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  • How do I stop Ant from hanging after executing a java program that attempted to interrupt a thread (and failed) and continued?

    - by Zugwalt
    I have Ant build and execute a java program. This program tries to do something that sometimes hangs, so we execute it in a thread. actionThread.start(); try { actionThread.join(10000); } catch (InterruptedException e) { System.out.println("InterruptedException: "+e.getMessage()); } if (actionThread.isAlive()) { actionThread.interrupt(); System.out.println("Thread timed out and never died"); } The ant call looks like this: <java fork="true" failonerror="yes" classname="myPackage.myPathName" classpath="build"> <arg line=""/> <classpath> <pathelement location="bin" /> <fileset dir="lib"> <include name="**/*.jar"/> </fileset> </classpath> </java> And when this runs I see the "Thread timed out and never died" statement, and I also see the main program finish execution, but then Ant just hangs. Presumably it is waiting for the child threads to finish, but they never will. How can I have Ant be done once it is done executing main() and just kill or ignore dead threads?

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  • Why does my program not react to any arguments?

    - by Electric Coffee
    I have a simple test program in C++ that prints out attributes of a circle #include <iostream> #include <stdlib.h> #include "hidden_functions.h" // contains the Circle class using namespace std; void print_circle_attributes(float r) { Circle* c = new Circle(r); cout << "radius: " << c->get_radius() << endl; cout << "diameter: " << c->get_diameter() << endl; cout << "area: " << c->get_area() << endl; cout << "circumference: " << c->get_circumference() << endl; cout << endl; delete c; } int main(int argc, const char* argv[]) { float input = atof(argv[0]); print_circle_attributes(input); return 0; } when I run my program with the parameter 2.4 it outputs: radius: 0.0 diameter: 0.0 area: 0.0 circumference: 0.0 I've previously tested the program without the parameter, but simply using static values, and it ran just fine; so I know there's nothing wrong with the class I made... So what did I do wrong here? Note: the header is called hidden_functions.h because it served to test out how it would work if I had functions not declared in the header

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  • A better way of handling the below program(may be with Take/Skip/TakeWhile.. or anything better)

    - by Newbie
    I have a data table which has only one row. But it is having 44 columns. My task is to get the columns from the 4th row till the end. Henceforth, I have done the below program that suits my requirement. (kindly note that dt is the datatable) List<decimal> lstDr = new List<decimal>(); Enumerable.Range(0, dt.Columns.Count).ToList().ForEach(i => { if (i > 3) lstDr.Add(Convert.ToDecimal(dt.Rows[0][i])); } ); There is nothing harm in the program. Works fine. But I feel that there may be a better way of handimg the program may be with Skip ot Take or TakeWhile or anyother stuff. I am looking for a better solution that the one I implemented. Is it possible? I am using c#3.0 Thanks.

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  • Help Me Make My Pascal Program Display Multiple Names Which Were Entered Plz.

