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  • Having the same texture data in different ID3D11Texture2D

    - by bdmnd
    Sorry if this has been answered elsewhere - I'm rather new to DX. My question concerns conservation of resources - specifically textures in VRAM. I assume that upon returning from a call to CreateTexture2D, a copy of any textures data supplied has been copied elsewhere, likely VRAM. Does DX11 have any facility for having multiple ID3D11Texture2D objects which point to the same data? This might at first seem silly, but imagine a ID3D11Texture2D which is an array of textures. In one material, an artist has chosen to blend three identically sized maps, saved on disk as A.dds, B.dds, and C.dds. Then imagine they have another material which also uses three maps, but this time A.dds, B.dds, and D.dds. The shader code knows the diffuse texture is a texture array, and also has the number of layers baked (three in each case). I would essentially like to set up just two ID3D11Texture2D objects, one for each material, but I don't want to waste VRAM for two identical copies of A.dds and B.dds. I could use explicit texture arrays, of course, but this reduces the number of resources available to the shader and can complicate code somewhat more than would otherwise be needed.

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  • Clustering Strings on the basis of Common Substrings

    - by pk188
    I have around 10000+ strings and have to identify and group all the strings which looks similar(I base the similarity on the number of common words between any two give strings). The more number of common words, more similar the strings would be. For instance: How to make another layer from an existing layer Unable to edit data on the network drive Existing layers in the desktop Assistance with network drive In this case, the strings 1 and 3 are similar with common words Existing, Layer and 2 and 4 are similar with common words Network Drive(eliminating stop word) The steps I'm following are: Iterate through the data set Do a row by row comparison Find the common words between the strings Form a cluster where number of common words is greater than or equal to 2(eliminating stop words) If number of common words<2, put the string in a new cluster. Assign the rows either to the existing clusters or form a new one depending upon the common words Continue until all the strings are processed I am implementing the project in C#, and have got till step 3. However, I'm not sure how to proceed with the clustering. I have researched a lot about string clustering but could not find any solution that fits my problem. Your inputs would be highly appreciated.

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  • Preferred way for dealing with customer-defined data in enterprise application

    - by Axarydax
    Let's say that we have a small enterprise web (intranet) application for managing data for car dealers. It has screens for managing customers, inventory, orders, warranties and workshops. This application is installed at 10 customer sites for different car dealers. First version of this application was created without any way to provide for customer-specific data. For example, if dealer A wanted to be able to attach a photo to a customer, dealer B wanted to add e-mail contact to each workshop, and dealer C wanted to attach multiple PDF reports to a warranty, each and every feature like this was added to the application, so all of the customers received everything on new update. However, this will inevitably lead to conflicts as the number of customers grow as their usage patterns are unique, and if, for instance, a specific dealer requested to have an ability to attach (for some reason) a color of inventory item (and be able to search by this color) as a required item, others really wouldn't need this feature, and definitely will not want it to be a required item. Or, one dealer would like to manage e-mail contacts for their employees on a separate screen of the application. I imagine that a solution for this is to use a kind of plugin system, where we would have a core of the application that provides for standard features like customers, inventory, etc, and all of the customer's installed plugins. There would be different kinds of plugins - standalone screens like e-mail contacts for employees, with their own logic, and customer plugin which would extend or decorate inventory items (like photo or color). Inventory (customer,order,...) plugins would require to have installation procedure, hooks for plugging into the item editor, item displayer, item filtering for searching, backup hook and such. Is this the right way to solve this problem?

