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  • Methodologies for Managing Users and Access?

    - by MadBurn
    This is something I'm having a hard time getting my head around. I think I might be making it more complicated than it is. What I'm trying to do is develop a method to store users in a database with varying levels of access, throughout different applications. I know this has been done before, but I don't know where to find how they did it. Here is an example of what I need to accomplish: UserA - Access to App1, App3, App4 & can add new users to App3, but not 4 or 1. UserB - Access to App2 only with ReadOnly access. UserC - Access to App1 & App4 and is able to access Admin settings of both apps. In the past I've just used user groups. However, I'm reaching a phase where I need a bit more control over each individual user's access to certain parts of the different applications. I wish this were as cut and dry as being able to give a user a role and let each role inherit from the last. Now, this is what I need to accomplish. But, I don't know any methods of doing this. I could easily just design something that works, but I know this has been done and I know this has been studied and I know this problem has been solved by much better minds than my own. This is for a web application and using sql server 2008. I don't need to store passwords (LDAP) and the information I need to store is actually very limited. Basically just username and access.

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  • Lots of static/crackling noises after ALSA HDA DKMS installation

    - by MartinB
    I am using a Samsung Chronos 7 laptop with the following sound setup: $ head -n 1 /proc/asound/card0/codec* ==> /proc/asound/card0/codec#0 <== Codec: Realtek ALC269VC ==> /proc/asound/card0/codec#3 <== Codec: Intel CougarPoint HDMI With the stock ALSA that comes with Ubuntu 12.04, I do not get any sound out of the headphones when I plug them into the headphone jack. After plugging the headphones in, I have to manually use Alsamixer to increase the volume, so that the headphones become usable. I have been told that this issue is due to my sound chip not being supported in the ALSA version that ships with Precise. A similar question at AskUbuntu and the Ubuntu Community Documentation point me to the ALSA DKMS installation. After installing the dkms module of yesterday's ALSA snapshot and rebooting, the headphone issue is indeed solved. I can now plug my headphones into the jack and instantly have sound on them. However, now I have tons of static noises and crackling when playing sound in VLC player or Skype (Firefox HTML5 playback seems to be fine, unless a Skype sound interferes with it). Is there a fix for this? I tried adding the Alsa PPA and installing the latest ALSA package proper, but that didn't have any effect, only the Alsa DKMS package seems to solve the headphone issue.

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  • Developing momentum on open source projects

    - by sashang
    Hi I've been struggling to develop momentum contributing to open source projects. I have in the past tried with gcc and contributed a fix to libstdc++ but it was a once off and even though I spent months in my spare time on the dev mailing list and reading through things I just never seemed to develop any momentum with the code. Eventually I unsubscribed and got my free time back and uncluttered my mailbox. Like a lot of people I have some little open source defunct projects lying around on the net, but they're not large and I'm the only contributor. At the moment I'm more interested in contributing to a large open source project and want to know how people got started because I find it difficult while working full time to develop any momentum with the code base. Other more regular contributors, who are on the project full-time, are able to make changes at will and as result enter that positive feedback cycle where they understand the code and also know where it's heading. It makes the barrier to entry higher for those that come along later. My questions are to people who actively contribute to large opensource projects, like the Linux kernel, or gcc or clang/llvm or anything else with say a developer head count of more than 10. How did you get started? Was there a large chunk of time in your life that you just could dedicate to working on the project? I know in Linus's case he had a chunk of time (6 months) to get it started. What barriers to entry did you encounter? Can you describe the initial stages of the time spent with the project, from when you had little understanding of the code to when you understood enough to commit regularly. Thanks

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  • Simple multi-seat

    - by Oli
    I've asked about multiseat before. The answer (for 10.04) involved doing it the proper way (eg through gdm, multiple server layouts). The problem was that gdm needs to be patched or reverted to 2.20 for multiseat. It's an ugly hack that, worse than anything, will hold up future updates. As a result, I didn't do anything. I still have a spare video card. I still have the monitor, keyboard and mouse all sitting waiting to jump into action. And I still want to be able to turn that into a simple desktop. My needs don't seem complicated. I have a second video card, a USB hub and anything connected to that USB hub that I want to be dedicated to another X server. I don't need a login screen (I'm happy hard-coding in a auto-login and I'd be happy with the user starting the X server if that's possible). This is so simple in my head that I only need two questions: How can I explicitly start an X server from the command line on an unused video adapter (by passing it whatever configuration I need to)? Can I have this new X session load a desktop environment on load? This seems like something you should be able to write in a little upstart script within 10 minutes. That would be perfect for me as then I'd have a nice start/stop control over the secondary desktop from the main desktop (that I want to leave unscathed!) I'm thinking something as simple as this for the payload: su -u other_user -c "startx -- localhost hardware-information" And use .xinitrc to load openbox or something...

