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  • Windows Vista freezes

    - by Kakurady
    Windows Vista (32-bit) would randomly freeze on my computer, usually 15-30 minutes after login but can happen just after login. All applications would stop responding and the hard drive will not make any sound, and after a while, the mouse cursor will also stop moving. I dual-boot Ubuntu, and that still works fine. It started with the computer freezing when loading Team Fortress 2. Alt-Tab and Ctrl-Alt-Del have no effect, and the hard drive does not make any sound. I tried to verify the game data using Steam and that freezes the computer too. So I stupidly reinstalled the game. Now the game doesn't freeze when it starts, but instead the whole computer randomly freezes. This computer is a Dell XPS M1530 with a 320GB (298GiB) drive (WDC WD3200BEVT-7) split 5-ways, with Windows and Linux a partition each, one more for Linux swap space, and another two partitions for Dell diagnostic program and factory image and drivers. There was once where the hard drive would make clicking noises all day, and only stopped when I rebooted the computer. Since then, the BIOS diagnostics would fail the drive (for "self-test log contains previous errors") whenever ran. (The on-disk diagnostics cannot be run because I overwrote the MBR with GRUB.) Naturally, I thought the hard drive could be the problem. CHKDSK found one bad sector, but this seems to have no effect. System File Checker found two protected files with wrong hashes, one is some kind of IE manifest, and the other is a tcpmon.ini. Neither of them can be restored because their back up copy also have wrong hashes. Nothing about system failures in the event viewer. What should I do next?

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  • How to stop my wireless adapter from received dhcp from router (windows)

    - by baobeiii
    Hi, I have a windows 7 computer which is connected via vpn to an OpenVpn server which happens to be in another country. I have all internet traffic being routed from my computer through the vpn to the server. However dns queries are not going through the vpn, but are instead going directly to my isp's dns via a route outside of the vpn tunnel. This is happening because my wireless adapter is configured to obtain DNS server address automatically. The router that stands between my computer and the internet happens to have a DCHP server running on it that is assinging my computer with the DNS addresses of the isp. The issue is, i haven't been able to stop my wireless adapter on my computer from receiving the dns settings from the router. I've tried selecting 'use the following dns server addresses' and then just leaving them blank, but ipconfig /all shows me that this hasn't worked and i'm still getting dns form the router. So is there any way to completely stop my windows wireless adapter from receiving these settings from the router? I have the OpenVpn server pushing to my computer's tun adapter the dns that it should be using. I'd rather solve this in a way that doesn't involve disabling the dhcp server on the router or fiddling with the router. The reason is i'm on a laptop and i want my vpn to not leak dns even when i'm out, for example in wireless hotspots. I know if i could just force the wireless adapter to ignore the router's dhcp server then my dns queries would go through the tunnel to the dns address pushed by the OpenVpn server. Sorry, i know thats long winded, if you have any idea's please do tell me. Thanks and merry xmas.

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  • New i7 is slower than old Core 2 Duo? Why? (BIOS programming)

    - by DrChase
    I've always wondered why the companies who make BIOS' either have terrible engineering psychologists or none at all. But without wasting your time further with random speculative questions, my real question is as follows: Why does my new computer run slower than my old computer? Old Computer: Intel Core 2 Duo CPU @ 3.0 Ghz (stock) 4GB OCZ DDR2 800 RAM Wolfdale E8400 mb nVidia GeForce 8600 GT New Computer: Intel Core i7 920 @ ~3.2 Ghz 6 GB OCZ DDR3 1066 RAM EVGA x58 SLI LE motherboard nVidia GeForce GTX 275 Vista x64 Home Premium on both. "Run slower" is defined as: - poorer FPS performance in the same games, applications - takes longer to start up - general desktop usage (checking email, opening up files, running exe's) is noticeably slower At first I thought I must've not set something up in the BIOS or something. But I have no idea how to set anything in the bios except for "Dummy O.C.", which brought me to ~3.2 Ghz. But beyond that I have no idea. I've been reading stuff about "ram timing" and voltages and the like but I really have no idea about that stuff. I'm a psychologist who has a basic understanding in building his own computers, not a computer scientist. Can someone give me some wisdom that might guide me to the reason my new computer is worse than my older one? I'm sorry if this is a bad question, or not appropriate to SO. I'm just pretty frustrated now and you all have helped me in the past so I figured I'd give it a shot. Thanks for your time.

