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  • What type of objects can be sent back to an action Method using HTML.HIDDEN()

    - by Richard77
    Hello, 1)Let's say I've this form: <%Using(Html.BeginForm()){%> <% = Html.Hidden("myObject", (cast to the appropriate type)ViewData["KeyForMyObject"]%> <input type = "submit" "Submit Object"> <%}%> 2) Here's the Action which's supposed to intercept the value of the object public ActionResult MyAction(Type myObject) { //Do Something with the object } Here's my question: What type of objects the Hidden field can support? In fact, when ViewData["KeyForMyObject"] contains a string, int, or bool, myAction is able to retrieve the value. But, when it comes to objects, such as List, and dictionary, nothing happens. When I debug to check the local values, I see null for Type myObject in the MyMethod. So what are the rules in MVC when it comes to a List or Dictionary? ================================= EDIT To make things simpler, can I write something like this <% = Html.Hidden("contactDic", (Dictionary<string, string>) ViewData["contacts"])%> and expect to retrieve the dictionary in the action Method like this public ActionResult myMethod(Dictionary<string, string> contactDic) { //Do something with the dictionary } Thanks for Helping

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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  • how to back to the first of text file

    - by Naeim
    i have a txt file which have some lines ...and my code is : string line; ifstream myfile("c:\\main.txt"); bool passport = true; while(passport==true){ int pos1=0; cout<<setw(20)<<"PassPort_Number : "; cin>>add.Id ; if (myfile.is_open()) { while(!myfile.eof()){ getline(myfile,line); pos1+=line.find(add.Id); cout<<pos1; }} if(pos1<0) passport=false; else { cout<<"PassPort Number tekrariye :d"<<endl; } } first time everything is ok but at the second time of running it doesn't enter to second while (while(!myfile.eof() ) ... what's wrong with my code? when it goes to the end of text file it doesn't back to the first of file at the next loop ... how can i back to the first of text file ?

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  • GLSL point inside box test

    - by wcochran
    Below is a GLSL fragment shader that outputs a texel if the given texture coord is inside a box, otherwise a color is output. This just feels silly and the there must be a way to do this without branching? uniform sampler2D texUnit; varying vec4 color; varying vec2 texCoord; void main() { vec4 texel = texture2D(texUnit, texCoord); if (any(lessThan(texCoord, vec2(0.0, 0.0))) || any(greaterThan(texCoord, vec2(1.0, 1.0)))) gl_FragColor = color; else gl_FragColor = texel; } Below is a version without branching, but it still feels clumsy. What is the best practice for "texture coord clamping"? uniform sampler2D texUnit; varying vec4 color; varying vec4 labelColor; varying vec2 texCoord; void main() { vec4 texel = texture2D(texUnit, texCoord); bool outside = any(lessThan(texCoord, vec2(0.0, 0.0))) || any(greaterThan(texCoord, vec2(1.0, 1.0))); gl_FragColor = mix(texel*labelColor, color, vec4(outside,outside,outside,outside)); } I am clamping texels to the region with the label is -- the texture s & t coordinates will be between 0 and 1 in this case. Otherwise, I use a brown color where the label ain't. Note that I could also construct a branching version of the code that does not perform a texture lookup when it doesn't need to. Would this be faster than a non-branching version that always performed a texture lookup? Maybe time for some tests...

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  • Hide / Show menu code not working after postback

