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  • CodePlex Daily Summary for Thursday, November 25, 2010

    CodePlex Daily Summary for Thursday, November 25, 2010Popular ReleasesSQL Monitor: SQL Monitor 1.4: 1.added automatically load sql server instances 2.added friendly wait cursor 3.fixed problem with 4.0 fx 4.added exception handlingDeep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).Simple Service Locator: Simple Service Locator v0.12: The Simple Service Locator is an easy-to-use Inversion of Control library that is a complete implementation of the Common Service Locator interface. It solely supports code-based configuration and is an ideal starting point for developers unfamiliar with larger IoC / DI libraries New features in this release Collections that are registered using RegisterAll<T> can now be injected using automatic constructor injection. A new RegisterAll<T>(params T[]) method overload is added that allows ea...Minemapper: Minemapper v0.1.2: Added cave and nether support. Added ability to enter a height (press enter or 'set height' button). Added View menu, moved 'Show Navigation Controls' there. Added View->Background Color menu to change the canvas background color (preference not currently saved). Improved handling of height change (still not perfect, think it can be made faster). Images are now cached in %APPDATA%\Minemapper, organized by world, then direction, then mode (cave, day, night, nether), then skylight, th...BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...Wii Backup Fusion: Wii Backup Fusion 0.8.2 Beta: New in this release: - Update titles after language change - Tool tips for name/title - Transfer DVD to a specific image file - Download titles from wiitdb.com - Save Settings geometry - Titles and Cover language global in settings - Convert Files (images) to another format - Format WBFS partition - Create WBFS file - WIT path configurable in settings - Save last path in Files/Load - Sort game lists - Save column width - Sequenz of columns changeable - Set indicated columns in settings - Bus...VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6DotSpatial: DotSpatial 11-21-2010: This release introduces the following Fixed bugs related to dispose, which caused issues when reordering layers in the legend Fixed bugs related to assigning categories where NULL values are in the fields New fast-acting resize using a bitmap "prediction" of what the final resize content will look like. ImageData.ReadBlock, ImageData.WriteBlock These allow direct file access for reading or writing a rectangular window. Bitmaps are used for holding the values. Removed the need to stor...LINQ to Twitter: LINQ to Twitter Beta v2.0.16: OAuth, 100% API coverage, streaming, extensibility via Raw Queries, and added documentation.MDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.1: Version: 2.0.0.1 (Milestone 1): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...Smith Html Editor: Smith Html Editor V0.75: The first public release.Home Access Plus+: v5.4.4: Version 5.4.4Change Log: Added logic to the My Computer Browsers to allow for users with no home directories (set in ad anyhow) Renamed the My School Computer Enhanced page to My School Computer Extended Edition File Changes: ~/bin/hap.web.dll ~/clientbin/hap.silverlight.xap ~/mycomputersl.aspx.NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.01: Added new extensions for - object.CountLoopsToNull Added new extensions for DateTime: - DateTime.IsWeekend - DateTime.AddWeeks Added new extensions for string: - string.Repeat - string.IsNumeric - string.ExtractDigits - string.ConcatWith - string.ToGuid - string.ToGuidSave Added new extensions for Exception: - Exception.GetOriginalException Added new extensions for Stream: - Stream.Write (overload) And other new methods ... Release as of dotnetpro 01/2011Prism Training Kit: Prism Training Kit 4.0: Release NotesThis is an updated version of the Prism training Kit that targets Prism 4.0 and added labs for some of the new features of Prism 4.0. This release consists of a Training Kit with Labs on the following topics Modularity Dependency Injection Bootstrapper UI Composition Communication MEF Navigation Note: Take into account that this is a Beta version. If you find any bugs please report them in the Issue Tracker PrerequisitesVisual Studio 2010 Microsoft Word 2...Free language translator and file converter: Free Language Translator 2.2: Starting with version 2.0, the translator encountered a major redesign that uses MEF based plugins and .net 4.0. I've also fixed some bugs and added support for translating subtitles that can show up in video media players. Version 2.1 shows the context menu 'Translate' in Windows Explorer on right click. Version 2.2 has links to start the media file with its associated subtitle. Download the zip file and expand it in a temporary location on your local disk. At a minimum , you should uninstal...