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  • How do I pass references as method parameters across AppDomains?

    - by Thiado de Arruda
    I have been trying to get the following code to work(everything is defined in the same assembly) : namespace SomeApp{ public class A : MarshalByRefObject { public byte[] GetSomeData() { // } } public class B : MarshalByRefObject { private A remoteObj; public void SetA(A remoteObj) { this.remoteObj = remoteObj; } } public class C { A someA = new A(); public void Init() { AppDomain domain = AppDomain.CreateDomain("ChildDomain"); string currentAssemblyPath = Assembly.GetExecutingAssembly().Location; B remoteB = domain.domain.CreateInstanceFromAndUnwrap(currentAssemblyPath,"SomeApp.B") as B; remoteB.SetA(someA); // this throws an ArgumentException "Object type cannot be converted to target type." } } } What I'm trying to do is pass a reference of an 'A' instance created in the first AppDomain to the child domain and have the child domain execute a method on the first domain. In some point on 'B' code I'm going to call 'remoteObj.GetSomeData()'. This has to be done because the 'byte[]' from 'GetSomeData' method must be 'calculated' on the first appdomain. What should I do to avoid the exception, or what can I do to achieve the same result?

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  • Best practices for "search data class" in ASP.NET MVC

    - by Tim Ridgely
    Hi everybody, I'm hoping this isn't too subjective, but I'm new to ASP.NET MVC and I'm trying to figure out how others may have solved similar problems. Basically, I have two entities, Customers and Orders. A customer has many orders; an order belongs to exactly one customer. I'm making an Order Search feature that should allow a user to search for orders based on order or customer information. Pretty straightforward, I think. I've read in other posts that the search controller should use GET, but I think it makes more sense to use POST because of the large number of search params. I'm using Entity Framework to create my models, and that's in a separate class library project and namespace. This article talks about using binding instead of Request.Form to get at the POST data. Would it make decent sense to make a class to hold all the search data that could be materialized by the magic model binding? Otherwise I'd just be poking through the FormCollection to pull out particular values, which might be fine. Where would you recommend making such a class?

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  • Solving algorithm for a simple problem

    - by maolo
    I'm searching for an algorithm (should be rather simple for you guys) that does nothing but solve the chicken or the egg problem. I need to implement this in C++. What I've got so far is: enum ChickenOrEgg { Chicken, Egg }; ChickenOrEgg WhatWasFirst( ) { ChickenOrEgg ret; // magic happens here return ret; } // testing #include <iostream> using namespace std; if ( WhatWasFirst( ) == Chicken ) { cout << "The chicken was first."; } else { cout << "The egg was first."; } cout << endl; Question: How could the pseudocode for the solving function look? Notes: This is not a joke, not even a bad one. Before you close this, think of why this isn't a perfectly valid question according to the SO rules. If someone here can actually implement an algorithm solving the problem he gets $500 in cookies from me (that's a hell lot of cookies!). Please don't tell me that this is my homework, what teacher would ever give his students homework like that?

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  • c++ creating ambigram from string

    - by mike_hornbeck
    I have a task to implement "void makeAmbigram(char*)" that will print on screen ambigram of latin string or return something like 'ambigram not possible'. Guess it's just about checking if string contains only of SNOXZHI and printing string backwards. Or am I wrong ? I'm a complete noob when dealing with cpp so that's what I've created : #include <iostream> using namespace std; char[]words; char[]reversed; char[] ret_str(char* s) { if(*s != '\0') ret_str(s+1); return s; } void makeAmbigram(char* c) { /* finding chars XIHNOZS and printing ambigram */ } int main() { cin>>words; reversed = ret_str(words); makeAmbigram(reversed); return 0; } I can reverse string but how to check if my reversed string contains only needed chars ? I've found some function but it's hard or even imposible to implement it for greater amount of chars : http://www.java2s.com/Code/C/String/Findcharacterinstringhowtousestrchr.htm

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  • How to wrtie a XML License Line in C#?