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  • Dealing with bad/incomplete/unclear specifications?

    - by eagerMoose
    I'm working on a project where our dev team gets the specifications from the business part of the company. Both the business management and the IT management require estimates and deadline projections, as they should. The good thing is that estimates are mostly made by the actual developers who get to do the required features. The bad thing is that the specifications are usually either too simple (it turns out you're left with a lot of question marks over your head because a lot of information seems to be missing) or too complex(up to the point that you can't even visualize where everything would "fit" in the app). More often than not, the business part of the specs are either incomplete or unaware of what can and can't be done (given the previously implemented business logic). Dev team is given about a day per new spec to give an estimate and we do try to clear uncertainties, usually by meeting up with whoever did the spec. Most of the times it turns out that spec writers haven't really thought everything through, and it's usually only when we start designing and developing that we end up in trouble, as a lot of the spec seems to have holes. How do you deal with this? Are you generous on estimates in advance?

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  • How to keep track of previous scenes and return to them in libgdx

    - by MxyL
    I have three scenes: SceneTitle, SceneMenu, SceneLoad. (The difference between the title scene and the menu scene is that the title scene is what you see when you first turn on the game, and the menu scene is what you can access during the game. During the game, meaning, after you've hit "play!" in the title scene.) I provide the ability to save progress and consequently load a particular game. An issue that I've run into is being able to easily keep track of the previous scene. For example, if you enter the load scene and then decide to change your mind, the game needs to go back to where you were before; this isn't something that can be hardcoded. Now, an easy solution off the top of my head is to simply maintain a scene stack, which basically keeps track of history for me. A simple transaction would be as follows I'm currently in the menu scene, so the top of the stack is SceneMenu I go to the load scene, so the game pushes SceneLoad onto the stack. When I return from the load scene, the game pops SceneLoad off the stack and initializes the scene that's currently at the top, which is SceneMenu I'm coding in Java, so I can't simply pass around Classes as if they were objects, so I've decided implemented as enum for eac scene and put that on the stack and then have my scene managing class go through a list of if conditions to return the appropriate instance of the class. How can I implement my scene stack without having to do too much work maintaining it?

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  • Best Terminology for a particular php-based site architecture? [closed]

    - by hen3ry
    For a site... o whose overall look-and-feel is generated by one php page ("index.php"). o in which "index.php" provides for all pages served the following required components: The DOCTYPE, opening html tag, the head section, the opening body tag, the end-body tag, and end-html tag. o which uses computed hierarchical navigation menus within "index.php" to offer visitors access to the site content. o in which all content is stored in individual files that contain "headerless html". (The DOCTYPE, etc. etc. being being provided by "index.php" as described above.) Q1: what term best describes this architecture? I'm seeking a concise descriptor that is useful in conversation and definitive as a search term, in whole-web searches, and searching here on Pro Webmasters. Q2: what term best describes the individual content files? Same general goals for the descriptor as above. As you see above, I couldn't avoid using the term "headerless html", my best choice. But this term does not seem to be in general use. I've found some people use this term to describe such as my content files, but others use it quite differently.

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  • How to understand computer science as a whole?

    - by MrCellophane
    I am a college student in Computer Science, I have been studying CS for a long time. But even till today, I still feel so confused about a lot of things. First of all, I have solid foundation in alg, data structure, and OOP, but I don't have a clear understanding of the whole system of the subject. I studied database, alg, data structure, OOP, network, software engineering, OS, and a lot of courses. I know what they are, but I don't know how to connect them together. Is there a way to have a clear understanding of the architecture of the subject? And is there a way to know what technology is used to do what? For example, in interviews, when people ask me alg, data str, Java, OS or any other specific field, I could answer, but when they ask some other very general about the field, I have no idea. Well, I know my question maybe a little bit confusing, but what my situation is I don't even know how to ask a clear question. I don't know my question, it's totally a mess in my head. Is there a way to make it clear?

