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  • Industry-style practices for increasing productivity in a small scientific environment

    - by drachenfels
    Hi, I work in a small, independent scientific lab in a university in the United States, and it has come to my notice that, compared with a lot of practices that are ostensibly followed in the industry, like daily checkout into a version control system, use of a single IDE/editor for all languages (like emacs), etc, we follow rather shoddy programming practices. So, I was thinking of getting together all my programs, scripts, etc, and building a streamlined environment to increase productivity. I'd like suggestions from people on Stack Overflow for the same. Here is my primary plan.: I use MATLAB, C and Python scripts, and I'd like to edit, compile them from a single editor, and ensure correct version control. (questions/things for which I'd like suggestions are in italics) 1] Install Cygwin, and get it to work well with Windows so I can use git or a similar version control system (is there a DVCS which can work directly from the windows CLI, so I can skip the Cygwin step?). 2] Set up emacs to work with C, Python, and MATLAB files, so I can edit and compile all three at once from a single editor (say, emacs) (I'm not very familiar with the emacs menu, but is there a way to set the path to the compiler for certain languages? I know I can Google this, but emacs documentation has proved very hard for me to read so far, so I'd appreciate it if someone told me in simple language) 3] Start checking in code at the end of each day or half-day so as to maintain a proper path of progress of my code (two questions), can you checkout files directly from emacs? is there a way to checkout LabVIEW files into a DVCS like git? Lastly, I'd like to apologize for the rather vague nature of the question, and hope I shall learn to ask better questions over time. I'd appreciate it if people gave their suggestions, though, and point to any resources which may help me learn.

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  • Advantages/disadvantages of Python and Ruby

    - by Seburdis
    I know this is going to seem a little like all the other python vs ruby question out there, but I'm not looking specifically to pick one over the other all the time. My question is, essentially, why would you use one language over the other when you are starting a new project? What features does ruby have that python doesn't that would make you decide on it for a given project? What about python over ruby? I was just recently thinking about the differentiation between the two languages because of Jamis Buck's "There is no magic, only awesome" series of articles (4 parts, available here) when I realized I really don't know enough about the two languages to know when to choose one over the other. I'm hoping to get objective answers from people who have experience with both languages, rather than just "python is better, ruby sucks" kind of responses. If you know of a feature in one language that doesn't exist in the other and is great in a certain situation, feel free to chime in and say why you think it's awesome. If you have another language comparable to these that you'd like to suggest pros/cons for, like groovy for example, that would be appreciated too. Some thing I know each language has going for it: Ruby: Awesome metaprogramming Great community Wide selection of Gems Rails Great code readability, usually MacRuby is great for native development on Mac without objc Amazing testing tools (cucumber, rspec, shoulda, autotest, etc.) Python: Whitespace indentation List comprehensions Better functional programming support? Lots of support on linux Easy_install isn't far from gems Great variety of libraries available

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  • recursively implementing 'minimum number of coins' in python

    - by user5198
    This problem is same as asked in here. Given a list of coins, their values (c1, c2, c3, ... cj, ...), and the total sum i. Find the minimum number of coins the sum of which is i (we can use as many coins of one type as we want), or report that it's not possible to select coins in such a way that they sum up to S. I"m just introduced to dynamic programming yesterday and I tried to make a code for it. # Optimal substructure: C[i] = 1 + min_j(C[i-cj]) cdict = {} def C(i, coins): if i <= 0: return 0 if i in cdict: return cdict[i] else: answer = 1 + min([C(i - cj, coins) for cj in coins]) cdict[i] = answer return answer Here, C[i] is the optimal solution for amount of money 'i'. And available coins are {c1, c2, ... , cj, ...} for the program, I've increased the recursion limit to avoid maximum recursion depth exceeded error. But, this program gives the right answer only someones and when a solution is not possible, it doesn't indicate that. What is wrong with my code and how to correct it?

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  • Old desktop programmer wants to create S+S project

    - by Craig
    I have an idea for a product that I want to be web-based. But because I live in Brasil, the internet is not always available so there needs to be a desktop component that is available for when the internet is down. Also, I have been a SQL programmer, a desktop application programmer using dBase, VB and Pascal, and I have created simple websites using HTML and website creation tools, such as Frontpage. So from my research, I think I have the following options; PHP, Ruby on Rails, Python or .NET for the programming side. MySQL for the DB. And Apache, or possibly IIS, for the webserver. I will probably start with a local ISP provider for the cloud servce. But then maybe move to something more "robust" and universal in the future, ie. Amazon, or Azure, or something along that line. My question then is this. What would you recommend for something like this? I'm sure that I have not listed all of the possibilities, but the ones I have researched and thought of. Thanks everyone, Craig

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  • 'Forward-Compatible' Program Design

    - by Jeffrey Kern
    The majority of my questions I've asked here so far on StackOverflow have been how to implement individual concepts and techniques towards developing a software-based NES clone via the XNA environment. The small samples that I've thrown together on my PC work relatively great and everything. Except I hit a brick wall. How do I merge all of these samples together. Having proof-of-concept is amazing, except when you need it to go beyond just that. I now have samples strewn about that I'm trying to merge, some of them incomplete. And now I'm stuck with the chicken-and-the-egg situation of where I would like to incorporate these samples together, to make sure they work, but I cannot without test data. And I don't have tools to create test data, because they'd need to be based off of the individual pieces that need to be put together. In my mind, I'm having nightmares with circular reference. For my sample data, I am hoping to save it in XML and write a specification - and then make sample data by hand - but I'm too paranoid of manually creating an XML file full of incorrect data and blaming it on my code, or vice-versa. It doesn't help that the end-result of my work is graphic-oriented, which makes it interseting how a graphic on the screen can be visualized in XML Nodes. I guess, my question is this: What design patterns and disciplines exist in the coding world that address this type of concern? I've always relied on brute-force coding and restarting a project with a whole new code base in attempts to further along my goals, but I doubt that would be the best way to do so. Within my college career, the majority of my programming was to work on simple projects that came out of a book, or with a given correct data set and a verifyable result. I don't have that, as my own design documents that I am going by could be terribly wrong.

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  • Technical choices in unmarshaling hash-consed data

    - by Pascal Cuoq
    There seems to be quite a bit of folklore knowledge floating about in restricted circles about the pitfalls of hash-consing combined with marshaling-unmarshaling of data. I am looking for citable references to these tidbits. For instance, someone once pointed me to library aterm and mentioned that the authors had clearly thought about this and that the representation on disk was bottom-up (children of a node come before the node itself in the data stream). This is indeed the right way to do things when you need to re-share each node (with a possible identical node already in memory). This re-sharing pass needs to be done bottom-up, so the unmarshaling itself might as well be, too, so that it's possible to do everything in a single pass. I am in the process of describing difficulties encountered in our own context, and the solutions we found. I would appreciate any citable reference to the kind of aforementioned folklore knowledge. Some people obviously have encountered the problems before (the aterm library is only one example). But I didn't find anything in writing. Even the little piece of information I have about aterm is hear-say. I am not worried it's not reliable (you can't make this up), but "personal communication" and "look how it's done in the source code" are considered poor form in citations. I have enough references on hash-consing alone. I am only interested in references where it interferes with other aspects of programming, such as marshaling or distribution.

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  • Would anybody recommend learning J/K/APL?

    - by ozan
    I came across J/K/APL a few months ago while working my way through some project euler problems, and was intrigued, to say the least. For every elegant-looking 20 line python solution I produced, there'd be a gobsmacking 20 character J solution that ran in a tenth of the time. I've been keen to learn some basic J, and have made a few attempts at picking up the vocabulary, but have found the learning curve to be quite steep. To those who are familiar with these languages, would you recommend investing some time to learn one (I'm thinking J in particular)? I would do so more for the purpose of satisfying my curiosity than for career advancement or some such thing. Some personal circumstances to consider, if you care to: I love mathematics, and use it daily in my work (as a mathematician for a startup) but to be honest I don't really feel limited by the tools that I use (like python + NumPy) so I can't use that excuse. I have no particular desire to work in the finance industry, which seems to be the main port of call for K users at least. Plus I should really learn C# as a next language as it's the primary language where I work. So practically speaking, J almost definitely shouldn't be the next language I learn. I'm reasonably familiar with MATLAB so using an array-based programming language wouldn't constitute a tremendous paradigm shift. Any advice from those familiar with these languages would be much appreciated.

