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  • What does the filter parameter to createScaledBitmap do?

    - by clahey
    The declaration of android.graphics.Bitmap.createScaledBitmap is public static Bitmap createScaledBitmap (Bitmap src, int dstWidth, int dstHeight, boolean filter) However, the documentation doesn't explain any of the parameters. All of them are pretty obvious except for boolean filter. Does anyone know what it does?

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  • iPhone Serialization problem

    - by Jenicek
    Hi, I need to save my own created class to file, I found on the internet, that good approach is to use NSKeyedArchiver and NSKeyedUnarchiver My class definition looks like this: @interface Game : NSObject <NSCoding> { NSMutableString *strCompleteWord; NSMutableString *strWordToGuess; NSMutableArray *arGuessedLetters; //This array stores characters NSMutableArray *arGuessedLettersPos; //This array stores CGRects NSInteger iScore; NSInteger iLives; NSInteger iRocksFallen; BOOL bGameCompleted; BOOL bGameOver; } I've implemented methods initWithCoder: and encodeWithCoder: this way: - (id)initWithCoder:(NSCoder *)coder { if([coder allowsKeyedCoding]) { strCompleteWord = [[coder decodeObjectForKey:@"CompletedWord"] copy]; strWordToGuess = [[coder decodeObjectForKey:@"WordToGuess"] copy]; arGuessedLetters = [[coder decodeObjectForKey:@"GuessedLetters"] retain]; // arGuessedLettersPos = [[coder decodeObjectForKey:@"GuessedLettersPos"] retain]; iScore = [coder decodeIntegerForKey:@"Score"]; iLives = [coder decodeIntegerForKey:@"Lives"]; iRocksFallen = [coder decodeIntegerForKey:@"RocksFallen"]; bGameCompleted = [coder decodeBoolForKey:@"GameCompleted"]; bGameOver = [coder decodeBoolForKey:@"GameOver"]; } else { strCompleteWord = [[coder decodeObject] retain]; strWordToGuess = [[coder decodeObject] retain]; arGuessedLetters = [[coder decodeObject] retain]; // arGuessedLettersPos = [[coder decodeObject] retain]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iScore]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iLives]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iRocksFallen]; [coder decodeValueOfObjCType:@encode(BOOL) at:&bGameCompleted]; [coder decodeValueOfObjCType:@encode(BOOL) at:&bGameOver]; } return self; } - (void)encodeWithCoder:(NSCoder *)coder { if([coder allowsKeyedCoding]) { [coder encodeObject:strCompleteWord forKey:@"CompleteWord"]; [coder encodeObject:strWordToGuess forKey:@"WordToGuess"]; [coder encodeObject:arGuessedLetters forKey:@"GuessedLetters"]; //[coder encodeObject:arGuessedLettersPos forKey:@"GuessedLettersPos"]; [coder encodeInteger:iScore forKey:@"Score"]; [coder encodeInteger:iLives forKey:@"Lives"]; [coder encodeInteger:iRocksFallen forKey:@"RocksFallen"]; [coder encodeBool:bGameCompleted forKey:@"GameCompleted"]; [coder encodeBool:bGameOver forKey:@"GameOver"]; } else { [coder encodeObject:strCompleteWord]; [coder encodeObject:strWordToGuess]; [coder encodeObject:arGuessedLetters]; //[coder encodeObject:arGuessedLettersPos]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iScore]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iLives]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iRocksFallen]; [coder encodeValueOfObjCType:@encode(BOOL) at:&bGameCompleted]; [coder encodeValueOfObjCType:@encode(BOOL) at:&bGameOver]; } } And I use these methods to archive and unarchive data: [NSKeyedArchiver archiveRootObject:currentGame toFile:strPath]; Game *currentGame = [NSKeyedUnarchiver unarchiveObjectWithFile:strPath]; I have two problems. 1) As you can see, lines with arGuessedLettersPos is commented, it's because every time I try to encode this array, error comes up(this archiver cannot encode structs), and this array is used for storing CGRect structs. I've seen solution on the internet. The thing is, that every CGRect in the array is converted to an NSString (using NSStringFromCGRect()) and then saved. Is it a good approach? 2)This is bigger problem for me. Even if I comment this line and then run the code successfully, then save(archive) the data and then try to load (unarchive) them, no data is loaded. There aren't any error but currentGame object does not have data that should be loaded. Could you please give me some advice? This is first time I'm using archivers and unarchivers. Thanks a lot for every reply.

