Unity3d and Windows 8 run game in frame
- by floAr
How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen?
I tried setting this in the Unity script and in the final C# project, but nothings seems to work.
I have set the players resolution to 1366x786 (the desired size) and while this works fine with the webplayer the windows 8 solution seems really unimpressed by it. I also tinkered with the 'Default Is Full Screen' option