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  • File Folder copy

    - by Dario Dias
    Below is the VBScript code. If the file/s or folder exist I get scripting error, "File already exists". How to fix that? How to create folder only if it does not exist and copy files only that are new or do not exist in source path? How to insert the username (Point 1) after "Welcome" and at (Poin 3) instead of user cancelled? Can the buttons be changed to Copy,Update,Cancel instead of Yes,No,Cancel? (Point 2) The code: Set objFSO = CreateObject("Scripting.FileSystemObject") Set wshShell = WScript.CreateObject( "WScript.Shell" ) strUserName = wshShell.ExpandEnvironmentStrings( "%USERNAME%" ) Message = " Welcome to the AVG Update Module" & vbCR '1* Message = Message & " *****************************" & vbCR & vbCR Message = Message & " Click Yes to Copy Definition Files" & vbCR & vbCR Message = Message & " OR " & vbCR & vbCR Message = Message & " Click No to Update Definition Files." & vbCR & vbCR Message = Message & " Click Cancel (ESC) to Exit." & vbCR & vbCR X = MsgBox(Message, vbYesNoCancel, "AVG Update Module") '2* 'Yes Selected Script If X = 6 then objFSO.FolderExists("E:\Updates") if TRUE then objFSO.CreateFolder ("E:\Updates") objFSO.CopyFile "c:\Docume~1\alluse~1\applic~1\avg8\update\download\*.*", "E:\Updates\" , OverwriteFiles MsgBox "Files Copied Succesfully.", vbInformation, "Copy Success" End If 'No Selected Script If X = 7 then objFSO.FolderExists("Updates") if TRUE then objFSO.CreateFolder("Updates") objFSO.CopyFile "E:\Updates\*.*", "Updates", OverwriteFiles Message = "Files Updated Successfully." & vbCR & vbCR Message = Message & "Click OK to Launch AVG GUI." & vbCR & vbCR Message = Message & "Click Cancel (ESC) to Exit." & vbCR & vbCR Y = MsgBox(Message, vbOKCancel, "Update Success") If Y = 1 then Set WshShell = CreateObject("WScript.Shell") WshShell.Run chr(34) & "C:\Progra~1\avg\avg8\avgui.exe" & Chr(34), 0 Set WshShell = Nothing End if If Y = 3 then WScript.Quit End IF 'Cancel Selection Script If X = 2 then MsgBox "No Files have been Copied/Updated.", vbExclamation, "User Cancelled" '3* End if

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  • CGContextFillEllipseInRect: invalid context

    - by hakewake
    Hi all, when I launch my app, I keep getting this CGContextFillEllipseInRect: invalid context error. My app is simply to make the circle 'pinchable'. The debugger shows me this: [Session started at 2010-05-23 18:21:25 +0800.] 2010-05-23 18:21:27.140 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 1 2010-05-23 18:21:27.144 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 2 2010-05-23 18:21:27.144 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 3 2010-05-23 18:21:27.145 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.145 Erase[8045:207] New value of counter is 4 2010-05-23 18:21:27.148 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.149 Erase[8045:207] New value of counter is 5 2010-05-23 18:21:27.150 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.150 Erase[8045:207] New value of counter is 6 My implementation file is: // // ImageView.m // Erase // #import "ImageView.h" #import "EraseViewController.h" @implementation ImageView -(void)setNewRect:(CGRect)anotherRect{ newRect = anotherRect; } - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { newRect = CGRectMake(0,0,0,0); ref = UIGraphicsGetCurrentContext(); } return self; } - (void)drawRect:(CGRect)rect { static int counter = 0; CGRect veryNewRect = CGRectMake(30.0, 210.0, 60.0, 60.0); NSLog(@"I'm being redrawn."); if (counter == 0){ CGContextFillEllipseInRect(ref, veryNewRect); } else{ CGContextFillEllipseInRect(ref, rect); } counter++; NSLog(@"New value of counter is %d", counter); } - (void)setNeedsDisplay{ [super setNeedsDisplay]; [self drawRect:newRect]; } - (void)dealloc { [super dealloc]; } @end I've got two questions: 1) Why is it updating counter 6 times? I removed the line [super setNeedsDisplay]; but it becomes 4 times. 2) What is that invalid context error? Thanks guys.

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  • Defining a Class in Objective C, XCode

    - by Brett
    Hello; I am new to Objective C, and am trying to write a class that defines a complex number. The code seems fine but when I print to the console, my values for instance variables are 0. Here is the code: // // ComplexNumber.h // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> #import <stdio.h> @interface ComplexNumber : NSObject { double real; double imaginary; } // Getters -(double) real; -(double) imaginary; // Setters -(void)setReal: (double) a andImaginary: (double) b; //Function -(ComplexNumber *)squared; @end // // ComplexNumber.m // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ComplexNumber.h" #import <math.h> #import <stdio.h> @implementation ComplexNumber -(double)real{ return self->real; } -(double)imaginary{ return self->imaginary; } -(void)setReal: (double) a andImaginary: (double) b{ self->real=a; self->imaginary=b; } -(ComplexNumber *)squared{ double a = pow(real,2); double b = pow(imaginary, 2); double c = 2*real*imaginary; ComplexNumber *d; [d setReal:(a-b) andImaginary: c]; return d; } @end In the App Delegate for debugging purposes I added: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ComplexNumber *testNumber = [[ComplexNumber alloc] init]; [testNumber setReal:55.0 andImaginary:30.0]; NSLog(@"%d", testNumber.real); // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } But the console returns 0 everytime. Help?

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  • Multiple View App shows Blank Screen in Simulator

    - by Brett Coburn
    Hello; I am developing a simple app that first shows a menu screen, and when a button is pressed, a game screen appears. I was able to develop the game screen without any issues, but when I changed the code to first display the menu, the simulator showed a blank screen. I've read all the articles on connecting views with IB but I can't figure this out. Any help would be appreciated. This is my code: // Pong_Multiple_ViewAppDelegate.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class MenuViewController; @interface Pong_Multiple_ViewAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MenuViewController *navigationController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MenuViewController *navigationController; @end // // Pong_Multiple_ViewAppDelegate.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "Pong_Multiple_ViewAppDelegate.h" #import "MenuViewController.h" @implementation Pong_Multiple_ViewAppDelegate @synthesize window; @synthesize navigationController; - (void)application:(UIApplication *)application{ // Override point for customization after application launch [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end // // MenuViewController.h // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> #import "GameViewController.h" @interface MenuViewController : UIViewController { GameViewController *gameViewController; IBOutlet UIButton *gameButton; } @property(nonatomic, retain) GameViewController *gameViewController; @property(nonatomic, retain) UIButton *gameButton; -(IBAction)switchPage:(id)sender; @end // // MenuViewController.m // Pong Multiple View // // Created by Brett on 10-05-19. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "MenuViewController.h" #import "GameViewController.h" @implementation MenuViewController @synthesize gameViewController; @synthesize gameButton; -(IBAction)switchPage:(id)sender{ if (self.gameViewController==nil) { GameViewController *gameView = [[GameViewController alloc]initWithNibName:@"GameView" bundle:[NSBundle mainBundle]]; self.gameViewController= gameView; [gameView release]; } [self.navigationController pushViewController:self.gameViewController animated:YES]; } .... @end My code also includes classes: GameViewController.h, GameViewController.m, and nib files: MenuView.xib, and GameView.xib Thanks, B