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.4 Released: Hi, Today we are releasing Visifire 3.6.4 with few bug fixes: * Multi-line Labels were getting clipped while exploding last DataPoint in Funnel and Pyramid chart. * ClosestPlotDistance property in Axis was not behaving as expected. * In DateTime Axis, Chart threw exception on mouse click over PlotArea if there were no DataPoints present in Chart. * ToolTip was not disappearing while changing the DataSource property of the DataSeries at real-time. * Chart threw exception ...New ProjectsAnalysis Services OlapQueryLog: The OlapQueryLog table contains information about MDX queries execution. The OlapQueryLog reports gives meaning to these data. Car Rental System (cs443): Database projectCaronte: Caronte is a simple web service that will work as a proxy that may retrieve files which may be blocked by firewalls.CommunityServer to DotNetNuke Conversion Project: This project is for helping you with the process of converting from CommunityServer to DotNetNuke. Currently it provides SQL Scripts for CS 2.1 to DNN Forum 5.0.0, in the future we might support Blog, Photo and File conversion as well.Deep Zoom for WPF: An implementation of MultiScaleImage (Deep Zoom) for WPF, compatible with Deep Zoom Composer and Zoom.itDevCow: This is a location for all of the community projects that help support DevCow.comDijkstra's Solver: Dijkstra's Solver is a teaching and learning tool designed to allow users to plot out graphs, generate the list of steps required to find the shortest path via Dijkstra's Algorithm, and to illustrate those steps. It is developed using the .NET framework, mainly written in C#.dvilchez-codekatas: my personal codekatasFuture of DynamicDataDisplay: This is project which will contain my changes in DynamicDataDisplay (dynamicdatadisplay.codeplex.com). I will seek for being consistent and compatible with DynamicDataDisplay.GMusicDownloader: ???????Gravatar Plugin: Plugin de C# .NET que permite realizar la conexion a gravatar. * Framework 3.5IORT: Register Inbox and Outbox transactions in small offices, archive a copy for each transaction by scan the papers, search and retrieve these transactions.jHash - URL Hashes have never been easier: jHash allows you to work with the 'location.hash' value in a similar fashion to a server-side query string.MatrixAlgebra: MatrixAlgebra is the library that contains math functions.Mimic StackOverFlow Q&A Site using Silverlight: This project's purpose is to study and learn Silverlight by developing web application mimic StackOverFlow site. In this project, I use following skills : - Silverlight 4.0 - Entity Framework 4.0 (Code First CTP) - WCF ServiceMosaic Desktop: An desktop application to create unique wallpapers for your desktop. A timer lets you recreate a new wallpaper at desired interval from a selection of your photos/images, then sets the newly created image as the current wallpaper.NSurgeon MSIL Manipulation Library: NSurgeon project is based on Mono.Cecil library. The project is composed of the next modules: - SDK - Aspect Oriented Programming - Decompiler - Assemblies decompiler. Supports for MSIL, C#, VB.NET, F# - Immunity - obfuscator - NSurgeon VS.2005-2010 addinPheidippides: Pheidippides Scrypt Enhanced Cryptography for Silverlight 3+: The Scrypt enahnced cryptography library provides additional cryptographic capabilities for Microsoft Silverlight 3+. In this initial release we've added RSA Encryption with support for key sizes from 256-bit to 4096-bit. Stock Data: This library provides APIs to get the stock data such as trade price, the history price data, volume and so on. It can be used to get the real time stock data or the history sotck data. Created by CBString Coder: ?????????????Super Av Anti Virus: Super Av Anti Virus is an open source anti virus with full source codeVassarHTM: This is a research project at Vassar College.Widgy Box: Widgy Box is a new widget system for the everyday user built in WPF using C#.

