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  • How do engines avoid "Phase Lock" (multiple objects in same location) in a Physics Engine?

    - by C0M37
    Let me explain Phase Lock first: When two objects of non zero mass occupy the same space but have zero energy (no velocity). Do they bump forever with zero velocity resolution vectors or do they just stay locked together until an outside force interacts? In my home brewed engine, I realized that if I loaded a character into a tree and moved them, they would signal a collision and hop back to their original spot. I suppose I could fix this by implementing impulses in the event of a collision instead of just jumping back to the last spot I was in (my implementation kind of sucks). But while I make my engine more robust, I'm just curious on how most other physics engines handle this case. Do objects that start in the same spot with no movement speed just shoot out from each other in a random direction? Or do they sit there until something happens? Which option is generally the best approach?

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  • Elmah

    - by csharp-source.net
    LMAH (Error Logging Modules and Handlers) is an application-wide error logging facility that is completely pluggable. It can be dynamically added to a running ASP.NET web application, or even all ASP.NET web applications on a machine, without any need for re-compilation or re-deployment. Once ELMAH has been dropped into a running web application and configured appropriately, you get the following facilities without changing a single line of your code: * Logging of nearly all unhandled exceptions. * A web page to remotely view the entire log of recoded exceptions. * A web page to remotely view the full details of any one logged exception. * In many cases, you can review the original yellow screen of death that ASP.NET generated for a given exception, even with customErrors mode turned off. * An e-mail notification of each error at the time it occurs. * An RSS feed of the last 15 errors from the log.

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  • OpenGL: Filtering/antialising textures in a 2D game

    - by futlib
    I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D games, but I don't see how most of that applies to 2D games - e.g. antisoptric filtering seems to make no sense, FSAA doesn't sound like the best bet either. I suppose this means texture filtering is my best option? Right now I'm using bilinear filtering, I think: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); From what I've read, I'd have to use mipmaps to use trilinear filtering, which would drive memory usage up, so I'd rather not. I know the final sizes of all the textures when they are loaded, so can't I somehow size them correctly at that point? (Using some form of texture filtering).

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  • What is the supposed productivity gain of dynamic typing?

    - by hstoerr
    I often heard the claim that dynamically typed languages are more productive than statically typed languages. What are the reasons for this claim? Isn't it just tooling with modern concepts like convention over configuration, the use of functional programming, advanced programming models and use of consistent abstractions? Admittedly there is less clutter because the (for instance in Java) often redundant type declarations are not needed, but you can also omit most type declarations in statically typed languages that usw type inference, without loosing the other advantages of static typing. And all of this is available for modern statically typed languages like Scala as well. So: what is there to say for productivity with dynamic typing that really is an advantage of the type model itself?

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  • `power/persist` file not found in USB device sysfs directory

    - by intuited
    The file /usr/share/doc/linux-doc/usb/persist.txt.gz mentions that the USB-persist capability can be enabled for a given USB device by writing 1 to the file persist in that device's directory in /sys/bus/usb/devices/$device/power. This is said — if I understood correctly — to allow mountings of volumes on the drive to persist across power loss during suspend. However, I've discovered that the device I'd like to enable this facility for — a USB hard drive — does not have such a file in its corresponding directory, and that attempts to create it are rebuffed. Is there perhaps a kernel module that needs to be loaded for this to work? Do I need to build a custom kernel? I'm running ubuntu 10.10.

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  • Packard Bell Easynote NJ65 not saving gamma Setup.

    - by Pablo Gomez
    Hi. There seems to be a issue with the Easynote range of PB laptops. Since Ubuntu 10.10 does not use a Xorg.conf file to save your gamma / resolution /brightness setting, everytime I turn on my laptop I have to open up a terminal window and use the x-gamma command to set it up to my personal preference. Is there a way to create a configuration file which can save that into the system everytime I load up the OS? When I used to have a Compaq Presario (an F564LA with integrated nVIDIA graphics), I could save a config. file into the system which loaded up everything on startup To those who don't know the spec's for a NJ65 laptop, I'll provide them Processor: Intel® Pentium Dual Core @ 2.2 GHZ Video: Integrated Intel® GMA 4500MHD graphics HDD: 320GB SATA RAM: 2GB DDR2