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  • Hello-World-grade landscape Android app fails to start (complete code included)

    - by WingedCat
    I'm trying to develop a simple Android app, fixed in landscape mode. I am using Eclipse 1.3, compiling for Android SDK version 7 (OS version 2.1). When I try to run it in the emulator, it crashes on boot. (It gets as far as the unlock slider, but shortly after that when trying to launch the application itself, I get "The application Failtest (process com.wcs.failtest) has stopped unexpectedly. Please try again.".) Here is main.xml (with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="480px" android:layout_height="320px" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="96px" android:layout_height="320px" android:id="@+id/action_menu" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="96px" android:layout_height="48px" > <Button android:layout_width="48px" android:layout_height="48px" android:background="#f00" android:id="@+id/action_button_11" /> </LinearLayout> </LinearLayout> </LinearLayout> Here is AndroidManifest.xml (again with the tags escaped so this displays properly): <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.wcs.failtest" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"> <activity android:name=".FailtestActivity" android:screenOrientation="landscape" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> And here is FailtestActivity.java: package com.wcs.failtest; import android.app.Activity; import android.os.Bundle; import android.widget.Button; import android.view.View.OnClickListener; import android.view.View; public class FailtestActivity extends Activity { private OnClickListener action11Listener = new OnClickListener() { public void onClick(View v) { } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button button; button = (Button)findViewById(R.id.action_button_11); button.setOnClickListener(action11Listener); setContentView(R.layout.main); } } I suspect it is something simple I'm overlooking. What is it?

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  • UIViewController not oreintating. Methods not called

    - by capple
    Greetings, This question does seem to be an ongoing saga in the world of iphone SDK... so heres my contribution... Had two separate projects from the same template... one semi-works, the other not at all... Please let me explain my steps... used this basic GL ES template //iphonedevelopment.blogspot.com/2008/12/opengl-project-template-for-xcode.html had to sort out some of the 'Release' configuration but otherwises has eveything I need to add orientation to a GL ES project. One my first project, did my stuff, then added these methods.... -(BOOL)shouldAutoRotateToInterfaceOrientation ..... -(void)willRotateToInterfaceOrientation .... -(void)didRotateFromInterfaceOrientation .... -(void)willAnimateRotationToInterfaceOrientation .... And understand what they do (or are trying to do in my case), the (BOOL)should... gets called once when the view controller is created, and returns 'YES'. But after that none of the other methods are called! So I started from scratch with a blank template (GL ES one from above)...and added minimum to support auto rotation. But this time none of the methods get called! So I investigated .... //developer.apple.com/iphone/library/qa/qa2010/qa1688.html as it said, I added the GLViewController.view first, then added the GLview as subviews of the application delegate. Nothing! Then found this //www.iphonedevsdk.com/forum/iphone-sdk-development/44993-how-determine-ipad-launch-orientation.html which states to enable orientation notifications [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; and then subsequently disable them in the view controller... makes sense...did it, nothing... I think the notifications might be on by default though, since I didn't need to enable them in the first project, yet it still try to verify a orientation (i.e (BOOL)shouldAutoRotate... )... If any one could help me out it would be greatly appreciated as this issue is driving me insane. Thanks in advance. The code can be found here ... http://rapidshare.com/files/392053688/autoRotation.zip N.B These projects avoid nib/xib resources, would like to keep it that way if possible. P.S iPad device not out where I am so I cannot test on a device yet. Would be nice for it to work on the simulator.

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  • emulator crashes

    - by Dave
    I am setting up an Android environment for the first time on Eclipse. I have many years of Eclipse experience, but new to Android. This is being done on an Apple Mac Mini, running MacOSX 10.6.3. I am using the latest Eclipse Classic, version 3.5.2. I am trying to get the tiny hello world program running. When I run it, I get the following in the console window of Eclipse: [2010-06-12 13:48:08 - HelloAndroid] Automatic Target Mode: launching new emulator with compatible AVD 'Android2.2AVD' [2010-06-12 13:48:08 - HelloAndroid] Launching a new emulator with Virtual Device 'Android2.2AVD' [2010-06-12 13:48:11 - HelloAndroid] New emulator found: emulator-5554 [2010-06-12 13:48:11 - HelloAndroid] Waiting for HOME ('android.process.acore') to be launched... [2010-06-12 13:48:12 - Emulator] 2010-06-12 13:48:12.783 emulator[50495:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-06-12 13:48:19 - HelloAndroid] emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity launch'! The emulator crashes with the following info. I have followed all the instructions for running the hello world sample. Anyone have any ideas? Process: emulator [50398] Path: /Users/jeremy/android-sdk-mac_86/tools/emulator Identifier: emulator Version: ??? (???) Code Type: X86 (Native) Parent Process: eclipse [50388] Date/Time: 2010-06-12 13:28:38.595 -0400 OS Version: Mac OS X 10.6.3 (10D573) Report Version: 6 Interval Since Last Report: 363037 sec Crashes Since Last Report: 9 Per-App Crashes Since Last Report: 7 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000007fd000 Crashed Thread: 4 Thread 0: Dispatch queue: com.apple.main-thread 0 emulator 0x000eed4e helper_set_cp15 + 30 Thread 1: 0 libSystem.B.dylib 0x9020bbd2 __workq_kernreturn + 10 1 libSystem.B.dylib 0x9020c168 _pthread_wqthread + 941 2 libSystem.B.dylib 0x9020bd86 start_wqthread + 30 Thread 2: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x9020cb42 kevent + 10 1 libSystem.B.dylib 0x9020d25c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x9020c719 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9020c4be _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x9020bf41 _pthread_wqthread + 390 5 libSystem.B.dylib 0x9020bd86 start_wqthread + 30 Thread 3: 0 libSystem.B.dylib 0x901e635a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x90213ea1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x90242a28 pthread_cond_timedwait_relative_np + 47 3 com.apple.audio.CoreAudio 0x9056f965 CAGuard::WaitFor(unsigned long long) + 219 4 com.apple.audio.CoreAudio 0x90572997 CAGuard::WaitUntil(unsigned long long) + 289 5 com.apple.audio.CoreAudio 0x90570294 HP_IOThread::WorkLoop() + 1892 6 com.apple.audio.CoreAudio 0x9056fb2b HP_IOThread::ThreadEntry(HP_IOThread*) + 17 7 com.apple.audio.CoreAudio 0x9056fa42 CAPThread::Entry(CAPThread*) + 140 8 libSystem.B.dylib 0x90213a19 _pthread_start + 345 9 libSystem.B.dylib 0x9021389e thread_start + 34 Thread 4 Crashed: 0 emulator 0x00040380 audioInDeviceIOProc + 96 Thread 4 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x007fd000 ecx: 0x000001fe edx: 0x0198f3f0 edi: 0x00000200 esi: 0x01119850 ebp: 0x01119800 esp: 0xb020fad0 ss: 0x0000001f efl: 0x00010212 eip: 0x00040380 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x007fd000