    - by WraithNath
    I have a button on my web page that toggles the menu, After a postback the menu comes back despite me updating a hidden field value to store its state. Am I doing something wrong here? If there is a better way of doing it, let me know! Markup: <asp:Button ID="btnMenu" runat="server" Text="Hide Menu" UseSubmitBehavior="False" OnClientClick="return toggleMenu(this);" /> <asp:Panel runat="server" ID="pnlMenuToggle"> //Main Menu </asp:Panel> <asp:Panel runat="server" ID="pnlSubMenuToggle"> //Sub Menu </asp:Panel> <asp:HiddenField ID="hfMenuState" runat="server" Value="true" /> <script> //Toggles menu visibility function toggleMenu(menuButton) { var menuVisible = $('#<%=hfMenuState.ClientID%>').val() == 'true' ? true : false; $('#<%=pnlMenuToggle.ClientID%>').slideToggleWidth(); $('#<%=pnlSubMenuToggle.ClientID%>').slideToggle('slow'); //Update whether the menu is visible menuVisible = !menuVisible; //Update menu button text $(menuButton).val(menuVisible ? 'Hide Menu' : 'Show Menu'); $('#<%=hfMenuState.ClientID%>').val(menuVisible) return false; } </script> Code Behind: (Page Load) bool menu = Convert.ToBoolean( hfMenuState.Value ); pnlMenuToggle.Visible = menu; pnlSubMenuToggle.Visible = menu; The javascripts updates the hidden field value but it looks like this is never posted back to the server. What can I do to make sure the menu stays hidden after postbacks. I have also tried putting the hidden field in an Update Panel with Update Mode set to Always

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  • How do I know when to increase or decrease angle to get a specific angle?

    - by Thomas
    Hi. I am programming a game and I have come to a very hard spot. Basically I have a circle and I have 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my game every frame I need to check weither or not to increase or decrease my angle value by a certain amount (speed) to eventually reach the first angle. My question is how do I do this? I tried doing this but I don't seem to be doing it right. bool increase = false; float B = [self radiansToDegrees:tankAngle]; float A = [self radiansToDegrees:tankDestinationAngle]; float newAngle = B; if(B < A) { float C = B - (360 - A); float D = A - B; if(C < D) increase = false; else increase = true; } else if(B A) { float C = B - A; float D = A - (360 - B); if(C < D) increase = false; else increase = true; } if(increase) { newAngle += 1.0; } else { newAngle -= 1.0; } if(newAngle 360.0) { newAngle = 0 + (newAngle - 360.0); } else if(newAngle < 0.0) { newAngle = 360 + newAngle; } if(newAngle == 0) newAngle = 360; newAngle = [self degreesToRadians:newAngle]; [self setTanksProperPositionRotation:newAngle]; The basic effect I am trying to achieve is when the user makes a new point, which would be angle 1, angle 2 would move towards angle 1 choosing the fastest direction. I think I have spent around 4 hours trying to figure this out.

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  • Is False == 0 and True == 1 in Python an implementation detail or guaranteed by the language?

    - by EOL
    Is it guaranteed that False == 0 and True == 1, in Python? For instance, is it in any way guaranteed that the following code will always produce the same results, whatever the version of Python (existing and in the foreseeable future)? 0 == False # True 1 == True # True ['zero', 'one'][False] # is 'zero' Any reference to the official documentation would be much appreciated! Other comments would be appreciated too… :) Edit: As noted in many answers, bool inherits from int. The question can therefore be recast as: "Is this an implementation detail that might change in the future, or does the documentation officially say that programmers can rely on booleans inheriting from integers?". This question is relevant for writing robust code that won't fail because of implementation details! Edit 2: The original question is still open, I believe (even though I accepted what I thought was the closest answer): even though Python 3 officially recognizes booleans as integers, I have not yet seen any official integer values for False and True… It therefore looks to me like it is best to stay clear from the assumption that False==0 and True==1.

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  • Changing UIViews during UIInterfaceOrientation on iPad

    - by FreeAppl3
    I am trying to change views on rotation because my views have to be significantly different from portrait to landscape. Now the code I am using works once then the app freezes when trying to rotate back. Either direction does not make a difference. For example: If I am in Landscape and rotate to portrait everything works great until I rotate back to landscape then it freezes and does absolutely nothing. Here is the code I am using to achieve this In my "viewDidLoad" method [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; Then I call this for the rotation: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if ((orientation == UIDeviceOrientationLandscapeLeft) || (orientation == UIDeviceOrientationLandscapeLeft)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } if ((orientation == UIDeviceOrientationLandscapeRight) || (orientation == UIDeviceOrientationLandscapeRight)) { // present the other viewController, it's only viewable in landscape [self.view addSubview:landScapeView]; } else if ((orientation == UIDeviceOrientationPortrait || (orientation == UIDeviceOrientationPortrait)) { // get rid of the landscape controller [self.view addSubview:portrait]; } else if ((orientation == UIDeviceOrientationPortraitUpsideDown || (orientation == UIDeviceOrientationPortraitUpsideDown)) { // get rid of the landscape controller [self.view addSubview:portrait]; } }