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  • Customized UISearchBar

    - by Matt
    I've got an app with the following class: @interface SearchViewController : UIViewController <UITableViewDataSource, UITableViewDelegate, UISearchBarDelegate> @property (nonatomic, retain) IBOutlet UISearchBar *search; How can I customize UISearchBar? I'd like to add a segmented button to allow for search options (and/or/phrase).

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  • Interface builder UIButton custom background image not working on simulator/device

    - by xenonii
    I'm trying to do something really simple. I have an image for a button and I'm trying to set it on a custom button in interface builder. I set the background image accordingly (no case sensitivity problem here). In interface builder it shows up, but in the simulator or on the device it doesn't appear at all. Just the button's text will appear. Do I need to turn on some flag or something of the sort?

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  • Xcode duplicate symbol _main .

    - by Prithvi Raj
    I'm getting the following error in Xcode 3.2.1 on Snow Leopard 10.6.2 whenever I try to compile any iPhone application generated by Appcelerator's Titanium . However , the build error only appears when I select iPhone simulator on the architecture menu , and if I select iPhone device , I am able to run the app on my device . Further , the iPhone simulator launches successfully and executes the program directly from the Titanium environment , which uses Xcode to build . Why is this happening ? ld: duplicate symbol _main in Resources/libTitanium.a(main.o) and /Users/prithviraj/Documents/project/Final/build/iphone/build/Final.build/Debug-iphonesimulator/Final.build/Objects-normal/i386/main.o collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

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  • Android: Programmatically move between images in Gallery widget

    - by bdls
    I'd like to programmatically move between images in the Gallery widget, with animation. I can change the currently displaying image using the setSelection(int position) method, however that does not animate. Then there's setSelection(int position, bool animate) but the extra boolean on the end there doesn't appear to do anything. In the source of Gallery it appears that it can handle DPAD key-presses, so a work-around I thought of was to fake the key-presses. Eg. dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT)) However I can't get this working for some reason. Anyone tried this? I notice three of the widget's methods I'd love to use moveNext(), movePrevious() and scrollToChild() are all private and unusable. Does anyone know how I might be able to do this?

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  • Optimized Image Loading in a UIScrollView