    - by Nano HE
    My want to write a XML file as this: <?xml version="1.0" encoding="UTF-8"?> <Equipment xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <License licenseId="" licensePath="" /> Some piece of my code attached here // Create a new file in D:\\ and set the encoding to UTF-8 XmlTextWriter textWriter = new XmlTextWriter("D:\\books.xml", System.Text.Encoding.UTF8); // Format automatically textWriter.Formatting = Formatting.Indented; // Opens the document textWriter.WriteStartDocument(); // Write the namespace declaration. textWriter.WriteStartElement("books", null); // Write the genre attribute. textWriter.WriteAttributeString("xmlns", "xsd", null, "http://www.w3.org/2001/XMLSchema"); textWriter.WriteAttributeString("xmlns", "xsi", null, "http://www.w3.org/2001/XMLSchema-instance"); And now I need to write the License Line below in C# <License licenseId="" licensePath="" /> But I don't know how to move on for I found the Line ended with the special / .Thank you.

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  • c++ expected constant expression

    - by cpp
    #include <iostream> #include <fstream> #include <cmath> #include <math.h> #include <iomanip> using std::ifstream; using namespace std; int main (void) { int count=0; float sum=0; float maximum=-1000000; float sumOfX; float sumOfY; int size; int negativeY=0; int positiveX=0; int negativeX=0; ifstream points; //the points to be imported from file //points.open( "data.dat"); //points>>size; //cout<<size<<endl; size=100; float x[size][2]; while (count<size) { points>>(x[count][0]); //cout<<"x= "<<(x[count][0])<<" ";//read in x value points>>(x[count][1]); //cout<<"y= "<<(x[count][1])<<endl;//read in y value count++; } This program is giving me expected constant expression error on the line where I declare float x[size][2]. why?

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  • Infile incomplete type error

    - by kd7vdb
    I am building a program that takes a input file in this format: title author title author etc and outputs to screen title (author) title (author) etc The Problem I am currently getting is a error "ifstream infile has incomplee type and cannot be defined" #include <iostream> #include <string> #include <ifstream> using namespace std; string bookTitle [14]; string bookAuthor [14]; int loadData (string pathname); void showall (int counter); int main () { int counter; string pathname; cout<<"Input the name of the file to be accessed: "; cin>>pathname; loadData (pathname); showall (counter); } int loadData (string pathname) // Loads data from infile into arrays { ifstream infile; int counter = 0; infile.open(pathname); //Opens file from user input in main if( infile.fail() ) { cout << "File failed to open"; return 0; } while (!infile.eof()) { infile >> bookTitle [14]; //takes input and puts into parallel arrays infile >> bookAuthor [14]; counter++; } infile.close; } void showall (int counter) // shows input in title(author) format { cout<<bookTitle<<"("<<bookAuthor<<")"; } Thanks ahead of time, kd7vdb

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  • in haskell, why do I need to specify type constraints, why can't the compiler figure them out?

    - by Steve
    Consider the function, add a b = a + b This works: *Main> add 1 2 3 However, if I add a type signature specifying that I want to add things of the same type: add :: a -> a -> a add a b = a + b I get an error: test.hs:3:10: Could not deduce (Num a) from the context () arising from a use of `+' at test.hs:3:10-14 Possible fix: add (Num a) to the context of the type signature for `add' In the expression: a + b In the definition of `add': add a b = a + b So GHC clearly can deduce that I need the Num type constraint, since it just told me: add :: Num a => a -> a -> a add a b = a + b Works. Why does GHC require me to add the type constraint? If I'm doing generic programming, why can't it just work for anything that knows how to use the + operator? In C++ template programming, you can do this easily: #include <string> #include <cstdio> using namespace std; template<typename T> T add(T a, T b) { return a + b; } int main() { printf("%d, %f, %s\n", add(1, 2), add(1.0, 3.4), add(string("foo"), string("bar")).c_str()); return 0; } The compiler figures out the types of the arguments to add and generates a version of the function for that type. There seems to be a fundamental difference in Haskell's approach, can you describe it, and discuss the trade-offs? It seems to me like it would be resolved if GHC simply filled in the type constraint for me, since it obviously decided it was needed. Still, why the type constraint at all? Why not just compile successfully as long as the function is only used in a valid context where the arguments are in Num? Thank you.

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  • .NET security mechanism to restrict access between two Types in the same project?

    - by jdk
    Question: Is there a mechanism in the .NET Framework to hide one custom Type from another without using separate projects/assemblies? I'm using C# with ASP.NET in a Website project. Note: I'm not talking about access modifiers to hide members of a Type from another type - I mean to hide the Type itself. Background: I'm working in an ASP.NET Website project and the team has decided not to use separate project assemblies for different software layers. Therefore I'm looking for a way to have, for example, a DataAccess/ folder of which I disallow its classes to access other Types in the same ASP.NET Website project. In other words I want to fake the layers and have some kind of security mechanism around each layer to prevent it from accessing another. Obviously there's not a way to enforce this restriction using language-specific OO keywords so I am looking for something else, for example: maybe a permission framework or code access mechanism, maybe something that uses meta data like Attributes. Even something that restricts one namespace from accessing another. I'm unsure the final form it might take. If this were C++ I'd likely be using friend to make as solution, which doesn't translate to C# internal in this case although they're often compared. I don't really care whether the solution actually hides Types from each other or just makes them inaccessible; however I don't want to lock down one Type from all others, another reason access modifiers are not a solution. A runtime or design time answer will suffice. Looking for something easy to implement otherwise it's not worth the effort ...

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  • How to find unmapped properties in a NHibernate mapped class?

    - by haarrrgh
    I just had a NHibernate related problem where I forgot to map one property of a class. A very simplified example: public class MyClass { public virtual int ID { get; set; } public virtual string SomeText { get; set; } public virtual int SomeNumber { get; set; } } ...and the mapping file: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="MyAssembly" namespace="MyAssembly.MyNamespace"> <class name="MyClass" table="SomeTable"> <property name="ID" /> <property name="SomeText" /> </class> </hibernate-mapping> In this simple example, you can see the problem at once: there is a property named "SomeNumber" in the class, but not in the mapping file. So NHibernate will not map it and it will always be zero. The real class had a lot more properties, so the problem was not as easy to see and it took me quite some time to figure out why SomeNumber always returned zero even though I was 100% sure that the value in the database was != zero. So, here is my question: Is there some simple way to find this out via NHibernate? Like a compiler warning when a class is mapped, but some of its properties are not. Or some query that I can run that shows me unmapped properties in mapped classes...you get the idea. (Plus, it would be nice if I could exclude some legacy columns that I really don't want mapped.)

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  • Excel I have a .Net object compiled as a tlb but cant not access any methods apart from Dispose.

    - by Mark O'Grady
    Hi This is ongoing issue to something I posted yesterday. I have a .net object that I want to use in Excel. I have an existing VBA script that i need to alter to call this the object from. I have then converted the object to a TLB. I've not really touched on this area before so any help will be appreciated. I have created an interface [Guid("0F700B48-E0CA-446b-B87E-555BCC317D74"),InterfaceType(ComInterfaceType.InterfaceIsDual)] [ComVisible(true)] public interface IOfficeCOMInterface { [DispId(1)] void ResetOrder(); [DispId(2)] void SetDeliveryAddress(string PostalName, string AddressLine1, string AddressLine2, string AddressLine3, string AddressLine4, string PostCode, string CountryCode, string TelephoneNo, string FaxNo, string EmailAddress); } I have also created an class that inherits that object. [ClassInterface(ClassInterfaceType.None), ProgId("NAMESPACE.OfficeCOMInterface"), Guid("9D9723F9-8CF1-4834-BE69-C3FEAAAAB530"), ComVisible(true)] public class OfficeCOMInterface : IOfficeCOMInterface, IDisposable { public void ResetSOPOrder() { } public void SetDeliveryAddress(string PostalName, string AddressLine1, string AddressLine2, string AddressLine3, string AddressLine4, string PostCode, string CountryCode, string TelephoneNo, string FaxNo, string EmailAddress) { try { SalesOrder.AmendDeliveryAddress(PostalName, AddressLine1, AddressLine2, AddressLine3, AddressLine4, PostCode); MessageBox.Show("Delivery address set"); } catch (Exception ex) { throw ex; } } } I can't access the object methods apart from dispose, I guess IDisposable is working fine. Is there anything I need to my Interface?

