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  • Drawing bitmaps faster on Android canvas or OpenGL

    - by Ben Mc
    I currently have a game written using the Android canvas. It is completely 2D, and I draw bitmaps as sprites on the canvas, and it technically works, but I have a few features that I need to add that will require drawing many more bitmaps on the screen, and there will be a lot more movement. The app needs more power. What is the best way to go from this method of drawing Bitmaps on a canvas to using OpenGL so I can draw them faster?

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  • Send post data in android

    - by omgkurtnilsen
    I'm experienced with php, javascript and a lot of other scripting languages, but I don't have a lot of experience with java or android. I'm looking for a way to send POST data to a PHP script and display the result.

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  • Programmatically set layout for android

    - by user270811
    Hi, I am trying to improve the layout for my game. The problem is that while I can create a good layout for one android phone, it doesn't work for another, ie the trackball for MyTouch is on the right side (landscape mode), but for the MyCliq, the DPad is on the left side. Is there a way to programmatically set the layout based on which phone it is? Thanks.

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  • Stroage of events in Calendar application in android 2.1

    - by Navin
    Does the calendar application in android maintains a cache of its database?? Whenever i edit and mark some events via tha calendar app it is stored in the database but if i edit the calendar.db from some outside source the changes made are not reflected in the calendar app. so my question is does the calendar app maintains a cache or some other form of database?? if yes then where and how??

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  • Android non-full screen app startup during voice call

    - by STeN
    Hello, Is it possible to start the application on the Android phone (starting with Froyo), when there is an incoming voice call? In other words, the incoming voice call should trigger the application startup. In such a case the application should not be full-screen, but should cover only part of the screen to not hide the native controls for accepting or rejecting the call. If it is not supported now - is anybody aware about some plans to support such a feature in future releases? Thanks a lot Kind Regards, STeN

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  • Masked Input Using EditText Widget in Android

    - by Buzzy
    Is there a way I can specify an input mask to the EditText control in Android? I want be able to specify something like ### - ## - #### for a Social Security Number. This will cause any invalid input to be rejected automatically (example, I type alphabetical characters instead of numeric digits). I realize that I can add an OnKeyListener and manually check for validity. But this is tedious and I will have to handle various edge cases. Buzzy

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  • Android USB Host Communication

    - by Kip Russell
    I'm working on a project that utilizes the USB Host capabilities in Android 3.2. I'm suffering from a deplorable lack of knowledge and talent regarding USB/Serial communication in general. I'm also unable to find any good example code for what I need to do. I need to read from a USB Communication Device. Ex: When I connect via Putty (on my PC) I enter: >GO And the device starts spewing out data for me. Pitch/Roll/Temp/Checksum. Ex: $R1.217P-0.986T26.3*60 $R1.217P-0.986T26.3*60 $R1.217P-0.987T26.3*61 $R1.217P-0.986T26.3*60 $R1.217P-0.985T26.3*63 I can send the initial 'GO' command from the Android device at which time I receive an echo of 'GO'. Then nothing else on any subsequent reads. How can I: 1) Send the 'go' command. 2) Read in the stream of data that results. The USB device I'm working with has the following interfaces (endpoints). Device Class: Communication Device (0x2) Interfaces: Interface #0 Class: Communication Device (0x2) Endpoint #0 Direction: Inbound (0x80) Type: Intrrupt (0x3) Poll Interval: 255 Max Packet Size: 32 Attributes: 000000011 Interface #1 Class: Communication Device Class (CDC) (0xa) Endpoint #0 Address: 129 Number: 1 Direction: Inbound (0x80) Type: Bulk (0x2) Poll Interval (0) Max Packet Size: 32 Attributes: 000000010 Endpoint #1 Address: 2 Number: 2 Direction: Outbound (0x0) Type: Bulk (0x2) Poll Interval (0) Max Packet Size: 32 Attributes: 000000010 I'm able to deal with permission, connect to the device, find the correct interface and assign the endpoints. I'm just having trouble figuring out which technique to use to send the initial command read the ensuing data. I'm tried different combinations of bulkTransfer and controlTransfer with no luck. Thanks. I'm using interface#1 as seen below: public AcmDevice(UsbDeviceConnection usbDeviceConnection, UsbInterface usbInterface) { Preconditions.checkState(usbDeviceConnection.claimInterface(usbInterface, true)); this.usbDeviceConnection = usbDeviceConnection; UsbEndpoint epOut = null; UsbEndpoint epIn = null; // look for our bulk endpoints for (int i = 0; i < usbInterface.getEndpointCount(); i++) { UsbEndpoint ep = usbInterface.getEndpoint(i); Log.d(TAG, "EP " + i + ": " + ep.getType()); if (ep.getType() == UsbConstants.USB_ENDPOINT_XFER_BULK) { if (ep.getDirection() == UsbConstants.USB_DIR_OUT) { epOut = ep; } else if (ep.getDirection() == UsbConstants.USB_DIR_IN) { epIn = ep; } } } if (epOut == null || epIn == null) { throw new IllegalArgumentException("Not all endpoints found."); } AcmReader acmReader = new AcmReader(usbDeviceConnection, epIn); AcmWriter acmWriter = new AcmWriter(usbDeviceConnection, epOut); reader = new BufferedReader(acmReader); writer = new BufferedWriter(acmWriter); }

