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  • removed ati proprietary driver, tried to hibernate, destroyed ubuntu installation. help?

    - by Niklas
    I totally ruined my Ubuntu 10.10 Desktop x64 installation today. I've never been able to hibernate or suspend (not with my laptop, server or htpc), not even through this guide. So I read a post here on askubuntu.com that said that the proprietary drivers may be in the way for it to work. Therefore I removed my ATI-drivers, rebooted, then tried to hibernate the system. I got some error about "blk_something_something didn't work, resubmitting1". So I turned off the computer and then tried booting up. I see the ubuntu splash but after that I'm greeted with this screen: The upper dot is the mouse pointer since I can move it with the mouse (I have ubuntu set to login automatically). I don't know how this happened. What can I do to fix this? I'm getting seriously irritated over how buggy ubuntu is, why doesn't even suspend/hibernate work (remember that I have 3 different systems where it fails)? So what is the next step? I want to get into cli mode and reinstall the driver but since I'm relatively new to ubuntu I don't know how to get into a terminal without logging in first. And if I press shift during boot I can't get into grub either and try something from there. Please come with all suggestions you can think of! Thank you very much! edit: Can I use ubuntu on a usb to insert the driver I need - if that is the problem?

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  • What's a nice explanation for pointers?

    - by Macneil
    In your own studies (on your own, or for a class) did you have an "ah ha" moment when you finally, really understood pointers? Do you have an explanation you use for beginner programmers that seems particularly effective? For example, when beginners first encounter pointers in C, they might just add &s and *s until it compiles (as I myself once did). Maybe it was a picture, or a really well motivated example, that made pointers "click" for you or your student. What was it, and what did you try before that didn't seem to work? Were any topics prerequisites (e.g. structs, or arrays)? In other words, what was necessary to understand the meaning of &s and *, when you could use them with confidence? Learning the syntax and terminology or the use cases isn't enough, at some point the idea needs to be internalized. Update: I really like the answers so far; please keep them coming. There are a lot of great perspectives here, but I think many are good explanations/slogans for ourselves after we've internalized the concept. I'm looking for the detailed contexts and circumstances when it dawned on you. For example: I only somewhat understood pointers syntactically in C. I heard two of my friends explaining pointers to another friend, who asked why a struct was passed with a pointer. The first friend talked about how it needed to be referenced and modified, but it was just a short comment from the other friend where it hit me: "It's also more efficient." Passing 4 bytes instead of 16 bytes was the final conceptual shift I needed.

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  • How to define type-specific scripts when using a 'type object' programming pattern?

    - by Erik
    I am in the process of creating a game engine written in C++, using the C/C++ SQLite interface to achieve a 'type object' pattern. The process is largely similar to what is outlined here (Thank you Bob Nystrom for the great resource!). I have a generally defined Entity class that when a new object is created, data is taken from a SQLite database and then is pushed back into a pointer vector, which is then iterated through, calling update() for each object. All the ints, floats, strings are loaded in fine, but the script() member of Entity is proving an issue. It's not much fun having a bunch of stationary objects laying around my gameworld. The only solutions I've come up with so far are: Create a monolithic EntityScript class with member functions encompassing all game AI and then calling the corresponding script when iterating through the Entity vector. (Not ideal) Create bindings between C++ and a scripting language. This would seem to get the job done, but it feels like implementing this (given the potential memory overhead) and learning a new language is overkill for a small team (2-3 people) that know the entirety of the existing game engine. Can you suggest any possible alternatives? My ideal situation would be that to add content to the game, one would simply add a script file to the appropriate directory and append the SQLite database with all the object data. All that is required is to have a variety of integers and floats passed between both the engine and the script file.

