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  • Caching images in iPhone app

    - by objektivs
    My iPhone app has a built in RSS reader. There are images and I'd like to find a way to cache them on the system but have the system manage the caching and eventual clean up. Is there a way of doing this?

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  • How are binding specified for Interface Builder plugins?

    - by Benedict Cohen
    I'm creating an Interface Builder plugin for an NSView subclass. I've been following the Interface Builder Plug-in Programming Guide but it's not answer all my questions. My class has one NSString property and 4 NSColor properties which I want to create bindings for at design time. I can't figure out where the bindings are specified in the plugin project. The documentation states that the Inspector Object is only for creating the Attribute Inspector. The class description file (.classdescription) lists outlets and actions but not bindings. Where do I specify the bindings for my class?

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  • Retrieve names of running processes

    - by Dave DeLong
    Hi everyone, First off, I know that similar questions have been asked, but the answers provided haven't been very helpful so far (they all recommend one of the following options). I have a user application that needs to determine if a particular process is running. Here's what I know about the process: The name The user (root) It should already be running, since it's a LaunchDaemon, which means Its parent process should be launchd (pid 1) I've tried several ways to get this, but none have worked so far. Here's what I've tried: Running ps and parsing the output. This works, but it's slow (fork/exec is expensive), and I'd like this to be as fast as possible. Using the GetBSDProcessList function listed here. This also works, but the way in which they say to retrieve the process name (accessing kp_proc.p_comm from each kinfo_proc structure) is flawed. The resulting char* only contains the first 16 characters of the process name, which can be seen in the definition of the kp_proc structure: #define MAXCOMLEN 16 //defined in param.h struct extern_proc { //defined in proc.h ...snip... char p_comm[MAXCOMLEN+1]; ...snip... }; Using libProc.h to retrieve process information: pid_t pids[1024]; int numberOfProcesses = proc_listpids(PROC_ALL_PIDS, 0, NULL, 0); proc_listpids(PROC_ALL_PIDS, 0, pids, sizeof(pids)); for (int i = 0; i < numberOfProcesses; ++i) { if (pids[i] == 0) { continue; } char name[1024]; proc_name(pids[i], name, sizeof(name)); printf("Found process: %s\n", name); } This works, except it has the same flaw as GetBSDProcessList. Only the first portion of the process name is returned. Using the ProcessManager function in Carbon: ProcessSerialNumber psn; psn.lowLongOfPSN = kNoProcess; psn.highLongOfPSN = 0; while (GetNextProcess(&psn) == noErr) { CFStringRef procName = NULL; if (CopyProcessName(&psn, &procName) == noErr) { NSLog(@"Found process: %@", (NSString *)procName); } CFRelease(procName); } This does not work. It only returns process that are registered with the WindowServer (or something like that). In other words, it only returns apps with UIs, and only for the current user. I can't use -[NSWorkspace launchedApplications], since this must be 10.5-compatible. In addition, this only returns information about applications that appear in the Dock for the current user. I know that it's possible to retrieve the name of running processes (since ps can do it), but the question is "Can I do it without forking and exec'ing ps?". Any suggestions?

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  • typeInteger undeclared in EyeTunes framework

    - by Chris
    I copied the EyeTunes framework into my project and it says that is not declared. In the original project I go to definition and it takes me to AEDataModel.h where it is defined. However in my project it doesn't do that and it's not found. How do I add AEDataModel to my project? Thanks

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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • NSMutableArray & Multiple Views

    - by Antonio
    I am trying to write an application that has a NSMutableArray that needs to be accessed and modified in a different View. The MainViewController displays a table that gets the information from an NSMutableArray. The SecondaryViewController is used to addObjects into the array. How do I go about this without declaring it as a global variable?

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  • How does this "&" work in this statement?

    - by aquaibm
    I know how bitwise AND works,but I don't understand how does (sourceDragMask & NSDragOperationGeneric) work here,I don't get the point.Is there anyone can explain to me?Thanks a lot. (NSDragOperation)draggingEntered:(id )sender { NSPasteboard *pboard; NSDragOperation sourceDragMask; sourceDragMask = [sender draggingSourceOperationMask]; pboard = [sender draggingPasteboard]; if ( [[pboard types] containsObject:NSColorPboardType] ) { if (sourceDragMask & NSDragOperationGeneric) { return NSDragOperationGeneric; } } return NSDragOperationNone; }

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  • Why do my raytraced spheres have dark lines when lit with multiple light sources?

    - by Curyous
    I have a simple raytracer that only works back up to the first intersection. The scene looks OK with two different light sources, but when both lights are in the scene, there are dark shadows where the lit area from one ends, even if in the middle of a lit area from the other light source (particularly noticeable on the green ball). The transition from the 'area lit by both light sources' to the 'area lit by just one light source' seems to be slightly darker than the 'area lit by just one light source'. The code where I'm adding the lighting effects is: // trace lights for ( int l=0; l<primitives.count; l++) { Primitive* p = [primitives objectAtIndex:l]; if (p.light) { Sphere * lightSource = (Sphere *)p; // calculate diffuse shading Vector3 *light = [[Vector3 alloc] init]; light.x = lightSource.centre.x - intersectionPoint.x; light.y = lightSource.centre.y - intersectionPoint.y; light.z = lightSource.centre.z - intersectionPoint.z; [light normalize]; Vector3 * normal = [[primitiveThatWasHit getNormalAt:intersectionPoint] retain]; if (primitiveThatWasHit.material.diffuse > 0) { float illumination = DOT(normal, light); if (illumination > 0) { float diff = illumination * primitiveThatWasHit.material.diffuse; // add diffuse component to ray color colour.red += diff * primitiveThatWasHit.material.colour.red * lightSource.material.colour.red; colour.blue += diff * primitiveThatWasHit.material.colour.blue * lightSource.material.colour.blue; colour.green += diff * primitiveThatWasHit.material.colour.green * lightSource.material.colour.green; } } [normal release]; [light release]; } } How can I make it look right?

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  • Object sent -autorelease too many times

    - by mongeta
    I have this code that simple returns Today's date as a string formatted: +(NSString*) getTodayString_YYYY_MM_DD { NSDate * today = [NSDate date]; NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"yyyy-MM-dd"]; return [[formatter stringFromDate:today] autorelease]; } With instruments I'm not getting a memory leak, but when I Analyze, XCode says: Object sent -autorelease too many times If I understand correctly, I have to release manually the formatter as I'm creating it using 'alloc', but I can't release here because I have to return the value, so I add the autorelease. How I can do it better to improve it ? thanks, r.

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  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

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  • Coloring NSTableView Text per row

    - by Tristan
    I have a NSTableView that is displaying an array of objects I have. For each of these objects (rows) I would like to change the color of the text displayed depending on the results of a function I run on each object; So for example all the object in the table that exist in another list (or some other requirement) I want to display them in green text, and objects that don't exist display in red. How would I go about doing this?

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  • Creating my own bundle in xCode, for iPhone application

    - by sagar
    Hello everyone! I am having some difficulty creating a bundle for my application, and placing files in the bundle. For example, FaceBook has developed a bundle for iPhone applications using their framework. In the same way, I also want to create a bundle which can be reused for many applications. My questions are: what steps should I follow to create a bundle for any kind of application? what should be taken care while creating a bundle? Thanks in advance for sharing your knowledge.

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  • Objects in interface

    - by Peter Kowalchuk
    I created my own object, PKSurvey. In the interface of the View Controller I can define a pointer to it, then in a method I can alloc it and have an instance. How do I keep the instance beyond the method where it was allocated? I assign values in one method and want to be able to use those values in other methods. Should I allocate it in the viewDidLoad method or should I do it somewhere else? @interface DIrectionalDrillerViewController : UIViewController { PKSurvey *Survey=[PKSurvey new]; ---------------- - (void)viewDidLoad { [Survey new];

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  • Daemon running as user nobody needs to copy file from Desktop

    - by Randall
    I have a daemon that is running as user nobody. It needs to copy a file that I specify into /Users/Shared/MyFolder If I tell it to copy a file that is already in /Users/Shared/ it works fine. If I tell it to copy it from somewhere in my home directory like the desktop, the copy fails. I'm using NSFileManager copyPath:toPath: Any ideas?

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  • Passing NSArray Pointer Rather Than A Pointer To a Specific Type

    - by mattmccomb
    I've just written a piece of code to display a UIActionSheet within my app. Whilst looking at the code to initialise my UIActionSheet something struck me as a little strange. The initialisation function has the following signature... initWithTitle:(NSString *)title delegate:(id UIActionSheetDelegate)delegate cancelButtonTitle:(NSString *)cancelButtonTitle destructiveButtonTitle:(NSString *)destructiveButtonTitle otherButtonTitles:(NSString *)otherButtonTitles As you can see the otherButtonTitles parameter is a pointer to a String. In my code I set it as follows... otherButtonTitles: @"Title", @"Date", nil Although this compiles fine I don't really understand how it works. My reading of the statement is that I have created an inline array containing two elements (Title and Date). How come this then compiles? I'm passing a NSArray* in place of a NSString*. I know from a little of understanding of C++ that an array is really a pointer to the first element. So is this inline array that I'm creating a C array as opposed to a NSArray? What I'm hoping to achieve is to be able to pass a static NSArray* used elsewhere in my class to the otherButtonTitles parameter. But passing the NSArray* object directly doesn't work.

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  • UITableViewCell imageView images loading small even when they are the correct size!

    - by Alex Barlow
    Im having an issue whilst loading images into a UITableViewCell after an asynchronous download and placement into an UIImage variable.. The images appear smaller than they actually are! But when scrolled down and scrolled back up to the image, or the whole table is reloaded, they appear at the correct size... Here is a code excerpt... - (void)reviewImageDidLoad:(NSIndexPath *)indexPath { ThumbDownloader *thumbDownloader = [imageDownloadsInProgress objectForKey:indexPath]; if (thumbDownloader != nil) { UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:thumbDownloader.indexPathInTableView]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; [self.tableView cellForRowAtIndexPath:indexPath].imageView.alpha = 0.0; [UIView commitAnimations]; cell.imageView.image = thumbDownloader.review.thumb; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; [self.tableView cellForRowAtIndexPath:indexPath].imageView.alpha = 1.0; [UIView commitAnimations]; } } Here is an image of the app just after calling this method.. http://www.flickr.com/photos/arbarlow/5288563627/ After calling tableView reloadData or scrolling around the appear correctly, go the the next flickr image, to see the normal result, but im sure you can guess that.. Does anyone have an ideas as to make the images appear correctly? im absolutely stumped?! Regards, Alex iPhone noob

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  • How to link to the iTunes store from iPhone app?

    - by marcgg
    Hi, I am trying to set up an application in which users will be able to stream music. When the user is streaming a MP3, I'd like to set up a link to the iTunes store to buy the MP3. How can I do that? I feel like there should be some simple way of doing so using the song title and artist name, am I mistaking? Thanks

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  • UITabBarController "More" tab issues

    - by codemonkey
    I've got a UITabBarController with 7 tabs. Each of the 7 tabs has its own UINavigationController and customizes its toolbar. When a view is loaded via the UITabBarController's "More" menu its custom toolbar isn't appearing. If i switch the order of the views around so that the same view is now accessible from the UITabBar without going through the "More" menu then the custom toolbar shows up like it's supposed to. Is there a way to customize a NavigationController's toolbar when that NavigationController is loaded via the "More" menu of a TabBarController? I'm actually also interested in replacing the "More" menu navigation controller with my own custom one on views loaded via the "More" menu... not sure whether that's even possible. Any feedback will be appreciated.

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  • How does the NSAutoreleasePool autorelease pool work?

    - by jsumners
    As I understand it, anything created with an alloc, new, or copy needs to be manually released. For example: int main(void) { NSString *string; string = [[NSString alloc] init]; /* use the string */ [string release]; } My question, though, is wouldn't this be just as valid?: int main(void) { NSAutoreleasePool *pool; pool = [[NSAutoreleasePool alloc] init]; NSString *string; string = [[[NSString alloc] init] autorelease]; /* use the string */ [pool drain]; }

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  • Writing multiple NSData to File

    - by user326943
    I need a hint on how to write multiple NSData chunks to single file. Downloading a file using NSURLConnection in chunks. Each chunk is downloaded in a separate NSOperation thread. As the chunks finish downloading they need to be written to a file so combined result is the file downloaded. What would be the best way to manage the NSData that is returned and writing it to a single file?

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  • Please help with iPhone Memory & Images, memory usage crashing app

    - by Andrew Gray
    I have an issue with memory usage relating to images and I've searched the docs and watched the videos from cs193p and the iphone dev site on memory mgmt and performance. I've searched online and posted on forums, but I still can't figure it out. The app uses core data and simply lets the user associate text with a picture and stores the list of items in a table view that lets you add and delete items. Clicking on a row shows the image and related text. that's it. Everything runs fine on the simulator and on the device as well. I ran the analyzer and it looked good, so i then starting looking at performance. I ran leaks and everything looked good. My issue is when running Object Allocations as every time i select a row and the view with the image is shown, the live bytes jumps up a few MB and never goes down and my app eventually crashes due to memory usage. Sorting the live bytes column, i see 2 2.72MB mallocs (5.45Mb total), 14 CFDatas (3.58MB total), 1 2.74MB malloc and everything else is real small. the problem is all the related info in instruments is really technical and all the problem solving examples i've seen are just missing a release and nothing complicated. Instruments shows Core Data as the responsible library for all but one (libsqlite3.dylib the other) with [NSSQLCore _prepareResultsFromResultSet:usingFetchPlan:withMatchingRows:] as the caller for all but one (fetchResultSetReallocCurrentRow the other) and im just not sure how to track down what the problem is. i've looked at the stack traces and opened the last instance of my code and found 2 culprits (below). I havent been able to get any responses at all on this, so if anyone has any tips or pointers, I'd really appreciate it!!!! //this is from view controller that shows the title and image - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; self.title = item.title; self.itemTitleTextField.text = item.title; if ([item.notes length] == 0) { self.itemNotesTextView.hidden = YES; } else { self.itemNotesTextView.text = item.notes; } //this is the line instruments points to UIImage *image = item.photo.image; itemPhoto.image = image; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the managed object for the given index path NSManagedObjectContext *context = [fetchedResultsController managedObjectContext]; [context deleteObject:[fetchedResultsController objectAtIndexPath:indexPath]]; // Save the context. NSError *error = nil; if (![context save:&error]) //this is the line instruments points to { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } } }

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