    - by Michael Gaylord
    I have a UIScrollView that has a set of images loaded side-by-side inside it. You can see an example of my app here: http://www.42restaurants.com. My problem comes in with memory usage. I want to lazy load the images as they are about to appear on the screen and unload images that aren't on screen. As you can see in the code I work out at a minimum which image I need to load and then assign the loading portion to an NSOperation and place it on an NSOperationQueue. Everything works great apart from a jerky scrolling experience. I don't know if anyone has any ideas as to how I can make this even more optimized, so that the loading time of each image is minimized or so that the scrolling is less jerky. - (void)scrollViewDidScroll:(UIScrollView *)scrollView{ [self manageThumbs]; } - (void) manageThumbs{ int centerIndex = [self centerThumbIndex]; if(lastCenterIndex == centerIndex){ return; } if(centerIndex >= totalThumbs){ return; } NSRange unloadRange; NSRange loadRange; int totalChange = lastCenterIndex - centerIndex; if(totalChange > 0){ //scrolling backwards loadRange.length = fabsf(totalChange); loadRange.location = centerIndex - 5; unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex + 6; }else if(totalChange < 0){ //scrolling forwards unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex - 6; loadRange.length = fabsf(totalChange); loadRange.location = centerIndex + 5; } [self unloadImages:unloadRange]; [self loadImages:loadRange]; lastCenterIndex = centerIndex; return; } - (void) unloadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(thumbView.loaded){ UnloadImageOperation *unloadOperation = [[UnloadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:unloadOperation]; [unloadOperation release]; } } } } - (void) loadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(!thumbView.loaded){ LoadImageOperation *loadOperation = [[LoadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:loadOperation]; [loadOperation release]; } } } } EDIT: Thanks for the really great responses. Here is my NSOperation code and ThumbnailView code. I tried a couple of things over the weekend but I only managed to improve performance by suspending the operation queue during scrolling and resuming it when scrolling is finished. Here are my code snippets: //In the init method queue = [[NSOperationQueue alloc] init]; [queue setMaxConcurrentOperationCount:4]; //In the thumbnail view the loadImage and unloadImage methods - (void) loadImage{ if(!loaded){ NSString *filename = [NSString stringWithFormat:@"%03d-cover-front", recipe.identifier, recipe.identifier]; NSString *directory = [NSString stringWithFormat:@"RestaurantContent/%03d", recipe.identifier]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"png" inDirectory:directory]; UIImage *image = [UIImage imageWithContentsOfFile:path]; imageView = [[ImageView alloc] initWithImage:image andFrame:CGRectMake(0.0f, 0.0f, 176.0f, 262.0f)]; [self addSubview:imageView]; [self sendSubviewToBack:imageView]; [imageView release]; loaded = YES; } } - (void) unloadImage{ if(loaded){ [imageView removeFromSuperview]; imageView = nil; loaded = NO; } } Then my load and unload operations: - (id) initWithOperableImage:(id<OperableImage>) anOperableImage{ self = [super init]; if (self != nil) { self.image = anOperableImage; } return self; } //This is the main method in the load image operation - (void)main { [image loadImage]; } //This is the main method in the unload image operation - (void)main { [image unloadImage]; }

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  • onListItemClick and CheckedTextView not respoding

    - by rayman
    Hi, i got ListActivity, each item has 2 textviews image and CheckedTextView. i am trying to implement simple multichoiselist... i have two problems: 1. @Override protected void onListItemClick(android.widget.ListView l, View v, int position, long id) { ... } doesnt respond at all ive tried it with the debugger and when i press on any list item it doesnt stop there. and ive tried all kind of things (like focusable:false) two:. i cant toggle the CheckedTextView anyhow. here is my xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="100sp" android:focusable="false" android:focusableInTouchMode="false"> android:padding="6dip"> <ImageView android:layout_width="wrap_content" android:layout_height="fill_parent" android:src="@drawable/icon" android:id="@drawable/icon" android:layout_marginLeft="6dip" android:focusable="false" android:focusableInTouchMode="false"> </ImageView> <LinearLayout android:id="@+id/LinearLayout01" android:orientation="vertical" android:layout_width="1sp" android:layout_height="fill_parent" android:layout_weight="1" android:focusable="false" android:focusableInTouchMode="false"> <TextView android:id="@+id/toptext" android:layout_weight="1" android:gravity="center_vertical" android:text="OrderNum" android:singleLine="true" android:layout_height="0dp" android:layout_width="wrap_content" android:focusable="false" android:focusableInTouchMode="false"> </TextView> <TextView android:id="@+id/bottomtext" android:layout_height="wrap_content" android:layout_width="wrap_content" android:focusable="false" android:focusableInTouchMode="false" android:text="TweetMsg"> </TextView> <TextView android:id="@+id/twittLocation" android:layout_weight="1" android:text="location" android:singleLine="true" android:layout_width="fill_parent" android:layout_height="0dip" android:focusable="false" android:focusableInTouchMode="false"> </TextView> <TextView android:layout_weight="1" android:id="@+id/twittLocationlink" android:text="locationlink" android:gravity="fill_horizontal" android:layout_width="fill_parent" android:layout_height="0dip" android:focusable="false" android:focusableInTouchMode="false"> </TextView> </LinearLayout> <CheckedTextView android:id="@android:id/text1" android:text="Delete" android:layout_width="wrap_content" android:layout_marginRight="2dp" android:layout_height="fill_parent" android:checkMark="?android:attr/listChoiceIndicatorMultiple" android:focusable="false"></CheckedTextView> </LinearLayout> any idea what's the problem? thanks.

