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  • Mac failing (failed?) hard drive - is all hope lost?

    - by Daniel
    It's a 500 GB Seagate laptop hard drive that came with my Macbook Pro. Apple partition format. Already replaced and now have it external, connected via SATA/USB adapter. Trying to get just a few files that I worked on while out of town when it crashed (and thus did not have my time machine backup drive). Drive will not mount, but OS X Disk Utility detects it and can read the capacity, model number, and even the name of the partition, which leads me to believe all hope may not be lost. Failed attempts so far: Disk Utility verify+repair says drive cannot be repaired and that I should back up immediately (lovely) Disk Warrior says it cannot rebuild the directory due to hardware failure Data Rescue quick & deep scans immediately failed PhotoRec says "error reading sector" for every sector (at least for the few minutes I let it run before closing it to explore other options) What else can I try here? Again, I'm just looking for a few, small files (python scripts to be specific) - not a full recovery.

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  • XP SP3 PRO - Delayed write failed $mft- can I get which particular file caused the problem ?

    - by user35020
    Hi - I sometimes get that error when resuming from hibernation : Delayed Write Failed : Windows was unable to save all the data for the file G:\$Mft. The data has been lost. This error may be caused by a failure of your computer hardware or network connection. Please try to save this file elsewhere. I know this is caused because the hard drive (G:, a usb external drive) which was plugged in when I hibernated was not read at the right moment - or sometimes I simply forgot to plug it when resuming from hibernation. My question is : is there any way to see which particular file/folder/folder status/don't know what failed to be written ? Hard drive functions correctly before and after - no problem. Is there a detailed log someplace or a utility ? Searched and searched but nothing. Thanks for any help !

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  • AB failed requests - What can I do about them?

    - by matthewsteiner
    So, in the past I've never had any problems with this app. All benchmarks had 100% success rate. Yesterday I set up nginx to server static content and pass on other requests to apache. Now, if I have 1 concurrent user (-c 1) then everything is fine. But it seems the more concurrent users I have, the more failed requests I get. Not a lot, but maybe about 10 or 15 out of 350. They're "length", whatever that means. Visiting the website with a browser, I don't have any problems at all. How can I find out the cause of these failed requests?

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  • Windows 8: User profile service service failed the login. User Profile can not be loaded

    - by Ryanmt
    I removed accounts that were hosted on a separate drive before upgrading to windows 8 from 7 yesterday. However, now I get the User profile service service failed the login. User Profile can not be loaded. error whenever I try to access any new account. I've attempted it: from safe mode (suggestions here ) net user test \ADD Editing the permissions on the %sysdrive%\Users\Default folder to ensure it is readable Every attempt is met with the same error. Additionally, I do not see any new entries created in the HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList registry entry. I'm not sure I understand why a failed user creation wouldn't trigger an error... but that seems to be what is happening here.

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • update manager in ubuntu 12.10 can't access repository, but software center can

    - by user103597
    For some reason, whenever I try to search for updates with Ubuntu 12.10's update manager, I always get this error: Failed to download repository information, followed by the following details: W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/Release.gpg Unable to connect to extras.ubuntu.com:http: , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/main/i18n/Translation-en Unable to connect to extras.ubuntu.com:http: , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/main/i18n/Translation-en_CA Unable to connect to extras.ubuntu.com:http: , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/main/source/Sources Unable to connect to extras.ubuntu.com:http: , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/main/binary-amd64/Packages Unable to connect to extras.ubuntu.com:http: , W:Failed to fetch http://extras.ubuntu.com/ubuntu/dists/quantal/main/binary-i386/Packages Unable to connect to extras.ubuntu.com:http: , E:Some index files failed to download. They have been ignored, or old ones used instead. Initially I thought that for whatever reason the repositories were down, so I switched from the Canada server to the main server. I still got the same error. I also tried installing some things from the ubuntu software center. Funny thing is, that worked fine and I was able to successfully download and install software from the software center, so it seems that only update manager can't access the repositories. I have searched for and found similar cases (relating to ubuntu 12.10), but most of those cases involved ppa's, and I don't use any ppa's. Help would be appreciated. Thanks.

