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  • How do I set default values on new properties for existing entities after light weight core data migration?

    - by Moritz
    I've successfully completed light weight migration on my core data model. My custom entity Vehicle received a new property 'tirePressure' which is an optional property of type double with the default value 0.00. When 'old' Vehicles are fetched from the store (Vehicles that were created before the migration took place) the value for their 'tirePressure' property is nil. (Is that expected behavior?) So I thought: "No problem, I'll just do this in the Vehicle class:" - (void)awakeFromFetch { [super awakeFromFetch]; if (nil == self.tirePressure) { [self willChangeValueForKey:@"tirePressure"]; self.tirePressure = [NSNumber numberWithDouble:0.0]; [self didChangeValueForKey:@"tirePressure"]; } } Since "change processing is explicitly disabled around" awakeFromFetch I thought the calls to willChangeValueForKey and didChangeValueForKey would mark 'tirePresure' as dirty. But they don't. Every time these Vehicles are fetched from the store 'tirePressure' continues to be nil despite having saved the context.

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  • Transaction to find an entity - locks all entities of that type?

    - by user246114
    Hi, Reading the docs for transactions: http://code.google.com/appengine/docs/java/datastore/transactions.html An example provided shows one way to make an instance of an object: try { tx.begin(); Key k = KeyFactory.createKey("SalesAccount", id); try { account = pm.getObjectById(Employee.class, k); } catch (JDOObjectNotFoundException e) { account = new SalesAccount(); account.setId(id); } ... When the above transaction gets executed, it will probably block all other write attempts on Account objects? I'm wondering because I'd like to have a user signup which checks for a username or email already in use: tx.begin(); "select from User where mUsername == str1 LIMIT 1"; if (count > 0) { throw new Exception("username already in use!"); } "select from User where mEmail == str1 LIMIT 1"; if (count > 0) { throw new Exception("email already in use!"); } pm.makePersistent(user(username, email)); // ok. tx.commit(); but the above would be even more time consuming I think, making an even worse bottleneck? Am I understanding what will happen correctly? Thanks

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  • How to instert child entities in JDO (Google App Engine) ?

    - by Kerem Pekçabuk
    How do i add a record to a child entity in the example below ? For example i have a Employee Record which is name is "Sam". how do i add 2 street adress for sam ? Guess i have a The Parent entity is Employee import java.util.List; // ... @Persistent(mappedBy = "employee") private List contactInfoSets; The Child key is Adress import com.google.appengine.api.datastore.Key; // ... imports ... @PersistenceCapable public class ContactInfo { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key key; @Persistent private String streetAddress; // ... }

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  • What would be the best schema to store the 'address' for different entities?

    - by Cesar
    Suppose we're making a system where we have to store the addrees for buildings, persons, cars, etc. The address 'format' should be something like: State (From a State list) County (From a County List) Street (free text, like '5th Avenue') Number (free text, like 'Chrysler Building, Floor 10, Office No. 10') (Yes I don't live in U.S.A) What would be the best way to store that info: Should I have a Person_Address, Car_Address, ... Or the address info should be in columns on each entity, Could we have just one address table and try to link each row to a different entity? Or are there another 'better' way to handle this type of scenario? How would yo do it?

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  • Do I have to implement Add/Delete methods in my NHibernate entities ?

    - by Lisa
    This is a sample from the Fluent NHibernate website: Compared to the Entitiy Framework I have ADD methods in my POCO in this code sample using NHibernate. With the EF I did context.Add or context.AddObject etc... the context had the methods to put one entity into the others entity collection! Do I really have to implement Add/Delete/Update methods (I do not mean the real database CRUD operations!) in a NHibernate entity ? public class Store { public virtual int Id { get; private set; } public virtual string Name { get; set; } public virtual IList<Product> Products { get; set; } public virtual IList<Employee> Staff { get; set; } public Store() { Products = new List<Product>(); Staff = new List<Employee>(); } public virtual void AddProduct(Product product) { product.StoresStockedIn.Add(this); Products.Add(product); } public virtual void AddEmployee(Employee employee) { employee.Store = this; Staff.Add(employee); } }

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  • In which layer should I join 2 entities together?

    - by William
    I use Spring MVC and a regular JDBC. I've just learned that I should separate business process into layers which are presentation layer, controller layer, service layer, and repository/DAO layer. Now suppose that I have an Entity called Person that can have multiple Jobs. Job itself is another entity which have its own properties. From what I gathered, the repository layer only manages one entity. Now I have one entity that contains another entity. Where do I "join" them? The service layer? Suppose I want to get a person whose job isn't known yet (lazy loading). But the system might ask what the job of that particular person is later on. What is the role of each layer in this case? Please let me know if I need to add any detail into this question.