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  • Loading Wavefront Data into VAO and Render It

    - by Jordan LaPrise
    I have successfully loaded a triangulated wavefront(.obj) into 6 vectors, the first 3 vectors contain the locations for vertices, uv coords, and normals. The last three have the indices stored for each of the faces. I have been looking into using VAO's and VBO's to render, and I'm not quite sure how to load and render the data. One of my biggest concerns is the fact that indexed rendering only allows you to have one array of indices, meaning I somehow have to make all of the first three vectors the same size, the only way I thought of doing this, is to make 3 new vertex's of equal size, and load in the data for each face, but that would completely defeat the purpose of indexing. Any help would be appreciated. Thanks in advance, Jordan

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  • PPTP VPN + Ubuntu

    - by StalkerNOVA
    I have problems with connection to DD-WRT router with PPTP server installed. Win7 has no problems with connection to it. But in Ubuntu I'm getting all the time: Dec 28 21:52:14 IT-nb pppd[4209]: Plugin /usr/lib/pppd/2.4.5//nm-pptp-pppd-plugin.so loaded. Dec 28 21:52:14 IT-nb pppd[4209]: pppd 2.4.5 started by root, uid 0 Dec 28 21:52:14 IT-nb pppd[4209]: Using interface ppp0 Dec 28 21:52:14 IT-nb pppd[4209]: Connect: ppp0 <--> /dev/pts/2 Dec 28 21:52:18 IT-nb pppd[4209]: Connection terminated. Dec 28 21:52:18 IT-nb pppd[4209]: Exit.

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  • Inline code within HEAD section of ASP Web Form

    - by geekrutherford
    Today I needed to include inline code within the HEAD section of an Web Form in order to dynamically include stylesheets based on the theme set for the application.   Below is an example:      <link href="../../Resources/Themes/<% = Page.Theme %>Grid.Default.css" rel="stylesheet" type="text/css">   Upon saving and viewing the page I noted that the code was not being interpreted and instead was being treated as a string literal.  How to get around it?  Add a panel control in the HEAD section and place the links to the stylesheets as in the example above within the panel.  For whatever reason, ASP.NET does not want to interpret inline code in the HEAD section but will allow you to add .NET controls in the HEAD section.

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  • Do subdomains need to be defined through domain registerar?

    - by Johnny
    I have bought a new domain name from GoDaddy. Let's say it is abcd.com. On GoDaddy's DNS Managing page, I changed A(Host) part to @ = 74.125.232.215 which is www.google.co.uk's IP address. Now if I type www.abcd.com, it directly goes to www.google.co.uk. But if I type http://test.abcd.com, it cannot be loaded. Do I need to define every subdomain through GoDaddy? Is this how it work? P.S. Amazon EC2 directly generates a subdomain for users to reach their virtual PCs. It cannot be domain registerar dependant. P.S.2. Same question for using "www2" at the start of url.

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  • Change font programmatically for GTK3 TextView (quickly-widgets TextEditor)

    - by monotasker
    In an app using PyGI and GTK3, I'm trying to let the user set the font family and size in a TextView through my app's settings dialog. In PyGI the TextView object has "set" methods for several properties, but not for font properties. I can set the font family via CSS using a CSS style provider. But I can't change that CSS dynamically to respect the font selected by a user. So how can I do this? (Note that the widget in question is actually the TextEditor from the quickly-widgets package and I'm using Quickly to build the app.) Thanks, Ian

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  • Serverside memory efficiency and threading for a turn based game

    - by SkeletorFromEterenia
    Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game server architecture articles I found focus either on FPS oder MMOGs, which doesn't really fit since I want many matches with 1- 16 players on my server, with each match being played in turn based mode. My chief concern is memory usage, since the most basic approach of loading every game that is being played completely into RAM should be quite inefficient, so is there a suitable strategy for selecting only the needed bits and loading them? Another question I got is how to design the threading on the server, since I think using only a single thread could be a problem due to the fact that the game or part of it might have to be loaded from the database. I would be very happy if you could share your knowledge or point me to material on this topic.

