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  • Diff bios - corrupt video driver

    - by sfonck
    Hi, I'm using an Dell M90 Precision Laptop which has a NVidia Quadro FX 2500M graphics card and is running Windows XP. Laptop has been running fine - but a few weeks ago screen went 'white' - restarted computer- bios and startup screens show weird green dots and stripes, normal startup only shows a black screen... only VGA mode works to display something. I've been trying to remove and reinstall the correct drivers downloaded from Dell's website - no solution. I gave up and reinstalled XP - everything was working perfect again. 2 weeks later - again the white screen - tried everything again (flashin new bios also - nothing works) Reinstalled XP - everyhting was working again, so I made a DriveSnapShot of the partition. Today - again the 'white screen'. Ok, no problem ...I was thinking all I needed to do was to restore the DriveSnapShot backup... Few minutes later the backup is restored ... but guess what: video driver does not work correctly... As the DriveSnapShot restored the complete partition, as it was at the time everything was working perfectly, this would mean my driver problems are due to 'settings' in the bios or on the graphics-card itself + these 'settings' can get overridden by doing a new XP-install.... I'm out of options, can somebody help me to find a solution for this problem: Is there some way to backup and restore a bios after seeing some problems? Is there some way to know what is causing this problem like a bios diff utility? Thanks!

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  • Mac always boots with incorrect display gamma (for years now including Lion)

    - by Alex Wayne
    I think somewhere, something got installed but I have no idea what or how to fix it :( Basically, my old MacBook Pro running 10.5 Leopard had a problem where on boot it would show everything on the screen in a very sort of crunched color space. Everything below 15% white would just be pure black, everything above 85% white would be pure white and all colors look to be a touch more saturated. It's garish. To fix it, I found that I could boot into almost any fullscreen 3D game. When the game launches, the colors would still be off, but when I then quite the game and return the desktop everything is normal again. I've noticed Blizzard games work most reliably for this (World of Warcraft or Starcraft2). This problem has followed me through the years. When I upgraded to an iMac I migrated everything over to it, and the issue now happens on the iMac too. I then got a new MacBook Pro for work and migrated my iMac over to that, and it has the problem too. I had thought that it was an OS bug, but upgrading to 10.6 Snow Leopard didn't fix it and neither did 10.7 Lion. Furthermore I can't find any reference on any forum or help site where anyone else has this problem. If anyone has any idea what processes or settings or apps I should look at to figure out why this is happening I should would appreciate it! It looks sort of irresponsible when I open my laptop in the office to work and then boot up Starcraft 2 full screen...

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  • Problem with Amiga 1200 accelerator board

    - by cc0
    I just recently walked past a dump, where in the corner of my eye I spotted something that looked like a huge keyboard. I went to take a closer look, and found out that it was an Amiga 1200 with a 030 accellerator board and scala dongle. Jackpot! So anyway; I dried it, cleaned it, it works, but the floppy was not powering on and same with the harddrive. I am using an old Amiga 1200 PSU that was making some strange high pitch noise when I tried to boot the amiga with the harddrive installed in it. I removed the harddrive and it booted fine with the PSU not emitting any detectable noise. However, when I have the 030 installed it sometimes reboots and shows a red "Software Error" screen. I tried removing the memory on the board, same effect. Sometimes it does not boot at all, just gives a black screen. Someone suggested the card had problems with 3.1 roms, but this amiga has only 3.0 roms installed. Does anyone have any apparent theories as to why it seems unstable? I don't have any other Amiga parts to cross-swap with to test a lot of things, so I'd really appreciate some sound input here so I'd know what to look for in order to try fix it. And merry Christmas everyone :]

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  • Is it possible to theme Windows 7 like XP?

    - by LonelyPixel
    Everybody seems to mean the window frame colour and a set of desktop background pictures when they're talking about Windows 7 themes. Does anybody remember what themes used to be in Windows XP? You could actually alter the appearance of the window frame, how close buttons and menu popups looked, put a texture on the taskbar, all those funny things. Microsoft themselves have published a number of XP themes over time (Luna on XP, Royal on MCE2005, Zune later on). I don't say that most of those and the numerous third party XP themes were beautiful or even practical. But it was possible to create something nice. In Windows 7 (I suppress the existence of Windows Vista...) such a theme could well be used to increase readability to a level before Aero Glass again. I mean, you cannot really tell whether a Glass window is active or not. I've been tweaking the colours and transparency levels a lot recently but the only safe indicator is the close button: it's red when the window is active, it's colourless otherwise. Then there's the window title. It is always painted black, on however dark a background. Again, regardless of whether the window is active or not. Turning off Aero is not an option in Windows 7 anymore. Classic design looks just ugly there. It already wasn't exactly looking good on XP with the wide start menu. So, can we increase the readability of the Windows 7 UI with themes like in XP or didn't Microsoft learn a thing since the Windows 7 Preview "Vista"?

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  • Are these hardwares compatible?

    - by Tom Kaufmann
    I am trying to upgrade my new machine but I want to do it myself. This is my 1st attempt at building system. After carefully reading reviewing feedback and my budget I have decided to select the below listed components. Can anybody let me know are they compatible or not? Transcend 64 GB 2.5" SATA Solid State Drive Asus GeForce GTX550 1GB DDR5 ENGTX550 TI DI/1GD5 Graphics Card Seagate Barracuda 1 TB HDD Internal Hard Drive Cooler Master eXtreme Power Pro 600 Power Supply Intel Core i5 2500K Sandy Bridge 3.30 GHz 95 W 4 Core Desktop Processor Intel DX79TO Motherboard Corsair CMZ8GX3M2A1600C9 8 GB DDR3 SDRAM 1600 MHz Dual Channel Kit Desktop Memory Sony AD-7260S-ZS Internal DVD Writer - Black Cooler Master Hyper TX3 EVO Intel CPU Cooler Cooler Master Elite 335U Cabinet LG E2051T 20.1 Inch SuperSlim Monitor Is any of these hardware components incompatible with I5 2500K? If you have any other suggestions for selecting any other harwdware that can boost up my performance or lower my cost while having the same performance, please suggest. But my primary questions is whether they are compatible or not! Any help is appreciated. Thank you.