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  • Learning Haskell maps, folds, loops and recursion

    - by Darknight
    I've only just dipped my toe in the world of Haskell as part of my journey of programming enlightenment (moving on from, procedural to OOP to concurrent to now functional). I've been trying an online Haskell Evaluator. However I'm now stuck on a problem: Create a simple function that gives the total sum of an array of numbers. In a procedural language this for me is easy enough (using recursion) (c#) : private int sum(ArrayList x, int i) { if (!(x.Count < i + 1)) { int t = 0; t = x.Item(i); t = sum(x, i + 1) + t; return t; } } All very fine however my failed attempt at Haskell was thus: let sum x = x+sum in map sum [1..10] this resulted in the following error (from that above mentioned website): Occurs check: cannot construct the infinite type: a = a -> t Please bear in mind I've only used Haskell for the last 30 minutes! I'm not looking simply for an answer but a more explanation of it. Thanks in advanced.

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  • Technology Plan - Which tools should I use?

    - by Armadillo
    Hi, Soon, I'll start my own software company. My primary product/solution will be a Billing/Invoice Software. In a near future, I pretend to expand this first module to an ERP. My app should be able to run as a stand-alone application and as a Web-based application (so there will be, probably two GUI for the same Database). My problem, now, is to choose the right tools; I'm talking about what programming language(s) should I use, what kind of database should I choose, and stuff like that. I'm primarily a VB6 programmer, so probably I'll choose the .net framework (vb/c#). But I'm seriously thinking about Java. Java has 2 "pros" that I really like: write once, run anywhere and it is free (I think...). I've been thinking about RIAs too, but I just don't have any substantial feedback about them... Then, I'll need a report tool. Crystal Reports? HTML based Reports? Other? Databases: I'm not sure if I should use SQL-Server Express or PostgreSQL (or other). I'd be happy to hear any comments and advices Thanks

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  • Natural problems to solve using closures

    - by m.u.sheikh
    I have read quite a few articles on closures, and, embarassingly enough, I still don't understand this concept! Articles explain how to create a closure with a few examples, but I don't see any point in paying much attention to them, as they largely look contrived examples. I am not saying all of them are contrived, just that the ones I found looked contrived, and I dint see how even after understanding them, I will be able to use them. So in order to understand closures, I am looking at a few real problems, that can be solved very naturally using closures. For instance, a natural way to explain recursion to a person could be to explain the computation of n!. It is very natural to understand a problem like computing the factorial of a number using recursion. Similarly, it is almost a no-brainer to find an element in an unsorted array by reading each element, and comparing with the number in question. Also, at a different level, doing Object-oriented programming also makes sense. So I am trying to find a number of problems that could be solved with or without closures, but using closures makes thinking about them and solving them easier. Also, there are two types to closures, where each call to a closure can create a copy of the environment variables, or reference the same variables. So what sort of problems can be solved more naturally in which of the closure implementations?

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  • Printing a field with additional dots in haskell

    - by Frank Kluyt
    I'm writing a function called printField. This function takes an int and a string as arguments and then then prints a field like this "Derp..." with this: printField 7 "Derp". When the field consists of digits the output should be "...3456". The function I wrote looks like this: printField :: Int -> String -> String printField x y = if isDigit y then concat(replicate n ".") ++ y else y ++ concat(replicate n ".") where n = x - length y This obviously isn't working. The error I get from GHC is: Couldn't match type `[Char]' with `Char' Expected type: Char Actual type: String In the first argument of `isDigit', namely `y' In the expression: isDigit y In the expression: if isDigit y then concat (replicate n ".") ++ y else y ++ concat (replicate n ".") I can't get it to work :(. Can anyone help me out? Please keep in mind that I'm new to Haskell and functional programming in general.

