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  • How to control fan speed and temperatures on Asus A8Js laptop running Ubuntu Server?

    - by Azeworai
    Hi, I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

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  • How to control fan speed and temperatures on Asus A8Js laptop?

    - by Azeworai
    Hi, I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

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  • How to control fan speed and temperatures on Asus A8Js laptop?

    - by Azeworai
    I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

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  • How to examine the speed of your code results?

    - by Goma
    Hi. Whatever was your choice PHP, ASP.NET, Ruby On Rails or even JSP. You know that you can develop a website to give a specific result or to do some tasks in many ways. I mean you can change your code to make it shorter (or for any other reason) but to give the same result. In this case how do you test which code was faster to excute so you choose it to make your website faster? I mean do you have any tools or ideas in how to test the time of execution for your code and compare it with time of execution after you do some edit?

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  • Can I speed up File Sync for Ubuntu One?

    - by tapan
    I am using ubuntu 11.04 on my home laptop and the same on my work laptop. I just wanted to sync the work folders on my home laptop to my office laptop which is ~300Mb of data. This would normally be a short download but ubuntu-one is taking forever to sync it. Any ideas what could cause this? I am not behind any firewall or anything of that sort. I have not checked the limit bandwidth box in the preferences.

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  • Time it would take me to learn c++ given my speed? [closed]

    - by ashwin
    I am a student in second year of engineering and my life is hard, nowadays. To make my future secure and at least get good jobs, I have started learning C++; I have learned J2SE, ASP.NET (little, basic C#), PHP (little), HTML, CSS, AJAX, Javascript, SQL, a little android development (I have built a benchmark app) in 4 months and have received 1 gold medal in CSS and 1 each in HTML, CSS, Java. I am able to make things in C#, Java and all other, so I can apply all this knowledge. I was able to do all this, because I loved learning and I hate to ask this question. How much time would it take me to learn C++, good-enough to get good jobs at Google, Microsoft? I am currently learning data structures, so that's excluded.

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  • How do you balance the speed of Sprints with the customer's conservative adoption schedule?

    - by Cheeso
    I'd prefer to have sprints that last 3-4 weeks, but customers don't want to adopt new feature/function every 3-4 weeks. Existing customers are conservative and, once we meet their minimum bar for features and capabilities, they like to remain on a stable release for much longer than 4 weeks. Even a 3-month cycle would be pushing it for them. On the other hand, newer customers tend to have more feature requests, and are willing to follow sprints. But this willingness dissipates after we've met their bar. How do you balance the need for rapid sprints with the customer's conservative view of application change? I'm particularly interested in SaaS scenarios.

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  • wubi install of ubuntu 12.10 on hp dv6 6154tx causes uncontrolled heating, fan speed, low battery life

    - by kansi
    i have a hp dv6 6154tx with an integrated Intel GPU and a discrete ATI GPU (Radeon Mobility HD 6490M (1 GB DDR5)). -Problems: when i install ubuntu 12.10 using wubi, my laptop starts heating, fans start to run fast (to much of noise), and battery goes really low Any attempt to install catalyst drivers (from ati official site and also proprietary drivers) fails , as after reboot when i login everything is gone like no unity no desktop and sometimes black screen appears. even bumblebee and jupiter didnt help.... :( So PLEASE, PLEASE can somebody post the real solution to my problems i.e.(inc battery life and stop fan noise and heating). (i want to install ubuntu only using wubi)

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  • Are there software options (preferabbly .NET) for doing distance and speed analysis of footballers moving on video?