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  • Last Chance At Space

    - by Grant Fritchey
    All entries for the DBA In Space contest have to be in by this Friday, the 18th. I’m so jealous of all of you who can enter this contest. Just think about it. You’re getting a chance to take a sub-orbital rocket ride. But, here’s the kicker, the chances are limited to data professionals. That’s a pretty small sub-set when you think about it. Further, you have to gotten the answers to the quiz questions correct, which only takes a little bit of honest research, but come on. That further limits the result set. You’ve really got an excellent shot at this (and the jealousy rears it’s ugly head again). If you haven’t finished your entry, go on over to the link and get it taken care of. There’s really no reason to not do it. Oh, and by the way, if you’re one of those (I’d say crazy) people who don’t want to ride the rocket, you can take the prize in cash. Although I’d be mighty disappointed in you if you did.

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  • Three New Videos on Social Development

    - by Bob Rhubart
    By now it should be clear to even the most tenacious Luddite that the social media phenomenon is no mere fad. Those ubiquitous icons for Facebook and Twitter and other social networks are little beacons of disruptive change signalling yet again that the 20th century is over, dude. And that presents an opportunity for software developers with the necessary insight and expertise to tap into and expand social platforms for forward-thinking organizations. If you're a developer and you're interested in exploiting these emerging opportunities you'll want to check out three new videos that focus on software development for social platforms. Developing with Facebook: An Introduction to Social Design James Pearce, Facebook's head of Mobile Developer Relations, provides an overview of the Facebook platform and the underlying APIs that are available to the developer community. Building on the LinkedIn Platform: Content Amplified Adam Trachtenberg, Director of LinkedIn's Developer Network, discusses how you can make it simple for a professional audience to discover and distribute your content on LinkedIn. Emergence of the Social Enterprise Roland Smart, Oracle's VP of Social Marketing, shares Oracle’s vision for the social-enabled enterprise and highlights the role developers will play in the next phase of enterprise development. OTN has also created the Oracle Social Developer Community, a new Facebook page devoted to the promotion of community conversation and resources to support Social Developers. If you're working on a social development project, visit the page and tell us about it.

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  • Tips about how to spread Object Oriented practices

    - by Augusto
    I work for a medium company that has around 250 developers. Unfortunately, lots of them are stuck in a procedural way of thinking and some teams constantly deliver big Transactional Script applications, when in fact the application contains rich logic. They also fail to manage the design dependencies, and end up with services which depend on another large number of services (a clean example of Big Ball of Mud). My question is: Can you suggest how to spread this type of knowledge? I know that the surface of the problem is that these applications have a poor architecture and design. Another issue is that there are some developers who are against writing any kind of test. A few things I'm doing to change this (but I'm either failing or the change is too small are) Running presentations about design principles (SOLID, clean code, etc). Workshops about TDD and BDD. Coaching teams (this includes using sonar, findbugs, jdepend and other tools). IDE & Refactoring talks. A few things I'm thinking to do in the future (but I'm concern that they might not be good) Form a team of OO evangelists, who disseminate an OO way of thinking in differet teams (these people would need to change teams every few months). Running design review sessions, to criticise the design and suggest improvements (even if the improvements are not done because of time constraints, I think this might be useful) . Something I found with the teams I coach, is that as soon as I leave them, they revert back to the old practices. I know I don't spend a lot of time with them, usually just one month. So whatever I'm doing, it doesn't stick. I'm sorry this question is spattered with frustration, but the alterative to write this was to hit my head on the wall until I pass out.

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  • Using Ogre with android [closed]

    - by Rich
    I am trying get Ogre 3d to work on android, I have managed to download and run the ogre sample browser but I am really struggling with trying to get a basic application working i have been trying for days now with no avail. Does anyone have any pointers on where to start with this? Thanks if anyone can help EDIT: Very sorry for my rubbish question! I am a bit new to this and I am just trying to seek some guidance. Ok so i followed the instructions on the Ogre wiki to build ogre for android and the sample browser here: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=CMake+Quick+Start+Guide&tikiversion=Android so it is deffinately possible. The issue I am having is knowing what I need to do to get started with ogre e.g just a simple hello world style app where it might just show the ogre head, so tutorials might actually be good because I could not really find any simple ones as I am very new to 3D development. I just found that the sample browser was just massive and yes it has everything in it but it's very difficult to understand how it all works. What I am asking is basically some help, as I have been trying to pull out some parts of the sample browser to just create a view with a 3D model. Hope this is better?