    - by Sketchie
    Hey,Guys I'm having trouble displaying names using arrays in my Pascal program. But first heres the question I'm writing the program to answer : Develop pseudocode that accepts as input the name of an unspecified number of masqueraders who each have paid the full cost of their costume and the amount each has paid. A masquerader may have paid for a costume in any of the five sections in the band. The algorithm should determine the section in which the masquerader plays, based on the amount he/she has paid for the costume. The algorithm should also determine the number of masqueraders who have paid for costumes in each section. The names of persons and the section for which they have paid should be printed. A listing of the sections and the total number of persons registered to play in each section should also be printed, along with the total amount paid in each section. And here's what I've done so far(It's a bit messy): program Maqueprgrm; uses wincrt; type names=array [1..30]of string; var name:string; s1_nms:names; s2_nms:names; s3_nms:names; s4_nms:names; s5_nms:names; amt_paid:integer; stop,x,full,ins,ttl1,ttl2,ttl3,ttl4,ttl5,sec_1,sec_2,sec_3,sec_4,sec_5,sec:integer; begin stop := 0; writeln ('To Begin Data Collecting Section Press 1, To End Press 0'); readln(stop); while stop <0 do begin for x:= 1 to 30 do x:= x+1; writeln ('Please Enter The Name of Masquerader.'); readln (name); writeln ('Please Enter The Amount Paid For Costume.'); readln (amt_paid); IF amt_paid = 144 THEN Begin full:=full+1; {people who paid in full + 1} sec_1:=sec_1+1; {people in this section + 1} ttl1:= ttl1+amt_paid; {total money earned in this section + amount person paid} s1_nms[x]:= name; {People's names in this section plus current entry's name} End else IF amt_paid = 184 then Begin ins:=ins+1; sec_1:=sec_1+1; ttl1:=ttl1+amt_paid; s1_nms[x]:= name; end else IF amt_paid = 198 then Begin full:=full+1; sec_2:=sec_2+1; ttl2:=ttl2+amt_paid; s2_nms[x]:= 'name'; end else IF amt_paid = 153 then Begin ins:=ins+1; sec_2:=sec_2+1; ttl2:=ttl2+amt_paid; s2_nms[x]:= 'name'; end else IF amt_paid = 264 then Begin full:=full+1; sec_3:=sec_3+1; ttl3:=ttl3+amt_paid; s3_nms[x]:= 'name'; end else IF amt_paid = 322 then Begin ins:=ins+1; sec_3:=sec_3+1; ttl3:=ttl3+amt_paid; s3_nms[x]:= 'name'; end else IF amt_paid = 315 then Begin full:=full+1; sec_4:=sec_4+1; ttl4:=ttl4+amt_paid; s4_nms[x]:= 'name'; end else IF amt_paid = 402 then Begin ins:=ins+1; sec_4:=sec_4+1; ttl4:=ttl4+amt_paid; s4_nms[x]:= 'name'; end else IF amt_paid = 382. then Begin ins:=ins+1; sec_4:=sec_4+1; ttl4:=ttl4+amt_paid; s4_nms[x]:= 'name'; end else IF amt_paid = 488 then Begin ins:=ins+1; sec_5:=sec_5+1; ttl5:=ttl5+amt_paid; s5_nms[x]:= 'name'; end else begin Writeln ('Invalid Entry'); For x:= 1 to 30 do end; writeln (' To Enter More Data Press 1, To Print Data and Calculations Press 0'); Readln (stop); End; writeln ('For Information on Sections Press 1, 2, 3, 4, or 5 Respectively'); Readln (sec); IF Sec= 1 THEN Begin for x:= 1 to 30 do; begin writeln ('The Number of Revelers in This Section is ',Sec_1,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Full Is ', Full,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Installments is ', Ins ,'.'); Writeln ('The Names of Revelers in This Section is ', S1_Nms[x], '.'); Writeln ('The Total Amount Collected By This Section Is ', Ttl1, '.'); End; end else IF Sec= 2 THEN Begin For x:= 1 to 30 do begin Writeln ('The Number of Revelers in This Section is ', Sec_2,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Full Is ', Full,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Installments is ', Ins ,'.'); Writeln ('The Names of Revelers in This Section is ', S2_Nms[x] ,'.'); Writeln ('The Total Amount Collected By This Section Is ', Ttl2, '.'); End; End else IF Sec= 3 THEN Begin For x:= 1 to 30 do begin writeln ('The Number of Revelers in This Section is ', Sec_3,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Full Is ', Full,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Installments is ', Ins ,'.'); Writeln ('The Names of Revelers in This Section is ', S3_Nms[x] ,'.'); Writeln ('The Total Amount Collected By This Section Is ', Ttl3, '.'); End; End else IF Sec= 4 THEN Begin For x:= 1 to 30 do begin writeln ('The Number of Revelers in This Section is ', Sec_4,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Full Is ', Full,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Installments is ', Ins, '.'); Writeln ('The Names of Revelers in This Section is ', S4_Nms [x],'.'); Writeln ('The Total Amount Collected By This Section Is ', Ttl4 ,'.'); End; End else IF Sec= 5 THEN Begin For x:= 1 to 30 do begin writeln ('The Number of Revelers in This Section is ', Sec_5,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Full Is ', Full,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Installments is ', Ins, '.'); Writeln ('The Names of Revelers in This Section is ', S5_Nms[x], '.'); Writeln ('The Total Amount Collected By This Section Is ', Ttl5 ,'.'); End; End else BEGIN Writeln ('Invalid Entry. For Information on Sections Press 1, 2, 3, 4, or 5 Respectively. '); End; end. The result I keep getting is that for the names in the section it is only the name of the last person entered that is displayed. For example it would display: The number of revelers in this section is 2 The number of revelers in the band who paid in full is 2 {Band is the whole thing divided into 5 section} The number of revelers in the band who paid in installments is 0 The names of revelers in this section is Amy Total amount collected by this section is 288 So yea, the program only displays "Amy" even though I entered more than 1 name. Do you guys know how to fix it also if it's not asking too much could you help me to make a while loop for the last portion of the program so that after the user sees the info for a section he can see another section. It sucks that I've been working on it for a while but if it doesn't run properly tomorrow I'll fail. Help would be greatly appreciated and responses are welcome anytime cause i'll be up anyway. P.S. Sorry for the long post.