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  • Android Marketplace

    - by Chaoz
    Hello, I'm wondering whether the official google Android Marketplace application has access to some restricted functionality in the OS, or if it just uses the standard APIs available. Anyone up to date on this matter? Thanks in advance

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  • Android pluginable application

    - by Alxandr
    I've been trying to create an android-application the last couple of weeks, and mostly everything has worked out great, but there is one thing that I was wondering about, and that is pluginability trough the use of intents. What I'm trying to create is basically a comic-reader. As of the version I use now, I open the application and get a list of commics that are my favourites, then I enter one to get a detailed view, and finally I enter a page. This is managed trough 3 activities. List, Details and Page. However, as of now the application can only read comics of one source (a specialiced xml-feed comming from my server), and I was hoping to be able to expand this a litle (also, the page-activity and some other stuff needs to be cleaned up in, so I'm thinking about remaking from scratch, and just take the first go as a learning-round). And I came up with an idea which I think sounds great, but I don't know if it's possible, but this is what I'm thinking about: The user enters the application and get an (first time empty) list of comics. The user hits a button to find comics, this launces an intent that says something like "find comic" or something like that. This should cause the system to display all matching activities. This would make it possible to provide different comic-providers trough different applications. Another activity kicks in and might displays some options to the user (for instance a file-browser), or might not (in the example of an xml-feed, which should just load). The list is returned to the first activity and displayed to the user. The second (find) activity is closed. The user picks a comic from the list. This should open some details-activity. The details-activity should receive a key which corresponds to the comic selected. This should be unique amongst the comic-providers. The details-view should get it's data trough some cind of content-provider, or an activity (whichever is most suited, if one of them is). The user can select a page. This should be the same routine as step 5. My question is, is this possible in the android system, and if it is, is it a bad idea? And also, is there any better way to achieve more or less the same thing?

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  • GUI testing with Instrumentation in Android

    - by Sara
    I want to test my Android applications UI, with keyevents and pressed buttons and so on. I've read som documentation that Instrumentation would be able to use for this purpose. Anyone with expericence with using Instrumentation for UI testing?

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  • Dim Window when Menu opened in Android

    - by Casebash
    In Android, when an alert appears, the background is dimmed. I would like a similar effect for when the menu is opened. I tried the following code, but it didn't work: @Override public boolean onMenuOpened(int featureId, Menu m) { boolean ret=super.onMenuOpened(featureId,m); getWindow().addFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND); return ret; } Does anyone know how to achieve this?

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  • Android:How to avoid XML verification failed error and Upgrading to 2.x SDK successfully?

    - by user187532
    Hi, I have setup for Android development with 1.5 SDK on Mac O.S X - Eclipse 3.5. I want to upgrade the SDK, so as i followed to choose Window-Android SDK and AVD Manager from Eclipse. But it throws error as follows: XML verification failed for https://dl-ssl.google.com/android/repository/repository.xml. Error: cvc-elt.1: Cannot find the declaration of element 'sdk:sdk- repository'. Failed to fetch URL I tried "http" instead of https, but still getting the same error. I don't know why such crap error comes. If i see Android website, http://developer.android.com/intl/zh-CN/sdk/index.html its confusing. Could someone guide me easily to update Android SDK to 2.x or later without uninstalling my current setup environment. Thanks. I appreciate your kind suggestions.

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  • Send data from Service to Widget on Android.

    - by Jose Vega
    I am writing a widget on Android 1.6 that shows the minutes that a person has used on the current month. The way I have it setup is by having a service that listens to the state of the phone and when the phone is picked up, it starts the timer and when the person hangs up, ends a timer. I would like to send this variable(long duration) over to my appWidgetProvider so I could update the edit text on it.

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  • Low level Android Debugging

    - by L4N0
    Is there a way to trace through function calls at the lowest levels of the Android system? Right now when I debug in Eclipse, it goes through the source files that are located inside the frameworks folder, but is it possible to go even lower? For example show what functions are being called from the libcore folder. I am also interested to find how it communicates with the linux kernel at the bottom of the layers. Is there a way to do this? Thanks

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  • Android: GPS fallback from fine to coarse

    - by Eamorr
    Greetings, Does anyone know how I can get coarse GPS coordinates when I don't have a fix and get fine GPS coordinates when I have a fix? I've tried googling for some sample code to no avail. I did find this: http://www.android10.org/index.php/articleslocationmaps/226-android-location-providers-gps-network-passive But I don't know how to implement the fallback to coarse/upgrade to fine. I hope someone can help. Thanks in advance,

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  • Best Android 2.1 app

    - by gurun8
    Aside from the standard stock apps shipped with your phone, what's the best Android 2.1 app in the Market Place today? You know what can't live without it? What makes your life better/easier? What just plan works day-in and day-out?

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  • accepting click events in RelativeLayout

    - by skooter
    Ok, I have a RelativeLayout with a few TextViews as children <RelativeLayout android:id="@+id/shift_parent_name" android:layout_width="fill_parent" android:layout_weight="0.25" > <TextView android:id="@+id/shift_parent_nametitle" android:text="@string/shift_parent_nametitle" style="@style/header_text" /> <TextView android:id="@+id/shift_parent_namefield" android:layout_alignParentRight="true" android:layout_below="@id/shift_parent_nametitle" style="@style/wrap" /> How do I go about using the RelativeLayout as the button to react to a click event if any part of the area is pressed?

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