor - is a widely used general purpose scripting or programming language. Hypertext Preprocessor is suited for web development in particular as it can be embedded into HTML.

    Read the article

  • ASP.Net application can no longer write to DB after having run out of disk space

    - by remi.despres-smyth
    I'm a software developer troubleshooting a sticky problem on a client's production server, and I've got a bit of a problem. They have a virtual server running Windows Server 2008, SQL Server 2008 R1 and IIS7. It was provisioned with two partitions: one that has the OS (~15 Gig), and the other has IIS' web sites (another ~15 Gig). My application that's running this server has been running perfectly well, up until about an hour ago, when it started throwing System.IO.IOException: "There is not enough space on disk". As soon as my client notified me, I cleared up some space on C:\, emptied the recycle bin, and restarted SQL Server and IIS. The web server came back up and the application was running, but it no longer saves information to the database. No error message is coming up, the application can get information out of the DB, but it can no longer save data back to it. I rebooted the server, to no effect. I spoke with a sys admin at the hosting company, and he says SQL Server appears to have come up fine and the database is not in read-only mode. I confirmed that, as I can add records to tables from SQL Server Management Studio. I looked at the event log immediately after trying to save an edited record in the app, and no new events appear in there that I can tell. I'm assuming this is related to having run out of space, as it was all working fine prior to that, but I'm at a bit of a loss as to what exactly needs a kick in the pants to get going again. Can anyone help me out? What the heck is going on here?

    Read the article

  • postgresql No space left on device

    - by pstanton
    Postgres is reporting that it is out of disk space while performing a rather large aggregation query: Caused by: org.postgresql.util.PSQLException: ERROR: could not write block 31840050 of temporary file: No space left on device at org.postgresql.core.v3.QueryExecutorImpl.receiveErrorResponse(QueryExecutorImpl.java:1592) at org.postgresql.core.v3.QueryExecutorImpl.processResults(QueryExecutorImpl.java:1327) at org.postgresql.core.v3.QueryExecutorImpl.execute(QueryExecutorImpl.java:192) at org.postgresql.jdbc2.AbstractJdbc2Statement.execute(AbstractJdbc2Statement.java:451) at org.postgresql.jdbc2.AbstractJdbc2Statement.executeWithFlags(AbstractJdbc2Statement.java:350) at org.postgresql.jdbc2.AbstractJdbc2Statement.executeUpdate(AbstractJdbc2Statement.java:304) at org.hibernate.engine.query.NativeSQLQueryPlan.performExecuteUpdate(NativeSQLQueryPlan.java:189) ... 8 more However the disk has quite a lot of space: Filesystem Size Used Avail Use% Mounted on /dev/sda1 386G 123G 243G 34% / udev 5.9G 172K 5.9G 1% /dev none 5.9G 0 5.9G 0% /dev/shm none 5.9G 628K 5.9G 1% /var/run none 5.9G 0 5.9G 0% /var/lock none 5.9G 0 5.9G 0% /lib/init/rw The query is doing the following: INSERT INTO summary_table SELECT t.a, t.b, SUM(t.c) AS c, COUNT(t.*) AS count, t.d, t.e, DATE_TRUNC('month', t.start) AS month, tt.type AS type, FALSE, tt.duration FROM detail_table_1 t, detail_table_2 tt WHERE t.trid=tt.id AND tt.type='a' AND DATE_PART('hour', t.start AT TIME ZONE 'Australia/Sydney' AT TIME ZONE 'America/New_York')>=23 OR DATE_PART('hour', t.start AT TIME ZONE 'Australia/Sydney' AT TIME ZONE 'America/New_York')<13 GROUP BY month, type, t.a, t.b, t.d, t.e, FALSE, tt.duration any tips?

    Read the article

  • System Center Essentials server running out of disk space due to stored old updates

    - by Ricket
    We have a System Center Essentials (SCE) server to filter updates to our laptops. We've configured it to download the update, and then the laptops get the update from this server; this of course reduces our internet bandwidth and the time it takes for employees to receive the updates, which reduces the complaints we get about how long updates take. However we currently have a total of 2,255 updates stored on the server. SCE gives a breakdown: Updates with installation errors: 29 Updates needed by computers: 280 Updates installed/up-to-date: 0 Updates with no status: 1946 Our little server has 68gb of hard disk space, and the updates are currently taking 32gb and counting. Some of the updates date back to 2003, but we can't figure out a way to delete them to free up space on the server. Right-clicking an update and clicking Uninstall threatens to remove the update from all computers, which is not what we want. Some of the updates even inform us upon viewing: This update has been replaced by a newer update. Before declining this update, it is recommended that you approve the new update first and verify that this update is no longer needed by any computers. How do you prevent your SCE server from filling its hard drive space? Is there a way to configure the server to only keep updates that are still needed? Furthermore, why (in the above breakdown of updates) are there so many updates with "no status" and 0 updates that are "installed/up-to-date"?

