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  • How can I get type information at runtime from a DMP file in a Windbg extension?

    - by pj4533
    This is related to my previous question, regarding pulling objects from a dmp file. As I mentioned in the previous question, I can successfully pull object out of the dmp file by creating wrapper 'remote' objects. I have implemented several of these so far, and it seems to be working well. However I have run into a snag. In one case, a pointer is stored in a class, say of type 'SomeBaseClass', but that object is actually of the type 'SomeDerivedClass' which derives from 'SomeBaseClass'. For example it would be something like this: MyApplication!SomeObject +0x000 field1 : Ptr32 SomeBaseClass +0x004 field2 : Ptr32 SomeOtherClass +0x008 field3 : Ptr32 SomeOtherClass I need someway to find out what the ACTUAL type of 'field1' is. To be more specific, using example addresses: MyApplication!SomeObject +0x000 field1 : 0cae2e24 SomeBaseClass +0x004 field2 : 0x262c8d3c SomeOtherClass +0x008 field3 : 0x262c8d3c SomeOtherClass 0:000> dt SomeBaseClass 0cae2e24 MyApplication!SomeBaseClass +0x000 __VFN_table : 0x02de89e4 +0x038 basefield1 : (null) +0x03c basefield2 : 3 0:000> dt SomeDerivedClass 0cae2e24 MyApplication!SomeDerivedClass +0x000 __VFN_table : 0x02de89e4 +0x038 basefield1 : (null) +0x03c basefield2 : 3 +0x040 derivedfield1 : 357 +0x044 derivedfield2 : timecode_t When I am in WinDbg, I can do this: dt 0x02de89e4 And it will show the type: 0:000> dt 0x02de89e4 SomeDerivedClass::`vftable' Symbol not found. But how do get that inside an extension? Can I use SearchMemory() to look for 'SomeDerivedClass::`vftable'? If you follow my other question, I need this type information so I know what type of wrapper remote classes to create. I figure it might end up being some sort of case-statement, where I have to match a string to a type? I am ok with that, but I still don't know where I can get that string that represents the type of the object in question (ie SomeObject-field1 in the above example).

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  • Objective-C: when does an assigned object get deallocated

    - by Stefan Klumpp
    If I have a instance method and within this method I do something like this: NSString *peopleString = [peopleList componentsJoinedByString: @", "]; ... UILabel *likeLabel = [[UILabel alloc] initWithFrame:CGRectMake(16.0+6.0f, 4.0f, 252.0f, 12.0f)]; [likeLabel setText:peopleString]; [likeLabel setFont:[UIFont fontWithName:@"Arial" size:12]]; [likeRow addSubview:likeLabel]; [likeLabel release]; The componentsJoinedByString doesn't contain a new, copy or alloc, thus I don't have to release it. What I'm wondering though is, when my peopleString gets deallocated. Might it happen to early? Meaning, before I can set the text in my label. Should I better use a [[NSString alloc] initWithString:[peopleList componentsJoinedByString: @", "]]; and release it at the end of this method?

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  • EXEC_BAD_ACCESS error comes in my applicatoin in iphone

    - by Jaimin
    when i print dictionary i got this error.. here my dictTf is mutabledictionay.. when i m in home page i selct few fields and click find. so new view comes with the result.. now i go back and again click find without changing anything.. now comes proper.. now at this moment when i go back it shows this in the dictionay and EXEC_BAD_ACCESS eror comes... Printing description of dictTf: The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (CFShow) will be abandoned. The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (CFShow) will be abandoned. (gdb)

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  • Effect of 'myObj = [[[[MyClass alloc] init] autorelease] retain];'?

    - by filipe
    I've just downloaded the Facebook iOS SDK and I noticed that in the sample code that comes with the SDK whenever it creates an instance of the Facebook class it does it like this: _facebook = [[[[Facebook alloc] init] autorelease] retain]; where _facebook is a member variable of the calling object (i.e. not a local variable). Can anyone explain exactly what's the point of autoreleasing and then retaining it?

