Search Results

Search found 16166 results on 647 pages for 'conexant high def audio'.

Page 140/647 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • how could it works if function is called before it is defined in python?

    - by user2131316
    I was wondering what does if __name__ == "__main__": really do in python, I have the following code in python3: def main(): test(); def test(): print("hello world " + __name__); if __name__ == "__main__": main(); we know that we have to declare a function before we use it, so function call inside of if part works fine, the main() is defined before it is called inside of if statement, but what about the test() function, it is defined after it is called and there is no errors: def main(): test(); def test(): print("hello world " + __name__); so how could it works if the test() function is defined after it is called?

    Read the article

  • Python - How is this snippet working?

    - by orokusaki
    For some reason this function confused me: def protocol(port): return port == "443" and "https://" or "http://" Can somebody explain the order of what's happening behind the scenes to make this work the way it does. I understood it as this until I tried it: Either A) def protocol(port): if port == "443": if bool("https://"): return True elif bool("http://"): return True return False Or B) def protocol(port): if port == "443": return True + "https://" else: return True + "http://" Is this some sort of special case in Python, or am I completely misunderstanding how statements work?

    Read the article

  • Can't remove first node in linked list

    - by carlmonday
    I'm trying to make a linked list class in python (pointless I know, but it's a learning exercise), and the method I have written to remove a node doesn't work if I try to remove the first element of the linked list. If the node to be removed is anywhere else in the linked list the method works fine. Can someone give me some insight as to where I've gone wrong? Here's my code thus far: class Node: def __init__(self, data=None, next=None): self.data = data self.next = next def __repr__(self): return repr(self.data) def printNodes(self): while self: print self.data self = self.next def removeNode(self, datum): """removes node from linked list""" if self.data == datum: return self.next while self.next: if self.next.data == datum: self.next = self.next.next return self self = self.next

    Read the article

  • How do I assign functions in a dictionary?

    - by Ziv
    hi, I'm having a problem with a simple program I wrote, I want to perform a certain function according to the users input. I've already used a dictionary as a replacement for a switch to do assignment but when I try to assign functions to the dictionary it doesn't execute them... The code: def PrintValuesArea(): ## do this def PrintValuesLength(): ## do that def PrintValuesTime(): ## do third PrintTables={"a":PrintValuesArea,"l":PrintValuesLength,"t":PrintValuesTime} PrintTables.get(ans.lower()) ## ans is the user input what did I do wrong? It looks the same as all the examples I've seen....

    Read the article

  • I'm getting the following error ''expected an indented block'' Where is the failing code?

    - by user1833814
    import math def area(base, height): '''(number,number) -> number Return the area of a wirh given base and height. >>>area(10,40) 200.0 ''' return base * height / 2 def perimeter(side1, side2, side3): '''(number,number,number) -> number Return the perimeter of the triangle with sides of length side1,side2 and side3. >>>perimeter(3,4,5) 12 >>>perimeter(10.5,6,9.3) 25.8 ''' return (side1 + side2 + side3) def semiperimeter(side1, side2, side3): return perimeter(side1, side2, side3) / 2 def area_hero(side1, side2, side3): semi = semiperimeter(side1, side2, side3) area = math.sqrt((semi * (semi - side1) * (semi - side2) * (semi - side3)) return area

    Read the article

  • catching erros and exiting

    - by apple pie
    In python, is there a way to exit a class after testing a condition, without exiting out of python? say i have the class class test(): def __init__(self): self.a = 2 def create_b(self): self.b = 3 def does_b_exist(self): if <self.b doesnt exist>: #terminate self.b += 1 try/except` doesnt work since the rest of the program doesnt terminate after failing. im basically trying to catch an error, and do what python does when it shows you errors, but i cant figure out how to do it

    Read the article

  • how to make a thread of never stop, and write something to database every 10 second..