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  • Is there an IE8 setting for "minimum font size" to display?

    - by Clay Nichols
    When I look at our website in IE8 the text we have set to display smaller doesn't display smaller. But when I use BrowserShots.org it shows IE8 renderings with the smaller text appropriately smaller. So I'm thinking that there must be some setting in IE8 for "minimum font size to display". It's not the the TextSize (set to Medium) or Zoom setting (I set/reset zoom to 100%). It's something else. Any ideas?

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  • Extjs Tooltips, IFrames and IE => Problems

    - by Chau
    I have an application using OpenLayers, Extjs and GeoExt. My application runs fine, but I need it to be placed inside an IFrame in another page. When doing this, my toolbar becomes responseless in Internet Explorer. The cause is Ext.QuickTips.init();. Comment out this line and everything works fine - except the quick tips ofcourse =) But why is it causing problems? Is it because I'm using it wrong, placing it wrong or just because it doesn't like IE and IFrames? Link: Link to the IFrame page IFrame page: <!DOCTYPE HTML PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <body> <iframe height="660" src="http://www.gis34.dk/doctype.html" width="660"> <p>Din browser understøtter ikke <i>frames</i>.</p> </iframe> </body> </html> Application page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript" language="javascript"> var map; var mapPanel; var mainViewport; var toolbarItems = []; </script> <link href="/Libraries/Ext/resources/css/ext-all.css" type="text/css" rel="stylesheet" /> <link href="/Libraries/GeoExt/resources/css/geoext-all-debug.css" type="text/css" rel="stylesheet" /> <link href="/CSS/Extjs.css" type="text/css" rel="stylesheet" /> <link href="/CSS/OpenLayers.css" type="text/css" rel="stylesheet" /> <link href="/CSS/Poseidon.css" type="text/css" rel="stylesheet" /> </head> <body> <script src="/Libraries/OpenLayers/lib/OpenLayers.js" type="text/javascript"></script> <script src="/Libraries/Ext/adapter/ext/ext-base-debug.js" type="text/javascript"></script> <script src="/Libraries/Ext/ext-all-debug.js" type="text/javascript"></script> <script src="/Libraries/GeoExt/lib/GeoExt.js" type="text/javascript"></script> <script src="http://www.openstreetmap.org/openlayers/OpenStreetMap.js" type="text/javascript"></script> <div id="map"></div> <script type="text/javascript"> Ext.onReady(function() { Ext.QuickTips.init(); Ext.BLANK_IMAGE_URL = '/Libraries/Ext/resources/images/default/s.gif'; var layer = new OpenLayers.Layer.OSM.Mapnik( 'OpenStreetMap Mapnik', { sphericalMercator: true }, { isBaseLayer: true } ); var mapOptions = { projection: 'EPSG:900913', units: 'm', maxExtent: new OpenLayers.Bounds(1390414.0280576,7490505.7050394,1406198.2743956,7501990.3685372), minResolution: '0.125', maxResolution: '1000', restrictedExtent: new OpenLayers.Bounds(1390414.0280576,7490505.7050394,1406198.2743956,7501990.3685372), controls: [ ] }; map = new OpenLayers.Map('', mapOptions); var Navigation = new OpenLayers.Control.Navigation(); action = new GeoExt.Action( { control: new OpenLayers.Control.ZoomBox({out:false}), map: map, tooltip: "Zoom ind", iconCls: 'icon-zoom-in', toggleGroup: 'mapTools', group: 'mapTools' }); toolbarItems.push(action); action = new GeoExt.Action( { control: new OpenLayers.Control.ZoomBox({out:true}), map: map, tooltip: "Zoom ud", iconCls: 'icon-zoom-out', toggleGroup: 'mapTools', group: 'mapTools' }); toolbarItems.push(action); action = new GeoExt.Action({ control: new OpenLayers.Control.ZoomToMaxExtent(), map: map, iconCls: 'icon-zoom-max-extent', tooltip: 'Zoom helt ud' }); toolbarItems.push(action); map.addControl(Navigation); map.addLayer(layer); mapPanel = new GeoExt.MapPanel( { border: true, id: 'mapPanel', region: "center", map: map, tbar: toolbarItems }); mainViewport = new Ext.Viewport( { layout: "fit", hideBorders: true, items: { layout: "border", deferredRender: false, items: [ mapPanel ] } }); }); </script> </body> </html>

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  • Google maps api v3 - multiple markers, multiple infowindows, 3 icons

    - by Adam
    Hello, I wanna made "WiFi maps" and I have problem with do that, I wanna have 3 icons OPEN/WEP/WPA, and a lot of markers, and every marker with own infowindow, and only 1 infowindow on top, so when I will click #1 and then #2 then #1 will hide. And if I will have XXXX markers there will be problem with them on map in zoom out, there is possible to made it like when is much markers in one place all will not show in zoom out but in zoom in yes? I have all info about networks in MySQL database, so in PHP will be easy to show it like in tutorial http://code.google.com/intl/pl/apis/maps/documentation/v3/overlays.html#ComplexIcons <- so follow this can I have for example var nodes = [ ['WKKOZ',50.192843,18.967801,nodewep,1], ['airlive',50.193056,18.967974,nodeopen,2], ['Zurawia-3',50.198398,18.974723,nodeopen,3], ['siec dol',50.19303,18.96796,nodewep,4], ['KP_8_1',50.193092,18.96801,nodewep,5], ['Natalia',50.19286,18.967812,nodewpa,6], ['Z104',50.192591,18.967588,nodewep,7], ['D2',50.192499,18.96876,nodewep,8], ['Niesia',50.192474,18.968239,nodewpa,9], ['boolean',50.192539,18.967545,nodewpa,10], ['neostrada_0d65',50.192179,18.96758,nodewep,11], ['neostrada_2d38',50.192216,18.96761,nodewep,12], ['Belkin_G_Wireless_9B7BF7',50.192191,18.969261,nodeopen,13], ['Trans_FijPn',50.1939,18.979565,nodeopen,14], ['dlinklis',50.193113,18.968024,nodewpa,15] Please help me!:)