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  • Artifacts when using SamplerState.LinearClamp in SpriteBatch

    - by Raymond Holmboe
    I'm using XNA 4.0 and VS2010 Express for Windows Phone and Windows Phone SDK 7.1. This is a platform game and I have a map made up of 16x16 textures that is drawn dynamically, tile by tile. When using SpriteBatch to draw my map with LinearClamp, I get artifacts that looks like blurry thin lines. They become visible when the camera moves from one pixel to another and when the camera is still, the artifacts disappear. Here's a small sample of what I mean: Here's how I draw with the spritebatch: SBWorld.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, null, camera.View); When using SamplerState.PointClamp the game just plays horribly (IMHO), so I cannot use that. Why do these lines appear and how do I get rid of those?

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  • Why do meshes show up as bones in the Model class?

    - by Itamar Marom
    Right now I'm working on a 3D game and I've come across something very weird. When I created the model in Blender, I added an armature named "MyBone" to the stage and attached a cube ("MyCube") to it, so that when I move the armature, the cube moves with it. I exported this as an FBX and loaded it as a Model object. What I expected to see was: But what I got was this: I'm really confused. Why is the mesh I created showing up in the bone list? And what's Root Node? Here are the .blend and .fbx files: here or here. Thanks.

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  • Ubuntu won't start

    - by Tomas
    I've had Ubuntu installed, using WUBI, for some time now - a few months or so. It's worked fine until now, allowing me to login, use it's features etc... Two days ago, I turned on my computer and started Ubuntu. It loaded the GUI fine but just showed the loading screen and even after waiting 10 mins on this screen it still wouldn't show me the login page. I am enthusiastic about web design and development and all of my work, along with my portfolio is stored in Ubuntu. Cheers, Tomas EDIT: I am using 12.04 LTS.

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  • Increase the size of a memory mapped file

    - by sandun dhammika
    I am maintaning a memory mapped file to store my tree like datastructure. When I'm updating the datastructure ,I got this problem. The file is limited on it's size and can't be too long or too small. I have a methods like void mapfile_insert_record(RECORD* /* record*/); void mapfile_modify_record(RECORD* /* record*/); Both operations could lead to exceed the space which is free on memory file. How do I overcome this? What strategy I should use. calculate whether it requires to exceed the file as a pre-condition on both methods. Dynamically exceed it , for a example manage a timer and constantly polling file for it's free avaliable size and then automatically extend it. Any ideas or patterns to overcome this problem?

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  • check support of Universal TUN/TAP Device on ubuntu 12.04

    - by nmaybar
    I am trying to setup Appgate Ip tunneling driver on my ubuntu 12.04 by following appgate instructions listed below: Installation, Linux Make sure the kernel has support for the Universal TUN/TAP device driver, and then log in as root and create a new directory somewhere, and copy the files ag_iptd add_route add_gw_route add_hosts_entry ag_iptd clean_hosts_file del_route del_gw_route del_hosts_entry interface_down interface_up remove_dns_server set_dns_server fix_localhost into that directory. Then start the IPTD daemon by doing modprobe tun <directory-somewhere>/ag_iptd There is also an init script 'ag_iptd.init' that can be installed to automatically start the IPTD daemon every time the OS is loaded.Please check the documentation of your Linux distribution on howto do this. so is there any way to checkif my ubuntu 12.04 kernel has support for the Universal TUN/TAP device driver? and how to do so? Thanks,

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  • Passing additional parameters to JQuery bind event function

    - by kazim sardar mehdi
    To pass the additional parameter to the event function pass an array of key value, as the second parameter to the bind event bind('click', { message: time }, onClick); e.g { message: time } and access it in the function using event(function parameter).data.message(key)   <div id="div1" style="border: 1px solid black; width: 100px; height: 100px">click me</div> <script type="text/javascript"> function onClick(event) { alert(event.data.message); } var time = "loaded at:" + new Date().toString(); $("div.#div1").bind('click', { message: time }, onClick); </script>

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  • How to download flash (streaming) videos from sites like youtube, dailymotion, vimeo, etc.?

    - by riclags
    I have read this thread but please hear me out. I use Ubuntu 10.04 LTS (32-bit) and I didn't bother to install the Flash plugin for Firefox as I am using a netbook and sometimes Flash caused firefox to crash. What I would like to ask is if I had the link to the video, is there some way I can download it and watch it offline (via VLC) so that I don't need to install Flash plugin? Command line or GUI techniques is welcome. Based on what I have read, using the /tmp technique requires Flash plugin to be installed and the video to be loaded before I can go scavenge it in the said directory. Note that I also want to dload videos from site aside from youtube.

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  • How can I reduce lagging with GUI/GPU stuff -- make Unity run smaller, quicker, faster?

    - by chris
    Finally installed Ubuntu 12.04 on my HP Pavilion 2000. Have all of my apps on and loaded and am happy thus far. ONE ISSUE -- I'm experiencing a small amount of GUI/GPU style lagging when I go to open menus, move windows, etc. What settings can I disable to allow it to run sharply and quickly, even if i t means sacrificing some of the graphics? Have already installed pre-load. Just want the OS to run sharply and quickly with menu refreshes, window moves, etc. I do not mind sacrificing graphics. Somone mentionted to me I have to install video drivers but the two that come up in system settings under drivers it won't let me install. ALSO : I am driving a second 19" monitor -- would that make a difference performance wise as well? Thanks in advance. Chris

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  • Should I always be checking every neighbor when building voxel meshes?

    - by Raven Dreamer
    I've been playing around with Unity3d, seeing if I can make a voxel-based engine out of it (a la Castle Story, or Minecraft). I've dynamically built a mesh from a volume of cubes, and now I'm looking into reducing the number of vertices built into each mesh, as right now, I'm "rendering" vertices and triangles for cubes that are fully hidden within the larger voxel volume. The simple solution is to check each of the 6 directions for each cube, and only add the face to the mesh if the neighboring voxel in that direction is "empty". Parsing a voxel volume is BigO(N^3), and checking the 6 neighbors keeps it BigO(7*N^3)-BigO(N^3). The one thing this results in is a lot of redundant calls, as the same voxel will be polled up to 7 times, just to build the mesh. My question, then, is: Is there a way to parse a cubic volume (and find which faces have neighbors) with fewer redundant calls? And perhaps more importantly, does it matter (as BigO complexity is the same in both cases)?

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  • Mesh with quads to triangle mesh

    - by scape
    I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh file and import it in to an openGL application and workout rendering the quads as tris, but anything with more than 4 vert indices is beyond me. Is it typical to convert the mesh to a triangle-based mesh inside blender before exporting it? I actually tried this through the quads_convert_to_tris method within a blender py script and the top of the cylinder does not look symmetrical. What is typically done to render a loaded mesh as a tri?

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  • How can I create and animate 2D skeletons for HTML5 Javascript games? [on hold]

    - by user414209
    I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. Also, there needs to be some collision detection system. I'm using createjs for coding but to design models/objects/animations, I need some other software. So I'm looking for a software that can: easily make custom animation of 2d objects. The objects structure(skeleton etc.) will be same once defined but need to be defined once. Can export the animations and models in a js readable format(preferably json) Collision detection can be done easily after the exported format is loaded in a game engine. For point 1, I'm looking for some generic skeleton based animation. Sprite-sheet based animations will be difficult for collision detection.

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  • Xcode Video From UITableView [migrated]

    - by Luis Felipe Beltran
    I have created different UITableViews. Each of these are dynamic tables that contain NSarrays of words. Right now When a cell is tabbed it takes the user to another View (simple view controller) that has a label and a UIImageview that displays a picture. My problem is that I also want to show video. Some of these words need to show pictures, and others need to show video. I have shown video before but I have done it using a button. I need help! I would appreciate if you guys could help here. Again, Im trying to show a video from a UITableView after the user tabs a cell. (I have many videos not just one, so dynamically would be better if possible)

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  • Set default pulseaudio volume

    - by MrUser
    When I reboot, the volume on the PulseAudio sinks is set to 100%. I know how to change the volume using pactl set-sink-volume, but that is only set temporarily. I could write a script that is run at startup, but it will not be applied if I connect a sink later. (i.e. a Bluetooth speaker) Is there a config file where I can set the default volume that is given to a device when it is first loaded by PulseAudio? Or even the master volume at startup? Clarification: The application is for a headless linux box, so the system shouldn't have to be rebooted and should be able to accept new devices without having to connect via ssh to adjust volumes, etc.

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