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  • Ruby on Rails: Is there a way to tell what fields failed validation in ActiveRecord?

    - by randombits
    I'm attempting to create an XML builder file that tells a user to know exactly what fields failed validation in the output. I also want to display their input back to them, so that requires me figuring out which fields failed validation. Meaning if someone fails on creating a new user resource, I want to display XML that's meaningful (Besides a meaningful HTTP status number) such as: <errors> <user> <email>bad@email: Invalid email format</email> </user> <errors> The above is tough to do in an XML builder file without knowing what field failed. And if I just iterate over error messages, I won't know how to prob my @user object to get the value that the user supplied.

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  • high tweet status IDs causing failed to open stream errors?

    - by escarp
    Erg. Starting in the past few days high tweet IDs (at least, it appears it's ID related, but I suppose it could be some recent change in the api returns) are breaking my code. At first I tried passing the ID as a string instead of an integer to this function, and I thought this worked, but in reality it was just the process of uploading the file from my end. In short, a php script generates these function calls, and when it does so, they fail. If I download the php file the call is generated into, delete the server copy and re-upload the exact same file without changing it, it works fine. Does anyone know what could be causing this behavior? Below is what I suspect to be the most important part of the individual files that are pulling the errors. Each of the files is named for a status ID (e.g. the below file is named 12058543656.php) <?php require "singlePost.php"; SinglePost(12058543656) ?> Here's the code that writes the above files: $postFileName = $single_post_id.".php"; if(!file_exists($postFileName)){ $created_at_full = date("l, F jS, Y", strtotime($postRow[postdate])-(18000)); $postFileHandle = fopen($postFileName, 'w+'); fwrite($postFileHandle, '<html> <head> <title><?php $thisTITLE = "escarp | A brief poem or short story by '.$authorname.' on '.$created_at_full.'"; echo $thisTITLE;?></title><META NAME="Description" CONTENT="This brief poem or short story, by '.$authorname.', was published on '.$created_at_full.'"> <?php include("head.php");?> To receive other poems or short stories like this one from <a href=http://twitter.com/escarp>escarp</a> on your cellphone, <a href=http://twitter.com/signup>create</a> and/or <a href=http://twitter.com/devices>associate</a> a Twitter account with your cellphone</a>, follow <a href=http://twitter.com/escarp>us</a>, and turn device updates on. <pre><?php require "singlePost.php"; SinglePost("'.$single_post_id.'") ?> </div></div></pre><?php include("foot.php");?> </body> </html>'); fclose($postFileHandle);} $postcounter++; } I can post more if you don't see anything here, but there are several files involved and I'm trying to avoid dumping tons of irrelevant code. Error: Warning: include(head.php) [function.include]: failed to open stream: No such file or directory in /f2/escarp/public/12177797583.php on line 4 Warning: include(head.php) [function.include]: failed to open stream: No such file or directory in /f2/escarp/public/12177797583.php on line 4 Warning: include() [function.include]: Failed opening 'head.php' for inclusion (include_path='.:/nfsn/apps/php5/lib/php/:/nfsn/apps/php/lib/php/') in /f2/escarp/public/12177797583.php on line 4 To receive other poems or short stories like this one from escarp on your cellphone, create and/or associate a Twitter account with your cellphone, follow us, and turn device updates on. Warning: require(singlePost.php) [function.require]: failed to open stream: No such file or directory in /f2/escarp/public/12177797583.php on line 7 Warning: require(singlePost.php) [function.require]: failed to open stream: No such file or directory in /f2/escarp/public/12177797583.php on line 7 Fatal error: require() [function.require]: Failed opening required 'singlePost.php' (include_path='.:/nfsn/apps/php5/lib/php/:/nfsn/apps/php/lib/php/') in /f2/escarp/public/12177797583.php on line 7 <?php function SinglePost($statusID) { require "nicetime.php"; $db = sqlite_open("db.escarp"); $updates = sqlite_query($db, "SELECT * FROM posts WHERE postID = '$statusID'"); $row = sqlite_fetch_array($updates, SQLITE_ASSOC); $id = $row[authorID]; $result = sqlite_query($db, "SELECT * FROM authors WHERE authorID = '$id'"); $row5 = sqlite_fetch_array($result, SQLITE_ASSOC); $created_at_full = date("l, F jS, Y", strtotime($row[postdate])-(18000)); $created_at = nicetime($row[postdate]); if($row5[url]==""){ $authorurl = ''; } else{ /*I'm omitting a few pages of output code and associated regex*/ return; } ?>