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  • Jquery Automatic Image Slider w/ CSS & jQuery

    - by Jacinto
    This is Automatic Image Slider w/ CSS & jQuery by Soh Tanaka I am trying to customize it to show .desc when the mouse hover overs the slider but it does not seem to work any help? //Set Default State of each portfolio piece $(".paging").show(); $(".paging a:first").addClass("active"); //Get size of images, how many there are, then determin the size of the image reel. var imageWidth = $(".window").width(); var imageSum = $(".image_reel ul.examples").size(); var imageReelWidth = imageWidth * imageSum; //Adjust the image reel to its new size $(".image_reel").css({'width' : imageReelWidth}); //Paging + Slider Function rotate = function(){ var triggerID = $active.attr("rel") - 1; //Get number of times to slide var image_reelPosition = triggerID * imageWidth; //Determines the distance the image reel needs to slide $(".paging a").removeClass('active'); //Remove all active class $active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function) //Slider Animation $(".image_reel").animate({ left: -image_reelPosition }, 500 ); }; //Rotation + Timing Event rotateSwitch = function(){ play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds $active = $('.paging a.active').next(); if ( $active.length === 0) { //If paging reaches the end... $active = $('.paging a:first'); //go back to first } rotate(); //Trigger the paging and slider function }, 7000); //Timer speed in milliseconds (3 seconds) }; rotateSwitch(); //Run function on launch //On Hover $(".image_reel").hover(function() { clearInterval(play); //Stop the rotation }, function() { rotateSwitch(); //Resume rotation }); //Hide the tooglebox when page load $(".desc").hide(); //slide up and down when hover over heading 2 $(".image_reel").hover(function(){ // slide toggle effect set to slow you can set it to fast too. $(this).next(".desc").slideToggle("slow"); return true; }); //On Click $(".paging a").click(function() { $active = $(this); //Activate the clicked paging //Reset Timer clearInterval(play); //Stop the rotation rotate(); //Trigger rotation immediately rotateSwitch(); // Resume rotation return false; //Prevent browser jump to link anchor });

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  • iPhone SDK / Core Data usage scenario, similar to GAE data store?

    - by boliva
    Hi all, I am currently rewriting a map based App which I wrote in the past, specifically for 2.2.1 devices. Originally I wrote it to make use of SQLite databases but I would like to try and migrate it over Core Data, now that it's available on 3.X (for which I am rewriting to). I am fairly experienced in iPhone/Obj-C development, SQL and server backend technologies, but I have never had the chance to work with Core Data so IDK really if it's the appropiate tool for what I am trying to accomplish. The App works on a limited area in a map over which there are about 4000 placemarks, with different kinds of icons and sizes. Of course not all 4000 placemarks are shown at once but only those currently visible in the map viewport, and depending on the zoom level. What I am doing right now is, after the user moves the map in any way (panning or zooming) I am requesting from the backend server the required information for the placemarks that would be visible given the viewport coordinates boundaries and zoom level, however the process isn't as smooth as I'd like (the backend is sending its response in XML and I am compressing it using gzip), it takes anywhere from 1 to 3 seconds to update the display of the placemarks after the user ends moving the map. What I would like to do is to prefetch all the placemarks data at the App launch and use it all through the app life time - I don't mind storing it for later use because the data should be dynamic. The way I would do it right now is, after retrieving all the data, to store it on an SQLite db which I would query later, whenever the user moves the map, to return only the placemarks inside the viewport coordinate boundaries and specific to a given zoom level. Now, the question itself is, if is it possible to use some more 'native', object driven way to carry this queries process, which got me thinking about Core Data and if it is in any way similar to what Google App Engine offers through its datastore where you can fetch a number of objects from the backend given a certain query or criteria, without resorting to an SQL query itself. Like I said before I don't have any experience on Core Data but I have a pretty deep understanding of Obj-C and iPhone development, as well as SQL databases. Any guides on how to achieve what I'm trying (if possible at all) would be greatly appreciated.

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  • UIIMageView, warning: check_safe_call: could not restore current frame

    - by lukya
    Hi, I am changing the image in UIImageView based on accelerometer input. The images are stored in an array. The application runs fine for a while and then crashes. warning: check_safe_call: could not restore current frame I am not using "UIImage ImageNamed" method when populating the array. The total size of all images is around 12 Mb. But individual images are very light (<100 kb) and i am using only one image at a time from the array. Just in case there are any autoreleases, I have allocated a NSAutoreleasePool in view did load and am draining it in the didReceiveMemoryWarning method (which does get called 2, 3 times before the app crashes?). Following is the code that creates images array: //create autorelease pool as we are creating many autoreleased objects NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableArray *finalarr = [[NSMutableArray alloc] initWithCapacity:9]; NSLog(@"start loading"); for(int y = 0; y < 100; y+=10) { NSMutableArray *arr = [[NSMutableArray alloc] initWithCapacity:10]; for(int x = 0; x < 10; x++) { NSString *imageName = [[NSString alloc] initWithFormat:@"0%d",y + x]; UIImage *img = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]]; [arr addObject:img]; [imageName release]; [img release]; } [finalarr addObject:arr]; [arr release]; } NSLog(@"done loading"); // Override point for customization after app launch viewController.imagesArray = finalarr; [finalarr release]; //retain the array of images [viewController.imagesArray retain]; //release the aurtorelease pool to free memory taken up by objects enqued for release [pool release]; As the app runs smoothly for a while, which means array creation is definitely not the problem. After this the following method is called from [accelerometer didAccelerate] -(BOOL)setImageForX:(int)x andY:(int)y { [self.imageView setImage:(UIImage*)[(NSArray*)[self.imagesArray objectAtIndex:y] objectAtIndex:x]]; return TRUE; } So the only code being executed is the "UIImageView setImage". But no objects are being created here. Please let me know if the code seems to have any leaks or i am doing something wrong. Thanks, Swapnil

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  • Unbalanced calls to begin/end appearance transitions for <ViewController>,<Tab>