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  • Can anyone suggest me game recorder software for Youtube Video? [closed]

    - by Sukhdev Taneja
    I am looking for game recorder software to capture movies of PC games (with sound) so that I can upload to YouTube Videos. I have recorded some games on my computer. But they run so quickly and fast. Can anybody suggest me any computer screen recorder (with sound) so that I can make my own computer gameplay trailer for Youtube. Is it possible to record PS2 games too without using any TV Tuner Card on computer. Please suggest any freeware software if possible for my purpose. Thanks.

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  • high performance with xen, vmware or virtualbox

    - by Marchosius
    I was wondering which is the best method to go about if I want to play win based games. I do not want to go with the dual boot method as this will cost me time to restart, login and run a os to do my work or pass the time, and some of my apps rely on win and my graphics to run. for example Daz3d, Photoshop, Flash etc. Now I read about HVM(hardware virtual machines) and then I know about the 3D virtualisation of VMware and VirtualBox. How ever the 2 later virtualise the 3D not using the full power of the GPU. So this option wont perform perfect for latest games like D3. I was wondering if anyone have experience in HVM(like xen if i am not mistaken) and tried something similar to access the full power of the GPU and successfully run newer games and other products relying on the GPU? Will be the first time setting up a HVM, no experience in this so don't know what to expect. This will help a lot as I do not want to revert back to win or as mentioned do dual boot.

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  • Getting into game/game engine programming

    - by Darkslash
    So I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have openGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesnt teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? Im sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

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  • Five Holiday Gaming Tips for an Active Game Table

    - by Jason Fitzpatrick
    Getting together for the holidays represents a great oppurtunity to introduce new players to the fun of tabletop gaming. Make sure to introduce them right with these five handy tips. Courtesy of GeekDad, we find five tips for introducing new players to the fun of tabletop games old and new over the holidays. Tip number one: 1. Start short. Not everyone is ready for a multi-hour game session right after a big holiday dinner. Post-prandial drowsiness doesn’t go well with a game that takes twenty minutes to set up and another fifteen to explain, so don’t lose your audience before you get to the good stuff. Pick something speedy that gets people into the game with little downtime. If possible, get them laughing — I hear it causes the release of endorphins, which makes them feel better, which will lead to more gaming. (We’ll work on the dopamine receptors later, when you get them hooked on learning new games.) Games like Zombie Dice and Spot It! are easy to teach and can handle a pile of players. FlowerFall and Ca$h ‘n’ Gun$ are guaranteed to make people gravitate to the game table to see what’s going on. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • ArchBeat Link-o-Rama for 2012-06-15

    - by Bob Rhubart
    URGENT BULLETIN: Disable JRE Auto-Update for All E-Business Suite End-Users All desktop administrators must IMMEDIATELY disable the Java Runtime Environment (JRE) Auto-Update option for all Windows end-user desktops connecting to Oracle E-Business Suite Release 11i, 12.0, and 12.1. WebLogic JMS / AQ bridge with JBoss AS 7 | Edwin Biemond Oracle ACE Edwin Biemond explains "how you can retrieve JMS messages from JBoss with the help of a WebLogic Foreign Server and how to push messages to JBoss AS with the help of a WebLogic JMS Bridge." The Healthy Tension That Mobility Creates | Hernan Capdevila "Mobile device management in the cloud makes good sense," says Hernan Capdevila. "I don't think IT departments should be hosting device management and managing that complexity. It should be a cloud service." OPN: Fusion Middleware Summer Camps in July in Lisbon and Munich For specialized Oracle Partners. Participation is limited to two people per company at each bootcamp. Registration is first come first serve. Take note of the skill requirements and, prerequisites. Podcast: Cows in the Cloud and the importance of standards In part two of a four-part program Cloud experts Jim Baty, Mark Nelson, William Vambenepe, and Ajay Srivastava explain cows in the cloud and talk about the importance of standards. Community members talk about the challenges and opportunities mobile computing presents for IT architects. Apple has sold 55 million iPads since 2010. Gartner expects a 98% increase in tablet sales in 2012, to 118 million. Nielsen reports that smartphones now account for nearly half of all mobile phones in the U.S., a 38% increase over 2011. And the mobile juggernaut is just getting started. Thought for the Day "Why are video games so much better designed than office software? Because people who design video games love to play video games. People who design office software look forward to doing something else on the weekend." — Ted Nelson Source: SoftwareQuotes.com

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  • I need some career guidance, please.