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  • problem with a string's format in c++ while doing tcp communication

    - by james t
    hi, i am building a simple c++ client, i am splitting the info i get from the server to frames, and pass each frame to a function that processes it, i split the frame into lines using Poco::StringTokenizer tokenizer(frame, "\n"); i take the first line of the tokenizer which represents the type of frame StmpCommand command(tokenizer[0]); a StmpCommand is an enum with the different types of messages and the constructor works as follows : StmpCommand(std::string command): commandType_() { bool x=command=="CONNECTED"; std::cout<<x<<std::endl; if ("SUBSCRIBE" == command) commandType_ = SUBSCRIBE; else if ("UNSUBSCRIBE" == command) commandType_ = UNSUBSCRIBE; else if ("SEND" == command) commandType_ = SEND; else if ("BEGIN" == command) commandType_ = BEGIN; else if ("COMMIT" == command) commandType_ = COMMIT; else if ("CONNECT" == command) commandType_ = CONNECT; else if ("MESSAGE" == command) commandType_ = MESSAGE; else if ("RECEIPT" == command) commandType_ = RECEIPT; else if ("CONNECTED" == command) commandType_ = CONNECTED; else if ("DISCONNECT" == command) commandType_ = DISCONNECT; else if ("ERROR" == command) commandType_ = ERROR; else { std::cerr<<"Error in building StmpCommand object, unknown type - "<<command<<std::endl; } } the first frame i am trying to proccess is a CONNECTED frame therefor i try to create a StmpCommand with CONNECTED as the constructor's only argument and for some reason i am getting an : Error in building StmpCommand object, unknown type - CONNECTED i am clearly passing a string containing CONNECTED but i'm guessing there is something else there that isn't allowing the condition else if ("CONNECTED" == command) to hap

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  • C++ Template Iterator error

    - by gprime
    I am going over some code i wrote in 2006 as an undergrad. It's a simple genetic algorithm library written in C++ using templates. It use to work in 2006 when i coded it with visual studio, but now when i am trying to run it in xcode i get compile errors. This function is giving me errors: friend bool operator==(const TSPGenome<T> & t1, const TSPGenome<T> & t2) { // loop through each interator and check to see if the two genomes have the same values if(t1.genome_vec->size() != t2.genome_vec->size()) return false; else { // iterate through each vector<T>::iterator it_t1; vector<T>::iterator it_t2; it_t1 = t1.genome_vec->begin(); for(it_t2 = t2.genome_vec->begin(); it_t2 != t2.genome_vec->end(); ++it_t2, ++it_t1) { if(*it_t2 != *it_t1) return false; } } // everything seems good return true; } xcode complains about these two lines not having ; before it_t1 and it_t2. vector<T>::iterator it_t1; vector<T>::iterator it_t2; Is it because the vector type it T? I declared it in the class as follows: template <typename T> class TSPGenome : public Genome { Any help would be appreciated. Thanks!

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  • passing info from facebook to UITabBarController

    - by EquinoX
    When my app first start, it shows up a main page showing to login to facebook and then it goes to the UITabBarController. The code that I have in my app delegate is the following: //this is the .h @interface NMeAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *controller; UITabBarController *tabBar; } @property (nonatomic, retain) IBOutlet UITabBarController *tabBar; @property (nonatomic, retain) MainViewController *controller; @property (nonatomic, retain) IBOutlet UIWindow *window; @end //this is the .m of the app delegate #import "NMeAppDelegate.h" @implementation NMeAppDelegate @synthesize window; @synthesize tabBar; @synthesize controller; #pragma mark - #pragma mark Application lifecycle - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. controller = [[MainViewController alloc] init]; [window addSubview:tabBar.view]; [window addSubview:controller.view]; [window makeKeyAndVisible]; return YES; } Inside of MainViewController, I actually have a Facebook * facebook object, which basically has all of the information that I need. Every information that I need for this apps is queried in the MainViewController. The problem is that after getting this info and now I am in the UITabViewController... how do I get those information that I already queried facebook for? I have a class called UserInfo as well, which basically has everything essential I need. I need to have the info from UserInfo so that the other ViewController in the UITabBarController have access to it.... I hope my question makes sense