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  • Oracle Linux screen freezes during installation

    - by Fearless
    I was installing Oracle Linux 6.4 on a server, and the screen suddenly froze. Here were the previous steps: I put in the disk, clicked install, checked the disk (no errors), did pre-install setup (clock, root password, host+domain name, etc.), configured two 40GB hard drives in a RAID1 array (no swap, 3100mb encrypted raid partitions, ~100mb ext4 partition mounting to /boot, encrypted ext4 RAID device with mounting to /), selected packages, hit continue. The system did its short preinstall processes, then when to the main installation screen with the long status bar. The installer proceeded like always, but around package 250 out of ~1000, the screen suddenly went black with a text cursor in the upper left corner of the screen and the mouse cursor in its previous place. Neither cursor moved and the only thing that triggered a response was a ctrl-alt-delete that rebooted it. I have run this in VMs before without this issue. Memtest hasn't reported anything, and the media check went smoothly. The machine has supported Ubuntu server without issues before. Any ideas? I have tried booting after that, but the grub bootloader tries to find fd0 for some reason (I have no idea why it would search for the floppy disk). UPDATE My server successfully installed, but won't boot up. I think that, for some reason, it is still using the old bootloader from the previous installation. Any ideas on how to fix that?

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  • How to fix Windows 7 when System Recovery Options hangs?

    - by seansand
    The battery power ran out on my HP G60 laptop and it shut down. Even after recharging, Windows 7 will now not start up. After any attempted startup, it bluescreens and takes me to the "Startup Repair (recommended)" / "Start Windows Normally" console screen. "Startup Repair (recommended)" appears to be the right choice, but when I choose it, I get taken to a screen which appears to be System Recovery Options (it's the same wallpaper as the screenshots here: http://www.sevenforums.com/tutorials/668-system-recovery-options.html). However, I just get a cursor with nothing else; no "System Recovery Options" window ever pops up. (A black console screen does pop up for a split-second but too fast to be able to read the text.) The empty screen with cursor hangs indefinitely. System Recovery Options normally runs off of a partition on the laptop hard drive. When I got the laptop, I also created a System Repair Disc (in fact I have more than one) and when I try use any of them; they all result in the same wallpaper and empty screen with lone cursor. Ctrl-Alt-Del does nothing. The computer did not come with a Windows 7 installation disc, so there's no obvious way to reinstall Windows 7. Safe mode does not work; startup fails and I just get sent back to the "Startup Repair (recommended)"/"Start Windows Normally" console screen. "Start in last good state" does not work either, same result as above. Running a memory & hard disk check found no errors. Do I have any options at all? "System Recovery Options" seems to be what I want, but the screen that is supposed to take me to them just hangs.

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  • Ubuntu loading stops ?

    - by joxnas
    I don't know why, or how... but my ubuntu's loading / booting stops right after the ubuntu logo appearing.. An underscore appears in the right top of the screen: _ then, it disappears leaving the whole screen black Version is 9.10 ,Kernel is .20 I have tryed recovering mode and selected recover damaged packages option, but it didn't do any good.. I have very important files in Ubuntu that I need to copy to a pen drive or something, today.. The terminal mode is working, so i think i can do this there.. My questions: How can I get my Ubuntu to load? Is it possible to copy the files i need via terminal mode? I dont know if with other of the previous kernels it would work... but I had configured my grub (inside Ubuntu's gui) to show only the last kernel... and now i can't select any other kernel then .20 because I don't know a way to configure Grub unless via Ubuntu's gui... My hardware: ATI Mobility Radeon 4650 HD P7450 2.13Ghz Core duo 4Gb DDR2

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  • Windows 7 Icons, Buttons, and Tabs corrupted...Professional 32-bit

    - by xhyperx
    The other day, about two or three ago, I was simply typing in a Microsoft Word document when my screen froze. After a few moments, it went black...I thought it was my vid hardware (dual nVidia 9800 GTs). Anyway, I did a hard reboot, and chose to Start Normally. The system blue screened telling me there was a failure in the Memory Manager. So then I thought maybe a RAM failure or vid memory failure. I attempted reboot again, this time I got presented with the option to repair windows...so I went with that. The repair app finished and did an auto reboot. This time I got all the way back to my desktop where in a matter of a about 30 seconds, the system blue screened again and pointed to the Memory Manager as the area of cause. Again I rebooted, the repair thingy came up again and I allowed it to do its thing. Deciding if the same failure occured I'd begin pulling hardware to see at what point I may have found the possibly defective party. However, this time it rebooted, I got back to desktop and no crash. All looked well, untill I looked at the baloon messages when hovering over the System Bar icons. Also when I opened any of my browsers, the tabs had no text, and any window that pops up that has regular buttons (OK, Cancel, etc., etc.) looks weird. The buttons are really really long and have no text. So it seems like the system is once again running smoothly, however something has gotten corrupted.. something relating to drawing basic windows user interface objects. Help...all ideas are respected and appreciated. Have a great day everyone!