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  • C++ template and pointers

    - by Kary
    I have a problem with a template and pointers ( I think ). Below is the part of my code: /* ItemCollection.h */ #ifndef ITEMCOLLECTION_H #define ITEMCOLLECTION_H #include <cstddef> using namespace std; template <class T> class ItemCollection { public: // constructor //destructor void insertItem( const T ); private: struct Item { T price; Item* left; Item* right; }; Item* root; Item* insert( T, Item* ); }; #endif And the file with function defintion: /* ItemCollectionTemp.h-member functions defintion */ #include <iostream> #include <cstddef> #include "ItemCollection.h" template <class Type> Item* ItemCollection <T>::insert( T p, Item* ptr) { // function body } Here are the errors which are generated by this line of code: Item* ItemCollection <T>::insert( T p, Item* ptr) Errors: error C2143: syntax error : missing ';' before '*' error C4430: missing type specifier - int assumed. Note: C++ does not support default-int error C2065: 'Type' : undeclared identifier error C2065: 'Type' : undeclared identifier error C2146: syntax error : missing ')' before identifier 'p' error C4430: missing type specifier - int assumed. Note: C++ does not support default-int error C2470: 'ItemCollection::insert' : looks like a function definition, but there is no parameter list; skipping apparent body error C2072: 'ItemCollection::insert': initialization of a function error C2059: syntax error : ')' Any help is much appreciated.

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  • Why does my program not react to any arguments?

    - by Electric Coffee
    I have a simple test program in C++ that prints out attributes of a circle #include <iostream> #include <stdlib.h> #include "hidden_functions.h" // contains the Circle class using namespace std; void print_circle_attributes(float r) { Circle* c = new Circle(r); cout << "radius: " << c->get_radius() << endl; cout << "diameter: " << c->get_diameter() << endl; cout << "area: " << c->get_area() << endl; cout << "circumference: " << c->get_circumference() << endl; cout << endl; delete c; } int main(int argc, const char* argv[]) { float input = atof(argv[0]); print_circle_attributes(input); return 0; } when I run my program with the parameter 2.4 it outputs: radius: 0.0 diameter: 0.0 area: 0.0 circumference: 0.0 I've previously tested the program without the parameter, but simply using static values, and it ran just fine; so I know there's nothing wrong with the class I made... So what did I do wrong here? Note: the header is called hidden_functions.h because it served to test out how it would work if I had functions not declared in the header

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  • Problem Binding to a Brush Property in WPF

    - by Krisc
    Working in WPF, writing a custom user control. I am trying to change the background property of the Border element when I change the value of a property of the class. Right now I am working on simply binding it to a DP, though if there is a better way I am open to suggestions. Here is the XAML for the UserControl <UserControl x:Class="MyProject.MyControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:js="clr-namespace:MyProject" mc:Ignorable="d" x:Name="MyControlRootLayout" Background="Transparent" d:DesignHeight="300" d:DesignWidth="300" Cursor="Hand"> <Border x:Name="RootBorder" Background="{Binding Path=CoreBackground, ElementName=MyControlRootLayout}" > </Border> </UserControl> And the code... public partial class MyControl : UserControl { public static DependencyProperty IsSelectedProperty = DependencyProperty.Register("IsSelected", typeof(bool), typeof(MyControl)); public static DependencyProperty CoreBackgroundProperty = DependencyProperty.Register("CoreBackground", typeof(Brush), typeof(MyControl)); public MyControl() { CoreBackground = new SolidColorBrush(Color.FromArgb(0, 255, 245, 104)); InitializeComponent(); Margin = new Thickness(5); } public Brush CoreBackground { get { return (Brush)GetValue(CoreBackgroundProperty); } set { SetValue(CoreBackgroundProperty, value); } } public bool IsSelected { get { return (bool)GetValue(IsSelectedProperty); } private set { SetValue(IsSelectedProperty, value); } } } Instead, the background comes out as transparent.