    - by zjm1126
    i using gae and django this is my code: class LogText(db.Model): content = db.StringProperty(multiline=True) class MyThread(threading.Thread): def __init__(self,threadname): threading.Thread.__init__(self, name=threadname) def run(self,request): log=LogText() log.content=request.POST.get('content',None) log.put() def Log(request): thr = MyThread('haha') thr.run(request) return HttpResponse('')

    Read the article

  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

    Read the article

  • How do I dynamically change the path_to()?

    - by Angela
    I currently have three methods which I want to collapse into one: def send_email(contact,email) end def make_call(contact, call) return link_to "Call", new_contact_call_path(:contact => contact, :call => call, :status => 'called') end def make_letter(contact, letter) return link_to "Letter", new_contact_letter_path(:contact => contact, :letter => letter, :status => 'mailed') end I want to collapse the three into one so that I can just pass the Model as one of the parameters and it will still correctly create the path_to. I am trying to do this with the following, but stuck: def do_event(contact, call_or_email_or_letter) model_name = call_or_email_or_letter.class.name.tableize.singularize link_to "#{model_name.camelize}", new_contact_#{model_name}_path(contact, call_or_email_or_letter)" end

    Read the article

  • SCons and dependencies for python function generating source

    - by elmo
    I have an input file data, a python function parse and a template. What I am trying to do is use parse function to get dictionary out of data and use that to replace fields in template. Now to make this a bit more generic (I perform the same action in few places) I have defined a custom function to do so. Below is definition of custom builder and values is a dictionary with { 'name': (data_file, parse_function) } (you don't really need to read through this, I simply put it here for completeness). def TOOL_ADD_FILL_TEMPLATE(env): def FillTemplate(env, output, template, values): out = output[0] subs = {} for name, (node, process) in values.iteritems(): def Process(env, target, source): with open( env.GetBuildPath(target[0]), 'w') as out: out.write( process( source[0] ) ) builder = env.Builder( action = Process ) subs[name] = builder( env, env.GetBuildPath(output[0])+'_'+name+'_processed.cpp', node )[0] def Fill(env, target, source): values = dict( (name, n.get_contents()) for name, n in subs.iteritems() ) contents = template[0].get_contents().format( **values ) open( env.GetBuildPath(target[0]), 'w').write( contents ) builder = env.Builder( action = Fill ) builder( env, output[0], template + subs.values() ) return output env.Append(BUILDERS = {'FillTemplate': FillTemplate}) It works fine when it comes to checking if data or template changed. If it did it rebuilds the output. It even works if I edit process function directly. However if my process function looks like this: def process( node ): return subprocess(node) and I edit subprocess the change goes unnoticed. Is there any way to get correct builds without making process functions being always invoked?

    Read the article

  • Pattern for unidirectional has_many join?

    - by Kris
    It occurred to me that if I have a has_many join, where the foreign model does not have a belongs_to, and so the join is one way, then I don't actually need a foreign key. We could have a column, category_ids, which stores a marshaled Array of IDs which we can pass to find. So here is an untested example: class page < AR def categories Category.find(self.category_ids) end def categories<<(category) # get id and append to category_ids save! end def category_ids @cat_ids ||= Marshal.load(read_attribute(:category_ids)) rescue [] end def category_ids=(ids) @cat_ids = ids write_attribute(:category_ids, ids) end end page.category_ids = [1,4,12,3] page.categories = Array of Category Is there accepted pattern for this already? Is it common or just not worth the effort?

    Read the article

  • How do call this symbolic code transformation ?

    - by erric
    Hi, I often cross this kind of code transformation (or even mathematical transformation) (python example, but applies to any language) I've go a function def f(x): return x I use it into another one. def g(x): return f(x)*f(x) print g(2) leads to 4 But I want to remove the functional dependency, and I change the function g into def g(f): return f*f print g( f(2) ) leads to 4 too How do you call this kind of transformation, locally turning a function into a scalar ?

    Read the article

  • [Ruby On Rails] belongs_to with :class_name option fails.