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  • What causes POCO proxy entities to only sometimes be created in Entity Framework 4.

    - by Kohan
    I have set up my POCOs and I have marked their public properties as virtual and I am successfully getting Proxies most of the time (95%) but randomly I am getting EF return some proxies and some non-proxies. Recycling the app pool when this happens will then fix this instance of the error and it will go away for an amount of time. Then it will re-occur in some other random (it seems) place. What can cause this sort of behaviour? Thanks, Kohan

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  • How to select chosen columns from two different entities into one DTO using NHibernate?

    - by Pawel Krakowiak
    I have two classes (just recreating the problem): public class User { public virtual int Id { get; set; } public virtual string FirstName { get; set; } public virtual string LastName { get; set; } public virtual IList<OrgUnitMembership> OrgUnitMemberships { get; set; } } public class OrgUnitMembership { public virtual int UserId { get; set; } public virtual int OrgUnitId { get; set; } public virtual DateTime JoinDate { get; set; } public virtual DateTime LeaveDate { get; set; } } There's a Fluent NHibernate map for both, of course: public class UserMapping : ClassMap<User> { public UserMapping() { Table("Users"); Id(e => e.Id).GeneratedBy.Identity(); Map(e => e.FirstName); Map(e => e.LastName); HasMany(x => x.OrgUnitMemberships) .KeyColumn(TypeReflector<OrgUnitMembership> .GetPropertyName(p => p.UserId))).ReadOnly().Inverse(); } } public class OrgUnitMembershipMapping : ClassMap<OrgUnitMembership> { public OrgUnitMembershipMapping() { Table("OrgUnitMembership"); CompositeId() .KeyProperty(x=>x.UserId) .KeyProperty(x=>x.OrgUnitId); Map(x => x.JoinDate); Map(x => x.LeaveDate); References(oum => oum.OrgUnit) .Column(TypeReflector<OrgUnitMembership> .GetPropertyName(oum => oum.OrgUnitId)).ReadOnly(); References(oum => oum.User) .Column(TypeReflector<OrgUnitMembership> .GetPropertyName(oum => oum.UserId)).ReadOnly(); } } What I want to do is to retrieve some users based on criteria, but I would like to combine all columns from the Users table with some columns from the OrgUnitMemberships table, analogous to a SQL query: select u.*, m.JoinDate, m.LeaveDate from Users u inner join OrgUnitMemberships m on u.Id = m.UserId where m.OrgUnitId = :ouid I am totally lost, I tried many different options. Using a plain SQL query almost works, but because there are some nullable enums in the User class AliasToBean fails to transform, otherwise wrapping a SQL query would work like this: return Session .CreateSQLQuery(sql) .SetParameter("ouid", orgUnitId) .SetResultTransformer(Transformers.AliasToBean<UserDTO>()) .List<UserDTO>() I tried the code below as a test (a few different variants), but I'm not sure what I'm doing. It works partially, I get instances of UserDTO back, the properties coming from OrgUnitMembership (dates) are filled, but all properties from User are null: User user = null; OrgUnitMembership membership = null; UserDTO dto = null; var users = Session.QueryOver(() => user) .SelectList(list => list .Select(() => user.Id) .Select(() => user.FirstName) .Select(() => user.LastName)) .JoinAlias(u => u.OrgUnitMemberships, () => membership) //.JoinQueryOver<OrgUnitMembership>(u => u.OrgUnitMemberships) .SelectList(list => list .Select(() => membership.JoinDate).WithAlias(() => dto.JoinDate) .Select(() => membership.LeaveDate).WithAlias(() => dto.LeaveDate)) .TransformUsing(Transformers.AliasToBean<UserDTO>()) .List<UserDTO>();

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  • How to retrieve an input's value without the browser interpreting html special entities?

