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  • Ruby or Python?

    - by Bobby Tables
    Hi all, This question is extremely subjective and open-ended. It might even sound like something I should just research for myself and make my own decision. But I'd like to put it out there and get some thoughts from others. Long story short - I burned out with the rat race and am on a self-funded sabbatical this year. Much of it is to take a break from the corporate grind and travel around, but I also want to play around with new technologies and do some self-learning projects, to stay up to speed on programming, and well - I just love tinkering with programming, when there's no pressure! Here's the thing: I am a lifetime C/C++/Java programmer. I'm a bit of a squiggly bracket snob since I've been working with this family of languages for my entire programming career. So I'd like to learn a language which isn't so closely syntactically related to this group. What I'm basically looking for is a language which is relatively general purpose, fun to learn, has some new concepts that are different from C++/Java, and has a good community. A secondary consideration is that it has good web development frameworks. A tertiary consideration is that it's not totally academic (read: there are real world jobs out there using it). I've narrowed it down to Ruby or Python. My impression of Ruby is that it is extremely web oriented - that the only real application of it is as a server side scripting language for doing web stuff (mainly Ruby on Rails). For Python I'm not so sure. TL;DR and to put it as succinctly as possible: which of these would be better for a C++/Java guy to learn to get some new perspectives on programming? And which is more open and general purpose and applicable to a wider set of applications? I'm leaning towards Ruby at the moment, but I worry to an extent that it looks like it's used as nothing but a server side web language.

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  • UPDATE MANAGER UNABLE TO UPDATE

    - by muguro
    Requires installation of untrusted packages The action would require the installation of packages from not authenticated sources. i get this error every time i try updating. the system shows that it has 466 updates but fails after clicking update more details have this accountsservice apparmor apport apport-gtk apt apt-transport-https apt-utils aptdaemon aptdaemon-data at-spi2-core bamfdaemon base-files bcmwl-kernel-source bind9-host compiz compiz-core compiz-gnome compiz-plugins-default cron cups cups-bsd cups-client cups-common cups-filters cups-ppdc dbus dbus-x11 dconf-gsettings-backend dconf-service desktop-file-utils dmsetup dnsutils empathy empathy-common eog evince evince-common evolution-data-server evolution-data-server-common firefox firefox-globalmenu firefox-gnome-support firefox-locale-en fontconfig fontconfig-config fonts-liberation fonts-opensymbol foomatic-filters gcalctool gdb ghostscript ghostscript-cups ghostscript-x ginn gir1.2-atspi-2.0 gir1.2-dbusmenu-glib-0.4 gir1.2-dbusmenu-gtk-0.4 gir1.2-gst-plugins-base-0.10 gir1.2-gtk-3.0 gir1.2-gtksource-3.0 gir1.2-gudev-1.0 gir1.2-javascriptcoregtk-3.0 gir1.2-launchpad-integration-3.0 gir1.2-pango-1.0 gir1.2-rb-3.0 gir1.2-totem-1.0 gir1.2-ubuntuoneui-3.0 gir1.2-unity-5.0 gir1.2-webkit-3.0 glib-networking glib-networking-common glib-networking-services gnome-accessibility-themes gnome-control-center gnome-control-center-data gnome-desktop3-data gnome-games-data gnome-icon-theme gnome-media gnome-orca gnome-settings-daemon gnome-sudoku gnomine gnupg google-talkplugin gpgv grub-common grub-pc grub-pc-bin grub2-common gstreamer0.10-alsa gstreamer0.10-plugins-base gstreamer0.10-plugins-base-apps gstreamer0.10-x gvfs gvfs-backends gvfs-bin gvfs-common gvfs-daemons gvfs-fuse gvfs-libs gwibber gwibber-service gwibber-service-facebook gwibber-service-identica gwibber-service-twitter hdparm hplip hplip-data indicator-sound initscripts isc-dhcp-client isc-dhcp-common jockey-common jockey-gtk krb5-locales landscape-client-ui-install language-pack-en language-pack-en-base language-pack-gnome-en language-pack-gnome-en-base launchpad-integration libaccountsservice0 libapt-inst1.4 libapt-pkg4.12 libart-2.0-2 libasound2 libatspi2.0-0 libbamf0 libbamf3-0 libbind9-80 libc-bin libc-dev-bin libc6 libc6-dev libcairo-gobject2 libcairo2

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  • GDM locale problems

    - by Simón
    I have two problems with GDM on Ubuntu 10.04. The first is with locales. In my system I have defined: $ cat /etc/environment PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" LANG="es_ES.UTF-8" LANGUAGE="es_ES:es:en_US:en" $ cat /etc/default/locale LANG="es_ES.UTF-8" LANGUAGE="es_ES:es:en_US:en" $ cat /var/lib/locales/supported.d/local es_ES UTF-8 es_ES.UTF-8 UTF-8 en_US UTF-8 en_US.UTF-8 UTF-8 But when I enter in gnome desktop: $ locale LANG=es_ES LANGUAGE=es_ES:es:en_US:en LC_CTYPE="es_ES" LC_NUMERIC="es_ES" LC_TIME="es_ES" LC_COLLATE="es_ES" LC_MONETARY="es_ES" LC_MESSAGES="es_ES" LC_PAPER="es_ES" LC_NAME="es_ES" LC_ADDRESS="es_ES" LC_TELEPHONE="es_ES" LC_MEASUREMENT="es_ES" LC_IDENTIFICATION="es_ES" LC_ALL= I have deleted ~/.dmrc and I have restarted the system but nothing. GDM login screen also doesn't permit change this setting. However, in the text terminals (tty1,...): $ locale LANG=es_ES.UTF-8 LANGUAGE=es_ES:es:en_US:en LC_CTYPE="es_ES.UTF-8" LC_NUMERIC="es_ES.UTF-8" LC_TIME="es_ES.UTF-8" LC_COLLATE="es_ES.UTF-8" LC_MONETARY="es_ES.UTF-8" LC_MESSAGES="es_ES.UTF-8" LC_PAPER="es_ES.UTF-8" LC_NAME="es_ES.UTF-8" LC_ADDRESS="es_ES.UTF-8" LC_TELEPHONE="es_ES.UTF-8" LC_MEASUREMENT="es_ES.UTF-8" LC_IDENTIFICATION="es_ES.UTF-8" LC_ALL= The solution to problem is to edit .drmc file, but I think this isn't the right way. Why doesn't GDM read/apply the system locales? Why don't I see, in GDM login screen, the box to change the locale?

