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  • I need help with specific types of movement.

    - by IronGiraffe
    I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's the movement code: if (frameCount % (delay / 2) == 0) { for (int i = 0; i < Math.Abs(cSpeed.X); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X += Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } else { if (!Level.CollideTiles(crateBounds.X - (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X -= Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } } for (int i = 0; i < Math.Abs(cSpeed.Y); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y += Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } else { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y - Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y -= Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } } } The frameCount and delay variables just slow down the movement somewhat. Anyway, I've added a tool to my game that acts as a gravity well (drawing objects into it's center; the closer they get to the center the faster they go) and what I'm trying to do is make it so that the crate will bounce off the player (and vice versa) when they collide. Thus far, my code only keeps the crate and player from getting stuck inside each other (the player can still get stuck under the crate, but I'll fix that later.) So what I'd like to know is how I can best make the crate bounce off the player. The other movement problem I'm having is related to another tool which allows the player to pick up crates and move around with them. The problem is that the crate's movement while being carried isn't tied to the movement script (it moves the crate itself, instead of adding to speed), which makes the crate go through walls and such. I know what I have to do: make the crate's speed match the player's speed while the player is holding it, but I need the crate to snap to a certain position (just in front of the player) when the player grabs it and it needs to switch to another position (just in front of the player on the other side) when they player faces the other direction while holding it. What would be the best way to make it switch places while keeping all the movement tied to the speed vector?

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  • Strategies for managing use of types in Python

    - by dave
    I'm a long time programmer in C# but have been coding in Python for the past year. One of the big hurdles for me was the lack of type definitions for variables and parameters. Whereas I totally get the idea of duck typing, I do find it frustrating that I can't tell the type of a variable just by looking at it. This is an issue when you look at someone else's code where they've used ambiguous names for method parameters (see edit below). In a few cases, I've added asserts to ensure parameters comply with an expected type but this goes against the whole duck typing thing. On some methods, I'll document the expected type of parameters (eg: list of user objects), but even this seems to go against the idea of just using an object and let the runtime deal with exceptions. What strategies do you use to avoid typing problems in Python? Edit: Example of the parameter naming issues: If our code base we have a task object (ORM object) and a task_obj object (higher level object that embeds a task). Needless to say, many methods accept a parameter named 'task'. The method might expect a task or a task_obj or some other construct such as a dictionary of task properties - it is not clear. It is them up to be to look at how that parameter is used in order to work out what the method expects.

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  • Game engine for all types of games [closed]

    - by Chorche
    I need a collection of libraries for game development. I don't know if it's called game engine. It should include everything i need to develope a game, so i could consentrate on the game development, without wasting my time choosing, and instaling libraries for everything. I don't need game engines that requires more than 100MB of diskspace. The engine, librarie collection or whatever it's called should only include tools for programing. So i need you help finding such an engine :)

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  • Wait for a single RabbitMQ message with a timeout

    - by Evgeny
    I'd like to send a message to a RabbitMQ server and then wait for a reply message (on a "reply-to" queue). Of course, I don't want to wait forever in case the application processing these messages is down - there needs to be a timeout. It sounds like a very basic task, yet I can't find a way to do this. I've now run into this problem with both py-amqplib and the RabbitMQ .NET client. The best solution I've got so far is to poll using basic_get with sleep in-between, but this is pretty ugly: def _wait_for_message_with_timeout(channel, queue_name, timeout): slept = 0 sleep_interval = 0.1 while slept < timeout: reply = channel.basic_get(queue_name) if reply is not None: return reply time.sleep(sleep_interval) slept += sleep_interval raise Exception('Timeout (%g seconds) expired while waiting for an MQ response.' % timeout) Surely there is some better way?

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  • How do you make a Factory that can return derived types?

    - by Seth Spearman
    I have created a factory class called AlarmFactory as such... 1 class AlarmFactory 2 { 3 public static Alarm GetAlarm(AlarmTypes alarmType) //factory ensures that correct alarm is returned and right func pointer for trigger creator. 4 { 5 switch (alarmType) 6 { 7 case AlarmTypes.Heartbeat: 8 HeartbeatAlarm alarm = HeartbeatAlarm.GetAlarm(); 9 alarm.CreateTriggerFunction = QuartzAlarmScheduler.CreateMinutelyTrigger; 10 return alarm; 11 12 break; 13 default: 14 15 break; 16 } 17 } 18 } Heartbeat alarm is derived from Alarm. I am getting a compile error "cannot implicitly convert type...An explicit conversion exists (are you missing a cast?)". How do I set this up to return a derived type? Seth

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  • ajax: don't wait for response, but check for it periodically

    - by dnagirl
    I have a PHP process that takes a long time to run. I don't want the AJAX process that calls it to wait for it to finish. When the PHP process finishes it will set a field in a database. There should be some kind of AJAX polling call to check on the database field periodically and set a message. How do I set up a jQuery AJAX call to poll rather than wait? Does the PHP script have to do anything special?

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  • Angularjs wait until

    - by Diolor
    I have: $scope.bounds = {} And later in my code: $scope.$on('leafletDirectiveMap.load', function(){ console.log('runs'); Dajaxice.async.hello($scope.populate, { 'west' : $scope.bounds.southWest.lng, 'east': $scope.bounds.northEast.lng, 'north' : $scope.bounds.northEast.lat, 'south': $scope.bounds.southWest.lat, }); }); The bounds as you can see at the begging they are empty but they are loaded later (some milliseconds) with a javascript library (leaflet angular). However the $scope.$on(...) runs before the bounds have been set so the 'west' : $scope.bounds.southWest.lng, returns an error with an undefined variable. What I want to do is to wait the bounds (southWest and northEast) to have been set and then run the Dajaxice.async.hello(...). So I need something like "wait until bounds are set".

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  • Can't get YUI animations to wait until the first has finished

    - by Andy Cairns
    Hi there, I have 3 animations that run when I load my page. A header descends from the top and a footer ascends from the bottom. Also, my main logo goes from fully transparent to fully opaque. I'm using the YUI framework for the animations. My problem is that they all happen at the same time. I'd like the header & footer animations to go at the same time but the logo to wait until the others have finished. setTimeout doesn't appear to work (the animation triggers immediately). I've also tried a while loop to wait until the currentFrame = a certain number but my loops seem to stop everything from working. Any help would be gratefully received. Thanks Andy

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  • C# how to wait for a webpage to finish loading before continuing

    - by MD6380
    I'm trying to create a program to clone multiple bugs at a time through the web interface of our defect tracking system. How can I wait before a page is completely loaded before I continue? //This is pseudo code, but this should give you an idea of what I'm trying to do. The //actual code uses multi-threading and all that good stuff :). foreach (string bug in bugs) { webBrowser.Navigate(new Uri(url)); webBrowser.Document.GetElementById("product").SetAttribute("value", product); webBrowser.Document.GetElementById("version").SetAttribute("value", version); webBrowser.Document.GetElementById("commit").InvokeMember("click"); //Need code to wait for page to load before continuing. }

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  • How can you write a function that accepts multiple types?

    - by matthy
    I have a function that should work on int[] and on String[] now i have made the same function with a int parameter and an String parameter however if it has to go this way its a bit copy paste work and doesn't look very organized is there a way to solve this and put these 4 functions in 2? static public void print(String s) { System.out.println(s); } static public void print(int s) { System.out.println(s); } static public void printArray(String[] s) { for (int i=0; i<s.length; i++) print(s[i]); } static public void printArray(int[] s) { for (int i=0; i<s.length; i++) print(s[i]); } Thanks Matthy

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  • Can I add custom methods/attributes to built-in Python types?

    - by sfjedi
    For example—say I want to add a helloWorld() method to Python's dict type. Can I do this? JavaScript has a prototype object that behaves this way. Maybe it's bad design and I should subclass the dict object, but then it only works on the subclasses and I want it to work on any and all future dictionaries. Here's how it would go down in JavaScript: String.prototype.hello = function() { alert("Hello, " + this + "!"); } "Jed".hello() //alerts "Hello, Jed!" Here's a useful link with more examples— http://www.javascriptkit.com/javatutors/proto3.shtml

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  • What is the best way to create related types at runtime?

    - by SniperSmiley
    How do I determine the type of a class that is related to another class at runtime? I have figured out a solution, the only problem is that I ended up having to use a define that has to be used in all of the derived classes. Is there a simpler way to do this that doesn't need the define or a copy paste? Things to note: both the class and the related class will always have their respective base class, the different classes can share a related class, and as in the example I would like the control class to own the view. #include <iostream> #include <string> class model; class view { public: view( model *m ) {} virtual std::string display() { return "view"; } }; #define RELATED_CLASS(RELATED)\ typedef RELATED relatedType;\ virtual relatedType*createRelated(){\ return new relatedType(this);} class model { public: RELATED_CLASS(view) model() {} }; class otherView : public view { public: otherView( model *m ) : view(m) {} std::string display() { return "otherView"; } }; class otherModel : public model { public: RELATED_CLASS(otherView) otherModel() {} }; class control { public: control( model *m ) : m_(m), v_( m->createRelated() ) {} ~control() { delete v_; } std::string display() { return v_->display(); } model *m_; view *v_; }; int main( void ) { model m; otherModel om; model *pm = &om; control c1( &m ); control c2( &om ); control c3( pm ); std::cout << c1.display() << std::endl; std::cout << c2.display() << std::endl; std::cout << c3.display() << std::endl; }

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  • Wait for tasks to get completed in threadpool.

    - by Alien01
    Hello I have created a thread pool in C++ which stores all tasks in a queue. Thread pool start n number of threads which takes tasks from queue , process each task and then delete tasks from queue. Now , I want to wait till all tasks get completed. Checking for empty queue for completion of tasks may not work as , task can be given to each thread and queue can be emptied but still the tasks can in processing mode. I am not getting idea how to wait for all the tasks completion.This is a design problem. Any suggestions?

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  • Why are static classes considered “classes” and “reference types”?

    - by Timwi
    I’ve been pondering about the C# and CIL type system today and I’ve started to wonder why static classes are considered classes. There are many ways in which they are not really classes: A “normal” class can contain non-static members, a static class can’t. In this respect, a class is more similar to a struct than it is to a static class, and yet structs have a separate name. You can have a reference to an instance of a “normal” class, but not a static class (despite it being considered a “reference type”). In this respect, a class is more similar to an interface than it is to a static class, and yet interfaces have a separate name. The name of a static class can never be used in any place where a type name would normally fit: you can’t declare a variable of this type, you can’t use it as a base type, and you can’t use it as a generic type parameter. In this respect, static classes are somewhat more like namespaces. A “normal” class can implement interfaces. Once again, that makes classes more similar to structs than to static classes. A “normal” class can inherit from another class. It is also bizarre that static classes are considered to derive from System.Object. Although this allows them to “inherit” the static methods Equals and ReferenceEquals, the purpose of that inheritance is questionable as you would call those methods on object anyway. C# even allows you to specify that useless inheritance explicitly on static classes, but not on interfaces or structs, where the implicit derivation from object and System.ValueType, respectively, actually has a purpose. Regarding the subset-of-features argument: Static classes have a subset of the features of classes, but they also have a subset of the features of structs. All of the things that make a class distinct from the other kinds of type, do not seem to apply to static classes. Regarding the typeof argument: Making a static class into a new and different kind of type does not preclude it from being used in typeof. Given the sheer oddity of static classes, and the scarcity of similarities between them and “normal” classes, shouldn’t they have been made into a separate kind of type instead of a special kind of class?

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  • jQuery wait for ajax call to be over before continuing

    - by Flo
    Hi all, I have a problem with a jQuery ajax call. I need to wait for the call to be finished in order to return a value. However, the script seems to jump ahead and not wait for the call to be over. my function then returns "undefined". I have tried to use the .ajax() method and set the value of async to false, but this would not work either. I could I get my function to return the value that I could through the ajax call? Thank you! Here is the code: function get_rsrce_name(){ jQuery.post( '<?php echo admin_url( 'admin-ajax.php' ); ?>', { action :'my_action', option_rsrce : 'option_rsrce' }, function( data ) { output = data.option_name; }, "json" ); return output; }

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  • threading.Event wait function not signaled when subclassing Process class

    - by user1313404
    For following code never gets past the wait function in run. I'm certain I'm doing something ridiculously stupid, but since I'm not smart enough to figure out what, I'm asking. Any help is appreciated. Here is the code: import threading import multiprocessing from multiprocessing import Process class SomeClass(Process): def __init__(self): Process.__init__(self) self.event = threading.Event() self.event.clear() def continueExec(self): print multiprocessing.current_process().name print self print "Set:" + str(self.event.is_set()) self.event.set() print "Set:" + str(self.event.is_set()) def run(self): print "I'm running with it" print multiprocessing.current_process().name self.event.wait() print "I'm further than I was" print multiprocessing.current_process().name self.event.clear() def main(): s_list = [] for t in range(3): s = SomeClass() print "s:" + str(s) s_list.append(s) s.start() raw_input("Press enter to send signal") for t in range(3): print "s_list["+str(t)+"]:" + str(s_list[t]) s_list[t].continueExec() raw_input("Press enter to send signal") for t in range(3): s_list[t].join() print "All Done" if __name__ == "__main__": main()

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  • How to default-initialize local variables of built-in types in C++?

    - by sharptooth
    How do I default-initialize a local variable of primitive type in C++? For example if a have a typedef: typedef unsigned char boolean;//that's Microsoft RPC runtime typedef I'd like to change the following line: boolean variable = 0; //initialize to some value to ensure reproduceable behavior retrieveValue( &variable ); // do actual job into something that would automagically default-initialize the variable - I don't need to assign a specific value to it, but instead I only need it to be intialized to the same value each time the program runs - the same stuff as with a constructor initializer list where I can have: struct Struct { int Value; Struct() : Value() {} }; and the Struct::Value will be default-initialized to the same value every time an instance is cinstructed, but I never write the actual value in the code. How can I get the same behavior for local variables?

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  • wait for ajax request then finish the rest ( jQuery )

    - by user1725155
    I have a peace of jquery code: var new = checkCP(somedata); if(new=="hi"){ alert("Welcom"); } function checkCP(jsData){ $.ajax({ type: "POST", url: "Process.php", data: jsData, dataType: "json", success: function(data){ if(data.match==1) return "hi"; else return "bye"; } }); } I don't know why the welcome alert never show up . I checked everything , even on PHP file the result is 1 but apparently before It wait for ajax respond it passes the if(new=="hi"){ alert("Welcom"); } So is there anyway to wait for ajax respond then read the rest of codes in jQuery ? Thanks.

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  • Wait until a webpage finished loading to load the next one in a list

    - by envy
    Hi! I'm using PyQT webView to visit some webpages I have stored on a dictionary the code is something like this: def loadLink(self, url): manager = QNetworkAccessManager() request = QNetworkRequest(QUrl(url)) self.ui.webView.load(QUrl(visitar)) def readUnreadLinks(self): print "Links to read: " + str(len(self.unreadLinks)) for link in self.unreadLinks: print "link-> " + str(link) self.loadLink(link) the problem is it doesn't wait until finished loading the web page and starts loading the next one. I want to load a webpage, wait until it finished loading and then load the next one. Thanks, this is driving me crazy :)

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  • Wait window in a windows application

    - by Vinodtiru
    I basically need to show a wait window to the user. For this i have put two seperate window forms in the application. the first form is the main form with a button. The second one is a empty one with just a label text. On click of the button in Form1 i do the below Form2 f = new Form2(); f.Show(); Thread.Sleep(2000); f.Close(); My idea here is to show the wait window to the user for 2 second. But when i do this the Form 2 is not completely loaded because of which the label in it is blank. Please let me know your inputs on this.

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