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  • Vertex buffer acting strange? [on hold]

    - by Ryan Capote
    I'm having a strange problem, and I don't know what could be causing it. My current code is identical to how I've done this before. I'm trying to render a rectangle using VBO and orthographic projection.   My results:     What I expect: 3x3 rectangle in the top left corner   #include <stdio.h> #include <GL\glew.h> #include <GLFW\glfw3.h> #include "lodepng.h"   static const int FALSE = 0; static const int TRUE = 1;   static const char* VERT_SHADER =     "#version 330\n"       "layout(location=0) in vec4 VertexPosition; "     "layout(location=1) in vec2 UV;"     "uniform mat4 uProjectionMatrix;"     /*"out vec2 TexCoords;"*/       "void main(void) {"     "    gl_Position = uProjectionMatrix*VertexPosition;"     /*"    TexCoords = UV;"*/     "}";   static const char* FRAG_SHADER =     "#version 330\n"       /*"uniform sampler2D uDiffuseTexture;"     "uniform vec4 uColor;"     "in vec2 TexCoords;"*/     "out vec4 FragColor;"       "void main(void) {"    /* "    vec4 texel = texture2D(uDiffuseTexture, TexCoords);"     "    if(texel.a <= 0) {"     "         discard;"     "    }"     "    FragColor = texel;"*/     "    FragColor = vec4(1.f);"     "}";   static int g_running; static GLFWwindow *gl_window; static float gl_projectionMatrix[16];   /*     Structures */ typedef struct _Vertex {     float x, y, z, w;     float u, v; } Vertex;   typedef struct _Position {     float x, y; } Position;   typedef struct _Bitmap {     unsigned char *pixels;     unsigned int width, height; } Bitmap;   typedef struct _Texture {     GLuint id;     unsigned int width, height; } Texture;   typedef struct _VertexBuffer {     GLuint bufferObj, vertexArray; } VertexBuffer;   typedef struct _ShaderProgram {     GLuint vertexShader, fragmentShader, program; } ShaderProgram;   /*   http://en.wikipedia.org/wiki/Orthographic_projection */ void createOrthoProjection(float *projection, float width, float height, float far, float near)  {       const float left = 0;     const float right = width;     const float top = 0;     const float bottom = height;          projection[0] = 2.f / (right - left);     projection[1] = 0.f;     projection[2] = 0.f;     projection[3] = -(right+left) / (right-left);     projection[4] = 0.f;     projection[5] = 2.f / (top - bottom);     projection[6] = 0.f;     projection[7] = -(top + bottom) / (top - bottom);     projection[8] = 0.f;     projection[9] = 0.f;     projection[10] = -2.f / (far-near);     projection[11] = (far+near)/(far-near);     projection[12] = 0.f;     projection[13] = 0.f;     projection[14] = 0.f;     projection[15] = 1.f; }   /*     Textures */ void loadBitmap(const char *filename, Bitmap *bitmap, int *success) {     int error = lodepng_decode32_file(&bitmap->pixels, &bitmap->width, &bitmap->height, filename);       if (error != 0) {         printf("Failed to load bitmap. ");         printf(lodepng_error_text(error));         success = FALSE;         return;     } }   void destroyBitmap(Bitmap *bitmap) {     free(bitmap->pixels); }   void createTexture(Texture *texture, const Bitmap *bitmap) {     texture->id = 0;     glGenTextures(1, &texture->id);     glBindTexture(GL_TEXTURE_2D, texture);       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->width, bitmap->height, 0,              GL_RGBA, GL_UNSIGNED_BYTE, bitmap->pixels);       glBindTexture(GL_TEXTURE_2D, 0); }   void destroyTexture(Texture *texture) {     glDeleteTextures(1, &texture->id);     texture->id = 0; }   /*     Vertex Buffer */ void createVertexBuffer(VertexBuffer *vertexBuffer, Vertex *vertices) {     glGenBuffers(1, &vertexBuffer->bufferObj);     glGenVertexArrays(1, &vertexBuffer->vertexArray);     glBindVertexArray(vertexBuffer->vertexArray);       glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj);     glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 6, (const GLvoid*)vertices, GL_STATIC_DRAW);       const unsigned int uvOffset = sizeof(float) * 4;       glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);     glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)uvOffset);       glEnableVertexAttribArray(0);     glEnableVertexAttribArray(1);       glBindBuffer(GL_ARRAY_BUFFER, 0);     glBindVertexArray(0); }   void destroyVertexBuffer(VertexBuffer *vertexBuffer) {     glDeleteBuffers(1, &vertexBuffer->bufferObj);     glDeleteVertexArrays(1, &vertexBuffer->vertexArray); }   void bindVertexBuffer(VertexBuffer *vertexBuffer) {     glBindVertexArray(vertexBuffer->vertexArray);     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj); }   void drawVertexBufferMode(GLenum mode) {     glDrawArrays(mode, 0, 6); }   