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  • vector <T *> destructor

    - by Daniel.Z
    I have a class defined like: Class A { public: int num; A *parent; vector<A *> children; ... // constructor without parameters A(void) { this->num = 3; this->parent = 0; for (int i=0;i<num;++i) children.push_back(new A(this,num-1)); } // constructor with parameters A(A *a,int n) { this->num = n; this->children->parent = a; for (int i=0;i<num;++i) this->children.push_back(new A(this,this->num-1)); } }; now, the constructor works fine. there are some problem with destructor. currently, the destructor is defined as: A::~A(void) { if (this->parent!=0) this->parent = 0; for (int i=0;i<(int)children.size();++i) this->children[i]->~A(); vector <A *> ().swap(this->children); } but every time when I debug it, it will break at: void deallocate(pointer _Ptr, size_type) { // deallocate object at _Ptr, ignore size ::operator delete(_Ptr); } it looks like I cannot delete the pointer in the vector of this-children, is there any way that I can de-construct the class successfully?

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  • Can get members, but not count of NSMutableArray

    - by Curyous
    I'm filling an NSMutableArray from a CoreData call. I can get the first object, but when I try to get the count, the app crashes with Program received signal: “EXC_BAD_ACCESS”. How can I get the count? Here's the relevant code - I've put a comment on the line where it crashes. - (void)viewDidLoad { [super viewDidLoad]; managedObjectContext = [[MySingleton sharedInstance] managedObjectContext]; if (managedObjectContext != nil) { charactersRequest = [[NSFetchRequest alloc] init]; charactersEntity = [NSEntityDescription entityForName:@"Character" inManagedObjectContext:managedObjectContext]; [charactersEntity retain]; [charactersRequest setEntity:charactersEntity]; [charactersRequest retain]; NSError *error; characters = [[managedObjectContext executeFetchRequest:charactersRequest error:&error] mutableCopy]; if (characters == nil) { NSLog(@"Did not get results for characters: %@", error.localizedDescription); } else { [characters retain]; NSLog(@"Found some character(s)."); Character* character = (Character *)[characters objectAtIndex:0]; NSLog(@"Name of first one: %@", character.name); NSLog(@"Found %@ character(s).", characters.count); // Crashes on this line with - Program received signal: “EXC_BAD_ACCESS”. } } } And previous declarations from the header file: @interface CrowdViewController : UITableViewController { NSManagedObjectContext *managedObjectContext; NSFetchRequest *charactersRequest; NSEntityDescription *charactersEntity; NSMutableArray *characters; } I'm a bit perplexed and would really appreciate finding out what is going on.

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  • Using CreateFileMapping between two programs - C

    - by Jamie Keeling
    Hello, I have two window form applications written in C, one holds a struct consisting of two integers, another will receive it using the CreateFileMapping. Although not directly related I want to have three events in place so each of the processes can "speak" to each other, one saying that the first program has something to pass to the second, one saying the first one has closed and another saying the second one has closed. What would be the best way about doing this exactly? I've looked at the MSDN entry for the CreateFileMapping operation but I'm still not sure as to how it should be done. I didn't want to start implementing it without having some sort of clear idea as to what I need to do. Thanks for your time.

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  • Retain cycle on `self` with blocks

    - by Jonathan Sterling
    I'm afraid this question is pretty basic, but I think it's relevant to a lot of Objective-C programmers who are getting into blocks. What I've heard is that since blocks capture local variables referenced within them as const copies, using self within a block can result in a retain cycle, should that block be copied. So, we are supposed to use __block to force the block to deal directly with self instead of having it copied. __block typeof(self) bself = self; [someObject messageWithBlock:^{ [bself doSomething]; }]; instead of just [someObject messageWithBlock:^{ [self doSomething]; }]; What I'd like to know is the following: if this is true, is there a way that I can avoid the ugliness (aside from using GC)?

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  • NSURLConnection shown as leaking in instruments

    - by Gyozo Kudor
    Hello another stupid question regarding leaks and also NSURLConnection. How do i release it? Is it enough if i release in the following 2 methods? (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error (void)connectionDidFinishLoading:(NSURLConnection *)connection Because in instruments it shows me the line where I alloc my connection as the source of leaking. OK I don't get it. After the following code my urlConnection has a retain count of 2. WTF? NSURLConnection *urlConnection = [[NSURLConnection alloc] initWithRequest: urlRequest delegate: self]; This is the line that instruments points me to. I find this very weird.