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  • XAML: make a ScrollViewer show scrollbars when the ScaleTransform of a child object gets big

    - by skb
    Hi. I am making a sort of "print preview" control for some documents in my Silverlight 3 application. I have a Canvas (for showing the document) inside of a ScrollViewer, and I have zoom in / zoom out buttons that control the X and Y Scale properties of the ScaleTransform for the Canvas.RenderTransform property. I want the scrollbars of the ScrollViewer to show up when I "zoom in" enough such that the canvas is no longer visible in the ScrollViewer area, but it seems that they only show up depending on the Width/Height of the Canvas itself, regardless of whether it is zoomed in or not. Can anyone help?

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  • Google Maps API v3: Can I setZoom after fitBounds?

    - by chris
    I have a set of points I want to plot on an embedded Google Map (API v3). I'd like the bounds to accommodate all points unless the zoom level is too low (i.e., zoomed out too much). My approach has been like this: var bounds = new google.maps.LatLngBounds(); // extend bounds with each point gmap.fitBounds(bounds); gmap.setZoom( Math.max(6, gmap.getZoom()) ); This doesn't work. The last line "gmap.setZoom()" doesn't change the zoom level of the map if called directly after fitBounds. Is there a way to get the zoom level of a bounds without applying it to the map? Other ideas to solve this?

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  • What to do when GMap Satellite imagery is unavailable

    - by robstenson
    Hello-- is it possible to programmatically detect with the google maps api (javascript, v2) when satellite imagery is unavailable at a certain zoom level? I am creating some maps automatically and setting them to a certain zoom level, but in a few cases there is no satellite imagery available at that level, in which case I'd like to automatically back up a zoom level. Does the api expose some way of determining this lack of imagery? So far the only thing I can think of is trying to find out, with javascript, whether or not the image requests that the api makes are failing, and then reacting based on those failed image requests, but I can't really get it to work... and it seems a little inelegant. Thanks for your help!

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  • How to set an Image fit to width of ScrollViewer

    - by Raj
    I've Image placed inside a ScrollViewer. <ScrollViewer x:Name="imageScroller" Grid.Column="2" Margin="5" HorizontalScrollBarVisibility="Visible" VerticalScrollBarVisibility="Visible"> <Image x:Name="imageViewer" Cursor="Hand" RenderTransformOrigin="0,0" Margin="0"> <Image.LayoutTransform> <ScaleTransform ScaleX="{Binding Path=Zoom, Converter={StaticResource debugConverter}}" ScaleY="{Binding Path=Zoom, Converter={StaticResource debugConverter}}"/> </Image.LayoutTransform> </Image> </ScrollViewer> How do I zoom image like "fit-to-width" in document viewers to the size and height of ScrollViewer?

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  • Dojo slider: update value dynamically

    - by xApple
    I am building an application where the user browses certain objects by scrolling and zooming. To change the zoom level I have successfully implemented a "dijit.form.HorizontalSlider" object. Every time the user changes the position of the silder, I can catch the "onChange" call and do something with that. However, the user can also zoom-in by double clicking inside the view zone, at which point the slider should change position automatically to reflect the new zoom level. My question is the following: what function or method should I call in my javascript to update the position of a dojo silder ? Here is the code that creates the silder object: var zoomSlider = new dijit.form.HorizontalSlider({ name: "zoom_slider", id: "zoom_slider", value: 0, minimum: 0, maximum: 19, discreteValues: 20, intermediateChanges: false, style: "width: 160px;", onChange: function(value) { brwsr.view.zoomTo(value); } }, "zoom_slider"); navbox_silder.appendChild(zoomSlider.domNode);

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  • Show all objects on canvas in window

    - by Number8
    Hello -- We have a canvas with a large number of objects. The user can pan and zoom the view of the canvas. I am trying to figure out how to implement "show entire canvas" -- that is, zoom and center the canvas in the window to show all objects. We know the max and min X and Y coordinates. I am looking at our current zoom and pan implementations to try to figure out if there is a way to use them. Any suggestions on how to do this would be appreciated... Thanks.