    - by Anonymous Type
    Editing Question for Clarity Thanks for feedback so far, very insightful. I'm not sure how far along this part of the software community is, and what if any libraries exist for me to leverage from. Heres what I'm trying to do. Problem: Take an existing video of a game of rugby league. The Rugby League field is 100 metres long, 70 metres wide, and has white line markings every 10 metres running along the width of the field, as well as along the sidelines. Each side has 13 players on the field. Players on each team have identical jerseys that normally constrast strongly against background colours (green/brown field colour) and the referee's colour (usually yellow) and the designated water runner (orange). All players have a unique number in thick white lettering on their backs for identification. Video is taken with a high definition camera. Currently only one camera is used (2D) and existing video does not contain a foreground object of fixed spatial dimensions (as suggested in one answer for comparision measurements, however I could add this to future filming sessions if it is worthwhile). The player's do not run in a straight line 50% of the time but will go sideways on on a diagonal to the play the ball. The distance measured always starts from the spot of the previous "tackle", which ends where the player stops forward movement. It is not always possible to determine the players number from the video (facing other direction, sunlight, others standing in the way of the camera). But this isn't important as the software could allow for manual inputting of unknown "runs" at a later point after analysis. Determine the distance between two points (i.e. where the player started his "run" and where he finished it). I'm guessing that this would be quite doable if I manually marked the start and end point in the video. But how would I use landmarks in the background to determine the distance (assuming the person taking the video has kept it from jerking around). Question: Do software packages or libraries exist that are specialised enough to assist with writing analysis software to determine a sports persons distance travelled based on video taken of the performance?

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  • CD RIP SLOW on Ubuntu 12.04. How can I increase ripping speed?

    - by anGe
    I'm trying to rip an audio cd from my old library but when I try (with every app) to do that, the process is too slow. For 2 tracks it need more than 2 hour and then it crash! I tried to make: $ sudo hdparm -d1 /dev/sr0 but the response is $ /dev/s$ /dev/sr0: setting using_dma to 1 (on) HDIO_SET_DMA failed: Inappropriate ioctl for device HDIO_GET_DMA failed: Inappropriate ioctl for device r0: setting using_dma to 1 (on) HDIO_SET_DMA failed: Inappropriate ioctl for device HDIO_GET_DMA failed: Inappropriate ioctl for device

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  • How can I speed up boot on one of my machines?

    - by Korneel Bouman
    I have a Gateway all in one machine (2 gig Intel Core 2 Duo T7250 dual core processor, 2 gig RAM - full specs) on which I installed 10.10. Once it has booted it's fine, but it takes forever to boot. This is what happens: 1. Boot starts with cursor flashing for about 10-15 seconds 2. Cursor disappears for 1.5 - 2 minutes 3. Cursor reappears, blinks a few seconds more, boot finishes in another 10 seconds 4. Login screen I have another machine with marginal better specs that boots up in no time (basically the above minus the two minute delay). Things I've done: enabled verbose mode for grub nothing is showing until after 2 minute pause. checked syslog last message before pause is a message from alsa saying the process is already running (or something similar... going from memory here...) It could be something sound related as the built in speakers are not working (sound card is recognized though and headphones work). Anyway, it's not the end of the world, but it's annoying and I'd like to know what's going on... Many thanks, and let me know if more info is needed.

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  • How Fast is Your Website? Increase Website Speed Instantly

    The most popular websites on the web today load quickly; visitors don’t like to wait. Slow websites hurt brands, frustrate visitors, and cost more in terms of visitor productivity and data-transfer. Increasing the performance of your website is now not only easier, we've made it automatic.

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  • How Fast is Your Website? Increase Website Speed Instantly

    The most popular websites on the web today load quickly; visitors dont like to wait. Slow websites hurt brands, frustrate visitors, and cost more in terms of visitor productivity and data-transfer. Increasing the performance of your website is now not only easier, we've made it automatic....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do you set the movement speed of a sprite?

    - by rphello101
    I'm using Slick 2D/Java to play around with graphics. Getting an image to move is easy: Input input = gc.getInput(); if(input.isKeyDown(sprite.up)){ sprite.y--; }else if (input.isKeyDown(sprite.down)){ sprite.y++; }else if (input.isKeyDown(sprite.left)){ sprite.x--; }else if (input.isKeyDown(sprite.right)){ sprite.x++; } However, this is called on every update, so if you hold up, the sprite moves to the edge of the screen in a few hundred milliseconds. Since coordinates are integers, I can't add less than 1 to slow the sprite down. I'm assuming I must have to implement a timer of some sort or something. Any advice?