    - by CaptainQwyx
    Is there a way in JavaScript or MooTools to retrieve the actual text in the value from an input element without the browser interpreting any html special entites? Please see the example included below. My desired outcome is: <div id="output"> <p>Your text is: <b>[&lt;script&gt;alert('scrubbed');&lt;/script&gt;]</b></p> </div> Note that it works if I type/copy &lt;script&gt;alert('scrubbed');&lt;/script&gt; directly into the text input box, but fails if I insert right after loading the page. <html> <head> <meta http-equiv="Content-type" content="text/html; charset=utf-8"> <title>scrubtest</title> </head> <body id="scrubtest" onload=""> <script type="text/javascript" language="JavaScript" src="/js/mootools-core.js"></script> <input type="text" name="scrubtext" value="&lt;script&gt;alert('scrubbed');&lt;/script&gt;" id="scrubtext"/><br /> <input type="button" value="Insert" onclick="insertText();"/><br /> <input type="button" value="Get via MooTools" onclick="alert($('scrubtext').get('value'));"/><br /> <input type="button" value="Get via JavaScript" onclick="alert(document.getElementById('scrubtext').value);"/><br /> <div id="output"> </div> <script type="text/javascript" charset="utf-8"> function insertText() { var stext = $('scrubtext').get('value'); var result = new Element( 'p', {html: "Your text is: <b>["+stext+"]</b>"} ); result.inject($('output')); } </script> </body> </html>

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  • XML allows for external entities; what about XHTML?

    - by xtofl
    This question about web page 'inclusion' triggered my curiosity. The XML allows you to specify a reference to an 'external' portion. Can you do the same in XHTML, then? XML example: <!ENTITY foo SYSTEM "http://www.mydomain.com/logo.gif" NDATA GIF87A> ... <SOMETHING>&foo;</SOMETHING>

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  • Can entities be attached to an ISession that weren't previously attached?

    - by TheCloudlessSky
    I'm playing around with NHibernate 3.0. So far things are pretty cool. I'm trying to attach an entity that wasn't detached previously: var post = new Post(){ Id = 2 } session.Update(post); // Thought this would work but it doesn't. post.Title = "New Title After Update"; session.Flush(); Is this possible so that only Title gets updated? This is currently possible in EntityFramework. I'd like to not have to load Post from the database when I just need to update a few properties.

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  • When using a repository is it possible for a type to return a Func that the repository uses to test for existing entities?

    - by Scott Rickman
    For example given a Factory with a method public static T Save<T>(T item) where T : Base, new() { /* item.Id == Guid.Empty therefore item is new */ if (item.Id == Guid.Empty && repository.GetAll<T>(t => t.Name == item.Name)) { throw new Exception("Name is not unique"); } } how do I create a property of Base (say MustNotAlreadyExist) so that I can change the method above to public static T Save<T>(T item) where T : Base, new() { /* item.Id == Guid.Empty therefore item is new */ if (item.Id == Guid.Empty && repository.GetAll<T>(t.MustNotAlreadyExist)) { throw new Exception("Name is not unique"); } } public class Base { ... public virtual Expression<Func<T, bool>> MustNotAlreadyExist() { return (b => b.Name == name); /* <- this clearly doesn't work */ } } and then how can I override MustNotAlreadyExist in Account : Base public class Account : Base { ... public override Expression<Func<T, bool>> MustNotAlreadyExist() { return (b => b.Name == name && b.AccountCode == accountCode); /* <- this doesn't work */ } ... }

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  • Should my DAOs (Database Entities) Directly match my UI Objects?

    - by scarpacci
    I am trying to figure out best practice for N-Tier application design. When designing the objects my UI needs and those that will be persisted in the DB some of my colleagues are suggesting that the objects be one in the same. This doesn't not feel right to me and I am ultimately looking for some best practice documentation to help me in this decision. I honestly do not understand why I would want to design this way given that other applications may want to interact with my Data Access Layer....or it is just ignorance or lack of understanding on my part. Any documentation, information you could provide would be greatly appreciated. Just want to better understand these concepts and I am having a hard time finding some good information on the best practice for implementing these patterns (Or it is right in front of me on what I found and I didn't understand what was being outlined). Thanks, S

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  • Namespace Problem

    - by Tarik
    Hello, Normally we all do use using System.Linq; and using System.Data.Linq; for example on the code-behind and expect we can reach the members of these namespaces from Source Code like <%= Something.First()%> but when I wrote it, asp.net said it couldn't find First() in the context and I had to add <%@ Import Namespace="System.Linq" which looked very weird to me but it worked out. Since they are targeting at the same class why they both need separate namespace importing. Code-behind : using System; using System.Data.Linq; using System.Linq; using System.Text namespace Something { class Items : System.Web.UI { //... } } but also I need to add the same Linq namespace on the Html Source part <%@Import Namespace="System.Linq"%> Do I know something wrong or this is some kind of bug in asp.net. I thought when the page is compiling, asp.net combines these two classes and converts html source code into cs class and indicates the control in Control c= new Control(); hierarchy. Thanks in advance.