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  • New whitepaper: Evolution from the Traditional Data Center to Exalogic: An Operational Perspective

    - by Javier Puerta
    IT organizations are struggling with the need to balance the day-to-day concerns of data center management against the business level requirements to deliver long-term value. This balancing act has proven difficult and inefficient: systems and application management tools are resource intensive and traditional infrastructure management architectures have developed over time on a project by project basis. These traditional management systems consist of multiple tools that require administrators to waste time performing too many steps to handle routine administrative tasks. Operational efficiency and agility in your enterprise are directly linked to the capabilities provided by the management layer across the entire stack, from the application, middleware, operating system, compute, network and storage. Only when this end to end capability is provided will we experience the full benefit of a scalable, efficient, responsive and secure datacenter. Managing Exalogic is substantially less complex and error prone than managing traditional systems built from individually sourced, multi-vendor components because Exalogic is designed to be administered and maintained as a single, integrated system (Figure 1). It is at the forefront of the industry-wide shift away from costly and inferior one-off platforms toward private clouds and Engineered Systems. Read the full whitepaper "Evolution from the Traditional Data Center to Exalogic: An Operational Perspective". Full document is available for download at the Exadata Partner Community Collaborative Workspace (for community members only - if you get an error message, please register for the Community first).

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  • New Whitepaper: Evolution from the Traditional Data Center to Exalogic: An Operational Perspective

    - by Javier Puerta
    IT organizations are struggling with the need to balance the day-to-day concerns of data center management against the business level requirements to deliver long-term value. This balancing act has proven difficult and inefficient: systems and application management tools are resource intensive and traditional infrastructure management architectures have developed over time on a project by project basis. These traditional management systems consist of multiple tools that require administrators to waste time performing too many steps to handle routine administrative tasks. Operational efficiency and agility in your enterprise are directly linked to the capabilities provided by the management layer across the entire stack, from the application, middleware, operating system, compute, network and storage. Only when this end to end capability is provided will we experience the full benefit of a scalable, efficient, responsive and secure datacenter. Managing Exalogic is substantially less complex and error prone than managing traditional systems built from individually sourced, multi-vendor components because Exalogic is designed to be administered and maintained as a single, integrated system (Figure 1). It is at the forefront of the industry-wide shift away from costly and inferior one-off platforms toward private clouds and Engineered Systems. Read the full whitepaper "Evolution from the Traditional Data Center to Exalogic: An Operational Perspective". Full document is available for download at the Exadata Partner Community Collaborative Workspace (for community members only - if you get an error message, please register for the Community first).

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  • Why is my USB data transfer so slow?

    - by Dave M G
    Whenever I do any kind of file transfer using USB, whether to a USB stick, or with my Android phone, or anything else, it is ridiculously slow. It says 59.8 KB/sec, which would be an awesome speed if this were 1991 and I was using a modem to dial up to my local BBS. Surely USB technology is better than that...? 37 seconds to move less data than the equivelent of 1 MP3 file? Also, regardless of what it says about speed and time, the reality is much, much slower. I routinely see it say something like "37 seconds left" and have to wait for minutes. Sometimes, if I want to move large amounts of files, it can say it will take 8 hours or more. Is this normal? My computer may not be the most awesome on the market, and about a year old, but it's an i5 with 4GB RAM and modern components, so surely this isn't the hardware's fault. What can I do to get better USB data transfer performance? Also, I did look at this question, but my newbie eyes don't see anything that look like an actual solution, just a lot of discussion about what transfer rates could or should be. Update: As requested in the comments, I've generated a whole bunch of output from the command line, and put it on Ubuntu Pastebin. Please see it here.

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  • How to quickly search through a very large list of strings / records on a database