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  • Running computer from separate room

    - by Dan
    I want my computer to be in the basement, but to use it on the first floor. Which cables should I run through the floor? Can some be wireless or other methods? Here are some of the options I've thought of: Basic: Run DVI, usb (mouse), usb (keyboard), and audio cable (4 cables) USB Hub option: Run DVI, and 1 usb, then using a usb hub split it into mouse, keyboard, maybe even audio (2-3 cables) HDMI Option: If I get a new video card and monitor that supports HDMI, would I be able to run both audio and video through it? Would the monitor have to have an audio out? Also there is a lot of extra bandwidth in the HDMI cables, could I send two monitors on 1 cable or would I have to use 2 cables? How about sending mouse/keyboard through the HDMI cable? I see a lot of monitors with USB hubs built in, but I assume I'd still have to wire HDMI + 1 USB cable to use the USB hubs? X Terminal Machine/Thin Client: I don't really know much about this option. Not sure if it would allow me to run graphics acceleration and watch movies, does anyone know more details about what this would allow me to do? Other options: Any other ways to do this? Can any of this be wireless?

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • jQuery and MooTools Conflict

    - by flipflopmedia
    Okay, so I got jQuery to get along with MooTools with one script, by adding this at the top of the jQuery script: var $j = jQuery.noConflict(); and then replacing every: $( with $j( But how would you get MooTools to like the following script that using jQuery?? Thanks in advance for any input, Tracy //Fade In Content Viewer: By JavaScript Kit: http://www.javascriptkit.com var fadecontentviewer={ csszindex: 100, fade:function($allcontents, togglerid, selected, speed){ var selected=parseInt(selected) var $togglerdiv=$("#"+togglerid) var $target=$allcontents.eq(selected) if ($target.length==0){ //if no content exists at this index position (ie: stemming from redundant pagination link) alert("No content exists at page number "+selected+"!") return } if ($togglerdiv.attr('lastselected')==null || parseInt($togglerdiv.attr('lastselected'))!=selected){ var $toc=$("#"+togglerid+" .toc") var $selectedlink=$toc.eq(selected) $("#"+togglerid+" .next").attr('nextpage', (selected<$allcontents.length-1)? selected+1+'pg' : 0+'pg') $("#"+togglerid+" .prev").attr('previouspage', (selected==0)? $allcontents.length-1+'pg' : selected-1+'pg') $target.css({zIndex: this.csszindex++, visibility: 'visible'}) $target.hide() $target.fadeIn(speed) $toc.removeClass('selected') $selectedlink.addClass('selected') $togglerdiv.attr('lastselected', selected+'pg') } }, setuptoggler:function($allcontents, togglerid, speed){ var $toc=$("#"+togglerid+" .toc") $toc.each(function(index){ $(this).attr('pagenumber', index+'pg') }) var $next=$("#"+togglerid+" .next") var $prev=$("#"+togglerid+" .prev") $next.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('nextpage'), speed) return false }) $prev.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('previouspage'), speed) return false }) $toc.click(function(){ fadecontentviewer.fade($allcontents, togglerid, $(this).attr('pagenumber'), speed) return false }) }, init:function(fadeid, contentclass, togglerid, selected, speed){ $(document).ready(function(){ var faderheight=$("#"+fadeid).height() var $fadecontents=$("#"+fadeid+" ."+contentclass) $fadecontents.css({top: 0, left: 0, height: faderheight, visibility: 'hidden'}) fadecontentviewer.setuptoggler($fadecontents, togglerid, speed) setTimeout(function(){fadecontentviewer.fade($fadecontents, togglerid, selected, speed)}, 100) $(window).bind('unload', function(){ //clean up $("#"+togglerid+" .toc").unbind('click') $("#"+togglerid+" .next", "#"+togglerid+" .prev").unbind('click') }) }) } }

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  • "Operation System not found" Dell XPS 15Z L511Z

    - by akikara
    Although title is the same problem is different. I've installed Ubuntu 14.04 Trusty on my HP EliteBook 6930p Notebook. And I was trying to create a bootable usb for my DELL XPS 15z. After successful creation of usb with usb-creator-gtk I plugged in bootable usb stick to DELL laptop. The error message was "Operation System not found". I tried several things but could not make it. When I check from working Ubuntu, I can see that usb is bootable and has files for installation.