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  • Newly installed Ubuntu 12.10 and weird graphics

    - by Benji Marshall
    My machine: 2 GB RAM Intel Pentium Dual core E2180 @ 2 GHz NVIDIA GeForce 6200 LE My friend had recommended Ubuntu to me and I thought I might as well get used to Linux in anticipation for my Raspberry Pi. He said that Wubi was the easiest way to install and I installed it using Wubi. On my first ever boot up of Ubuntu from the Windows Bootloader started normally, and I logged on in a normal fashion, and my desktop loaded normally. I then pressed the Windows key/Power key and everything went wrong. Random lines of yellow and blue appeared on my screen, and changed location when I moved my mouse. The lines stayed for a few seconds and then partially went to I could sort of use my computer. I tried moving my mouse and the entire desktop looked like it broke apart, fragments of it just scatter across my screen at random angles. I could move my mouse and the pointer would move but clicking did nothing. I had to turn off my machine by removing the plug. I would love to get off Windows, but at least the doesn't completely mess up the graphics, and is relatively usable. Please help me solve this....

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  • problems with installation of ubuntu 12.04 (64 and 32 bits)

    - by user76104
    I am a latinoamerican so.. sorry for my english I am trying to install ubuntu on my new pc but I have serious problems. When I put the installation cd and it runs, everything goes fine until that "window" when the user have to decide if want to try ubuntu or install it on the machine.. well that "window" apears in blank, and I see that my mouse and my keyboard turn really slowly and I can't do anything I have to shut it down by pressing power botton. The specification of my pc are this Gigabyte ex58 ud7 i7 950 wester digital caviar black 6gb memory corsair evga gtx580 Please i really neeed to install ubuntu or another linux distrubution, i am usign de sismic unix program on my laptop and well. it burns when i program a script! help! please :) what can i do..? what i have to download? i am not a pro in linux so please :( be pattient with me when it starts to load the achieve ubuntu environment to enter a menu with a graphical environment but I managed to get something sturdy and gave him to try ubuntu, started to load but freezes on the sign of ubuntu with red spots and only shows me the pointer not more ..... any other option? ps: had previously tried to install the alternate version of ubuntu not having success: S

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  • Need help with cybersquatting complaint: can a domain name forward AND resolve at same time? [on hold]

    - by Alan
    Probably a silly question for you pros... but for this novice here, I just want to make sure my understanding is correct. Context: I am trying to prove that a domain name owner has been cybersquatting and has never used the domain name in question. There are 4 shots from WayBackMachine over a three-year period that show the domain name resolving to a basic server index page with either no files or a single cgi-bin folder. The domain name owner claims, however, that the domain name was forwarded over the entire time from to another website, and that these captures probably coincided with occasional "outages." It is my understanding that: a) domain name forwarding is binary: if a domain name is forwarded to a valid site, it cannot simultaneously resolve to a valid IP address. Is this correct? b) domain name forwarding is not subject to "outages": servers can have outages, and websites can be down, but the forwarding itself cannot be down, as this is simply a pointer. (Or, the entire registrar where the DNS settings are hosted would have to malfunction. Is this correct? FINALLY, bonus question for pro webmasters: What is the likelihood that the WayBackMachine would capture the domain name on just those occasions when the webmaster disabled forwarding to supposedly work on the new site? Mucho thanks in advance!

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  • Script language native extensions - avoiding name collisions and cluttering others' namespace

    - by H2CO3
    I have developed a small scripting language and I've just started writing the very first native library bindings. This is practically the first time I'm writing a native extension to a script language, so I've run into a conceptual issue. I'd like to write glue code for popular libraries so that they can be used from this language, and because of the design of the engine I've written, this is achieved using an array of C structs describing the function name visible by the virtual machine, along with a function pointer. Thus, a native binding is really just a global array variable, and now I must obviously give it a (preferably good) name. In C, it's idiomatic to put one's own functions in a "namespace" by prepending a custom prefix to function names, as in myscript_parse_source() or myscript_run_bytecode(). The custom name shall ideally describe the name of the library which it is part of. Here arises the confusion. Let's say I'm writing a binding for libcURL. In this case, it seems reasonable to call my extension library curl_myscript_binding, like this: MYSCRIPT_API const MyScriptExtFunc curl_myscript_lib[10]; But now this collides with the curl namespace. (I have even thought about calling it curlmyscript_lib but unfortunately, libcURL does not exclusively use the curl_ prefix -- the public APIs contain macros like CURLCODE_* and CURLOPT_*, so I assume this would clutter the namespace as well.) Another option would be to declare it as myscript_curl_lib, but that's good only as long as I'm the only one who writes bindings (since I know what I am doing with my namespace). As soon as other contributors start to add their own native bindings, they now clutter the myscript namespace. (I've done some research, and it seems that for example the Perl cURL binding follows this pattern. Not sure what I should think about that...) So how do you suggest I name my variables? Are there any general guidelines that should be followed?