void drawVertexBuffer() {     drawVertexBufferMode(GL_TRIANGLES); }   void unbindVertexBuffer() {     glBindVertexArray(0);     glBindBuffer(GL_ARRAY_BUFFER, 0); }   /*     Shaders */ void compileShader(ShaderProgram *shaderProgram, const char *vertexSrc, const char *fragSrc) {     GLenum err;     shaderProgram->vertexShader = glCreateShader(GL_VERTEX_SHADER);     shaderProgram->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);       if (shaderProgram->vertexShader == 0) {         printf("Failed to create vertex shader.");         return;     }       if (shaderProgram->fragmentShader == 0) {         printf("Failed to create fragment shader.");         return;     }       glShaderSource(shaderProgram->vertexShader, 1, &vertexSrc, NULL);     glCompileShader(shaderProgram->vertexShader);     glGetShaderiv(shaderProgram->vertexShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile vertex shader.");         return;     }       glShaderSource(shaderProgram->fragmentShader, 1, &fragSrc, NULL);     glCompileShader(shaderProgram->fragmentShader);     glGetShaderiv(shaderProgram->fragmentShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile fragment shader.");         return;     }       shaderProgram->program = glCreateProgram();     glAttachShader(shaderProgram->program, shaderProgram->vertexShader);     glAttachShader(shaderProgram->program, shaderProgram->fragmentShader);     glLinkProgram(shaderProgram->program);          glGetProgramiv(shaderProgram->program, GL_LINK_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to link shader.");         return;     } }   void destroyShader(ShaderProgram *shaderProgram) {     glDetachShader(shaderProgram->program, shaderProgram->vertexShader);     glDetachShader(shaderProgram->program, shaderProgram->fragmentShader);       glDeleteShader(shaderProgram->vertexShader);     glDeleteShader(shaderProgram->fragmentShader);       glDeleteProgram(shaderProgram->program); }   GLuint getUniformLocation(const char *name, ShaderProgram *program) {     GLuint result = 0;     result = glGetUniformLocation(program->program, name);       return result; }   void setUniformMatrix(float *matrix, const char *name, ShaderProgram *program) {     GLuint loc = getUniformLocation(name, program);       if (loc == -1) {         printf("Failed to get uniform location in setUniformMatrix.\n");         return;     }       glUniformMatrix4fv(loc, 1, GL_FALSE, matrix); }   /*     General functions */ static int isRunning() {     return g_running && !glfwWindowShouldClose(gl_window); }   static void initializeGLFW(GLFWwindow **window, int width, int height, int *success) {     if (!glfwInit()) {         printf("Failed it inialize GLFW.");         *success = FALSE;        return;     }          glfwWindowHint(GLFW_RESIZABLE, 0);     *window = glfwCreateWindow(width, height, "Alignments", NULL, NULL);          if (!*window) {         printf("Failed to create window.");         glfwTerminate();         *success = FALSE;         return;     }          glfwMakeContextCurrent(*window);       GLenum glewErr = glewInit();     if (glewErr != GLEW_OK) {         printf("Failed to initialize GLEW.");         printf(glewGetErrorString(glewErr));         *success = FALSE;         return;     }       glClearColor(0.f, 0.f, 0.f, 1.f);     glViewport(0, 0, width, height);     *success = TRUE; }   int main(int argc, char **argv) {          int err = FALSE;     initializeGLFW(&gl_window, 480, 320, &err);     glDisable(GL_DEPTH_TEST);     if (err == FALSE) {         return 1;     }          createOrthoProjection(gl_projectionMatrix, 480.f, 320.f, 0.f, 1.f);          g_running = TRUE;          ShaderProgram shader;     compileShader(&shader, VERT_SHADER, FRAG_SHADER);     glUseProgram(shader.program);     setUniformMatrix(&gl_projectionMatrix, "uProjectionMatrix", &shader);       Vertex rectangle[6];     VertexBuffer vbo;     rectangle[0] = (Vertex){0.f, 0.f, 0.f, 1.f, 0.f, 0.f}; // Top left     rectangle[1] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top right     rectangle[2] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[3] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top left     rectangle[4] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[5] = (Vertex){3.f, 3.f, 0.f, 1.f, 1.f, 1.f}; // Bottom right       createVertexBuffer(&vbo, &rectangle);            bindVertexBuffer(&vbo);          while (isRunning()) {         glClear(GL_COLOR_BUFFER_BIT);         glfwPollEvents();                    drawVertexBuffer();                    glfwSwapBuffers(gl_window);     }          unbindVertexBuffer(&vbo);       glUseProgram(0);     destroyShader(&shader);     destroyVertexBuffer(&vbo);     glfwTerminate();     return 0; }