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  • What could cause a dual-monitor PC to suddenly stop using one of the screens?

    - by raldi
    I've got a dual-monitor setup using a GeForce 7900GT that was working fine for over a year... then suddenly, only one of the screens works. It's not OS-related, because even on startup, only one screen displays the BIOS checks. In the past, both screens would show it together. I didn't change anything to trigger this The monitor that gets a signal is random -- sometimes the one on the left goes black, sometimes the one on the right. The monitors and their cables are good -- I can switch both or either, and I get a signal just fine. They're plugged in, too. It's not the video card, either -- I have an identical 7900GT in another machine, and swapping the two didn't fix anything. It's not dust on the motherboard -- I pulled everything out, cleaned it off, checked for obvious damage, put it all back together, and no change. My next two steps are going to be to reset the CMOS info and to try swapping out the motherboard. Before I do that, does anyone have any other ideas?

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  • Windows 7 Icons, Buttons, and Tabs corrupted...Professional 32-bit

    - by xhyperx
    The other day, about two or three ago, I was simply typing in a Microsoft Word document when my screen froze. After a few moments, it went black...I thought it was my vid hardware (dual nVidia 9800 GTs). Anyway, I did a hard reboot, and chose to Start Normally. The system blue screened telling me there was a failure in the Memory Manager. So then I thought maybe a RAM failure or vid memory failure. I attempted reboot again, this time I got presented with the option to repair windows...so I went with that. The repair app finished and did an auto reboot. This time I got all the way back to my desktop where in a matter of a about 30 seconds, the system blue screened again and pointed to the Memory Manager as the area of cause. Again I rebooted, the repair thingy came up again and I allowed it to do its thing. Deciding if the same failure occured I'd begin pulling hardware to see at what point I may have found the possibly defective party. However, this time it rebooted, I got back to desktop and no crash. All looked well, untill I looked at the baloon messages when hovering over the System Bar icons. Also when I opened any of my browsers, the tabs had no text, and any window that pops up that has regular buttons (OK, Cancel, etc., etc.) looks weird. The buttons are really really long and have no text. So it seems like the system is once again running smoothly, however something has gotten corrupted.. something relating to drawing basic windows user interface objects. Help...all ideas are respected and appreciated. Have a great day everyone!

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  • Computer Turns on Briefly then right back off again.

    - by goddamnyouryan
    So yesterday I came home from work and went to turn my computer on....it turned on for about 5 seconds then promptly turned right back off again...before I ever saw anything on the screen. I tried again, same result. After several attempts, I've found that the length at which it turns on differs. After trying multiple times in a row, it only stays on for about 3 seconds. If I let it rest for a bit it sometimes will stay on for up to a minute (though it never boots, the screen stays black the whole time). I'm not sure what is causing this issue...I built this computer a little more than 2 years ago and this is the first issue I have ever had with it. I did all the usual checks: -It's not the power switch -The capacitors on the motherboard all seem to be in working order -The PSU seems to be fine as it lights up, fan spins, and will sometimes stay on for about a minute period My hope is that the thermal paste on the cpu has degraded and just needs to be re-applied. Does that seem like a reasonable assumption? I'm going to tear the thing apart and do a minimum system build when I get home, but any heads up as to what I should be looking for would be much appreciated. Any thoughts?

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  • Older monitor not working with HDMI to DVI cable (from ultrabook)

    - by ShellfishGene
    I have a Lenovo Yoga ultrabook which only has a HDMI port. I bought an HDMI to DVI cable, and it works as expected with a LG monitor in my office. As soon as I plug it in the screen is cloned. At home I have an older Dell UltraSharp 2005fp, and for that one it does not work. When I plug the cable in "something" happens, the monitor goes from the "no signal" screen to black. On the laptop however nothing happens. In the Windows 8 display setup I don't have another monitor, clicking "detect" does not find one either. I can manually set a second display for cloning or extending, but never get a picture on the Dell. Connecting my media player thing with the cable to the Dell monitor works for when the player displays it's logo at a low resolution, but when it goes into 750p mode after booting the picture also goes away. Mabye that's due to HDCP though. Any ideas? Something to do with Windows 8, or DVI versions?

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  • Some Portions of Computer Running Slow (Specifically Graphics)

    - by Mike Gates
    I noticed that a few things are running slow today on my Windows 7 laptop. Specifically, they are: Opening and closing windows takes several seconds for the animation to complete. Windows media player opens fine, but the movies are very laggy MMORPG's, such as RuneScape, are extremely laggy When waking my computer from sleep mode, after entering my password, my desktop takes about 3 seconds to fade in Other than those, everything runs at a normal speed. Things I've done that maybe contributed to this problem: Changed the graphics processor (by plugging in/unplugging the charger) [however, no matter how I change the graphics, I'm still getting this lagginess] Installed AdBlock, a Firefox addon [I recently removed it, and I'm still experiencing this problem] Went into Advanced System Settings, Clicked Settings, and unchecked a few visual things (such as the animation for opening and closing windows) [sure, this got rid of the opening/closing windows lag, but I like that little animation - plus that leaves all the other lag problems I'm experiencing] So, does anyone have any ideas/fixes? If so, please respond. Thank you. Some Other Information: I'm on a HP Pavillion dv7 laptop, 4285 Entertainment PC, with: intel CORE i5 inside, ATI Mobility Radeon Premium Graphics, Microsoft DirectX11 Opening and closing of windows: Defined as opening a program (i.e. Firefox) or closing it by hitting the X in the upper-right hand corner. Lately, the animation for opening and closing windows (which is simply either growing from the icon from the taskbar to fill the screen, or shrinking from the screen down towards the icon on the toolbar.) This problem also occurs for minimizing/maximizing windows. Very laggy movies: defined as .avi movie files saved to My Documents which skips several frames per second and seemingly slows down the movie as a whole Extremely laggy games: I tried RuneScape today, and movement in the game was at least 10x slower than it ever has been, even when playing on the lowest detail/graphics Desktop taking 3 seconds to fade in after sleep: in this scenario, I had no other programs running visibly. The computer generally fades to black from the password screen to the desktop in about 1 second, normally. However, it is now taking 3 or more seconds.