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  • Nvidia dual monitor configuration gets lost every time I reboot

    - by sunwukung
    I've recently updated (well, borked then completely reinstalled) to 12.04. I'm running a dual monitor setup, with a Dell U2410 / Dell 2007WFP combination on an HP Elite Book 8560W. The graphics card is an NVIDIA GF108 [Quadro 1000M]. My problem is as follows. I can get the dual monitor setup working fine, but every time I reboot, my machine appears to lose the settings (specifically, the U2410 is disabled, the mouse pointer is locked in the launcher). I have to restate the settings after every launch. I've tried running nvidia-settings as sudo, I've save the changes to my xorg.conf file (see below) but nothing seems to be sticking. Has anyone had similair issues, or know of a fix? Conf file follows: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL 2007WFP" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro 1000M" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-1" Option "metamodes" "CRT: 1680x1050 +1920+0, DFP-1: 1920x1200 +0+0; CRT: nvidia-auto-select +0+0, DFP-1: NULL" SubSection "Display" Depth 24 EndSubSection EndSection The error message I'm getting is this: none of the selected modes were compatible with the possible modes: Trying modes for CRTC 642: CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 0) CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 0) CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 0) CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 1) CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 1) CRTC 642: trying mode 3600x1080@50hz with output at 1280 x 1024@0Hz (pass 1)

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  • Processing component pools problem - Entity Subsystem

    - by mani3xis
    Architecture description I'm creating (designing) an entity system and I ran into many problems. I'm trying to keep it Data-Oriented and efficient as much as possible. My components are POD structures (array of bytes to be precise) allocated in homogeneous pools. Each pool has a ComponentDescriptor - it just contains component name, field types and field names. Entity is just a pointer to array of components (where address acts like an entity ID). EntityPrototype contains entity name and array of component names. Finally Subsystem (System or Processor) which works on component pools. Actual problem The problem is that some components dependents on others (Model, Sprite, PhysicalBody, Animation depends on Transform component) which makes a lot of problems when it comes to processing them. For example, lets define some entities using [S]prite, [P]hysicalBody and [H]ealth: Tank: Transform, Sprite, PhysicalBody BgTree: Transform, Sprite House: Transform, Sprite, Health and create 4 Tanks, 5 BgTrees and 2 Houses and my pools will look like: TTTTTTTTTTT // Transform pool SSSSSSSSSSS // Sprite pool PPPP // PhysicalBody pool HH // Health component There is no way to process them using indices. I spend 3 days working on it and I still don't have any ideas. In previous designs TransformComponent was bound to the entity - but it wasn't a good idea. Can you give me some advices how to process them? Or maybe I should change the overall design? Maybe I should create pools of entites (pools of component pools) - but I guess it will be a nightmare for CPU caches. Thanks

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  • How to highlight non-rectangular hotspots?

    - by HuseyinUslu
    So my question is highly related to Creating non-rectangular hotspots and detecting clicks. Yet again, I've irregular hot-spots (think the game Risk). So basically, we can detect clicks on these hot-spots easily using color key mapping as discussed in above question which I don't have any problems implementing (which is also covered here in details). The problem is about highlighting these irreguar hotspots. So let me explain the question a bit more - the above color key mapping guide uses this as a world map: Then the author color-maps the imaginary countries: Now we can now detect the country the pointer is over. In the same article author mentions outlining countries on mouse-over. Though to get the effect, he creates unique border assets for each country - like: For the game I'm working on I'm using the same color-key mapping idea to detect hot-spots, but I didn't like the way of highlighting hot-spots. Coloring all the hot-spots is already a time-consuming job for me - as I have 25+ hot-spots for each map. Further, the need to have 25 unique border/highlight asset per hot-spot doesn't sound right. Anyone have a better idea/suggestion on highlighting these hot-spots?