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  • How do I host multiple SSL websites on a single EC2 instance using Amazon Elastic Load Balancers?

    - by Developr
    If I have 3 separate websites which all require SSL (separate certificates) that I want to host on the same EC2 instance(s) across multiple availability zones so that we have the ability to scale and be highly available, how do I achieve this using ELBs in my Amazon VPC? Each site requires a separate IP address, so I have added multiple private IPs to the EC2 instance, but I am unsure how to bind the ELB to a certain IP on the instance. I was also able to setup multiple ELB pointing to the same instance, but again, I am not seeing any way to bind each ELB to a separate IP on the instance. If this is not possible, what is the best option? Run each site on a separate EC2 instance / ELB combo (expensive and harder to maintain) Give each site a separate public IP and use Route 53 to do the load balancing (seems like a hack) Use a different load balancer option such as HAProxy that should be able to work like a normal load balancer appliance. Please help!

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  • How do I make a firefox extension execute script on page open/load? [migrated]

    - by Will Mc
    Thanks in advance! I am creating my first extension (A firefox extension). See below for full description of final product. I need help starting off. I have looked and studied the HelloWorld.xpi example found on Mozilla's site so I am happy to edit that to learn. In the example, when you click a menu item it runs script to display an alert message. My question is, how would I edit this extension to run the script on page load? I am guessing I need to insert some code in the browserOverlay as it loads on page load so, here is the browserOverlay.xpi from the example I am editing to learn: <?xml version="1.0"?> <?xml-stylesheet type="text/css" href="chrome://global/skin/" ?> <?xml-stylesheet type="text/css" href="chrome://xulschoolhello/skin/browserOverlay.css" ?> <!DOCTYPE overlay SYSTEM "chrome://xulschoolhello/locale/browserOverlay.dtd"> <overlay id="xulschoolhello-browser-overlay" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script type="application/x-javascript" src="chrome://xulschoolhello/content/browserOverlay.js" /> <stringbundleset id="stringbundleset"> <stringbundle id="xulschoolhello-string-bundle" src="chrome://xulschoolhello/locale/browserOverlay.properties" /> </stringbundleset> <menubar id="main-menubar"> <menu id="xulschoolhello-hello-menu" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloMenu.accesskey;" insertafter="helpMenu"> <menupopup> <menuitem id="xulschoolhello-hello-menu-item" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloItem.accesskey;" oncommand="XULSchoolChrome.BrowserOverlay.sayHello(event);" /> </menupopup> </menu> </menubar> <vbox id="appmenuSecondaryPane"> <menu id="xulschoolhello-hello-menu-2" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloMenu.accesskey;" insertafter="appmenu_addons"> <menupopup> <menuitem id="xulschoolhello-hello-menu-item-2" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloItem.accesskey;" oncommand="XULSchoolChrome.BrowserOverlay.sayHello(event);" /> </menupopup> </menu> </vbox> </overlay> I hope you can help me. I need to know what code I should use and where I should put it... Here is the gist of my overall extension - I am creating a click to call extension. This extension will search any new page for a phone number whether just refreshed, new page, new tab etc... Each phone number when clicked will open a new tab and direct user to a custom URL. Thanks again!