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  • Which frameworks (and associated languages) support class replacement?

    - by Alix
    Hi, I'm writing my master thesis, which deals with AOP in .NET, among other things, and I mention the lack of support for replacing classes at load time as an important factor in the fact that there are currently no .NET AOP frameworks that perform true dynamic weaving -- not without imposing the requirement that woven classes must extend ContextBoundObject or MarshalByRefObject or expose all their semantics on an interface. You can however do this with the JVM thanks to ClassFileTransformer: You extend ClassFileTransformer. You subscribe to the class load event. On class load, you rewrite the class and replace it. All this is very well, but my project director has asked me, quite in the last minute, to give him a list of frameworks (and associated languages) that do / do not support class replacement. I really have no time to look for this now: I wouldn't feel comfortable just doing a superficial research and potentially putting erroneous information in my thesis. So I ask you, oh almighty programming community, can you help out? Of course, I'm not asking you to research this yourselves. Simply, if you know for sure that a particular framework supports / doesn't support this, leave it as an answer. If you're not sure please don't forget to point it out. Thanks so much!

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  • Which languages support class replacement?

    - by Alix
    Hi, I'm writing my master thesis, which deals with AOP in .NET, among other things, and I mention the lack of support for replacing classes at load time as an important factor in the fact that there are currently no .NET AOP frameworks that perform true dynamic weaving -- not without imposing the requirement that woven classes must extend ContextBoundObject or MarshalByRefObject or expose all their semantics on an interface. You can however do this in Java thanks to ClassFileTransformer: You extend ClassFileTransformer. You subscribe to the class load event. On class load, you rewrite the class and replace it. All this is very well, but my project director has asked me, quite in the last minute, to give him a list of languages that do / do not support class replacement. I really have no time to look for this now: I wouldn't feel comfortable just doing a superficial research and potentially putting erroneous information in my thesis. So I ask you, oh almighty programming community, can you help out? Of course, I'm not asking you to research this yourselves. Simply, if you know for sure that a particular language supports / doesn't support this, leave it as an answer. If you're not sure please don't forget to point it out. Thanks so much!

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  • Haskell Cons Operator (:)

    - by Carson Myers
    I am really new to Haskell (Actually I saw "Real World Haskell" from O'Reilly and thought "hmm, I think I'll learn functional programming" yesterday) and I am wondering: I can use the construct operator to add an item to the beginning of a list: 1 : [2,3] [1,2,3] I tried making an example data type I found in the book and then playing with it: --in a file data BillingInfo = CreditCard Int String String | CashOnDelivery | Invoice Int deriving (Show) --in ghci $ let order_list = [Invoice 2345] $ order_list [Invoice 2345] $ let order_list = CashOnDelivery : order_list $ order_list [CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, CashOnDelivery, ...- etc... it just repeats forever, is this because it uses lazy evaluation? -- EDIT -- okay, so it is being pounded into my head that let order_list = CashOnDelivery:order_list doesn't add CashOnDelivery to the original order_list and then set the result to order_list, but instead is recursive and creates an infinite list, forever adding CashOnDelivery to the beginning of itself. Of course now I remember that Haskell is a functional language and I can't change the value of the original order_list, so what should I do for a simple "tack this on to the end (or beginning, whatever) of this list?" Make a function which takes a list and BillingInfo as arguments, and then return a list? -- EDIT 2 -- well, based on all the answers I'm getting and the lack of being able to pass an object by reference and mutate variables (such as I'm used to)... I think that I have just asked this question prematurely and that I really need to delve further into the functional paradigm before I can expect to really understand the answers to my questions... I guess what i was looking for was how to write a function or something, taking a list and an item, and returning a list under the same name so the function could be called more than once, without changing the name every time (as if it was actually a program which would add actual orders to an order list, and the user wouldn't have to think of a new name for the list each time, but rather append an item to the same list).