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  • iPhone rotation woes

    - by skooter500
    I have been spending many frustrating hours trying to get rotations working on the iPhone version of Tunepal. Firstly, I have a tab bar controller, with a navigation controller controlling each of the views. I actually only want one of my views to be able to rotate and that is the TuneDisplay. I have a subclassed the UITabBarController and overridden theshouldAutorotateToInterfaceOrientation: (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { if (self.selectedViewController != nil) { return [self.selectedViewController shouldAutorotateToInterfaceOrientation:interfaceOrientation]; } else { return (interfaceOrientation == UIInterfaceOrientationPortrait); } } In each of the view controllers for each of the tabs I have overridden the method and returned YES for each orientation I want to support. All well and good and everything works as it should. If I try and do a rotation on a tab that doesn’t support the rotation, nothing happens. The problem occurs if I move from a tab thats rotated to a tab that isnt supposed to support that rotation. The new tab is displayed rotated too! Screenshots for all this are included here: http://tunepal.wordpress.com/2010/04/20/rotation-woes/ Is there any way I can make it rotate back to portrait on tapping the tab? I have tried the unsupported setOrientation trick, but firstly it doesnt work correctly and secondly I received a warning from Apple for including it in my last build. If (as I suspect) there is no way to limit this behavior: How do I make the microphone image scale when I rotate the device? How do I make the buttons and the progress bar expand to fit the witdh of the toolbar? Also, one of the tabs that rotates ok has a table, with a search bar. The first time I rotate to the right or to the left, I get a black bar to the right of the search bar. If I subsequently rotate back and rotate again, the bar disappears! I have enabled the struts and springs things on the search bar in the interface builder and it looks like it should behave correctly. Any ideas about how to fix this? Ideas, feedback much appreciated Bryan

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  • Strange type-related error

    - by vsb
    I wrote following program: isPrime x = and [x `mod` i /= 0 | i <- [2 .. truncate (sqrt x)]] primes = filter isPrime [1 .. ] it should construct list of prime numbers. But I got this error: [1 of 1] Compiling Main ( 7/main.hs, interpreted ) 7/main.hs:3:16: Ambiguous type variable `a' in the constraints: `Floating a' arising from a use of `isPrime' at 7/main.hs:3:16-22 `RealFrac a' arising from a use of `isPrime' at 7/main.hs:3:16-22 `Integral a' arising from a use of `isPrime' at 7/main.hs:3:16-22 Possible cause: the monomorphism restriction applied to the following: primes :: [a] (bound at 7/main.hs:3:0) Probable fix: give these definition(s) an explicit type signature or use -XNoMonomorphismRestriction Failed, modules loaded: none. If I specify signature for isPrime function explicitly: isPrime :: Integer -> Bool isPrime x = and [x `mod` i /= 0 | i <- [2 .. truncate (sqrt x)]] I can't even compile isPrime function: [1 of 1] Compiling Main ( 7/main.hs, interpreted ) 7/main.hs:2:45: No instance for (RealFrac Integer) arising from a use of `truncate' at 7/main.hs:2:45-61 Possible fix: add an instance declaration for (RealFrac Integer) In the expression: truncate (sqrt x) In the expression: [2 .. truncate (sqrt x)] In a stmt of a list comprehension: i <- [2 .. truncate (sqrt x)] 7/main.hs:2:55: No instance for (Floating Integer) arising from a use of `sqrt' at 7/main.hs:2:55-60 Possible fix: add an instance declaration for (Floating Integer) In the first argument of `truncate', namely `(sqrt x)' In the expression: truncate (sqrt x) In the expression: [2 .. truncate (sqrt x)] Failed, modules loaded: none. Can you help me understand, why am I getting these errors?