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  • Gnome Install Error (1)

    - by Guy1984
    I'm trying to install Gnome on my Ubuntu 12.04 P.Pangolin and getting the following errors: root@***:~# sudo apt-get install gnome-core gnome-session-fallback Reading package lists... Done Building dependency tree Reading state information... Done gnome-core is already the newest version. gnome-session-fallback is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 4 not upgraded. 5 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up bluez (4.98-2ubuntu7) ... start: Job failed to start invoke-rc.d: initscript bluetooth, action "start" failed. dpkg: error processing bluez (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of gnome-bluetooth: gnome-bluetooth depends on bluez (>= 4.36); however: Package bluez is not configured yet. dpkg: error processing gnome-bluetooth (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-shell: gnome-shell depends on gnome-bluetooth (>= 3.0.0); however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-shell (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-user-share: gnome-user-share depends on gnome-bluetooth; however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-user-share (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-core: gnome-core depends on gNo apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already nome-bluetooth (>= 3.0); however: Package gnome-bluetooth is not configured yet. gnome-core depends on gnome-shell (>= 3.0); however: Package gnome-shell is not configured yet. gnome-core depends on gnome-user-share (>= 3.0); however: Package gnome-user-share is not configured yet. dpkg: error processing gnome-core (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: bluez gnome-bluetooth gnome-shell gnome-user-share gnome-core E: Sub-process /usr/bin/dpkg returned an error code (1) Syslog: Oct 5 16:04:17 ks34900 bluetoothd[5176]: Bluetooth daemon 4.98 Oct 5 16:04:17 ks34900 bluetoothd[5176]: Starting SDP server Oct 5 16:04:17 ks34900 bluetoothd[5176]: opening L2CAP socket: Address family not supported by protocol Oct 5 16:04:17 ks34900 bluetoothd[5176]: Server initialization failed Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init alert plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init time plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init proximity plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to open control socket: Address family not supported by protocol (97) Oct 5 16:04:17 ks34900 bluetoothd[5176]: Can't init bnep module Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init network plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Unable to start SCO server socket Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init audio plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Failed to init gatt_example plugin Oct 5 16:04:17 ks34900 bluetoothd[5176]: Can't open HCI socket: Address family not supported by protocol (97) Oct 5 16:04:17 ks34900 bluetoothd[5176]: adapter_ops_setup failed Oct 5 16:04:17 ks34900 kernel: init: bluetooth main process (5176) terminated with status 1 Oct 5 16:04:17 ks34900 kernel: init: bluetooth main process ended, respawning Oct 5 16:04:17 ks34900 bluez: Stopping uarts Oct 5 16:04:17 ks34900 bluez: Stopping rfcomm Any thoughts?

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  • Could not load file or assembly 'AjaxControlToolkit' or one of its dependencies. Access is denied.

    I wanted to post a solution to an issue that comes up every time I have to setup a new developer in our organization:      Could not load file or assembly 'AjaxControlToolkit' or one of its dependencies. Access is denied.  My solution is to grant Full Control to the "Everyone" group to the folder C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\Temporary ASP.NET Files  I know there are other solutions to this problem, but this one seems the simplest for me.  M...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Does Google include the time to load images, for a single page, as part of the page speed?

    - by Pure.Krome
    we all know that Google's affects your page rank with the load time of a page. How? That's part of the secret sauce. But we know that page speed is a serious factor. So - what is considered the speed of a page? Is it just the first (and main) html file which the GET receives? Or does it also include loading of images as part of that speed. so for example... GET /index.htm <- takes 0.45 seconds to retrieve (including DNS lookup before). robot parses page.. see's there's a single main image.... GET /img/main.png <- takes 5 seconds to download. is the page speed for that resource, 0.45 seconds OR 5.45 seconds? I understand Javascript is not fired .. but are any of these external resources all downloaded and part of the page speed?