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  • How to make/use launcher?

    - by prosseek
    In ubuntu, I can run firefox with the command firefox in Terminal, or click the button in dock or panel. How does this possible with ubuntu? I googled to find the name launcher, but I don't know exactly how does it work. Q1 : How to make launcher? If I make a GUI program, does that mean that I need to create launcher to start by clicking it? Q2 : Can I make a launcher for whatever program, even if it's not a GUI program? Q3 : How to link a launcher? How can make a link to a launcher in a Desktop to start a program? Q4 : The idea of launcher is unique to ubuntu? Or if I have one launcher, can I use it for other distributions? Q5 : Why some of the program pops up its icon in Docky (firefox for example), but some of the program doesn't (p4v for example) ?

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  • Is it a good approach to rely on 3rd party software ( not library )?

    - by gunbuster363
    We have program using a call to a winzip program or 7zip commandline tool to zip some files. Once I accidentally uninstall winzip on my computer and making one of our program( created by the programmer already left ) crashed. So we cannot uninstall the winzip program. Now I've come to a point which I need to decide a external tool for gzip in windows or I make a java program which I can call to gzip the file. Obviously a external tool such as 7z is convenient and we can avoid some extra coding with java. On the contrary, if 7z is uninstalled accidentally, our program will crash. What do you think?