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  • Returning a local object from a function

    - by pocoa
    Is this the right way to return an object from a function? Car getCar(string model, int year) { Car c(model, year); return c; } void displayCar(Car &car) { cout << car.getModel() << ", " << car.getYear() << endl; } displayCar(getCar("Honda", 1999)); I'm getting an error, "taking address of temporary". Should I use this way: Car &getCar(string model, int year) { Car c(model, year); return c; }

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  • iPhone crashing when presenting modal view controller

    - by Michael Waterfall
    I'm trying to display a modal view straight after another view has been presented modally (the second is a loading view that appears). - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load LoadViewController *loader = [[LoadViewController alloc] init]; [self presentModalViewController: loader animated:NO]; [loader release]; } But when I do this I get a "Program received signal: "EXC_BAD_ACCESS"." error. The stack trace is: 0 0x30b43234 in -[UIWindowController transitionViewDidComplete:fromView:toView:] 1 0x3095828e in -[UITransitionView notifyDidCompleteTransition:] 2 0x3091af0d in -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 0x3091ad7c in -[UIViewAnimationState animationDidStop:finished:] 4 0x0051e331 in run_animation_callbacks 5 0x0051e109 in CA::timer_callback 6 0x302454a0 in CFRunLoopRunSpecific 7 0x30244628 in CFRunLoopRunInMode 8 0x32044c31 in GSEventRunModal 9 0x32044cf6 in GSEventRun 10 0x309021ee in UIApplicationMain 11 0x00002154 in main at main.m:14 Any ideas? I'm totally stumped! The loading view is empty so there's definitely nothing going on in there that's causing the error. Is it something to do with launching 2 views modally in the same event loop or something? Thanks, Mike Edit: Very strange... I have modified it slightly so that the loading view is shown after a tiny delay, and this works fine! So it appears to be something within the same event loop! - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load [self performSelector:@selector(doit) withObject:nil afterDelay:0.1]; } - (void)doit { [self presentModalViewController:loader animated:YES]; }

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  • Getting the front buffer into a gfx mem surface (Dx9)

    - by lapin
    I'm using DirectX 9 to acquire the frontbuffer. There are a couple of ways I know of to get at the front buffer: GetRenderTargetData() GetFrontBufferData() The MSDN page on both of these API calls state that the data is copied from device memory to system memory. I'd like to copy the front buffer surface directly to another graphics memory surface, as I have other manipulations to perform on the acquired surface before returning it to system memory. I'm creating a D3DUSAGE_DYNAMIC texture (gfx mem texture) and calling GetFrontBufferData() to write the front buffer to my textures surface0. Is this valid? Will the operation remain in gfx memory, or will it need to move to system memory and then back to graphics memory? If this is the case, is what I'm trying to achieve possible?

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  • Practicing buffer overflow attack in Ubuntu

    - by wakandan
    I am trying to learn to use buffer overflow attack in Ubuntu. Unfortunately, I cannot turn off Address Space Layout Randomization (ASLR) feature in this OS, which is turned on by default. I have tried some work around found in some fedora books: echo "0" > /proc/sys/kernel/randomize_va_space but for some reason the protection's still there. Please give me some suggestions. Thanks. [edit]Actually the above command was not successful, it said "Permission Denied", even with sudo. How can I fix that? [adding] I kept on getting segmetation fault error when it shows an address in stack. Is it related to non-executable stack in ubuntu :(?

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  • Compute jvm heap size to host web application

    - by Enrique
    Hello, I want to host a web application on a private JVM they offer 32, 64, 128, 256 MB plans. My web application uses Spring. And I store some objects for every logged in user session. My question is: How can I profile my web app to see how much heap size it needs so I can choose a plan?, How can I simulate hundreds of users logged in at the same time? I'm developing the application using Netbeans 6.7 Java 1.6 Tomcat 6.0.18 Thank you.

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  • Visual C++: Invalid allocation size. How to force the debugger to stop on this message?

    - by James Roth
    The MFC program I am debugging is printing this message in the "Output" window in Visual Studio 9.0: HEAP[AppName.exe]: Invalid allocation size - 99999998 (exceeded 7ffdefff) I'm pretty sure this is due to a bad "new", uninitialized variable or similar error. The question is: how do I get the debugger to stop on this message so that I can view the stack trace and solve the problem?

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  • Removing DOM event handlers in long-running browser session

    - by Chris Beck
    I have a browser interface with a ul#contacts list on the left and div#contact property panel (email, phone) on the right. Click a contact in the list and my app makes an XHR request to get the contact property HTML fragment and update div#contact.innerHTML. Each contact fragment has an "Edit Contact" link. With JS, I progressively upgrade that link with an event listener that performs an XHR request to replace the static property panel with an in-place edit form. This can happen many times during a single browser session. How should I clean up my "Edit Contact" event listener? Do I need to remove it manually before the form overwrites the property panel? Or is the event listener cleaned up automatically when the contents of div#contact (and the node that I'm listening on) is overwritten? FWIW, I still consider IE6 to be part of my target market.