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  • How do I ignore an "invalid" SSL certificate in Objective-C?

    - by ipwnstuff
    Currently I have: NSArray* array = [NSArray arrayWithObjects:@"auth.login",@"username",@"password", nil]; NSData* packed_array = [array messagePack]; NSURL* url = [NSURL URLWithString:@"https://192.168.1.149:3790/api/1.0"]; NSMutableURLRequest* request = [NSMutableURLRequest requestWithURL:url]; [request setHTTPMethod:@"POST"]; [request setValue:@"RPC Server" forHTTPHeaderField:@"Host"]; [request setValue:@"binary/message-pack" forHTTPHeaderField:@"Content-Type"]; [request setValue:[NSString stringWithFormat:@"%d",[packed_array length]] forHTTPHeaderField:@"Content-Length"]; [request setHTTPBody:packed_array]; NSURLResponse *response; NSError *error; responseData = [NSMutableData dataWithData:[NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]]; NSLog(@"response data: %@",[responseData messagePackParse]); NSLog(@"error: %@",error); - (BOOL)connection:(NSURLConnection *)connection canAuthenticateAgainstProtectionSpace:(NSURLProtectionSpace *)protectionSpace { NSLog(@"called canAuthenticateAgainstProtectionSpace"); return [protectionSpace.authenticationMethod isEqualToString:NSURLAuthenticationMethodServerTrust]; } - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { NSLog(@"called didReceiveAuthenticationChallenge"); [challenge.sender useCredential:[NSURLCredential credentialForTrust:challenge.protectionSpace.serverTrust] forAuthenticationChallenge:challenge]; } Which returns "Error Domain=NSURLErrorDomain Code=-1202 "The certificate for this server is invalid"…" How should I be implementing the answer from this question?

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  • How to get readable classname and title from HWND handle? in WinApi c++

    - by Marko29
    I am using the following enumchild proc to get hwnd of each window, the problem is that i am unable to somehow detect any info from each hwnd so i can do what i want with the ones that are detected as the ones i need. For example, how could i get window class name and the title of each window in the enum bellow? I tried something like.. BOOL CALLBACK EnumChildProc(HWND hwnd, LPARAM lParam) { TCHAR className[MAX_PATH]; GetClassName(hwnd, cName, _countof(cName)); cout << cName; return TRUE; } It just returns the hexadec handle info and every single time it is same, shouldnt the GetClassName func change the cName into new handle each time? Also GetClassName function returns number of chars written to cName, i dont really see how this is useful to me? I need to get my cName in some readable format so i can do something like if(cName == TEXT("classnameiamlookingfor" && hwndtitle = TEXT("thetitlethatinterestsme") DOSOMETHINGWITHIT(); But all i get here is hexadec mess.

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • Safe way for getting/finding a vertex in a graph with custom properties -> good programming practice

    - by Shadow
    Hi, I am writing a Graph-class using boost-graph-library. I use custom vertex and edge properties and a map to store/find the vertices/edges for a given property. I'm satisfied with how it works, so far. However, I have a small problem, where I'm not sure how to solve it "nicely". The class provides a method Vertex getVertex(Vertexproperties v_prop) and a method bool hasVertex(Vertexproperties v_prop) The question now is, would you judge this as good programming practice in C++? My opinion is, that I have first to check if something is available before I can get it. So, before getting a vertex with a desired property, one has to check if hasVertex() would return true for those properties. However, I would like to make getVertex() a bit more robust. ATM it will segfault when one would directly call getVertex() without prior checking if the graph has a corresponding vertex. A first idea was to return a NULL-pointer or a pointer that points past the last stored vertex. For the latter, I haven't found out how to do this. But even with this "robust" version, one would have to check for correctness after getting a vertex or one would also run into a SegFault when dereferencing that vertex-pointer for example. Therefore I am wondering if it is "ok" to let getVertex() SegFault if one does not check for availability beforehand?