    - by Giorgio
    I have the following problem: I have a database containing more than 2 million records. Each record has a string field X and I want to display a list of records for which field X contains a certain string. Each record is about 500 bytes in size. To make it more concrete: in the GUI of my application I have a text field where I can enter a string. Above the text field I have a table displaying the (first N, e.g. 100) records that match the string in the text field. When I type or delete one character in the text field, the table content must be updated on the fly. I wonder if there is an efficient way of doing this using appropriate index structures and / or caching. As explained above, I only want to display the first N items that match the query. Therefore, for N small enough, it should not be a big issue loading the matching items from the database. Besides, caching items in main memory can make retrieval faster. I think the main problem is how to find the matching items quickly, given the pattern string. Can I rely on some DBMS facilities, or do I have to build some in-memory index myself? Any ideas? EDIT I have run a first experiment. I have split the records into different text files (at most 200 records per file) and put the files in different directories (I used the content of one data field to determine the directory tree). I end up with about 50000 files in about 40000 directories. I have then run Lucene to index the files. Searching for a string with the Lucene demo program is pretty fast. Splitting and indexing took a few minutes: this is totally acceptable for me because it is a static data set that I want to query. The next step is to integrate Lucene in the main program and use the hits returned by Lucene to load the relevant records into main memory.

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  • Storing large array of tiles, but allowing easy access to data

    - by Cyral
    I've been thinking about this for a while. I have a 2D tile bases platformer in XNA with a large array of tile data, I've been running into memory problems with large maps. (I will add chunks soon!) Currently, Each tile contains an Item along with other properties like how its rotated, if it has forground / background, etc. An Item is static and has properties like the name, tooltip, type of item, how much light it emits, the collision it does to player, etc. Examples: public class Item { public static List<Item> Items; public Collision blockCollisionType; public string nameOfItem; public bool someOtherVariable,etc,etc public static Item Air public static Item Stone; public static Item Dirt; static Item() { Items = new List<Item>() { (Stone = new Item() { nameOfItem = "Stone", blockCollisionType = Collision.Solid, }), (Air = new Item() { nameOfItem = "Air", blockCollisionType = Collision.Passable, }), }; } } Would be an Item, The array of Tiles would contain a Tile for each point, public class Tile { public Item item; //What type it is public bool onBackground; public int someOtherVariables,etc,etc } Now, Most would probably use an enum, or a form of ID to identify blocks. Well my system is really nice just to find out about an item. I can simply do tiles[x,y].item.Name To get the name for example. I realized my Item property of the tile is over 1000 Bytes! Wow! What I'm looking for is a way to use an ID (Int or byte depending on how many items) instead of an Item but still have a method for retreiving data about the type of item a tile contains.

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  • Error: Expected specifier-qualifier-list before ... in XCode Core Data

    - by Doron Katz
    Hi guys, I keep on getting this error "error: expected specifier-qualifier-list for core data code im working with, in the app delegate. Now when i get this error and about 40 other errors relating to managedobjectcontext etc, i thought maybe the library needs to be imported. Now i havent done this before, but i went to Frameworks group and add existing frameworks and it added CoreData.framework. I re-build and it still came up with the error. Do I need to import anything in the headers explicitly or is there some other step i need to do? Thanks

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  • ASP.NET Web API and Simple Value Parameters from POSTed data