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  • Windows 7 VM log on lockout

    - by AKa
    My Windows 7 XP Mode virtual machine has just locked me out of password log on. Two years of use and it never required I use a password on wake up, I never asked for that. Suddenly yesterday, password required! I located password and used it successfully a couple of times, but now even that is not good enough! Perhaps (unfairly) because I tried to get to the bottom of the new phenomenon and removed the password from the user accounts? Permissions are still set to ok for all users. I have been all the way through the settings I can access with the VM file hibernated, and have deleted the previously saved log on info, which always previously worked automatically as charged. Now when I attempt to log on it asks me for credentials, seems like progress, but when I offer them, and check the "remember my credentials" box, I still get the splash screen "The system could not log you on. [reminder about caps...]" !! Round and round. Back up and restore point versions of the VM toss me back into the same log on loop. There are no other machines on any network, I am the administrator and sole user. It must be specifically about the log on, a speck of dust corruption ... is there a way around this? I tried creating a new VM but the black inner box gets stuck at one point requesting I insert a boot disc. Thanks for input, AKa

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  • Python 2.7 and Ubuntu 10.10: X11 fails

    - by c.a.p.
    Against every recommendation I have apt-get remove python in Ubuntu 10.10 (build 2.6.24-29-server x86_64) and apt-get install python2.7 Some built-in software with python2.6 dependencies (like firefox, other minor stuff) was fixed just by apt-get reinstalling or reinstalling from source and the system was stable for one day until I rebooted. Upon booting I got the message "ubuntu is running in low-graphics mode" I have an NVIDIA Quadro NVS 295 256 running on a HP Z600 Workstation so I sudoed: apt-get --purged nvidia* apt-get --purged xserver apt-get install linux-headers-generic apt-get install nvidia-* apt-get install xserver-xorg dpkg-reconfigure xserver-xorg nvidia-xconfig upon rebooting i get the same "ubuntu is running in low-graphics mode" if I decide to tell the boot menu to restart X, the Ubuntu 10.10 "load screen" shows up and does not do anything for hours. If I "X" the screen remains black for hours; ctrl-c shows that /etc/X11/xorg.conf did not produce any errors just a warning "Type "ONE_LEVEL"...". /var/log/Xorg.0.log issues the following warnings (no errors) (WW) AllowEmptyInput is on (WW) NVIDIA(0): UBB is incompatible If I "startX" I get /usr/bin/python: can't find '__main__.py"' in '/usr/share/command-not-found' Before re-installing xserver-xorg however "startX" ran, just by changing the resolution of the tty1 console. Any hints?

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  • Hp Pavilion dv6000 wont boot right and freezes

    - by MalwareManiac
    I have an hp pavilion dv6000 that was having windows issues recently including randomly freezing. I eventually concluded that the hard drive was bad (And I was correct as the bad drive started making funny noises and quit working soon after). So I replaced it with a known good drive and put windows on it and it worked for a few hours. After a few restarts startup didn't even make it to the login screen. It just stays at a lighted black screen until I restarted. After another restart it made it to windows but then froze after a few minutes. A few more restarts yielded one of these two results. Like I mentioned earlier I have a know good drive in it and I also replaced the memory that was in it with a know good stick along with running memtest with no errors. So What does that leave? a corrupted windows installation? Motherboard? CPU? Any ideas?

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  • Installing Debian 7.6.0 on Lenovo Y50

    - by Girauder
    I was trying to install Debian on my new laptop: a Lenovo Y50 64bit running Windows 8. I got together with a friend and installed Debian in his computer first and had no problems. However I've tried to install Debian several times using the AMD64 KDE and netinst versions and accomplished nothing. First try: installed the KDE version. Grub would let me choose which operating system I wanted, but when I selected Debian it would only load the command line. Second try: Reinstalled but this time with the netinst version. I only got a black screen where I could type but nothing else. Third Try. Tried the netinst again. This time after making the partitions I got a message that said that no EFI partition was found. I ignored the message and this time it wouldn't even load Grub. only a command like interface with grub rescue or something. Not once did I get an error during the installation. What am I doing wrong? I assume the problem is I need to make an EFI partition or something like that. So why is it that during the first installations I didn't ask me for that. And if that is indeed the problem, How can I solve it? Update So the installation failed again... as predicted. Here you can find the Disk Management picture. http://postimg.org/image/433cpfkjz/ Please somebody help me. I keep getting the grub rescue thing. secure boot is disabled and legacy support is set first.

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  • Which Windows 8 tool should I use to "read", "upload", my Windows 7 latest backup DVD (is it possible?)

