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  • Oracle Java Products Updates (2013/10/30)

    - by Hiro
    Oracle Java Products Media Pack ?????2013/10/30 ???????????????? Oracle JRE/JDK 7 Update 45 ???????????????????? ???????????????Apple Mac OS X (Intel) (64-bit), Linux x86, Linux x86-64, Microsoft Windows (32-bit), Microsoft Windows x64, Oracle Solaris on SPARC (32-bit), Oracle Solaris on SPARC (64-bit), Oracle Solaris on x86 (32-bit), Oracle Solaris on x86-64 (64-bit) ??? ?????

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  • JSR Updates

    - by heathervc
    JSR 359, SIP Servlet 2.0, is a new JSR that has been submitted for JSR Review.  The review closes 16 July; the JSR Approval Ballot will be 17-20 July 2012. JSR 355, JCP Executive Committee Merge, has passed the Public Review Ballot and a Proposed Final Draft is now available for review. JSR 340, Java Servlet 3.1 Specification, has posted an Early Draft Review.  The review closes 1 August 2012.

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  • JDK 8u20 Documentation Updates

    - by joni g.
    JDK 8u20 has been released and is available from the Java Downloads page. See the JDK 8u20 Update Release Notes for details. Highlights for this release: The Medium security level has been removed. Now only High and Very High levels are available. Applets that do not conform with the latest security practices can still be authorized to run by adding the sites that host them to the Exception Site List. See Security for more information. The javafxpackager tool has been renamed to javapackager, and supports both Java and JavaFX applications. The -B option has been added to the javapackager deploy command to enable arguments to be passed to the bundlers that are used to create self-contained applications. See javapackager for Windows or Linux and OS X for information. The <fx:bundleArgument> helper parameter argument has been added to enable arguments to be passed to the bundlers when using ant tasks. See JavaFX Ant Task Reference for more information. A new attribute is available for JAR file manifests. The Entry-Point attribute is used to identify the classes that are allowed to be used as entry points to your application. See Entry-Point Attribute for more information. A new Microsoft Windows Installer (MSI) Enterprise JRE Installer, which enables users to install the JRE across the enterprise, is available for Java SE Advanced or Java SE Suite licensees. See Downloading the Installer in JRE Installation For Microsoft Windows for more information. The following new configuration parameters are added to the installation process to support commercial features, for use by Java SE Advanced or Java SE Suite licensees only: USAGETRACKERCFG= DEPLOYMENT_RULE_SET= See Installing With a Configuration File for more information about these and other installer parameters. Documentation highlights: New Troubleshooting Guide combines and replaces the Desktop Technologies Troubleshooting Guide and the HotSpot Virtual Machine Troubleshooting Guide to provide a single location for diagnosing and solving problems that might occur with Java Client applications. New Deployment Guide combines and replaces the JavaFX Deployment Guide and the Java Rich Internet Applications Guide to provide a single location for information about the Java packaging tools, creating self-contained applications, and deploying Java and JavaFX applications. New Garbage Collection Tuning Guide describes the garbage collectors included with the Java HotSpot VM and helps you choose which one to use. The Java Tutorials have a new look.

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  • JSR updates - First Merged EC Ballots

    - by Heather VanCura
    As the second part of the JCP.Next effort, JCP 2.9 launched 2 weeks ago on 13 November, and the first JCP EC ballots with the Merged EC have concluded.   JSR 339, JAX-RS 2.0: The Java API for RESTful Web Services, passed EC Public Review Ballot and was approved by the EC -- 22 yes votes, 2 abstain, 2 did not vote -- view results. JSR 349, Bean Validation 1.1, passed EC Public Review Ballot and was approved by the EC --17 yes votes, 2 abstain, 5 did not vote --  view results.