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  • set map in google maps with TimerTask

    - by Chad White
    I would like to change the Position of the map in google maps v2 But Ive done it in a TimerTask ... target, zoom, bearing and so on and it says "IllegalStateException - not on the main thread What should I do? Any help? class Task extends TimerTask { @Override public void run() { CameraPosition cameraPosition = new CameraPosition.Builder() .target(Zt) // Sets the center of the map to Mountain View .zoom(12) // Sets the zoom .bearing(180) // Sets the orientation of the camera to east .tilt(30) // Sets the tilt of the camera to 30 degrees .build(); // Creates a CameraPosition from the builder mMap.moveCamera(CameraUpdateFactory.newCameraPosition(cameraPosition)); } } Timer timer = new Timer(); timer.scheduleAtFixedRate(new Task(), 0, 20000);

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  • jquery selector question

    - by FFish
    How can I select the src attr from the zoom span? $(".gallery span.zoom").click(function() { // var imgPath = $(this).parent()......attr("src"); // alert(imgPath); return false; }); <ul class="gallery"> <li id="li-1"> <img src="002171/tn/001.jpg" alt="image" /> <span class="delete"></span> <span class="zoom"></span> <em>hello world</em> </li> </ul>

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  • Google Maps API - load the US

    - by hjk
    I am new to google maps api. I'd like suggestions on achieving the following functionality: whenever the page loads, the map will load centered around the US. Imagine a box around the US with given lat/longs specifying the minimum and maximum boundaries. I need the map to load at the appropriate zoom (and zoom needs to be disabled) such that this box composes the entire map. Basically, I'm wondering if there is a function that loads the map based on lat/long boundaries (or some way to acheive this), rather then loading the map given a zoom level.

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  • jQuery 1.4 Opacity and IE Filters

    - by Rick Strahl
    Ran into a small problem today with my client side jQuery library after switching to jQuery 1.4. I ran into a problem with a shadow plugin that I use to provide drop shadows for absolute elements – for Mozilla WebKit browsers the –moz-box-shadow and –webkit-box-shadow CSS attributes are used but for IE a manual element is created to provide the shadow that underlays the original element along with a blur filter to provide the fuzziness in the shadow. Some of the key pieces are: var vis = el.is(":visible"); if (!vis) el.show(); // must be visible to get .position var pos = el.position(); if (typeof shEl.style.filter == "string") sh.css("filter", 'progid:DXImageTransform.Microsoft.Blur(makeShadow=true, pixelradius=3, shadowOpacity=' + opt.opacity.toString() + ')'); sh.show() .css({ position: "absolute", width: el.outerWidth(), height: el.outerHeight(), opacity: opt.opacity, background: opt.color, left: pos.left + opt.offset, top: pos.top + opt.offset }); This has always worked in previous versions of jQuery, but with 1.4 the original filter no longer works. It appears that applying the opacity after the original filter wipes out the original filter. IOW, the opacity filter is not applied incrementally, but absolutely which is a real bummer. Luckily the workaround is relatively easy by just switching the order in which the opacity and filter are applied. If I apply the blur after the opacity I get my correct behavior back with both opacity: sh.show() .css({ position: "absolute", width: el.outerWidth(), height: el.outerHeight(), opacity: opt.opacity, background: opt.color, left: pos.left + opt.offset, top: pos.top + opt.offset }); if (typeof shEl.style.filter == "string") sh.css("filter", 'progid:DXImageTransform.Microsoft.Blur(makeShadow=true, pixelradius=3, shadowOpacity=' + opt.opacity.toString() + ')'); While this works this still causes problems in other areas where opacity is implicitly set in code such as for fade operations or in the case of my shadow component the style/property watcher that keeps the shadow and main object linked. Both of these may set the opacity explicitly and that is still broken as it will effectively kill the blur filter. This seems like a really strange design decision by the jQuery team, since clearly the jquery css function does the right thing for setting filters. Internally however, the opacity setting doesn’t use .css instead hardcoding the filter which given jQuery’s usual flexibility and smart code seems really inappropriate. The following is from jQuery.js 1.4: var style = elem.style || elem, set = value !== undefined; // IE uses filters for opacity if ( !jQuery.support.opacity && name === "opacity" ) { if ( set ) { // IE has trouble with opacity if it does not have layout // Force it by setting the zoom level style.zoom = 1; // Set the alpha filter to set the opacity var opacity = parseInt( value, 10 ) + "" === "NaN" ? "" : "alpha(opacity=" + value * 100 + ")"; var filter = style.filter || jQuery.curCSS( elem, "filter" ) || ""; style.filter = ralpha.test(filter) ? filter.replace(ralpha, opacity) : opacity; } return style.filter && style.filter.indexOf("opacity=") >= 0 ? (parseFloat( ropacity.exec(style.filter)[1] ) / 100) + "": ""; } You can see here that the style is explicitly set in code rather than relying on $.css() to assign the value resulting in the old filter getting wiped out. jQuery 1.32 looks a little different: // IE uses filters for opacity if ( !jQuery.support.opacity && name == "opacity" ) { if ( set ) { // IE has trouble with opacity if it does not have layout // Force it by setting the zoom level elem.zoom = 1; // Set the alpha filter to set the opacity elem.filter = (elem.filter || "").replace( /alpha\([^)]*\)/, "" ) + (parseInt( value ) + '' == "NaN" ? "" : "alpha(opacity=" + value * 100 + ")"); } return elem.filter && elem.filter.indexOf("opacity=") >= 0 ? (parseFloat( elem.filter.match(/opacity=([^)]*)/)[1] ) / 100) + '': ""; } Offhand I’m not sure why the latter works better since it too is assigning the filter. However, when checking with the IE script debugger I can see that there are actually a couple of filter tags assigned when using jQuery 1.32 but only one when I use jQuery 1.4. Note also that the jQuery 1.3 compatibility plugin for jQUery 1.4 doesn’t address this issue either. Resources ww.jquery.js (shadow plug-in $.fn.shadow) © Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  