    - by onkar
    I am trying to implement Tabs into my secondView.On button touch(from ViewController.m) I am navigating to secondView(Tabs). In my Tabs.xib file I have added a TabBar at bottom and it is custom class of UITabBar. ViewController.m - (IBAction)touchedInside:(id)sender { NSLog(@"touhced up inside"); Tabs *temp = [[Tabs alloc]initWithNibName:@"Tabs" bundle:nil]; [self.navigationController pushViewController:temp animated:YES]; [self presentViewController:temp animated:YES completion:nil]; } Tabs.m - (void)viewDidLoad { [super viewDidLoad]; AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate]; UITabBarController *tabBarController = [[UITabBarController alloc]init]; /* Tab_1 *firstView = [[Tab_1 alloc] init]; UITabBarItem *item1 = [[UITabBarItem alloc]initWithTitle:@"First" image:nil tag:1]; [firstView setTabBarItem:item1]; NSLog(@"after first tab is added"); Tab_2 *secondView = [[Tab_2 alloc] init]; UITabBarItem *item2 = [[UITabBarItem alloc]initWithTitle:@"Sec" image:nil tag:1] ; [secondView setTabBarItem:item2]; NSLog(@"after second tab is added"); [tabBarController setViewControllers:[NSArray arrayWithObjects:firstView,secondView,nil] animated:NO]; NSLog(@"after tab is added"); [appDelegate.window addSubview:tabBarController.view]; NSLog(@"after view is added"); */ appDelegate.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. UIViewController *viewController1 = [[Tab_1 alloc] initWithNibName:@"Tab 1" bundle:nil]; UIViewController *viewController2 = [[Tab_2 alloc] initWithNibName:@"Tab 2" bundle:nil]; UIViewController *viewController3 = [[Tab_2 alloc] initWithNibName:@"Tab 1" bundle:nil]; tabBarController.viewControllers = [NSArray arrayWithObjects:viewController1, viewController2, viewController3, nil]; appDelegate.window.rootViewController = self.tabBarController; [appDelegate.window makeKeyAndVisible]; Tabs *temp = [[Tabs alloc]initWithNibName:@"Tabs" bundle:nil]; [self.navigationController presentModalViewController:temp animated:NO]; } Errors Unbalanced calls to begin/end appearance transitions for <ViewController: 0x6833c80>. 2012-12-06 09:57:48.963 demoTabs[667:f803] Unbalanced calls to begin/end appearance transitions for <Tabs: 0x6a3fc90>.

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  • while creating archetype getting following error

    - by munna
    D:\Training\workspace\vppsourcemvn archetype:generate -B -DarchetypeGroupId=org .appfuse.archetypes -DarchetypeArtifactId=appfuse-modular-struts-archetype -Darc hetypeVersion=2.1.0-M1 -DgroupId=com.vmware -DartifactId=vpp [INFO] Scanning for projects... [INFO] Searching repository for plugin with prefix: 'archetype'. [INFO] ------------------------------------------------------------------------ [INFO] Building Maven Default Project [INFO] task-segment: [archetype:generate] (aggregator-style) [INFO] ------------------------------------------------------------------------ [INFO] Preparing archetype:generate [INFO] No goals needed for project - skipping [INFO] [archetype:generate {execution: default-cli}] [INFO] Generating project in Batch mode [WARNING] Error reading archetype catalog http://repo1.maven.org/maven2 org.apache.maven.wagon.TransferFailedException: Error transferring file: Connect ion timed out: connect at org.apache.maven.wagon.providers.http.LightweightHttpWagon.fillInputD ata(LightweightHttpWagon.java:143) at org.apache.maven.wagon.StreamWagon.getInputStream(StreamWagon.java:11 6) at org.apache.maven.wagon.StreamWagon.getIfNewer(StreamWagon.java:88) at org.apache.maven.wagon.StreamWagon.get(StreamWagon.java:61) at org.apache.maven.archetype.source.RemoteCatalogArchetypeDataSource.ge tArchetypeCatalog(RemoteCatalogArchetypeDataSource.java:97) at org.apache.maven.archetype.DefaultArchetypeManager.getRemoteCatalog(D efaultArchetypeManager.java:195) at org.apache.maven.archetype.DefaultArchetypeManager.getRemoteCatalog(D efaultArchetypeManager.java:184) at org.apache.maven.archetype.ui.DefaultArchetypeSelector.getArchetypesB yCatalog(DefaultArchetypeSelector.java:278) at org.apache.maven.archetype.ui.DefaultArchetypeSelector.selectArchetyp e(DefaultArchetypeSelector.java:69) at org.apache.maven.archetype.mojos.CreateProjectFromArchetypeMojo.execu te(CreateProjectFromArchetypeMojo.java:186) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPlugi nManager.java:490) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(Defa ultLifecycleExecutor.java:694) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeStandalone Goal(DefaultLifecycleExecutor.java:569) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(Defau ltLifecycleExecutor.java:539) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHan dleFailures(DefaultLifecycleExecutor.java:387) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegmen ts(DefaultLifecycleExecutor.java:284) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLi fecycleExecutor.java:180) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:6 0) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl. java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcces sorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: java.net.ConnectException: Connection timed out: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:529) at java.net.Socket.connect(Socket.java:478) at sun.net.NetworkClient.doConnect(NetworkClient.java:163) at sun.net.www.http.HttpClient.openServer(HttpClient.java:394) at sun.net.www.http.HttpClient.openServer(HttpClient.java:529) at sun.net.www.http.HttpClient.(HttpClient.java:233) at sun.net.www.http.HttpClient.New(HttpClient.java:306) at sun.net.www.http.HttpClient.New(HttpClient.java:323) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLC onnection.java:860) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConne ction.java:801) at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection .java:726) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLCon nection.java:1049) at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:373 ) at org.apache.maven.wagon.providers.http.LightweightHttpWagon.fillInputD ata(LightweightHttpWagon.java:115) ... 28 more [WARNING] No archetype found in Remote catalog. Defaulting to internal Catalog [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 46 seconds [INFO] Finished at: Wed Jun 09 16:11:07 IST 2010 [INFO] Final Memory: 11M/28M [INFO] ------------------------------------------------------------------------

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  • .NET 2.0 Process Elevation for App Installation

    - by Brian Gillespie
    We have an application written in both C++ and .NET that installs for all users in the Program Files folder. This application downloads new versions of itself (as MSI installers) and spawns the new installer process to replace itself. The install process as it exists today: Copy an install manager app (C#, .NET 2.0) to the temp directory. Call this 'Manager' Manager is executed with elevated privs per this article. The original application exits. Manager spawns the MSI installer (with elevated privs, since the copy is elevated) Manager spawns the new version of the app. The bug: The newly installed app is running in an elevated state. This causes problems I won't enumerate here. Ideally, the launch of the newly installed app would be run with the permissions of the original user. I can't figure out how to demote the app back to being the standard user after elevation. An inelegant hack: (yeah, yeah, this whole process is inelegant anyway) Copy the install manager to the temp directory Run the install manager with standard user privs. Lets call this instance 'LowlyManager'. Original application exits. LowlyManager spawns the app again, this time with elevated privs. Let's name this instance 'UpperManagement' UpperManagement spawns the installer UpperManagement exits gracefully, returning the exit code of the installer. LowlyManager interprets the error code from UpperManagement, and spawns the newly installed application. This time as the original invoker. Is there a better way to do this? (I've left out a bunch of other details before and after these steps that make the process smoother for the user, but this should be enough to understand the core of the problem I'm trying to solve.) Other requirements: We can't install as a per-user app The user shouldn't be presented with an authentication dialog box if UAC would have simply asked "are you sure you want to allow this?". I think this might kill a solution using WindowsImpersonationContext, but I'm not sure. The system needs to work on XP, Vista, and Windows 7 (even if there is a separate process for XP).