    - by Robert
    Which Windows 8 tool should I use to "read", "upload", my Windows 7 latest backup DVD (is it possible?). I've just installed W8 and haven't made any changes to my new ecosystem and, what happened was that, as I was managing my new drivers, some mess* occurred, I confess, and now what I have left is every single backup tool I made use of W7, like system images, restore dvds, backup up to date monthly and so on, and would like to keep in touch with W8. I'm one of those with problems managing the amd switchable gpu drivers. Now I want to stay with W8 (download version - didn't clean install) but with my old personal files. I don't care to programs updates. I got everything original on dvds, of my interest. Yesterday I tried refreshing W8 once but didn't work. Maybe trying again tonight. What would you guys do in my place, please? *the mess I am talking about is to have disabled my intel (the only driver left) gpu in device manager tool in W8. I got black screen on system boot. Cheers, C.C.

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  • Perfmon % Processor Time vs. task manager's CPU usage

    - by nat
    I'm new to using Perfmon and performance monitoring in general (so go easy on me please ;) I know that Perfmon doesn't have anything exactly like Task Manager's CPU usage display, but I'm trying to figure out how to monitor user's CPU usage via Perfmon in a similar way, and trying to understand the measurements (or how to convert the numbers to get a similar understanding) For example, if in Task Manager, a particular user is consistently using more than 5% CPU, I would want to contact the user about it. I learn best by example, so here is exactly what I'm trying to do, with a specific example: This is for a 32-bit Dual Quad Core Windows 2003 web server (8 CPUs), there are many web sites on the server, each running within their own application pool/worker process ID. Through other research here I learned of a registry change that I made so that the PID shows up with the w3wp process so I can easily identify the site later by cross-referencing it. I set up a counter with the following settings: Process -> % Processor Time -> all instances Here is an example. Say I'm interested in "black line" user in this graph below, as his process is spiking quite high compared to all the other users: (I wasn't allowed to post the image as I'm a new user on this site.. I've uploaded the image to:) http://i35.tinypic.com/106yn8k.jpg So... using this as an example, I see that they have an AVERAGE % PROCESSOR TIME of 23.264 , and have spiked as high as 103.124 So what exactly does this 23.264 number mean to me? Is it similar to an average of Task Manager's CPU reading for this user? Or, since this server has 8 CPUs, should I divide this number by 8? (23.264/8 = 2.9% AVERAGE CPU LOAD?) Thanks in advance.

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  • Content Box is a Little Off in IE9 ... How to Fix?

    - by Kelsey Nealon
    Hi there! I have a website at www.thetotempole.ca and when viewed in IE9... My websites content box (The green wooden backgrounded box with content inside) is moved slightly over to the left making a space between the actual container and the content box... Is there anyway I can fix this without harming any of the other browsers? Thanks! Screenshot: HTML: <!DOCTYPE html> <head> <title>The Totem Pole News - Movies</title> <!-- Start WOWSlider.com HEAD section --> <link rel="stylesheet" type="text/css" href="engine1/style.css" /> <script type="text/javascript" src="engine1/jquery.js"></script> <!-- End WOWSlider.com HEAD section --> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-45342007-1']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> <meta charset="utf-8"> <meta name="description" content="A totem pole themed news website posting articles on news, music, movies, video games, and health."> <link href="thecss2.css" rel="stylesheet" type="text/css"> <link rel="icon" type="image/ico" href="images/favicon.ico"> <meta http-equiv="X-UA-Compatible" content="IE=8" /> </head> <body> <div id="container"> <div id="contentbox" align="Center"> <a href="index.html"><div id="banner" align="Center"> </div></a> <div id="navbar"> <p><a href="index.html"><img src="images/home.png" width="65" height="54" alt="picture of a house to relate to the home page (content)" style="position: absolute; left: 23px; top: 16px; width: 57px; height: 48px;"><span style="position: absolute; left: 24px; z-index:2; top: 71px; height: 23px;">Content</span></a> <a href="#"><img src="images/eagleicon.gif" width="73" height="39" alt="An Eagle icon for the News section of the Totem Pole" style="position: absolute; left: 111px; top: 28px;"><span style="position: absolute; z-index: 2; left: 127px; top: 72px;">News</span></a> <a href="#"><img src="images/owlicon.gif" width="81" height="61" alt="An Owl icon for the Music section of the totem pole" style="position: absolute; left: 210px; top: 11px;"><span style="position: absolute; z-index:2; left: 226px; top: 73px;"><strong>Music</strong></span></a><a href="movies.html"><img src="images/wolficon.gif" width="88" height="54" alt="A Wolf icon for the Movies section of the totem pole" style="position: absolute; left: 320px; top: 15px;"><span style="position: absolute; left: 336px; top: 72px; z-index:2;"><strong>Movies</strong></span></a> <a href="#"><img src="images/hareimage.gif" width="60" height="56" alt="A Hare icon for Video Game section of the Totem Pole" style="position: absolute; left: 441px; top: 13px;"><span style="position: absolute; z-index:2; left: 428px; top: 73px;"><strong>Video Games</strong></span></a> <a href="#"><img src="images/bearicon.gif" width="91" height="57" alt="A bear icon for the Health section of The Totem Pole" style="position: absolute; 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</script> <!-- AddThis Smart Layers END --> <div id="sources"><p> Source(s): <a href="http://en.wikipedia.org/wiki/Anchorman_2:_The_Legend_Continues">wikipedia.com</a></p></div> <div id="infocontent"> <p align="left"><em><strong> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Anchorman 2: The Legend Continues</strong></em> is an upcoming American comedy film being released on December 20, 2013, also a sequel to the 2004 film <em>Anchorman: The Legend of Ron Burgandy</em>. On March 28, 2012, actor Will Ferrell officially announced the sequel dressed in character as Ron Burgundy on the late-night talk-show <em>Conan</em>. As with the original film, it is directed by Adam McKay, produced by Judd Apatow, stars Will Ferrell and is written by Adam McKay and Will Ferrell. Unlike the original film, which was distributed by DreamWorks Pictures, <em>The Legend Continues</em> will be distributed by Paramount Pictures.</p> <p align="left"><em><strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</strong></em>The movie now has a website at <a href="www.anchormanmovie.com">www.anchormanmovie.com</a> where a countdown for the release of this film can be seen. By the looks of these images, I think we can expect big things when the movie comes out this December. Enjoy the poster photos and trailers all posted below, and don't forget to submit your vote in the poll!</p> </div> <div id="trailer1"><iframe width="560" height="315" src="//www.youtube.com/embed/Elczv0ghqw0?rel=0" frameborder="0" allowfullscreen></iframe></div> <div id="trailer2"> <iframe width="560" height="315" src="//www.youtube.com/embed/mZ-JX-7B3uM?rel=0" frameborder="0" allowfullscreen></iframe> </div> <div id="poll"> <form method="post" action="http://poll.pollcode.com/763294"><table style="border: black 1px solid;" border="1" width="175" bgcolor="EEEEEE" cellspacing="2" cellpadding="0"><tr><td colspan="2" height="10"><font face="Verdana" size="2" color="000000"><b>What Rating Do You Think This Will Recieve</b></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="1" id="763294answer1"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer1">10</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="2" id="763294answer2"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer2">9</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="3" id="763294answer3"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer3">8</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="4" id="763294answer4"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer4">7</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="5" id="763294answer5"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer5">6</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="6" id="763294answer6"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer6">5</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="7" id="763294answer7"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer7">4</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="8" id="763294answer8"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer8">3</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="9" id="763294answer9"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer9">2</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="10" id="763294answer10"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer10">1</label></font></td></tr><tr><td colspan="2" height="10"><center><input type="submit" value=" Vote ">&nbsp;&nbsp;<input title="Clicking this will send you to a new page" type="submit" name="view" value=" View "></center></td></tr><tr><td colspan="2" align="right"><font face="Verdana" height="5" size="1" color="000000"></font></td></tr></table></form></div> <span style="position: absolute; 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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • CSS IE Hover Effect - Overlapping Elements, Display:Block, and Crashes