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  • my X server doesn't load a module called "glx", but my video drivers seem to be installed

    - by rumtscho
    I just got a new, very wide monitor (2560x1440) and there is no sense maximizing my applications. So I installed Compiz Config Settings Manager and enabled Grid. Nothing happened, the shortcuts don't move application windows. Went to System - Preferences - Appearance, the Visual effects tab. It at "disabled". When I try to set them to "normal" or "extra", a message box appears telling me that it's searching for video drivers, then disappears, and I get an error message "Desktop effects could not be enabled". I opened Xorg.0.log, and had errors there: (EE) Failed to load /usr/lib/xorg/modules/extensions//libglx.so (II) UnloadModule: "glx" (EE) Failed to load module "glx" (loader failed, 7) (II) LoadModule: "extmod" Going to Administration - System - Hardware drivers, it said that there are no available and/or installed hardware drivers. But apt-get said that it cannot install nvidia-glx-185, as it is already installed. Googling my error message suggested that I install and run something called envyng. This let me install the nvidia drivers again, and now I can see in the Hardware Drivers window that they are installed and active. But the error message in Xorg.0.log remains, and I still cannot enable the Compiz effects or use Grid. Now, I don't have enough Linux experience to understand if this is a single cause-effect-chain of problems, or three independent ones, but I'd appreciate help for any of them. I am running Ubuntu 9.10, the video card is a GeForce 7600GS.

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  • Tab Sweep - NetBeans book, JSF components, GlassFish load-balancing, community events, ...

    - by alexismp
    Recent Tips and News on Java EE 6 & GlassFish: • Java EE 6 Development with NetBeans 7 (new book) • Java EE Module Configuration Editors Draft Proposal (Eclipse) • ICEFaces downloads (includes NetBeans 7 plugin) • JRebel 4.0 - 33 million development redeploys prevented • Greenville JUG and SELF 2011 Trip Report • Load balancing with Glassfish 3.1 and Apache • GlassFish v3 Community Poster • Manik Web Statistic Tool, a Java EE 6 app to analyze http-access-log-file • Tomcat, WebSockets, HTML5, jWebSockets, JSR-340, JSON and more

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  • How do I prevent useless content load on the page in responsive design?

    - by Ícaro Leandro
    In responsive design, elements are hidden in the page with @media queries and display: none in CSS. Ok. In my design however browsers that have less than 800px in width should avoid loading some content at all. When accessed with on a device with more than 800px of screen, the page loads fully. In mobile devices or even on desktop with less than 800px of width some content is hidden. I want to make the page load faster for low-resolution devices and avoid loading chunks of content that the user will never see. How can I go about this?

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  • Is there a ".d" directory to use to load modules at boot time, opposed to /etc/modules?

    - by gertvdijk
    I am automating some configurations on my systems using Puppet. For a group of machines I want to load a kernel module at boot time. The most elegant way seems to edit /etc/modules and add one on an individual line. However, I would like to use separate files in a ".d" directory structure for easier maintainability. For modprobe and specifying the options for modules, there's /etc/modprobe.d/, but what's the most elegant way for actually loading modules at boot time using a single new file? Basically, I'm looking for the non-existing /etc/modules.d/ directory. Any suggestions?

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  • How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

    - by Phil
    Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file on the server, so it updates automatically in the game after the game is on the app store) How would I go about acheiving that? is it as simple as using a getURL? are there any specifical issues with trying to do this on the iPhone via AIR that I should be aware of? Thanks for any advice.

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  • Does connection pooling work fine to execute 60 DB queries to load a page?

    - by willem
    We use Linq2Sql in an ASP.NET application. Unfortunately the eager-loading in Linq2Sql isn't as powerful as in Entity Framework, so a lot of the data has to be lazy loaded as needed. Taking connection pooling into account, is it OK for a web page to execute 60 queries to load a page? Executing a single big query probably won't be much better, as those 60 queries will all those connection pooled connections and not open a new connection each time (which I realize is slow). Any thoughts?

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  • after Bios screen appears, the purple screen appears with a red circle and a white line through it, saying cannot load Ubuntu 2D

    - by Felix
    After the Bios screen appears, the purple screen appears and says, "cannot load Ubuntu2D" Log off. Logging off is my only option. I am operating on a Dell Insoirion 11.10 Ubuntu system. I deleted the gnome because I read in the forum it slowed down the computer and I wanted to watch movies. I deleted Unity as well because I read terrible things about it and that it was not necessary for me. I realize my experimention in learning by adding and deleting things were not proper. I was just trying to learn and fix my sound. Please help. Thanks.

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  • What is the correct way to reset and load new data into GL_ARRAY_BUFFER?