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  • Android: How can I validate EditText input?

    - by Stefan
    I need to do form validation on a series of EditTexts. I'm using OnFocusChangeListeners to trigger the validation, but this doesn't behave as desired for the final EditText. If I click on the "Done" button while typing into the final EditText then the InputMethod is disconnected, but technically focus is never lost on the EditText (and so validation never occurs). What's the best solution? Should I be monitoring when the InputMethod unbinds from each EditText rather than when focus changes? If so, how?

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  • Autorotate UINavigationController based Application in IPhoneOS 3.0

    - by Shoaibi
    I have an application which have code like: window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // UIWindow *window; viewController = [TopicsViewController new]; //TopicsViewController *viewController; //This is a UITableViewController navigationController = [UINavigationController new]; // UINavigationController *navigationController; UIImageView *background = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"background.png"]]; [self.navigationController.view addSubview:background]; [self.navigationController.view sendSubviewToBack:background]; [navigationController pushViewController:viewController animated:YES]; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; Basically i am using UINavigationController and then push UITableViewController or sometime a UIViewController. UIViewController contain elements such as UITextView, UIImage, UIScrollView. Problem is i have been trying to make this application respond to iphone rotation e.g. when held in landscape, application should switch to landscape and vice versa, but nothing works so far.

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  • FB.ui and setting popup size

    - by manuelpedrera
    I am using FB.ui with the display parameter set to popup. When the method is 'stream.publish', it autoresizes when the content is loaded. However, when using 'fbml.dialog' (in order to display a multi-friend selector) it shows a size that I'm not able to change (and the content is displayed cropped). I have tried with the following approaches, with no luck: FB.ui({ method: 'fbml.dialog', size: {width: 800, height: 500}, ... FB.ui({ method: 'fbml.dialog', width: 800, height: 500, ... Also I've been looking at the API source code, and it declares the method this way: Method declaration: 'fbml.dialog': { size : { width: 575, height: 300 }, url : 'render_fbml.php', loggedOutIframe : true }... Functions that executes the methods: // the basic call data var call = { cb : cb, id : id, size : method.size || {}, url : FB._domain.www + method.url, params : params }; Any help would be much appreciated...

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  • MPMoviePlayerController & .m3u8 playlist

    - by Thierryb
    Hello, I would like to use a .m3u8 playlist containing remote mp4 files with MPMoviePlayerController, did you success with this ? Does the .m3u8 must contain .ts file ?If not what is the purpose of .ts ? Does next / previous buttons will be enable once the playlist be loaded ? If not, what is the purpose of these buttons ? And last question, do you have a .m3u8 sample file with remote mp4 file to test ? Thanks a lot for your help. Thierry

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  • Android layout with 2 evenly spaced Buttons

    - by Rpond
    I have this layout that works correctly, a relative layout with a text view and two buttons spaced evenly below it. <RelativeLayout android:id="@+id/entrypopup" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="5px" android:visibility="gone" android:layout_below="@+id/ad" android:background="#80000000"> <TextView android:id="@+id/title" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Entry Popup..." android:textColor="#ffffffff" android:textSize="20sp" /> <TableLayout android:id="@+id/TableLayout01" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/title"> <TableRow android:layout_weight="1"> <Button android:id="@+id/buttonVisit" android:text="View" android:layout_height="fill_parent" android:layout_width="0dip" android:layout_weight="1"/> <Button android:id="@+id/buttonCancel" android:text="Cancel" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent"/> </TableRow> </TableLayout> </RelativeLayout> But running layoutopt it says that "this TableRow layout or its TableLayout parent is possible useless". Is there a way to do this layout then without the tables?