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  • Search for values in nested array

    - by dardub
    I have an array as follows array(2) { ["operator"] => array(2) { ["qty"] => int(2) ["id"] => int(251) } ["accessory209"] => array(2) { ["qty"] => int(1) ["id"] => int(209) } ["accessory211"] => array(2) { ["qty"] => int(1) ["id"] => int(211) } } I'm trying to find a way to verify an id value exists within the array and return bool. I'm trying to figure out a quick way that doesn't require creating a loop. Using the in_array function did not work, and I also read that it is quite slow. In the php manual someone recommended using flip_array() and then isset(), but I can't get it to work for a 2-d array. doing something like if($array['accessory']['id'] == 211) would also work for me, but I need to match all keys containing accessory -- not sure how to do that Anyways, I'm spinning in circles, and could use some help. This seems like it should be easy. Thanks.

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  • Problem displaying the Message box in MFC

    - by kiddo
    I have a simple MFC program which displays the progressbar..I used the below code to display the progress bar.. HWND dialogHandle = CreateWindowEx(0,WC_DIALOG,L"Proccessing...",WS_OVERLAPPEDWINDOW|WS_VISIBLE, 600,300,280,120,NULL,NULL,NULL,NULL); HWND progressBarHandle = CreateWindowEx(NULL,PROGRESS_CLASS,NULL,WS_CHILD|WS_VISIBLE|PBS_MARQUEE,40,20,200,20, dialogHandle,(HMENU)IDD_PROGRESS,NULL,NULL); while(FALSE == testResult) { MSG msg; SendMessage(progressBarHandle, PBM_SETRANGE, 0, MAKELPARAM( 0, 100 ) ); SendMessage(progressBarHandle,PBM_SETPOS,0,0); ShowWindow(progressBarHandle,SW_SHOW); Sleep(50); if(TRUE == myCondition)//myCondition is a bool variable which is decalred globally { DestroyWindow(dialogHandle); AfxMessageBox(L"Test Success"); } } when I execute the above code..the message box displays only after a mouseover event.like if I move the mouse the message box will display if not it will not display until i move the mouse. And also while the progressbar is running if I try to move the progress bar window..it displays a windows background at the place of displacement and also in the new region or sometimes its getting stuck.Please help me with this!

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  • How to delay execution of a method in c#?

    - by Pandiya Chendur
    I have this if condition, if (sendSMS(Convert.ToInt32(DLComportNo.SelectedItem.Text), TxtDriMob.Text, TxtCliDet.Text) && sendSMS(Convert.ToInt32(DLComportNo.SelectedItem.Text), TxtCliMob.Text, TxtDriDet.Text)) { // I am inserting details to my db } and my sendSMS method looks like this, private bool sendSMS(int portNo, string mobNo, string details) { try { SerialPort SerialPort1 = new SerialPort(); SerialPort1.PortName = "COM" + portNo.ToString(); SerialPort1.BaudRate = 9600; SerialPort1.Parity = Parity.None; SerialPort1.DataBits = 8; SerialPort1.StopBits = StopBits.One; SerialPort1.RtsEnable = true; SerialPort1.DtrEnable = true; SerialPort1.Encoding.GetEncoder(); SerialPort1.ReceivedBytesThreshold = 1; SerialPort1.NewLine = Environment.NewLine; SerialPort1.Open(); SerialPort1.Write("AT" + SerialPort1.NewLine); Sleep(500); SerialPort1.Write("AT+CMGF=1" + SerialPort1.NewLine); Sleep(500); SerialPort1.Write("AT+CMGS=" + (char)34 + mobNo + (char)34 + SerialPort1.NewLine); Sleep(1000); SerialPort1.Write(details + (char)26); Sleep(2000); SerialPort1.Close(); } catch { } return true; } What happens is when i use break point in my sendSMS i get my output (ie) both the methods get executed and messages are sent properly... But when i removed my breakpoint both the methods in the if statement are executed but message from the first method is sent and not from the second method.... Any suggestion?