    - by Rick Strahl
    In testing out various features of Web API I've found a few oddities in the way that the serialization is handled. These are probably not super common but they may throw you for a loop. Here's what I found. Simple Parameters from Xml or JSON Content Web API makes it very easy to create action methods that accept parameters that are automatically parsed from XML or JSON request bodies. For example, you can send a JavaScript JSON object to the server and Web API happily deserializes it for you. This works just fine:public string ReturnAlbumInfo(Album album) { return album.AlbumName + " (" + album.YearReleased.ToString() + ")"; } However, if you have methods that accept simple parameter types like strings, dates, number etc., those methods don't receive their parameters from XML or JSON body by default and you may end up with failures. Take the following two very simple methods:public string ReturnString(string message) { return message; } public HttpResponseMessage ReturnDateTime(DateTime time) { return Request.CreateResponse<DateTime>(HttpStatusCode.OK, time); } The first one accepts a string and if called with a JSON string from the client like this:var client = new HttpClient(); var result = client.PostAsJsonAsync<string>(http://rasxps/AspNetWebApi/albums/rpc/ReturnString, "Hello World").Result; which results in a trace like this: POST http://rasxps/AspNetWebApi/albums/rpc/ReturnString HTTP/1.1Content-Type: application/json; charset=utf-8Host: rasxpsContent-Length: 13Expect: 100-continueConnection: Keep-Alive "Hello World" produces… wait for it: null. Sending a date in the same fashion:var client = new HttpClient(); var result = client.PostAsJsonAsync<DateTime>(http://rasxps/AspNetWebApi/albums/rpc/ReturnDateTime, new DateTime(2012, 1, 1)).Result; results in this trace: POST http://rasxps/AspNetWebApi/albums/rpc/ReturnDateTime HTTP/1.1Content-Type: application/json; charset=utf-8Host: rasxpsContent-Length: 30Expect: 100-continueConnection: Keep-Alive "\/Date(1325412000000-1000)\/" (yes still the ugly MS AJAX date, yuk! This will supposedly change by RTM with Json.net used for client serialization) produces an error response: The parameters dictionary contains a null entry for parameter 'time' of non-nullable type 'System.DateTime' for method 'System.Net.Http.HttpResponseMessage ReturnDateTime(System.DateTime)' in 'AspNetWebApi.Controllers.AlbumApiController'. An optional parameter must be a reference type, a nullable type, or be declared as an optional parameter. Basically any simple parameters are not parsed properly resulting in null being sent to the method. For the string the call doesn't fail, but for the non-nullable date it produces an error because the method can't handle a null value. This behavior is a bit unexpected to say the least, but there's a simple solution to make this work using an explicit [FromBody] attribute:public string ReturnString([FromBody] string message) andpublic HttpResponseMessage ReturnDateTime([FromBody] DateTime time) which explicitly instructs Web API to read the value from the body. UrlEncoded Form Variable Parsing Another similar issue I ran into is with POST Form Variable binding. Web API can retrieve parameters from the QueryString and Route Values but it doesn't explicitly map parameters from POST values either. Taking our same ReturnString function from earlier and posting a message POST variable like this:var formVars = new Dictionary<string,string>(); formVars.Add("message", "Some Value"); var content = new FormUrlEncodedContent(formVars); var client = new HttpClient(); var result = client.PostAsync(http://rasxps/AspNetWebApi/albums/rpc/ReturnString, content).Result; which produces this trace: POST http://rasxps/AspNetWebApi/albums/rpc/ReturnString HTTP/1.1Content-Type: application/x-www-form-urlencodedHost: rasxpsContent-Length: 18Expect: 100-continue message=Some+Value When calling ReturnString:public string ReturnString(string message) { return message; } unfortunately it does not map the message value to the message parameter. This sort of mapping unfortunately is not available in Web API. Web API does support binding to form variables but only as part of model binding, which binds object properties to the POST variables. Sending the same message as in the previous example you can use the following code to pick up POST variable data:public string ReturnMessageModel(MessageModel model) { return model.Message; } public class MessageModel { public string Message { get; set; }} Note that the model is bound and the message form variable is mapped to the Message property as would other variables to properties if there were more. This works but it's not very dynamic. There's no real easy way to retrieve form variables (or query string values for that matter) in Web API's Request object as far as I can discern. Well only if you consider this easy:public string ReturnString() { var formData = Request.Content.ReadAsAsync<FormDataCollection>().Result; return formData.Get("message"); } Oddly FormDataCollection does not allow for indexers to work so you have to use the .Get() method which is rather odd. If you're running under IIS/Cassini you can always resort to the old and trusty HttpContext access for request data:public string ReturnString() { return HttpContext.Current.Request.Form["message"]; } which works fine and is easier. It's kind of a bummer that HttpRequestMessage doesn't expose some sort of raw Request object that has access to dynamic data - given that it's meant to serve as a generic REST/HTTP API that seems like a crucial missing piece. I don't see any way to read query string values either. To me personally HttpContext works, since I don't see myself using self-hosted code much.© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Are some data structures more suitable for functional programming than others?