    - by user18956
    Hi, I have been a teacher of guitar and music theory for the last ten years or so, and I have decided to get out of it and pursue something involving computers, but I am very confused about it all. I have no training related to programming besides a knowledge of xhtml and css - which I realize are not even programming languages. My problem is that I know I want to do something with either making video games, computer/online applications, or some other programming job, but I haven't a clue how to begin. I picked up a book from the Head First series entitled, Head First Programming that uses Python to teach programming concepts, but after that, I don't really know what is a good direction for me in terms of balancing career satisfaction with job availability and acceptable pay. I am not looking for a huge salary, I just want to be able to survive doing something I love, and which challenges me. I don't know even a single person involved in a related field, so I am in need of guidance. The first thing I would like to know is whether pursuing a career as a programmer for video games is a realistic option. I love video games, and play them all the time, and I have always wanted to make them. If this is an option, what would be the recommended course of action? What is a good language or technology to get involved in for the job market now? I have read that PHP/MySQL is a good place to find a job for some. Can I find a job without school, or do I need to got o college? Also, will the Python I learn in this book translate into any other language I need to learn? If it is anything like music, then I am sure it will, but I don't know much about programming - yet. And last, yet perhaps most important, is thirty years old too old to take such a radical redirection in careers? Thank you for any help you can offer. I really need it.

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  • Effective way to check if an Entity/Player enters a region/trigger

    - by Chris
    I was wondering how multiplayer games detect if you enter a special region. Let's assume there is a huge map that is so big that simply checking it would become a huge performance issue. I've seen bukkit (a modding API for Minecraft servers) firing an Event on every single move. I don't think that larger games do the same because even if you have only a few coordinates you are interested in, you have to loop through a few trigger zone to see if the player is inside your region - for every player. This seems like an extremely CPU-intense operation to me even though I've never developed something like that. Is there a special algorithm that is used by larger games to accomplish this? The only thing I could imagine is to split up the world into multiple parts and to register the event not on the movement itself but on all the parts that are covered by your area and only check for areas that are registered in the current part. And another thing I would like to know: How could you detect when someone must have entered a trigger but you never saw him directly in it since his client only sent you an move packet shortly before entering and after leaving the trigger area. Drawing a line and calculate all colliding parts seems rather CPU intensive if you have to perform it every time.

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  • What kinds of demos are good to make for a software engineer job

    - by user23012
    I have created my cv site and sent out my demos for a while now, but most of my demos are either from my course or games related since my course was a games programming course, I was wondering what kind of demos are good to show off my skills in programming in general. These are what i already have Pennies:just a simple game first coursework i did. Compiler:coursework for compiler writing module Pongout: basic a pong game in 68k using colour detection Snake: snake in 68k same thing as the pong Game Cube Maze: gamecube work BeatmyBot: basic Ai Basic plat-former game: 2d game with different types of collision Turing Lambda Simulation: my dissertation Turing machine simulated in Miranda. alpha and Beta reduction,and SKI calculus simulated in the Turing machine. What I am asking here is what kind of demos are good to add or have, i have been looking and have hit a tough spot I cant think of anything to make more than games. so for a general graduate software engineer what types would be good examples? EDIT: since responding to the comments bellow well for what languages well my main one would be C++, followed by Java, Erlang and abit of Haskell

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  • text extraction from video game dialogue files [on hold]

    - by wdwvt1
    As part of an academic project, I am trying to access the dialogue files (whether audio or text) from a variety of sports video games (Madden or NBA 2kX would be fantastic). I have searched extensively on other sites (scholarly text-mining publications, r/gaming, r/madden, modding sites, etc.) for guidance in how to extract dialogue files, but have been unsuccessful. Given that I don't have even the domain specific language to ask the right question (i.e. the resources I am seeking are out there, I just can't find them) I am asking the SE game dev community for help with the 2 following questions: Is there a canonical resource that I should study that would get me started with how to extract text or audio files from games? I am very fluent in python, which usually excels at mining information from sources, but I struggle with knowing where to start with a video game (as opposed to a more familiar database with a defined API). Is this even feasible, or are protections included with newer games (e.g. NBA 2k13) going to make extraction of these resources in a programmatic way impossible? Thank you for your help!

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  • Is there a way to legally create a game mod?

    - by Rodrigo Guedes
    Some questions about it: If I create a funny version of a copyrighted game and sell it (crediting the original developers) would it be considered a parody or would I need to pay royalties? If I create a game mod for my own personal use would it be legal? What if I gave it for free to a friend? Is there a general rule about it or it depends on the developer will? P.S.: I'm not talking about cloning games like this question. It's all about a game clearly based on another. Something like "GTA Gotham City" ;) EDIT: This picture that I found over the internet illustrate what I'm talking about: Just in case I was not clear: I never created a mod game. I was just wondering if it would be legally possible before trying to do it. I'm not apologizing piracy. I pay dearly for my games (you guys have no idea how expensive games are in Brazil due to taxes). Once more I say that the question is not about cloning. Cloning is copy something and try to make your version look like a brand new product. Mods are intended to make reference to one or more of its source. I'm not sure if it can be done legally (if I knew I wasn't asking) but I'm sure this question is not a duplicate. Even so, I trust in the moderators and if they close my question I will not be offended - at least I had an opportunity to explain myself and got 1 good answer (by the time I write this, maybe some more will be given later).

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  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

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  • ArchBeat Link-o-Rama for 10-19-2012

    - by Bob Rhubart
    One Week to Go: OTN Architect Day Los Angeles - Oct 25 Oracle Technology Network Architect Day in Los Angeles happens in one week. Register now to make sure you don't miss out on a rich schedule of expert technical sessions and peer interaction covering the use of Oracle technologies in cloud computing, SOA, and more. Even better: it's all free. Register now! When: October 25, 2012, 8:30am - 5:00pm. Where: Sofitel Los Angeles, 8555 Beverly Boulevard, Los Angeles, CA 90048. Moving your APEX app to the Oracle Cloud | Dimitri Gielis Oracle ACE Director (and OSN Developer Challenge co-winner) Dimitri Gielis shares the steps in the process as he moves his "DGTournament" application, along with all of its data, onto the Oracle Cloud. A brief note for customers running SOA Suite on AIX platforms | A-Team - SOA "When running Oracle SOA Suite with IBM JVMs on the AIX platform, we have seen performance slowdowns and/or memory leaks," says Christian, an architect on the Oracle Fusion Middleware A-Team. "On occasion, we have even encountered some OutOfMemoryError conditions and the concomittant Java coredump. If you are experiencing this issue, the resolution may be to configure -Dsun.reflect.inflationThreshold=0 in your JVM startup parameters." Introducing the New Face of Fusion Applications | Misha Vaughan Oracle ACE Directors Debra Lilly and Floyd Teter have already blogged about the the new face of Oracle Fusion Applications. Now Applications User Experience Architect Misha Vaughan shares a brief overview of how the Oracle Applications User Experience (UX) team developed the new look. ADF Essentials Security Implementation for Glassfish Deployment | Andrejus Baranovskis According to Oracle ACE Director Andrejus Baranovskis, Oracle ADF Essentials includes all the key ADF technologies, save one: ADF Security. In this post he illustrates a solution for filling that gap. Thought for the Day "Why are video games so much better designed than office software? Because people who design video games love to play video games. People who design office software look forward to doing something else on the weekend." — Ted Nelson Source: softwarequotes.com

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  • I know fundamental programming. But how do I get started in game development now?

    - by Rohan Menon
    I'm a 20 year old programming student. I know fundamental programming in BASIC, C, C++ and JAVA. What I wanted to ask is, where do I go from here? Are there any books that the community can mention that will help me develop a game or at least learn game development? I've had a lot of ideas and really want to make some sort of prototype to see if I'm suited for the industry. I really don't mind learning any new languages but I need to know what I should begin with. A good book that will help with a little more understanding as I go up will be very helpful. Maybe a tutorial to develop some basic 2D games like a side-scroller, snake or pocket tanks in an easy to understand SDK? I know that to get some credit under your belt, you need to be able to make a few games on your own. Also, what platform should I start on? The PC, iOS or Android (as an introduction) for now. I don't want to get into high level game design just yet. Just something a bit basic to help out in future development. Anything pointing me in the right direction will be really really helpful. Edit: Also, I want to say that I'm looking towards this from a game designer's point of view more than a game programmer. I want suggestions on any SDKs or easy to use programs I can use to understand game design. Then delve deeper into the programming after that. Not as employment but as developing your own games (for now).

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  • Simple Architecture Verification

    - by Jean Carlos Suárez Marranzini
    I just made an architecture for an application with the function of scoring, saving and loading tennis games. The architecture has 2 kinds of elements: components & layers. Components: Standalone elements that can be consumed by other components or by layers. They might also consume functionality from the model/bottom layer. Layers: Software components whose functionality rests on previous layers (except for the model layer). -Layers: -Models: Data and it's behavior. -Controllers: A layer that allows interaction between the views and the models. -Views: The presentation layer for interacting with the user. -Components: -Persistence: Makes sure the game data can be stored away for later retrieval. -Time Machine: Records changes in the game through time so it's possible to navigate the game back and forth. -Settings: Contains the settings that determine how some of the game logic will apply. -Game Engine: Contains all the game logic, which it applies to the game data to determine the path the game should take. This is an image of the architecture (I don't have enough rep to post images): http://i49.tinypic.com/35lt5a9.png The requierements which this architecture should satisfy are the following: Save & load games. Move through game history and see how the scoreboard changes as the game evolves. Tie-breaks must be properly managed. Games must be classified by hit-type. Every point can be modified. Match name and player names must be stored. Game logic must be configurable by the user. I would really appreciate any kind of advice or comments on this architecture. To see if it is well built and makes sense as a whole. I took the idea from this link. http://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller

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  • How exactly to implement multiple threads in a game

    - by xerwin
    So I recently started learning Java, and having a interest in playing games as well as developing them, naturally I want to create game in Java. I have experience with games in C# and C++ but all of them were single-threaded simple games. But now, I learned how easy it is to make threads in Java, I want to take things to the next level. I started thinking about how would I actually implement threading in a game. I read couple of articles that say the same thing "Usually you have thread for rendering, for updating game logic, for AI, ..." but I haven't (or didn't look hard enough) found example of implementation. My idea how to make implementation is something like this (example for AI) public class AIThread implements Runnable{ private List<AI> ai; private Player player; /*...*/ public void run() { for (int i = 0; i < ai.size(); i++){ ai.get(i).update(player); } Thread.sleep(/* sleep until the next game "tick" */); } } I think this could work. If I also had a rendering and updating thread list of AI in both those threads, since I need to draw the AI and I need to calculate the logic between player and AI(But that could be moved to AIThread, but as an example) . Coming from C++ I'm used to do thing elegantly and efficiently, and this seems like neither of those. So what would be the correct way to handle this? Should I just keep multiple copies of resources in each thread or should I have the resources on one spot, declared with synchronized keyword? I'm afraid that could cause deadlocks, but I'm not yet qualified enough to know when a code will produce deadlock.

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  • Architectural approaches to creating a game menu/shell overlay on PC/Linux?

    - by Ghopper21
    I'm am working on a collection of games for a custom digital tabletop installation (similar to Microsoft Surface tables). Each game will be an individual executable that runs full-screen. In addition, there needs to be a menu/shell overlay program running simultaneously. The menu/shell will allow users to pause games, switch to other games, check their game history, etc. Some key requirements of the shell: it intercepts all user input (mainly multitouch) first before passing it on to the currently running game (so that it can, for instance, know to pop-up at a "pause" command); can reveal on arbitrary portions of the screen, with the currently running (but presumably paused) game still showing underneath, ideally with its shape/size being dynamic, to allow for creation of an animated in/out drawer effect over the game. I'm currently looking into different architectural approaches to this problem, including Fraps and DirectX overlays, but I'm sure I'm missing some ways to think about this. What are the main approaches I should be considering? (Note the table is currently being run by Windows PC, but it could potentially be a Linux box instead.)

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  • Directx vs XNA - Which is better for me? [closed]

    - by tristo
    Recently I got Visual Studio 2012 from visual studio 2010, although did not expect Visual Studio to 2012 to designed the way it was. Anyway I am pleased with some of VS 2012 technology and have moved all of my projects to it. At this point of time since I got VS 2012 I have been into making windows applications and other non-game activities. ALTHOUGH have recently gotten into the spirit of game development and I am planning to make a 3d comical game, shader effects, not too complicated meshes, but it requires alot of lighting effects to emphasise certain parts of the game. When I was using VS 2010 I had a great time making 2d games with XNA, it uses a great language, and has a very awesome system. But I no longer have XNA with me, and the workarounds described in stackoverflow always gives me errors while using xna. Anyway it seems that microsoft have stuffed themselves up with xna anyway with the weirdness of Windows 8, and it being only avaliabe on pc and xbox. Due to these reasons I have decided to work with Directx and Direct3d to produce my new game, although the overflowing credits after each directx game gives me the shivers, and the low-level coding of directx also puts me on thin ice with my games, left in a confusional mess with what decision I should make. I don't know anything about directx or direct3d. I am an indie developer, but I am planning to take on alot of professional aspects of games. I don't have heaps of time(2-3 hours a day) I don't mind the complexity of how directx works, as long as I can learn how to make the fundementals of a game in a week. I am also unsure if directx is really for my situation, and keep with xna game development. Anyone can tell me the best technology for me would be great.

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  • Getting into the details of game engine programming

    - by Darkslash
    I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc, etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesn't teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? I'm sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

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  • Can I set up two computers up with the same monitors/keyboard/mouse in a modular way?

    - by CodeJunkie
    I have a desktop computer computer (running Windows 7), and a laptop (running OSX Mountain Lion, and maybe Ubuntu 12 eventually). When the laptop is at home, I want both the desktop and the laptop to use the same (2+) monitors, the keyboard, and the mouse (or mice, if I add a track pad). I know about KVM switches, but I want something more complicated. I like to use Synergy to use both computers with one keyboard and mouse at the same time. Synergy requires that the keyboard and mouse be connected to one computer (the server), which shares them with other computers (clients) over wifi. the issue is that when one computer isn't logged in, Synergy doesn't work on it. Sometimes, I want my laptop to be the server (physically connected to the keyboard and mouse), and sometimes I want my desktop to be the server. This means that I need the keyboard/mouse/other USB devices to be able to switch computers without me playing musical plugs. To complicate things further, I don't always want the same desktop set up in terms of monitors. Sometimes, I want the desktop to have both monitors. Other times, I want the laptop to control both monitors. Sometimes I want the desktop to control one monitor, and the laptop to control the other. In any case, the keyboard and mouse need to be able to be physically connected to either computer without lots of fussing with plugs. This breaks down to at least this set of possible combinations: Desktop controls both monitors, and has a physical connection to keyboard and mouse Laptop controls both monitors, and has a physical connection to keyboard and mouse Desktop and laptop each control a monitor, but the desktop has a physical connection to the keyboard and mouse (which it shares with the laptop via wifi) Desktop and laptop each control a monitor, but the laptop has a physical connection to the keyboard an mouse (which it shares with the desktop via wifi) some usb devices connected via a usb hub need to be able to switch physical connection between computers, ideally without the keyboard and mouse switching computer connection There may be other combinations, but these are the main ones at the moment. Basically, I need a KVM switch which allows me to switch individual monitors/keyboard/mouse/usb hub between computers independently of each other, or a better solution. How can I set two computers up with the same monitors/mice/keyboard/usb hub without having to switch everything to one computer or the other all at the same time?

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  • Blank Screen After Login on Windows 7

    - by Leigh Riffel
    When unlocking a Windows 7 computer the screen briefly (less than a second) goes blank before showing the screen. Abound once a month (but sometimes within a few days) when I unlock my computer the screen doesn't come back from this brief blackout and stays black. Sometimes after five minutes or so the display will come back. Other times it has been blank for over 20 minutes, so I give up and restart the computer. It seems to happen more often when the computer has been locked for a longer period of time - I lock my computer several times a day, but the problem most happens when I come in at the start of the day. I have updated my video card and monitor drivers. I have two monitors driven by the same graphics card. The computer is a Dell Optiplex 740. When the problem occurs both monitors have a green light on to indicate that they are receiving signal. I've tried unplugging the monitors from the video card and turning the monitors on and off. The screen saver is set to one that is not blank screen. The Windows power settings are set to never turn off the display. When the problem occurs there is no significant disk activity occurring. When the problem occurs I can connect over the network to the hard drive on my computer. When the problem occurs I can't connect over the network with a VNC connection. The VNC client doesn't give an error, but also won't show the screen. The task actually seems to hang as I can see the task, but there is no window for it. This problem occurred when I was running a pre-release version of Windows 7. The hard drive was formatted for release version and the problem still occurs. I've been stopping some of my always running programs to see if one of them may be the culprit, but given the span between failures that will take some time to find the problem if it will even help at all. Some programs I have always running include IE, Firefox, Outlook, Evernote, Kana Reminder, Ditto, Macro Express, Timesnapper, and DisplayFusion. Any ideas appreciated.

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  • Netdom to restore machine secret

    - by icelava
    I have a number of virtual machines that have not been switched on for over a month, and some others which have been rolled back to an older state. They are members of a domain, and have expired their machine secrets; thus unable to authenticate with the domain any longer. Event Type: Warning Event Source: LSASRV Event Category: SPNEGO (Negotiator) Event ID: 40960 Date: 14/05/2009 Time: 10:24:54 AM User: N/A Computer: TFS2008WDATA Description: The Security System detected an authentication error for the server ldap/iceland.icelava.home. The failure code from authentication protocol Kerberos was "The attempted logon is invalid. This is either due to a bad username or authentication information. (0xc000006d)". For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: c000006d Event Type: Warning Event Source: LSASRV Event Category: SPNEGO (Negotiator) Event ID: 40960 Date: 14/05/2009 Time: 10:24:54 AM User: N/A Computer: TFS2008WDATA Description: The Security System detected an authentication error for the server cifs/iceland.icelava.home. The failure code from authentication protocol Kerberos was "The attempted logon is invalid. This is either due to a bad username or authentication information. (0xc000006d)". For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: c000006d Event Type: Error Event Source: NETLOGON Event Category: None Event ID: 3210 Date: 14/05/2009 Time: 10:24:54 AM User: N/A Computer: TFS2008WDATA Description: This computer could not authenticate with \\iceland.icelava.home, a Windows domain controller for domain ICELAVA, and therefore this computer might deny logon requests. This inability to authenticate might be caused by another computer on the same network using the same name or the password for this computer account is not recognized. If this message appears again, contact your system administrator. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. Data: 0000: c0000022 So I try to use netdom to re-register the machine back to the domain C:\Documents and Settings\Administrator>netdom reset tfs2008wdata /domain:icelava /UserO:enterpriseadmin /PasswordO:mypassword Logon Failure: The target account name is incorrect. The command failed to complete successfully. But have not been successful. I wonder what else needs to be done?

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  • File/printer sharing issues on network with multiple OSes

    - by DanZ
    My workplace consists of computers running a variety of different operating systems, and I have been running into problems getting some of them to connect to a shared drive and printer over the network. Here is a brief description of the computers involved and the issues I have encountered: 1: Dell desktop, Windows Vista Business-- This is the computer I want the others to connect to. It has a USB printer and eSATA hard drive enclosure that I have set up for sharing, with different accounts for the various users. 2: Fujitsu laptop, Windows XP Tablet edition-- No problems. Can connect to both the shared printer and hard drive. 3: Lenovo laptop, Windows Vista Business 64 bit-- No problems. Can connect to both the shared printer and drive. 4: Apple MacBook, OS 10.4-- Can connect to the shared drive, but not to the shared printer. I am aware that the printer issue is due to a known incompatibility between Vista and OS 10.4 and earlier with regards to Samba. It is not a big problem, however, as this computer can access a network printer. 5: Sony laptop, Windows Vista Home Premium-- Can connect to the shared printer, but not the shared drive. It can see computer 1 and its shared drive on the network, and appears to successfully log in to user accounts. However, if you try to access the shared drive, it says you do not have permission. I have tried both standard and administrator accounts, and none can access the drive from this computer. 6: MacBook Pro, OS 10.5 (there are two of these)-- Can connect to the shared printer, but not the shared drive. They can't see computer 1 on the network. For that matter, they also can't see each other or the older Mac, but can see and access shared folders on the XP machine (computer 2) and can see other PCs in the building. I was able to add the shared printer manually by typing in its network location, but was unable to manually add the shared drive in the same way. So, what I am looking for is suggestions on how to get computers 5 and 6 to connect to the shared drive. Since they can already connect to the shared printer (which is on the same computer as the shared drive), it seems reasonable that they should be able to access the drive as well.

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