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  • Dealing with missing messages in JavaScript when using BOSH

    - by JamieD
    We recently went into private beta on our flagship product and had a small launch event. Unfortunately the venue had a terrible wireless connection and packets were being dropped left right and centre causing havoc with out system, basically it wasn't able to work at all! Luckily we were able to switch to a different network and rescue the demo. This highlighted something that I knew was already an issue but hadn't appreciated quite how much of an issue it could be. Our system relies heavily on BOSH and has a rather large JavaScript code base which now works rather well under good network conditions. However we need to make it work well under bad network conditions as well. Due to the way that XMPP works, a fire and forget system, it's not easy to tell if a message you sent, or were supposed to receive, was actually sent or received. For instance, we have an offer system, one user will send an offer to another over BOSH. When this message is received by the server a message is published to the offering users offers_sent PEP node and a similar message to the receiving users offers_received PEP node. While the sending user is able to tell if their offer was send (relatively) easily, if the notification to the receiving user is never received that user will never know it missed a message. A little about out JavaScript setup, it has 4 main layers: StropheJS An MVC framework for dealing with low level tasks and to build on top of An application layer which contains the app logic routes, controllers models etc. as well as a browser cache of the model data A UI layer that receives events and publishes events to and from the application layer One way to solve the missing messages issue would be to periodically check the PEP nodes for new data that the browser doesn't know about. If a new message was discovered the browsers cache would be invalidated and all new data would be requested from the server. I'm not sure this is the best way to go and it also doesn't cover all situations. We certainly don't want to get into the situation where we are sending messages to confirm the previous message was received at it's destination as this would double the network traffic. With the number of real time websites growing daily this is an issue that must have been encountered by other developers, it would be interesting to see how it's been solved by others. As far as I can see there are two situations in which messages go missing: On poor connections messages are not sent or received due to the packets being dropped Involving navigating between pages, a message is received by the browser but is not fully processed and stored in the local cache before the page is unloaded. Or a message is added to the send queue but never sent before the page is unloaded I suspect the hardest issue to solve will be number 2. Any thoughts on the subject would be much appreciated.

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  • Adobe Reader process fails when starting second instance

    - by Reddog
    In our C# WinForms application, we generate PDF files and launch Adobe Reader (or whatever the default system .pdf handler is) via the Process class. Since our PDF files can be large (approx 200K), we handle the Exited event to then clean up the temp file afterwards. The system works as required when a file is opened and then closed again. However, when a second file is opened (before closing Adobe Reader) the second process immediately exits (since Reader is now using it's MDI powers) and in our Exited handler our File.Delete call should fail because it's locked by the now joined Adobe process. However, in Reader we instead get: There was an error opening this document. This file cannot be found. The unusual thing is that if I put a debugger breakpoint before the file deletion and allow it to attempt (and fail) the deletion, then the system behaves as expected! I'm positive that the file exists and fairly positive that all handles/file streams to the file are closed before starting the process. We are launching with the following code: // Open the file for viewing/printing (if the default program supports it) var pdfProcess = new Process(); pdfProcess.StartInfo.FileName = tempFileName; if (pdfProcess.StartInfo.Verbs.Contains("open", StringComparer.InvariantCultureIgnoreCase)) { var verb = pdfProcess.StartInfo.Verbs.First(v => v.Equals("open", StringComparison.InvariantCultureIgnoreCase)); pdfProcess.StartInfo.Verb = verb; } pdfProcess.StartInfo.Arguments = "/N"; // Specifies a new window will be used! (But not definitely...) pdfProcess.SynchronizingObject = this; pdfProcess.EnableRaisingEvents = true; pdfProcess.Exited += new EventHandler(pdfProcess_Exited); _pdfProcessDictionary.Add(pdfProcess, tempFileName); pdfProcess.Start(); Note: We are using the _pdfProcessDictionary to store references to the Process objects so that they stay in scope so that Exited event can successfully be raised. Our cleanup/exited event is: void pdfProcess_Exited(object sender, EventArgs e) { Debug.Assert(!InvokeRequired); var p = sender as Process; try { if (_pdfProcessDictionary.ContainsKey(p)) { var tempFileName = _pdfProcessDictionary[p]; if (File.Exists(tempFileName)) // How else can I check if I can delete it!!?? { // NOTE: Will fail if the Adobe Reader application instance has been re-used! File.Delete(tempFileName); _pdfProcessDictionary.Remove(p); } CleanOtherFiles(); // This function will clean up files for any other previously exited processes in our dictionary } } catch (IOException ex) { // Just swallow it up, we will deal with trying to delete it at another point } } Possible solutions: Detect that the file is still open in another process Detect that the second process hasn't really been fully exited and that the file is opened in the first process instead

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  • How are you using IronPython?

    - by Will Dean
    I'm keen to drink some modern dynamic language koolaid, so I've believed all the stuff on Michael Foord's blog and podcasts, I've bought his book (and read some of it), and I added an embedded IPy runtime to a large existing app a year or so ago (though that was for someone else and I didn't really use it myself). Now I need to do some fairly simple code generation stuff, where I'm going to call a few methods on a few .net objects (custom, C#-authored objects), create a few strings, write some files, etc. The experience of trying this leaves me feeling like the little boy who thinks he's the only one who can see that The Emperor has no clothes on. If you're using IronPython, I'd really appreciate knowing how you deal with the following aspects of it: Code editing - do you use the .NET framework without Intellisense? Refactoring - I know a load of 'refactoring' is about working around language-related busywork, so if Python is sufficiently lightweight then we won't need that, But things like renames seem to me to be essential to iteratively developing quality code regardless of language. Crippling startup time - One of the things which is supposed to be good about interpreted languages is the lack of compile time leading to fast interactive development. Unfortunately I can compile a C# application and launch it quicker than IPy can start up. Interactive hacking - the IPy console/repl is supposed to be good for this, but I haven't found a good way to take the code you've interactively arrived at and persist it into a file - cut and paste from the console is fairly miserable. And the console seems to hold references to .NET assemblies you've imported, so you have to quit it and restart it if you're working on the C# stuff as well. Hacking on C# in something like LinqPad seems a much faster and easier way to try things out (and has proper Intellisense). Do you use the console? Debugging - what's the story here? I know someone on the IPy team is working on a command-line hobby-project, but let's just say I'm not immediately attracted to a command line debugger. I don't really need a debugger from little Python scripts, but I would if I were to use IPy for scripting unit tests, for example. Unit testing - I can see that dynamic languages could be great for this, but is there any IDE test-runner integration (like for Resharper, etc). The Foord book has a chapter about this, which I'll admit I have not yet read properly, but it does seem to involve driving a console-mode test-runner from the command prompt, which feels to be an enormous step back from using an integrated test runner like TestDriven.net or Resharper. I really want to believe in this stuff, so I am still working on the assumption that I've missed something. I would really like to know how other people are dealing with IPy, particularly if they're doing it in a way which doesn't feel like we've just lost 15 years'-worth of tool development.