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  • Suppressing line specific XCode compiler warnings

    - by MrHen
    Similar to Ben Gottlieb's question, I have a handful of deprecated calls that are bugging me. Is there a way to suppress warnings by line? For instance: if([[UIApplication sharedApplication] respondsToSelector:@selector(setStatusBarHidden:withAnimation:)]) { [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation:UIStatusBarAnimationSlide]; } else { [[UIApplication sharedApplication] setStatusBarHidden:YES animated:NO]; //causes deprecation warning } All I care about is that line. I don't want to turn off all deprecation warnings. I would also rather not do something like suppress specific warnings by file. There have been a few other circumstances where I wanted to flag a specific line as okay even though the compiler generates a warning. I essentially want to let my team know that the problem has been handled and stop getting bugged about the same line over and over.

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  • UISplitViewController and complex view heirarchy

    - by Jasconius
    I'm doing an iPad tech demo and I'm running into a serious technical problem. I have an app concept that leverages UISplitViewController, but NOT as the primary controller for the entire app. The app flow could be described roughly as this: Home screen (UIViewController) List-Detail "Catalog" (UISplitViewController) Super Detail Screen (UIViewController but could conceivable also be a child of SplitView). The problem is in the flow between Home and Catalog. Once a UISplitViewController view is added to the UIWindow, it starts to throw hissy fits. The problem can be summarized at this: When a UISplitView generates a popover view, it appears to then be latched to its parent view. Upon removing the UISplitView from the UIWindow subviews, you will get a CoreGraphics exception and the view will fail to be removed. When adding other views (presumably in this case, the home screen to which you are returning), they do not autorotate, instead, the UISplitView, which has failed to be removed due to a CG exception, continues to respond to the rotation instead, causing horrible rendering bugs that can't be just "dealt with". At this point, adding any views, even re-adding the SplitView, causes a cascade of render bugs. I then tried simply to leave the SplitView ever present as the "bottom" view, and keeping adding and removing the Home Screen from on top of it, but this fails as SplitView dominates the Orientation change calls, and Home Screen will not rotate, even if you call [homeScreen becomeFirstResponder] You can't put SplitView into a hierarchy like UINavigationController, you will get an outright runtime error, so that option is off the table. Modals just look bad and are discourages anyway. My presumption at this moment is that the only proper way to deal with this problem is so somehow "disarm" UISplitViewController so that it can be removed from its parent view without throwing an unhandled exception, but I have no idea how. If you want to see an app that does exactly what I need to do, check out GILT Groupe in the iPad app store. They pulled it off, but they seem to have programmed an entire custom view transition set. Help would be greatly appreciated.

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  • Sorting a multidimensional array in objective-c

    - by Zen_silence
    Hello, I'm trying to sort a multidimensional array in objective-c i know that i can sort a single dimensional array using the line of code below: NSArray *sortedArray = [someArray sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]; I can't seem to figure out how to sort a 2D array like the one below: ( ("SOME_URL", "SOME_STORY_TITLE", "SOME_CATEGORY"), ("SOME_URL", "SOME_STORY_TITLE", "SOME_CATEGORY"), ("SOME_URL", "SOME_STORY_TITLE", "SOME_CATEGORY") ); If someone could provide me code that would sort the array by SOME_CATEGORY it would be of great help to me. Thanks, Zen_Silence

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  • How to show button ‘Done’ on number pad on iPhone OS 4?

    - by Will Harris
    I'd like to add a Done button to the iPhone number pad keyboard. There's even a handy space at the bottom left for just such a button. Previously, I was using a similar trick to those described in Question 584538 and Luzian Scherrer's excellent blog post, but that stopped working in iOS 4. I can do it by creating a custom inputView, but I'd prefer to extend Apple's keyboard instead of writing my own. Is there a new way to add a view to the standard keyboard? Has someone published an OSS inputView for this? Is there another way?