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  • Reference-counted object is used after it is released

    - by EndyVelvet
    Doing code analysis of the project and get the message "Reference-counted object is used after it is released" on the line [defaults setObject: deviceUuid forKey: @ "deviceUuid"]; I watched this topic Obj-C, Reference-counted object is used after it is released? But the solution is not found. ARC disabled. // Get the users Device Model, Display Name, Unique ID, Token & Version Number UIDevice *dev = [UIDevice currentDevice]; NSString *deviceUuid; if ([dev respondsToSelector:@selector(uniqueIdentifier)]) deviceUuid = dev.uniqueIdentifier; else { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; id uuid = [defaults objectForKey:@"deviceUuid"]; if (uuid) deviceUuid = (NSString *)uuid; else { CFStringRef cfUuid = CFUUIDCreateString(NULL, CFUUIDCreate(NULL)); deviceUuid = (NSString *)cfUuid; CFRelease(cfUuid); [defaults setObject:deviceUuid forKey:@"deviceUuid"]; } } Please help find the cause.

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  • Container for database-like searches

    - by Milan Babuškov
    I'm looking for some STL, boost, or similar container to use the same way indexes are used in databases to search for record using a query like this: select * from table1 where field1 starting with 'X'; or select * from table1 where field1 like 'X%'; I thought about using std::map, but I cannot because I need to search for fields that "start with" some text, and not those that are "equal to". I could create a sorted vector or list and use binary search (breaking the set in 2 in each step by reading the element in the middle and seeing if it's more or less than 'X'), but I wonder if there is some ready-made container I could use without reinventing the wheel?

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  • C++ -malign-double compiler flag

    - by Martin
    I need some help on compiler flags in c++. I'm using a library that is a port to linux from windows, that has to be compiled with the -malign-double flag, "for Win32 compatibility". It's my understanding that this mean I absolutely have to compile my own code with this flag as well? How about other .so shared libraries, do they have be recompiled with this flag as well? If so, is there any way around this? I'm a linux newbie (and c++), so even though I tried to recompile all the libraries I'm using for my project, it was just too complicated to recursively find the source for all the libraries and the libraries they're dependent on, and recompile everything.

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  • Using CreateFileMapping between to programs - C

    - by Jamie Keeling
    Hello, I have two window form applications written in C, one holds a struct consisting of two integers, another will receive it using the CreateFileMapping. Although not directly related I want to have three events in place so each of the processes can "speak" to each other, one saying that the first program has something to pass to the second, one saying the first one has closed and another saying the second one has closed. What would be the best way about doing this exactly? I've looked at the MSDN entry for the CreateFileMapping operation but I'm still not sure as to how it should be done. I didn't want to start implementing it without having some sort of clear idea as to what I need to do. Thanks for your time.

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  • Set asisde space for ADT when reading integers from file

    - by That Guy
    I'm using C to make maze solver. The program should be able read a maze from a text file containing a grid of 1 and 0 representing walls and paths. This file could be of any size as the user selects which maze to use. The program should then show the maze being solved. As the maze is being solved it should show where has been walked and how many steps have been taken. I have made an ADT called Cell containing a bool for wall or path and an integer for steps taken. I now need to populate a 2D array of Cells which means I need to set aside enough space to store a Cell for every integer in the maze file. What would be the best way to do this?

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  • Objective-C ref count and autorelease

    - by turbovince
    Hey guys, suppose the following code: int main (int argc, const char * argv[]) { //[...] Rectangle* myRect = [[Rectangle alloc] init]; Vector2* newOrigin = [[[Vector2 alloc] init] autorelease]; // ref count 1 [newOrigin setX: 50.0f]; [myRect setOrigin: newOrigin]; // ref count 2 [myRect.origin setXY: 25.0f :100.0f]; // ref count goes to 3... why ? [myRect release]; [pool drain]; return 0; } Rectangle's origin is declared as a (retain) synthesized property. Just wondering 2 things: Why does ref count goes to 3 when using the getter accessor of Rectangle's origin? Am I doing something wrong ? With a ref count of 3, I don't understand how this snippet of code cannot leak. Calling release on myRect will make it go down to 2 since I call release on the origin in dealloc(). But then, when does autorelease take effect? Thanks!

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