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  • Asp.Net Random Error

    - by John Boker
    At random times, twice in the past two weeks, the we application will start to error and not work until I recycle the app pool in IIS. The specific error and stacktrace are: System.Web.HttpUnhandledException: Exception of type 'System.Web.HttpUnhandledException' was thrown. ---> System.InvalidCastException: Unable to cast object of type 'System.Guid' to type 'System.String'. at System.Data.Linq.SqlClient.SqlProvider.Execute(Expression query, QueryInfo queryInfo, IObjectReaderFactory factory, Object[] parentArgs, Object[] userArgs, ICompiledSubQuery[] subQueries, Object lastResult) at System.Data.Linq.SqlClient.SqlProvider.ExecuteAll(Expression query, QueryInfo[] queryInfos, IObjectReaderFactory factory, Object[] userArguments, ICompiledSubQuery[] subQueries) at System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) at System.Data.Linq.DataQuery`1.System.Linq.IQueryProvider.Execute[S](Expression expression) at System.Linq.Queryable.FirstOrDefault[TSource](IQueryable`1 source) at DigitalScout.WEDS.Business.Slug.GetTeamPath(String teamID) at DigitalScout.WEDS.WebApp.Code.Navigator.TeamNavigator.Home(String teamID) at ASP.management_default_aspx.__DataBind__control7(Object sender, EventArgs e) at System.Web.UI.Control.OnDataBinding(EventArgs e) at System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) at System.Web.UI.Control.DataBindChildren() at System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) at System.Web.UI.WebControls.Repeater.CreateControlHierarchy(Boolean useDataSource) at System.Web.UI.WebControls.Repeater.OnDataBinding(EventArgs e) at System.Web.UI.Control.DataBindChildren() at System.Web.UI.Control.DataBind(Boolean raiseOnDataBinding) at System.Web.UI.WebControls.Repeater.CreateControlHierarchy(Boolean useDataSource) at System.Web.UI.WebControls.Repeater.OnDataBinding(EventArgs e) at DigitalScout.WEDS.WebApp.Management._default.Page_Load(Object sender, EventArgs e) at System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) at System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) at System.Web.UI.Control.OnLoad(EventArgs e) at DigitalScout.WEDS.WebApp.Code.BaseClass.Pages.ManagementPage.OnLoad(EventArgs e) at System.Web.UI.Control.LoadRecursive() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) --- End of inner exception stack trace --- at System.Web.UI.Page.HandleError(Exception e) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) at System.Web.UI.Page.ProcessRequest() at System.Web.UI.Page.ProcessRequest(HttpContext context) at ASP.management_default_aspx.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) This error happens for every user of the system until the app pool is recycled. Any help on this would be helpful as we are not able to reproduce the error.

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  • How do I create queries to SQL Server tables via Visual Studio when no knowledge about SQL nor Linq?

    - by Kent S. Clarkson
    Let´s be frank, my knowledge regarding SQL language is very low. Nevertheless, my boss gave me the task to build a database application using the following tools: SQL Server and Visual Studio 2008; C#. I use the VS DataSet as a local mirror of the SQL Server. And let´s be frank again, my understanding of the VS Query builder is also very small, I´m finding it quite confusing, actually. So no help to find from Query builder. And my knowledge of Linq is even lower... Perhaps I should mention that the deadline for the project is "aggressively" set, so I have no chance to learn enough about these things during the project. And I´m a bit stupid too, which is no help when it comes to challenges like this (on other occations it might be quite useful though) With these permissions, what should I do (except for killing myself or retire) to be able to query my tables in a sufficient way?

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  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

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  • Question on the implementation of my Entity System