    - by Rob Lachlan
    In Real World Haskell, there is a section titled "Life without arrays or hash tables" where the authors suggest that list and trees are preferred in functional programming, whereas an array or a hash table might be used instead in an imperative program. This makes sense, since it's much easier to reuse part of an (immutable) list or tree when creating a new one than to do so with an array. So my questions are: Are there really significantly different usage patterns for data structures between functional and imperative programming? If so, is this a problem? What if you really do need a hash table for some application? Do you simply swallow the extra expense incurred for modifications?

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  • How do You Get a Specific Value From a System.Data.DataTable Object?

    - by Giffyguy
    I'm a low-level algorithm programmer, and databases are not really my thing - so this'll be a n00b question if ever there was one. I'm running a simple SELECT query through our development team's DAO. The DAO returns a System.Data.DataTable object containing the results of the query. This is all working fine so far. The problem I have run into now: I need to pull a value out of one of the fields of the first row in the resulting DataTable - and I have no idea where to even start. Microsoft is so confusing about this! Arrrg! Any advice would be appreciated. I'm not providing any code samples, because I believe that context is unnecessary here. I'm assuming that all DataTable objects work the same way, no matter how you run your queries - and therefore any additional information would just make this more confusing for everyone.

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  • What are the "Navigation Properties" in this data model for?

    - by d03boy
    I've been wondering how to properly set up many-to-many relationships in ASP.NET MVC 2 using Linq2Sql for quite some time now. I found this blog post that seems to have a similar model layout as mine. If you take a look at the first screenshot showing the data model you can see that each model has "Navigation Properties" at the bottom of it. What exactly is this and why don't my models have them? I have the proper foreign keys put in to place. Most specifically, I am looking at the relationship between the Article and Category models since that is the only many-to-many relationship that I see and that's what I'm trying to model. Obviously I use an intermediary joining table between these two tables but I am having trouble understanding the proper methodology for modeling that relationship and I'm not finding this information anywhere on The Google.

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  • loading data from file into 2d array

    - by Chris
    I am just starting with perl and would like some help with arrays please. I am reading lines from a data file and splitting the line into fields: open (INFILE, $infile); do { my $linedata = <INFILE>; my @data= split ',',$linedata; .... } until eof; I then want to store the individual field values (in @data) in and array so that the array looks like the input data file ie, the first "row" of the array contains the first line of data from INFILE etc. Each line of data from the infile contains 4 values, x,y,z and w and once the data are all in the array, I have to pass the array into another program which reads the x,y,z,w and displays the w value on a screen at the point determined by the x,y,z value. I can not pas the data to the other program on a row-by-row basis as the program expects the data to in a 2d matrtix format. Any help greatly appreciated. Chris

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  • Looking for Suggestion on Multi-Consumer Service Development

    - by DaveDev
    How would I model a system that needs to be able to provide content in a format that would be consumable by iphone, Android or web browser (or whatever). All a new consumer would have to do is build a UI with rules on how to handle the data. I'm thinking something RESTful returning JSON or something. I'm really looking for suggestions on the kinds of things I'd need to learn in order to be able to implement a system on this scale. As an ASP.NET MVC developer, would that be the best framework/archetectrue to go with? Thanks

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  • Where should Nhibernate IPostInsertEventListener go in the 3 tier architecture

    - by Quintin Par
    I have a IPostInsertEventListener implementation like public class NHibernateEventListener : IPostInsertEventListener, IPostUpdateEventListener which catches some entity inserts and does an additional insert to another table for ETL. Essentially it requires references to the Nhibernate, Domain entity and Repository<> Now where do I go about adding this class? If I add it to ApplicationServices I’ll end up referencing Nhibernate at that layer. If I add this to the Data layer, I’ll have to reference Domain (circular). How do I go implementing this class with S#arp principles? Any thoughts?