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  • Cannot mount Android phone in Ubuntu and sync with Banshee

    - by Brett Alton
    I can't get my LG Optimus One to sync with Banshee. I read somewhere that the root needs to have an empty file called '.is_audio_player'. I did that and it still doesn't mount. I ran dmesg however and it appears that the card is unmounting before I even have a change to run Banshee. [ 7250.321359] usb 1-1.4: new high speed USB device using ehci_hcd and address 10 [ 7250.444795] scsi12 : usb-storage 1-1.4:1.0 [ 7251.567946] scsi 12:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 7251.568839] sd 12:0:0:0: Attached scsi generic sg3 type 0 [ 7252.232433] sd 12:0:0:0: [sdc] 15564800 512-byte logical blocks: (7.96 GB/7.42 GiB) [ 7252.233299] sd 12:0:0:0: [sdc] Write Protect is off [ 7252.233306] sd 12:0:0:0: [sdc] Mode Sense: 03 00 00 00 [ 7252.233309] sd 12:0:0:0: [sdc] Assuming drive cache: write through [ 7252.235658] sd 12:0:0:0: [sdc] Assuming drive cache: write through [ 7252.235666] sdc: sdc1 [ 7252.239132] sd 12:0:0:0: [sdc] Assuming drive cache: write through [ 7252.239140] sd 12:0:0:0: [sdc] Attached SCSI removable disk [ 7272.573437] usb 1-1.4: USB disconnect, address 10 Suggestions?

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  • Tomcat 5.5, Is there a max upload speed per request?

    - by maclema
    I am having an issue when uploading files to tomcat. It seems that tomcat (or something else?) will not handle the upload as fast as I can send it. When uploading multiple files concurrently I can max out my local connection upload speed (2.1MB/s). However, when uploading only one file at a time, no matter how small or large the file, the upload will max out around 400KB/s. I have tried setting the appReadBufSize higher but it makes no difference. Is there something else that would be limiting the upload speed per request? Proxy Server: CentOS 4 Apache 2 SSL Tomcat Server: CentOS 4 Tomcat 5.5.25 (Tomcat Native Library Is Installed) Java 6 Thanks! Matt

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  • How to override the new limited keyboard repeat rate limit?

    - by Olivier Pons
    I may be an alien around here, but here's my problem: the speed limit on old Ubuntu releases (= before 11) was very very fast. It was really great for me. Now, on Ubuntu 11, they may have thought: "who will ever want that speed? Nobody! So let's put the maximum speed to a lower limit". It's so stupid that they tried to narrow down the speed to some other famous OS. If Linux is more powerful, why remove some of its power? I don't get that. So is there any way to override that speed limit and get my keyboard as fast as it is on other previous versions?

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  • How can I install wireless drivers without internet?

    - by Ruben
    [Ubuntu 12.04 LTS] I have a HP Pavilion dv6 and I need a Broadcom driver (closed source) to access the internet. However, I need to download that, which I am unable to do because I do not have internet access. My ethernet port has always been broken and I have not been able to access the internet since I installed Ubuntu. I need to find a way for me to install those drivers desperately. I still have Ubuntu on my USB, which for some reason, did have the ability to install that driver (I think it's due to the fact that it already has it somewhere in the files). On my USB Ubuntu, I have that particular driver installed. I was thinking that if one of you knows where drivers are installed, I could locate those files on the USB Ubuntu, then plug in an additional USB to copy them; restart my computer to the harddrive Ubuntu and then install the files from the (additional) USB. I would really appreciate help since to me a computer without internet is useless.

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  • How would you sample a real-time stream of coordinates to create a Speed Graph?

    - by Andrew Johnson
    I have a GPS device, and I am receiving continuous points, which I store in an array. These points are time stamped. I would like to graph distance/time (speed) vs. distance in real-time; however, I can only plot 50 of the points because of hardware constraints. How would you select points from the array to graph? For example, one algorithm might be to select every Nth point from the array, where N results in 50 points total. Code: float indexModifier = 1; if (MIN(50,track.lastPointIndex) == 50) { indexModifier = track.lastPointIndex/50.0f; } index = ceil(index*indexModifier); Another algorithm might be to keep an array of 50 points, and throw out the point with the least speed change each time you get a new point.

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  • Make a compiled binary run at native speed flawlessly without recompiling from source on a another system?

    - by unknownthreat
    I know that many people, at a first glance of the question, may immediately yell out "Java", but no, I know Java's qualities. Allow me to elaborate my question first. Normally, when we want our program to run at a native speed on a system, whether it be Windows, Mac OS X, or Linux, we need to compile from source codes. If you want to run a program of another system in your system, you need to use a virtual machine or an emulator. While these tools allow you to use the program you need on the non-native OS, they sometimes have problems of performance and glitches. We also have a newer compiler called "JIT Compiler", where the compiler will parse the bytecode program to native machine language before execution. The performance may increase to a very good extent with JIT Compiler, but the performance is still not the same as running it on a native system. Another program on Linux, WINE, is also a good tool for running Windows program on Linux system. I have tried running Team Fortress 2 on it, and tried experiment with some settings. I got ~40 fps on Windows at its mid-high setting on 1280 x 1024. On Linux, I need to turn everything low at 1280 x 1024 to get ~40 fps. There are 2 notable things though: Polygon model settings do not seem to affect framerate whether I set it low or high. When there are post-processing effects or some special effects that require manipulation of drawn pixels of the current frame, the framerate will drop to 10-20 fps. From this point, I can see that normal polygon rendering is just fine, but when it comes to newer rendering methods that requires graphic card to the job, it slows down to a crawl. Anyway, this question is rather theoretical. Is there anything we can do at all? I see that WINE can run STEAM and Team Fortress 2. Although there are flaws, they can run at lower setting. Or perhaps, I should also ask, "is it possible to translate one whole program on a system to another system without recompiling from source and get native speed?" I see that we also have AOT Compiler, is it possible to use it for something like this? Or there are so many constraints (such as DirectX call or differences in software architecture) that make it impossible to have a flawless and not native to the system program that runs at native speed?

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  • Cannot mount Android phone and sync with Banshee

    - by Brett Alton
    I can't get my LG Optimus One to sync with Banshee. I read somewhere that the root needs to have an empty file called '.is_audio_player'. I did that and it still doesn't mount. I ran dmesg however and it appears that the card is unmounting before I even have a change to run Banshee. [ 7250.321359] usb 1-1.4: new high speed USB device using ehci_hcd and address 10 [ 7250.444795] scsi12 : usb-storage 1-1.4:1.0 [ 7251.567946] scsi 12:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 7251.568839] sd 12:0:0:0: Attached scsi generic sg3 type 0 [ 7252.232433] sd 12:0:0:0: [sdc] 15564800 512-byte logical blocks: (7.96 GB/7.42 GiB) [ 7252.233299] sd 12:0:0:0: [sdc] Write Protect is off [ 7252.233306] sd 12:0:0:0: [sdc] Mode Sense: 03 00 00 00 [ 7252.233309] sd 12:0:0:0: [sdc] Assuming drive cache: write through [ 7252.235658] sd 12:0:0:0: [sdc] Assuming drive cache: write through [ 7252.235666] sdc: sdc1 [ 7252.239132] sd 12:0:0:0: [sdc] Assuming drive cache: write through [ 7252.239140] sd 12:0:0:0: [sdc] Attached SCSI removable disk [ 7272.573437] usb 1-1.4: USB disconnect, address 10 Suggestions?

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