    - by miguel.martin
    I am currently creating an Entity System, in C++, it is almost completed (I have all the code there, I just have to add a few things and test it). The only thing is, I can't figure out how to implement some features. This Entity System is based off a bit from the Artemis framework, however it is different. I'm not sure if I'll be able to type this out the way my head processing it. I'm going to basically ask whether I should do something over something else. Okay, now I'll give a little detail on my Entity System itself. Here are the basic classes that my Entity System uses to actually work: Entity - An Id (and some methods to add/remove/get/etc Components) Component - An empty abstract class ComponentManager - Manages ALL components for ALL entities within a Scene EntitySystem - Processes entities with specific components Aspect - The class that is used to help determine what Components an Entity must contain so a specific EntitySystem can process it EntitySystemManager - Manages all EntitySystems within a Scene EntityManager - Manages entities (i.e. holds all Entities, used to determine whether an Entity has been changed, enables/disables them, etc.) EntityFactory - Creates (and destroys) entities and assigns an ID to them Scene - Contains an EntityManager, EntityFactory, EntitySystemManager and ComponentManager. Has functions to update and initialise the scene. Now in order for an EntitySystem to efficiently know when to check if an Entity is valid for processing (so I can add it to a specific EntitySystem), it must recieve a message from the EntityManager (after a call of activate(Entity& e)). Similarly the EntityManager must know when an Entity is destroyed from the EntityFactory in the Scene, and also the ComponentManager must know when an Entity is created AND destroyed. I do have a Listener/Observer pattern implemented at the moment, but with this pattern I may remove a Listener (which is this case is dependent on the method being called). I mainly have this implemented for specific things related to a game, i.e. Teams, Tagging of entities, etc. So... I was thinking maybe I should call a private method (using friend classes) to send out when an Entity has been activated, deleted, etc. i.e. taken from my EntityFactory void EntityFactory::killEntity(Entity& e) { // if the entity doesn't exsist in the entity manager within the scene if(!getScene()->getEntityManager().doesExsist(e)) { return; // go back to the caller! (should throw an exception or something..) } // tell the ComponentManager and the EntityManager that we killed an Entity getScene()->getComponentManager().doOnEntityWillDie(e); getScene()->getEntityManager().doOnEntityWillDie(e); // notify the listners for(Mouth::iterator i = getMouth().begin(); i != getMouth().end(); ++i) { (*i)->onEntityWillDie(*this, e); } _idPool.addId(e.getId()); // add the ID to the pool delete &e; // delete the entity } As you can see on the lines where I am telling the ComponentManager and the EntityManager that an Entity will die, I am calling a method to make sure it handles it appropriately. Now I realise I could do this without calling it explicitly, with the help of that for loop notifying all listener objects connected to the EntityFactory's Mouth (an object used to tell listeners that there's an event), however is this a good idea (good design, or what)? I've gone over the PROS and CONS, I just can't decide what I want to do. Calling Explicitly: PROS Faster? Since these functions are explicitly called, they can't be "removed" CONS Not flexible Bad design? (friend functions) Calling through Listener objects (i.e. ComponentManager/EntityManager inherits from a EntityFactoryListener) PROS More Flexible? Better Design? CONS Slower? (virtual functions) Listeners can be removed, i.e. may be removed and not get called again during the program, which could cause in a crash. P.S. If you wish to view my current source code, I am hosting it on BitBucket.

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  • How do I achieve a 'select or insert' task using LINQ to EF?

    - by ProfK
    I have an import process with regions, locations, and shifts, where a Shift object has a Location property, and a Location object has a Region property. If a region name does not exist, I create the region, and like wise a location. I thought I could neatly encapsulate the 'Select if exists, or create' logic into helper classes for Region and Location, but if I use local data contexts in these classes I run into attach and detach overheads that become unpleasent. If I include a data context dependency in these classes, my encapsulation feels broken. What is the ideal method for achieving this, or where is the ideal place to place this functionality? In my example I have leaned heavily on the foreign key crutch provided with .NET 4.0, and simply avoided using entities in favour of direct foreign key values, but this is starting to smell. Example: public partial class ActivationLocation { public static int GetOrCreate(int regionId, string name) { using (var ents = new PvmmsEntities()) { var loc = ents.ActivationLocations.FirstOrDefault(x => x.RegionId == regionId && x.Name == name); if (loc == null) { loc = new ActivationLocation {RegionId = regionId, Name = name}; ents.AddToActivationLocations(loc); ents.SaveChanges(SaveOptions.AcceptAllChangesAfterSave); } return loc.LocationId; } } }

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  • Namespace constraint with generic class decleration

    - by SomeGuy
    Good afternoon people, I would like to know if (and if so how) it is possible to define a namespace as a constraint parameter in a generic class declaration. What I have is this: namespace MyProject.Models.Entities <-- Contains my classes to be persisted in db namespace MyProject.Tests.BaseTest <-- Obvious i think Now the decleration of my 'BaseTest' class looks like so; public class BaseTest<T> This BaseTest does little more (at the time of writing) than remove all entities that were added to the database during testing. So typically I will have a test class declared as: public class MyEntityRepositoryTest : BaseTest<MyEntity> What i would LIKE to do is something similar to the following: public class BaseTest<T> where T : <is of the MyProject.Models.Entities namespace> Now i am aware that it would be entirely possible to simply declare a 'BaseEntity' class from which all entities created within the MyProject.Models.Entities namespace will inherit from; public class BaseTest<T> where T : MyBaseEntity but...I dont actually need to, or want to. Plus I am using an ORM and mapping entities with inheritance, although possible, adds a layer of complexity that is not required. So, is it possible to constrain a generic class parameter to a namespace and not a specific type ? Thank you for your time.

