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  • Building a Redundant / Distributed Application

    - by MattW
    This is more of a "point me in the right direction" question. My team of three and I have built a hosted web app that queues and routes customer chat requests to available customer service agents (It does other things as well, but this is enough background to illustrate the issue). The basic dev architecture today is: a single page ajax web UI (ASP.NET MVC) with floating chat windows (think Gmail) a backend Windows service to queue and route the chat requests this service also logs the chats, calculates service levels, etc a Comet server product that routes data between the web frontend and the backend Windows service this also helps us detect which Agents are still connected (online) And our hardware architecture today is: 2 servers to host the web UI portion of the application a load balancer to route requests to the 2 different web app servers a third server to host the SQL Server DB and the backend Windows service responsible for queuing / delivering chats So as it stands today, one of the web app servers could go down and we would be ok. However, if something would happen to the SQL Server / Windows Service server we would be boned. My question - how can I make this backend Windows service logic be able to be spread across multiple machines (distributed)? The Windows service is written to accept requests from the Comet server, check for available Agents, and route the chat to those agents. How can I make this more distributed? How can I make it so that I can distribute the work of the backend Windows service can be spread across multiple machines for redundancy and uptime purposes? Will I need to re-write it with distributed computing in mind? I should also note that I am hosting all of this on Rackspace Cloud instances - so maybe it is something I should be less concerned about? Thanks in advance for any help!

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  • June 2012 Critical Patch Update for Java SE Released

    - by Eric P. Maurice
    Hi, this is Eric Maurice. Oracle just released the June 2012 Critical Patch Update for Java SE.  This Critical Patch Update provides 14 new security fixes across Java SE products.  As discussed in previous blog entries, Critical Patch Updates for Java SE will, for the foreseeable future, continue to be released on a separate schedule than that of other Oracle products due to previous commitments made to Java customers.  12 of the 14 Java SE vulnerabilities fixed in this Critical Patch Update may be remotely exploitable without authentication.  6 of these vulnerabilities have a CVSS Base Score of 10.0.  In accordance with Oracle’s policies, these CVSS 10 scores represent instances where a user running a Java applet or Java Web Start application has administrator privileges (as is typical on Windows XP).  When the user does not run with administrator privileges (typical on the Solaris and Linux operating systems), the corresponding CVSS impact scores for Confidentiality, Integrity, and Availability for these vulnerabilities would be "Partial" instead of "Complete", thus lowering these CVSS Base Scores to 7.5. Due to the high severity of these vulnerabilities, Oracle recommends that customers obtain and apply these security fixes as soon as possible: Developers should download the latest release at http://www.oracle.com/technetwork/java/javase/downloads/index.html    Java users should download the latest release of JRE at http://java.com, and of course  Windows users can take advantage of the Java Automatic Update to get the latest release. In addition, Oracle recommends removing old an unused versions  of Java as the latest version is always the recommended version as it contains the most recent enhancements, and bug and security fixes.  For more information: •Instructions on removing older (and less secure) versions of Java can be found at http://java.com/en/download/faq/remove_olderversions.xml  •Users can verify that they’re running the most recent version of Java by visiting: http://java.com/en/download/installed.jsp   •The Advisory for the June 2012 Critical Patch Update for Java SE is located at http://www.oracle.com/technetwork/topics/security/javacpujun2012-1515912.html

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  • Architecture of an action multiplayer game from scratch

    - by lcf
    Not sure whether it's a good place to ask (do point me to a better one if it's not), but since what we're developing is a game - here it goes. So this is a "real-time" action multiplayer game. I have familiarized myself with concepts like lag compensation, view interpolation, input prediction and pretty much everything that I need for this. I have also prepared a set of prototypes to confirm that I understood everything correctly. My question is about the situation when game engine must be rewind to the past to find out whether there was a "hit" (sometimes it may involve the whole 'recomputation' of the world from that moment in the past up to the present moment. I already have a piece of code that does it, but it's not as neat as I need it to be. The domain logic of the app (the physics of the game) must be separated from the presentation (render) and infrastructure tools (e.g. the remote server interaction specifics). How do I organize all this? :) Is there any worthy implementation with open sources I can take a look at? What I'm thinking is something like this: -> Render / User Input -> Game Engine (this is the so called service layer) -> Processing User Commands & Remote Server -> Domain (Physics) How would you add into this scheme the concept of "ticks" or "interactions" with the possibility to rewind and recalculate "the game"? Remember, I cannot change the Domain/Physics but only the Game Engine. Should I store an array of "World's States"? Should they be just some representations of the world, optimized for this purpose somehow (how?) or should they be actual instances of the world (i.e. including behavior and all that). Has anybody had similar experience? (never worked on a game before if that matters)

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  • OpenOffice Calc: How can I count the number of different items with data pilot?

    - by manu
    Hi all, I have a rather long spreadsheet with historical information of issues solved by some user on a colaborative environment. The spreadsheet have the following (relevant) columns date, week no., project, author id, etc... The week no. is calculated from the date, is basically the year concatenated with the week number within that year; for instance, both 2009-02-18 and 2009-02-20 yield the week number 200908 - the 8th week of year 2009; and 2009-02-23 yields 200909 - the 9th week of year 2009. I need to count how many different users (given by author id) contributed to some project, on a weekly basis. I have setup a data pilot with the week as Row Field, the project as the Column Field, and count-author as the Data Field. However, this counts the author id as different instances. This is not what I need. I need to count how many different users contributed to each project on a weekly basis. I expect to get something like: projects week Project1 Project2 Project3 200901 10 2 200902 2 7 Each inner cell containing how many different users contributed. With the count-author configuration, what I get is how many contributions (total) got the project on that week. Is there a way to tell OpenOffice Calc to do what I want?

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  • How can I discourage the use of Access?

    - by Greg Buehler
    Lets pretend that a very large company (revenue numbers with more than 8 figures) is looking to do a refresh on a software system, particularly the dashboard used by employees. This system was originally put together in the early 1990's to handle inventory tracking and storage across a variety of facilities (10+). Since this large company is now in the process of implementing some of these inventory processes with SAP they are in need of a major refresh. The existing system: Microsoft Access project performs dashboard duties Unique shipping/receiving configurations at different facilities require unique forms and queries within the Access project Uses 3rd party libraries referenced by Access to directly interface with at control system (read: motors, conveyors, and counters) Individual SQL Server 2000 instances (some traces of pre-update SQL Server 6.0 documents) at each facility The Issue: This system started as a home brewed inventory tracking scheme with a single internal sponsor who is still in charge of the technical direction. The original sponsor prescribing the desired deliverables that are being called for in the current RFP. The RFP describes a system based around a single Access project. Any suggestion that Access is ill suited for a project of this scope are shot down under the reasoning that "it works for the scope now". Are there any case studies, notices, or statements that can be used to disuade this potential customer from repeating their mistake? Does Microsoft make any statements directly about when it is highly recommended to ditch Access?

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  • How to implement child-parent aggregation link in C++?

    - by Giorgio
    Suppose that I have three classes P, C1, C2, composition (strong aggregation) relations between P <>- C1 and P <>- C2, i.e. every instance of P contains an instance of C1 and an instance of C2, which are destroyed when the parent P instance is destroyed. an association relation between instances of C1 and C2 (not necessarily between children of the same P). To implement this, in C++ I normally define three classes P, C1, C2, define two member variables of P of type boost::shared_ptr<C1>, boost::shared_ptr<C2>, and initialize them with newly created objects in P's constructor, implement the relation between C1 and C2 using a boost::weak_ptr<C2> member variable in C1 and a boost::weak_ptr<C1> member variable in C2 that can be set later via appropriate methods, when the relation is established. Now, I also would like to have a link from each C1 and C2 object to its P parent object. What is a good way to implement this? My current idea is to use a simple constant raw pointer (P * const) that is set from the constructor of P (which, in turn, calls the constructors of C1 and C2), i.e. something like: class C1 { public: C1(P * const p, ...) : paren(p) { ... } private: P * const parent; ... }; class P { public: P(...) : childC1(new C1(this, ...)) ... { ... } private: boost::shared_ptr<C1> childC1; ... }; Honestly I see no risk in using a private constant raw pointer in this way but I know that raw pointers are often frowned upon in C++ so I was wondering if there is an alternative solution.

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  • Monitoring Visual Studio 2010 Performance Problems

    - by TATWORTH
    At http://visualstudiogallery.msdn.microsoft.com/fa85b17d-3df2-49b1-bee6-71527ffef441, Microsoft have provided a tool for Visual Studio to provide reports on Visual Studio 2010 performance problems. The use of it has been discussed at http://blogs.msdn.com/b/visualstudio/archive/2011/05/02/perfwatson.aspx as follows: "Would you like Visual Studio 2010 to be even faster? Would you like any performance issue you see to be  reported automatically without any hassle? Well now you can, with the new Visual Studio PerfWatson extension! Install this extension and help us deliver a faster Visual Studio experience. We’re constantly working to improve the performance of Visual Studio and take feedback about it very seriously. Our investigations into these issues have found that there are a variety of scenarios where a long running task can cause the UI thread to hang or become unresponsive. Visual Studio PerfWatson is a low overhead telemetry system that helps us capture these instances of UI unresponsiveness and report them back to Microsoft automatically and anonymously. We then use this data to drive performance improvements that make Visual Studio faster." Now instead of complaining you too can help Microsoft locate and fix performance problems with Visual Studio 2010. The requirements are: "Following are the pre-requisites for installing Visual Studio PerfWatson: Windows Vista/2008/2008 R2/7 (Note: PerfWatson is not supported for Windows XP) Visual Studio 2010 SP1 (Professional, Premium, or Ultimate)"

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  • Where to implement storable items

    - by James Hay
    I'm creating a multiplayer online trading game. The things that are traded range from raw items to complex products. For example Steel is a raw item. Mechanical Assembly is a more complex item that requires 2x Steel and maybe 1x Rubber. Then Hydraulics is an item that contains 2x Mechanical Assemblies and 1x Electronics (which is another complex item). So and so forth. These items will be created by me, players can't create their own items, so it doesn't need to be able to handle arbitrary layers of complexity for items. If my example isn't clear, think Minecraft. You have wooden planks, which can be made into sticks. From there the sticks - combined with metals - can be made into tools. My game is nothing to do with minecraft or any sandbox building game, but it uses a similar progressive complexity to creating items that I want to have in my game. My question is basically, how do you store something like this assuming that I will want to add more items in the future? Do you store it in a database or in a seperate library that the game uses? EDIT None of the items actually "do" anything, they are simply there to either sell, purchase, or combine with other items to make a more complex item, which can then be sold, purchased or combined... you get the idea. The items themselves would not have any properties, but the instances of the items would. For example an item that one player has would have a certain "quality" and if they were selling it a certain "price". An instance of that same item that a different player had would need to have a different "quality" and "price" if they were selling it. I think the price part will not be required on an individual item because instead I would have a "sale" object which was for a price and contained certain items.

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  • Additional new material WebLogic Community 2013

    - by JuergenKress
    Load Balancing T3 Initial Context Retrieval for WebLogic using Oracle Traffic Director Demystifying WebLogic and Fusion Middleware Management WebLogic Server- Integrated & Optimized w/ Best of Breed Oracle Offerings to Turbo Charge your Applications Get a Bird’s-Eye View of IT Architecture: IT Strategies from Oracle IT Strategies from Oracle, a complimentary authorized library of guidelines and reference architectures, can help you put together a strong IT architecture that takes into account individual technology components as well as big-picture IT concepts and strategies. Read More. Deploying Oracle Application Development Framework Applications on Oracle Java Cloud Service and Oracle Database Cloud Service With the new Oracle Cloud environment you no longer have to maintain an Oracle WebLogic server or a database server of your own – you can instead use instances hosted on Oracle Cloud. More Oracle Application Development Framework Development with Eclipse Oracle Enterprise Pack for Eclipse now provides even more Oracle Application Development Framework tooling with each release. Check out this new tutorial on Oracle Enterprise Pack for Eclipse 12.1.1.2. Oracle WebLogic Devcast Series Join us for the March 28 Oracle WebLogic Devcast Webcast, “What to Expect from Maven on Oracle WebLogic,” featuring Pyounguk Cho, Oracle’s principal product manager. Learn what developers can expect when utilizing Apache Maven with Oracle WebLogic. Customer Webcasts: WebLogic Devcast Series – Register Leveraging Third-Party Libraries to Create and Deploy Applications to Oracle Cloud Oracle ADF: Tuning Application Module Pools and Connection Pools WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Windows Azure Horror Story: The Phantom App that Ate my Data

    - by jasont
    Originally posted on: http://geekswithblogs.net/jasont/archive/2013/10/31/windows-azure-horror-story-the-phantom-app-that-ate-my.aspxI’ve posted in the past about how my company, Stackify, makes some great tools that enhance the Windows Azure experience. By just using the Azure Management Portal, you don’t get a lot of insight into what is happening inside your instances, which are just Windows VMs. This morning, I noticed something quite scary, and fittingly enough, it’s Halloween. I deleted a deployment after doing a new deployment and VIP swap. But, after a few minutes, the instance still appeared in my Stackify dashboard. I thought this odd, as we monitor these operations and remove devices that have been deleted. Digging in showed that it wasn’t a problem with Stackify. This instance was still there, and still sending data. You’ll notice though that the “Status” check shows that the instance no longer exists. And it gets scarier. I quickly checked the running services, and sure enough, the Windows Azure Guest Agent (which runs worker roles) was still running: “Surely, this can’t be” I’m thinking at this point. Knowing that this worker role is in our QA environment, it has debug logging turned on. And, using our log file tailing feature, I can see that, yes, indeed, this deleted deployment is still executing code. Pulling messages off queues. Sending alerts. Changing data. Fortunately, our tools give me the ability to manually disable the Windows service that runs this code. In the meantime, I have contacted everyone I know (and support) at Microsoft to address this issue. Needless to say, this is concerning. When you delete a deployment, it needs to actually delete. Not continue to eat your data. As soon as I learn more, I’ll be posting an update.

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  • OnTrigger not firing consistently

    - by Lautaro
    I have a Prefab called Player which has a Body and a Sword. The game uses 2 instances of Player, Player1 and Player2. I use Player1 to strike Player2. This is code on the sword. My hope is that Sword of Player1 will log on contct with Body of Player2. It happens but only the first hit and then i have to hit several times before another strike is logged. But when i look at log from OnTriggerStay it looks like the TriggerExit is never detected untill long after the sword is gone. void OnTriggerEnter(Collider other) { //Play sound to confirm collision var sm = ObjectDirectory.soundManager; sm.PlaySoundClip(sm.gui_02); Debug.Log(other.name + " - ENTER" ); } void OnTriggerStay(Collider other) { Debug.Log(other.name + " - collision" ); } void OnTriggerExit(Collider other) { Debug.Log(other.name + " - HAS LEFT" ); } DEBUG LOG: Player2 - ENTER UnityEngine.Debug:Log(Object) SwordControl:OnTriggerEnter(Collider) (at Assets/Scripts/SwordControl.cs:28) Player2 - collision UnityEngine.Debug:Log(Object) SwordControl:OnTriggerStay(Collider) (at Assets/Scripts/SwordControl.cs:34) (The last debug log then repeated hundreds of times long after the sword of player 1 had withdrawn and was in no contact with player 2 ) EDIT: Further tests shows that if i move player1 backwards away form player2 i trigger the OnTriggerExit. Even if the sword is not touching Player2 since after the blow. However even after OnTriggerExit it takes many tries untill i can get another blow registered.

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  • Maintaining a main project line with satellite projects

    - by NickLarsen
    Some projects I work on have a main line of features, but are customizable per customer. Up until now those customizations have been implemented as preferences, but now there are 2 problems with the system... The settings page is getting out of control with features. There are probably some improvements that could be made to the settings UI, but regardless, it is quite cumbersome setting up new instances for new customers. Customers have started asking for customizations which would be more easily maintained as separate threads instead of having tons of customizations code. Optimally I am envisioning some kind of source control in which features are either in the main project line and customizations per customer are maintained in a repo per customer set up. The customizations per project would need to remain separate but if a bug is found and fixed in a particular project, I would need to percolate the fix back to the main line and into all of the other customer repos. The problem is I have never seen this done before, and before spending time trying to find source control that can accommodate this scenario and implement it, I figure it best to ask if anyone has something less complicated or knows of a source control product which can handle this with very little hair pulling.

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  • How do you communicate improvements in tools and process to the development team?

    - by birryree
    Hi everyone, My team does a lot of internal tooling and infrastructure work - you can think of us as a small scale version of the teams Facebook, Etsy, Netflix, etc. who build all the infrastructure for scaling their services up to thousands/tens of thousands of servers and supporting millions of users. Lately, we've been running full steam ahead improving much of the tools we use internally, like tools for automatically creating new servers, setting up new application instances, etc. An end result of this has been decreased developer frustration, but increased 'ignorance' by most of the developer team about how to use our tools correctly and effectively. More often than not, my team will be asked by other teams to help them use the tools. Solutions we've thought up or things already in place: All our code is relatively simple and self-explanatory, with good comments where necessary, so developers could read the scripts. Counterargument: You can guess this isn't a particularly good idea, having people read our tools' code to figure out how to use it. All our code is committed to Subversion with very detailed commit messages about changes, developers could read the commit emails. Counterargument: Expect the developers to read all our commits? Ludicrous. Wiki - we have an internal company wiki, that we try to maintain with up to date information, but as we are moving so fast, the wiki has to keep pace as well. Counterargument: As mentioned, we move fast in my team, as more improvements on our tools are added daily. Again still relies on people to read something that might change constantly. Email the team? We could email the team when we have a glut of improvements to communicate. So as you can all see, we are trying to find new ideas, and explore options we haven't thought of yet. Anyone else ever been in a similar situation and have some guidance?

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  • Ninject/DI: How to correctly pass initialisation data to injected type at runtime

    - by MrLane
    I have the following two classes: public class StoreService : IStoreService { private IEmailService _emailService; public StoreService(IEmailService emailService) { _emailService = emailService; } } public class EmailService : IEmailService { } Using Ninject I can set up bindings no problem to get it to inject a concrete implementation of IEmailService into the StoreService constructor. StoreService is actually injected into the code behind of an ASP.NET WebForm as so: [Ninject.Inject] public IStoreService StoreService { get; set; } But now I need to change EmailService to accept an object that contains SMTP related settings (that are pulled from the ApplicationSettings of the Web.config). So I changed EmailService to now look like this: public class EmailService : IEmailService { private SMTPSettings _smtpSettings; public void SetSMTPSettings(SMTPSettings smtpSettings) { _smtpSettings = smtpSettings; } } Setting SMTPSettings in this way also requires it to be passed into StoreService (via another public method). This has to be done in the Page_Load method in the WebForms code behind (I only have access to the Settings class in the UI layer). With manual/poor mans DI I could pass SMTPSettings directly into the constructor of EmailService and then inject EmailService into the StoreService constructor. With Ninject I don't have access to the instances of injected types outside of the objects they are injected to, so I have to set their data AFTER Ninject has already injected them via a separate public setter method. This to me seems wrong. How should I really be solving this scenario?

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  • Changes to the LINQ-to-StreamInsight Dialect

    - by Roman Schindlauer
    In previous versions of StreamInsight (1.0 through 2.0), CepStream<> represents temporal streams of many varieties: Streams with ‘open’ inputs (e.g., those defined and composed over CepStream<T>.Create(string streamName) Streams with ‘partially bound’ inputs (e.g., those defined and composed over CepStream<T>.Create(Type adapterFactory, …)) Streams with fully bound inputs (e.g., those defined and composed over To*Stream – sequences or DQC) The stream may be embedded (where Server.Create is used) The stream may be remote (where Server.Connect is used) When adding support for new programming primitives in StreamInsight 2.1, we faced a choice: Add a fourth variety (use CepStream<> to represent streams that are bound the new programming model constructs), or introduce a separate type that represents temporal streams in the new user model. We opted for the latter. Introducing a new type has the effect of reducing the number of (confusing) runtime failures due to inappropriate uses of CepStream<> instances in the incorrect context. The new types are: IStreamable<>, which logically represents a temporal stream. IQStreamable<> : IStreamable<>, which represents a queryable temporal stream. Its relationship to IStreamable<> is analogous to the relationship of IQueryable<> to IEnumerable<>. The developer can compose temporal queries over remote stream sources using this type. The syntax of temporal queries composed over IQStreamable<> is mostly consistent with the syntax of our existing CepStream<>-based LINQ provider. However, we have taken the opportunity to refine certain aspects of the language surface. Differences are outlined below. Because 2.1 introduces new types to represent temporal queries, the changes outlined in this post do no impact existing StreamInsight applications using the existing types! SelectMany StreamInsight does not support the SelectMany operator in its usual form (which is analogous to SQL’s “CROSS APPLY” operator): static IEnumerable<R> SelectMany<T, R>(this IEnumerable<T> source, Func<T, IEnumerable<R>> collectionSelector) It instead uses SelectMany as a convenient syntactic representation of an inner join. The parameter to the selector function is thus unavailable. Because the parameter isn’t supported, its type in StreamInsight 1.0 – 2.0 wasn’t carefully scrutinized. Unfortunately, the type chosen for the parameter is nonsensical to LINQ programmers: static CepStream<R> SelectMany<T, R>(this CepStream<T> source, Expression<Func<CepStream<T>, CepStream<R>>> streamSelector) Using Unit as the type for the parameter accurately reflects the StreamInsight’s capabilities: static IQStreamable<R> SelectMany<T, R>(this IQStreamable<T> source, Expression<Func<Unit, IQStreamable<R>>> streamSelector) For queries that succeed – that is, queries that do not reference the stream selector parameter – there is no difference between the code written for the two overloads: from x in xs from y in ys select f(x, y) Top-K The Take operator used in StreamInsight causes confusion for LINQ programmers because it is applied to the (unbounded) stream rather than the (bounded) window, suggesting that the query as a whole will return k rows: (from win in xs.SnapshotWindow() from x in win orderby x.A select x.B).Take(k) The use of SelectMany is also unfortunate in this context because it implies the availability of the window parameter within the remainder of the comprehension. The following compiles but fails at runtime: (from win in xs.SnapshotWindow() from x in win orderby x.A select win).Take(k) The Take operator in 2.1 is applied to the window rather than the stream: Before After (from win in xs.SnapshotWindow() from x in win orderby x.A select x.B).Take(k) from win in xs.SnapshotWindow() from b in     (from x in win     orderby x.A     select x.B).Take(k) select b Multicast We are introducing an explicit multicast operator in order to preserve expression identity, which is important given the semantics about moving code to and from StreamInsight. This also better matches existing LINQ dialects, such as Reactive. This pattern enables expressing multicasting in two ways: Implicit Explicit var ys = from x in xs          where x.A > 1          select x; var zs = from y1 in ys          from y2 in ys.ShiftEventTime(_ => TimeSpan.FromSeconds(1))          select y1 + y2; var ys = from x in xs          where x.A > 1          select x; var zs = ys.Multicast(ys1 =>     from y1 in ys1     from y2 in ys1.ShiftEventTime(_ => TimeSpan.FromSeconds(1))     select y1 + y2; Notice the product translates an expression using implicit multicast into an expression using the explicit multicast operator. The user does not see this translation. Default window policies Only default window policies are supported in the new surface. Other policies can be simulated by using AlterEventLifetime. Before After xs.SnapshotWindow(     WindowInputPolicy.ClipToWindow,     SnapshotWindowInputPolicy.Clip) xs.SnapshotWindow() xs.TumblingWindow(     TimeSpan.FromSeconds(1),     HoppingWindowOutputPolicy.PointAlignToWindowEnd) xs.TumblingWindow(     TimeSpan.FromSeconds(1)) xs.TumblingWindow(     TimeSpan.FromSeconds(1),     HoppingWindowOutputPolicy.ClipToWindowEnd) Not supported … LeftAntiJoin Representation of LASJ as a correlated sub-query in the LINQ surface is problematic as the StreamInsight engine does not support correlated sub-queries (see discussion of SelectMany). The current syntax requires the introduction of an otherwise unsupported ‘IsEmpty()’ operator. As a result, the pattern is not discoverable and implies capabilities not present in the server. The direct representation of LASJ is used instead: Before After from x in xs where     (from y in ys     where x.A > y.B     select y).IsEmpty() select x xs.LeftAntiJoin(ys, (x, y) => x.A > y.B) from x in xs where     (from y in ys     where x.A == y.B     select y).IsEmpty() select x xs.LeftAntiJoin(ys, x => x.A, y => y.B) ApplyWithUnion The ApplyWithUnion methods have been deprecated since their signatures are redundant given the standard SelectMany overloads: Before After xs.GroupBy(x => x.A).ApplyWithUnion(gs => from win in gs.SnapshotWindow() select win.Count()) xs.GroupBy(x => x.A).SelectMany(     gs =>     from win in gs.SnapshotWindow()     select win.Count()) xs.GroupBy(x => x.A).ApplyWithUnion(gs => from win in gs.SnapshotWindow() select win.Count(), r => new { r.Key, Count = r.Payload }) from x in xs group x by x.A into gs from win in gs.SnapshotWindow() select new { gs.Key, Count = win.Count() } Alternate UDO syntax The representation of UDOs in the StreamInsight LINQ dialect confuses cardinalities. Based on the semantics of user-defined operators in StreamInsight, one would expect to construct queries in the following form: from win in xs.SnapshotWindow() from y in MyUdo(win) select y Instead, the UDO proxy method is referenced within a projection, and the (many) results returned by the user code are automatically flattened into a stream: from win in xs.SnapshotWindow() select MyUdo(win) The “many-or-one” confusion is exemplified by the following example that compiles but fails at runtime: from win in xs.SnapshotWindow() select MyUdo(win) + win.Count() The above query must fail because the UDO is in fact returning many values per window while the count aggregate is returning one. Original syntax New alternate syntax from win in xs.SnapshotWindow() select win.UdoProxy(1) from win in xs.SnapshotWindow() from y in win.UserDefinedOperator(() => new Udo(1)) select y -or- from win in xs.SnapshotWindow() from y in win.UdoMacro(1) select y Notice that this formulation also sidesteps the dynamic type pitfalls of the existing “proxy method” approach to UDOs, in which the type of the UDO implementation (TInput, TOuput) and the type of its constructor arguments (TConfig) need to align in a precise and non-obvious way with the argument and return types for the corresponding proxy method. UDSO syntax UDSO currently leverages the DataContractSerializer to clone initial state for logical instances of the user operator. Initial state will instead be described by an expression in the new LINQ surface. Before After xs.Scan(new Udso()) xs.Scan(() => new Udso()) Name changes ShiftEventTime => AlterEventStartTime: The alter event lifetime overload taking a new start time value has been renamed. CountByStartTimeWindow => CountWindow

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  • Limiting calls to WCF services from BizTalk

    - by IntegrationOverload
    ** WORK IN PROGRESS ** This is just a placeholder for the full article that is in progress. The problem My BTS solution was receiving thousands of messages at once. After processing by BTS I needed to send them on via one of several WCF services depending on the message content. The problem is that due to the asynchronous nature of BizTalk the WCF services were getting hammered and could not cope with the load. Note: It is possible to limit the SOAP calls in the BtsNtSvc.exe.Config file but that does not have the desired results for Net-TCP WCF services. The solution So I created a new MessageType for the messages in question and posted them to the BTS messaeg box. This schema included the URL they were being sent to as a promoted property. I then subscribed to the message type from a new orchestraton (that does just the WCF send) using the URL as a correlation ID. This created a singleton orchestraton that was instantiated when the first message hit the message box. It then waits for further messages with the same correlation ID and type and processs them one at a time using a loop shape with a timer (A pretty standard pattern for processing related messages) Image to go here This limits the number of calls to the individual WCF services to 1. Which is a good start but the service can handle more than that and I didn't want to create a bottleneck. So I then constructed the Correlation ID using the URL concatinated with a random number between 1 and 10. This makes 10 possible correlation IDs per URL and so 10 instances of the singleton Orchestration per WCF service. Just what I needed and the upper random number is a configuration value in SSO so I can change the maximum connections without touching the code.

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  • Can higher-order functions in FP be interpreted as some kind of dependency injection?

    - by Giorgio
    According to this article, in object-oriented programming / design dependency injection involves a dependent consumer, a declaration of a component's dependencies, defined as interface contracts, an injector that creates instances of classes that implement a given dependency interface on request. Let us now consider a higher-order function in a functional programming language, e.g. the Haskell function filter :: (a -> Bool) -> [a] -> [a] from Data.List. This function transforms a list into another list and, in order to perform its job, it uses (consumes) an external predicate function that must be provided by its caller, e.g. the expression filter (\x -> (mod x 2) == 0) [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] selects all even numbers from the input list. But isn't this construction very similar to the pattern illustrated above, where the filter function is the dependent consumer, the signature (a -> Bool) of the function argument is the interface contract, the expression that uses the higher-order is the injector that, in this particular case, injects the implementation (\x -> (mod x 2) == 0) of the contract. More in general, can one relate higher-order functions and their usage pattern in functional programming to the dependency injection pattern in object-oriented languages? Or in the inverse direction, can dependency injection be compared to using some kind of higher-order function?

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  • How to manage Areas/Levels in an RPG?

    - by Hexlan
    I'm working on an RPG and I'm trying to figure out how to manage the different levels/areas in the game. Currently I create a new state (source file) for every area, defining its unique aspects. My concern is that as the game grows the number of class files will become unmanageable with all the towns, houses, shops, dungeons, etc. that I need to keep track of. I would also prefer to separate my levels from the source code because non-programmer members of the team will be creating levels, and I would like the engine to be as free from game specific code as possible. I'm thinking of creating a class that provides all the functions that will be the same between all the levels/areas with a unique member variable that can be used to look up level specifics from data. This way I only need to define level/area once in the code, but can create multiple instances each with its own unique aspects provided by data. Is this a good way to go about solving the issue? Is there a better way to handle a growing number of levels?

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  • recent unreliable wireless connection

    - by gabkdlly
    Recently, my internet connection over wireless ( via a Netgear KWGR614 router ) has become unreliable, on both a Dell laptop running Ubuntu 10.04 as well as my Desktop running Ubuntu 10.10 . The problem does not seem to occur on a laptop running Windows Vista, nor on a Desktop running Windows 7 ( this machine is connected with an ethernet cable ). The problem does not seem to occur on my Openmoko Freerunner ( running Android 1.5 ), though I hardly ever use this device to connect over WLAN, so the problem may have just slipped by. On my main Ubuntu Desktop, I have tried the following wireless devices: a Longshine PCI card ( an old device with an RTL8180L chip ) a D-Link DWL-510 PCI card ( this device threw warnings in dmesg ) a USB device from MSI ( US54EX ). Usually my wireless network shows up in the network manager with a normal signal strength, even when the connection speed is slow or the connection gets reset ( asking me to click connect to re-authenticate my wireless connection ). I have observed this problem with a Netgear KWGR614 Router ( with the manufacturers firmware ), as well as with a TP-LINK TL-WR741ND router running OpenWrt. Taking a look at my routers logs, I find many instances of the following line: Tuesday,04 Jan 2011 03:53:01 [TCP SYN Flood][Deny access policy matched, dropping packet] I know that the Netgear router is susceptible to denial of service attacks, as I have previously been able to disrupt its operation by putting an nmap scan into a while loop. I use WEP or WPA to encrypt the wireless network. Is it possible that someone is jamming my signal ?

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  • How can I pass an external instance to the constructor of an object that's being created using the default XNA XML content loader?

    - by Michael
    I'm trying to understand how to use the XNA XML content importer to instantiate non-trivial objects that are more than a collection of basic properties (e.g., a class that inherits from DrawableGameObject or GameObject and requires other things to be passed into its constructor). Is it possible to pass existing external instances (e.g., an instance of the current Game) to the constructor of an object that's being created using the default XNA XML content loader? For example, imagine that I have the following class, inheriting from DrawableGameComponent: public class Character : DrawableGameComponent { public string Name { get; set; } public Character(Game game) : base(game) { } public override void Update(GameTime gameTime) { } public override void Draw(GameTime gameTime) { } } If I had a simple class that did not need other parameters in its constructor (i.e., the Game instance), then I could simply use this XML: <XnaContent> <Asset Type="MyNamespace.Character"> <Name>John Doe</Name> </Asset> </XnaContent> ...and then create an instance of Character using this code: var character = Content.Load<Character>("MyXmlAssetName"); But that won't work because I need to pass the need to pass the Game into the constructor. What's the best way to handle this situation? Is there a way to pass in things like the current Game using the default XNA XML content loader? Do I need to write my own XML loader? (If so, how?) Is there a better object-oriented design that I should be using for my classes? Note: Although I used Game in this example, I'm really just asking how to pass any type of existing instance to my constructors. (For example, I'm using the Farseer Physics Engine, and some of my classes also need a reference to the Farseer World object too.) Thanks in advance.

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  • Service layer coupling

    - by Justin
    I am working on writing a service layer for an order system in php. It's the typical scenario, you have an Order that can have multiple Line Items. So lets say a request is received to store a line item with pictures and comments. I might receive a json request such as { 'type': 'Bike', 'color': 'Red', 'commentIds': [3193,3194] 'attachmentIds': [123,413] } My idea was to have a Service_LineItem_Bike class that knows how to take the json data and store an entity for a bike. My question is, the Service_LineItem class now needs to fetch comments and file attachments, and store the relationships. Service_LineItem seems like it should interact with a Service_Comment and a Service_FileUpload. Should instances of these two other services be instantiated and passed to the Service_LineItem constructor,or set by getters and setters? Dependency injection seems like the right solution, allowing a service access to a 'service fetching helper' seems wrong, and this should stay at the application level. I am using Doctrine 2 as a ORM, and I can technically write a dql query inside Service_LineItem to fetch the comments and file uploads necessary for the association, but this seems like it would have a tighter coupling, rather then leaving this up to the right service object.

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  • Oracle NoSQL Database: Cleaner Performance

    - by Charles Lamb
    In an earlier post I noted that Berkeley DB Java Edition cleaner performance had improved significantly in release 5.x. From an Oracle NoSQL Database point of view, this is important because Berkeley DB Java Edition is the core storage engine for Oracle NoSQL Database. Many contemporary NoSQL Databases utilize log based (i.e. append-only) storage systems and it is well-understood that these architectures also require a "cleaning" or "compaction" mechanism (effectively a garbage collector) to free up unused space. 10 years ago when we set out to write a new Berkeley DB storage architecture for the BDB Java Edition ("JE") we knew that the corresponding compaction mechanism would take years to perfect. "Cleaning", or GC, is a hard problem to solve and it has taken all of those years of experience, bug fixes, tuning exercises, user deployment, and user feedback to bring it to the mature point it is at today. Reports like Vinoth Chandar's where he observes a 20x improvement validate the maturity of JE's cleaner. Cleaner performance has a direct impact on predictability and throughput in Oracle NoSQL Database. A cleaner that is too aggressive will consume too many resources and negatively affect system throughput. A cleaner that is not aggressive enough will allow the disk storage to become inefficient over time. It has to Work well out of the box, and Needs to be configurable so that customers can tune it for their specific workloads and requirements. The JE Cleaner has been field tested in production for many years managing instances with hundreds of GBs to TBs of data. The maturity of the cleaner and the entire underlying JE storage system is one of the key advantages that Oracle NoSQL Database brings to the table -- we haven't had to reinvent the wheel.

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  • You may be tempted by IaaS, but you should PaaS on that or your database cloud journey will be a short one

    - by B R Clouse
    Before we examine Consolidation, the next step in the journey to cloud, let's take a short detour to address a critical choice you will face at the outset of your journey: whether to deploy your databases in virtual machines or not. A common misconception we've encountered is the belief that moving to cloud computing can be accomplished by simply hosting one's current operating environment as-is within virtual machines, and then stacking those VMs together in a consolidated environment.  This solution is often described as "Infrastructure as a Service" (IaaS) because the building block for deployments is a VM, which behaves like a full complement of infrastructure.  This approach is easy to understand and may feel like a good first step, but it won't take your databases very far in the journey to cloud computing.  In fact, if you follow the IaaS fork in the road, your journey will end quickly, without realizing the full benefits of cloud computing.  The better option to is to rationalize the deployment stack so that VMs are needed only for exceptional cases.  By settling on a standard operating system and patch level, you create an infrastructure that potentially all of your databases can share.  Now, the building block will be database instances or possibly schemas within databases.  These components are the platforms on which you will deploy workloads, hence this is known as "Platform as a Service" (PaaS). PaaS opens the door to higher degrees of consolidation than IaaS, because with PaaS you will not need to accommodate the footprint (operating system, hypervisor, processes, ...) that each VM brings with it.  You will also reduce your maintenance overheard if you move forward without the VMs and their O/Ses to patch and monitor.  So while IaaS simply shuffles complex and varied environments into VMs,  PaaS actually reduces complexity by rationalizing to the small possible set of components.  Now we're ready to look at the consolidation options that PaaS provides -- in our next blog posting.

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  • IRQ Conflicts Causing Video Card and Boot Problems?

    - by sanpatricio
    tl;dr - I have 4 devices sharing 1 IRQ. Is this bad and how do I tell the BIOS to stop it? Background: I have an old Dell GX280 dual Pentium 4 that I (semi) resurrected last weekend with an installation of Ubuntu 12.04. Everything was going fine the first several hours until a problem that plagued me when WinXP was on that machine happened -- it froze. Completely froze. None of the myriad of ways I have found here on askubuntu helped me to regain control except a long-press of the power button to shut it off. Clearly, this wasn't a software/WinXP issue. After much googling, I found that hardware conflicts can often cause this sort of total lock-up and with all the odd blocks of yellow and flecks of color showing on my screen (both WinXP and Ubuntu) I figured my old GeForce 7600 was failing and causing me these odd issues. (A good canned-air dusting of the entire interior fixed the color fleck problem) Again, through much googling and numerous answers found on askubuntu, I somehow stumbled my way onto the lshw command. After going through it, line by line, I found that I have four devices sharing IRQ 16: eth0, wlan0, ide0 (DVD-RW), and my video card. In hindsight, I can recall weird instances of my Ethernet connection to another computer not working when I thought it should. I never full troubleshot those issues so it could be a coincidence. The other thing that has been plaguing me since installing Ubuntu (wasn't there during WinXP) has been periodic moments of my monitor getting no signal from Ubuntu during boot. The first couple days, it would disappear after the Dell boot screen and reappear at Ubuntu login. Now, it disappears after the Dell boot screen and doesn't return at all -- I have to hit F12 where I can load a safe mode version of Ubuntu and get more details like dmesg and lsdev. I also ran memtest86 overnight and woke up to zero errors, so failing RAM is out. Where do I go from here?

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  • Static DataTable or DataSet in a class - bad idea?

    - by Superbest
    I have several instances of a class. Each instance stores data in a common database. So, I thought "I'll make the DataTable table field static, that way every instance can just add/modify rows to its own table field, but all the data will actually be in one place!" However, apparently it's a bad idea to do use static fields, especially if it's databases: Don't Use "Static" in C#? Is this a bad idea? Will I run into problems later on if I use it? This is a small project so I can accept no testing as a compromise if that is the only drawback. The benefit of using a static database is that there can be many objects of type MyClass, but only one table they all talk to, so a static field seems to be an implementation of exactly this, while keeping syntax concise. I don't see why I shouldn't use a static field (although I wouldn't really know) but if I had to, the best alternative I can think of is creating one DataTable, and passing a reference to it when creating each instance of MyClass, perhaps as a constructor parameter. But is this really an improvement? It seems less intuitive than a static field.

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