    - by Geto
    I am using an array buffer for colors data. If I want to load different colors for the current mesh in real time what is the correct way to do it. At the moment I am doing: glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, colorBuffer); glBufferData(GL_ARRAY_BUFFER, SIZE, colorsData, GL_STATIC_DRAW); glEnableVertexAttribArray(shader->attrib("color")); glVertexAttribPointer(shader->attrib("color"), 3, GL_FLOAT, GL_TRUE, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, 0); It works, but I am not sure if this is good and efficient way to do it. What happens to the previous data ? Does it write on top of it ? Do I need to call : glDeleteBuffers(1, colorBuffer); glGenBuffers(1, colorBuffer); before transfering the new data into the buffer ?

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  • How do you load in a .bmp file to use it as a height map in C++?

    - by user1324894
    I need to create a terrain that can be used in C++ and opengl and I am told that using a height map is the way to go. I have a .bmp file that is a greyscale image that I would like to use. However, I do not know how to load that greyscale image into the project so that it can be used as a height map or how I can apply a texture to it to create terrain nor how to compute the normals that I'm told will be required. How would I go about achieving what I would like to do?

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  • How does having assets saved on a secondary domain(s) reduce the load time of the website?

    - by AAA
    I went for an interview yesterday where I was asked this question: "How does having assets (images/videos) stored on a secondary domain (assets.example.com) reduce the load time of example.com?" To that I answered that by having the code "call" those assets from a secondary website it reduces the traffic that is coming to the main domain and therefore only applying bandwidth to the main domain vs having to also serve bandwidth to request assets. Is that correct? Also, If i am correct, would you say it makes sense to start new websites with this in mind or do you prefer having it done after large traffic rates are achieved?

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  • Why i can not load a simple pixel shader effect (. fx) file in xna?

    - by Mehdi Bugnard
    I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors compiling .. ID3DXEffectCompiler: There were no techniques ID3DXEffectCompiler: Compilation failed I already searched on google and found many people with the same problem. And I realized that it was a problem of encoding. With the return lines unrecognized '\ n' . I tried to copy and paste to notepad and save as with ASCII or UTF8 encoding. But the result is always the same. Do you have an idea please ? Thanks a looot :-) Here is my [.fx] file : sampler BaseTexture : register(s0); sampler MaskTexture : register(s1) { addressU = Clamp; addressV = Clamp; }; //All of these variables are pixel values //Feel free to replace with float2 variables float MaskLocationX; float MaskLocationY; float MaskWidth; float MaskHeight; float BaseTextureLocationX; //This is where your texture is to be drawn float BaseTextureLocationY; //texCoord is different, it is the current pixel float BaseTextureWidth; float BaseTextureHeight; float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { //We need to calculate where in terms of percentage to sample from the MaskTexture float maskPixelX = texCoord.x * BaseTextureWidth + BaseTextureLocationX; float maskPixelY = texCoord.y * BaseTextureHeight + BaseTextureLocationY; float2 maskCoord = float2((maskPixelX - MaskLocationX) / MaskWidth, (maskPixelY - MaskLocationY) / MaskHeight); float4 bitMask = tex2D(MaskTexture, maskCoord); float4 tex = tex2D(BaseTexture, texCoord); //It is a good idea to avoid conditional statements in a pixel shader if you can use math instead. return tex * (bitMask.a); //Alternate calculation to invert the mask, you could make this a parameter too if you wanted //return tex * (1.0 - bitMask.a); }

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  • can you load multiple jsf wars in one classloader?

    - by Venu
    i have 3 war files with JSF installed, 3 faces config, when i make them all load into one class loader that is part of the EAR, it fails on initialization errors. like below. seems like JSF does not like to load multiple times in one classloader, has anyone tried this? to load a EAR with 3 JSF wars? java.lang.NullPointerException at com.sun.faces.config.processor.ManagedBeanConfigProcessor.process(ManagedBeanConfigProcessor.java:241) at com.sun.faces.config.processor.AbstractConfigProcessor.invokeNext(AbstractConfigProcessor.java:108)

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