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  • What triggered the popularity of lambda functions in modern mainstream programming languages?

    - by Giorgio
    In the last few years anonymous functions (AKA lambda functions) have become a very popular language construct and almost every major / mainstream programming language has introduced them or is planned to introduce them in an upcoming revision of the standard. Yet, anonymous functions are a very old and very well-known concept in Mathematics and Computer Science (invented by the mathematician Alonzo Church around 1936, and used by the Lisp programming language since 1958, see e.g. here). So why didn't today's mainstream programming languages (many of which originated 15 to 20 years ago) support lambda functions from the very beginning and only introduced them later? And what triggered the massive adoption of anonymous functions in the last few years? Is there some specific event, new requirement or programming technique that started this phenomenon? IMPORTANT NOTE The focus of this question is the introduction of anonymous functions in modern, main-stream (and therefore, maybe with a few exceptions, non functional) languages. Also, note that anonymous functions (blocks) are present in Smalltalk, which is not a functional language, and that normal named functions have been present even in procedural languages like C and Pascal for a long time. Please do not overgeneralize your answers by speaking about "the adoption of the functional paradigm and its benefits", because this is not the topic of the question.

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  • Making Multilingual J! 1.5 + + Joomfish + VM 1.17 more workable

    - by rhand
    I have been working with a multilingual Joomla! 1.5.23 e-commerce website for a client for quite a while and made several customizations. But the client is still not happy he has to adjust content at at least three locations: Joomfish Virtuemart Article Manager Joomfish is nice in the way that it allows you to create multilingual content and copy and paste the source language on the same page, which makes translation work easier but it is annoying in the way you have to edit several custom fields at different locations/ content types. As Joomla! source language content still needs to be created in the article manager first this is the second location the client has to work at. The third location is Virtuemart. Here all the products and product categories are created. And here we added some custom fields as well. Now I was considering upgrading the website to Joomla 1.7 or later on to 1.8. This J! versions have better multilingual support. But I wonder if er can really make the client's life easier. We will still have to copy the source language to a new article and create content in another language. We will still have the issue of content in custom fields that needs to be translated and we will still have to create content. Should I go for another CMS such as Magento or do you think there is a way in a more recent Joomla! version to work with all content in one or max two locations?

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  • Programming languages with a Lisp-like syntax extension mechanism

    - by Giorgio
    I have only a limited knowledge of Lisp (trying to learn a bit in my free time) but as far as I understand Lisp macros allow to introduce new language constructs and syntax by describing them in Lisp itself. This means that a new construct can be added as a library, without changing the Lisp compiler / interpreter. This approach is very different from that of other programming languages. E.g., if I wanted to extend Pascal with a new kind of loop or some particular idiom I would have to extend the syntax and semantics of the language and then implement that new feature in the compiler. Are there other programming languages outside the Lisp family (i.e. apart from Common Lisp, Scheme, Clojure (?), Racket (?), etc) that offer a similar possibility to extend the language within the language itself? EDIT Please, avoid extended discussion and be specific in your answers. Instead of a long list of programming languages that can be extended in some way or another, I would like to understand from a conceptual point of view what is specific to Lisp macros as an extension mechanism, and which non-Lisp programming languages offer some concept that is close to them.

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  • Fastest way to parse big json android

    - by jem88
    I've a doubt that doesn't let me sleep! :D I'm currently working with big json files, with many levels. I parse these object using the 'default' android way, so I read the response with a ByteArrayOutputStream, get a string and create a JSONObject from the string. All fine here. Now, I've to parse the content of the json to get the objects of my interest, and I really can't find a better way that parse it manually, like this: String status = jsonObject.getString("status"); Boolean isLogged = jsonObject.getBoolean("is_logged"); ArrayList<Genre> genresList = new ArrayList<Genre>(); // Get jsonObject with genres JSONObject jObjGenres = jsonObject.getJSONObject("genres"); // Instantiate an iterator on jsonObject keys Iterator<?> keys = jObjGenres.keys(); // Iterate on keys while( keys.hasNext() ) { String key = (String) keys.next(); JSONObject jObjGenre = jObjGenres.getJSONObject(key); // Create genre object Genre genre = new Genre( jObjGenre.getInt("id_genre"), jObjGenre.getString("string"), jObjGenre.getString("icon") ); genresList.add(genre); } // Get languages list JSONObject jObjLanguages = jsonObject.getJSONObject("languages"); Iterator jLangKey = jObjLanguages.keys(); List<Language> langList = new ArrayList<Language>(); while (jLangKey.hasNext()) { // Iterate on jlangKey obj String key = (String) jLangKey.next(); JSONObject jCurrentLang = (JSONObject) jObjLanguages.get(key); Language lang = new Language( jCurrentLang.getString("id_lang"), jCurrentLang.getString("name"), jCurrentLang.getString("code"), jCurrentLang.getString("active").equals("1") ); langList.add(lang); } I think this is really ugly, frustrating, timewaster, and fragile. I've seen parser like json-smart and Gson... but seems difficult to parse a json with many levels, and get the objects! But I guess that must be a better way... Any idea? Every suggestion will be really appreciated. Thanks in advance!

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  • What's so great about Clojure?

    - by marco-fiset
    I've been taking a look at Clojure lately and I stumbled upon this post on Stackoverflow that indicates some projects following best practices, and overall good Clojure code. I wanted to get my head around the language after reading some basic tutorials so I took a look at some "real-world" projects. After looking at ClojureScript and Compojure (two the the aforementioned "good" projects), I just feel like Clojure is a joke. I don't understand why someone would pick Clojure over say, Ruby or Python, two languages that I love and have such a clean syntax and are very easy to pick up whereas Clojure uses so much parenthesis and symbols everywhere that it ruins the readability for me. I think that Ruby and Python are beautiful, readable and elegant. They are easy to read even for someone who does not know the language inside out. However, Clojure is opaque to me and I feel like I must know every tiny detail about the language implementation in order to be able to understand any code. So please, enlighten me! What is so good about Clojure? What is the absolute minimum that I should know about the language in order to appreciate it?

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  • Encapsulate standard C functions?

    - by Jack Stout
    While studying the C programming language and learning safe practices, I'm inclined to write a layer of functionality over several parts of the standard library. This would serve two purposes: I could use standard parts of the language in ways that feel more familiar or rational to me, and I could easily replace that functionality with my own, if I needed to. I could benefit from this, but should I do it? As an example, we can consider memory management. If I've written malloc() into the constructors of each of my objects, then decide that I need to handle memory allocation on my own, I have to edit the constructor associated with every object. By referencing my own function, I can change the contents of that function without writing a new constructors. It seems obvious that I should do this, but I'm used to Python. I'm extremely comfortable in that environment and have no problem linking to any part of the standard library from any part of my program because I know I will almost certainly leave that relationship untouched for the life of the project. The situation I'm running into with C feels like I'm trying to hide the language from myself. Will writing a layer of functionality over the C standard library help me in learning the language and developing a codebase, or will it stifle my understanding going forward?

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  • What are most demanded web-development languages today for startups?

    - by Liston Catch
    What technologies are in demand nowaydas for web-development for web-startups? For frontend its all clear: HTML5, JS, AJAX, JQuery. But what about backend? What languages (and frameworks) should I consider using? I am not asking "which language is best", I just need a list of modern languages and frameworks (and not Pascal, Delphi or Basic) which are demanded and well-payed. UPD: I totally decline the "it's all about logic, not about language. language is just a tool" concept. While THEORETICALLY it's true, in reality the time you need to study required frameworks is counted by months, so language DOES matter indeed. That's why I made this topic UPD 2: Mason Wheeler, so you seriously advice me to go for Delphi? You think its DEMANDED nowadays? Or you just tell me an exception which only confirms the rule? It's like "one guy won 100,000,000$ in lottery. Just for you to know that lottery is not a bad way to earn money."

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  • Should I allow sending complete structures when using PUT for updates in a REST API or not?

    - by dafmetal
    I am designing a REST API and I wonder what the recommended way to handle updates to resources would be. More specifically, I would allow updates through a PUT on the resource, but what should I allow in the body of the PUT request? Always the complete structure of the resource? Always the subpart (that changed) of the structure of the resource? A combination of both? For example, take the resource http://example.org/api/v1/dogs/packs/p1. A GET on this resource would give the following: Request: GET http://example.org/api/v1/dogs/packs/p1 Accept: application/xml Response: <pack> <owner>David</owner> <dogs> <dog> <name>Woofer</name> <breed>Basset Hound</breed> </dog> <dog> <name>Mr. Bones</name> <breed>Basset Hound</breed> </dog> </dogs> </pack> Suppose I want to add a dog (Sniffers the Basset Hound) to the pack, would I support either: Request: PUT http://example.org/api/v1/dogs/packs/p1 <dog> <name>Sniffers</name> <breed>Basset Hound</breed> </dog> Response: HTTP/1.1 200 OK or Request: PUT http://example.org/api/v1/dogs/packs/p1 <pack> <owner>David</owner> <dogs> <dog> <name>Woofer</name> <breed>Basset Hound</breed> </dog> <dog> <name>Mr. Bones</name> <breed>Basset Hound</breed> </dog> <dog> <name>Sniffers</name> <breed>Basset Hound</breed> </dog> </dogs> </pack> Response: HTTP/1.1 200 OK or both? If supporting updates through subsections of the structure is recommended, how would I handle deletes (such as when a dog dies)? Through query parameters?

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  • Red Gate Coder interviews: Alex Davies

    - by Michael Williamson
    Alex Davies has been a software engineer at Red Gate since graduating from university, and is currently busy working on .NET Demon. We talked about tackling parallel programming with his actors framework, a scientific approach to debugging, and how JavaScript is going to affect the programming languages we use in years to come. So, if we start at the start, how did you get started in programming? When I was seven or eight, I was given a BBC Micro for Christmas. I had asked for a Game Boy, but my dad thought it would be better to give me a proper computer. For a year or so, I only played games on it, but then I found the user guide for writing programs in it. I gradually started doing more stuff on it and found it fun. I liked creating. As I went into senior school I continued to write stuff on there, trying to write games that weren’t very good. I got a real computer when I was fourteen and found ways to write BASIC on it. Visual Basic to start with, and then something more interesting than that. How did you learn to program? Was there someone helping you out? Absolutely not! I learnt out of a book, or by experimenting. I remember the first time I found a loop, I was like “Oh my God! I don’t have to write out the same line over and over and over again any more. It’s amazing!” When did you think this might be something that you actually wanted to do as a career? For a long time, I thought it wasn’t something that you would do as a career, because it was too much fun to be a career. I thought I’d do chemistry at university and some kind of career based on chemical engineering. And then I went to a careers fair at school when I was seventeen or eighteen, and it just didn’t interest me whatsoever. I thought “I could be a programmer, and there’s loads of money there, and I’m good at it, and it’s fun”, but also that I shouldn’t spoil my hobby. Now I don’t really program in my spare time any more, which is a bit of a shame, but I program all the rest of the time, so I can live with it. Do you think you learnt much about programming at university? Yes, definitely! I went into university knowing how to make computers do anything I wanted them to do. However, I didn’t have the language to talk about algorithms, so the algorithms course in my first year was massively important. Learning other language paradigms like functional programming was really good for breadth of understanding. Functional programming influences normal programming through design rather than actually using it all the time. I draw inspiration from it to write imperative programs which I think is actually becoming really fashionable now, but I’ve been doing it for ages. I did it first! There were also some courses on really odd programming languages, a bit of Prolog, a little bit of C. Having a little bit of each of those is something that I would have never done on my own, so it was important. And then there are knowledge-based courses which are about not programming itself but things that have been programmed like TCP. Those are really important for examples for how to approach things. Did you do any internships while you were at university? Yeah, I spent both of my summers at the same company. I thought I could code well before I went there. Looking back at the crap that I produced, it was only surpassed in its crappiness by all of the other code already in that company. I’m so much better at writing nice code now than I used to be back then. Was there just not a culture of looking after your code? There was, they just didn’t hire people for their abilities in that area. They hired people for raw IQ. The first indicator of it going wrong was that they didn’t have any computer scientists, which is a bit odd in a programming company. But even beyond that they didn’t have people who learnt architecture from anyone else. Most of them had started straight out of university, so never really had experience or mentors to learn from. There wasn’t the experience to draw from to teach each other. In the second half of my second internship, I was being given tasks like looking at new technologies and teaching people stuff. Interns shouldn’t be teaching people how to do their jobs! All interns are going to have little nuggets of things that you don’t know about, but they shouldn’t consistently be the ones who know the most. It’s not a good environment to learn. I was going to ask how you found working with people who were more experienced than you… When I reached Red Gate, I found some people who were more experienced programmers than me, and that was difficult. I’ve been coding since I was tiny. At university there were people who were cleverer than me, but there weren’t very many who were more experienced programmers than me. During my internship, I didn’t find anyone who I classed as being a noticeably more experienced programmer than me. So, it was a shock to the system to have valid criticisms rather than just formatting criticisms. However, Red Gate’s not so big on the actual code review, at least it wasn’t when I started. We did an entire product release and then somebody looked over all of the UI of that product which I’d written and say what they didn’t like. By that point, it was way too late and I’d disagree with them. Do you think the lack of code reviews was a bad thing? I think if there’s going to be any oversight of new people, then it should be continuous rather than chunky. For me I don’t mind too much, I could go out and get oversight if I wanted it, and in those situations I felt comfortable without it. If I was managing the new person, then maybe I’d be keener on oversight and then the right way to do it is continuously and in very, very small chunks. Have you had any significant projects you’ve worked on outside of a job? When I was a teenager I wrote all sorts of stuff. I used to write games, I derived how to do isomorphic projections myself once. I didn’t know what the word was so I couldn’t Google for it, so I worked it out myself. It was horrifically complicated. But it sort of tailed off when I started at university, and is now basically zero. If I do side-projects now, they tend to be work-related side projects like my actors framework, NAct, which I started in a down tools week. Could you explain a little more about NAct? It is a little C# framework for writing parallel code more easily. Parallel programming is difficult when you need to write to shared data. Sometimes parallel programming is easy because you don’t need to write to shared data. When you do need to access shared data, you could just have your threads pile in and do their work, but then you would screw up the data because the threads would trample on each other’s toes. You could lock, but locks are really dangerous if you’re using more than one of them. You get interactions like deadlocks, and that’s just nasty. Actors instead allows you to say this piece of data belongs to this thread of execution, and nobody else can read it. If you want to read it, then ask that thread of execution for a piece of it by sending a message, and it will send the data back by a message. And that avoids deadlocks as long as you follow some obvious rules about not making your actors sit around waiting for other actors to do something. There are lots of ways to write actors, NAct allows you to do it as if it was method calls on other objects, which means you get all the strong type-safety that C# programmers like. Do you think that this is suitable for the majority of parallel programming, or do you think it’s only suitable for specific cases? It’s suitable for most difficult parallel programming. If you’ve just got a hundred web requests which are all independent of each other, then I wouldn’t bother because it’s easier to just spin them up in separate threads and they can proceed independently of each other. But where you’ve got difficult parallel programming, where you’ve got multiple threads accessing multiple bits of data in multiple ways at different times, then actors is at least as good as all other ways, and is, I reckon, easier to think about. When you’re using actors, you presumably still have to write your code in a different way from you would otherwise using single-threaded code. You can’t use actors with any methods that have return types, because you’re not allowed to call into another actor and wait for it. If you want to get a piece of data out of another actor, then you’ve got to use tasks so that you can use “async” and “await” to await asynchronously for it. But other than that, you can still stick things in classes so it’s not too different really. Rather than having thousands of objects with mutable state, you can use component-orientated design, where there are only a few mutable classes which each have a small number of instances. Then there can be thousands of immutable objects. If you tend to do that anyway, then actors isn’t much of a jump. If I’ve already built my system without any parallelism, how hard is it to add actors to exploit all eight cores on my desktop? Usually pretty easy. If you can identify even one boundary where things look like messages and you have components where some objects live on one side and these other objects live on the other side, then you can have a granddaddy object on one side be an actor and it will parallelise as it goes across that boundary. Not too difficult. If we do get 1000-core desktop PCs, do you think actors will scale up? It’s hard. There are always in the order of twenty to fifty actors in my whole program because I tend to write each component as actors, and I tend to have one instance of each component. So this won’t scale to a thousand cores. What you can do is write data structures out of actors. I use dictionaries all over the place, and if you need a dictionary that is going to be accessed concurrently, then you could build one of those out of actors in no time. You can use queuing to marshal requests between different slices of the dictionary which are living on different threads. So it’s like a distributed hash table but all of the chunks of it are on the same machine. That means that each of these thousand processors has cached one small piece of the dictionary. I reckon it wouldn’t be too big a leap to start doing proper parallelism. Do you think it helps if actors get baked into the language, similarly to Erlang? Erlang is excellent in that it has thread-local garbage collection. C# doesn’t, so there’s a limit to how well C# actors can possibly scale because there’s a single garbage collected heap shared between all of them. When you do a global garbage collection, you’ve got to stop all of the actors, which is seriously expensive, whereas in Erlang garbage collections happen per-actor, so they’re insanely cheap. However, Erlang deviated from all the sensible language design that people have used recently and has just come up with crazy stuff. You can definitely retrofit thread-local garbage collection to .NET, and then it’s quite well-suited to support actors, even if it’s not baked into the language. Speaking of language design, do you have a favourite programming language? I’ll choose a language which I’ve never written before. I like the idea of Scala. It sounds like C#, only with some of the niggles gone. I enjoy writing static types. It means you don’t have to writing tests so much. When you say it doesn’t have some of the niggles? C# doesn’t allow the use of a property as a method group. It doesn’t have Scala case classes, or sum types, where you can do a switch statement and the compiler checks that you’ve checked all the cases, which is really useful in functional-style programming. Pattern-matching, in other words. That’s actually the major niggle. C# is pretty good, and I’m quite happy with C#. And what about going even further with the type system to remove the need for tests to something like Haskell? Or is that a step too far? I’m quite a pragmatist, I don’t think I could deal with trying to write big systems in languages with too few other users, especially when learning how to structure things. I just don’t know anyone who can teach me, and the Internet won’t teach me. That’s the main reason I wouldn’t use it. If I turned up at a company that writes big systems in Haskell, I would have no objection to that, but I wouldn’t instigate it. What about things in C#? For instance, there’s contracts in C#, so you can try to statically verify a bit more about your code. Do you think that’s useful, or just not worthwhile? I’ve not really tried it. My hunch is that it needs to be built into the language and be quite mathematical for it to work in real life, and that doesn’t seem to have ended up true for C# contracts. I don’t think anyone who’s tried them thinks they’re any good. I might be wrong. On a slightly different note, how do you like to debug code? I think I’m quite an odd debugger. I use guesswork extremely rarely, especially if something seems quite difficult to debug. I’ve been bitten spending hours and hours on guesswork and not being scientific about debugging in the past, so now I’m scientific to a fault. What I want is to see the bug happening in the debugger, to step through the bug happening. To watch the program going from a valid state to an invalid state. When there’s a bug and I can’t work out why it’s happening, I try to find some piece of evidence which places the bug in one section of the code. From that experiment, I binary chop on the possible causes of the bug. I suppose that means binary chopping on places in the code, or binary chopping on a stage through a processing cycle. Basically, I’m very stupid about how I debug. I won’t make any guesses, I won’t use any intuition, I will only identify the experiment that’s going to binary chop most effectively and repeat rather than trying to guess anything. I suppose it’s quite top-down. Is most of the time then spent in the debugger? Absolutely, if at all possible I will never debug using print statements or logs. I don’t really hold much stock in outputting logs. If there’s any bug which can be reproduced locally, I’d rather do it in the debugger than outputting logs. And with SmartAssembly error reporting, there’s not a lot that can’t be either observed in an error report and just fixed, or reproduced locally. And in those other situations, maybe I’ll use logs. But I hate using logs. You stare at the log, trying to guess what’s going on, and that’s exactly what I don’t like doing. You have to just look at it and see does this look right or wrong. We’ve covered how you get to grip with bugs. How do you get to grips with an entire codebase? I watch it in the debugger. I find little bugs and then try to fix them, and mostly do it by watching them in the debugger and gradually getting an understanding of how the code works using my process of binary chopping. I have to do a lot of reading and watching code to choose where my slicing-in-half experiment is going to be. The last time I did it was SmartAssembly. The old code was a complete mess, but at least it did things top to bottom. There wasn’t too much of some of the big abstractions where flow of control goes all over the place, into a base class and back again. Code’s really hard to understand when that happens. So I like to choose a little bug and try to fix it, and choose a bigger bug and try to fix it. Definitely learn by doing. I want to always have an aim so that I get a little achievement after every few hours of debugging. Once I’ve learnt the codebase I might be able to fix all the bugs in an hour, but I’d rather be using them as an aim while I’m learning the codebase. If I was a maintainer of a codebase, what should I do to make it as easy as possible for you to understand? Keep distinct concepts in different places. And name your stuff so that it’s obvious which concepts live there. You shouldn’t have some variable that gets set miles up the top of somewhere, and then is read miles down to choose some later behaviour. I’m talking from a very much SmartAssembly point of view because the old SmartAssembly codebase had tons and tons of these things, where it would read some property of the code and then deal with it later. Just thousands of variables in scope. Loads of things to think about. If you can keep concepts separate, then it aids me in my process of fixing bugs one at a time, because each bug is going to more or less be understandable in the one place where it is. And what about tests? Do you think they help at all? I’ve never had the opportunity to learn a codebase which has had tests, I don’t know what it’s like! What about when you’re actually developing? How useful do you find tests in finding bugs or regressions? Finding regressions, absolutely. Running bits of code that would be quite hard to run otherwise, definitely. It doesn’t happen very often that a test finds a bug in the first place. I don’t really buy nebulous promises like tests being a good way to think about the spec of the code. My thinking goes something like “This code works at the moment, great, ship it! Ah, there’s a way that this code doesn’t work. Okay, write a test, demonstrate that it doesn’t work, fix it, use the test to demonstrate that it’s now fixed, and keep the test for future regressions.” The most valuable tests are for bugs that have actually happened at some point, because bugs that have actually happened at some point, despite the fact that you think you’ve fixed them, are way more likely to appear again than new bugs are. Does that mean that when you write your code the first time, there are no tests? Often. The chance of there being a bug in a new feature is relatively unaffected by whether I’ve written a test for that new feature because I’m not good enough at writing tests to think of bugs that I would have written into the code. So not writing regression tests for all of your code hasn’t affected you too badly? There are different kinds of features. Some of them just always work, and are just not flaky, they just continue working whatever you throw at them. Maybe because the type-checker is particularly effective around them. Writing tests for those features which just tend to always work is a waste of time. And because it’s a waste of time I’ll tend to wait until a feature has demonstrated its flakiness by having bugs in it before I start trying to test it. You can get a feel for whether it’s going to be flaky code as you’re writing it. I try to write it to make it not flaky, but there are some things that are just inherently flaky. And very occasionally, I’ll think “this is going to be flaky” as I’m writing, and then maybe do a test, but not most of the time. How do you think your programming style has changed over time? I’ve got clearer about what the right way of doing things is. I used to flip-flop a lot between different ideas. Five years ago I came up with some really good ideas and some really terrible ideas. All of them seemed great when I thought of them, but they were quite diverse ideas, whereas now I have a smaller set of reliable ideas that are actually good for structuring code. So my code is probably more similar to itself than it used to be back in the day, when I was trying stuff out. I’ve got more disciplined about encapsulation, I think. There are operational things like I use actors more now than I used to, and that forces me to use immutability more than I used to. The first code that I wrote in Red Gate was the memory profiler UI, and that was an actor, I just didn’t know the name of it at the time. I don’t really use object-orientation. By object-orientation, I mean having n objects of the same type which are mutable. I want a constant number of objects that are mutable, and they should be different types. I stick stuff in dictionaries and then have one thing that owns the dictionary and puts stuff in and out of it. That’s definitely a pattern that I’ve seen recently. I think maybe I’m doing functional programming. Possibly. It’s plausible. If you had to summarise the essence of programming in a pithy sentence, how would you do it? Programming is the form of art that, without losing any of the beauty of architecture or fine art, allows you to produce things that people love and you make money from. So you think it’s an art rather than a science? It’s a little bit of engineering, a smidgeon of maths, but it’s not science. Like architecture, programming is on that boundary between art and engineering. If you want to do it really nicely, it’s mostly art. You can get away with doing architecture and programming entirely by having a good engineering mind, but you’re not going to produce anything nice. You’re not going to have joy doing it if you’re an engineering mind. Architects who are just engineering minds are not going to enjoy their job. I suppose engineering is the foundation on which you build the art. Exactly. How do you think programming is going to change over the next ten years? There will be an unfortunate shift towards dynamically-typed languages, because of JavaScript. JavaScript has an unfair advantage. JavaScript’s unfair advantage will cause more people to be exposed to dynamically-typed languages, which means other dynamically-typed languages crop up and the best features go into dynamically-typed languages. Then people conflate the good features with the fact that it’s dynamically-typed, and more investment goes into dynamically-typed languages. They end up better, so people use them. What about the idea of compiling other languages, possibly statically-typed, to JavaScript? It’s a reasonable idea. I would like to do it, but I don’t think enough people in the world are going to do it to make it pick up. The hordes of beginners are the lifeblood of a language community. They are what makes there be good tools and what makes there be vibrant community websites. And any particular thing which is the same as JavaScript only with extra stuff added to it, although it might be technically great, is not going to have the hordes of beginners. JavaScript is always to be quickest and easiest way for a beginner to start programming in the browser. And dynamically-typed languages are great for beginners. Compilers are pretty scary and beginners don’t write big code. And having your errors come up in the same place, whether they’re statically checkable errors or not, is quite nice for a beginner. If someone asked me to teach them some programming, I’d teach them JavaScript. If dynamically-typed languages are great for beginners, when do you think the benefits of static typing start to kick in? The value of having a statically typed program is in the tools that rely on the static types to produce a smooth IDE experience rather than actually telling me my compile errors. And only once you’re experienced enough a programmer that having a really smooth IDE experience makes a blind bit of difference, does static typing make a blind bit of difference. So it’s not really about size of codebase. If I go and write up a tiny program, I’m still going to get value out of writing it in C# using ReSharper because I’m experienced with C# and ReSharper enough to be able to write code five times faster if I have that help. Any other visions of the future? Nobody’s going to use actors. Because everyone’s going to be running on single-core VMs connected over network-ready protocols like JSON over HTTP. So, parallelism within one operating system is going to die. But until then, you should use actors. More Red Gater Coder interviews

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  • Starting Web Development, Confused between Ruby and PHP [closed]

    - by KyelJmD
    I am on summer vacation, but I want to learn web development, The current programming language I know are the following C# Java C and I know the following scripting and markup language Javascript HTML and a little bit of PHP. but I wanted to know where would I learn most? should I venture on PHP? or Ruby on Rails? I don't have any experience or knowledge with regards to Ruby and of course ruby on rails, but I am gussing Ruby is a pre-requisite for learning the Ruby on rails framework right? Now the question, WHat are the pros and cons of both these language, is ruby worth learning just for Ruby on rails? and which has a higher market?

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  • Integrate Microsoft Translator into your ASP.Net application

    - by sreejukg
    In this article I am going to explain how easily you can integrate the Microsoft translator API to your ASP.Net application. Why we need a translation API? Once you published a website, you are opening a channel to the global audience. So making the web content available only in one language doesn’t cover all your audience. Especially when you are offering products/services it is important to provide contents in multiple languages. Users will be more comfortable when they see the content in their native language. How to achieve this, hiring translators and translate the content to all your user’s languages will cost you lot of money, and it is not a one time job, you need to translate the contents on the go. What is the alternative, we need to look for machine translation. Thankfully there are some translator engines available that gives you API level access, so that automatically you can translate the content and display to the user. Microsoft Translator API is an excellent set of web service APIs that allows developers to use the machine translation technology in their own applications. The Microsoft Translator API is offered through Windows Azure market place. In order to access the data services published in Windows Azure market place, you need to have an account. The registration process is simple, and it is common for all the services offered through the market place. Last year I had written an article about Bing Search API, where I covered the registration process. You can refer the article here. http://weblogs.asp.net/sreejukg/archive/2012/07/04/integrate-bing-search-api-to-asp-net-application.aspx Once you registered with Windows market place, you will get your APP ID. Now you can visit the Microsoft Translator page and click on the sign up button. http://datamarket.azure.com/dataset/bing/microsofttranslator As you can see, there are several options available for you to subscribe. There is a free version available, great. Click on the sign up button under the package that suits you. Clicking on the sign up button will bring the sign up form, where you need to agree on the terms and conditions and go ahead. You need to have a windows live account in order to sign up for any service available in Windows Azure market place. Once you signed up successfully, you will receive the thank you page. You can download the C# class library from here so that the integration can be made without writing much code. The C# file name is TranslatorContainer.cs. At any point of time, you can visit https://datamarket.azure.com/account/datasets to see the applications you are subscribed to. Click on the Use link next to each service will give you the details of the application. You need to not the primary account key and URL of the service to use in your application. Now let us start our ASP.Net project. I have created an empty ASP.Net web application using Visual Studio 2010 and named it Translator Sample, any name could work. By default, the web application in solution explorer looks as follows. Now right click the project and select Add -> Existing Item and then browse to the TranslatorContainer.cs. Now let us create a page where user enter some data and perform the translation. I have added a new web form to the project with name Translate.aspx. I have placed one textbox control for user to type the text to translate, the dropdown list to select the target language, a label to display the translated text and a button to perform the translation. For the dropdown list I have selected some languages supported by Microsoft translator. You can get all the supported languages with their codes from the below link. http://msdn.microsoft.com/en-us/library/hh456380.aspx The form looks as below in the design surface of Visual Studio. All the class libraries in the windows market place requires reference to System.Data.Services.Client, let us add the reference. You can find the documentation of how to use the downloaded class library from the below link. http://msdn.microsoft.com/en-us/library/gg312154.aspx Let us evaluate the translatorContainer.cs file. You can refer the code and it is self-explanatory. Note the namespace name used (Microsoft), you need to add the namespace reference to your page. I have added the following event for the translate button. The code is self-explanatory. You are creating an object of TranslatorContainer class by passing the translation service URL. Now you need to set credentials for your Translator container object, which will be your account key. The TranslatorContainer support a method that accept a text input, source language and destination language and returns DataServiceQuery<Translation>. Let us see this working, I just ran the application and entered Good Morning in the Textbox. Selected target language and see the output as follows. It is easy to build great translator applications using Microsoft translator API, and there is a reasonable amount of translation you can perform in your application for free. For enterprises, you can subscribe to the appropriate package and make your application multi-lingual.

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  • How to familiarize myself with Python

    - by Zel
    I am Python beginner. Started Python 1.5 months back. I downloaded the Python docs and read some part of the tutorial. I have been programming on codechef.com and solving problems of projecteuler. I am thinking of reading Introduction to algorithms and following this course on MIT opencourse ware as I haven't been getting much improvement in programming and I am wasting much time thinking just what should I do when faced with any programming problem. But I think that I still don't know the correct way to learn the language itself. Should I start the library reference or continue with Python tutorial? Is learning algorithms useful for language such as C and not so much for Python as it has "batteries included"? Are there some other resources for familiarization with the language and in general for learning to solve programming problems? Or do I need to just devote some more time?

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  • Are VB.NET to C# converters actually compilers?

    - by Rowan Freeman
    Whenever I see programs or scripts that convert between high-level programming languages they are always labelled as converters. "VB.NET to C# converter" on Google results in expected, useful hits. However "VB.NET to C# compiler" on Google results in things like comparisons between the C# and VB.NET compilers and other hits that are not quite what you'd be looking for. Webopedia defines Compiler as A program that translates source code into object code Eric Lipper in an answer to: "How do I create my own programming language and a compiler for it" suggests: One of the best ways to get started writing a compiler is by writing a high-level-language-to-high-level-language compiler. Is a converter really just a compiler? What separates the two?

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  • Why did object-oriented paradigms take so long to go mainstream?