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  • Convert C# (with typed events) to VB.NET

    - by Steven
    I have an ASPX page (with VB Codebehind). I would like to extend the GridView class to show the header / footer when no rows are returned. I found a C# example online (link) (source). However, I cannot convert it to VB because it uses typed events (which are not legal in VB). I have tried several free C# to VB.NET converters online, but none have worked. Please convert the example to VB.NET or provide an alternate method of extending the GridView class. Notes / Difficulties: If you get an error with DataView objects, specify the type as System.Data.DataView and the type comparison could be the following: If data.[GetType]() Is GetType(System.Data.DataView) Then Since the event MustAddARow cannot have a type in VB (and RaiseEvent event doesn't have a return value), how can I compare it to Nothing in the function OnMustAddARow()? EDIT: The following is a sample with (hopefully) relevant code to help answer the question. namespace AlwaysShowHeaderFooter { public delegate IEnumerable MustAddARowHandler(IEnumerable data); public class GridViewAlwaysShow : GridView { ////////////////////////////////////// // Various member functions omitted // ////////////////////////////////////// protected IEnumerable OnMustAddARow(IEnumerable data) { if (MustAddARow == null) { throw new NullReferenceException("The datasource has no rows. You must handle the \"MustAddARow\" Event."); } return MustAddARow(data); } public event MustAddARowHandler MustAddARow; } }

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  • finding the maximum in series

    - by peril brain
    I need to know a code that will automatically:- search a specific word in excel notes it row or column number (depends on data arrangement) searches numerical type values in the respective row or column with that numeric value(suppose a[7][0]or a[0][7]) it compares all other values of respective row or column(ie. a[i][0] or a[0][i]) sets that value to the highest value only if IT HAS GOT NO FORMULA FOR DERIVATION i know most of coding but at a few places i got myself stuck... i'm writing a part of my program upto which i know: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; using Microsoft.Office.Interop; using Excel = Microsoft.Office.Interop.Excel; Excel.Application oExcelApp; namespace a{ class b{ static void main(){ try { oExcelApp = (Excel.Application)System.Runtime.InteropServices.Marshal.GetActiveObject("Excel.Application"); ; if(oExcelApp.ActiveWorkbook != null) {Excel.Workbook xlwkbook = (Excel.Workbook)oExcelApp.ActiveWorkbook; Excel.Worksheet ws = (Excel.Worksheet)xlwkbook.ActiveSheet; Excel.Range rn; rn = ws.Cells.Find("maximum", Type.Missing, Excel.XlFindLookIn.xlValues, Excel.XlLookAt.xlPart,Excel.XlSearchOrder.xlByRows, Excel.XlSearchDirection.xlNext, false, Type.Missing, Type.Missing); }}} now ahead of this i only know tat i have to use cell.value2 ,cell.hasformula methods..... & no more idea can any one help me with this..

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  • Computing the scalar product of two vectors in C++

    - by HowardRoark
    I am trying to write a program with a function double_product(vector<double> a, vector<double> b) that computes the scalar product of two vectors. The scalar product is $a_{0}b_{0}+a_{1}b_{1}+...+a_{n-1}b_{n-1}$. Here is what I have. It is a mess, but I am trying! #include <iostream> #include <vector> using namespace std; class Scalar_product { public: Scalar_product(vector<double> a, vector<double> b); }; double scalar_product(vector<double> a, vector<double> b) { double product = 0; for (int i = 0; i <= a.size()-1; i++) for (int i = 0; i <= b.size()-1; i++) product = product + (a[i])*(b[i]); return product; } int main() { cout << product << endl; return 0; }

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  • Why does the BackgroundWorker in WPF need Thread.Sleep to update UI controls?

    - by user364060
    namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { BackgroundWorker bgWorker; Action<int> myProgressReporter; public Window1() { InitializeComponent(); bgWorker = new BackgroundWorker(); bgWorker.DoWork += bgWorker_Task; bgWorker.RunWorkerCompleted += myWorker_RunWorkerCompleted; // hook event to method bgWorker.ProgressChanged += bgWorker_ReportProgress; // hook the delegate to the method myProgressReporter = updateProgress; bgWorker.WorkerReportsProgress = true; } private void myWorker_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e) { object result; result = e.Result; MessageBox.Show(result.ToString()); progressBar1.Value = 0; button1.IsEnabled = true; } private void bgWorker_ReportProgress(object sender, ProgressChangedEventArgs e) { System.Windows.Threading.Dispatcher disp = button1.Dispatcher; disp.BeginInvoke(myProgressReporter,e.ProgressPercentage); //Dispatcher.BeginInvoke(myProgressReporter, DispatcherPriority.Normal, e.ProgressPercentage); } private void updateProgress(int progressPercentage) { progressBar1.Value = progressPercentage; } private void bgWorker_Task(Object sender, DoWorkEventArgs e) { int total = 1000; for (int i = 1; i <= total; i++) { if (bgWorker.WorkerReportsProgress) { int p = (int)(((float)i / (float)total) * 100); bgWorker.ReportProgress(p); } Thread.Sleep(1); // Without Thread.Sleep(x) the main thread freezes or gives stackoverflow exception, } e.Result = "Completed"; } private void button1_Click(object sender, RoutedEventArgs e) { if(!bgWorker.IsBusy) bgWorker.RunWorkerAsync("This is a background process"); button1.IsEnabled = false; } } }