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  • How do you deserialize a collection with child collections?

    - by Stuart Helwig
    I have a collection of custom entity objects one property of which is an ArrayList of byte arrays. The custom entity is serializable and the collection property is marked with the following attributes: [XmlArray("Images"), XmlArrayItem("Image",typeof(byte[]))] So I serialize a collection of these custom entities and pass them to a web service, as a string. The web service receives the string and byte array in tact, The following code then attempts to deserialize the collection - back into custom entities for processing... XmlSerializer ser = new XmlSerializer(typeof(List<myCustomEntity>)); StringReader reader = new StringReader(xmlStringPassedToWS); List<myCustomEntity> entities = (List<myCustomEntity>)ser.Deserialize(reader); foreach (myCustomEntity e in entities) { // ...do some stuff... foreach (myChildCollection c in entities.ChildCollection { // .. do some more stuff.... } } I've checked the XML resulting from the initial serialization and it does contain byte array - the child collection, as does the StringReader built above. After the deserialization process, the resulting collection of custom entites is fine, except that each object in the collection does not contain any items in its child collection. (i.e. it doesn't get to "...do some more stuff..." above. Can someone please explain what I am doing wrong? Is it possible to serialize ArrayLists within a generic collection of custom entities?

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  • Why doesn't this CompiledQuery give a performance improvement?

    - by Grammarian
    I am trying to speed up an often used query. Using a CompiledQuery seemed to be the answer. But when I tried the compiled version, there was no difference in performance between the compiled and non-compiled versions. Can someone please tell me why using Queries.FindTradeByTradeTagCompiled is not faster than using Queries.FindTradeByTradeTag? static class Queries { // Pre-compiled query, as per http://msdn.microsoft.com/en-us/library/bb896297 private static readonly Func<MyEntities, int, IQueryable<Trade>> mCompiledFindTradeQuery = CompiledQuery.Compile<MyEntities, int, IQueryable<Trade>>( (entities, tag) => from trade in entities.TradeSet where trade.trade_tag == tag select trade); public static Trade FindTradeByTradeTagCompiled(MyEntities entities, int tag) { IQueryable<Trade> tradeQuery = mCompiledFindTradeQuery(entities, tag); return tradeQuery.FirstOrDefault(); } public static Trade FindTradeByTradeTag(MyEntities entities, int tag) { IQueryable<Trade> tradeQuery = from trade in entities.TradeSet where trade.trade_tag == tag select trade; return tradeQuery.FirstOrDefault(); } }

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  • em.createQuery keeps returning null

    - by Developer106
    I have this application which i use JSF 2.0 and EclipseLink, i have entities created for a database made in MySQL, Created these entities using netbeans 7.1.2, it gets created automaticly. Then i use session beans to work with these entities, the thing is the em.createQuery always returns a null, though I checked NamedQueries in the entities and they perfectly match a sample from the entities named queries:- @NamedQueries({ @NamedQuery(name = "Users.findAll", query = "SELECT u FROM Users u"), @NamedQuery(name = "Users.findByUserId", query = "SELECT u FROM Users u WHERE u.userId = :userId"), @NamedQuery(name = "Users.findByUsername", query = "SELECT u FROM Users u WHERE u.username = :username"), @NamedQuery(name = "Users.findByEmail", query = "SELECT u FROM Users u WHERE u.email = :email"), notice how i use this findByEmail query in the session bean :- public Users findByEmail(String email){ em.getTransaction().begin(); String find = "Users.findByEmail"; Query query = em.createNamedQuery(find); query.setParameter("email", email); Users user = (Users) query.getSingleResult(); but it always returns null from this em.createNamedQuery, i tried using .createQuery first but it also was no good. the stacktrace of the exception Caused by: java.lang.NullPointerException at com.readme.entities.sessionBeans.UsersFacade.findByEmail(UsersFacade.java:48) at com.readme.user.signup.SignupBean.checkAvailability(SignupBean.java:137) at com.readme.user.signup.SignupBean.save(SignupBean.java:146) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) What Seems To Be The Problem Here ?

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