    - by crackpot
    I have no idea what went wrong but I can't get belongs_to work with :class_name option. Could somebody enlighten me. Thanks a lot! Here is a snip from my code. class CreateUsers < ActiveRecord::Migration def self.up create_table :users do |t| t.text :name end end def self.down drop_table :users end end ##################################################### class CreateBooks < ActiveRecord::Migration def self.up create_table :books do |t| t.text :title t.integer :author_id, :null => false end end def self.down drop_table :books end end ##################################################### class User < ActiveRecord::Base has_many: books end ##################################################### class Book < ActiveRecord::Base belongs_to :author, :class_name => 'User', :validate => true end ##################################################### class BooksController < ApplicationController def create user = User.new({:name => 'John Woo'}) user.save @failed_book = Book.new({:title => 'Failed!', :author => @user}) @failed_book.save # missing author_id @success_book = Book.new({:title => 'Nice day', :author_id => @user.id}) @success_book.save # no error! end end environment: ruby 1.9.1-p387 Rails 2.3.5

    Read the article

  • How to control wether or not my app will stop any iPod music playing?

    - by mystify
    When my app launches, there are rumors that I can decide if any currently playing music is stopped or not. My goal is to use Audio Queue Services, because I believe that's the most powerful audio technology in iPhone OS. So, could I really decide that when my app launches? How? Which one of the many audio technologies on the iPhone OS is responsible for managing this?

    Read the article

  • why can't I call methods on a for-yield expression?

    - by 1984isnotamanual
    Say I have some scala code like this: // outputs 1, 4, 9, 16, 25, 36, 49, 64, 81, 100 println( squares ) def squares = { val s = for ( count <- 1 to 10 ) yield { count * count } s.mkString(", "); } Why do I have to use the temporary val s? I tried this: def squares = for ( count <- 1 to 10 ) yield { count * count }.mkString(", ") That fails to compile with this error message: error: value mkString is not a member of Int def squares = for ( count <- 1 to 10 ) yield { count * count }.mkString(", ") Shouldn't mkString be called on the collection returned by the for loop?

    Read the article

  • SGML Parser in Python

    - by afg102
    I am completely new to Python. I have the following code: class ExtractTitle(sgmllib.SGMLParser): def __init__(self, verbose=0): sgmllib.SGMLParser.__init__(self, verbose) self.title = self.data = None def handle_data(self, data): if self.data is not None: self.data.append(data) def start_title(self, attrs): self.data = [] def end_title(self): self.title = string.join(self.data, "") raise FoundTitle # abort parsing! which extracts the title element from SGML, however it only works for a single title. I know I have to overload the unknown_starttag and unknown_endtag in order to get all titles but I keep getting it wrong. Help me please!!!

    Read the article

  • Python server open all ports

    - by user1670178
    I am trying to open all ports using this code, why can I not create a loop to perform this function? http://www.kellbot.com/2010/02/tutorial-writing-a-tcp-server-in-python/ #!/usr/bin/python # This is server.py file ##server.py from socket import * #import the socket library n=1025 while n<1050: ##let's set up some constants HOST = '' #we are the host PORT = n #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data ## now we create a new socket object (serv) ## see the python docs for more information on the socket types/flags serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) ##bind our socket to the address serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow print 'listening...' n=n+1 conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') conn.close() How do I make this work so that I can specify input range and have the server open all ports up to 65535? #!/usr/bin/python # This is server.py file from socket import * #import the socket library startingPort=input("\nPlease enter starting port: ") startingPort=int(startingPort) #print startingPort def connection(): ## let's set up some constants HOST = '' #we are the host PORT = startingPort #arbitrary port not currently in use ADDR = (HOST,PORT) #we need a tuple for the address BUFSIZE = 4096 #reasonably sized buffer for data def socketObject(): ## now we create a new socket object (serv) serv = socket( AF_INET,SOCK_STREAM) def bind(): ## bind our socket to the address serv = socket( AF_INET,SOCK_STREAM) serv.bind((ADDR)) #the double parens are to create a tuple with one element serv.listen(5) #5 is the maximum number of queued connections we'll allow serv = socket( AF_INET,SOCK_STREAM) print 'listening...' def accept(): conn,addr = serv.accept() #accept the connection print '...connected!' conn.send('TEST') def close(): conn.close() ## Main while startingPort<65535: connection() socketObject() bind() accept() startingPort=startingPort+1

