Search Results

Search found 15892 results on 636 pages for 'box2d iphone'.

Page 142/636 | < Previous Page | 138 139 140 141 142 143 144 145 146 147 148 149  | Next Page >

  • Is it possible to hide the tabbar when a button is pressed to allow a full screen view of the conten

    - by Jonah
    I have a UITabBar in the detail view of my navigation based application. I am storing text and images in a tableview and would like the user to be able to tap on a cell to hide the navigation controller and the tabbar for full screen viewing of the content. I found this code for hiding the top bars, but it does not seem as easy to hide the tabbar. [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [self.navigationController setNavigationBarHidden:YES animated:YES]; Does anyone know how to do this? This code does not work to hide the tabBar once the view is already loaded. yourTabViewController.hidesBottomBarWhenPushed = YES;

    Read the article

  • how to add a instance variable and use it in a custom UIButton

    - by thndrkiss
    Hi, I created a custom UIButton like this @interface CustomButton : UIButton { NSString *firstLine; NSString *secondLine; } @property (nonatomic, retain) NSString *firstLine; @property (nonatomic, retain) NSString *secondLine; @end CustomButton* rightButton = [CustomButton buttonWithType:UIButtonTypeDetailDisclosure]; rightButton.secondLine:@"hello"; error message is * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[UIButton setSecondLine:]: unrecognized selector sent to instance 0x43280e0' What has to be done to fix this up ? how should the instance variable added ?

    Read the article

  • sqlite3 update text in uitextview

    - by summer
    i had the sqlite statement ready for update..but i am confuse about grabbing text from uitextview and updating it..and i waned to update it using a uibutton..how do i carry on after creating the sql statement???kinda lost..any new solution is appreciate.. - (void) saveAllData { if(isDirty) { if(updateStmt == nil) { const char *sql = "update Snap Set snapTitle = ?, snapDesc = ?, Where snapID = ?"; if(sqlite3_prepare_v2(database, sql, -1, &updateStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating update statement. '%s'", sqlite3_errmsg(database)); } sqlite3_bind_text(updateStmt, 1, [snapTitle UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(updateStmt, 2, [snapDescription UTF8String], -2, SQLITE_TRANSIENT); sqlite3_bind_int(updateStmt, 3, snapID); if(SQLITE_DONE != sqlite3_step(updateStmt)) NSAssert1(0, @"Error while updating. '%s'", sqlite3_errmsg(database)); sqlite3_reset(updateStmt); isDirty = NO; } //Reclaim all memory here. [snapTitle release]; snapTitle = nil; [snapDescription release]; snapDescription = nil; //isDetailViewHydrated = NO; }

    Read the article

  • AVAudioPlayer making noise when playing multiple sounds at the same time

    - by Rob
    I am having an issue where AVAudioPlayer is introducing noise into playback ONLY when I play multiple sound files at the same time. If I play them each individually, they all sound perfect. But, if I play sound clip B while sound clip A is still playing, the speakers start crackling like there is noise. I have tried both m4a files AND caf files and both make the same noise, so it has to be something with how I am implementing this method or a quirk with AVAudioPlayer. Any insights? code I am using: UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [soundArray objectAtIndex:[touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"m4a"]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio play];

    Read the article

  • Stop UITextView from jumping when programatically setting text

    - by Michael Waterfall
    Hi there, I have to update a small amount of text in a scrolling UITextView. I'll only be inserting a character where the cursor currently is, and I'll be doing this on a press of a button on my navigation bar. My problem is that whenever I call the setText method of the text view, it jumps to the bottom of the text. I've tried using contentOffset and resetting the selectedRange but it doesn't work! Here's my example: // Remember offset and selection CGPoint contentOffset = [entryTextView contentOffset]; NSRange selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; // Try and reset offset and selection [entryTextView setContentOffset:contentOffset animated:NO]; [entryTextView setSelectedRange: selectedRange]; Is there any way you can update the text without any scroll movement at all... as if they'd just typed something on the keyboard? Many thanks, Michael Edit: I've tried using the textViewDidChange: delegate method but it's still not scrolling up to the original location. - (void)textViewDidChange:(UITextView *)textView { if (self.programChanged) { [textView setSelectedRange:self.selectedRange]; [textView setContentOffset:self.contentOffset animated:NO]; self.programChanged = NO; } } - (void)changeButtonPressed:(id)sender { // Remember position self.programChanged = YES; self.contentOffset = [entryTextView contentOffset]; self.selectedRange = [entryTextView selectedRange]; // Update text entryTextView.text = entryTextView.text; }

    Read the article

  • First Tap on customcell of uitableview should expand it and second should contract it.