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  • I'm applying for a position at a startup. To whom should I address my cover letter?

    - by sapphiremirage
    One of the co-founders answered questions about the company when the job was posted, but I feel like I shouldn't assume that he's the one who is in charge of hiring. Since it's relatively new and has a lot of name overlap with other things already on the web, it's hard to find any information about the company online, much less the name of their hiring manager. I'm not even certain that they do have a hiring manager, since I seem to remember that they are just an 8 person team. I've heard that "To whom it may concern" is tacky, and normally I would say something along the lines of "Dear Head of Human Resources", but that clearly doesn't work in this case. Any idea what my salutation should be? Later Edits: Final Version: To Joe Programmer and/or the AwesomeStartup.com hiring team, (+ a few words in first paragraph explaining why I am addressing Joe Programmer) I've already sent the email, so nothing you say here will save me. However, feel free to comment on my decision if you think your words be useful to future generations. Old Version (left here because some people responded to it): To the hiring manager for internships at Awesomestartup.com, Additionally, because so many people made comments about the content of my letter: I did spent several hours writing the cover letter itself and making sure that it was awesome. After spending such a long time working on the important part, I asked this question because I wanted to make sure that it wouldn't get passed over by some human who was having a bad day and decided that my salutation was inappropriate. Not likely when the most likely reader of that email is a programmer type, I know, but I figured that it wouldn't hurt not to be sloppy.

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  • use subdomain on different host

    - by Roy
    I want to accomplish something that I thought was simple. My wish is as follows: I have a domainname with hosting, a WordPress multisite (with subfolder setup) installed and running: gangleri.nl. I have another domain at another host and without hosting: monas.nl I created a subdomain on gangleri.nl: monas.gangleri.nl and the domain redirects to that subdomain. Now what I want is to have monas.nl act like a website, not a website in a subdomain. I would like to have post urls as in monas.nl/posttitle. I first thought to do this with the DNS settings of Monas.nl. I now have an URL forward, CURL is not what I want and I did not manage to get A-records or CNAMEs to work. I tried using the htaccess file of the WP installation in monas.gangleri.nl. I tried 301, rewrite and whatnot, but also without success. Meanwhile, I have been reading so much that I no longer have a clue what to do. A-record doesn't sound probable, since I have no IP for the subdomain, so an A-record would point to gangleri.nl rather than using the subdomain. Also I have no idea if I should do something in the DNS settings of gangleri.nl or monas.nl, both, one of them and something somewhere else. I have the idea that I've tried everything, but the more I try and read about it, the less I can get my head around. People talking about A-records to subdomains while I can only use IPs, CNAME settings that my host doesn't support or something. Could somebody tell me if what I want is possible and if so, take me by the hand and guide me through it?

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  • New CAM Editor v2.3 with Open-XDX for Open Data APIs

    - by drrwebber
    Creating actual working XML exchanges, loading data from data stores, generating XML, testing, integrating with web services and then deployment delivery takes a lot of coding and effort. Then writing the documentation, models, schema and doing naming and design rule (NDR) checks and packaging all this together (such as for NIEM IEPD use). What if there was a tool that helped you do all that easily and simply? Welcome to the new Open-XDX and the CAM Editor! Open-XDX uses code-free techniques in combination with CAM templates and visual drag and drop to rapidly design your XML exchange. Then Open-XDX will automatically generate all the SQL for you, read the database data, generate and populate the valid output XML, and filter with parameters. To complete the processing solution Open-XDX works with web services and JDBC database connections as a callable module that can be deployed plug and play with your middleware stack, all with just a few lines of Java code (about 5 actually). You can build either Query/Response or Publish/Subscribe services from existing data stores to XML literally in minutes. To see a demonstration of using Open-XDX, a MySQL data store and integrating with Oracle Web Logic server please see this short few minutes video - http://youtube.com/user/TheCameditor There is also a Quick Guide available that provides more technical insights along with a sample pack download of templates and SQL that you can try for yourself. Head on over to our project resource site to learn more, download the latest CAM Editor and see links to all the resources and materials. We look forward to seeing how the developer community is able to jump start information sharing initiatives using this new innovative approach.

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  • Deferred rendering order?

    - by Nick Wiggill
    There are some effects for which I must do multi-pass rendering. I've got the basics set up (FBO rendering etc.), but I'm trying to get my head around the most suitable setup. Here's what I'm thinking... The framebuffer objects: FBO 1 has a color attachment and a depth attachment. FBO 2 has a color attachment. The render passes: Render g-buffer: normals and depth (used by outline & DoF blur shaders); output to FBO no. 1. Render solid geometry, bold outlines (as in toon shader), and fog; output to FBO no. 2. (can all render via a single fragment shader -- I think.) (optional) DoF blur the scene; output to the default frame buffer OR ELSE render FBO2 directly to default frame buffer. (optional) Mesh wireframes; composite over what's already in the default framebuffer. Does this order seem viable? Any obvious mistakes?

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  • Terminal/Putty showing control characters (^M) after updating

    - by jaycee48
    I updated my system yesterday afternoon using the recommended updates from Update Manager. After it completed, I shutdown my system and went home for the day. I come in this morning and I am getting control characters displayed when using vi in both the standard terminal emulator, putty, and putty inside of my Windows virtual that I run with VirtualBox. I have made no other system changes and I cannot figure out how this occurred. It's as if every text file I have was created in DOS. I've searched the forums and I haven't found any answers. I am using xterm as my emulator and I checked with 3 of my coworkers and none of them are having this problem so we do not believe it is a server side issue. Especially since I've checked 3 different servers. There's nothing in my .profile other than PATH variables so I'm using the same terminal settings as everyone else. Some files are fine (I can open and read both /etc/environment and my .profile) but most of any kind of server generated log file is trash. Running cat or head on the same file displays the contents without the characters. Any ideas would be appreciated. Thanks.

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  • Are long methods always bad?

    - by wobbily_col
    So looking around earlier I noticed some comments about long methods being bad practice. I am not sure I always agree that long methods are bad (and would like opinions from others). For example I have some Django views that do a bit of processing of the objects before sending them to the view, a long method being 350 lines of code. I have my code written so that it deals with the paramaters - sorting / filtering the queryset, then bit by bit does some processing on the objects my query has returned. So the processing is mainly conditional aggregation, that has complex enough rules it can't easily be done in the database, so I have some variables declared outside the main loop then get altered during the loop. varaible_1 = 0 variable_2 = 0 for object in queryset : if object.condition_condition_a and variable_2 > 0 : variable 1+= 1 ..... ... . more conditions to alter the variables return queryset, and context So according to the theory I should factor out all the code into smaller methods, so That I have the view method as being maximum one page long. However having worked on various code bases in the past, I sometimes find it makes the code less readable, when you need to constantly jump from one method to the next figuring out all the parts of it, while keeping the outermost method in your head. I find that having a long method that is well formatted, you can see the logic more easily, as it isn't getting hidden away in inner methods. I could factor out the code into smaller methods, but often there is is an inner loop being used for two or three things, so it would result in more complex code, or methods that don't do one thing but two or three (alternatively I could repeat inner loops for each task, but then there will be a performance hit). So is there a case that long methods are not always bad? Is there always a case for writing methods, when they will only be used in one place?

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  • Is StackOverflow making me stupid? [closed]

    - by Ayush Goyal
    Possible Duplicate: When stuck, how quickly should one resort to Stack Overflow? Its good that solution to almost every programming problem is available at my disposal, either someone has asked it before or programming gurus are waiting for me to post it..sometimes its just the matter of seconds after posting the question and someone points out the error-causing-line or proposes alternate (easier, lightweight and efficient) solution. But today it struck me "is this making me dumb?" In good (umm..not so good) old days I used to figure out the source of my problem and then work it out myself, though it used to eat up lot of time but it helped in developing my logical thinking as it used to make an impression in my mind due to which I tend to avoid that situation in future codes. Now, as soon as I encounter a problem I just give it a shot or two and head towards the community. Many times after looking at the solution it turns out that answer was all in front of me..all I needed was to take a break, hover it once and its solved. Both the approaches make me feel guilty, for wasting time when I could have asked and solved it within minutes OR being too lazy to look over it again before posting the code snippet.

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  • Should you always pass the bare minimum data needed into a function

    - by Anders Holmström
    Let's say I have a function IsAdmin that checks whether a user is an admin. Let's also say that the admin checking is done by matching user id, name and password against some sort of rule (not important). In my head there are then two possible function signatures for this: public bool IsAdmin(User user); public bool IsAdmin(int id, string name, string password); I most often go for the second type of signature, thinking that: The function signature gives the reader a lot more info The logic contained inside the function doesn't have to know about the User class It usually results in slightly less code inside the function However I sometimes question this approach, and also realize that at some point it would become unwieldy. If for example a function would map between ten different object fields into a resulting bool I would obviously send in the entire object. But apart from a stark example like that I can't see a reason to pass in the actual object. I would appreciate any arguments for either style, as well as any general observations you might offer. I program in both object oriented and functional styles, so the question should be seen as regarding any and all idioms.

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  • Learning OpenGL GLSL - VAO buffer problems?

    - by Bleary
    I've just started digging through OpenGL and GLSL, and now stumbled on something I can't get my head around this one!? I've stepped back to loading a simple cube and using a simple shader on it, but the result is triangles drawn incorrectly and/or missing. The code I had working perfectly on meshes, but was attempting to move to using VAOs so none of the code for storing the vertices and indices has changed. http://i.stack.imgur.com/RxxZ5.jpg http://i.stack.imgur.com/zSU50.jpg What I have for creating the VAO and buffers is this //Create the Vertex array object glGenVertexArrays(1, &vaoID); // Finally create our vertex buffer objects glGenBuffers(VBO_COUNT, mVBONames); glBindVertexArray(vaoID); // Save vertex attributes into GPU glBindBuffer(GL_ARRAY_BUFFER, mVBONames[VERTEX_VBO]); // Copy data into the buffer object glBufferData(GL_ARRAY_BUFFER, lPolygonVertexCount*VERTEX_STRIDE*sizeof(GLfloat), lVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(pos); glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, VERTEX_STRIDE*sizeof(GLfloat),0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mVBONames[INDEX_VBO]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, lPolygonCount*sizeof(unsigned int), lIndices, GL_STATIC_DRAW); glBindVertexArray(0); And the code for drawing the mesh. glBindVertexArray(vaoID); glUseProgram(shader->programID); GLsizei lOffset = mSubMeshes[pMaterialIndex]->IndexOffset*sizeof(unsigned int); const GLsizei lElementCount = mSubMeshes[pMaterialIndex]->TriangleCount*TRIAGNLE_VERTEX_COUNT; glDrawElements(GL_TRIANGLES, lElementCount, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid*>(lOffset)); // All the points are indeed in the correct place!? //glPointSize(10.0f); //glDrawElements(GL_POINTS, lElementCount, GL_UNSIGNED_SHORT, 0); glUseProgram(0); glBindVertexArray(0); Eyes have become bleary looking at this today so any thoughts or a fresh set of eyes would be greatly appreciated.

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  • Capturing BizTalk 2004 SQLAdapter failures

    - by DanBedassa
    I was recently working on a BizTalk 2004 project where I encountered an issue with capturing exceptions (inside my orchestration) occurring from an external source. Like database server down, non-existing stored procedure, …   I thought I might write-up this in case it might help someone …   To reproduce an issue, I just rename the database to something different.   The orchestration was failing at the point where I make a SQL request via a Response-Request Port. The exception handlers were bypassed but I can see a warning in the event log saying: "The adapter failed to transmit message going to send port "   After scratching my head for a while (as a newbie to BTS 2004) to find a way to catch the exceptions from the SQLAdapter in an orchestration, here is the solution I had.   ·         Put the Send and Receive shapes inside a Scope shape ·         Set the Scope’s transaction type to “Long Running” ·         Add a Catch block expecting type “System.Exception” ·         Set the “Delivery Notification” of the associated Port to “Transmitted” ·         Change the “Retry Count” of the associated port to 0 (This will make sure BizTalk will raise the exception, instead of a warning, and you can capture that) ·         Now capture and do whatever with the exception inside the Catch block

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  • Audio comes out of both headphone and speaker at the same time.. Ubuntu 12.04LTS [closed]

    - by pst007x
    I have the same issue on an Aspire. Ubuntu 12.04LTS 64bit realtek audio sound chip onboard If I plug in a headset, audio does not switch from internal speaker to headset, instead plays out of both at the same time. I have looked at the alsamixer setting, all on. I installed gnome-alsamixer, and I noticed headphone was ticked, if I untick the main audio mutes, and the headphone no longer works. Headset only works with internal speaker. Audio works fine on my other desktop and laptop running this release 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) salvatore@salvatore-Aspire-7730:~$ cat /proc/asound/version Advanced Linux Sound Architecture Driver Version 1.0.24. salvatore@salvatore-Aspire-7730:~$ head -n 1 /proc/asound/card*/codec#* ==> /proc/asound/card0/codec#0 <== Codec: Realtek ALC888 ==> /proc/asound/card0/codec#1 <== Codec: LSI ID 1040 ==> /proc/asound/card0/codec#2 <== Codec: Intel Cantiga HDMI salvatore@salvatore-Aspire-7730:~$ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: ALC888 Analog [ALC888 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC888 Digital [ALC888 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 salvatore@salvatore-Aspire-7730:~$ uname -a Linux salvatore-Aspire-7730 3.2.0-23-generic #36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux salvatore@salvatore-Aspire-7730:~$ The alsa-base.conf does not exist Tried this: sudo apt-get remove --purge alsa-base sudo apt-get remove --purge pulseaudio sudo apt-get install alsa-base sudo apt-get install pulseaudio sudo alsa force-reload Then: sudo apt-get purge pulseaudio gstreamer0.10-pulseaudio sudo apt-get install pulseaudio gstreamer0.10-pulseaudio indicator-sound Tred this. sudo gedit Then open terminal: sudo /etc/modprobe.d/alsa-base.conf At the end of the file add a new line: options snd-hda-intel model=generic Save and then reboot But alsa-base.conf does not exist

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  • Responsive Design: Which Framework Should I Use? CSS3 & HTML5

    - by Jayhal
    I've been looking for a suitable set of HTML5/CSS3 foundation files to start new projects on. I started off piecing together my own files, but I believe I might be better served in finding a solid and fairly compatible(with me) CSS3/HTML5 framework and then tweaking certain things that may not best suit my own process. I'd love to find something that is responsive and that includes aspects focusing on layout, type(hor and vert baselines), form and interface components, cross-browser issues, and preferably built on something other than a just imple css reset, but that does include rebuilding elements consistently across browsers for a clean work slate. Extra features like polyfills or others area great, as is good documentation and examples. So far, off the top of my head I know of, Skeleton 1140 Grid 320 & Up (plus BP) HTML5 Boilerplate 2.0 and Mobile Inuit.css Less Framework Fluir Perkins.Less A few WP themes Are there any great one I don't know about? I work a lot in WP, and something that is easily incorporated (but also stand alone) is ideal. Plugins and wide set feature while maintaining the ability to cut it down when needed(flexibility) is also a big plus, and in par with a faster learning, since I want to start using whatever I find immediately . What are some of the better options you guys might be able to recommend? Systems or scripts, plugins, and other related tools are also welcome, Thanks!

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  • Is it possible to get xRandR to see two separate outputs with the nvidia driver?

    - by rumtscho
    I have two monitors, which I have set up with nvidia-settings in Twinview. The result: When I want to do something in xRandR, it does not function. It doesn't report one output per video card head, but a single output mapped to the combined area of both monitors: rumtscho@bradbury:~$ xrandr xrandr: Failed to get size of gamma for output default Screen 0: minimum 3840 x 1440, current 3840 x 1440, maximum 3840 x 1440 default connected 3840x1440+0+0 0mm x 0mm 3840x1440 50.0* Now I promised somebody to help test a driver. The developer is using an open source driver for Intel video cards, and his driver assumes that there is more than one xRandR output, each mapped to a monitor. So I tried rewriting my xorg.conf to somehow get two outputs to show up, but failed. Googling showed that people faced with the xRandR-nvidia problem either stopped using xRandR and achieved what they needed with nvidia-settings, or changed their driver to nouveau. The first is not going to help in my situation, and I am not willing to give up the proprietary driver, because Compiz won't work without it. So does anybody know a way to get nvidia to actually pass on information on outputs to xRandR?

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