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  • Memory usage of strings (or any other objects) in .Net

    - by ava
    I wrote this little test program: using System; namespace GCMemTest { class Program { static void Main(string[] args) { System.GC.Collect(); System.Diagnostics.Process pmCurrentProcess = System.Diagnostics.Process.GetCurrentProcess(); long startBytes = pmCurrentProcess.PrivateMemorySize64; double kbStart = (double)(startBytes) / 1024.0; System.Console.WriteLine("Currently using " + kbStart + "KB."); { int size = 2000000; string[] strings = new string[size]; for(int i = 0; i < size; i++) { strings[i] = "blabla" + i; } } System.GC.Collect(); pmCurrentProcess = System.Diagnostics.Process.GetCurrentProcess(); long endBytes = pmCurrentProcess.PrivateMemorySize64; double kbEnd = (double)(endBytes) / 1024.0; System.Console.WriteLine("Currently using " + kbEnd + "KB."); System.Console.WriteLine("Leaked " + (kbEnd - kbStart) + "KB."); System.Console.ReadKey(); } } } The output in Release build is: Currently using 18800KB. Currently using 118664KB. Leaked 99864KB. I assume that the GC.collect call will remove the allocated strings since they go out of scope, but it appears it does not. I do not understand nor can I find an explanation for it. Maybe anyone here? Thanks, Alex

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  • Can you explain this generics behavior and if I have a workaround?

    - by insta
    Sample program below: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GenericsTest { class Program { static void Main(string[] args) { IRetrievable<int, User> repo = new FakeRepository(); Console.WriteLine(repo.Retrieve(35)); } } class User { public int Id { get; set; } public string Name { get; set; } } class FakeRepository : BaseRepository<User>, ICreatable<User>, IDeletable<User>, IRetrievable<int, User> { // why do I have to implement this here, instead of letting the // TKey generics implementation in the baseclass handle it? //public User Retrieve(int input) //{ // throw new NotImplementedException(); //} } class BaseRepository<TPoco> where TPoco : class,new() { public virtual TPoco Create() { return new TPoco(); } public virtual bool Delete(TPoco item) { return true; } public virtual TPoco Retrieve<TKey>(TKey input) { return null; } } interface ICreatable<TPoco> { TPoco Create(); } interface IDeletable<TPoco> { bool Delete(TPoco item); } interface IRetrievable<TKey, TPoco> { TPoco Retrieve(TKey input); } } This sample program represents the interfaces my actual program uses, and demonstrates the problem I'm having (commented out in FakeRepository). I would like for this method call to be generically handled by the base class (which in my real example is able to handle 95% of the cases given to it), allowing for overrides in the child classes by specifying the type of TKey explicitly. It doesn't seem to matter what parameter constraints I use for the IRetrievable, I can never get the method call to fall through to the base class. Also, if anyone can see an alternate way to implement this kind of behavior and get the result I'm ultimately looking for, I would be very interested to see it. Thoughts?

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  • Program always returns binary '>>' : no operator found which takes a left-hand operand of type error

    - by Tom Ward
    So I've been set a task to create a temperature converter in C++ using this equation: Celsius = (5/9)*(Fahrenheit – 32) and so far I've come up with this (I've cut out the 10 lines worth of comments from the start so the code posted begins on line 11, if that makes any sense) #include <iostream> #include <string> #include <iomanip> #include <cmath> using namespace std; int main () { float celsius; float farenheit; std::cout << "**************************" << endl; std::cout << "*4001COMP-Lab5-Question 1*" << endl; std::cout << "**************************" << endl << endl; std::cout << "Please enter a temperature in farenheit: "; std::cin >> farenheit >> endl; std::cout << "Temperature (farenheit): " << endl; std::cout << "Temperature (celsius): " << celsius << endl; std::cin.get(); return 0; } Everytime I try to run this program I get a heap of errors with this one appearing every time: 1m:\visual studio 2010\projects\week 5\week 5\main.cpp(26): error C2678: binary '' : no operator found which takes a left-hand operand of type 'std::basic_istream<_Elem,_Traits' (or there is no acceptable conversion) I've tried everything I can think of to get rid of this error but it reappears every time, any idea on how to fix this?

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  • Basic C# problem

    - by Juan
    Determine if all the digits of the sum of n -numbers and swapped n are odd. For example: 36 + 63 = 99, y 409 + 904 = 1313. Visual Studio builds my code, there is still something wrong with it ( it doesnt return an answer) can you please help me here? using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { long num = Convert.ToInt64(Console.Read()); long vol = voltea(num); long sum = num + vol; bool simp = simpares(sum); if (simp == true) Console.Write("Si"); else Console.Write("No"); } static private bool simpares(long x) { bool s = false; long [] arreglo = new long [1000]; while ( x > 0) { arreglo [x % 10] ++; x /=10; } for (long i=0 ; i <= arreglo.Length ; i++) { if (arreglo [i]%2 != 0) s = true; } return s; } static private long voltea(long x) { long v = 0; while (v > 0) { v = 10 * v + x % 10; x /= 10; } return v; } } }

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  • Mathematics errors in basic C++ program

    - by H Bomb1013
    I am working with a basic C++ program to determine the area and perimeter of a rectangle. My program works fine for whole numbers but falls apart when I use any number with a decimal. I get the impression that I am leaving something out, but since I'm a complete beginner, I have no idea what. Below is the source: #include <iostream> using namespace std; int main() { // Declared variables int length; // declares variable for length int width; // declares variable for width int area; // declares variable for area int perimeter; // declares variable for perimeter // Statements cout << "Enter the length and the width of the rectangle: "; // states what information to enter cin >> length >> width; // user input of length and width cout << endl; // closes the input area = length * width; // calculates area of rectangle perimeter = 2 * (length + width); //calculates perimeter of rectangle cout << "The area of the rectangle = " << area << " square units." <<endl; // displays the calculation of the area cout << "The perimeter of the rectangle = " << perimeter << " units." << endl; // displays the calculation of the perimeter system ("pause"); // REMOVE BEFORE RELEASE - testing purposes only return 0; }

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  • C++, overloading std::swap, compiler error, VS 2010

    - by Ian
    I would like to overload std::swap in my template class. In the following code (simplified) #ifndef Point2D_H #define Point2D_H template <class T> class Point2D { protected: T x; T y; public: Point2D () : x ( 0 ), y ( 0 ) {} Point2D( const T &x_, const T &y_ ) : x ( x_ ), y ( y_ ) {} .... public: void swap ( Point2D <T> &p ); }; template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } namespace std { template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } } template <class T> void Point2D <T>::swap ( Point2D <T> &p ) { using (std::swap); swap ( x, p.x ); swap ( y, p.y ); } #endif there is a compiler error (only in VS 2010): error C2668: 'std::swap' : ambiguous call to overloaded I do not know why, std::swap should be overoaded... Using g ++ code works perfectly. Without templates (i.e. Point2D is not a template class) this code also works.. Thanks for your help.

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  • Acessing a struct member, using a pointer to a vector of structs. Error:base operand of '->' has non-pointer type

    - by Matt Munson
    #include <iostream> #include <vector> using namespace std; struct s_Astruct { vector <int> z; }; int main () { vector <s_Astruct> v_a; for(int q=0;q<10;q++) { v_a.push_back(s_Astruct()); for(int w =0;w<5;w++) v_a[q].z.push_back(8); } vector <s_Astruct> * p_v_a = & v_a; cout << p_v_a[0]->z[4]; //error: base operand of '->' has non-pointer type //'__gnu_debug_def::vector<s_Astruct, std::allocator<s_Astruct> >' } There seems to be some issue with this sort of operation that I don't understand. In the code that I'm working on I actually have things like p_class-vector[]-vector[]-int; and I'm getting a similar error.

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