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  • computes the number of possible orderings of n objects under the relations < and =

    - by hilal
    Here is the problem : Give a algorithm that takes a positive integer n as input, and computes the number of possible orderings of n objects under the relations < and =. For example, if n = 3 the 13 possible orderings are as follows: a = b = c, a = b < c, a < b = c, a < b < c, a < c < b, a = c < b, b < a = c, b < a < c, b < c < a, b = c < a, c < a = b, c < a < b, c < b < a. Your algorithm should run in time polynomial in n. I'm null to this problem. Can you find any solution to this dynamic-programming problem?

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  • Are there any downsides in using C++ for network daemons?

    - by badcat
    Hey guys! I've been writing a number of network daemons in different languages over the past years, and now I'm about to start a new project which requires a new custom implementation of a properitary network protocol. The said protocol is pretty simple - some basic JSON formatted messages which are transmitted in some basic frame wrapping to have clients know that a message arrived completely and is ready to be parsed. The daemon will need to handle a number of connections (about 200 at the same time) and do some management of them and pass messages along, like in a chat room. In the past I've been using mostly C++ to write my daemons. Often with the Qt4 framework (the network parts, not the GUI parts!), because that's what I also used for the rest of the projects and it was simple to do and very portable. This usually worked just fine, and I didn't have much trouble. Being a Linux administrator for a good while now, I noticed that most of the network daemons in the wild are written in plain C (of course some are written in other languages, too, but I get the feeling that 80% of the daemons are written in plain C). Now I wonder why that is. Is this due to a pure historic UNIX background (like KISS) or for plain portability or reduction of bloat? What are the reasons to not use C++ or any "higher level" languages for things like daemons? Thanks in advance! Update 1: For me using C++ usually is more convenient because of the fact that I have objects which have getter and setter methods and such. Plain C's "context" objects can be a real pain at some point - especially when you are used to object oriented programming. Yes, I'm aware that C++ is a superset of C, and that C code is basically C++. But that's not the point. ;)

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  • How do you use stl's functions like for_each?

    - by thomas-gies
    I started using stl containers because they came in very handy when I needed functionality of a list, set and map and had nothing else available in my programming environment. I did not care much about the ideas behind it. STL documentations were only interesting up to the point where it came to functions, etc. Then I skipped reading and just used the containers. But yesterday, still being relaxed from my holidays, I just gave it a try and wanted to go a bit more the stl way. So I used the transform function (can I have a little bit of applause for me, thank you). From an academic point of view it really looked interesting and it worked. But the thing that boroughs me is that if you intensify the use of those functions, you need 10ks of helper classes for mostly everything you want to do in your code. The hole logic of the program is sliced in tiny pieces. This slicing is not the result of god coding habits. It's just a technical need. Something, that makes my life probably harder not easier. And I learned the hard way, that you should always choose the simplest approach that solves the problem at hand. And I can't see what, for example, the for_each function is doing for me that justifies the use of a helper class over several simple lines of code that sit inside a normal loop so that everybody can see what is going on. I would like to know, what you are thinking about my concerns? Did you see it like I do when you started working this way and have changed your mind when you got used to it? Are there benefits that I overlooked? Or do you just ignore this stuff as I did (and will go an doing it, probably). Thanks. PS: I know that there is a real for_each loop in boost. But I ignore it here since it is just a convenient way for my usual loops with iterators I guess.

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  • Ruby: counters, counting and incrementing

    - by Shyam
    Hi, If you have seen my previous questions, you'd already know I am a big nuby when it comes to Ruby. So, I discovered this website which is intended for C programming, but I thought whatever one can do in C, must be possible in Ruby (and more readable too). The challenge is to print out a bunch of numbers. I discovered this nifty method .upto() and I used a block (and actually understanding its purpose). However, in IRb, I got some unexpected behavior. class MyCounter def run 1.upto(10) { |x| print x.to_s + " " } end end irb(main):033:0> q = MyCounter.new => #<MyCounter:0x5dca0> irb(main):034:0> q.run 1 2 3 4 5 6 7 8 9 10 => 1 I have no idea where the = 1 comes from :S Should I do this otherwise? I am expecting to have this result: 1 2 3 4 5 6 7 8 9 10 Thank you for your answers, comments and feedback!