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  • Resizing an image with stretchableImageWithLeftCapWidth

    - by Stephan Burlot
    I'm trying to resize an image using stretchableImageWithLeftCapWidth: it works on the simulator, but on the device, vertical green bars appears. I've tried to use imageNamed, imageWithContentOfFile and imageWithData lo load the image, it doesnt change. UIImage *bottomImage = [[UIImage imageWithData: [NSData dataWithContentsOfFile: [NSString stringWithFormat:@"%@/bottom_part.png", [[NSBundle mainBundle] resourcePath]]]] stretchableImageWithLeftCapWidth:27 topCapHeight:9]; UIImageView *bottomView = [[UIImageView alloc] initWithFrame:CGRectMake(10, 200+73, 100, 73)]; [self.view addSubview:bottomView]; UIGraphicsBeginImageContext(CGSizeMake(100, 73)); [bottomImage drawInRect:CGRectMake(0, 0, 100, 73)]; UIImage *bottomResizedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); bottomView.image = bottomResizedImage; See the result: the green bars shouldn't be there, they dont appear on the simulator.

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  • Android MediaPlayer ignores it's internal volume when the system volume changes

    - by Daniel Flower
    Hi, here is my situation: I have a media player playing music in an Android application. I've found that with certain headphones, the volume is much too loud even when the volume is set to it's lowest setting. As a result, I want to change the volume of the music for all volume levels to be 10% of what it normally is (actually, this value is user-defined of course). The following works perfectly: mediaPlayer.setVolume(0.1f, 0.1f); The volume of the music is now at a good level for listening. However, if the user now changes the volume using the volume rocker (thus changing the music stream volume), the media player changes the volume as expected, but it also seems to reset the 'setVolume' parameters to 1.0, causing a massive volume change. Setting the volume back to 0.1 sets the volume to how it should be (which is 10% of the current music stream volume). To quote the Android docs for the MediaPlayer.setVolume method: This API is recommended for balancing the output of audio streams within an application How can you do this if it gets reset to 1.0 each time the system volume changes? Any help muchly appreciated. Thanks.

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  • request for member view in something not a structure or union

    - by james
    Hi I have this error when i build my application iphone: request for member view in something not a structure or union on [CommuneSlider.view removeFromSuperview]; the code: - (void) CommuneSelected { CommuneDetailsViewController *com = [[CommuneDetailsViewController alloc] initWithNibName:@"CommuneDetailsViewController" bundle:nil]; UINavigationController *navig = [[UINavigationController alloc] initWithRootViewController:com]; [self setCommuneDetails:(CommuneDetailsViewController *) navig]; [navig setNavigationBarHidden:YES]; [com release]; [navig release]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:.8]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:window cache:YES]; [CommuneSlider.view removeFromSuperview]; [self.window addSubview:[CommuneDetails view]]; [UIView commitAnimations]; } need HELP

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  • UIAlertView close the App

    - by Marco
    Hello Users, in my project my app first tries to connect to the internet, but now i have to check if there is an connection available! so i made an if, else within an UIAlertView in the else part! but how can i close the whole app on a click on the following button? UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Keine Internetverbindung" message:@"Es konnte keine Verbindung zu www.sip.de hergestellt werden!" delegate:nil cancelButtonTitle:@"Schliessen" otherButtonTitles:nil]; thank you all for helping beforehand greets Marco

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  • "Conversion to Dalvik format failed with error 1" on external Jar

    - by michel
    In my Android appliction in eclipse I get the following error: UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.IllegalArgumentException: already added: Lorg/xmlpull/v1/XmlPullParser; .... Conversion to Dalvik format failed with error 1 this error only appears if I add a specific external Jar to my project. I search long time to the right solution but all possible solutions don't work. I even tried to change to android 1.6 instead of 1.5(current version I use)

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