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  • Google App Engine 1.3.1 <admin-console> Issue

    - by Taylor L
    I attempted to add an <admin-console> section to my appengine-web.xml and I got the exception below. The <admin-console> element is a valid element according to the appengine-web.xsd. It's also documented in the app engine docs. Any ideas as to what is wrong? <admin-console> <page name="My Admin" url="/app/admin" /> </admin-console> Feb 14, 2010 12:40:09 AM com.google.apphosting.utils.config.AppEngineWebXmlReader readAppEngineWebXml SEVERE: Received exception processing C:/development/taylor/myapp/target/myapp-web-0.0.1-SNAPSHOT\WEB-INF/appengine-web.xml com.google.apphosting.utils.config.AppEngineConfigException: Unrecognized element <admin-console> at com.google.apphosting.utils.config.AppEngineWebXmlProcessor.processSecondLevelNode(AppEngineWebXmlProcessor.java:99) at com.google.apphosting.utils.config.AppEngineWebXmlProcessor.processXml(AppEngineWebXmlProcessor.java:46) at com.google.apphosting.utils.config.AppEngineWebXmlReader.processXml(AppEngineWebXmlReader.java:94) at com.google.apphosting.utils.config.AppEngineWebXmlReader.readAppEngineWebXml(AppEngineWebXmlReader.java:61) at com.google.appengine.tools.admin.Application.<init>(Application.java:88) at com.google.appengine.tools.admin.Application.readApplication(Application.java:120) at com.google.appengine.tools.admin.AppCfg.<init>(AppCfg.java:107) at com.google.appengine.tools.admin.AppCfg.<init>(AppCfg.java:58) at com.google.appengine.tools.admin.AppCfg.main(AppCfg.java:54) at net.kindleit.gae.EngineGoalBase.runAppCfg(EngineGoalBase.java:140) at net.kindleit.gae.DeployGoal.execute(DeployGoal.java:38) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPluginManager.java:579) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:498) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegmentForProject(DefaultLifecycleExecutor.java:265) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegments(DefaultLifecycleExecutor.java:191) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:149) at org.apache.maven.DefaultMaven.execute_aroundBody0(DefaultMaven.java:223) at org.apache.maven.DefaultMaven.execute_aroundBody1$advice(DefaultMaven.java:304) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:1) at org.apache.maven.embedder.MavenEmbedder.execute_aroundBody2(MavenEmbedder.java:904) at org.apache.maven.embedder.MavenEmbedder.execute_aroundBody3$advice(MavenEmbedder.java:304) at org.apache.maven.embedder.MavenEmbedder.execute(MavenEmbedder.java:1) at org.apache.maven.cli.MavenCli.doMain(MavenCli.java:176) at org.apache.maven.cli.MavenCli.main(MavenCli.java:63) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.plexus.classworlds.launcher.Launcher.launchEnhanced(Launcher.java:289) at org.codehaus.plexus.classworlds.launcher.Launcher.launch(Launcher.java:229) at org.codehaus.plexus.classworlds.launcher.Launcher.mainWithExitCode(Launcher.java:408) at org.codehaus.plexus.classworlds.launcher.Launcher.main(Launcher.java:351) at org.codehaus.classworlds.Launcher.main(Launcher.java:31)

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  • iPhone OS: KVO: Why is my Observer only getting notified at applicationDidfinishLaunching

    - by nickthedude
    I am basically trying to implement an achievement tracking setup in my app. I have a managedObjectModel class called StatTracker to keep track of all sorts of stats and I want my Achievement tracking class to be notified when those stats change so I can check them against a value and see if the user has earned an achievement. I've tried to impliment KVO and I think I'm pretty close to making it happen but the problem I'm running into is this: So in the appDelegate i have an Ivar for my Achievement tracker class, I attach it as an observer to a property value of my statTracker core data entity in the applicationDidFinishLaunching method. I know its making the connection because I've been able to trigger a UIAlert in my AchievementTracker instance, and I've put several log statements that should be triggered whenever the value on the StatTracker's property changes. the log statement appears only once at the application launch. I'm wondering if I'm missing something in the whole object lifecycle scheme of things, I just don't understand why the observer stops getting notified of changes after the applicationDidFinishLaunching method has run. Does it have something to do with the scope of the AchievementTracker reference or more likely the reference to my core data StatTracker is going away once that method finishes up. I guess I'm not sure the right place to place these if that is the case. Would love some help. Here is the code where I add the observer in my appDidFinishLaunching method: [[CoreDataSingleton sharedCoreDataSingleton] incrementStatTrackerStat:@"timesLaunched"]; achievementsObserver = [[AchievementTracker alloc] init]; StatTracker *object = nil; object = [[[CoreDataSingleton sharedCoreDataSingleton] getStatTracker] objectAtIndex:0]; NSLog(@"%@",[object description]); [[CoreDataSingleton sharedCoreDataSingleton] addObserver:achievementsObserver toStat:@"refreshCount"]; here is the code in my core data singleton: -(void) addObserver:(id)observer toStat:(NSString *) statToObserve { NSLog(@"observer added"); NSArray *array = [[NSArray alloc] init]; array = [self getStatTracker]; [[array objectAtIndex:0] addObserver:observer forKeyPath:statToObserve options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld context:NULL]; } and my AchievementTracker: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { NSLog(@"achievemnt hit"); //NSLog("%@", [change description]); if ([keyPath isEqual:@"refreshCount"] && ((NSInteger)[change valueForKey:@"NSKeyValueObservingOptionOld"] == 60) ) { NSLog(@"achievemnt hit inside"); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"title" message:@"achievement unlocked" delegate:self cancelButtonTitle:@"cancel" otherButtonTitles:nil]; [alert show]; } }

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  • Single console in eclipse for both Server and Client

    - by rits
    I am building a client server application using Java Sockets (in Windows XP). For that I need different consoles for both Client and Server(for Input and Output operations). But in eclipse both share a single console. Is there any plugin or some sort of cheat through which I can do this. After googling I got this, http://dev.eclipse.org/newslists/news.eclipse.newcomer/msg17138.html But, this seems to be only for write operations, not read operations. Also, I tried the following to launch application manually, but even this is not working........ package mypack; import java.io.BufferedOutputStream; import java.io.File; import java.io.FileOutputStream; import java.io.IOException; import java.io.OutputStream; import java.io.PrintStream; public class MySystem { public static void changeStream(String mainFile) throws IOException{ File temp = new File(".") ; String parentPath = temp.getCanonicalPath() ; System.out.println(parentPath); //creation of batch file starts here try{ File f = new File(parentPath + "\\a.bat") ; System.out.println("Created : " + f.createNewFile()); //f.deleteOnExit() ; FileOutputStream fos = new FileOutputStream(f) ; String str = "java " + mainFile ; String batchCommand="@echo off\n"+str+"\npause\nexit"; char arr[] = batchCommand.toCharArray() ; System.out.println(str) ; for(int i = 0 ; i < arr.length ; i++){ fos.write(arr[i]) ; } fos.close() ; } catch(Exception e){ } //creation of batch file ends here //execution of batch file starts here try{ Runtime r = Runtime.getRuntime() ; System.out.println(parentPath + "\\a.bat") ; Process p = r.exec(new String[]{"cmd","/k","start a.bat"},null,new File(parentPath)) ; OutputStream os = (OutputStream)p.getOutputStream() ; System.setOut( new PrintStream(os) ) ; System.out.println("Hello"); } catch(Exception e){ e.printStackTrace(); } //execution of batch file ends here } public static void main(String[] args) throws IOException { MySystem.changeStream("MySystem") ; } }

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  • How to import RoR project to Netbeans

    - by user369759
    I have very simple (in fact empty ) project which i have created by rails new MyProject command from command-line. So, i want to import it to NetBeans IDE. I click "new project" - "RoR" - "from existing source", select Ruby 1.9.2 (instead of embedded JRuby) in the wizard form. After that i have got errors [see the picture below]: So.. i click OK. And then try to run the RoR application from NetBeans clicking on the run-button and i got the following error in the log-panel: /home/ses/.rvm/rubies/ruby-1.9.2-p136/bin/ruby: No such file or directory -- script/server (LoadError) So how to handle these two problems? and, replying the comment to my question. yes, i performed following commands: bundle install Using rake (0.8.7) Using abstract (1.0.0) Using activesupport (3.0.3) Using builder (2.1.2) Using i18n (0.5.0) Using activemodel (3.0.3) Using erubis (2.6.6) Using rack (1.2.1) Using rack-mount (0.6.13) Using rack-test (0.5.7) Using tzinfo (0.3.24) Using actionpack (3.0.3) Using mime-types (1.16) Using polyglot (0.3.1) Using treetop (1.4.9) Using mail (2.2.15) Using actionmailer (3.0.3) Using arel (2.0.7) Using activerecord (3.0.3) Using activeresource (3.0.3) Using bundler (1.0.10) Using mysql2 (0.2.6) Using thor (0.14.6) Using railties (3.0.3) Using rails (3.0.3) p.s. my application is working when i launch it from the console. i use ruby-1.9.2 and RoR 3.0 and Netbeans 6.9.1 and Ubuntu 10.10 bundle pack Using rake (0.8.7) Using abstract (1.0.0) Using activesupport (3.0.3) Using builder (2.1.2) Using i18n (0.5.0) Using activemodel (3.0.3) Using erubis (2.6.6) Using rack (1.2.1) Using rack-mount (0.6.13) Using rack-test (0.5.7) Using tzinfo (0.3.24) Using actionpack (3.0.3) Using mime-types (1.16) Using polyglot (0.3.1) Using treetop (1.4.9) Using mail (2.2.15) Using actionmailer (3.0.3) Using arel (2.0.7) Using activerecord (3.0.3) Using activeresource (3.0.3) Using bundler (1.0.10) Using mysql2 (0.2.6) Using thor (0.14.6) Using railties (3.0.3) Using rails (3.0.3) Updating .gem files in vendor/cache Your bundle is complete! Use `bundle show [gemname]` to see where a bundled gem is installed. Updating .gem files in vendor/cache

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  • What's the best Scala build system?

    - by gatoatigrado
    I've seen questions about IDE's here -- Which is the best IDE for Scala development? and What is the current state of tooling for Scala?, but I've had mixed experiences with IDEs. Right now, I'm using the Eclipse IDE with the automatic workspace refresh option, and KDE 4's Kate as my text editor. Here are some of the problems I'd like to solve: use my own editor IDEs are really geared at everyone using their components. I like Kate better, but the refresh system is very annoying (it doesn't use inotify, rather, maybe a 10s polling interval). The reason I don't use the built-in text editor is because broken auto-complete functionalities cause the IDE to hang for maybe 10s. rebuild only modified files The Eclipse build system is broken. It doesn't know when to rebuild classes. I find myself almost half of the time going to project-clean. Worse, it seems even after it has finished building my project, a few minutes later it will pop up with some bizarre error (edit - these errors appear to be things that were previously solved with a project clean, but then come back up...). Finally, setting "Preferences / Continue launch if project contains errors" to "prompt" seems to have no effect for Scala projects (i.e. it always launches even if there are errors). build customization I can use the "nightly" release, but I'll want to modify and use my own Scala builds, not the compiler that's built into the IDE's plugin. It would also be nice to pass [e.g.] -Xprint:jvm to the compiler (to print out lowered code). fast compiling Though Eclipse doesn't always build right, it does seem snappy -- even more so than fsc. I looked at Ant and Maven, though haven't employed either yet (I'll also need to spend time solving #3 and #4). I wanted to see if anyone has other suggestions before I spend time getting a suboptimal build system working. Thanks in advance! UPDATE - I'm now using Maven, passing a project as a compiler plugin to it. It seems fast enough; I'm not sure what kind of jar caching Maven does. A current repository for Scala 2.8.0 is available [link]. The archetypes are very cool, and cross-platform support seems very good. However, about compile issues, I'm not sure if fsc is actually fixed, or my project is stable enough (e.g. class names aren't changing) -- running it manually doesn't bother me as much. If you'd like to see an example, feel free to browse the pom.xml files I'm using [github]. UPDATE 2 - from benchmarks I've seen, Daniel Spiewak is right that buildr's faster than Maven (and, if one is doing incremental changes, Maven's 10 second latency gets annoying), so if one can craft a compatible build file, then it's probably worth it...

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  • How can I specify resources in an MVVM view model?

    - by gix
    Suppose I want to show list of objects where each object should have a name and a suitable image (for example MenuItems with Icons, or buttons with text and image). All examples and programs exposed the image in the viewmodel as a path to a PNG file and then bound the Source of an Image to that. But what if I want to use vector images (for example as a DrawingImage in a local ResourceDictionary)? Exposing the DrawingImage from the view model seems bad because I would have to store a reference to the application/window/user control/... (and it is advised to not expose such XAML objects from view models). So a better approach would be to use a string identifier in the view model and then somehow select the appropriate resource. If that identifier is the resource key this snippet looks tempting but does not work: <Image Source="{StaticResource {Binding Icon}}"/> I found two workarounds for that though they did not work for me. The first one was using a normal binding to the icon with a converter that looked up the resource in Application.Current. This does not work if the resource is stored somewhere else I think (and the situation where I initially bumped into this problem had no Application running yet since it was a Window choosing the Application to launch!). The second workaround was using a markup extension derived from StaticResourceExtension that fetched its ResourceKey from the passed binding: <Image Source="{local:BindableStaticResource {Binding Icon}"/> This one looks really neat because it could use local resources, also be used for other things. But when using it I always got an exception ("Resource named {FooIcon} could not be found.", showing the correct XAML file and position of the extension). Even an empty resource extension derived from StaticResourceExtension that just passed the resource key to the base constructor did not work and I cannot explain why. Just using StaticResourceExtension worked just fine. Any ideas how I could fix the second approach, or even better solutions? Edit I noticed that it does work when used directly like this: <Window> <Window.Resources> <DrawingImage x:Key="SomeIcon"/> </Window.Resources> <Image Source="{BindableStaticResource {Binding Icon}}"/> </Window> but fails for example in a DataTemplate. Though a normal StaticResourceExtension works on both occasions so I am puzzled what is going wrong.