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  • Understanding how memory contents map into a struct

    - by user95592
    I am not able to understand how bytes in memory are being mapped into a struct. My machine is a little-endian x86_64. The code was compiled with gcc 4.7.0 from the Win64 mingw32-64 distribution for Win64. These are contents of the relevant memory fragment: ...450002cf9fe5000040115a9fc0a8fe... And this is the struct definition: typedef struct ip4 { unsigned int ihl :4; unsigned int version :4; uint8_t tos; uint16_t tot_len; uint16_t id; uint16_t frag_off; // flags=3 bits, offset=13 bits uint8_t ttl; uint8_t protocol; uint16_t check; uint32_t saddr; uint32_t daddr; /*The options start here. */ } ip4_t; When a pointer to such an structure (let it be *ip4) is initialized to the starting address of the above pasted memory region, this is what the debugger shows for the struct's fields: ip4: address=0x8da36ce ip4->ihl: address=0x8da36ce, value=0x5 ip4->version: address=0x8da36ce, value=0x4 ip4->tos: address=0x8da36d2, value=0x9f ip4->tot_len: address=0x8da36d4, value=0x0 ... I see how ihl and version are mapped: 4 bytes for a long integer, little-endian. But I don't understand how tos and tot_len are mapped; which bytes in memory correspond to each one of them. Thank you in advance.

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  • Calling COM from Intel Fortran?

    - by user57460
    I'm trying to get COM working from my Fortran application. I do a "COMINITIALIZE" followed by a "COMCreateObjectByProgID". Both of these appear to be successful and return a status of zero. However, when I try to use the COM object, I get "Unhandled exception at 0x00000000 in FortranProg01.exe: 0xC0000005: Access violation." I realize that this error can mean almost anything, but has anyone got some suggestions of common problems with COM that produce this problem? Here are some more details. My program code: program FortranProg01 use myolepg implicit none integer*4 comInitStatus integer:: comCreateStatus INTEGER(INT_PTR_KIND()) $OBJECT INTEGER(4) funcResult REAL(8) pkgVersion call COMINITIALIZE(comInitStatus) print *, comInitStatus call COMCreateObjectByProgID('MyOlePg.MyOlePkg', $OBJECT, comCreateStatus) print *, comCreateStatus funcResult = IMyOlePkg_GetPackageVersion($OBJECT, pkgVersion) print *, funcResult call COMUNINITIALIZE() end program FortranProg01 The wizard-generated interface code: INTERFACE !property PackageVersion INTEGER(4) FUNCTION IMyOlePkg_GetPackageVersion($OBJECT, pVal) INTEGER(INT_PTR_KIND()), INTENT(IN) :: $OBJECT ! Object Pointer !DEC$ ATTRIBUTES VALUE :: $OBJECT REAL(8), INTENT(OUT) :: pVal !DEC$ ATTRIBUTES REFERENCE :: pVal !DEC$ ATTRIBUTES STDCALL :: IMyOlePkg_GetPackageVersion END FUNCTION IMyOlePkg_GetPackageVersion END INTERFACE Any help would be much appreciated! Thanks! Brad.

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  • Why do memory-managed languages retain the `new` keyword?