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  • Infinite detail inside Perlin noise procedural mapping

    - by Dave Jellison
    I am very new to game development but I was able to scour the internet to figure out Perlin noise enough to implement a very simple 2D tile infinite procedural world. Here's the question and it's more conceptual than code-based in answer, I think. I understand the concept of "I plug in (x, y) and get back from Perlin noise p" (I'll call it p). P will always be the same value for the same (x, y) (as long as the Perlin algorithm parameters haven't changed, like altering number of octaves, et cetera). What I want to do is be able to zoom into a square and be able to generate smaller squares inside of the already generated overhead tile of terrain. Let's say I have a jungle tile for overhead terrain but I want to zoom in and maybe see a small river tile that would only be a creek and not large enough to be a full "big tile" of water in the overhead. Of course, I want the same net effect as a Perlin equation inside a Perlin equation if that makes sense? (aka. I want two people playing the game with the same settings to get the same terrain and details every time). I can conceptually wrap my head around the large tile being based on an "zoomed out" coordinate leaving enough room to drill into but this approach doesn't make sense in my head (maybe I'm wrong). I'm guessing with this approach my overhead terrain would lose all of the cohesiveness delivered by the Perlin. Imagine I calculate (0, 0) as overhead tile 1 and then to the east of that I plug in (50, 0). OK, great, I now have 49 pixels of detail I could then "drill down" into. The issue I have in my head with this approach (without attempting it) is that there's no guarantee from my Perlin noise that (0,0) would be a good neighbor to (50,0) as they could have wildly different "elevations" or p/resultant values returning from the Perlin equation when I generate the overhead map. I think I can conceive of using the Perlin noise for the overhead tile to then reuse the p value as a seed for the "detail" level of noise once I zoom in. That would ensure my detail Perlin is always the same configuration for (0,0), (1,0), etc. ad nauseam but I'm not sure if there are better approaches out there or if this is a sound approach at all.

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  • Tour the Cosmos with 100,000 Stars

    - by Jason Fitzpatrick
    The newest Google Chrome Experiment, 100,000 Stars, combines web technologies to serve up a 3D star map you can manually zoom about or sit back and enjoy a star tour. From the automated tour that explores the Milky Way with an ever increasing scale to manually moving about the cloud of stars using the zoom and pan feature, the interactive map makes it easy to explore the 100,000 closest stars to our Sun in style. Hit up the link to take it for a spin. 100,000 Stars [Google Chrome Experiments] Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary

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  • Silverlight Cream for November 17, 2011 -- #1168

    - by Dave Campbell
    In this Issue: Colin Eberhardt, Lazar Nikolov, WindowsPhoneGeek, Jesse Liberty, Peter Kuhn, Derik Whittaker, Chris Koenig, and Jeff Blankenburg(-2-). Above the Fold: Silverlight: "Facebook Graph API and Silverlight Part 2 – Publishing data" Lazar Nikolov WP7: "Suppressing Zoom and Scroll interactions in the Windows Phone 7 WebBrowser Control" Colin Eberhardt Metro/WinRT/W8: "Tip/Trick when working with the Application Bar in WinRT/Metro (C#)" Derik Whittaker Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up Pete Brown announced the completion of his book: It’s a wrap! I’ve completed writing Silverlight 5 in Action From SilverlightCream.com: Suppressing Zoom and Scroll interactions in the Windows Phone 7 WebBrowser Control Colin Eberhardt's latest post is all about a helper class he wrote to suppress scrolling and pinch zoom of the WP7 browser control, which you might want to do if the browser is placed inside another control. Facebook Graph API and Silverlight Part 2 – Publishing data In this part 2 of his Facebook and Silverlight series, Lazar Nikolov shows how to post data to your profile or your friends' profiles Localizing a Windows Phone app Step by Step WindowsPhoneGeek's latest post is on Localizing a WP7 app .. another great tutorial with plenty of discussion, pictures, and a project to load up and follow Background Audio Part II: Copying Audio Files To Isolated Storage Continuing his WP7 series, Jesse Liberty has Part 2 of a mini-series on Background Audio up... in this episode he's using local audio and to do so, it must be in ISO Silverlight: Bugs in the multicast client In a Q/A session, Peter Kuhn was presented a nasty bug in the multicast client that he has verified exists in not only Silverlight 4 but also Silverlight 5 Beta, including a link to his entry on Connect. Tip/Trick when working with the Application Bar in WinRT/Metro (C#) Derik Whittaker offers up some good information about the Metro Application Bar and how to keep it where you want it New! Windows Phone Starter Kit for Podcasts Chris Koenig announced the release of a new starter kit for WP7... a starter kit for podcasts. Check out the links on Chris' site and the other two starter kits that are available 31 Days of Mango | Day #4: Compass Jeff Blankenburg continues with Day 4 of his Mango series with this post on the Compass and a cool app to demonstrate it 31 Days of Mango | Day #5: Gyroscope In Day 5, Jeff Blankenburg is talking about and discussing the gyroscope, of course if you have a phone as old as mine, you won't have a gyroscope and it's not on the emulator Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How do I calculate the boundary of the game window after transforming the view?

    - by Cypher
    My Camera class handles zoom, rotation, and of course panning. It's invoked through SpriteBatch.Begin, like so many other XNA 2D camera classes. It calculates the view Matrix like so: public Matrix GetViewMatrix() { return Matrix.Identity * Matrix.CreateTranslation(new Vector3(-this.Spatial.Position, 0.0f)) * Matrix.CreateTranslation(-( this.viewport.Width / 2 ), -( this.viewport.Height / 2 ), 0.0f) * Matrix.CreateRotationZ(this.Rotation) * Matrix.CreateScale(this.Scale, this.Scale, 1.0f) * Matrix.CreateTranslation(this.viewport.Width * 0.5f, this.viewport.Height * 0.5f, 0.0f); } I was having a minor issue with performance, which after doing some profiling, led me to apply a culling feature to my rendering system. It used to, before I implemented the camera's zoom feature, simply grab the camera's boundaries and cull any game objects that did not intersect with the camera. However, after giving the camera the ability to zoom, that no longer works. The reason why is visible in the screenshot below. The navy blue rectangle represents the camera's boundaries when zoomed out all the way (Camera.Scale = 0.5f). So, when zoomed out, game objects are culled before they reach the boundaries of the window. The camera's width and height are determined by the Viewport properties of the same name (maybe this is my mistake? I wasn't expecting the camera to "resize" like this). What I'm trying to calculate is a Rectangle that defines the boundaries of the screen, as indicated by my awesome blue arrows, even after the camera is rotated, scaled, or panned. Here is how I've more recently found out how not to do it: public Rectangle CullingRegion { get { Rectangle region = Rectangle.Empty; Vector2 size = this.Spatial.Size; size *= 1 / this.Scale; Vector2 position = this.Spatial.Position; position = Vector2.Transform(position, this.Inverse); region.X = (int)position.X; region.Y = (int)position.Y; region.Width = (int)size.X; region.Height = (int)size.Y; return region; } } It seems to calculate the right size, but when I render this region, it moves around which will obviously cause problems. It needs to be "static", so to speak. It's also obscenely slow, which causes more of a problem than it solves. What am I missing?