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  • How to retrieve JSON Data Array from ExtJS Store

    - by user291928
    Is there a method allowing me to return my stored data in an ExtJS Grid Panel exactly the way I loaded it using: var data = ["value1", "value2"] Store.loadData(data); I would like to have a user option to reload the Grid, but changes to the store need to be taken into account. The user can make changes and the grid is dynamically updated, but if I reload the grid, the data that was originally loaded is shown even though the database has been updated with the new changes. I would prefer not to reload the page and just let them reload the grid data itself with the newly changed store. I guess im looking for something like this: var data = Store.getData(); //data = ["value1", "value2"] after its all said and done. Or is there a different way to refresh the grid with new data that I am not aware of. Even using the proxy still uses the "original" data, not the new store. Thanks in advance

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Graph visualization code in javascript?

    - by Chris Farmer
    Hi. I have a data structure that represents a directed graph, and I want to render that dynamically on an HTML page. Does anyone know of any javascript code that can do a reasonable job with graph layout? These graphs will usually be just a few nodes, maybe ten at the very upper end, so my guess is that performance isn't going to be a big deal. Ideally, I'd like to be able to hook it in with jQuery so that users can tweak the layout manually by dragging the nodes around. Edit: Google's Visualization API seems to be more "graphs as charts" oriented than "graphs as nodes" oriented. I didn't see any node-oriented visualizations already built there, anyway. Do you know that one exists?

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  • Python - Converting CSV to Objects - Code Design