    - by Channel72
    The new keyword in languages like Java, Javascript, and C# creates a new instance of a class. This syntax seems to have been inherited from C++, where new is used specifically to allocate a new instance of a class on the heap, and return a pointer to the new instance. In C++, this is not the only way to construct an object. You can also construct an object on the stack, without using new - and in fact, this way of constructing objects is much more common in C++. So, coming from a C++ background, the new keyword in languages like Java, Javascript, and C# seemed natural and obvious to me. Then I started to learn Python, which doesn't have the new keyword. In Python, an instance is constructed simply by calling the constructor, like: f = Foo() At first, this seemed a bit off to me, until it occurred to me that there's no reason for Python to have new, because everything is an object so there's no need to disambiguate between various constructor syntaxes. But then I thought - what's really the point of new in Java? Why should we say Object o = new Object();? Why not just Object o = Object();? In C++ there's definitely a need for new, since we need to distinguish between allocating on the heap and allocating on the stack, but in Java all objects are constructed on the heap, so why even have the new keyword? The same question could be asked for Javascript. In C#, which I'm much less familiar with, I think new may have some purpose in terms of distinguishing between object types and value types, but I'm not sure. Regardless, it seems to me that many languages which came after C++ simply "inherited" the new keyword - without really needing it. It's almost like a vestigial keyword. We don't seem to need it for any reason, and yet it's there. Question: Am I correct about this? Or is there some compelling reason that new needs to be in C++-inspired memory-managed languages like Java, Javascript and C#?

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  • what are some good interview questions for a position that consists of reviewing code for security vulnerabilities?

    - by John Smith
    The position is an entry-level position that consists of reading C++ code and identifying lines of code that are vulnerable to buffer overflows, out-of-bounds reads, uncontrolled format strings, and a bunch of other CWE's. We don't expect the average candidate to be knowledgeable in the area of software security nor do we expect him or her to be an expert computer programmer; we just expect them to be able to read the code and correctly identify vulnerabilities. I guess I could ask them the typical interview questions: reverse a string, print a list of prime numbers, etc, but I'm not sure that their ability to write code under pressure (or lack thereof) tells me anything about their ability to read code. Should I instead focus on testing their knowledge of C++? Ask them if they understand what a pointer is and how bitwise operators work? My only concern about asking that kind of question is that I might unfairly weed out people who don't happen to have the knowledge but have the ability to acquire it. After all, it's not like they will be writing a single line of code, and it's not like we are looking only for people who already know C++, since we are willing to train the right candidate. (It is true that I could ask those questions only to those candidates who claim to know C++, but I'd like to give the same "test" to everyone.) Should I just focus on trying to get an idea of their level of intelligence? In other words, should I get them to talk and pay attention to the way they articulate their thoughts, and so on?

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  • Adjust sprite bounds of the visible part of texture

    - by Crazy D0G
    Is there any way to adjust the boundaries of the visible part of the sprite? To make it easier to understand: I have a texture, such as shown at figure 1. Then I break it into pieces and fill the resulting fragments using PRKit (wood texture on figure 2 and 3). But the resulting fragments have the transparent (green color on figure 2 and 3) and when creating a sprite from the fragments they have the size of the initial texture. Is there a way to get rid of this transparency and to adjust the size of the visible part (wood texture), openGL or cocos2d-x means? Maybe it help - draw() method from PRKit: void PRFilledPolygon::draw() { //CCNode::draw(); glDisableClientState(GL_COLOR_ARRAY); // we have a pointer to vertex points so enable client state glBindTexture(GL_TEXTURE_2D, texture->getName()); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ONE_MINUS_SRC_ALPHA); glVertexPointer(2, GL_FLOAT, 0, areaTrianglePoints); glTexCoordPointer(2, GL_FLOAT, 0, textureCoordinates); glDrawArrays(GL_TRIANGLES, 0, areaTrianglePointCount); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); //Restore texture matrix and switch back to modelview matrix glEnableClientState(GL_COLOR_ARRAY);}

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  • Object pools for efficient resource management

    - by GameDevEnthusiast
    How can I avoid using default new() to create each object? My previous demo had very unpleasant framerate hiccups during dynamic memory allocations (usually, when arrays are resized), and creating lots of small objects which often contain one pointer to some DirectX resource seems like an awful lot of waste. I'm thinking about: Creating a master look-up table to refer to objects by handles (for safety & ease of serialization), much like EntityList in source engine Creating a templated object pool, which will store items contiguously (more cache-friendly, fast iteration, etc.) and the stored elements will be accessed (by external systems) via the global lookup table. The object pool will use the swap-with-last trick for fast removal (it will invoke the object's ~destructor first) and will update the corresponding indices in the global table accordingly (when growing/shrinking/moving elements). The elements will be copied via plain memcpy(). Is it a good idea? Will it be safe to store objects of non-POD types (e.g. pointers, vtable) in such containers? Related post: Dynamic Memory Allocation and Memory Management