    - by Emtucifor
    In a fairly simple page, I have some text appear on hover over some links, like a tooltip. To start with here's my test page I'm working with: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Tooltip Test Page</title> <style type="text/css"> html, body, form, table, tr, td, div, p, h1, h2, h3, h4, h5 { border:0; margin:0; padding:0; } body { margin:10px; } html, body, table { font-family:Arial, Helvetica, sans-serif; font-size:12px; } h1 { font-weight:bold; font-size:16px; } table {border-collapse:collapse;} td {padding:0 8px 0 0;} a.tooltip { z-index:24; text-decoration:none; cursor:default; position:relative; color:#000; display:block; width:100px; } a.tooltip span {display:none;} a.tooltip:hover, a.tooltip:active { z-index:25; color:; background:; /* the color and background actually don't matter for their values, it's just that these have to change for IE to apply this style properly. Leaving out the color or the background makes this fail in different ways. */ } a.tooltip:hover span, a.tooltip:active span { display:block; position:absolute; color:black; background-color:#FFFFCC; border:1px solid black; padding:1px; text-align:left; top:0; left:0; margin-top:-1px; } td span.s5 {color:#ff0000} td span.s6 {color:#0000ff} </style> <script type="text/javascript"> function labelSubmit(label) { document.getElementById('o').value=label; document.BackAt.submit(); } </script> </head> <body> <h1>tooltip Test Page</h1> <table> <tbody> <tr> <td><span class="s6">&#x25a0;</span> Name 3</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 6<span>Some very long tooltip text to demonstrate the problem by overlapping the cells below.</span></a></td> </tr> <tr> <td><span class="s6">&#x25a0;</span> Name 1</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 6</a></td> </tr> <tr> <td><span class="s6">&#x25a0;</span> Name 2</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 6<span>Some tooltip text</span></a></td> </tr> <tr> <td><span class="s6">&#x25a0;</span> Name 4</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 6</a></td> </tr> <tr> <td><span class="s5">&#x25a0;</span> Name 5</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 5<span>More Notes</span></a></td> </tr> <tr> <td><span class="s6">&#x25a0;</span> Name 6</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 6<span>Yet more notes</span></a></td> </tr> </tbody> </table> </body> </html> The problem I'm experiencing is that text from other values shows through the tooltip text. Hover over the first row, second column to see the effect. There are a couple of things I'm trying to accomplish: Make the activation area for the hover wider, so hovering over some space to the right of "Status 6" calls up the tooltip (say, 100-150px total width of target). At first, when I was adding "display:block" to a.tooltip, IE was terminating on hover. I resolved that by removing width:14em from a.tooltip:hover. Styling the width of the hover event + display.block on the a element does BAD things. Change the width of the tooltip without changing the width of the column/parent element (so the tooltip can be wider than itso it takes up less vertical space). Options for making the tooltips change width with its contents up to a max width, at which point the lines wrap would be awesome, but probably impossible in IE. As soon as I put a width in place on a.tooltip, the portion of the tooltip that is above other rows than the hover source let text show through from those cells. Remove the width and you'll see that the text doesn't show through any more. The hover effect applies to the entire tooltip, so if the tooltip covers 3 rows, while moving the mouse downward, the next 2 rows won't activate because the cursor hasn't left the tooltip. Can the hover effect apply only to the initial element hovered over and not the tooltip itself so moving the mouse downward will show each tooltip in each row? It would be nice if the links could never be activated (they can't take the focus). I don't know if that's possible. Too bad IE doesn't support hover on any elements but links. Note: soon IE6 will be abandoned in favor of IE8. If it makes a big difference, then IE8 can be the target browser instead. Thanks for your help.