    - by neha
    Hi all, In my application I have this requirement that first tap on custom cell of uitableview with a label in it should expand it and second should contract it. I'm able to expand and contract cell and expand label inside cell, but not able to contract the label on second tap. I'm using this function - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; if( selected == YES ) { [self expandRow]; } else { [self contractRow]; } height = [lblFeed frame].size.height + 75; } expandRow expands the label and contractRow contracts it. I'm perplexed as for how many rows this function gets called. It doesn't get called only for the cell tapped, it gets called more number of times for single tap on single cell may be for other cells but I'm not getting which rows. This' really urgent. Can anybody please help?

    Read the article

  • Why are my "tel:" links not working

    - by Griffo
    I have a tableView which has cells with phone numbers. The app is not dialing the numbers though. See the code below - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 2) { UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath]; NSString *numberToDial = [NSString stringWithFormat:@"tel:%@", selectedCell.detailTextLabel.text]; NSLog(@"%@",numberToDial); [[UIApplication sharedApplication] openURL:[NSURL URLWithString:numberToDial]]; } } Console ouput: 2010-03-08 01:32:30.830 AIB[1217:207] tel:01 8350098 As you can see, the number goes to the console, but doesn't get dialled. The weird thing is, if I change the last statement to this: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"tel:171"]]; the phone dials the number 171 without any issue

    Read the article

  • Remove In-App Purchase from free app and increase the price

    - by Arseniy Banayev
    The current version of an application in the App Store is free and has very limited functionality. An In-App Purchase unlocks everything else. I have decided to remove the In-App Purchase and just make the application cost the same price as the In-App Purchase did. But if I make the update now, then those users who have the free version but who have not yet paid for the In-App Purchase will get a free update into the full version. I have removed all traces of my singleton class, PurchaseManager, from the application, so that at this point, when I build/run it, all of the features are unlocked. At this point, how can I make sure that the free-version users don't just ride an update into the full version? Maybe there's a way to test whether the app is obtained through an update or through a purchase? That way, if it's through an update, I will see if it's the free version w/o the IAP and then force the user to purchase the IAP to continue playing. Any ideas?

    Read the article

  • How do I reduce the height of a TableView when it is constructed in IB?

    - by erotsppa
    I wanted to add a view to the bottom of my screen. The controller is a UITableViewController, how do I shrink the tableView and add a extra view at the bottom of the tableview? I've tried setting the frame of self.tableView in different places (viewDidLoad, viewWillAppear etc) but nothing happens. The tableView is created by IB and not programtically. I've tried added a footer to my table view but that's not what I want, because the footer actually scrolls up, I want a static non moving View at the bottom of the screen.

    Read the article

  • Problem with testing In App with sandbox test account

    - by Nava Carmon
    Hi, I created a test user account through the Manage User Accounts in iTunes Connect. When you create such an account you have to select a valid storefront for your account. I chose US Store. Now I signed out from the store in App Store settings on my device. Ran the application and tried to perform a purchase. I successfully login with my test account. After I press Confirm when entering my credentials I get an alert, that comes from SKPaymentTransactionStateFailed from the observer. It says "Your account is only valid for purchases in the US iTunes Store". The error state = 0 unknown. Second time when i try to perform the purchase, StoreKit only asks me for a password like the previous login was successful. After entering a password I can perform a purchase. My question is whether it's only because it's a testing account and the application is not actually on AppStore? What should I do to avoid this message or at least to continue the purchasing process? Thanks a lot, Nava

    Read the article

  • Can a ViewController (AdMob AdViewController) control a view that is a subview of the controlled vie

    - by RexOnRoids
    I am trying to use the IB AdMob ad in my app. I followed the instructions provided but I am getting an EXC_BAD_ACCESS from the AdMob class. I am trying to figure out what the problem is. Anyway, my question is Can a ViewController (AdMob AdViewController) control a view that is a subview of the controlled view of another UIViewController? Here is how I set it up: I start off with a UIViewController in IB. Step 1) I add a UIView sized 320 x 48 to the UIView controlled by the UIViewController. Step 2) I add an Object to the hierarchy (not under any other object). Step 3) I set the class of the Object to AdViewController (AdViewController.h of AdMob SDK) Step 4) I set connect the view outlet of the Object to the UIView of Step 1

    Read the article

  • UIScrollView on iPad isnt working

    - by Magician Software
    Hi There, can anyone tell me what I am doing wrong. I am trying to load a UIScrollView in a UIView. I am using IB to load the items and what not. the come I am using in the ViewController isnt working. :( I have it under the ViewDidLoad - (void)viewDidLoad { [scrollView setScrollEnabled:YES]; [scrollView setContentSize:CGSizeMake(768, 1300)]; } Whats wrong with it. It builds fine. While I am asking, how do you set the scroll view to strech when the iPad is rotated? Thanks for your help

    Read the article

  • Why there is an invalid context error?

    - by Tattat
    Here is the code I use to draw: - (void) drawSomething { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(context, 1, 0, 0, 1); CGContextSetLineWidth(context, 6.0); CGContextMoveToPoint(context, 100.0f, 100.0f); CGContextAddLineToPoint(context, 200.0f, 200.0f); CGContextStrokePath(context); NSLog(@"draw"); } But I got the error like this: [Session started at 2010-04-03 17:51:07 +0800.] Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextSetRGBStrokeColor: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextSetLineWidth: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextMoveToPoint: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextAddLineToPoint: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextDrawPath: invalid context Why it prompt me to say that the context is invalided?

    Read the article

  • Anti-aliasing not working when resizing a UIWebView

    - by nickcartwright
    I'd like to add a Web View to my app at 60% scale (like seen in Safari in the browse other windows view): Notice how the content looks nice and Aliased! If I try and add the same Web view to my app: NSURL *url = [NSURL URLWithString:@"http://www.google.co.uk?q=hello"]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(0, 0, 320, 400)]; webView.delegate=self; [webView loadRequest:request]; [self.view addSubview:webView]; Using the following transformation: [webView setTransform:CGAffineTransformMakeScale(0.6, 0.6)]; ..the scale is really bad quality and there appears to be no anti-aliasing. Does anyone know why this is happening or have a suggestion on how it could be fixed? Thanks! Nick.

    Read the article

  • My block is not retaining some of its objects

    - by Drew Crawford
    From the Blocks documentation: In a reference-counted environment, by default when you reference an Objective-C object within a block, it is retained. This is true even if you simply reference an instance variable of the object. I am trying to implement a completion handler pattern, where a block is given to an object before the work is performed and the block is executed by the receiver after the work is performed. Since I am being a good memory citizen, the block should own the objects it references in the completion handler and then they will be released when the block goes out of scope. I know enough to know that I must copy the block to move it to the heap since the block will survive the stack scope in which it was declared. However, one of my objects is getting deallocated unexpectedly. After some playing around, it appears that certain objects are not retained when the block is copied to the heap, while other objects are. I am not sure what I am doing wrong. Here's the smallest test case I can produce: typedef void (^ActionBlock)(UIView*); In the scope of some method: NSObject *o = [[[NSObject alloc] init] autorelease]; mailViewController = [[[MFMailComposeViewController alloc] init] autorelease]; NSLog(@"o's retain count is %d",[o retainCount]); NSLog(@"mailViewController's retain count is %d",[mailViewController retainCount]); ActionBlock myBlock = ^(UIView *view) { [mailViewController setCcRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; [o class]; }; NSLog(@"mailViewController's retain count after the block is %d",[mailViewController retainCount]); NSLog(@"o's retain count after the block is %d",[o retainCount]); Block_copy(myBlock); NSLog(@"o's retain count after the copy is %d",[o retainCount]); NSLog(@"mailViewController's retain count after the copy is %d",[mailViewController retainCount]); I expect both objects to be retained by the block at some point, and I certainly expect their retain counts to be identical. Instead, I get this output: o's retain count is 1 mailViewController's retain count is 1 mailViewController's retain count after the block is 1 o's retain count after the block is 1 o's retain count after the copy is 2 mailViewController's retain count after the copy is 1 o (subclass of NSObject) is getting retained properly and will not go out of scope. However mailViewController is not retained and will be deallocated before the block is run, causing a crash.

    Read the article

  • UITextView Scrolling - Artificial Limit

    - by Matt Winters
    I have a UITextView with a height of let's say 300. What I would like is when the typed text gets to the half way point, for the scrolling to start as if it were at the bottom of the textView. Basically I would like to programmatically set the point within the textView for scrolling to begin. Any ideas? Thanks.

    Read the article

  • What is the delegate method that is called when an MKPinAnnotationView is touched?

    - by Jake Schwartz
    I have been searching for this all night and I have just so frustrated. When a MKPinAnnotationView is clicked, the name and the subtitle comes up. I also want to center that point on the view. I figured there was some method I had to override because the information that pops up happened without me having to code it. Hopefully this was clear enough for you all. And in the mean time, I feel like there is some hidden guide on this use of MKMaps and other classes. Either that or it is terribly documented because I am having a lot of trouble finding information. Thanks.

    Read the article

< Previous Page | 138 139 140 141 142 143 144 145 146 147 148 149  | Next Page >