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  • A short but intense GCC Gathering in London

    - by user817571
    About one week ago I joined in London many long time GCC friends and acquaintances for a gathering organized by Google (in particular I guess should be thanked Diego and Ian). Only a weekend, and I wasn't able to attend on Sunday morning, but a very good occasion to raise some issues in a very relaxed way, in particular those at the border between areas of competence, which are the most difficult to discuss during the normal work days. If you are interested in a general overview and some notes this is a good link: http://gcc.gnu.org/wiki/GCCGathering2011 As you may easily guess, the third topic is mine, which I managed to have up quite early on Friday morning thanks to the votes of some good friends like Dodji (the ordering of the topics resulted from democratic voting on Friday evening!). I learned a lot from the discussion: for example that certainly the new C++11 'final' should be exploited largely in the c++ front-end; the various reasons why devirtualization can be quite trick (but I'm really confident that Martin and Honza are going to make a good progress also basing on a set of short testcases which I promised to collect); that, as explained by Ian, the gold linker already implements the nice --icf (Identical Code Folding) facility, which some friends of mine are definitely going to like (however, see: http://sourceware.org/bugzilla/show_bug.cgi?id=12919). I also enjoyed the observations made by Lawrence, where he remarked that in C+11 we are going to see more pointer iterations implicitly produced by the new range-based for-loop and we really want to make sure the loop optimizers are able to deal with those as well as loops explicitly using a counter. All in all, I really hope we are going to do it again!

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  • Architecture a for a central renderer rather than self-rendering

    - by The Communist Duck
    For the architectural side of rendering, there's two main ways: having each object render itself, and having a single renderer which renders everything. I'm currently aiming for the second idea, for the following reasons: The list can be sorted to only use shaders once. Else each object would have to bind the shader, because it's not sure if it's active. The objects could be sorted and grouped. Easier to swap APIs. With a few macro lines, it can be easy to swap between a DirectX renderer and an OpenGL renderer (not a reason for my project, but still a good point) Easier to manage rendering code Of course, if anyone has strong recommendations for the first method, I will listen to them. But I was wondering how make this work. First idea The renderer has a list of pointers to the renderable components of each entity, which register themselves on RenderCompoent creation. However, I'm worrying that this may end up as a lot of extra pointer weight. But I can sort the list of pointers every so often. Second idea The entire list of entities is passed to the renderer each render call. The renderer then sorts the list (each call, or maybe once?) and gets what it wants. That's a lot of passing and/or sorting, however. Other ideas ??? PROFIT Anyone got ideas? Thank you.

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  • SDL mouse wheel not picking up

    - by Chris
    Running Ubuntu 11.04, SDL 1.2 trying to pickup mouse wheel up/down movement with this (stripped down) code: int main( int argc, char **argv ) { SDL_MouseButtonEvent *mousebutton = NULL; while ( !done ) { if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_LEFT) yrot += 0.75f; else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_RIGHT) yrot -= 0.75f; else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_WHEELUP){ xrot += 0.75f; }else if(mousebutton != NULL && mousebutton->button == SDL_BUTTON_WHEELDOWN){ xrot -= 0.75f; } while ( SDL_PollEvent( &event ) ) { switch( event.type ) { case SDL_MOUSEBUTTONDOWN: mousebutton = &event.button; break; case SDL_MOUSEBUTTONUP: mousebutton = NULL; break; default: break; } } } return 0; } strange thing is, scrolling with the mouse button does nothing, but if I hold down a mouse button or two and then move the mouse it hits the SDL_BUTTON_WHEEL code occasionally. This honestly reeks of a pointer issue, which would make sense since I've been spoiled with C# for the past couple years, but I am just not seeing it. How do i correctly find mouse scroll events in SDL?

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  • Thoughts on type aliases/synonyms?

    - by Rei Miyasaka
    I'm going to try my best to frame this question in a way that doesn't result in a language war or list, because I think there could be a good, technical answer to this question. Different languages support type aliases to varying degrees. C# allows type aliases to be declared at the beginning of each code file, and they're valid only throughout that file. Languages like ML/Haskell use type aliases probably as much as they use type definitions. C/C++ are sort of a Wild West, with typedef and #define often being used seemingly interchangeably to alias types. The upsides of type aliasing don't invoke too much dispute: It makes it convenient to define composite types that are described naturally by the language, e.g. type Coordinate = float * float or type String = [Char]. Long names can be shortened: using DSBA = System.Diagnostics.DebuggerStepBoundaryAttribute. In languages like ML or Haskell, where function parameters often don't have names, type aliases provide a semblance of self-documentation. The downside is a bit more iffy: aliases can proliferate, making it difficult to read and understand code or to learn a platform. The Win32 API is a good example, with its DWORD = int and its HINSTANCE = HANDLE = void* and its LPHANDLE = HANDLE FAR* and such. In all of these cases it hardly makes any sense to distinguish between a HANDLE and a void pointer or a DWORD and an integer etc.. Setting aside the philosophical debate of whether a king should give complete freedom to their subjects and let them be responsible for themselves or whether they should have all of their questionable actions intervened, could there be a happy medium that would allow the benefits of type aliasing while mitigating the risk of its abuse? As an example, the issue of long names can be solved by good autocomplete features. Visual Studio 2010 for instance will alllow you to type DSBA in order to refer Intellisense to System.Diagnostics.DebuggerStepBoundaryAttribute. Could there be other features that would provide the other benefits of type aliasing more safely?

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  • C++ and system exceptions

    - by Abyx
    Why standard C++ doesn't respect system (foreign or hardware) exceptions? E.g. when null pointer dereference occurs, stack isn't unwound, destructors aren't called, and RAII doesn't work. The common advice is "to use system API". But on certain systems, specifically Win32, this doesn't work. To enable stack unwinding for this C++ code // class Foo; // void bar(const Foo&); bar(Foo(1, 2)); one should generate something like this C code Foo tempFoo; Foo_ctor(&tempFoo); __try { bar(&tempFoo); } __finally { Foo_dtor(&tempFoo); } Foo_dtor(&tempFoo); and it's impossible to implement this as C++ library. Upd: Standard doesn't forbid handling system exceptions. But it seems that popular compilers like g++ doesn't respect system exceptions on any platforms just because standard doesn't require this. The only thing that I want - is to use RAII to make code readable and program reliable. I don't want to put hand-crafted try\finally around every call to unknown code. For example in this reusable code, AbstractA::foo is such unknown code: void func(AbstractA* a, AbstractB* b) { TempFile file; a->foo(b, file); } Maybe one will pass to func such implementation of AbstractA, which every Friday will not check if b is NULL, so access violation will happen, application will terminate and temporary file will not be deleted. How many months uses will suffer because of this issue, until either author of func or author of AbstractA will do something with it? Related: Is `catch(...) { throw; }` a bad practice?

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  • How to configure Logitech Marble trackball

    - by user27189
    You can configure it using xinput. I tested this in 11.10 and it works very nicely. This selection is from "Ubuntuwiki" Avoid using Hal for this release because it has known issues. Put the following into terminal, using gedit: Edit $HOME/bin/trackball.sh using this command: gedit $HOME/bin/trackball.sh Then paste this into the file: #!/bin/bash dev="Logitech USB Trackball" we="Evdev Wheel Emulation" xinput set-int-prop "$dev" "$we Button" 8 8 xinput set-int-prop "$dev" "$we" 8 1 # xinput set-int-prop "$dev" "$we" 8 1 # xinput set-int-prop "$dev" "$we Button" 8 9 # xinput set-int-prop "$dev" "$we X Axis" 8 6 7 # xinput set-int-prop "$dev" "$we Y Axis" 8 4 5 # xinput set-int-prop "$dev" "Drag Lock Buttons" 8 8 Make sure trackball.sh begins with #!/bin/bash. Make the script executable by running this: chmod +x $HOME/bin/trackball.sh` Add the following lines to $HOME/.bashrc, using gedit $HOME/.bashrc and put this in the file even if it is empty: xmodmap $HOME/.Xmodmap > /dev/null 2>&1 $HOME/bin/trackball.sh Edit $HOME/.Xmodmap using: gedit $HOME/.Xmodmap pointer = 1 8 3 4 5 6 7 9 Log out and back in and viola!

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  • Mock the window.setTimeout in a Jasmine test to avoid waiting

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/08/21/mock-the-window.settimeout-in-a-jasmine-test-to-avoid-waiting.aspxJasmine has a clock mocking feature, but I was unable to make it work in a function that I’m calling and want to test. The example only shows using clock for a setTimeout in the spec tests and I couldn’t find a good example. Here is my current and slightly limited approach.   If we have a method we want to test: var test = function(){ var self = this; self.timeoutWasCalled = false; self.testWithTimeout = function(){ window.setTimeout(function(){ self.timeoutWasCalled = true; }, 6000); }; }; Here’s my testing code: var realWindowSetTimeout = window.setTimeout; describe('test a method that uses setTimeout', function(){ var testObject; beforeEach(function () { // force setTimeout to be called right away, no matter what time they specify jasmine.getGlobal().setTimeout = function (funcToCall, millis) { funcToCall(); }; testObject = new test(); }); afterEach(function() { jasmine.getGlobal().setTimeout = realWindowSetTimeout; }); it('should call the method right away', function(){ testObject.testWithTimeout(); expect(testObject.timeoutWasCalled).toBeTruthy(); }); }); I got a good pointer from Andreas in this StackOverflow question. This would also work for window.setInterval. Other possible approaches: create a wrapper module of setTimeout and setInterval methods that can be mocked. This can be mocked with RequireJS or passed into the constructor. pass the window.setTimeout function into the method (this could get messy)

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  • Touchpad stops working after desktop shows up

    - by gsedej
    Hi! I have problem with touch-pad. It is not working correctly. It goes like this. When laptop is booting, right after desktop shows, I can move mouse with touch-pad for a second, but when icons shows up, touch-pad does not want to move cursor at all. Even buttons stops work. The same problem with Ubuntu 10.04 and Ubuntu 10.10 I can see "Touchpad" tab in "Mouse" menu, and I can even set "two finger scrolling". I checked in gconf-editor under "desktop-gnome-pheriferals-touchpad" and it's enabled. Furthermore I checked xinput and it is as it should be: SynPS/2 Synaptics TouchPad id=11 [slave pointer (2)]. I tried to create new master reattach but still nothing... EDIT: Laptop has fn + F7 to control touch-pad. Ubuntu shows bobble showing touchpad OFF and touchpad ON. But it does nothing. No matter if it say ON, it still does not work.

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  • Setting up Clojure Project And Sub Projects

    - by octopusgrabbus
    This is primarily a lein question about setting up a major project and its sub-projects, and is not intended to be a discussion question. Instead, I am interested in either a pointer to documentation or to a Clojure/lein best practices link. I have a municipal property assessments application that splits two master flies into different subset files, depending on whether a billing transfer is taking place or we want to batch update new accounts, rather than making our assessment department enter new accounts once in their system and then again in the tax collection system. My application is going to be large enough, that I can see a common library lein project with support functions, like splitting apart the files, and then individual lein projects that use the common library. Should the lein projects be set up at the same level and support included through the project.clj/core.clj files? Is there an advantage to creating lein new projects underneath a major project? Is there a problem with combing all functions in one project? I can probably make my one core.clj contain all flavors of the program, but coming from a C/C++ and Python background, I would prefer to have a lot of little projects.

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