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  • How to set the width of a cell in a UITableView in grouped style

    - by Tomen
    I have been working on this for about 2 days, so i thought i share my learnings with you. The question is: Is it possible to make the width of a cell in a grouped UITableView smaller? The answer is: No. But there are two ways you can get around this problem. Solution #1: A thinner table It is possible to change the frame of the tableView, so that the table will be smaller. This will result in UITableView rendering the cell inside with the reduced width. A solution for this can look like this: -(void)viewWillAppear:(BOOL)animated { CGFloat tableBorderLeft = 20; CGFloat tableBorderRight = 20; CGRect tableRect = self.view.frame; tableRect.origin.x += tableBorderLeft; // make the table begin a few pixels right from its origin tableRect.size.width -= tableBorderLeft + tableBorderRight // reduce the width of the table tableView.frame = tableRect; } Solution #2: Having cells rendered by images This solution is described here: http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html I hope this information is helpful to you. It took me about 2 days to try a lot of possibilities. This is what was left.

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • C++ Bubble Sorting for Singly Linked List [closed]

    - by user1119900
    I have implemented a simple word frequency program in C++. Everything but the sorting is OK, but the sorting in the following script does not work. Any emergent help will be great.. #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <iostream> #include <fstream> #include <cstdio> using namespace std; #include "ProcessLines.h" struct WordCounter { char *word; int word_count; struct WordCounter *pNext; // pointer to the next word counter in the list }; /* pointer to first word counter in the list */ struct WordCounter *pStart = NULL; /* pointer to a word counter */ struct WordCounter *pCounter = NULL; /* Print statistics and words */ void PrintWords() { ... pCounter = pStart; bubbleSort(pCounter); ... } //end-PrintWords void bubbleSort(struct WordCounter *ptr) { WordCounter *temp = ptr; WordCounter *curr; for (bool didSwap = true; didSwap;) { didSwap = false; for (curr = ptr; curr->pNext != NULL; curr = curr->pNext) { if (curr->word > curr->pNext->word) { temp->word = curr->word; curr->word = curr->pNext->word; curr->pNext->word = temp->word; didSwap = true; } } } }

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  • Check for existing mapping when writing a custom applier in ConfORM

    - by Philip Fourie
    I am writing my first custom column name applier for ConfORM. How do I check if another column has already been map with same mapping name? This is what I have so far: public class MyColumnNameApplier : IPatternApplier<PropertyPath, IPropertyMapper> { public bool Match(PropertyPath subject) { return (subject.LocalMember != null); } public void Apply(PropertyPath subject, IPropertyMapper applyTo) { string shortColumnName = ToOracleName(subject); // How do I check if the short columnName already exist? applyTo.Column(cm => cm.Name(shortColumnName)); } private string ToOracleName(PropertyPath subject) { ... } } } I need to shorten my class property names to less than 30 characters to fit in with Oracle's 30 character limit. Because I am shortening the column names it is possible that I generate the same name for two different properties. I would like to know when a duplicate mapping occurs. If I don't handle this scenario ConfORM/NHibernate allows two different properties to 'share' the same column name - this is obviously creates a problem for me.

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  • ref and out parameters in C# and cannot be marked as variant.

    - by Water Cooler v2
    What does the statement mean? From here ref and out parameters in C# and cannot be marked as variant. 1) Does it mean that the following can not be done. public class SomeClass<R, A>: IVariant<R, A> { public virtual R DoSomething( ref A args ) { return null; } } 2) Or does it mean I cannot have the following. public delegate R Reader<out R, in A>(A arg, string s); public static void AssignReadFromPeonMethodToDelegate(ref Reader<object, Peon> pReader) { pReader = ReadFromPeon; } static object ReadFromPeon(Peon p, string propertyName) { return p.GetType().GetField(propertyName).GetValue(p); } static Reader<object, Peon> pReader; static void Main(string[] args) { AssignReadFromPeonMethodToDelegate(ref pReader); bCanReadWrite = (bool)pReader(peon, "CanReadWrite"); Console.WriteLine("Press any key to quit..."); Console.ReadKey(); } I tried (2) and it worked.

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