    - by victorhooi
    Hi, I have a small script we're using to read in a CSV file containing employees, and perform some basic manipulations on that data. We read in the data (import_gd_dump), and create an Employees object, containing a list of Employee objects (maybe I should think of a better naming convention...lol). We then call clean_all_phone_numbers() on Employees, which calls clean_phone_number() on each Employee, as well as lookup_all_supervisors(), on Employees. import csv import re import sys #class CSVLoader: # """Virtual class to assist with loading in CSV files.""" # def import_gd_dump(self, input_file='Gp Directory 20100331 original.csv'): # gd_extract = csv.DictReader(open(input_file), dialect='excel') # employees = [] # for row in gd_extract: # curr_employee = Employee(row) # employees.append(curr_employee) # return employees # #self.employees = {row['dbdirid']:row for row in gd_extract} # Previously, this was inside a (virtual) class called "CSVLoader". # However, according to here (http://tomayko.com/writings/the-static-method-thing) - the idiomatic way of doing this in Python is not with a class-fucntion but with a module-level function def import_gd_dump(input_file='Gp Directory 20100331 original.csv'): """Return a list ('employee') of dict objects, taken from a Group Directory CSV file.""" gd_extract = csv.DictReader(open(input_file), dialect='excel') employees = [] for row in gd_extract: employees.append(row) return employees def write_gd_formatted(employees_dict, output_file="gd_formatted.csv"): """Read in an Employees() object, and write out each Employee() inside this to a CSV file""" gd_output_fieldnames = ('hrid', 'mail', 'givenName', 'sn', 'dbcostcenter', 'dbdirid', 'hrreportsto', 'PHFull', 'PHFull_message', 'SupervisorEmail', 'SupervisorFirstName', 'SupervisorSurname') try: gd_formatted = csv.DictWriter(open(output_file, 'w', newline=''), fieldnames=gd_output_fieldnames, extrasaction='ignore', dialect='excel') except IOError: print('Unable to open file, IO error (Is it locked?)') sys.exit(1) headers = {n:n for n in gd_output_fieldnames} gd_formatted.writerow(headers) for employee in employees_dict.employee_list: # We're using the employee object's inbuilt __dict__ attribute - hmm, is this good practice? gd_formatted.writerow(employee.__dict__) class Employee: """An Employee in the system, with employee attributes (name, email, cost-centre etc.)""" def __init__(self, employee_attributes): """We use the Employee constructor to convert a dictionary into instance attributes.""" for k, v in employee_attributes.items(): setattr(self, k, v) def clean_phone_number(self): """Perform some rudimentary checks and corrections, to make sure numbers are in the right format. Numbers should be in the form 0XYYYYYYYY, where X is the area code, and Y is the local number.""" if self.telephoneNumber is None or self.telephoneNumber == '': return '', 'Missing phone number.' else: standard_format = re.compile(r'^\+(?P<intl_prefix>\d{2})\((?P<area_code>\d)\)(?P<local_first_half>\d{4})-(?P<local_second_half>\d{4})') extra_zero = re.compile(r'^\+(?P<intl_prefix>\d{2})\(0(?P<area_code>\d)\)(?P<local_first_half>\d{4})-(?P<local_second_half>\d{4})') missing_hyphen = re.compile(r'^\+(?P<intl_prefix>\d{2})\(0(?P<area_code>\d)\)(?P<local_first_half>\d{4})(?P<local_second_half>\d{4})') if standard_format.search(self.telephoneNumber): result = standard_format.search(self.telephoneNumber) return '0' + result.group('area_code') + result.group('local_first_half') + result.group('local_second_half'), '' elif extra_zero.search(self.telephoneNumber): result = extra_zero.search(self.telephoneNumber) return '0' + result.group('area_code') + result.group('local_first_half') + result.group('local_second_half'), 'Extra zero in area code - ask user to remediate. ' elif missing_hyphen.search(self.telephoneNumber): result = missing_hyphen.search(self.telephoneNumber) return '0' + result.group('area_code') + result.group('local_first_half') + result.group('local_second_half'), 'Missing hyphen in local component - ask user to remediate. ' else: return '', "Number didn't match recognised format. Original text is: " + self.telephoneNumber class Employees: def __init__(self, import_list): self.employee_list = [] for employee in import_list: self.employee_list.append(Employee(employee)) def clean_all_phone_numbers(self): for employee in self.employee_list: #Should we just set this directly in Employee.clean_phone_number() instead? employee.PHFull, employee.PHFull_message = employee.clean_phone_number() # Hmm, the search is O(n^2) - there's probably a better way of doing this search? def lookup_all_supervisors(self): for employee in self.employee_list: if employee.hrreportsto is not None and employee.hrreportsto != '': for supervisor in self.employee_list: if supervisor.hrid == employee.hrreportsto: (employee.SupervisorEmail, employee.SupervisorFirstName, employee.SupervisorSurname) = supervisor.mail, supervisor.givenName, supervisor.sn break else: (employee.SupervisorEmail, employee.SupervisorFirstName, employee.SupervisorSurname) = ('Supervisor not found.', 'Supervisor not found.', 'Supervisor not found.') else: (employee.SupervisorEmail, employee.SupervisorFirstName, employee.SupervisorSurname) = ('Supervisor not set.', 'Supervisor not set.', 'Supervisor not set.') #Is thre a more pythonic way of doing this? def print_employees(self): for employee in self.employee_list: print(employee.__dict__) if __name__ == '__main__': db_employees = Employees(import_gd_dump()) db_employees.clean_all_phone_numbers() db_employees.lookup_all_supervisors() #db_employees.print_employees() write_gd_formatted(db_employees) Firstly, my preamble question is, can you see anything inherently wrong with the above, from either a class design or Python point-of-view? Is the logic/design sound? Anyhow, to the specifics: The Employees object has a method, clean_all_phone_numbers(), which calls clean_phone_number() on each Employee object inside it. Is this bad design? If so, why? Also, is the way I'm calling lookup_all_supervisors() bad? Originally, I wrapped the clean_phone_number() and lookup_supervisor() method in a single function, with a single for-loop inside it. clean_phone_number is O(n), I believe, lookup_supervisor is O(n^2) - is it ok splitting it into two loops like this? In clean_all_phone_numbers(), I'm looping on the Employee objects, and settings their values using return/assignment - should I be setting this inside clean_phone_number() itself? There's also a few things that I'm sorted of hacked out, not sure if they're bad practice - e.g. print_employee() and gd_formatted() both use __dict__, and the constructor for Employee uses setattr() to convert a dictionary into instance attributes. I'd value any thoughts at all. If you think the questions are too broad, let me know and I can repost as several split up (I just didn't want to pollute the boards with multiple similar questions, and the three questions are more or less fairly tightly related). Cheers, Victor

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  • What should layers in dotnet application ? Pleas guide me

    - by haansi
    Hi, I am using layered architecture in dotnet (mostly I work on web projects). I am confuse what layers should I use ? I have small idea that there should be the following layers. user interface customer types (custom entities) business logic layer data access layer My purpose is sure quality of work and maximum re-usability of code. some one suggested to add common types layer in it. Please guide me what should be layers ? and in each layer what part should go ? thanks for your precious time and advice. haansi

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  • how to format date when i load data from google-app-engine..

    - by zjm1126
    i use remote_api to load data from google-app-engine. appcfg.py download_data --config_file=helloworld/GreetingLoad.py --filename=a.csv --kind=Greeting helloworld the setting is: class AlbumExporter(bulkloader.Exporter): def __init__(self): bulkloader.Exporter.__init__(self, 'Greeting', [('author', str, None), ('content', str, None), ('date', str, None), ]) exporters = [AlbumExporter] and i download a.csv is : the date is not readable , and the date in appspot.com admin is : so how to get the full date ?? thanks i change this : class AlbumExporter(bulkloader.Exporter): def __init__(self): bulkloader.Exporter.__init__(self, 'Greeting', [('author', str, None), ('content', str, None), ('date', lambda x: datetime.datetime.strptime(x, '%m/%d/%Y').date(), None), ]) exporters = [AlbumExporter] but the error is :

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  • java question: Is it a method?

    - by Stefan
    Hello, I'm no Java guy, so I ask myself what this means: public Button(Light light) { this.light = light; } Is Button a method? I ask myself, because it takes an input parameter light. But if it was a method, why would it begin with a capital letter and has no return data type? Here comes the full example: public class Button { private Light light; public Button(Light light) { this.light = light; } public void press() { light.turnOn(); } } I know, this question is really trivial. However, I have nothing to do with Java and haven't found a description for the Button thing above. I'm just interested.

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  • How to handle concurrency control in ASP.NET Dynamic Data?

    - by Andrew
    I've been quite impressed with dynamic data and how easy and quick it is to get a simple site up and running. I'm planning on using it for a simple internal HR admin site for registering people's skills/degrees/etc. I've been watching the intro videos at www.asp.net/dynamicdata and one thing they never mention is how to handle concurrency control. It seems that DD does not handle it right out of the box (unless there is some setting I haven't seen) as I manually generated a change conflict exception and the app failed without any user friendly message. Anybody know if DD handles it out of the box? Or do you have to somehow build it into the site?

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  • How does the iPhone SDK Core Data system store date types to sqlite?

    - by Andrew Arrow
    I used core data to do this: NSManagedObjectContext *m = [self managedObjectContext]; Foo *f = (Foo *)[NSEntityDescription insertNewObjectForEntityForName:@"Foo" inManagedObjectContext:m]; f.created_at = [NSDate date]; [m insertObject:f]; NSError *error; [m save:&error]; Where the created_at field is defined as type "Date" in the xcdatamodel. When I export the sql from the sqlite database it created, created_at is defined as type "timestamp" and the values look like: 290902422.72624 Nine digits before the . and then some fraction. What is this format? It's not epoch time and it's not julianday format. Epoch would be: 1269280338.81213 julianday would be: 2455278.236746875 (notice only 7 digits before the . not 9 like I have) How can I convert a number like 290902422.72624 to epoch time? Thanks!

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