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  • Flash Builder missing fundamental things

    - by Bart van Heukelom
    All of a sudden Flash Builder 4 is missing all kinds of fundamental things and is generating incorrect errors. I've had the same issue yesterday, where I fixed it by downloading a new Flex SDK and importing that into FB. I did this again, but this time it fixed nothing. I don't think it's something I did, like removing critical references from the build path. The errors also appeared on projects I was not working on at the time. It occurs for ActionScript, Flex and Flex Library projects alike. Update: I find this stack trace in the Flash Builder error log: !ENTRY com.adobe.flexbuilder.project 4 43 2010-05-11 11:55:47.495 !MESSAGE Uncaught exception in compiler !STACK 0 java.lang.NullPointerException at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2592) at macromedia.asc.parser.VariableBindingNode.evaluate(VariableBindingNode.java:64) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2233) at macromedia.asc.parser.ListNode.evaluate(ListNode.java:44) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2578) at macromedia.asc.parser.VariableDefinitionNode.evaluate(VariableDefinitionNode.java:48) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2310) at macromedia.asc.parser.StatementListNode.evaluate(StatementListNode.java:60) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2503) at macromedia.asc.parser.WithStatementNode.evaluate(WithStatementNode.java:44) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2310) at macromedia.asc.parser.StatementListNode.evaluate(StatementListNode.java:60) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2891) at macromedia.asc.parser.FunctionCommonNode.evaluate(FunctionCommonNode.java:106) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:2905) at macromedia.asc.parser.FunctionCommonNode.evaluate(FunctionCommonNode.java:106) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:3643) at macromedia.asc.parser.ClassDefinitionNode.evaluate(ClassDefinitionNode.java:106) at macromedia.asc.semantics.ConstantEvaluator.evaluate(ConstantEvaluator.java:3371) at macromedia.asc.parser.ProgramNode.evaluate(ProgramNode.java:80) at flex2.compiler.as3.As3Compiler.analyze4(As3Compiler.java:709) at flex2.compiler.CompilerAPI.analyze(CompilerAPI.java:3089) at flex2.compiler.CompilerAPI.analyze(CompilerAPI.java:2977) at flex2.compiler.CompilerAPI.batch2(CompilerAPI.java:528) at flex2.compiler.CompilerAPI.batch(CompilerAPI.java:1274) at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1496) at flex2.tools.oem.Application.compile(Application.java:1188) at flex2.tools.oem.Application.recompile(Application.java:1133) at flex2.tools.oem.Application.compile(Application.java:819) at flex2.tools.flexbuilder.BuilderApplication.compile(BuilderApplication.java:344) at com.adobe.flexbuilder.multisdk.compiler.internal.ASApplicationBuilder$MyBuilder.mybuild(ASApplicationBuilder.java:276) at com.adobe.flexbuilder.multisdk.compiler.internal.ASApplicationBuilder.build(ASApplicationBuilder.java:127) at com.adobe.flexbuilder.multisdk.compiler.internal.ASBuilder.build(ASBuilder.java:190) at com.adobe.flexbuilder.multisdk.compiler.internal.ASItemBuilder.build(ASItemBuilder.java:74) at com.adobe.flexbuilder.project.compiler.internal.FlexProjectBuilder.buildItem(FlexProjectBuilder.java:480) at com.adobe.flexbuilder.project.compiler.internal.FlexProjectBuilder.build(FlexProjectBuilder.java:306) at com.adobe.flexbuilder.project.compiler.internal.FlexIncrementalBuilder.build(FlexIncrementalBuilder.java:157) at org.eclipse.core.internal.events.BuildManager$2.run(BuildManager.java:627) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:170) at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:201) at org.eclipse.core.internal.events.BuildManager$1.run(BuildManager.java:253) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:256) at org.eclipse.core.internal.events.BuildManager.basicBuildLoop(BuildManager.java:309) at org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:341) at org.eclipse.core.internal.events.AutoBuildJob.doBuild(AutoBuildJob.java:140) at org.eclipse.core.internal.events.AutoBuildJob.run(AutoBuildJob.java:238) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55)

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  • I'm trying to use CSS to position my Flex app but it's not working

    - by ben
    I'm trying to position my Flex app so that its in the bottom 40% vertically, and the left 70% horizontally. This is how I define the flash section in CSS: #flashContent { display:none;position:absolute; top:60%;width:70%;height:40%;} Here is the HTML: <div id="flashContent"> <p> To view this page ensure that Adobe Flash Player version 10.0.0 or greater is installed. </p> <script type="text/javascript"> var pageHost = ((document.location.protocol == "https:") ? "https://" : "http://"); document.write("<a href='http://www.adobe.com/go/getflashplayer'><img src='" + pageHost + "www.adobe.com/images/shared/download_buttons/get_flash_player.gif' alt='Get Adobe Flash player' /></a>" ); </script> <noscript> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="434" height="100%" id=app name> <param name="movie" value=link_to_the_file /> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data=link_to_the_file width="434" height="100%"> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <!--<![endif]--> <!--[if gte IE 6]>--> <p> Either scripts and active content are not permitted to run or Adobe Flash Player version 10.0.0 or greater is not installed. </p> <!--<![endif]--> <a href="http://www.adobe.com/go/getflashplayer"> <img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash Player" /> </a> <!--[if !IE]>--> </object> <!--<![endif]--> </object> </noscript> </div> But it's still just appearing in the top-left corner. What am I doing wrong? Thanks for reading.

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  • How to show linked file size and type in title attributes using jquery?

    - by jitendra
    For example: Before <a target="_blank" href="http://www.adobe.com/devnet/acrobat/pdfs/reader_overview.pdf"> Adobe Reader JavaScript specification </a> Bcoz file is PDF so title should be title="PDF, 93KB, opens in a new window" <a title="PDF, 93KB, opens in a new window" target="_blank" href="http://www.adobe.com/devnet/acrobat/pdfs/reader_overview.pdf" > Adobe Reader JavaScript specification </a>

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  • Is it possible to run a Java program inside a Flex application?

    - by Joshua
    I would like to be able to incorporate a simple game, written in Java as a component within a Flex Application. Am I crazy? Flex can display HTML, and SWF, it can also call JavaScript - but can I incorporate an applet somehow? I do NOT mean kludging it in as a sister component within a browser, but actually within the flex application itself, so that it could also run under Adobe Air, for instance.

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  • jquery ie6 issue swaping videos through hide/show while playing.

    - by user217181
    So my code is: Click the link show the div. I'm using the jquery flash embed object. $(document).ready( function() { $('a.overview').click( function() { $('#overview').show(); // show div.contact $('#evaulting').hide(); // hide div.contact $('#his').hide(); // hide div.contact }); }); $(document).ready( function() { $('a.evaulting').click( function() { $('#evaulting').show(); // show div.contact $('#overview').hide(); // hide div.contact $('#his').hide(); // hide div.contact }); }); <div id="overview" style="display:none"> <ul> <li rel="play-norelated.swf:680:480:true:ffffff" class="flash-replaced"> <embed width="680" height="480" type="application/x-shockwave-flash" src="play-norelated.swf" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="playVideo=ent_web_480x" bgcolor="ffffff" /> <div class="alt"><h1>To Play Iron Mountain Videos - You will need to upgrade your Flash Player</h1> <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p></div> </li> </ul> </div> <div id="evaulting" style="display:none"> <ul> <li rel="play-norelated.swf:680:480:true:ffffff" class="flash-replaced"> <embed width="680" height="480" type="application/x-shockwave-flash" src="play-norelated.swf" pluginspage="http://www.adobe.com/go/getflashplayer" flashvars="playVideo=evaulting_web_480x" bgcolor="ffffff" /> <div class="alt"><h1>To Play Iron Mountain Video's - You will need to upgrade your Flash Player</h1> <p><a href="http://www.adobe.com/go/getflashplayer"><img src="http://www.adobe.com/images/shared/download_buttons/get_flash_player.gif" alt="Get Adobe Flash player" /></a></p></div> </li> </ul> </div> When I repeat this code and get the second video to load on click. It works in all browsers. The only issue I'm running into is that in IE6 the video keeps playing and in other browsers it stops the video your watching and loads the one you clicked on. I looked into using the .remove object or the .append to a div, but I can't seem to get that to work and if it does work will it play nice with IE6. Try it out and maybe solve my issues.

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  • What is wrong in the jquery code?

    - by phpBOY
    I have been struggling in fixing this code, wonder what is wrong at all... var tips = "<p class="adobe-reader-download">Most computers will open PDF documents automatically, but you may need to download <a title='Link to Adobe website-opens in a new window'"; tips +=" href='http://www.adobe.com/products/acrobat/readstep2.html' target='_blank'>Adobe Reader</a>.</p>"; if($("div#maincontent a[href*='.pdf']").length>0){ $("div#maincontent").children(":last-child").after(tip);

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  • Can any web-based email program let user paste an image (not link) as part of the email instead of a

    - by Jian Lin
    I think back in the old days, some email programs let users Paste an image right inside the email content. (maybe WinMail or Outlook?) So for example, we can write some text, embed an image, and then write some more text, and embed another image. The recipient will get the email content in the above text-image-text-image order (instead of having all images attached at the end of email) Can any web-based email program do that? Note that the image is not just a link, but a complete file. For example, Gmail lets us paste an image, but it is actually just a link to some web location. Can the actual file content be embedded instead?

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  • How do I run a non-service program as a service on Windows 2008 Server?

    - by Lasse V. Karlsen
    I found this page that tells me how to set up Windows Live Sync as a background service on Windows 2003 Server, unfortunately the resource kit tools for 2003 that are mentioned does not work on 2008 server. http://mswhs.freeforums.org/windows-live-sync-as-a-service-on-whs-t623.html Also, apparently there is no resource kit tools downloadable for Windows 2008 Server that I can find. Perhaps someone has a link to the relevant tools? (INSTSRV.EXE and SRVANY.EXE.) Using just plain SC.EXE doesn't work as I assume that the program is then required to be a normal service, and not just any executable. What other options do I have? Can I use the task scheduler on 2008 server to start the WindowsLiveSync executable, will that work? I need the executable to stay running even after I've logged off from the server.

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  • Program for drawing with pen tablet, like Salman Khan's one.

    - by Halst
    Hi, I do a lot of sketching with my pen-tablet. I use MS Paint in Windows 7, and it is just perfect except for anti-aliasing. I found some videos of Salman Khan, where his sketching is really smooth and anti-aliased. Do you know what program he might use? You can see a bit of its interface here: http://www.khanacademy.org/press/chronicle.html and some more: http:/www.khanacademy.org/ http:/khanexercises.appspot.com/video?v=GW8ZPjGlk24 Else, you can recommend me something else. I hope to find something like MS Paint in Windows 7, but anti-aliased, or whatever. PS. Sorry for awkward links - newbies are allowed only 1 link per post

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  • Running Excel 2007 as admin on Win7 causes “There was a problem sending the command to the program”

    - by Flack
    I am running Excel 2007 on Windows 7 64bit. I need to run Excel as administrator so I have the "Run as Administrator" box in the Excel shortcut checked. Now, when I try to open an Excel file by double clicking, I get the following error: There was a problem sending the command to the program Excel opens fine after that, and I can open the file fine through Excel's File/Open menu. Why can't I open the file by double clicking? Some sites suggest changing a specific Excel option. I tried while checking/unchecking Excel's "Ignore other applications that use Dynamic Data Exchange (DDE)" but that didn't help. The issue goes away if I uncheck "Run as Administrator" but I want to be able to leave that checked. Any ideas?

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