    Read the article

  • [Scala] Applying overloaded, typed methods on a collection

    - by stephanos
    I'm quite new to Scala and struggling with the following: I have database objects (type of BaseDoc) and value objects (type of BaseVO). Now there are multiple convert methods (all called 'convert') that take an instance of an object and convert it to the other type accordingly - like this: def convert(doc: ClickDoc): ClickVO = ... def convert(doc: PointDoc): PointVO = ... def convert(doc: WindowDoc): WindowVO = ... Now I sometimes need to convert a list of objects. How would I do this - I tried: def convert[D <: BaseDoc, V <: BaseVO](docs: List[D]):List[V] = docs match { case List() => List() case xs => xs.map(doc => convert(doc)) } Which results in 'overloaded method value convert with alternatives ...'. I tried to add manifest information to it, but couldn't make it work. I couldn't even create one method for each because it'd say that they have the same parameter type after type erasure (List). Ideas welcome!

    Read the article

  • importing class and its function from another file [Python]

    - by user343934
    Hi everyone, I am having little bit problem in importing classes in python. My work flow goes like this -index.py ---class template: ------def header(): ------def body(): ------def footer(): -display.py I want to call function header(), body() and footer () in my display.py page. Will anyone make me clear about this issue in python. Thanks for your concern.

    Read the article

  • Get frames from the video saved in the photo directory iphone?

    - by Ballu
    HI All. how can i get the frames of any video that i am fetching from the photo directory iphone .I checked out various links but they only provide any thumbnails or any particular TIME's frame image but i need the frames of full length video .And the respective audio too then is that possible that from the freames i got and the audio file i can create another video but will change the sequence of the frames only the audio file will be the same in the video.Is that feasible .? Sample code or link will be more helpful !!! Thanks, Balraj,

    Read the article

  • TypeError: object not callable when making instance

    - by TSM
    I've searched around other threads with similar questions, but I'm not finding the answer. Basically, I have a class: import Android_Class class Android_Revision(object): def __init__(self): # dict for storing the classes in this revision # (format {name : classObject}): self.Classes = {} self.WorkingClass = Android_Class() self.RevisionNumber = '' def __call__(self): print "Called" def make_Class(self, name): newClass = Android_Class(name) self.Classes.update({name : newClass}) self.WorkingClass = newClass def set_Class(self, name): if not(self.Classes.has_key(name)): newClass = Android_Class(name) self.Classes.update({name : newClass}) self.WorkingClass = self.Classes.get(name) I'm trying to make an instance of this class: Revision = Android_Revision() and that's when I'm getting the error. I'm confused because I have another situation where I'm doing almost the exact same thing, and it's working fine. I can't figure out what differences between the two would lead to this error. Thanks.

    Read the article

  • One-to-One relation classes

    - by SeyZ
    I want to have a class named ProjectDirectory and a class named MetaDirectory. Each project has a MetaDirectory which contains some meta data. Is it the good way to write the classes like this: class ProjectDirectory(object): def __init__(self, directory=None): self.directory = directory self.meta_directory = MetaDirectory(self) def __repr__(self): return self.directory class MetaDirectory(object): def __init__(self, project_directory=None): self.project_directory = project_directory self.directory = "%s/.meta/" % project_directory ProjectDirectory has a reference to MetaDirectory and MetaDirectory has a reference to ProjectDirectory. Is there an other solution or this solution is good ?

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >