Search Results

Search found 9467 results on 379 pages for 'objective c blocks'.

Page 140/379 | < Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >

  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

    Read the article

  • SingleTap on UIScrollView

    - by ludo
    Hi, I see many post dealing with the UIScrollView like in the PhotoApp, but I don't really understand them, thats why I want to reopen a post about it and have a simple solution. What I want is to create (without IB) a simple UIViewController who will contain a UIScrollView (inside my scrollView there will be image and the scrollView will be set to pagingEnable to YES of course). I want to be able with a simple touch of the screen to display the navigationController.navigationBar inside my UIViewController and with another touch not displaying it of course. Can anyone show me how to implement that? thanks,

    Read the article

  • Switching textstorage of NSTextViews back and forth

    - by Jakob Dam Jensen
    I'm trying to make a feature in a product which gives the user the ability to split a textview into two. The way this is done is by removing the textview from it's superview, making a NSSplitView and adding the textview as well as a new NSTextView instance to this splitview. Lastly I make these two textviews share the same textstorage in order to make them share the same content. It works great. But the problem is when I want to make one of the two textviews change textstorage. The replaceTextStorage method in NSLayoutManager causes both NSTextView to change textStorage. The API documentation states: replaceTextStorage: All NSLayoutManager objects sharing the original NSTextStorage object then share the new one. This method makes all the adjustments necessary to keep these relationships intact, unlike setTextStorage:. So it makes sense that it would do this. But the question is how do I make it possible to have two (or more) textviews first share the same storage and after that having them using their own? I've tried replacing the layoutManager and even making new instances of NSTextViews but no luck... Any suggestions?

    Read the article

  • Interface Builder Does Not Recognize Toolbar Buttons

    - by Sheehan Alam
    I created 4 UIButton's that are Custom and Plain in IB. I added a background image to them and then placed them onto my UIToolbar. I created IBActions and hooked up all of the buttons I did not create @property for the buttons, but 3/4 of them appear on my toolbar and they work. Why isnt my 4th button appearing? If I need to declare an @property for them, will it be a UIToolbarButtonItem or a UIButton?

    Read the article

  • Cocoa touch - prepopulate facebook connect publish to feed

    - by teepusink
    Hi, I'm using the iPhone facebook connect package. How do I prepopulate the "publish to feed" example or take out the message field? Something like this one http://www.burnthebox.us/mobile/iPhone/products/disconnect/instructions/images/DisConnect_FB_Publish_Story.png (The default in the example has an input text field) Also what would it take to skin the popup look? Thanks, Tee

    Read the article

  • UITableView: block cell dragging during reordering

    - by Luca
    Hi I've a problem with UITableView. When I'm in editing mode i want to reorder the cell but e when I drag a cell at the bottom of the screen it's allowed to go down as much as the TableView height and down the last tableViewCell. I've only 4 cell and i want that when Im dragging a cell it's not allowed to go down after the fourth cell. Can Anyone help me?!?

    Read the article

  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

    Read the article

  • Invoking external shell application through RubyCocoa

    - by Shyam
    Hi, How would I invoke an external application through the RubyCocoa bridge? I read something about NSTask, yet I have no idea how this should be translated in RubyCocoa. My goal is to have an IB_action to trigger a method which will run a terminal application with some parameters, i.e. ls -p $mydir, where mydir comes from an IB_outlet such as an Textfield. Any directions or help would be greatly appreciated!

    Read the article

  • Tinting iPhone application screen red

    - by btschumy
    I'm trying to place a red tint on all the screens of my iPhone application. I've experimented on a bitmap and found I get the effect I want by compositing a dark red color onto the screen image using Multiply (kCGBlendModeMultiply). So the question is how to efficiently do this in real time on the iPhone? One dumb way might be to grab a bitmap of the current screen, composite into the bitmap and then write the composited bitmap back to the screen. This seems like it would almost certainly be too slow. In addition, I need some way of knowing when part of the screen has been redrawn so I can update the tinting. I can almost get the effect I want by putting a red, translucent, fullscreen UIView above everything. That tints everything red within further intervention on my part, but the effect is much "muddier" than results from the composite. So do any wizards out there know of some mechanism I can use to automatically composite the red over the app in similar fashion to what the translucent red UIView does?

    Read the article

  • Changing a view after modalViewController is dismissed (Cocoa Touch)

    - by Calvin L
    I have a viewController that presents a modalViewController when a UINavigationBarItem is touched. After the user is done with the modal view, the modalViewController is dismissed. At this point I want to change/remove the NavigationBarItem -- how would I accomplish this? I was thinking of using viewWillAppear: but I only want the change to happen when the modalViewController is dismissed.

    Read the article

  • How does ps show the argv for all processes on Mac OS X?

    - by DNS
    I'm trying to identify when a particular process is running, based on its arguments, on Mac OS X. There may be several processes running with the same name, but only one will have the arguments I'm looking for. The processes are not owned by the same user who will be running my code. They will not have modified their argv in any way. The 'ps' command shows exactly the information that I need. But I would greatly prefer not to have to spawn 'ps' and parse its output. I originally tried the solution from this question, using sysctl, but it turns out that only works for processes you own; see my other question for more info. So how does ps obtain argv information for processes owned by other users?

    Read the article

  • iPhone Development: Use POST to submit a form

    - by Mario
    I've got the following html form: <form method="post" action="http://shk.ecomd.de/up.php" enctype="multipart/form-data"> <input type="hidden" name="id" value="12345" /> <input type="file" name="pic" /> <input type="submit" /> </form> And the following iPhone SDK Submit method: - (void)sendfile { UIImage *tempImage = [UIImage imageNamed:@"image.jpg"]; NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; [request setHTTPMethod:@"POST"]; [request setURL:[NSURL URLWithString:@"http://url..../form.php"]]; NSString *boundary = @"------------0xKhTmLbOuNdArY"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n%@\r\n",boundary] dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"Content-Disposition: form-data; name=\"id\"\r\n\r\n" dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"12345" dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithFormat:@"\r\n%@\r\n",boundary] dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"Content-Disposition: form-data; name=\"pic\"; filename=\"photo.png\"\r\n" dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[@"Content-Type: application/octet-stream\r\n\r\n" dataUsingEncoding:NSASCIIStringEncoding]]; [body appendData:[NSData dataWithData:UIImageJPEGRepresentation(tempImage, 90)]]; [body appendData:[[NSString stringWithFormat:@"\r\n%@",boundary] dataUsingEncoding:NSASCIIStringEncoding]]; // setting the body of the post to the reqeust [request setHTTPBody:body]; NSError *error; NSURLResponse *response; NSData* result = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; NSString* aStr = [[[NSString alloc] initWithData:result encoding:NSASCIIStringEncoding] autorelease]; NSLog(@"Result: %@", aStr); [request release]; } This does not work, but I have no clue why. Can you please help me?!! What am I doing wrong?

    Read the article

  • Searchbar to search array items and displays them on a tableview?

    - by skiria
    I want to build an app that shows a empty tableview. Then users can write a text on a searchbar and when they click on Search button the tableview will be written with array items founded. I've see this tutorial: link text, but I only need to search when user click SearchButton. How can I do this? What methods do i have to use? I've tried with this method, but it doesn't works. - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { NSInteger nVideos = [appDelegate.allVideos count]; NSLog(@"number of videos: %i", nVideos);

    Read the article

  • How to remove segmentedcontroller from uinavigationcontroller after view pops?

    - by cannyboy
    I'm building a segmented control within my viewDidLoad method, like so: NSArray *tabitems = [NSArray arrayWithObjects:@"ONE", @"TWO", nil]; UISegmentedControl *tabs = [[UISegmentedControl alloc] initWithItems:tabitems]; tabs.segmentedControlStyle = UISegmentedControlStyleBar; tabs.frame = CGRectMake(185.0, 7.0, 130.0, 30.0); tabs.selectedSegmentIndex = 0; [self.navigationController.navigationBar addSubview:tabs]; [tabs release]; But when the user goes Back in the uinavigationcontroller hierarchy, the segmented controller stays on the navigation bar. How would I get rid of it? Or am I doing something fundamentally wrong?

    Read the article

  • Inherit from UINavigationController

    - by d.andreykiv
    Hi. I'm developing iphone app with UITabBarController as main view. Every ViewController in each tab is UINavigationController which must have a same button in leftBarButtonItem. Can I inherit some class from UINavigationController and override it's -(id) initWithRootViewController:(UIViewController *)rootViewController method to realize this ? I made something like this. But this code doesn't work; @implementation MainNavagaionController -(id) initWithRootViewController:(UIViewController *)rootViewController { if (self = [super initWithRootViewController:rootViewController]) { // Set user name title UIBarButtonItem * userNameButton = [[UIBarButtonItem alloc]initWithTitle:@"Title" style:UIBarButtonItemStylePlain target:self action:nil]; self.navigationItem.leftBarButtonItem = userNameButton; [userNameButton release]; } return self; } @end

    Read the article

  • Popping multiple levels in UITableViewController

    - by LavaSlider
    I would like to be able to pop multiple views from a UITableViewController stack. For example in the Apple DrillDownSave example, when viewing Level 3 to go back to Level 1 or when viewing an Item to go back to Level 2 when a button is pushed. I tried: [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; [self.navigationController popViewControllerAnimated: NO]; and [self.navigationController popViewControllerAnimated: NO]; [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; but these leave me the same place as just a single popViewControllerAnimated:. Is there an easy way to do this?