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  • Is it OK to write code after [super dealloc]? (Objective-C)

    - by Richard J. Ross III
    I have a situation in my code, where I cannot clean up my classes objects without first calling [super dealloc]. It is something like this: // Baseclass.m @implmentation Baseclass ... -(void) dealloc { [self _removeAllData]; [aVariableThatBelongsToMe release]; [anotherVariableThatBelongsToMe release]; [super dealloc]; } ... @end This works great. My problem is, when I went to subclass this huge and nasty class (over 2000 lines of gross code), I ran into a problem: when I released my objects before calling [super dealloc] I had zombies running through the code that were activated when I called the [self _removeAllData] method. // Subclass.m @implementation Subclass ... -(void) deallloc { [super dealloc]; [someObjectUsedInTheRemoveAllDataMethod release]; } ... @end This works great, and It didn't require me to refactor any code. My question Is this: Is it safe for me to do this, or should I refactor my code? Or maybe autorelease the objects? I am programming for iPhone if that matters any.

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  • Freelance web hosting - what are good LAMP choices?

    - by tkotitan
    I think it's best if I ask this question with an example scenario. Let's say your mom-and-pop local hardware store has never had a website, and they want you, the freelance developer to build them a website. You have all the skills to run a LAMP setup and admin a system, so the difficult question you ask yourself is - where will I host it? As you aren't going to host it out of the machine in your apartment. Let's say you want to be able to customize your own system, install the version of PHP you want, and manage your own database. Perhaps the best kind of hosting is to get a virtual machine so you can customize the system as you see fit. But this essentially a "set it and forget it" site you make, bill by the hour for, and then are done. In other words, the hosting should not be an issue. Given the requirements of hosting a website: Unlimited growth potential needing good amounts of bandwidth to handle visitors Wide range of system and programming options allowing it to be portable Relatively cheap (not necessarily the cheapest) or reasonable scaling cost Reliable hosting with good support Hosted entirely on the host company's hardware Who would you pick to host this website? Yes I am asking for a business/company recommendation. Is there a clear answer for this scenario, or a good source that can reliably give the current answer? I know there are all kinds of schemes out there. I'm just wondering if any one company fills the bill for freelancers and stands out in such a crowded market.

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  • Help! I'm a Haskell Newbie

    - by Darknight
    I've only just dipped my toe in the world of Haskell as part of my journey of programming enlightenment (moving on from, procedural to OOP to concurrent to now functional). I've been trying an online Haskell Evaluator. However I'm now stuck on a problem: Create a simple function that gives the total sum of an array of numbers. In a procedural language this for me is easy enough (using recursion) (c#) : private int sum(ArrayList x, int i) { if (!(x.Count < i + 1)) { int t = 0; t = x.Item(i); t = sum(x, i + 1) + t; return t; } } All very fine however my failed attempt at Haskell was thus: let sum x = x+sum in map sum [1..10] this resulted in the following error (from that above mentioned website): Occurs check: cannot construct the infinite type: a = a -> t Please bear in mind I've only used Haskell for the last 30 minutes! I'm not looking simply for an answer but a more explanation of it. Thanks in advanced.

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  • Alter a function as a parameter before evaluating it in R?

    - by Shane
    Is there any way, given a function passed as a parameter, to alter its input parameter string before evaluating it? Here's pseudo-code for what I'm hoping to achieve: test.func <- function(a, b) { # here I want to alter the b expression before evaluating it: b(..., val1=a) } Given the function call passed to b, I want to add in a as another parameter without needing to always specify ... in the b call. So the output from this test.func call should be: test.func(a="a", b=paste(1, 2)) "1" "2" "a" Edit: Another way I could see doing something like this would be if I could assign the additional parameter within the scope of the parent function (again, as pseudo-code); in this case a would be within the scope of t1 and hence t2, but not globally assigned: t2 <- function(...) { paste(a=a, ...) } t1 <- function(a, b) { local( { a <<- a; b } ) } t1(a="a", b=t2(1, 2)) This is somewhat akin to currying in that I'm nesting the parameter within the function itself. Edit 2: Just to add one more comment to this: I realize that one related approach could be to use "prototype-based programming" such that things would be inherited (which could be achieved with the proto package). But I was hoping for a easier way to simply alter the input parameters before evaluating in R.

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  • Parallelize or vectorize all-against-all operation on a large number of matrices?

    - by reve_etrange
    I have approximately 5,000 matrices with the same number of rows and varying numbers of columns (20 x ~200). Each of these matrices must be compared against every other in a dynamic programming algorithm. In this question, I asked how to perform the comparison quickly and was given an excellent answer involving a 2D convolution. Serially, iteratively applying that method, like so list = who('data_matrix_prefix*') H = cell(numel(list),numel(list)); for i=1:numel(list) for j=1:numel(list) if i ~= j eval([ 'H{i,j} = compare(' char(list(i)) ',' char(list(j)) ');']); end end end is fast for small subsets of the data (e.g. for 9 matrices, 9*9 - 9 = 72 calls are made in ~1 s). However, operating on all the data requires almost 25 million calls. I have also tried using deal() to make a cell array composed entirely of the next element in data, so I could use cellfun() in a single loop: # who(), load() and struct2cell() calls place k data matrices in a 1D cell array called data. nextData = cell(k,1); for i=1:k [nextData{:}] = deal(data{i}); H{:,i} = cellfun(@compare,data,nextData,'UniformOutput',false); end Unfortunately, this is not really any faster, because all the time is in compare(). Both of these code examples seem ill-suited for parallelization. I'm having trouble figuring out how to make my variables sliced. compare() is totally vectorized; it uses matrix multiplication and conv2() exclusively (I am under the impression that all of these operations, including the cellfun(), should be multithreaded in MATLAB?). Does anyone see a (explicitly) parallelized solution or better vectorization of the problem?

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  • SYN receives RST,ACK very frequently

    - by user1289508
    Hi Socket Programming experts, I am writing a proxy server on Linux for SQL Database server running on Windows. The proxy is coded using bsd sockets and in C, and it is working just fine. When I use a database client (written in JAVA, and running on a Linux box) to fire queries (with a concurrency of 100 or more) directly to the Database server, not experiencing connection resets. But through my proxy I am experiencing many connection resets. Digging deeper I came to know that connection from 'DB client' to 'Proxy' always succeeds but when the 'Proxy' tries to connect to the DB server the connection fails, due to the SYN packet getting RST,ACK. That was to give some background. The question is : Why does sometimes SYN receives RST,ACK? 'DB client(linux)' to 'Server(windows)' ---- Works fine 'DB client(linux) to 'Proxy(Linux)' to 'Server(windows)' ----- problematic I am aware that this can happen in "connection refused" case but this definitely is not that one. SYN flooding might be another scenario, but that does not explain fine behavior while firing to Server directly. I am suspecting some socket option setting may be required, that the client does before connecting and my proxy does not. Please put some light on this. Any help (links or pointers) is most appreciated. Additional info: Wrote a C client that does concurrent connections, which takes concurrency as an argument. Here are my observations: - At 5000 concurrency and above, some connects failed with 'connection refused'. - Below 2000, it works fine. But the actual problem is observed even at a concurrency of 100 or more. Note: The problem is time dependent sometimes it never comes at all and sometimes it is very frequent and DB client (directly to server) works fine at all times .

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  • What is the best Networking implementation for my application?

    - by CaptainPhil
    I am in the planning phases of a project for myself, it is to be a single and multi-player card game. I would like to track statistics for each person such as world rankings etc... My problem is I do not know the best approach for the client - server architecture and programming. My original goal was to program everything in C# as I want to get proficient in that language. My original idea was to have a back-end database and a back end server run on some sort of hosting on the internet, however that seems costly for such a small project that may or may not make any money. I have tried looking into cloud services however I am unfamiliar with the technology, and I am not sure I can make them suit my needs, especially since most like Google's cloud wants you to use their coding architecture from what I understand. Finally my last problem is that I would like an architecture that can be used for different languages so that I can port it from PC to IPhone, Xbox etc... So does anyone have any advice on the best architecture and language to do this in? Am I worrying about architecture and back-end costs to much and should just concentrate on getting the game running any which way?

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