    - by Earlz
    I read this question and it got me thinking about another fairly recent thing. Object oriented languages. I'm not sure when the first one was created, but why did it take so long before they became mainstream? C became vastly popular, but didn't become the object-oriented C++ for years(decades?) later No mainstream language before the 90s was object oriented Object oriented really seemed to take off with Java and C++ around the same time Now, my question, why did this take so long? Why wasn't C originally conceived as an object-oriented language? Taking a very small subset of C++ wouldn't have affected the core language a whole lot, so why was this idea not popular until the 90s?

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  • To maximize chances of functional programming employment

    - by Rob Agar
    Given that the future of programming is functional, at some point in the nearish future I want to be paid to code in a functional language, preferably Haskell. Assuming I have a firm grasp of the language, plus all the basic programmer attributes (good communication skills/sense of humour/hygiene etc), what should I concentrate on learning to maximize my chances? Are there any particularly sought after libraries I should know? Alternatively, would another language be a better bet, say F#? (I'm not too fussed about the kind of programming work, so long as it's reasonably interesting and reasonably well paid, and with nice people)

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  • Does professionalism in job postings matter?

    - by Wings87
    I came across this job posting: http://www.justin.tv/jobs/jobs. The page contains some bad language ("No bulls--t"). I personally find this vaguely offensive, and it would certainly put me off applying to work there: It made me wonder what kind/personality of people work at this company. At least where I'm from (EU), the language would be considered bad form, and it would be seen as badly representing the company. Some job postings seem to go to the other extreme, filled with vacuous people skill descriptions and irrelevant details. It's tempting to dream up pictures of each company based on their job posting. So, does professionalism in job postings matter? Are you inclined to see through bad language, irrelevant corporate speak and so on, or do these affect interest in a job?

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  • Is LISP still useful in, and which version is most used in todays world ?

    - by shan23
    I try to teach myself a new programming language in regular intervals of time. Recently, I've read how Lisp and its dialects are at the complete opposite end of the spectrum from languages like C/C++, which made me curious enough to know more about it. However, two things are unclear to me, and I'm looking for guidance on them : Is LISP still practiced/used in todays world, or is it a legacy language like FORTRAN/COBOL ? I mean, apart from maintaining existing code, is it used on new projects at all ? What is the most widely used dialect ? I came across Scheme and Common Lisp as the 2 most prevalent dialects, and wanted your opinion as to which is the most favored/useful one to learn - and would be immensely gratified if you can suggest any resources for a rank beginner to start from. While eager to learn a language which is fundamentally different from the procedural languages I'm used to, I don't want to invest undue effort in something if its totally obsolete - I'd still learn it if it was professionally "dead", but only with an academic perspective...

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  • Performance: recursion vs. iteration in Javascript

    - by mastazi
    I have read recently some articles (e.g. http://dailyjs.com/2012/09/14/functional-programming/) about the functional aspects of Javascript and the relationship between Scheme and Javascript (the latter was influenced by the first, which is a functional language, while the O-O aspects are inherited from Self which is a prototyping-based language). However my question is more specific: I was wondering if there are metrics about the performance of recursion vs. iteration in Javascript. I know that in some languages (where by design iteration performs better) the difference is minimal because the interpreter / compiler converts recursion into iteration, however I guess that probably this is not the case of Javascript since it is, at least partially, a functional language.

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  • Project migration tips [closed]

    - by Shirish11
    I would like to know what all things are to be considered when your client asks for Project Migration to a different language / version. Migrating an existing project to a higher version is not going to be much of a trouble. Have to take care of some system files, some settings changes and if version specific components included then search for them to comply with the newer version. I understand why you need to migrate projects to newer versions mostly for overcoming the drawbacks of current version. But I have absolutely no idea how to go about language migration. Any help on this is appreciated . Moreover is language migration a healthy idea?

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  • C or assembly code to find current cpu core speed

    - by honestann
    How can my application efficiently determine the following information peroidically while it executes: 1: current speed of each of the 8 CPU cores. 2: which core the code is currently executing on. My application is C and assembly-language, so any solution in either C or assembly-language is fine. This code needs to execute quickly, so creating, reading and processing a file generated by "cat /proc/cpuinfo" is much too slow. The cores slow-down and speed-up automatically, probably to keep CPU temperature under control. Therefore, a one-time measure is not sufficient for my purposes. My application already reads and subtracts the cpu cycle counter in assembly language to determine number of clock cycles, but my program cannot compute elapsed time in nanoseconds unless it knows the current clock frequency of the cpu cores (and which core the code is executing on). Thanks!

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  • Looking for an open source project in Python

    - by Roman Yankovsky
    I am looking for practical tasks to get experience with Python. Just reading the books and not doing any tasks in the language is not effective. I solved some problems on the Project Euler and TopCoder and it helped me to learn the syntax of the language better. But those tasks are hard algorithmically, but as a rule is quite simple from the point of view of programming. Now I'm looking for an interesting open source project in Python, participation in which will help me to better understand the OO-model of language. Although, this is my first step with Python, in general, I am an experienced programmer and I can be useful for a project. May be someone can suggest something?

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  • D, Vala or Go for game development [on hold]

    - by Sheosi
    I'm looking forward to choose some compiled language for my 3D engine. The engine it's written in C++, however I would like to help coders by using a language which is good for games. I came with these three: Vala, D and Go. The engine is being made to write as less code as posible, also the "main" language it's going to be Lua so any of these will be the "advanced" one (mainly things which could affect performance or . Because of all this and the fact that I heard that Go is good for small projects I thought it would be a pretty good option, however it does not seems to be made (at least originally) for games and also some say I can have trouble with garbage collection in games. So what do you think? Do you have any experience with any of these three in games? How was it?

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