    Read the article

  • iPad keyboard will not dismiss if navigation controller presentation style is "form sheet".

    - by Kalle
    UPDATE: This is apparently "works as intended" classed by Apple. See accepted answer below for details. Update: this question is about a behavior discovered in the iPad keyboard, where it refuses to be dismissed if shown in a modal dialog with a navigation controller. Basically, if I present the navigation controller with the following line: navigationController.modalPresentationStyle = UIModalPresentationFormSheet; The keyboard refuses to be dismissed. If I comment out this line, the keyboard goes away fine. ... I've got two textFields, username and password; username has a Next button and password has a Done button. The keyboard won't go away if I present this in a modal navigation controller. WORKS broken *b = [[broken alloc] initWithNibName:@"broken" bundle:nil]; [self.view addSubview:b.view]; DOES NOT WORK broken *b = [[broken alloc] initWithNibName:@"broken" bundle:nil]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:b]; navigationController.modalPresentationStyle = UIModalPresentationFormSheet; navigationController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; [b release]; If I remove the navigation controller part and present 'b' as a modal view controller by itself, it works. Is the navigation controller the problem? WORKS broken *b = [[broken alloc] initWithNibName:@"broken" bundle:nil]; b.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:b animated:YES]; [b release]; WORKS broken *b = [[broken alloc] initWithNibName:@"broken" bundle:nil]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:b]; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; [b release];

    Read the article

  • Cocoa - NSFileManager removeItemAtPath Not Working

    - by Kevin
    Hey there everyone, I am trying to delete a file, but somehow nsfilemanager will not allow me to do so. I do use the file in one line of code, but once that action has been ran, I want the file deleted. I have logged the error code and message and I get error code: 4 and the message: "text.txt" could not be removed Is there a way to fix this error "cleanly" (without any hacks) so that apple will accept this app onto their Mac App Store? EDIT: This is what I am using: [[NSFileManager defaultManager] removeItemAtPath:filePath error:NULL]; Thanks, kevin

    Read the article

  • Changing a custom accessoryView in a uitableviewcell?

    - by cannyboy
    I'm trying to change the custom accessoryView of a uitableviewcell immediately after the user clicks on the cell. How would I do this? For the record, I'm using Matt Gallagher' custom table view tutorial: http://cocoawithlove.com/2009/04/easy-custom-uitableview-drawing.html Download link for source: http://projectswithlove.com/projects/EasyCustomTable.zip

    Read the article

  • Added buttons, webview, added outlets, but can't play with them in the code...

    - by Tom
    Hi! I made a toolbar with two buttons on it. I then created two outlets in my class controller. Then I hooked the the controller to the buttons and selected the outlets. Finally I rewritten the class files (that added: IBOutlet id next; IBOutlet id previous; to my .h file). So now, everything looks okay. But then I try somewhere in the code to change the state of one of my button like this: next.enabled = YES; I tried with self. too but unfortunately I receive this error message: error: request for member 'enabled' in something not a structure or union Do you have any idea of what's happening there? And yes I have: #import <UIKit/UIKit.h> :) Using: [next setEnabled:YES]; gives me no error but still doesn't work... And finally, for documenting purposes here's the whole method: - (void)viewDidLoad { [super viewDidLoad]; if (!self.currentLevel) { self.currentLevel = @"1"; } NSArray *etape = [self.etapes objectForKey:self.currentLevel]; if ([etape count] > 0) { self.navigationItem.title = [etape objectAtIndex:1]; if ([etape count] > 1) { [next setEnabled:YES]; } } else { self.navigationItem.title = @"Aucune étape"; } } When I do: NSLog(@"%@", [next class]); It returns (null) ... I guess it is supposed to be UIBarButtonItem... It seems that it is impossible to play with any outlets even if I don't receive any errors while playing with them...

    Read the article

  • Subclass not seeing superclass' instance variable

    - by hyn
    I have a situation where my subclass is not seeing the superclass' instance variable x. The ivar is obviously @protected by default, so why do I get a compiler error "x undeclared"? If I make this ivar a property then I can access it by self.x. What's worse is sometimes the error disappears, so something in my code is obviously causing this error but I cannot figure it out.

    Read the article

< Previous Page | 136 137 138 139 140 141 142 143 144 145 146 147  | Next Page >