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  • Image Erosion for face detection in C#

    - by Chris Dobinson
    Hi, I'm trying to implement face detection in C#. I currently have a black + white outline of a photo with a face within it (Here). However i'm now trying to remove the noise and then dilate the image in order to improve reliability when i implement the detection. The method I have so far is here: unsafe public Image Process(Image input) { Bitmap bmp = (Bitmap)input; Bitmap bmpSrc = (Bitmap)input; BitmapData bmData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; int stride2 = bmData.Stride * 2; IntPtr Scan0 = bmData.Scan0; byte* p = (byte*)(void*)Scan0; int nOffset = stride - bmp.Width * 3; int nWidth = bmp.Width - 2; int nHeight = bmp.Height - 2; var w = bmp.Width; var h = bmp.Height; var rp = p; var empty = CompareEmptyColor; byte c, cm; int i = 0; // Erode every pixel for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++, i++) { // Middle pixel cm = p[y * w + x]; if (cm == empty) { continue; } // Row 0 // Left pixel if (x - 2 > 0 && y - 2 > 0) { c = p[(y - 2) * w + (x - 2)]; if (c == empty) { continue; } } // Middle left pixel if (x - 1 > 0 && y - 2 > 0) { c = p[(y - 2) * w + (x - 1)]; if (c == empty) { continue; } } if (y - 2 > 0) { c = p[(y - 2) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y - 2 > 0) { c = p[(y - 2) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y - 2 > 0) { c = p[(y - 2) * w + (x + 2)]; if (c == empty) { continue; } } // Row 1 // Left pixel if (x - 2 > 0 && y - 1 > 0) { c = p[(y - 1) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y - 1 > 0) { c = p[(y - 1) * w + (x - 1)]; if (c == empty) { continue; } } if (y - 1 > 0) { c = p[(y - 1) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y - 1 > 0) { c = p[(y - 1) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y - 1 > 0) { c = p[(y - 1) * w + (x + 2)]; if (c == empty) { continue; } } // Row 2 if (x - 2 > 0) { c = p[y * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0) { c = p[y * w + (x - 1)]; if (c == empty) { continue; } } if (x + 1 < w) { c = p[y * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w) { c = p[y * w + (x + 2)]; if (c == empty) { continue; } } // Row 3 if (x - 2 > 0 && y + 1 < h) { c = p[(y + 1) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y + 1 < h) { c = p[(y + 1) * w + (x - 1)]; if (c == empty) { continue; } } if (y + 1 < h) { c = p[(y + 1) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y + 1 < h) { c = p[(y + 1) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y + 1 < h) { c = p[(y + 1) * w + (x + 2)]; if (c == empty) { continue; } } // Row 4 if (x - 2 > 0 && y + 2 < h) { c = p[(y + 2) * w + (x - 2)]; if (c == empty) { continue; } } if (x - 1 > 0 && y + 2 < h) { c = p[(y + 2) * w + (x - 1)]; if (c == empty) { continue; } } if (y + 2 < h) { c = p[(y + 2) * w + x]; if (c == empty) { continue; } } if (x + 1 < w && y + 2 < h) { c = p[(y + 2) * w + (x + 1)]; if (c == empty) { continue; } } if (x + 2 < w && y + 2 < h) { c = p[(y + 2) * w + (x + 2)]; if (c == empty) { continue; } } // If all neighboring pixels are processed // it's clear that the current pixel is not a boundary pixel. rp[i] = cm; } } bmpSrc.UnlockBits(bmData); return bmpSrc; } As I understand it, in order to erode the image (and remove the noise), we need to check each pixel to see if it's surrounding pixels are black, and if so, then it is a border pixel and we need not keep it, which i believe my code does, so it is beyond me why it doesn't work. Any help or pointers would be greatly appreciated Thanks, Chris

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  • Binary data instead of actual image in C#

    - by acadia
    Hello, I am using the below mentioned library to create a barcode which is storing in a specified location as shown below: My question is, is there a way instead of saving it to a png file I get byte data? thanks Code39 code = new Code39("10090"); code.Paint().Save("c:/NewBARCODE.png", ImageFormat.Png); using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Diagnostics; namespace BarCode39 { public class Code39Settings { private int height = 60; public int BarCodeHeight { get { return height; } set { height = value; } } private bool drawText = true; public bool DrawText { get { return drawText; } set { drawText = value; } } private int leftMargin = 10; public int LeftMargin { get { return leftMargin; } set { leftMargin = value; } } private int rightMargin = 10; public int RightMargin { get { return rightMargin; } set { rightMargin = value; } } private int topMargin = 10; public int TopMargin { get { return topMargin; } set { topMargin = value; } } private int bottomMargin = 10; public int BottomMargin { get { return bottomMargin; } set { bottomMargin = value; } } private int interCharacterGap = 2; public int InterCharacterGap { get { return interCharacterGap; } set { interCharacterGap = value; } } private int wideWidth = 2; public int WideWidth { get { return wideWidth; } set { wideWidth = value; } } private int narrowWidth = 1; public int NarrowWidth { get { return narrowWidth; } set { narrowWidth = value; } } private Font font = new Font(FontFamily.GenericSansSerif, 12); public Font Font { get { return font; } set { font = value; } } private int codeToTextGapHeight = 10; public int BarCodeToTextGapHeight { get { return codeToTextGapHeight; } set { codeToTextGapHeight = value; } } } public class Code39 { #region Static initialization static Dictionary<char, Pattern> codes; static Code39() { object[][] chars = new object[][] { new object[] {'0', "n n n w w n w n n"}, new object[] {'1', "w n n w n n n n w"}, new object[] {'2', "n n w w n n n n w"}, new object[] {'3', "w n w w n n n n n"}, new object[] {'4', "n n n w w n n n w"}, new object[] {'5', "w n n w w n n n n"}, new object[] {'6', "n n w w w n n n n"}, new object[] {'7', "n n n w n n w n w"}, new object[] {'8', "w n n w n n w n n"}, new object[] {'9', "n n w w n n w n n"}, new object[] {'A', "w n n n n w n n w"}, new object[] {'B', "n n w n n w n n w"}, new object[] {'C', "w n w n n w n n n"}, new object[] {'D', "n n n n w w n n w"}, new object[] {'E', "w n n n w w n n n"}, new object[] {'F', "n n w n w w n n n"}, new object[] {'G', "n n n n n w w n w"}, new object[] {'H', "w n n n n w w n n"}, new object[] {'I', "n n w n n w w n n"}, new object[] {'J', "n n n n w w w n n"}, new object[] {'K', "w n n n n n n w w"}, new object[] {'L', "n n w n n n n w w"}, new object[] {'M', "w n w n n n n w n"}, new object[] {'N', "n n n n w n n w w"}, new object[] {'O', "w n n n w n n w n"}, new object[] {'P', "n n w n w n n w n"}, new object[] {'Q', "n n n n n n w w w"}, new object[] {'R', "w n n n n n w w n"}, new object[] {'S', "n n w n n n w w n"}, new object[] {'T', "n n n n w n w w n"}, new object[] {'U', "w w n n n n n n w"}, new object[] {'V', "n w w n n n n n w"}, new object[] {'W', "w w w n n n n n n"}, new object[] {'X', "n w n n w n n n w"}, new object[] {'Y', "w w n n w n n n n"}, new object[] {'Z', "n w w n w n n n n"}, new object[] {'-', "n w n n n n w n w"}, new object[] {'.', "w w n n n n w n n"}, new object[] {' ', "n w w n n n w n n"}, new object[] {'*', "n w n n w n w n n"}, new object[] {'$', "n w n w n w n n n"}, new object[] {'/', "n w n w n n n w n"}, new object[] {'+', "n w n n n w n w n"}, new object[] {'%', "n n n w n w n w n"} }; codes = new Dictionary<char, Pattern>(); foreach (object[] c in chars) codes.Add((char)c[0], Pattern.Parse((string)c[1])); } #endregion private static Pen pen = new Pen(Color.Black); private static Brush brush = Brushes.Black; private string code; private Code39Settings settings; public Code39(string code) : this(code, new Code39Settings()) { } public Code39(string code, Code39Settings settings) { foreach (char c in code) if (!codes.ContainsKey(c)) throw new ArgumentException("Invalid character encountered in specified code."); if (!code.StartsWith("*")) code = "*" + code; if (!code.EndsWith("*")) code = code + "*"; this.code = code; this.settings = settings; } public Bitmap Paint() { string code = this.code.Trim('*'); SizeF sizeCodeText = Graphics.FromImage(new Bitmap(1, 1)).MeasureString(code, settings.Font); int w = settings.LeftMargin + settings.RightMargin; foreach (char c in this.code) w += codes[c].GetWidth(settings) + settings.InterCharacterGap; w -= settings.InterCharacterGap; int h = settings.TopMargin + settings.BottomMargin + settings.BarCodeHeight; if (settings.DrawText) h += settings.BarCodeToTextGapHeight + (int)sizeCodeText.Height; Bitmap bmp = new Bitmap(w, h, PixelFormat.Format32bppArgb); Graphics g = Graphics.FromImage(bmp); int left = settings.LeftMargin; foreach (char c in this.code) left += codes[c].Paint(settings, g, left) + settings.InterCharacterGap; if (settings.DrawText) { int tX = settings.LeftMargin + (w - settings.LeftMargin - settings.RightMargin - (int)sizeCodeText.Width) / 2; if (tX < 0) tX = 0; int tY = settings.TopMargin + settings.BarCodeHeight + settings.BarCodeToTextGapHeight; g.DrawString(code, settings.Font, brush, tX, tY); } return bmp; } private class Pattern { private bool[] nw = new bool[9]; public static Pattern Parse(string s) { Debug.Assert(s != null); s = s.Replace(" ", "").ToLower(); Debug.Assert(s.Length == 9); Debug.Assert(s.Replace("n", "").Replace("w", "").Length == 0); Pattern p = new Pattern(); int i = 0; foreach (char c in s) p.nw[i++] = c == 'w'; return p; } public int GetWidth(Code39Settings settings) { int width = 0; for (int i = 0; i < 9; i++) width += (nw[i] ? settings.WideWidth : settings.NarrowWidth); return width; } public int Paint(Code39Settings settings, Graphics g, int left) { #if DEBUG Rectangle gray = new Rectangle(left, 0, GetWidth(settings), settings.BarCodeHeight + settings.TopMargin + settings.BottomMargin); g.FillRectangle(Brushes.Gray, gray); #endif int x = left; int w = 0; for (int i = 0; i < 9; i++) { int width = (nw[i] ? settings.WideWidth : settings.NarrowWidth); if (i % 2 == 0) { Rectangle r = new Rectangle(x, settings.TopMargin, width, settings.BarCodeHeight); g.FillRectangle(brush, r); } x += width; w += width; } return w; } } } }

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