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  • Strange behaviour when posting CGEvent to PSN

    - by Ben Packard
    If I set up a loop that posts some keyboard events to a PSN, I find that it works fine except for when first launched. The event only seems to post when i do something with the mouse manually - even just moving it slightly. Here's the details, if they help. An external application has a list box of text lines, which I am reading by posting copy commands (and checking the pasteboard). Unfortunately this is my only way to get this text. Sometimes, the application pulls focus away from the list, which I can detect. When this happens, the most reliable way to return focus is by sending a mouse event to click on a text field directly above the list, then send a 'tab' keyboard event to shift the focus onto the list. So at launch, the loop runs fine, scrolling down the list and copying the text. When focus is shifted away, its is detected fine, and the events are sent to move focus back to the list. But nothing seems to happen. The loop continues detecting that focus has changed, but the events only work once I move the mouse. Or even just use the scroll wheel. Strange. Once this has happened the first time, it works fine - each time focus moves, the PSN events switch it back without me having to do anything at all. Here's the code that runs in the loop - verified as working: //copy to pasteboard - CMD-V e3 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, true); CGEventSetFlags(e3, kCGEventFlagMaskCommand); CGEventPostToPSN(&psn, e3); CFRelease(e3); e4 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)8, false); CGEventPostToPSN(&psn, e4); CFRelease(e4); //move cursor down e1 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, true); CGEventPostToPSN(&psn, e1); CFRelease(e1); e2 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)125, false); CGEventPostToPSN(&psn, e2); CFRelease(e2); And here's where I switch focus, also working (except when first required): //click in text input box - point is derived earlier e6 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, 0); CGEventPostToPSN(&psn, e6); CFRelease(e6); e7 = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseUp, point, 0); CGEventPostToPSN(&psn, e7); CFRelease(e7); //press tab key to move to chat log table CGEventRef e = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, true); //CGEventPost(kCGSessionEventTap, e); CGEventPostToPSN(&psn, e); CFRelease(e); CGEventRef e11 = CGEventCreateKeyboardEvent(NULL, (CGKeyCode)48, false); CGEventPostToPSN(&psn, e11); CFRelease(e11);

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  • SQLite bulk insert on iPhone not working

    - by App_beginner
    Hi. I have been struggling with this seeminly easy problem for 48 hours, and I am no closer to a solution. So I was hoping that someone might be able to help me. I am building a app, that use a combination of a local (SQLite) database and an online database (PHP/MYSQL). The app is nearly finished. Checked for leaks and work like a charm. However the very last part is the part I have struggled with. On launch, I want the app to check for changes to the online databse, and if there is. I want it to download and parse a xml file containing the changes. Everything is working fine this far. But when I try to bulk insert my parsed data to my database, the app crashes, giving a NSInternalInconsistency error. Due to the database returning SQLITE_MISUSE. I have done a lot of googling, but am still unable to solve my problem. So I am putting the code here, hoping that someone can help me fix this. And I know that I should have used core data for this. But this is the very last part I am struggling with, and I am very reluctant to changing my entire code now. Core data will have to come in the update. Here is the error I recieve: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error while inserting data. 'library routine called out of sequence'' Here is my code: -(void)UpdateDatabase:(const char *)_query NewValues:(NSMutableArray *)_odb dbn:(NSString *)_dbn dbp:(NSString *)_dbp { sqlite3 *database; NSMutableArray *NewValues = _odb; int i; const char *query = _query; sqlite3_stmt *addStmt; for (i = 1; i < [NewValues count]; i++) { if(sqlite3_prepare_v2(database, query, -1, &addStmt, NULL) == SQLITE_OK) { sqlite3_bind_text(addStmt, 1, [[[NewValues objectAtIndex:i] name] UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(addStmt, 2, [[[NewValues objectAtIndex:i] city]UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_double(addStmt, 3, [[[NewValues objectAtIndex:i] lat] doubleValue]); sqlite3_bind_int(addStmt, 4, [[[NewValues objectAtIndex:i] long] doubleValue]); sqlite3_bind_int(addStmt, 5, [[[NewValues objectAtIndex:i] code] intValue]); } if(SQLITE_DONE != sqlite3_step(addStmt)) { NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(database)); } //Reset the add statement. sqlite3_reset(addStmt); } }

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  • Phonegap web view thinks device screen taller than it is - results in offscreen tabbar

    - by Stin
    I have a jQTouch application loaded via server, so all I need to do is display the webpage full screen in PhoneGap for a faux-Native app. Unfortunatley each solution I've tried in PhoneGap has an issue: it thinks the screen size is taller than it is. This resuls in the tabbar that is pinned to the bottom being permantly offscreen and there fore unusable. You should be able to recreate this with my code below and going to the iTabbar online demo. Any thoughts on how to correct this issue? For background, going to the app page in iOS safari works fine, as well as saving the page to the home screen. In both cases the webview stops at the bottom of the screen and the tabbar is therefore viewable. Also, I'm using build.phonegap.com to compile (I'm not compiling locally) I've tried two methods: load the childBrowser plugin and call up the page (with navbar hidden via options) set the following config.xml parameter to prevent phonegap from switching to Safari, and then just load the link (preferable as it's cleaner in my mind. I've pasted my index.html and config.xml below) Details on the config.xml paramater: Open all links in WebView stay-in-webview with values true or false example: <preference name="stay-in-webview" value="true" /> if set to true, all links (even with target set to blank) will open in the app's webview only use this preference if you want pages from your server to take over your entire app default is false (Source: https://build.phonegap.com/docs/config-xml) my index.html: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-type" content="text/html;charset=utf-8"> <title>MyApp</title> <script src="phonegap.js"></script> </head> <body> <p><a href="http://www.itabbar.com/itabbar/demo.html#home">Launch iTabbar</a></p> </body> </html> my config.xml: <?xml version="1.0" encoding="UTF-8" ?> <widget xmlns = "http://www.w3.org/ns/widgets" xmlns:gap = "http://phonegap.com/ns/1.0" id = "com.phonegap.myapp" versionCode="10" version = "1.0.0"> <!-- versionCode is optional and Android only --> <name>MyApp</name> <description> My app is... </description> <author href="https://myurl.com" email="[email protected]"> me </author> <preference name="stay-in-webview" value="true" /> </widget>

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