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  • Changing mouse behaviour in EOG

    - by Wauzl
    When I open a photo in eog I can easily zoom with the mouse mouse wheel. This is kind of nice but since I have a touchpad with two-fingered scrolling and horizontal scrolling I'd rather scroll in the image and zoom by using Ctrl+Mouse Wheel? I basically want the same behaviour as in evince: Horizontal Scroll and Normal Scroll navigate within the image and Ctrl + Mouse Wheel zooms in and out. Is this possible somehow? [EDIT] I just figured out that what I want is already implemented: I can pan the image by using Ctrl + Mouse Wheel. This is fine as it is the behaviour I want only with the Ctrl inverted. But I cannot pan to the left. Up, down and right work fine. What's the problem?

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  • Oversizing images to produce better looking pages?

    - by Joannes Vermorel
    In the past, improper image resizing used to be a big no-no of web design (not mentioning improper compression format). Hence, for years I have been sticking to the policy where images (PNG or JPG) are resized on the server to match the resolution pixel-wise they will have with the rendered page. Now, recently, I hastily designed a HTML draft with oversized images, using inline CSS style such as width:123px and height:123px to resize the images. To my (slight) surprise, the page turned out to look much better that way. Indeed, with better screen resolution, some people (like me), tend to browse with some level of zoom (aka 125% or even 150% zoom), otherwise fonts are just too small on-screen. Then, if the image is strictly sized, the enlarged image appears blurry (pixel interpolation effect), but if the image is oversized the results is much better. Obviously, oversizing images is not an acceptable pattern if your website is intended for mobile browsing, but is there case where it would be considered as acceptable? Especially if the extra page weight is small anyway.

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  • Zooming in isometric engine using XNA

    - by Yheeky
    I´m currently working on an isometric game engine and right now I´m looking for help concerning my zoom function. On my tilemap there are several objects, some of them are selectable. When a house (texture size 128 x 256) is placed on the map I create an array containing all pixels (= 32768 pixels). Therefore each pixel has an alpha value I check if the value is bigger than 200 so it seems to be a pixel which belongs to the building. So if the mouse cursor is on this pixel the building will be selected - PixelCollision. Now I´ve already implemented my zooming function which works quite well. I use a scale variable which will change my calculation on drawing all map items. What I´m looking for right now is a precise way to find out if a zoomed out/in house is selected. My formula works for values like 0,5 (zoomed out) or 2 (zoomed in) but not for in between. Here is the code I use for the pixel index: var pixelIndex = (int)(((yPos / (Scale * Scale)) * width) + (xPos / Scale) + 1); Example: Let´s assume my mouse is over pixel coordinate 38/222 on the original house texture. Using the code above we get the following pixel index. var pixelIndex = ((222 / (1 * 1)) * 128) + (38 / 1) + 1; = (222 * 128) + 39 = 28416 + 39 = 28455 If we now zoom out to scale 0,5, the texture size will change to 64 x 128 and the amount of pixels will decrease from 32768 to 8192. Of course also our mouse point changes by the scale to 19/111. The formula makes it easy to calculate the original pixelIndex using our new coordinates: var pixelIndex = ((111 / (0.5 * 0.5)) * 64) + (19 / 0.5) + 1; = (444 * 64) + 39 = 28416 + 39 = 28455 But now comes the problem. If I zoom out just to scale 0.75 it does not work any more. The pixel amount changes from 32768 to 18432 pixels since texture size is 96 x 192. Mouse point is transformed to point 28/166. The formula gives me a wrong pixelIndex. var pixelIndex = ((166 / (0.75 * 0.75)) * 96) + (28 / 0.75) + 1; = (295.11 * 96) + 38.33 = 28330.66 + 38.33 = 28369 Does anyone have a clue what´s wrong in my code? Must be the first part (28330.66) which causes the calculation problem. Thanks! Yheeky

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