    Read the article

  • RHEL Java Application returns "No space left on device" but only 3% used

    - by FiveO
    My Java Application returns following Exception when saving a new file in /opt/wso2 on a CentOS 6.4: Caused by java.io.FileNotFoundException: ... (No space left on device) Caused by: java.io.FileNotFoundException: /opt/wso2/FrameworkFiles/trk_2014062500042488825_TRCK_PatfallHospis_pFromHospis_66601fb3-a03c-4149-93c3-6892e0a10fea.txt (No space left on device) at java.io.FileOutputStream.open(Native Method) at java.io.FileOutputStream.<init>(FileOutputStream.java:212) at java.io.FileOutputStream.<init>(FileOutputStream.java:99) at com.avintis.esb.framework.adapter.wso2.FrameworkAdapterWSO2.sendMessages(FrameworkAdapterWSO2.java:634) ... 23 more But when I run df -a I can see that the partition still has plenty of space available: [root@stzsi466 wso2]# df -a Filesystem 1K-blocks Used Available Use% Mounted on /dev/mapper/vg_stzsi466-lv_root 12054824 2116092 9326380 19% / proc 0 0 0 - /proc sysfs 0 0 0 - /sys devpts 0 0 0 - /dev/pts tmpfs 4030764 0 4030764 0% /dev/shm /dev/sda1 495844 53858 416386 12% /boot /dev/sdb1 51605436 1424288 47559744 3% /opt/wso2 none 0 0 0 - /proc/sys/fs/binfmt_misc [root@stzsi466 ~]# df -i Filesystem Inodes IUsed IFree IUse% Mounted on /dev/mapper/vg_stzsi466-lv_root 765536 45181 720355 6% / tmpfs 1007691 1 1007690 1% /dev/shm /dev/sda1 128016 44 127972 1% /boot /dev/sdb1 3276800 6137 3270663 1% /opt/wso2 What is the problem here? Is it caused by the Java on CentOS 6.4? I have another server running Redhat REHL 6.4 and all works fine - same Java etc. Does anyone know of this problem?

    Read the article

  • XFS: No space left on device

    - by beketa
    I am using XFS on small HDD (/dev/sdb1, less than 1TB) and storing many small files (-32KB). df -h and -i show that it has available space. # df -hv Filesystem Size Used Avail Use% Mounted on /dev/sda3 127G 19G 102G 16% / tmpfs 16G 0 16G 0% /lib/init/rw udev 16G 168K 16G 1% /dev tmpfs 16G 0 16G 0% /dev/shm /dev/sda1 99M 20M 75M 21% /boot /dev/sdb1 136G 123G 14G 91% /mnt/sdb1 # df -iv Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda3 8421376 36199 8385177 1% / tmpfs 4126158 5 4126153 1% /lib/init/rw udev 4124934 671 4124263 1% /dev tmpfs 4126158 1 4126157 1% /dev/shm /dev/sda1 26112 222 25890 1% /boot /dev/sdb1 24905120 11076608 13828512 45% /mnt/sdb1 However I got No space left on device error. # touch /mnt/sdb1/test touch: cannot touch `/mnt/sdb1/test': No space left on device I think inode64 issue is not related to this case because drive is less than 1TB and df -i shows that there are free inodes. I unmounted and mounted with -o inode64 but got the same error. xfs_repair does not report any problem. xfs_info shows drive information as follows. # xfs_info /dev/sdb1 meta-data=/dev/sdb1 isize=1024 agcount=16, agsize=2227764 blks = sectsz=512 attr=2 data = bsize=4096 blocks=35644210, imaxpct=25 = sunit=0 swidth=0 blks naming =version 2 bsize=4096 ascii-ci=0 log =internal bsize=4096 blocks=17404, version=2 = sectsz=512 sunit=0 blks, lazy-count=1 realtime =none extsz=4096 blocks=0, rtextents=0 Any ideas? Thanks!

    Read the article

  • RAIDs with a lot of spindles - how to safely put to use the "wasted" space

    - by kubanczyk
    I have a fairly large number of RAID arrays (server controllers as well as midrange SAN storage) that all suffer from the same problem: barely enough spindles to keep the peak I/O performance, and tons of unused disk space. I guess it's a universal issue since vendors offer the smallest drives of 300 GB capacity but the random I/O performance hasn't really grown much since the time when the smallest drives were 36 GB. One example is a database that has 300 GB and needs random performance of 3200 IOPS, so it gets 16 disks (4800 GB minus 300 GB and we have 4.5 TB wasted space). Another common example are redo logs for a OLTP database that is sensitive in terms of response time. The redo logs get their own 300 GB mirror, but take 30 GB: 270 GB wasted. What I would like to see is a systematic approach for both Linux and Windows environment. How to set up the space so sysadmin team would be reminded about the risk of hindering the performance of the main db/app? Or, even better, to be protected from that risk? The typical situation that comes to my mind is "oh, I have this very large zip file, where do I uncompress it? Umm let's see the df -h and we figure something out in no time..." I don't put emphasis on strictness of the security (sysadmins are trusted to act in good faith), but on overall simplicity of the approach. For Linux, it would be great to have a filesystem customized to cap I/O rate to a very low level - is this possible?

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >