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  • .NET Rocks! Internet Audio

    - by Editor
    NET Rocks! is a weekly talk show for anyone interested in programming on the Microsoft .NET platform. The shows range from introductory information to hardcore geekiness. Many of their listeners download the MP3 files and burn CDs for the commute to and from work, or simply listen on a portable media player.  Download .NET Rocks! audio.

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  • lead capture apps

    - by Steve
    I'd like to build a lead capture website, where a visitor is required to enter their name and email address in order to receive a free report for download. Do you know of an app which will let me store captured information in a database, and present the download link to them after registering? I guess this can all be accomplished using a contact form script with database integration and jquery confirmation message.

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  • Getting Started with Silverlight 4

    Silverlight 4 RC2 is available to download now. It works with Visual Studio 2010. First, you need to download and install Visual Studio 2010. Here are some getting started points and resources related to Silverlight 4.

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  • configuring and authenticating proxy on ubuntu 12.04 terminal

    - by awuni joshua
    I am very new to ubuntu, I decided to try it out two days ago. I am using proxy server [41.74.91.139 with user name and password]. I cant access any on-line resources both with the terminal, transmission(to download torrents), or Ubuntu software center. For firefox, I have configured it and can download .deb and other files but need direct access. Please give me step by step instruction as to how to configure and authenticate 12.04 terminal. Thank you

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  • Search Engine Optimization (SEO) Just Got Easy

    Start with the free download, review your website, and make changes fast. The SEO Toolkit with its detailed analysis and search engine friendly suggestions helps improve the relevance of your website in search results right away. The SEO Toolkit will help you increase website traffic and revenue, influence and update search engines, and improve customer experience. For more information or to download, please visit the Free SEO Toolkit page.

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  • Pause upgrade halfway through?

    - by rudivonstaden
    With my current Internet connection, it will take about 18 hours to download all the files needed to upgrade from 12.04 to 12.10. Is there a way that I can first download the files in the background and then do the upgrade? Alternatively, if I use the graphical Distribution Upgrade tool via Update Manager, can I Cancel halfway through the downloads and start again where I left off, or will it delete the files it's downloaded so far?

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  • Slide 2d Vector to destination over a period of time

    - by SchautDollar
    I am making a library of GUI controls for games I make with XNA. I am currently developing the library as I make a game so I can test the features and find errors/bugs and hopefully smash them right away. My current issue is on a slide feature I want to implement for my base class that all controls inherit. My goal is to get the control to slide to a specified point over a specified amount of time. Here is the #region containing the code #region Slide private bool sliding; private Vector2 endPoint; private float slideTimeLeft; private float speed; private bool wasEnabled; private Vector2 slideDirection; private float slideDistance; public void Slide(Vector2 startPoint, Vector2 endPoint, float slideTime) { this.location = startPoint; Slide(endPoint,slideTime); } public void Slide(Vector2 endPoint, float slideTime) { this.wasEnabled = this.enabled; this.enabled = false; this.sliding = true; Vector2 tempLength = endPoint - this.location; this.slideDistance = tempLength.Length(); //Was this.slideDistance = (float)Math.Sqrt(tempLength.LengthSquared()); this.speed = slideTime / this.slideDistance; this.endPoint = endPoint; this.slideTimeLeft = slideTime; } private void UpdateSlide(GameTime gameTime) { if (this.sliding) { this.slideTimeLeft -= gameTime.ElapsedGameTime.Milliseconds; if (this.slideTimeLeft >= 0 ) { if ((this.endPoint-this.location).Length() != 0){//Was if (this.endPoint.LengthSquared() > 0 || this.location.LengthSquared() > 0) { this.slideDirection = Vector2.Normalize(this.endPoint - this.location); } this.location += this.slideDirection * speed * gameTime.ElapsedGameTime.Milliseconds;//This is where I believe the issue is, but I'm not sure. It seems right to me... (Even though it doesn't work) } else { this.enabled = this.wasEnabled; this.location = this.endPoint;//After time, the controls position will get set to be the endpoint. this.sliding = false; } } } #endregion this.location is the location of the control elsewhere defined in the class. I have looked at this blog as a huge reference and have googled around quite and have looked on many forums but can't find anything that shows how to implement it. Please and Thanks for your time! EDIT: I have switched this line "this.location += this.slideDirection * speed * gameTime.ElapsedGameTime.Milliseconds;" several times to see what it does. My issue is getting the control to smoothly move to the end location. It moves after the time has expired, but It doesn't move other then that except flash in my face. EDIT2: I have used the first slide method with 3 parameters and it works except it doesn't do it in a period of time and once it gets to its destination, it starts moving randomly towards the previous location and the end location.

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  • Free eBook: SQL Server Backup and Restore

    You can download a free eBook from SQLServerCentral and Red Gate software on the most important task a SQL Server DBA or developer needs to understand. NEW! Deployment Manager Early Access ReleaseDeploy SQL Server changes and .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try the Early Access Release to get a 20% discount on Version 1. Download the Early Access Release.

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  • jerky animation using Core Animation

    - by Paul from Boston
    In my iPhone app, I am trying to get some red and white stripes that are scrolling across the screen to animate smoothly when the speed of the stripes gets high. In my app the user starts the animation and changes the scrolling speed by a finger swipe and changes the width of the stripes by a two finger pinch. Animation is stopped in response to a double tap. If the speed gets high or the stripes get narrow the animation is no longer smooth to the eye. The edges of the stripes seem to jump around. The animation is simple. I draw the stripes in a layer that's a bit larger than the screen. I then set up an animation that moves the layer position by exactly the distance from one red stripe to the next. The duration is set by the speed of the finger swipe and the repeat count is 1. When the animation stops the delegate checks a flag to see if the user wants to stop the scrolling. If not, the animation is restarted again for one cycle. Are there better ways of doing this so that the animation is smooth at high speeds or with narrow stripes? Thanks--

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  • How do I use XML prefixes in C#?

    - by Andrew Mock
    EDIT: I have now published my app: http://pastebin.com/PYAxaTHU I was trying to make console-based application that returns my temperature. using System; using System.Xml; namespace GetTemp { class Program { static void Main(string[] args) { XmlDocument doc = new XmlDocument(); doc.LoadXml(downloadWebPage( "http://www.andrewmock.com/uploads/example.xml" )); XmlNamespaceManager man = new XmlNamespaceManager(doc.NameTable); man.AddNamespace("aws", "www.aws.com/aws"); XmlNode weather = doc.SelectSingleNode("aws:weather", man); Console.WriteLine(weather.InnerText); Console.ReadKey(false); } } } Here is the sample XML: <aws:weather xmlns:aws="http://www.aws.com/aws"> <aws:api version="2.0"/> <aws:WebURL>http://weather.weatherbug.com/WA/Kenmore-weather.html?ZCode=Z5546&Units=0&stat=BOTHL</aws:WebURL> <aws:InputLocationURL>http://weather.weatherbug.com/WA/Kenmore-weather.html?ZCode=Z5546&Units=0</aws:InputLocationURL> <aws:station requestedID="BOTHL" id="BOTHL" name="Moorlands ES" city="Kenmore" state=" WA" zipcode="98028" country="USA" latitude="47.7383346557617" longitude="-122.230278015137"/> <aws:current-condition icon="http://deskwx.weatherbug.com/images/Forecast/icons/cond024.gif">Mostly Cloudy</aws:current-condition> <aws:temp units="&deg;F">40.2</aws:temp> <aws:rain-today units=""">0</aws:rain-today> <aws:wind-speed units="mph">0</aws:wind-speed> <aws:wind-direction>WNW</aws:wind-direction> <aws:gust-speed units="mph">5</aws:gust-speed> <aws:gust-direction>NW</aws:gust-direction> </aws:weather> I'm just not sure how to use XML prefixes correctly here. What is wrong with this?

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  • django+uploadify - don't working

    - by Erico
    Hi, I'm trying to use an example posted on the "github" the link is http://github.com/tstone/django-uploadify. And I'm having trouble getting work. can you help me? I followed step by step, but does not work. Accessing the "URL" / upload / the only thing is that returns "True" part of settings.py import os PROJECT_ROOT_PATH = os.path.dirname(os.path.abspath(file)) MEDIA_ROOT = os.path.join(PROJECT_ROOT_PATH, 'media') TEMPLATE_DIRS = ( os.path.join(PROJECT_ROOT_PATH, 'templates')) urls.py from django.conf.urls.defaults import * from django.conf import settings from teste.uploadify.views import * from django.contrib import admin admin.autodiscover() urlpatterns = patterns('', (r'^admin/', include(admin.site.urls)), url(r'upload/$', upload, name='uploadify_upload'), ) views.py from django.http import HttpResponse import django.dispatch upload_received = django.dispatch.Signal(providing_args=['data']) def upload(request, *args, **kwargs): if request.method == 'POST': if request.FILES: upload_received.send(sender='uploadify', data=request.FILES['Filedata']) return HttpResponse('True') models.py from django.db import models def upload_received_handler(sender, data, **kwargs): if file: new_media = Media.objects.create( file = data, new_upload = True, ) new_media.save() upload_received.connect(upload_received_handler, dispatch_uid='uploadify.media.upload_received') class Media(models.Model): file = models.FileField(upload_to='images/upload/', null=True, blank=True) new_upload = models.BooleanField() uploadify_tags.py from django import template from teste import settings register = template.Library() @register.inclusion_tag('uploadify/multi_file_upload.html', takes_context=True) def multi_file_upload(context, upload_complete_url): """ * filesUploaded - The total number of files uploaded * errors - The total number of errors while uploading * allBytesLoaded - The total number of bytes uploaded * speed - The average speed of all uploaded files """ return { 'upload_complete_url' : upload_complete_url, 'uploadify_path' : settings.UPLOADIFY_PATH, # checar essa linha 'upload_path' : settings.UPLOADIFY_UPLOAD_PATH, } template - uploadify/multi_file_upload.html {% load uploadify_tags }{ multi_file_upload '/media/images/upload/' %} <script type="text/javascript" src="{{ MEDIA_URL }}js/swfobject.js"></script> <script type="text/javascript" src="{{ MEDIA_URL }}js/jquery.uploadify.js"></script> <div id="uploadify" class="multi-file-upload"><input id="fileInput" name="fileInput" type="file" /></div> <script type="text/javascript">// <![CDATA[ $(document).ready(function() { $('#fileInput').uploadify({ 'uploader' : '/media/swf/uploadify.swf', 'script' : '{% url uploadify_upload %}', 'cancelImg' : '/media/images/uploadify-remove.png/', 'auto' : true, 'folder' : '/media/images/upload/', 'multi' : true, 'onAllComplete' : allComplete }); }); function allComplete(event, data) { $('#uploadify').load('{{ upload_complete_url }}', { 'filesUploaded' : data.filesUploaded, 'errorCount' : data.errors, 'allBytesLoaded' : data.allBytesLoaded, 'speed' : data.speed }); // raise custom event $('#uploadify') .trigger('allUploadsComplete', data); } // ]]</script>

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  • Custom QAbstractGraphicsShapeItem very slow in Qt Jambi

    - by Mene
    I try to implement an own QAbstractGraphicsShapeItem in Qt Jambi (4.5) but as soon as I implement a custom class (rather than use e.g. QGraphicsEllipseItem) the rendering speed drops by about on order of magnitude. If looked in the original Code of QGraphicsEllipseItem and it seems to do basicly the same. class Circle extends QAbstractGraphicsShapeItem { final private QRectF rect = new QRectF(); public final void setRect(double x, double y, double w, double h) { QRectF newRect = new QRectF(x, y, w, h); if (!newRect.equals(rect)) { prepareGeometryChange(); this.rect.setX(x); this.rect.setY(y); this.rect.setWidth(w); this.rect.setHeight(h); this.update(rect); } } @Override public final QRectF boundingRect() { return rect; } QPainterPath shape; @Override public final QPainterPath shape() { if (shape == null) { QPainterPath path = new QPainterPath(); path.addEllipse(rect); QPainterPathStroker stroker = new QPainterPathStroker(); QPen pen = this.pen(); stroker.setCapStyle(pen.capStyle()); stroker.setWidth(pen.widthF()); shape = stroker.createStroke(path); } return shape; } @Override public final void paint(QPainter painter, QStyleOptionGraphicsItem option, QWidget widget) { painter.setPen(this.pen()); painter.setBrush(this.brush()); painter.drawEllipse(this.rect); } } I need to render a lot of objects and they are mostly moving, so speed is essential. Anyone knows how to speed this up? I underestand that Java might be slower then the nativ code in the library. But the code in the paint method seems not to be the problem, since commenting it out doesn't change the speed notably.

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  • How can I show print statements in debug mode of OPNET Modeler?

    - by Here now
    I'm writing C++ code in OPNET Modeler. I try to simulate my scenario in debugger mode & I need to trace the function that I wrote it. I need to show print statements which I put it in my code. I used in debugger mode: ***ltr function_name()*** then ***c*** But the result looks like: Type 'help' for Command Summary ODB> ltr enqueue_packet() Added trace #0: trace on label (enqueue_packet()) ODB> c |-----------------------------------------------------------------------------| | Progress: Time (1 min. 52 sec.); Events (500,002) | | Speed: Average (82,575 events/sec.); Current (82,575 events/sec.) | | Time : Elapsed (6.1 sec.) | | DES Log: 28 entries | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Progress: Time (1 min. 55 sec.); Events (1,000,002) | | Speed: Average (69,027 events/sec.); Current (59,298 events/sec.) | | Time : Elapsed (14 sec.) | | DES Log: 28 entries | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Progress: Time (1 min. 59 sec.); Events (1,500,002) | | Speed: Average (51,464 events/sec.); Current (34,108 events/sec.) | | Time : Elapsed (29 sec.) | | DES Log: 28 entries | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Simulation Completed - Collating Results. | | Events: Total (1,591,301); Average Speed (48,803 events/sec.) | | Time : Elapsed (33 sec.); Simulated (2 min. 0 sec.) | | DES Log: 29 entries | |-----------------------------------------------------------------------------| |-----------------------------------------------------------------------------| | Reading network model. | |-----------------------------------------------------------------------------| I need to show the print statements in my code. Where it has to be appeared? Is there any step before run the simulation to insure that OPNET debugger using Visual Studio & go through my code??

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  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

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  • Python - How to wake up a sleeping process- multiprocessing?

    - by user1162512
    I need to wake up a sleeping process ? The time (t) for which it sleeps is calculated as t = D/S . Now since s is varying, can increase or decrease, I need to increase/decrease the sleeping time as well. The speed is received over a UDP procotol. So, how do I change the sleeping time of a process, keeping in mind the following:- If as per the previous speed `S1`, the time to sleep is `(D/S1)` . Now the speed is changed, it should now sleep for the new time,ie (D/S2). Since, it has already slept for D/S1 time, now it should sleep for D/S2 - D/S1. How would I do it? As of right now, I'm just assuming that the speed will remain constant all throughout the program, hence not notifying the process. But how would I do that according to the above condition? def process2(): p = multiprocessing.current_process() time.sleep(secs1) # send some packet1 via UDP time.sleep(secs2) # send some packet2 via UDP time.sleep(secs3) # send some packet3 via UDP Also, as in threads, 1) threading.activeCount(): Returns the number of thread objects that are active. 2) threading.currentThread(): Returns the number of thread objects in the caller's thread control. 3) threading.enumerate(): Returns a list of all thread objects that are currently active. What are the similar functions for getting activecount, enumerate in multiprocessing?

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  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

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  • Java collision detection and player movement: tips

    - by Loris
    I have read a short guide for game develompent (java, without external libraries). I'm facing with collision detection and player (and bullets) movements. Now i put the code. Most of it is taken from the guide (should i link this guide?). I'm just trying to expand and complete it. This is the class that take care of updates movements and firing mechanism (and collision detection): public class ArenaController { private Arena arena; /** selected cell for movement */ private float targetX, targetY; /** true if droid is moving */ private boolean moving = false; /** true if droid is shooting to enemy */ private boolean shooting = false; private DroidController droidController; public ArenaController(Arena arena) { this.arena = arena; this.droidController = new DroidController(arena); } public void update(float delta) { Droid droid = arena.getDroid(); //droid movements if (moving) { droidController.moveDroid(delta, targetX, targetY); //check if arrived if (droid.getX() == targetX && droid.getY() == targetY) moving = false; } //firing mechanism if(shooting) { //stop shot if there aren't bullets if(arena.getBullets().isEmpty()) { shooting = false; } for(int i = 0; i < arena.getBullets().size(); i++) { //current bullet Bullet bullet = arena.getBullets().get(i); System.out.println(bullet.getBounds()); //angle calculation double angle = Math.atan2(bullet.getEnemyY() - bullet.getY(), bullet.getEnemyX() - bullet.getX()); //increments x and y bullet.setX((float) (bullet.getX() + (Math.cos(angle) * bullet.getSpeed() * delta))); bullet.setY((float) (bullet.getY() + (Math.sin(angle) * bullet.getSpeed() * delta))); //collision with obstacles for(int j = 0; j < arena.getObstacles().size(); j++) { Obstacle obs = arena.getObstacles().get(j); if(bullet.getBounds().intersects(obs.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } //collisions with enemies for(int j = 0; j < arena.getEnemies().size(); j++) { Enemy ene = arena.getEnemies().get(j); if(bullet.getBounds().intersects(ene.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } } } } public boolean onClick(int x, int y) { //click on empty cell if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] == null) { //coordinates targetX = x / Arena.TILE; targetY = y / Arena.TILE; //enables movement moving = true; return true; } //click on enemy: fire if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] instanceof Enemy) { //coordinates float enemyX = x / Arena.TILE; float enemyY = y / Arena.TILE; //new bullet Bullet bullet = new Bullet(); //start coordinates bullet.setX(arena.getDroid().getX()); bullet.setY(arena.getDroid().getY()); //end coordinates (enemie) bullet.setEnemyX(enemyX); bullet.setEnemyY(enemyY); //adds bullet to arena arena.addBullet(bullet); //enables shooting shooting = true; return true; } return false; } As you can see for collision detection i'm trying to use Rectangle object. Droid example: import java.awt.geom.Rectangle2D; public class Droid { private float x; private float y; private float speed = 20f; private float rotation = 0f; private float damage = 2f; public static final int DIAMETER = 32; private Rectangle2D rectangle; public Droid() { rectangle = new Rectangle2D.Float(x, y, DIAMETER, DIAMETER); } public float getX() { return x; } public void setX(float x) { this.x = x; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getY() { return y; } public void setY(float y) { this.y = y; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getSpeed() { return speed; } public void setSpeed(float speed) { this.speed = speed; } public float getRotation() { return rotation; } public void setRotation(float rotation) { this.rotation = rotation; } public float getDamage() { return damage; } public void setDamage(float damage) { this.damage = damage; } public Rectangle2D getRectangle() { return rectangle; } } For now, if i start the application and i try to shot to an enemy, is immediately detected a collision and the bullet is removed! Can you help me with this? If the bullet hit an enemy or an obstacle in his way, it must disappear. Ps: i know that the movements of the bullets should be managed in another class. This code is temporary. update I realized what happens, but not why. With those for loops (which checks collisions) the movements of the bullets are instantaneous instead of gradual. In addition to this, if i add the collision detection to the Droid, the method intersects returns true ALWAYS while the droid is moving! public void moveDroid(float delta, float x, float y) { Droid droid = arena.getDroid(); int bearing = 1; if (droid.getX() > x) { bearing = -1; } if (droid.getX() != x) { droid.setX(droid.getX() + bearing * droid.getSpeed() * delta); //obstacles collision detection for(Obstacle obs : arena.getObstacles()) { if(obs.getRectangle().intersects(droid.getRectangle())) { System.out.println("Collision detected"); //ALWAYS HERE } } //controlla se è arrivato if ((droid.getX() < x && bearing == -1) || (droid.getX() > x && bearing == 1)) droid.setX(x); } bearing = 1; if (droid.getY() > y) { bearing = -1; } if (droid.getY() != y) { droid.setY(droid.getY() + bearing * droid.getSpeed() * delta); if ((droid.getY() < y && bearing == -1) || (droid.getY() > y && bearing == 1)) droid.setY(y); } }

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • Setup Custom Portal & Content Enabled Domain

    - by Stefan Krantz
    When overlooking the past year we have seen a large increase in deployments where only some parts of the WebCenter Suite infrastructure has been used. The most common from my personal perspective is a domain topology that includes: WebCenter Custom Portal, WebCenter Content and Oracle HTTP ServicesToday its very common to see installation where the whole suite is installed when the use case only requires the custom portal and some sub component like WebCenter Content. This post will go into detail on how to minimize the deployment time and effort by only laying down the necessary managed servers needed, by following this proposed method you will minimize the configuration steps and only install the required components and schema's, configure only the necessary components and minimize the impact of architectural changes through reduced dependencies. Assumptions: Oracle 11g Database installed SYS or equivalent access to Database to setup schema's via RCU Running Operating System supporting JDK 7 Update 2 (Check support matrix here) Good understanding of WebLogic Architecture Binaries: Oracle JDK 7 Update 2 (1.7.0_02) (Download) Oracle WebLogic 10.3.6 (Download) Oracle WebCenter Binaries (11.1.1.6) (Download) Oracle WebCenter Content Binaries (11.1.1.6) (Download 1) (Download 2) Oracle HTTP Services (11.1.1.6) (Download) Oracle Repository Creation Utility (11.1.1.6) (Download Linux or Windows) Schema's: Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} MDS - Meta Data Services (WebCenter and OWSM) WebCenter (WebCenter Schema) OCS (Oracle WebCenter Content) Activities (WebCenter Activities) OPSS (Policy Store for WebCenter) Installation Structure: - [Installation Home]/Middleware    - Oracle_WC1 (WebCenter Installation)    - Oracle_WT1 (Oracle WebTier)    - Oracle_ECM (WebCenter Content)    - wlserver_10.3 (Weblogic installation)- [Installation Home]/domains    - webcenter (WebCenter Domain)    - instances (OHS/OPMN instance)- [Installation Home]/applications- [Installation Home]/JDK1.7.0_02 Installation and Configuration Steps: Install Java and configure Java Home Extract the Java Installable (jdk-7u2-linux-x64) to [Installation Home]/JDK1.7.0_02 Add JAVA_HOME to Environment Settings (JAVA_HOME=[Installation Home]/JDK1.7.0_02) Update PATH in Environment Settings (PATH=$JAVA_HOME/bin:$PATH) Install WebLogic Server (Middleware Home) Run the installer / execute jar file (java - jar wls1036_generic.jar) Create the Middleware Home under [Installation Home]/Middleware Install WebCenter Portal (Extend Middleware Home) Extract the compressed file (ofm_wc_generic_11.1.1.6.0_disk1_1of1.zip) to a temp folder Execute runInstaller under folder (DISK1/) with following command (runInstaller -jreLoc $JAVA_HOME) Make sure to install in following structure ([Installation Home]/Middleware/Oracle_WC1) Install WebCenter Content (Extend Middleware Home) Extract the compressed files (ofm_wcc_generic_11.1.1.6.0_disk1_1of2.zip & ofm_wcc_generic_11.1.1.6.0_disk1_2of2.zip) to the same temp folder Execute runInstaller under folder (DISK1/) with following command (runInstaller -jreLoc $JAVA_HOME) Make sure to install in following structure ([Installation Home]/Middleware/Oracle_ECM) Configure Initial Domain (Domain name webcenter) Execute configuration tool - [Installation Home]/Middleware/wlserver_10.3/common/bin/config Select "Create a New Weblogic Domain" Select following template (Basic Weblogic Server Domain, Oracle Enterprise Manager, Oracle WSM Policy Manager, Oracle JRF) Create new domain with name webcenter under following location ([Installation Home]/domains) for applications ([Installation Home]/applications) Select Production Mode Finish Configuration wizard Setup username for startup scripts - Add a new file called boot.properties to ([Installation Home]/domains/webcenter/servers/AdminServer/security)Add following lines to boot.propertiesusername=weblogicpassword=[password clear text, it will be encrypted during first start] Start AdminServer in the background ([Installation Home]/domains/webcenter/bin/startWeblogic) Install and Configure Oracle WebTier (OHS Server) Extract compressed file (ofm_webtier_linux_11.1.1.6.0_64_disk1_1of1.zip) to a temp folder Execute runInstaller under folder (DISK1/) with following command (runInstaller) Select Install & Configure option Deselect Oracle WebCache Auto Configure Ports Configure Schema's with RCU (Repository Creation Utility) Extract compressed file (ofm_rcu_linux_11.1.1.6.0_disk1_1of1.zip) to a temp folder Execute rcu with following command ([temp]/rcuHome/rcu) Make sure database meets RCU requirements, particular (PROCESSES is 200 or more) Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Using SQLPLUS and sys user tou can update this configuration in the database with following procedure:ALTER SYSTEM SET PROCESSES=200 SCOPE=SPFILE shutdown immediate startup Create and Configure following schemas:MDS - Meta Data Services (WebCenter and OWSM)WebCenter (WebCenter Schema)OCS (Oracle WebCenter Content)Activities (WebCenter Activities)OPSS (Policy Store for WebCenter) Remember selected schema prefix and password (will be used later) Configure WebCenter Portal instance (WC_CustomPortal) Execute following command to start configuration wizard ([Installation Home]/Middleware/Oracle_WC1/common/bin/config) Select Extend an Existing WebLogic domain Select the existing webcenter domain ([Installation Home]/domains/webcenter) Select Extend my domain using existing extension templateBrowse to ([Installation Home]/Middleware/Oracle_WC1/common/templates/applications)Select oracle.wc_custom_portal_template_11.1.1.jar Select to configure (Managed Servers/Clusters/Machines) On the Managed Server Screen you can now configure 1 or more WC_CustomPortal managed servers (name them WC_CustomPortal[n] (skip numbering if not clustered)) In case of two WC_CustomPortal Servers then create a Cluster (any name) and make sure the managed servers join the new cluster Create a new machine with same name as the current machine Make sure the AdminServer and WC_CustomPortal[n] managed servers joins the machine Finish the configuration wizard Stop AdminServer ([Installation Home]/domains/webcenter/bin/stopWeblogic) Start AdminServer in the background ([Installation Home]/domains/webcenter/bin/startWeblogic) Start WC_CustomPortal in the foreground (([Installation Home]/domains/webcenter/bin/startManagedServer WC_CustomPortal))- repeat for each WC_CustomPortal instance on the host Give credentials for weblogic user on start up Copy folder security including file boot.properties - from ([Installation Home]/domains/webcenter/servers/AdminServer/) to ([Installation Home]/domains/webcenter/servers/WC_CustomPortal/) Result should be ([Installation Home]/domains/webcenter/servers/WC_CustomPortal/security/boot.properties) Configure WebCenter Content instance (UCM_server1) Execute following command to start configuration wizard ([Installation Home]/Middleware/Oracle_ECM/common/bin/config) Select Extend an Existing WebLogic domain Select Oracle Universal Content Management - Content Server Select to configure (Managed Servers/Clusters/Machines) On Managed Server Screen create only one managed server instance (UCM_server1 on port 16200 (you can select any other available port)) Make sure the UCM_server1 managed server joins the machine Finish the configuration wizard Stop AdminServer ([Installation Home]/domains/webcenter/bin/stopWeblogic) Start AdminServer in the background ([Installation Home]/domains/webcenter/bin/startWeblogic) Start UCM_server1 in the foreground ([Installation Home]/domains/webcenter/bin/startManagedServer UCM_server1)Give credentials for weblogic user on start up Copy folder security including file boot.properties - from ([Installation Home]/domains/webcenter/servers/AdminServer/) to ([Installation Home]/domains/webcenter/servers/UCM_server1/ Result should be ([Installation Home]/domains/webcenter/servers/UCM_server1/security/boot.properties) Post Configure WebCenter Content instance for WebCenter Portal Open a browser where you have support for Java applets - navigate to http://host:port/cs WARNING: The page that you are presented with after authentication will only appear once for each instance WARNING: Make sure you set correct storage options - also remember to consider file sharing options if you like to cluster your Content Server instance over multiple hosts Set an appropriate Auto number prefix Update the Server Socket Port: Commonly set to (4444)  used for RIDC communication (a requirement for WebCenter Portal) Update the IP Address Filter to include the IP that is planned to access the server over RIDC - at the minimum add the ip address of the current host (this option can be updated later via EM) Stop UCM_server1 ([Installation Home]/domains/webcenter/bin/stopManagedServer UCM_server1) Start UCM_server1 in the background([Installation Home]/domains/webcenter/bin/startManagedServer UCM_server1) Open a browser where you have support for Java applets - navigate to http://host:port/cs Navigate to Administration/Admin Server Go to General ConfigurationCheck Enable AccountsIn Additional Configuration Variables (Add on two lines) Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} AllowUpdateForGenwww=1CollectionUseCache=1 Save the changes and go to Component Manager Click on the link advanced component manager Enable following components Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Folders_g, WebCenterConfigure, SiteStudio, SiteStudioExternalApplications, DBSearchContainsOpSupport WARNING: Make sure that following component is disabled: FrameworkFolders Stop UCM_server1 ([Installation Home]/domains/webcenter/bin/stopManagedServer UCM_server1) Start UCM_server1 in the background([Installation Home]/domains/webcenter/bin/startManagedServer UCM_server1) Open a browser where you have support for Java applets - navigate to http://host:port/cs Navigate to Administration/Site Studio Administration and update - Do not forget to save and submit each page Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Set Default ProjectSet Default WebAssets Post Configure Oracle WebTier (OHS) to include Content Server and WebCenter Portal application context Update following file - [Installation Home]/domains/instances/instance1/config/OHS/ohs1/mod_wl_ohs.conf For single add lines from following example: Link For clustered environment add lines from following template (note the clustering in example on applies to WC_CustomPortal): Link For more information on this: http://docs.oracle.com/cd/E23943_01/core.1111/e12037/contentsvr.htm#WCEDG318 Optional - Configure JOC Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Follow instructions: http://docs.oracle.com/cd/E23943_01/core.1111/e12037/extend_wc.htm#WCEDG264 Optional (Recommended) - Configure Node Manager Follow instructions: Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} http://docs.oracle.com/cd/E23943_01/core.1111/e12037/node_manager.htm#WCEDG277 Optional (Mandatory for clustered environments) - Re-Associate Policy Store to Database or OID Follow instructions: Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} http://docs.oracle.com/cd/E23943_01/webcenter.1111/e12405/wcadm_security_credstore.htm#CFHDEDJH Optional - Configure Coherence for Content Presenter Follow instructions in Blog Post (This post is for PS4): https://blogs.oracle.com/ATEAM_WEBCENTER/entry/enabling_coherence_for_content_presenter Other Recommended Post Cloning WebCenter Custom Portal - https://blogs.oracle.com/ATEAM_WEBCENTER/entry/cloning_a_webcenter_portal_managedImproving WebCenter Performance through caching - https://blogs.oracle.com/ATEAM_WEBCENTER/entry/improving_webcenter_performance

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  • CodePlex Daily Summary for Thursday, June 30, 2011

    CodePlex Daily Summary for Thursday, June 30, 2011Popular ReleasesASP.NET Comet Ajax Library (Reverse Ajax - Server Push): Reverse Ajax Samples v1.53: 16 Comprehensive ASP.NET Ajax / Reverse Ajax / WCF / MVC / Mono samplesReactive Extensions - Extensions (Rxx): Rxx 1.1: What's NewRelated Work Items Please read the latest release notes for details about what's new. About LabsAll "Labs" downloads include the Rxx.dll assembly, so only a single download is required. To start RxxLabs.exe, right-mouse click and select Run as Administrator; otherwise, do not run the Reactive WebClient lab because it will crash the program. RxxLabs.exe requires administrator privileges for the Reactive WebClient lab to register a local HTTP port. To launch the Silverlight labs...CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Final: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6759 6748 6583 6737datajs - JavaScript Library for data-centric web applications: datajs version 1.0.0: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.4.4: Fix for http://coding4fun.codeplex.com/workitem/6869 was incomplete. Back button wouldn't return app bar. Corrected now. High impact bugSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.528.279): Added keyboard shortcuts: - Cut (CTRL+X) - Copy (CTRL+C) - Paste (CTRL+V) - Delete (CTRL+D) - Move up (CTRL+UP ARROW) - Move down (CTRL+DOWN ARROW) Added ability to save/load SiteMap from/to a Xml file on disk Bug fix: - Connect to a server through the status bar was throwing error "Object Reference not set to an instance of an object" - Rename TreeNode.Name after changing TreeNode.TextMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample: V2.01 ALPHA N-Layered SampleApp .NET 4.0 and EF4.1: V2.0.01 - ALPHARequired Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power ...Mosaic Project: Mosaic Alpha build 261: - Fixed crash when pinning applications in x64 OS - Added Hub to video widget. It shows videos from Video library (only .wmv and .avi). Can work slow if there are too much files. - Fixed some issues with scrolling - Fixed bug with html widgets - Fixed bug in Gmail widget - Added html today widget missed in previous release - Now Mosaic saves running widgets if you restarting from optionsEnhSim: EnhSim 2.4.9 BETA: 2.4.9 BETAThis release supports WoW patch 4.2 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in some of th....NET Reflector Add-Ins: Reflector V7 Add-Ins: All the add-ins compiled for Reflector V7TerrariViewer: TerrariViewer v4.1 [4.0 Bug Fixes]: Version 4.1 ChangelogChanged how users will Open Player files (This change makes it much easier) This allowed me to remove the "Current player file" labels that were present Changed file control icons Added submit bug button Various Bug Fixes Fixed crashes related to clicking on buffs before a character is loaded Fixed crashes related to selecting "No Buff" when choosing a new buff Fixed crashes related to clicking on a "Max" button on the buff tab before a character is loaded Cor...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta8: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta8 ?? ??????????????? ???????????????(??????????) ???????...BlogEngine.NET: BlogEngine.NET 2.5: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.5 instructions. To get started, be sure to check out our installatio...PHP Manager for IIS: PHP Manager 1.2 for IIS 7: This release contains all the functionality available in 62183 plus the following additions: Command Line Support via PowerShell - now it is possible to manage and script PHP installations on IIS by using Windows PowerShell. More information is available at Managing PHP installations with PHP Manager command line. Detection and alert when using local PHP handler - if a web site or a directory has a local copy of PHP handler mapping then the configuration changes made on upper configuration ...MiniTwitter: 1.71: MiniTwitter 1.71 ???? ?? OAuth ???????????? ????????、??????????????????? ???????????????????????SizeOnDisk: 1.0.10.0: Fix: issue 327: size format error when save settings Fix: some UI bindings trouble (sorting, refresh) Fix: user settings file deletion when corrupted Feature: TreeView virtualization (better speed with many folders) Feature: New file type DataGrid column Feature: In KByte view, show size of file < 1024B and > 0 with 3 decimal Feature: New language: Italian Task: Cleanup for speedRawr: Rawr 4.2.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...N2 CMS: 2.2: * Web platform installer support available ** Nuget support available What's newDinamico Templates (beta) - an MVC3 & Razor based template pack using the template-first! development paradigm Boilerplate CSS & HTML5 Advanced theming with css comipilation (concrete, dark, roadwork, terracotta) Template-first! development style Content, news, listing, slider, image sizes, search, sitemap, globalization, youtube, google map Display Tokens - replaces text tokens with rendered content (usag...KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5New Projects{Adjunct} functionality for the .NET framework: A project to provide Ingots for the .NET framework.3Webee.net: 3Webee.net is the First Navigator dedicated to Web.3.0 by P2P. Developped in C# for DotNet-3.5 or Mono.net, compatible with Linux ready. Website.fr : http://3webee.net/ Download Win32 : http://3webee.net/Download/3Webee.net.beta.0.0.Win32.exe AB Donor Choose Planner: The goal of this doantion planner is to allow you to coordinate the completion of one or more Donors Choose projects. The tool gives you a portfolio view of the donations you would like to invest in by targeting your investments in a location/regional focused manner.appperu1: asdasdsaddas: ColinTestingasdfFindClone: Find clone files, find duplicate files, remove duplicate filesfirstcpapp: This is my appForecast Parser: The NOAA hosts forecast data accessible over the web. These libraries download and parse seven day hourly forecast data and encapsulates the data in an easy to use class.Future Apple Osx: Future Apple Osx, Is a free operating system to use. It was built from the ground up with the help of Cosmos. It is free to use and download. So please check it out today.Glimpse: Glimpse is a web debugger and diagnostics tool for ASP.NET and ASP.NET MVC. You can find out more at getGlimpse.comiAdm: ?? iToday ??? wince 6 R2 ?????ImagineCup Worldwide Finals Tracker: An open-source Windows Phone application that is used to track the events going on at the ImagineCup Worldwide Finals.John Owl: John OwlLAM - Local Area Messaging: A VB.NET local area chat application. Finds the lan clients and communicates through the lan with old Ms-Winsock Interop.MessyBrain: Organize your tasks in an efficient way. Assign tasks to members of your team. Create workflows for your team. Written in C# and ASP.NET MVC. Why did I start this project? Making mistakes is part of the learning process. They can be painful especially when they are made at work; there’s a cost attached to it. Why not start a project on my own? Mistakes will be less painful (only my ego will be damaged), I learn something new and there isn’t a cost attached to it. I can share the code ...Navigation Light Toolkit: Navigation Light add support for View Navigation in WPF and SilverlightRight Click Calculator: a mini calculator with numpad that opens in a dialogbox. it can combined with a textbox. bir textbox üzerinde sag tus ile açabileceginiz ufak bir hesap makinesi örnegi.Shaaps & Ladders: It's a modern software implementation of the popular classic board game Snakes & Ladders. The Bengali translation of "Snakes" pronounces "Shaaps" and thus the name of the game is such. The game is being developed on top of the Shaaps & Ladders GDK. Source for both are released.SharePoint PowerShell Scripts: Usefull PowerShell scripts written for SharePoint that helps organizations with governance.Smith Web Tools: Smith Web Tools are some useful controls to help to build web application. They are written in pure JavaScript and CSS without introducing any other JavaScript framework. At present, the Smith Calendar, Smith Editor, and Smith Dialog are available.SSAS Query Log Decoder & Analyzer: The Crisp description for the project will be "CUBE FOR CUBE". This is an end-to-end BI solution for analyzing the Query log created by SSAS Server. The Query Log data is loaded into a dimensional model and a cube is built on top of it for analysis of cube usage.takcandmansys: takcandmansysTestHG1: TestHG1TESTProjHG: TESTProjHGTestTFS1: TestTFS1TESTTFSAAA: TESTTFSAAATower: tower showTransit Feed Generator: Library for help the integration with Google Transit. This library generates the zipped file with data for Google Transit Feed, in the GTFS formatVRE Collaborator Search Kit for SharePoint 2010: VRE Collaborator Search Kit for SharePoint 2010VRE Content Archiving Kit for SharePoint 2010: VRE Content Archiving Kit for SharePoint 2010VRE Document Review Workflow Kit for SharePoint 2010: VRE Document Review Workflow Kit for SharePoint 2010 VRE Literature Review Kit for SharePoint 2010: VRE Literature Review Kit for SharePoint 2010 VRE Researcher and Project Templates for SharePoint 2010: VRE Researcher and Project Templates for SharePoint 2010 VRE RSS Feeds Kit for SharePoint 2010: VRE RSS Feeds Kit for SharePoint 2010 VRE User Administration (FBA) Kit for SharePoint 2010: VRE User Administration (FBA) Kit for SharePoint 2010 WebPart Collapser: WebPart Collapser is a lightweight, customizable jQuery plugin for SharePoint 2007 that allows visitors to expand/collapse WebParts. Through the use of cookies, the collapsed state of any webparts will be saved and collapsed each time a user visits a page. WPF Hex Editor: hex editor which is created with WPF with a xaml designed UI.Xoorscript: A proprietary scripting language created by Jared Thomson for the purpose of script defining an easy to use make system. The plans for this project are minimal for now, but if things go well I may expand it. This is low priority for me.

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  • CodePlex Daily Summary for Thursday, January 13, 2011

    CodePlex Daily Summary for Thursday, January 13, 2011Popular ReleasesMVC Music Store: MVC Music Store v2.0: This is the 2.0 release of the MVC Music Store Tutorial. This tutorial is updated for ASP.NET MVC 3 and Entity Framework Code-First, and contains fixes and improvements based on feedback and common questions from previous releases. The main download, MvcMusicStore-v2.0.zip, contains everything you need to build the sample application, including A detailed tutorial document in PDF format Assets you will need to build the project, including images, a stylesheet, and a pre-populated databas...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.7 GA Released: Hi, Today we are releasing Visifire 3.6.7 GA with the following feature: * Inlines property has been implemented in Title. Also, this release contains fix for the following bugs: * In Column and Bar chart DataPoint’s label properties were not working as expected at real-time if marker enabled was set to true. * 3D Column and Bar chart were not rendered properly if AxisMinimum property was set in x-axis. You can download Visifire v3.6.7 here. Cheers, Team VisifireFluent Validation for .NET: 2.0: Changes since 2.0 RC Fix typo in the name of FallbackAwareResourceAccessorBuilder Fix issue #7062 - allow validator selectors to work against nullable properties with overriden names. Fix error in German localization. Better support for client-side validation messages in MVC integration. All changes since 1.3 Allow custom MVC ModelValidators to be added to the FVModelValidatorProvider Support resource provider for custom property validators through the new IResourceAccessorBuilder ...EnhSim: EnhSim 2.3.2 ALPHA: 2.3.1 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Quick update to ...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: paging for the lookup lookup with multiselect changes: the css classes used by the framework where renamed to be more standard the lookup controller requries an item.ascx (no more ViewData["structure"]), and LookupList action renamed to Search all the...pwTools: pwTools: Changelog v1.0 base release??????????: All-In-One Code Framework ??? 2011-01-12: 2011???????All-In-One Code Framework(??) 2011?1??????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????release?,???????ASP.NET, AJAX, WinForm, Windows Shell????13?Sample Code。???,??????????sample code。 ?????:http://blog.csdn.net/sjb5201/archive/2011/01/13/6135037.aspx ??,??????MSDN????????????。 http://social.msdn.microsoft.com/Forums/zh-CN/codezhchs/threads ?????????????????,??Email ????patterns & practices – Enterprise Library: Enterprise Library 5.0 - Extensibility Labs: This is a preview release of the Hands-on Labs to help you learn and practice different ways the Enterprise Library can be extended. Learning MapCustom exception handler (estimated time to complete: 1 hr 15 mins) Custom logging trace listener (1 hr) Custom configuration source (registry-based) (30 mins) System requirementsEnterprise Library 5.0 / Unity 2.0 installed SQL Express 2008 installed Visual Studio 2010 Pro (or better) installed AuthorsChris Tavares, Microsoft Corporation ...Orchard Project: Orchard 1.0: Orchard Release Notes Build: 1.0.20 Published: 1/12/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.1.0.20.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orchard folder from ...Umbraco CMS: Umbraco 4.6.1: The Umbraco 4.6.1 (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains nearly 200 bug fixes since the 4.5.2 release. Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're ...Google URL Shortener API for .NET: Google URL Shortener API v1: According follow specification: http://code.google.com/apis/urlshortener/v1/reference.htmlStyleCop for ReSharper: StyleCop for ReSharper 5.1.14986.000: A considerable amount of work has gone into this release: Features: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the ...SQL Monitor - tracking sql server activities: SQL Monitor 3.1 beta 1: 1. support alert message template 2. dynamic toolbar commands depending on functionality 3. fixed some bugs 4. refactored part of the code, now more stable and more clean upFacebook C# SDK: 4.2.1: - Authentication bug fixes - Updated Json.Net to version 4.0.0 - BREAKING CHANGE: Removed cookieSupport config setting, now automatic. This download is also availible on NuGet: Facebook FacebookWeb FacebookWebMvcHawkeye - The .Net Runtime Object Editor: Hawkeye 1.2.5: In the case you are running an x86 Windows and you installed Release 1.2.4, you should consider upgrading to this release (1.2.5) as it appears Hawkeye is broken on x86 OS. I apologize for the inconvenience, but it appears Hawkeye 1.2.4 (and probably previous versions) doesn't run on x86 Windows (See issue http://hawkeye.codeplex.com/workitem/7791). This maintenance release fixes this broken behavior. This release comes in two flavors: Hawkeye.125.N2 is the standard .NET 2 build, was compile...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (January 2011): Another release build for daily use; it contains many new features, enhanced compatibility with latest PHP opensource applications and several issue fixes. To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phalanger. Changes made within this release include following: New features available only in Phalanger. Full support of Multi-Script-Assemblies was implemented; you can build your application into several DLLs now. Deploy them separately t...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlTweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.New Projects4chan: Project for educational purposesAE.Net.Mail - POP/IMAP Client: C# POP/IMAP client libraryAlmathy: Application communautaire pour le partage de données basée sur le protocole XMPP. Discussion instantanée, mail, échange de données, travaux partagés. Développée en C#, utilisant les Windows Forms.AMK - Associação Metropolitana de Kendo: Projeto do site versão 2011 da Associação Metropolitana de Kendo. O site contará com: - Cadastro de atletas e eventos; - Controle de cadastro junto a CBK e histórico de graduações; - Calendário de treinos; Será desenvolvido usando .NET, MVC2, Entity Framework, SQL Server, JQueryAzke: New: Azke is a portal developed with ASP.NET MVC and MySQL. Old: Azke is a portal developed with ASP.net and MySQL.BuildScreen: A standalone Windows application to displays project build statuses from TeamCity. It can be used on a large screen for the whole development team to watch their build statuses as well as on a developer machine.CardOnline: CardOnline GameLobby GameCAudioEndpointVolume: The CAudioEndpointVolume implements the IAudioEndpointVolume Interface to control the master volume in Visual Basic 6.0 for Windows Vista and later operating systems.Cloudy - Online Storage Library: The goal of Cloudy is to be an online storage library to enable access for the most common storage services : DropBox, Skydrive, Google Docs, Azure Blob Storage and Amazon S3. It'll work in .NET 3.5 and up, Silverlight and Windows Phone 7 (WP7).ContentManager: Content Manger for SAP Kpro exports the data pool of a content-server by PHIOS-Lists (txt-files) into local binary files. Afterwards this files can be imported in a SAP content-repository . The whole List of the PHIOS Keys can also be downloaded an splitted in practical units.CSWFKrad: private FrameworkDiego: Diegodoomhjx_javalib: this is my lib for the java project.Eve Planetary Interaction: Eve Planetary InteractionEventWall: EventWall allows you to show related blogposts and tweets on the big screen. Just configure the hashtag and blog RSS feeds and you're done.Google URL Shortener API for .NET: Google URL Shortener API for .NET is a wrapper for the Google Project below: http://code.google.com/apis/urlshortener/v1/reference.html With Google URL Shortener API, you may shorten urls and get some analytics information about this. It's developer in C# 4.0 and VS2010. HtmlDeploy: A project to compile asp's Master page into pure html files. The idea is to use jQuery templating to do all the "if" and "for" when it comes to generating html output. Inventory Management System: Inventory Management System is a Silverlight-based system. It aims to manage and control the input raw material activites, output of finished goods of a small inventory.koplamp kapot: demo project voor AzureMSAccess SVN: Access SVN adds to Microsoft Access (MS Access) support for SVN Source controlMultiConvert: console based utility primary to convert solid edge files into data exchange formats like *.stp and *.dxf. It's using the API of the original software and can't be run alone. The goal of this project is creating routines with desired pre-instructions for batch conversionsNGN Image Getter: Nationalgeographic has really stunning photos! They allow to download them via website. This program automates that process.OOD CRM: Project CRM for Object Oriented Development final examsOpen NOS Client: Open NOS Rest ClientopenEHR.NET: openEHR.NET is a C# implementation of openEHR (http://openehr.org) Reference Model (RM) and Archetype Model (AM) specifications (Release 1.0.1). It allows you to build openEHR applications by composing RM objects, validate against AM objects and serialise to/from XML.OpenGL Flow Designer: OpenGL Flow Designer allows writing pseudo-C code to build OpenGL pipeline and preview results immediately.Orchard Translation Manager: An Orchard module that aims at facilitating the creation and management of translations of the Orchard CMS and its extensions.pwTools: A set of tools for viewing/editing some perfect world client/server filesServerStatusMobile: Server availability monitoring application for windows mobile 6.5.x running on WVGA (480x800) devices. Supports autorun, vibration & notification when server became unavailable, text log files for each server. .NET Compact Framework 3.5 required for running this applicationSimple Silverlight Multiple File Uploader: The project allows you to achieve multiple file uploading in Silverlight without complex, complicated, or third-party applications. In just two core classes, it's very simple to understand, use, and extend. Snos: Projet Snos linker Snes multi SupportT-4 Templates for ASP.NET Web Form Databound Control Friendly Logical Layers: This open source project includes a set of T-4 templates to enable you to build logical layers (i.e. DAL/BLL) with just few clicks! The logical layers implemented here are based on Entity Framework 4.0, ASP.NET Web Form Data Bound control friendly and fully unit testable.The Media Store: The Media StoreUM: source control for the um projecturBook - Your Address Book Manager: urBook is and Address Book Manager that can merge all your contacts on all web services you use with your phone contacts to have one consistent Address Book for all your contacts and to update back your web services contacts with the one consistent address bookWindows Phone Certificate Installer: Helps install Trusted Root Certificates on Windows Phone 7 to enable SSL requests. Intended to allow developers to use localhost web servers during development without requiring the purchase of an SSL certificate. Especially helpful for ws-trust secured web service development.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • CodePlex Daily Summary for Wednesday, January 19, 2011

    CodePlex Daily Summary for Wednesday, January 19, 2011Popular ReleasesAutoSPInstaller: AutoSPInstaller for SharePoint 2010 (v2 Beta): New package consisting of AutoSPInstaller v2 files. If you have not previously downloaded AutoSPInstaller, or are interested in the new functionality and format, this is the recommended release.MiniTwitter: 1.65: MiniTwitter 1.65 ???? ?? List ????? in-reply-to ???????? ????????????????????????? ?? OAuth ????????????????????????????iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.mytrip.mvc (CMS & e-Commerce): mytrip.mvc 1.0.52.1 beta 2: New MVC3 RTM fix bug: Dropdown select fix bug: Add Store/Department and Add Store/Produser WEB.mytrip.mvc 1.0.52.1 Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) SRC.mytrip.mvc 1.0.52.1 System Requirements: Visual Studio 2010 or Web Deweloper 2010 MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) Connector/Net...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.1: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager changes: RenderView controller extension works for razor also live demo switched to razorBloodSim: BloodSim - 1.3.3.1: - Priority update to resolve a bug that was causing Boss damage to ignore Blood Shields entirelyRawr: Rawr 4.0.16 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of this release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Tracker. W...MvcContrib: an Outer Curve Foundation project: MVC 3 - 3.0.51.0: Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcContrib.TestHelper.dll MvcContrib.Extras.Release.zip T4MVC. The extra view engines / controller factories and other functionality which is in the project. This file includes the main MvcContrib assembly. Samples are included in the release. You do not need MvcContrib if you download the Extras.Yahoo! UI Library: YUI Compressor for .Net: Version 1.5.0.0 - Jalthi: Updated solution to VS2010. New: Work Item #4450 - Optional MSBuild task parameter :: Do not error if no files were found. Fixed: Work Item #5028 - Output file encoding is the same as the optional MSBuild task encoding argument. Fixed: Work Item #5824 - MSBuilds where slow, after the first build due to the Current Thread being forced to en-gb, on none en-gb systems. Changed: Work Item #6873 - Project license changed from MS-PL to GPLv2. New: Added all the unit tests from the Java YU...N2 CMS: 2.1.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. 2.1.1 Maintenance release List of changes 2.1 Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open...VidCoder: 0.8.1: Adds ability to choose an arbitrary range (in seconds or frames) to encode. Adds ability to override the title number in the output file name when enqueing multiple titles. Updated presets: Added iPhone 4, Apple TV 2, fixed some existing presets that should have had weightp=0 or trellis=0 on them. Added {parent} option to auto-name format. Use {parent:2} to refer to a folder 2 levels above the input file. Added {title:2} option to auto-name format. Adds leading zeroes to reach the sp...Microsoft SQL Server Product Samples: Database: AdventureWorks2008R2 without filestream: This download contains a version of the AdventureWorks2008R2 OLTP database without FILESTREAM properties. You do not need to have filestream enabled to attach this database. No additional schema or data changes have been made. To install the version of AdventureWorks2008R2 that includes filestream, use the SR1 installer available here. Prerequisites: Microsoft SQL Server 2008 R2 must be installed. Full-Text Search must be enabled. Installing the AdventureWorks2008R2 OLTP database: 1. Cl...NuGet: NuGet 1.0 RTM: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. The URL to the package OData feed is: http://go.microsoft.com/fwlink/?LinkID=206669MVC Music Store: MVC Music Store v2.0: This is the 2.0 release of the MVC Music Store Tutorial. This tutorial is updated for ASP.NET MVC 3 and Entity Framework Code-First, and contains fixes and improvements based on feedback and common questions from previous releases. The main download, MvcMusicStore-v2.0.zip, contains everything you need to build the sample application, including A detailed tutorial document in PDF format Assets you will need to build the project, including images, a stylesheet, and a pre-populated databas...Fluent Validation for .NET: 2.0: Changes since 2.0 RC Fix typo in the name of FallbackAwareResourceAccessorBuilder Fix issue #7062 - allow validator selectors to work against nullable properties with overriden names. Fix error in German localization. Better support for client-side validation messages in MVC integration. All changes since 1.3 Allow custom MVC ModelValidators to be added to the FVModelValidatorProvider Support resource provider for custom property validators through the new IResourceAccessorBuilder ...EnhSim: EnhSim 2.3.2 ALPHA: 2.3.2 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Quick update to ...??????????: All-In-One Code Framework ??? 2011-01-12: 2011???????All-In-One Code Framework(??) 2011?1??????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????release?,???????ASP.NET, AJAX, WinForm, Windows Shell????13?Sample Code。???,??????????sample code。 ?????:http://blog.csdn.net/sjb5201/archive/2011/01/13/6135037.aspx ??,??????MSDN????????????。 http://social.msdn.microsoft.com/Forums/zh-CN/codezhchs/threads ?????????????????,??Email ????patterns & practices – Enterprise Library: Enterprise Library 5.0 - Extensibility Labs: This is a preview release of the Hands-on Labs to help you learn and practice different ways the Enterprise Library can be extended. Learning MapCustom exception handler (estimated time to complete: 1 hr 15 mins) Custom logging trace listener (1 hr) Custom configuration source (registry-based) (30 mins) System requirementsEnterprise Library 5.0 / Unity 2.0 installed SQL Express 2008 installed Visual Studio 2010 Pro (or better) installed AuthorsChris Tavares, Microsoft Corporation ...Orchard Project: Orchard 1.0: Orchard Release Notes Build: 1.0.20 Published: 1/12/2010 How to Install OrchardTo install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.1.0.20.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run...Umbraco CMS: Umbraco 4.6.1: The Umbraco 4.6.1 (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains nearly 200 bug fixes since the 4.5.2 release. Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're ...New ProjectsBAM Service Generator: BizTalk BAM Service Generator is a command line to generate .NET 4.0 WCF services for BizTalk BAM activities. Don't Drink and Code Library: Don't Drink and Code Library is a collection of useful services to help you build functional websites and applications.F# Sample: Transportation Algorithm: Implementation of the transportation algorithm in F#.Fast Replace: This application replaces characters in big files in very fast way, by not loading the hole file in memory. Usuful because Microsoft's Word, Wordpad and Notepad cannot handle big files (more than 50 MB) very well, so replacing characters is a painful process.Hall: ????I Know: Post anonymous information online.jQuery Image Rotator Plugin: jQuery Image Rotator Plugin makes it easier for web developers to create a rotating display of images. You'll no longer have to write this logic on a case by case basis. It's developed in JavaScript using jQuery.MetaREST: MetaREST makes it easier for Web or Service Developers to publish REST Services using simple Class, Method and Parameters Attributes. You can publish your legacy business class as a REST Service in a couple of minutes. Multi-Project Templates with Wizard: Visual Studio 2010 Sample: This project shows you simple example of creating multi-project templates with wizard using Visual Studio 2010, which generates VSIX file. A VSIX file enables us to install Visual Studio extensions (tools, controls, template etc) with a single click.Orchard Contact Form: This project is to create an Orchard module that allows you to create one or more Contact Pages, alternatively you can assign a ContactForm as a content part or widget to an arbitrary page. Orchard LDAP module: Active directory authentication module for Orchard.ProcessDomain: ProcessDomain allows developers to isolate the execution of code in a separate process using similar semantics to that of AppDomain. It's developed in C# and the binaries can be used with .NET Framework 2.0 or later.QRCode Helper: This helper for WebMatrix and ASP.NET Web Pages allows you to easily display QR Code graph to your site. ????ASP.NET????QR?????????????????、WebMatrix ??? ASP.NET Web Pages ????????。QuantaOS: QuantaOS is a 32bit operating system, multitasking and GUI support is soon to be added. Written in C++ and assemblyShuttle Service Bus: Shuttle Service Bus is a free open-source software project that aims to provide an enterprise ready service bus without any restrictions.Socket Policy File Server: The socket policy file server is a simple TCP server that serves the socket policy file required by Adobe Flash Player for cross domain resource access. TibiaPinger: Tibia Pinger, Tools, Bot, ArkBot, Tibia, NeoBot, TibiaAuto, NG, ElfBotVingy - Visual Studio Instant Search Addin: A simple, but effective add in for Visual Studio 2010 so that you can search the web in a non intrusive way, and can filter results based on sources.

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