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  • does Entity Framework have a caching mechanism like DataSet/DataTables have?

    - by Greg
    Hi, does Entity Framework have a caching mechanism like DataSet/DataTables have? In other words if you start using EF is it really just a way to easily get data in/out of the database without providing an additional caching layer like DataSet/DataTables did where you have an in-memory representation (on-line/off-line) and which at some point you could say to "persist all changes to database"

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  • how to insert using linq to entity foreign key value?

    - by Gamble
    I have a table (TestTable) for example: ID Name Parentid (FK) and I would like to insert a new record like ID(1) Name(Test) ParentID(5) FK. How can insert a new record into TestTable with linq to entity? var testTable = new TestTable(); testTable.ID = 1; testTable.Name = "TestName"; testTable ... thank you for the working example.

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  • How do I get the entity framework to work with archive flags?

    - by Orion Adrian
    I'm trying to create a set of tables where we don't actually delete them, but rather we set the archive flags instead. When we delete an entity, it shouldn't be deleted, it should be marked as archived instead. What are the programming patterns to support this? I would also prefer not to have to roll out my own stored procs for every table that have these archive flags if there is another solution.

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  • How to override Equals on a object created by an Entity Data Model?

    - by jamone
    I have an Entity Data Model that I have created, and its pulling in records from a SQLite DB. One of the Tables is People, I want to override the person.Equals() method but I'm unsure where to go to make such a change since the Person object is auto-generated and I don't even see where that autogen code resides. I know how to override Equals on a hand made object, its just where to do that on an autogen one.

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  • Is it possible to dynamically discover tables in an Entity Framework model ?

    - by Scott Davies
    Hi, I have co-workers working on an Entity Framework model that changes structure (entities), over time as software development progresses. I've written some utilities that interact with the tables within the model, but I'd like to have the code dynamically discover the tables. Is there a way I can do this ? Perhaps with ADO.NET to get the table names and then store them in a collection ? Thanks, Scott

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  • How do I check if a Linq to SQL entity has grandchildren?

    - by EdenMachine
    How can I find out if a Linq to SQL entity has grandchildren or not? Pseudo-code below: Return From p In dc.Processes Where p.Signers.Count > 0 and p.Signers.Signatures.Count > 0 Obviously I can't run the code above but I need to make sure that all the returning Processes have at least one Signer and that all of those Signers have at least one Signature. TIA!

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  • Using Entity Framework 4.0 with Code-First and POCO: How to Get Parent Object with All its Children

    - by SirEel
    I'm new to EF 4.0, so maybe this is an easy question. I've got VS2010 RC and the latest EF CTP. I'm trying to implement the "Foreign Keys" code-first example on the EF Team's Design Blog, http://blogs.msdn.com/efdesign/archive/2009/10/12/code-only-further-enhancements.aspx. public class Customer { public int Id { get; set; public string CustomerDescription { get; set; public IList<PurchaseOrder> PurchaseOrders { get; set; } } public class PurchaseOrder { public int Id { get; set; } public int CustomerId { get; set; } public Customer Customer { get; set; } public DateTime DateReceived { get; set; } } public class MyContext : ObjectContext { public RepositoryContext(EntityConnection connection) : base(connection){} public IObjectSet<Customer> Customers { get {return base.CreateObjectSet<Customer>();} } } I use a ContextBuilder to configure MyContext: { var builder = new ContextBuilder<MyContext>(); var customerConfig = _builder.Entity<Customer>(); customerConfig.Property(c => c.Id).IsIdentity(); var poConfig = _builder.Entity<PurchaseOrder>(); poConfig.Property(po => po.Id).IsIdentity(); poConfig.Relationship(po => po.Customer) .FromProperty(c => c.PurchaseOrders) .HasConstraint((po, c) => po.CustomerId == c.Id); ... } This works correctly when I'm adding new Customers, but not when I try to retrieve existing Customers. This code successfully saves a new Customer and all its child PurchaseOrders: using (var context = builder.Create(connection)) { context.Customers.AddObject(customer); context.SaveChanges(); } But this code only retrieves Customer objects; their PurchaseOrders lists are always empty. using (var context = _builder.Create(_conn)) { var customers = context.Customers.ToList(); } What else do I need to do to the ContextBuilder to make MyContext always retrieve all the PurchaseOrders with each Customer?

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  • Does Entity Framework currently support custom functions in the Where clause?

    - by André Pena
    Entity Framework currently supports table valued functions and custom functions defined in the SSDL, but I can't find any example of it being used as a criteria, in the where clause. Example: var query = this.db.People; query = query.Where(p = FullText.ContainsInName(p.Id, "George")); In this example, ContainsInName is my custom function that I want to be executed in the where clause of the query. Is it supported?

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  • Entity framework: Need a easy going, clean database migration solution.

    - by user469652
    I'm using entity framework model first development, and I need to do database migration often, The EF database generation power pack doesn't help a lot, because that data migration never worked here. The database migration here I mean, change the model, and then I can update the existing database from the model, but creating a new one. Is there any free of charge tool here invented here yet? Or would this going to be a new feature of next EF release? PS: I love django's ORM.

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  • How do I generate Entity Framework 4.0 classes from the command line that have different names than

    - by Josh Kodroff
    I want to generate Entity Framework 4.0 classes from a (legacy) database from a command line, but I have 2 transformations I want: Tables/columns are lowerCamelCase and I want my classes/members to be UpperCamelCase. I want to suffix my classes with "Dto". Any idea how this might be accomplished? I'm a total newbie to EF, but I have a decent understanding of Linq to Sql and was able to accomplish the same task by doing: sqlmetal - dbml - xml mapping file and .cs file.

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  • How to select with Linq to Entity from one table with two different variables?

    - by George
    I have a table where I have items under two different types as you can see below: How can I select from this table with Linq to Entity to get the result with two variables? where ItemType = Type1 and ItemType == Type2 .... select new {typeOne == "", typeTwo == ""}; ID ItemName ItemType 1 ItemOne Type1 2 ItemTwo Type1 3 ItemThree Type1 4 ItemFour Type1 5 ItemTFive Type2 6 ItemSix Type2 7 ItemSeven Type2 8 ItemEight Type2

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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