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  • Microsoft Launches Pre-release Updates of AppFabric, BizTalk

    Microsoft Application Infrastructure Virtual Conference highlights integration between new cloud-savvy, .NET middleware and Microsoft's integration server....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 139 updates wont update

    - by amnesia
    I cant seem to update the 139 files I need too. It is saying I am not connected to the internet yet I am typing this to you on the same computer?? I have deleted most of the errors as it shows the same IP all the time and I am not sure if that is mine or not ANy ideas would be greatly appreciated Failed to fetch http://au.archive.ubuntu.com/ubuntu/pool/main/i/icedtea-web/icedtea-netx-common_1.2-2ubuntu1.2_all.deb 404 Not Found

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  • Microsoft Patch Tuesday Promises Critical Updates

    Microsoft revealed some plans last week for its upcoming Patch Tuesday release that should keep IT professionals busy. The latest Patch Tuesday falls on June 14 and it will bring with it 16 bulletins from Microsoft focused on fixing 34 vulnerabilities that stretch across several of the company s products.... Microsoft? Windows Azure Host, Scale, and Manage Web Apps In The Cloud. Learn More About Azure.

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  • Updates for the Silverlight Training Kit

    We have had a good response to the free 8 module Silverlight Training Kit we released on Channel 9 back at MIX and that Scott Guthrie announced. We have since updated at the Silverlight 4 Launch with some new content and fixes. Weve also found 2 issues since then that you might run across. Ive corrected these in the source and will update them on the Channel 9 site in our next round (which I hope to include VB version of the courseware, too!) In the meantime, here are the fixes to the 2 problems...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Updates for the Silverlight Training Kit

    We have had a good response to the free 8 module Silverlight Training Kit we released on Channel 9 back at MIX and that Scott Guthrie announced. We have since updated at the Silverlight 4 Launch with some new content and fixes. Weve also found 2 issues since then that you might run across. Ive corrected these in the source and will update them on the Channel 9 site in our next round (which I hope to include VB version of the courseware, too!) In the meantime, here are the fixes to the 2 problems...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • JSR Updates and EC Nominations open

    - by heathervc
    JSR 310, Date and Time API, has published an Early Draft Review 2.  This review closes 14 October. JSR 353, Java API for JSON Processing, has published an Early Draft Review.  This review closes 7 October. JSR 356, Java API for WebSocket, has published an Early Draft Review. This review closes 27 October. JSR 339,  JAX-RS 2.0: The Java API for RESTful Web Services, has published a Public Review. This review closes 12 November. The EC Nominations are now open until 11 October.  Any JCP Member may nominate themselves for the 2 open seats in the 2012 EC Elections.  Note that both seats will be for a 1 year term only, since all EC Members will stand for Election in 2013.  The merged EC will take effect in November 2012.

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  • Object array updates one instance repeatedly [on hold]

    - by MGN001
    I'm making a 2D shooter, and the player object holds an array of bullets that represent how many shots the player can have on screen at once. At least, this is what I'm trying for. What's happening is that each time any of the objects in the array is called, it seems to update a single object in memory. So, if I fire and then fire again, the object "starts over" from where I shot from and moves twice as fast. I've spent weeks trying to fix this and I've managed nothing. Hopefully another pair of eyes will see something I've missed. Player.cpp #include "Player.h" const int startLives = 3; const int maxHealth = 2; const float speed = 1; const int maxVelocity = 500; const int topBound = WINDOW_HEIGHT / 5 * 3; const int slowRate = 500; const int accRate = 1000; const int maxBullets = 5; const float spriteWidth = 99; const float spriteHeight = 75; const Vector2f startPosition = { (WINDOW_WIDTH / 2) - (spriteWidth / 2), (WINDOW_HEIGHT / 4 * 3) - (spriteHeight / 2) }; Bullet bullets[maxBullets]; Bullet * bulletPointers[maxBullets]; SDL_Texture * playerHealthy; SDL_Texture * playerDamaged; SDL_Texture * currentSprite; SDL_Rect * rect; Vector2f position; Vector2f velocity; int Health; int Lives; Player::Player() { rect = new SDL_Rect(); } Player::~Player() { SDL_DestroyTexture(playerHealthy); SDL_DestroyTexture(playerDamaged); SDL_DestroyTexture(currentSprite); rect = NULL; } void Player::Initialize(SDL_Renderer * renderer) { SDL_Surface * temp; temp = IMG_Load(".\\Sprites\\player.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerHealthy = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\playerDamaged.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } playerDamaged = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreen.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * bullet = SDL_CreateTextureFromSurface(renderer, temp); temp = IMG_Load(".\\Sprites\\laserGreenShot.png"); if (temp == NULL) { printf("Initialization Error: %s\n", IMG_GetError()); exit(PLAYER_INITIALIZATION_ERROR); } SDL_Texture * explosion = SDL_CreateTextureFromSurface(renderer, temp); for (int i = 0; i < maxBullets; i++) { bullets[i].Initialize(renderer, bullet, explosion); bulletPointers[i] = NULL; } temp = NULL; rect->h = spriteHeight; rect->w = spriteWidth; Reset(); } void Player::Update(Input input, float deltaTime) { if (abs(velocity.x) < slowRate * deltaTime) { velocity.x = 0; } else if (velocity.x > 0) { velocity.x -= slowRate * deltaTime; } else if (velocity.x < 0) { velocity.x += slowRate * deltaTime; } if (abs(velocity.y) < slowRate * deltaTime) { velocity.y = 0; } if (velocity.y > 0) { velocity.y -= slowRate * deltaTime; } else if (velocity.y < 0) { velocity.y += slowRate * deltaTime; } if (Health <= 0) { --Lives; Spawn(); } velocity.x += UnitVector(input.InputNew.movement).x * accRate * deltaTime; velocity.y += UnitVector(input.InputNew.movement).y * accRate * deltaTime; if (Magnitude(velocity) > maxVelocity) { velocity.x = UnitVector(velocity).x * maxVelocity; velocity.y = UnitVector(velocity).y * maxVelocity; } position.x += velocity.x * deltaTime * speed; position.y += velocity.y * deltaTime * speed; if (input.InputNew.JumpLeft && !input.InputOld.JumpLeft) { position.x -= spriteWidth; } if (input.InputNew.JumpRight && !input.InputOld.JumpRight) { position.x += spriteWidth; } Boundaries(); rect->x = position.x; rect->y = position.y; if (input.InputNew.Fire && !input.InputOld.Fire) { Fire(); } for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Update(deltaTime); if (bullets[i].getPosition().y < -33) { bulletPointers[i] = NULL; } } } } void Player::Draw(SDL_Renderer * renderer) { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] != NULL) { bullets[i].Draw(renderer); } } SDL_RenderCopy(renderer, currentSprite, NULL, rect); } void Player::Spawn() { position = startPosition; Health = maxHealth; currentSprite = playerHealthy; rect->x = position.x; rect->y = position.y; } void Player::Boundaries() { if (position.x < 0) { position.x = 0; velocity.x *= -1; } else if (position.x > WINDOW_WIDTH - spriteWidth) { position.x = WINDOW_WIDTH - spriteWidth; velocity.x *= -1; } if (position.y < topBound) { position.y = topBound; velocity.y *= -1; } else if (position.y > WINDOW_HEIGHT - spriteHeight) { position.y = WINDOW_HEIGHT - spriteHeight; velocity.y *= -1; } } int Player::getLives() { return Lives; } void Player::Reset() { Lives = startLives; Spawn(); } void Player::Fire() { for (int i = 0; i < maxBullets; ++i) { if (bulletPointers[i] == NULL) { bulletPointers[i] = &bullets[i]; bullets[i].Fire(position,velocity.x/2); break; } } } Bullet.cpp #include "Bullet.h" const int speed = 500; Vector2f bulletVelocity; float ExplosionMax = 0.5f; float ExplosionTimer; const Vector2f fireOffset = { 45.5f, 10.0f }; const Vector2f explosionOffset = { 23.5f, -27.0f }; const Vector2i bulletSize = { 9, 33 }; const Vector2i explosionSize = { 56, 54 }; Vector2f bulletPosition; SDL_Texture * bulletSprite; SDL_Texture * explosionSprite; SDL_Texture * bulletCurrentSprite; SDL_Rect * bulletRect; Bullet::Bullet() { } Bullet::~Bullet() { } void Bullet::Initialize(SDL_Renderer * renderer, SDL_Texture * bullet, SDL_Texture * explosion) { bulletSprite = bullet; explosionSprite = explosion; bulletRect = new SDL_Rect(); } void Bullet::Update(float deltaTime) { bulletPosition.y -= bulletVelocity.y * deltaTime; bulletPosition.x += bulletVelocity.x * deltaTime; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } void Bullet::Draw(SDL_Renderer * renderer) { SDL_RenderCopy(renderer, bulletCurrentSprite, NULL, bulletRect); } void Bullet::Fire(Vector2f pos, float xSpeed) { bulletPosition.x = pos.x + fireOffset.x; bulletPosition.y = pos.y + fireOffset.y; bulletVelocity.x = xSpeed; bulletVelocity.y = speed; bulletCurrentSprite = bulletSprite; bulletRect->h = bulletSize.y; bulletRect->w = bulletSize.x; bulletRect->x = static_cast<int>(bulletPosition.x); bulletRect->y = static_cast<int>(bulletPosition.y); } Vector2f Bullet::getPosition() { return bulletPosition; } void Bullet::Hit() { bulletCurrentSprite = explosionSprite; bulletVelocity = { 0.0f, 0.0f }; ExplosionTimer = ExplosionMax; bulletPosition.x += explosionOffset.x; bulletPosition.y += explosionOffset.y; bulletRect->w = explosionSize.x; bulletRect->h = explosionSize.y; }

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  • Ruby - Feedzirra and updates

    - by mplacona
    Hi, trying to get my head around Feedzirra here. I have it all setup and everything, and can even get results and updates, but something odd is going on. I came up with the following code: def initialize(feed_url) @feed_url = feed_url @rssObject = Feedzirra::Feed.fetch_and_parse(@feed_url) end def update_from_feed_continuously() @rssObject = Feedzirra::Feed.update(@rssObject) if @rssObject.updated? puts @rssObject.new_entries.count else puts "nil" end end Right, what I'm doing above, is starting with the big feed, and then only getting updates. I'm sure I must be doing something stupid, as even though I'm able to get the updates, and store them on the same instance variable, after the first time, I'm never able to get those again. Obviously this happens because I'm overwriting my instance variable with only updates, and lose the full feed object. I then thought about changing my code to this: def update_from_feed_continuously() feed = Feedzirra::Feed.update(@rssObject) if feed.updated? puts feed.new_entries.count else puts "nil" end end Well, I'm not overwriting anything and that should be the way to go right? WRONG, this means I'm doomed to always try to get updates to the same static feed object, as although I get the updates on a variable, I'm never actually updating my "static feed object", and newly added items will be appended to my "feed.new_entries" as they in theory are new. I'm sure I;m missing a step here, but I'd really appreciate if someone could shed me a light on it. I've been going through this code for hours, and can't get to grips with it. Obviously it should work fine, if I did something like: if feed.updated? puts feed.new_entries.count @rssObject = initialize(@feed_url) else Because that would reinitialize my instance variable with a brand new feed object, and the updates would come again. But that also means that any new update added on that exact moment would be lost, as well as massive overkill, as I'd have to load the thing again. Thanks in advance!

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  • IIS6.0 asking for credentials after MS Updates

    - by Adam M.
    We have an IIS6.0 Server running on a Windows 2003 Server. Last weekend it went though maintenance, and updated a quite a few Windows updates, it is now brought up to current updates (as of March 29th). Previous to these updates we could connect to the Web page via the hostname or via a alias (there is a DNS and a WINS alias (the alias is the same name in both) that are both pointing to the system). Now since the updates it asks for credentials to access the page, when trying to access the page via IP, or by name. If you use the alias it will go right into the page. I had added a new alias in DNS and tried to access it via this name with the same effect. So it appears that the WINS alias allows the page to show up properly. I have seen this KB but http://support.microsoft.com/kb/871179 though not sure if it really is relevant to this issue. As it does refer to the 3 strikes rules to display the 401.1 error. The IIS Application pool is running under a domain account. Teh default page is allowing Anonymous login under a local account. Any thoughts? Thanks Adam

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  • Quantal: Broken apt-index, cant fix dependencies

    - by arcyqwerty
    I can't seem to add/remove/update packages Ubuntu software update has a notice about partial upgrades but fails Seems to be similar to this problem $ sudo apt-get update Ign http://archive.ubuntu.com quantal InRelease Ign http://security.ubuntu.com precise-security InRelease Ign http://us.archive.ubuntu.com precise InRelease Ign http://extras.ubuntu.com precise InRelease Ign http://us.archive.ubuntu.com precise-updates InRelease Ign http://us.archive.ubuntu.com precise-backports InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://archive.canonical.com precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Hit http://archive.ubuntu.com quantal Release.gpg Get:1 http://security.ubuntu.com precise-security Release.gpg [198 B] Hit http://extras.ubuntu.com precise Release.gpg Get:2 http://us.archive.ubuntu.com precise Release.gpg [198 B] Get:3 http://us.archive.ubuntu.com precise-updates Release.gpg [198 B] Hit http://archive.canonical.com precise Release.gpg Hit http://ppa.launchpad.net precise Release.gpg Hit http://ppa.launchpad.net precise Release.gpg Hit http://archive.ubuntu.com quantal Release Get:4 http://security.ubuntu.com precise-security Release [49.6 kB] Get:5 http://us.archive.ubuntu.com precise-backports Release.gpg [198 B] Get:6 http://us.archive.ubuntu.com precise Release [49.6 kB] Hit http://extras.ubuntu.com precise Release Hit http://archive.canonical.com precise Release Hit http://ppa.launchpad.net precise Release.gpg Hit http://ppa.launchpad.net precise Release Hit http://archive.ubuntu.com quantal/main amd64 Packages Hit http://extras.ubuntu.com precise/main Sources Hit http://archive.canonical.com precise/partner Sources Hit http://ppa.launchpad.net precise Release Hit http://ppa.launchpad.net precise Release Get:7 http://us.archive.ubuntu.com precise-updates Release [49.6 kB] Hit http://extras.ubuntu.com precise/main amd64 Packages Hit http://extras.ubuntu.com precise/main i386 Packages Hit http://archive.ubuntu.com quantal/main i386 Packages Hit http://archive.ubuntu.com quantal/main Translation-en Hit http://archive.canonical.com precise/partner amd64 Packages Hit http://archive.canonical.com precise/partner i386 Packages Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main amd64 Packages Hit http://ppa.launchpad.net precise/main i386 Packages Get:8 http://us.archive.ubuntu.com precise-backports Release [49.6 kB] Hit http://ppa.launchpad.net precise/main Sources Get:9 http://security.ubuntu.com precise-security/main Sources [22.5 kB] Hit http://ppa.launchpad.net precise/main amd64 Packages Hit http://ppa.launchpad.net precise/main i386 Packages Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main amd64 Packages Hit http://ppa.launchpad.net precise/main i386 Packages Get:10 http://us.archive.ubuntu.com precise/main Sources [934 kB] Get:11 http://security.ubuntu.com precise-security/restricted Sources [14 B] Get:12 http://security.ubuntu.com precise-security/universe Sources [7,832 B] Ign http://archive.ubuntu.com quantal/main Translation-en_US Get:13 http://security.ubuntu.com precise-security/multiverse Sources [713 B] Get:14 http://security.ubuntu.com precise-security/main amd64 Packages [67.8 kB] Ign http://archive.canonical.com precise/partner Translation-en_US Get:15 http://security.ubuntu.com precise-security/restricted amd64 Packages [14 B] Get:16 http://security.ubuntu.com precise-security/universe amd64 Packages [18.8 kB] Ign http://extras.ubuntu.com precise/main Translation-en_US Ign http://archive.canonical.com precise/partner Translation-en Get:17 http://security.ubuntu.com precise-security/multiverse amd64 Packages [1,155 B] Get:18 http://security.ubuntu.com precise-security/main i386 Packages [70.2 kB] Ign http://extras.ubuntu.com precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Get:19 http://security.ubuntu.com precise-security/restricted i386 Packages [14 B] Get:20 http://security.ubuntu.com precise-security/universe i386 Packages [19.0 kB] Get:21 http://security.ubuntu.com precise-security/multiverse i386 Packages [1,394 B] Ign http://ppa.launchpad.net precise/main Translation-en Hit http://security.ubuntu.com precise-security/main Translation-en Hit http://security.ubuntu.com precise-security/multiverse Translation-en Hit http://security.ubuntu.com precise-security/restricted Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Hit http://security.ubuntu.com precise-security/universe Translation-en Ign http://security.ubuntu.com precise-security/main Translation-en_US Ign http://security.ubuntu.com precise-security/multiverse Translation-en_US Ign http://security.ubuntu.com precise-security/restricted Translation-en_US Ign http://security.ubuntu.com precise-security/universe Translation-en_US Get:22 http://us.archive.ubuntu.com precise/restricted Sources [5,470 B] Get:23 http://us.archive.ubuntu.com precise/universe Sources [5,019 kB] Get:24 http://us.archive.ubuntu.com precise/multiverse Sources [155 kB] Get:25 http://us.archive.ubuntu.com precise/main amd64 Packages [1,273 kB] Get:26 http://us.archive.ubuntu.com precise/restricted amd64 Packages [8,452 B] Get:27 http://us.archive.ubuntu.com precise/universe amd64 Packages [4,786 kB] Get:28 http://us.archive.ubuntu.com precise/multiverse amd64 Packages [119 kB] Get:29 http://us.archive.ubuntu.com precise/main i386 Packages [1,274 kB] Get:30 http://us.archive.ubuntu.com precise/restricted i386 Packages [8,431 B] Get:31 http://us.archive.ubuntu.com precise/universe i386 Packages [4,796 kB] Get:32 http://us.archive.ubuntu.com precise/multiverse i386 Packages [121 kB] Hit http://us.archive.ubuntu.com precise/main Translation-en Hit http://us.archive.ubuntu.com precise/multiverse Translation-en Hit http://us.archive.ubuntu.com precise/restricted Translation-en Hit http://us.archive.ubuntu.com precise/universe Translation-en Get:33 http://us.archive.ubuntu.com precise-updates/main Sources [124 kB] Get:34 http://us.archive.ubuntu.com precise-updates/restricted Sources [1,379 B] Get:35 http://us.archive.ubuntu.com precise-updates/universe Sources [30.9 kB] Get:36 http://us.archive.ubuntu.com precise-updates/multiverse Sources [1,058 B] Get:37 http://us.archive.ubuntu.com precise-updates/main amd64 Packages [311 kB] Get:38 http://us.archive.ubuntu.com precise-updates/restricted amd64 Packages [2,417 B] Get:39 http://us.archive.ubuntu.com precise-updates/universe amd64 Packages [85.4 kB] Get:40 http://us.archive.ubuntu.com precise-updates/multiverse amd64 Packages [1,829 B] Get:41 http://us.archive.ubuntu.com precise-updates/main i386 Packages [314 kB] Get:42 http://us.archive.ubuntu.com precise-updates/restricted i386 Packages [2,439 B] Get:43 http://us.archive.ubuntu.com precise-updates/universe i386 Packages [85.9 kB] Get:44 http://us.archive.ubuntu.com precise-updates/multiverse i386 Packages [2,047 B] Hit http://us.archive.ubuntu.com precise-updates/main Translation-en Hit http://us.archive.ubuntu.com precise-updates/multiverse Translation-en Hit http://us.archive.ubuntu.com precise-updates/restricted Translation-en Hit http://us.archive.ubuntu.com precise-updates/universe Translation-en Get:45 http://us.archive.ubuntu.com precise-backports/main Sources [1,845 B] Get:46 http://us.archive.ubuntu.com precise-backports/restricted Sources [14 B] Get:47 http://us.archive.ubuntu.com precise-backports/universe Sources [11.1 kB] Get:48 http://us.archive.ubuntu.com precise-backports/multiverse Sources [1,383 B] Get:49 http://us.archive.ubuntu.com precise-backports/main amd64 Packages [1,271 B] Get:50 http://us.archive.ubuntu.com precise-backports/restricted amd64 Packages [14 B] Get:51 http://us.archive.ubuntu.com precise-backports/universe amd64 Packages [9,701 B] Get:52 http://us.archive.ubuntu.com precise-backports/multiverse amd64 Packages [996 B] Get:53 http://us.archive.ubuntu.com precise-backports/main i386 Packages [1,271 B] Get:54 http://us.archive.ubuntu.com precise-backports/restricted i386 Packages [14 B] Get:55 http://us.archive.ubuntu.com precise-backports/universe i386 Packages [9,703 B] Get:56 http://us.archive.ubuntu.com precise-backports/multiverse i386 Packages [999 B] Hit http://us.archive.ubuntu.com precise-backports/main Translation-en Hit http://us.archive.ubuntu.com precise-backports/multiverse Translation-en Hit http://us.archive.ubuntu.com precise-backports/restricted Translation-en Hit http://us.archive.ubuntu.com precise-backports/universe Translation-en Ign http://us.archive.ubuntu.com precise/main Translation-en_US Ign http://us.archive.ubuntu.com precise/multiverse Translation-en_US Ign http://us.archive.ubuntu.com precise/restricted Translation-en_US Ign http://us.archive.ubuntu.com precise/universe Translation-en_US Ign http://us.archive.ubuntu.com precise-updates/main Translation-en_US Ign http://us.archive.ubuntu.com precise-updates/multiverse Translation-en_US Ign http://us.archive.ubuntu.com precise-updates/restricted Translation-en_US Ign http://us.archive.ubuntu.com precise-updates/universe Translation-en_US Ign http://us.archive.ubuntu.com precise-backports/main Translation-en_US Ign http://us.archive.ubuntu.com precise-backports/multiverse Translation-en_US Ign http://us.archive.ubuntu.com precise-backports/restricted Translation-en_US Ign http://us.archive.ubuntu.com precise-backports/universe Translation-en_US Fetched 19.9 MB in 34s (571 kB/s) Reading package lists... Done $ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: netbase : Breaks: ifupdown (< 0.7) Breaks: ifupdown:i386 (< 0.7) E: Unmet dependencies. Try using -f. $ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: dh-apparmor html2text libmail-sendmail-perl libsys-hostname-long-perl Use 'apt-get autoremove' to remove them. The following extra packages will be installed: ifupdown Suggested packages: rdnssd The following packages will be upgraded: ifupdown 1 upgraded, 0 newly installed, 0 to remove and 1179 not upgraded. 85 not fully installed or removed. Need to get 0 B/54.1 kB of archives. After this operation, 19.5 kB of additional disk space will be used. Do you want to continue [Y/n]? (Reading database ... 222498 files and directories currently installed.) Preparing to replace ifupdown 0.7~beta2ubuntu8 (using .../ifupdown_0.7.1ubuntu1_amd64.deb) ... Unpacking replacement ifupdown ... dpkg: error processing /var/cache/apt/archives/ifupdown_0.7.1ubuntu1_amd64.deb (--unpack): trying to overwrite '/etc/init.d/networking', which is also in package netbase 5.0ubuntu1 Processing triggers for man-db ... Processing triggers for ureadahead ... Errors were encountered while processing: /var/cache/apt/archives/ifupdown_0.7.1ubuntu1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) cat /etc/apt/sources.list # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/main/binary-i386/ # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ dists/precise/restricted/binary-i386/ # deb cdrom:[Ubuntu 12.04 LTS _Precise Pangolin_ - Release amd64 (20120425)]/ precise main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://us.archive.ubuntu.com/ubuntu/ precise main restricted deb-src http://us.archive.ubuntu.com/ubuntu/ precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://us.archive.ubuntu.com/ubuntu/ precise-updates main restricted deb-src http://us.archive.ubuntu.com/ubuntu/ precise-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://us.archive.ubuntu.com/ubuntu/ precise universe deb-src http://us.archive.ubuntu.com/ubuntu/ precise universe deb http://us.archive.ubuntu.com/ubuntu/ precise-updates universe deb-src http://us.archive.ubuntu.com/ubuntu/ precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://us.archive.ubuntu.com/ubuntu/ precise multiverse deb-src http://us.archive.ubuntu.com/ubuntu/ precise multiverse deb http://us.archive.ubuntu.com/ubuntu/ precise-updates multiverse deb-src http://us.archive.ubuntu.com/ubuntu/ precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://us.archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb-src http://us.archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb http://security.ubuntu.com/ubuntu precise-security main restricted deb-src http://security.ubuntu.com/ubuntu precise-security main restricted deb http://security.ubuntu.com/ubuntu precise-security universe deb-src http://security.ubuntu.com/ubuntu precise-security universe deb http://security.ubuntu.com/ubuntu precise-security multiverse deb-src http://security.ubuntu.com/ubuntu precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu precise partner deb-src http://archive.canonical.com/ubuntu precise partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb-src http://extras.ubuntu.com/ubuntu precise main deb http://archive.ubuntu.com/ubuntu/ quantal main

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  • VMWare ESX Updates - Which to Apply?

    - by Aaron Alton
    Wondering what more experienced ESX admins typically do... I just brought our ESX hosts up to 3.5 Update 5 (Yes, I know we're behind still). I then applied the "Critical Host Updates" baseline in VMWare update manager, and found that we're still short on 14 "critical updates". My question is, do most people go ahead and apply any update flagged as critical, or do they evaluate each update one-by-one to determine whether or not the issue that has been addressed is likely to affect them. In the SQL Server world (my alma mater, so to speak), we regularly apply service packs, and sometimes cumulative updates, but we only apply hotfixes when the issue that they are targeted towards affects us. Does the same logic hold fast in VMWare land?

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  • Windows 2003 DNS updates from ISC DHCP server

    - by wolfgangsz
    We have a very mixed network, with most clients being Debian Lenny, the rest Windows XP/Vista/7. The network itself is split into two segments (for technical reasons) called "corporate" and "engineering". On the "corporate" side all clients get their IP addresses from a Windows DHCP server and the dynamic updates into the Windows DNS work just fine. On the "engineering" side, clients get their IP addresses from a linux machine running the standard ISC DHCP server. Although this server is configured to do dynamic DNS updates, they actually don't work. Anybody got any advice on how to fix this? Please note: dynamic updates from the clients directly into the DNS would work, but are not an option for us. So this is strictly on how make this work from an ISC DHCP server to a Windows DNS server.

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  • Error: Cannot find a valid baseurl for repo: updates in ffmpeg installation

    - by athomas14super
    Hi I have problem installing ffmpeg. I follow this url: https://www.crucialp.com/resources/tutorials/server-administration/how-to-install-ffmpeg-ffmpeg-php-mplayer-mencoder-flv2tool-LAME-MP3-Encoder-libog.php Setting up repositories core 100% |=========================| 1.1 kB 00:00 rpmforge 100% |=========================| 1.1 kB 00:00 Error: Cannot find a valid baseurl for repo: updates [root@02e7709 src]# yum install subversion ruby ncurses-devel Loading "installonlyn" plugin Setting up Install Process Setting up repositories core 100% |=========================| 1.1 kB 00:00 rpmforge 100% |=========================| 1.1 kB 00:00 Error: Cannot find a valid baseurl for repo: updates [root@02e7709 src]# svn checkout svn://svn.mplayerhq.hu/ffmpeg/trunk ffmpeg -bash: svn: command not found [root@02e7709 src]# svn command not found and throws error Error: Cannot find a valid baseurl for repo: updates I am installing in fedora core 6 64 bit

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  • How do you do A/B switching in a web app? (for deploying updates)

    - by stagas
    I currently have a mysite.com (A) which points to /public_html/ and a dev.mysite.com (B) which I created a /dev_html/ for that. I cloned the site but now I need a way of switching between them without having to copy all the files from one dir to another and without bringing the site down. I just want to switch the live site to B and then work on A, and when I finish, switch the live site to A and work on B. Is there a simple way? I'm using cPanel X and cPanel 11 (WHM VPS). Also, both can interact with the same database so that's not an issue as I'm not changing any database structure. Only the php/js/img files need to switch.

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