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  • ASP.Net: User control with content area, it's clearly possible but I need some details.

    - by bert
    I have seen two suggestions for my original question about whether it is possible to define a content area inside a user control and there are some helpful suggestions i.e. http://stackoverflow.com/questions/1971498/passing-in-content-to-asp-net-user-control and http://stackoverflow.com/questions/1912283/asp-net-user-control-inner-content Now, I like the theory of the latter better than the former just for aesthetic reasons. It seems to make more sense to me but the example given uses two variables content and templateContent that the answerer has not defined in their example code. Without these details I have found that the example does not work. I guess they are properties of the control? Or some such? The former example seems workable but I'd prefer to go with the latter if someone could fill in the blanks for me. Thanks.

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  • Given this demo, How do I make HTML content area fit to viewport height?

    - by viatropos
    I just made this demo extracting out what I'm trying to accomplish: Autosize Main Content Area I want the pink/yellow area to act according to these rules: Minimum height is the size of its content (which is variable) IF content size is smaller than viewport size Otherwise minimum height is such that it adjusts to fill the window. Checking out the source to that demo, what am I missing? I feel like this is a pretty easy case that shouldn't require javascript. Any ideas?

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  • ICOmmand - canexecute can not disable Button with image content.

    - by Anish
    Hi , I have a button control in my wpf-mvvm application. I use an ICommand property (defined in viewmodel) to bind the button click event to viewmodel. I have - execute and canexecute parameters for my ICommand implementation (RelayCommand). Even if CanExecute is false...button is not disabled...WHEN button CONTENT is IMAGE But, when button content is text..enable/disable works fine. <Button DockPanel.Dock="Top" Command="{Binding Path=MoveUpCommand}"> <Button.Content> <Image Source="/Resources/MoveUpArrow.png"></Image> </Button.Content> <Style> <Style.Triggers> <Trigger Property="IsEnabled" Value="False"> <Setter Property="Opacity" Value=".5" /> </Trigger> </Style.Triggers> </Style> </Button>

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  • how do copyright permission systems for content hosting sites work?

    - by zebraman
    I am wondering about subscription sites that host content, like recorded performances from concerts. I'm sure there is a tangle of copyright permissions that must be granted for these video/audio files to be hosted. For example, if a band plays a cover of another band's song, permission must be obtained from not only the band that performed, but the band that owns the song. Perhaps even from the venue that hosted the performance, to record the video and post the content. I am curious how websites that host content like this work. How might an automated copyright system work to keep track of who has ownership of certain performances and obtain permission from said owners to record and post their content.

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  • how to display a binary content of image/pdf in java script?

    - by Ka-rocks
    I have a binary content of image/pdf in java script variable downloaded from server. There will be indication server about the typr of the file. I have to display the content in respective file format. If it is image , i have to display the image. If it is a pdf, i have to open the content in pdf format. and so on. How to parse the binary content and display it? I have searched for it. But I couldn't find exact solution. I'm using jquery mobile framework. Pls help..

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  • How can I show the contents of a file at a specific state of a git repo?

    - by richcollins
    I want to show the contents of a file given by a path at a specific state of a git repo. I unsuccessfully tried this: git show f825334150cd4bc8f46656b2daa8fa1e92f7796d:Katana/source/Git/GitLocalBranch.h fatal: ambiguous argument 'f825334150cd4bc8f46656b2daa8fa1e92f7796d:Katana/source/Git/GitLocalBranch.h': unknown revision or path not in the working tree. Use '--' to separate paths from revisions The commit in question didn't modify the file specified. How can I show the contents of a file at a given state (specified by a commit hash) regardless of the involvement of the file in the commit?

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  • Django/jquery: Address forms - dyamically adding state drop down list if country is United States?

    - by User
    I have a django html form for address information. There is standard street, city, state/province, postal code, country fields. The country field is a drop down list. How can I make the state/province field a drop down list if the selected country is united states and a free form text box if the country is anything else? I'd prefer not to have to do a round trip to the server so probably through jquery?

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  • How to set an onClick attribute that would load dynamic content?

    - by konzepz
    This code is suppose to add an onClick event to each of the a elements, so that clicking on the element would load the content of the page dynamically into a DIV. Now, I got this far - It will add the onClick event, but how can I load the dynamic content? $(document.body).ready(function () { $("li.cat-item a").each(function (i) { this.setAttribute('onclick','alert("[load content dynamically into #preview]")'); }); }); Thank you.

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  • Can I have a single solid state drive and a RAID array on the same machine? [closed]

    - by jaminto
    Hi- To summarize, i'm looking to use a single solid state drive as my primary drive, and two conventional sata drives in a RAID 1 configuration for data. I am trying to install 64-bit Windows 7 onto this configuration. Is this possible? Here are the details: I built a desktop that has been running 64-bit Vista on two 500Gb in a RAID 1 array for a few years. I just purchased an Intel X25-M 80Gb Sata Solid-State Drive, and was planning on using this a my primary drive, and keeping the RAID 1 array as my data drive. I added the SSD drive and in the RAID setup, configured it as a RAID 0 array of only one disk. Then, I tried to do a clean install of windows 7 64-bit, but got stuck in the "Missing driver for CD/DVD drive" black hole of selecting driver files and Windows telling me that i don't have the appropriate driver for my hardware. The missing hardware is NOT a CD/DVD drive, since i'm installing off of my only CD/DVD drive. Plus at one point i was able to point it at a driver for my raid controller, and then my hard drives magically showed up as browsable sources for finding drivers for some other unnamed device that setup couldn't recognize. After a few hours of trying drivers (this was a very slow process) i decided to reboot and look at the BIOS settings. I'm using an ASUS M2A-VM motherboard which has an ATI SB600 RAID controller on board. I switched the "On board SATA Type" setting from "SATA" to "AHCI" thinking that since AHCI is an Intel thing, this would help. Unfortunately, this abandoned my RAID configuration, and my previously mirrored drives are showing up as separate drives when i boot into my current windows installation. Am i trying to do the impossible here? Should i just buy a separate SATA/RAID PCI card and plug the SSD into that? Any help would be greatly appreciated.

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  • How to get sites identical in content but different in language and TLD indexed by major search engi

    - by mojo77
    Hi! Is it possible to get two "editions" of a website both indexed by the major search engines (Google/Yahoo/Bing/Teoma) which differ in content language only and are hosted under different TLDs? Say English content is available at "http://domain.com/", German content at "http://domain.de/". Now, if e.g. Google.com is used I want it to list the "domain.com" entry and vice versa. Is "Duplicate Content" an issue here? Thanks so much for advising me!

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  • How to extract the current state of the registry? (in C/C++, XP)

    - by Doori Bar
    I was wondering how one might extract the current state of the registry, of Windows XP, in C or C++? (While the OS is active). I been trying to use BackupRead() on the registry-files, but it is impossible to CreateFile() them. I managed to create a Shadow Copy of the registry-files, but it wasn't the current state of the registry. Would appreciate any hint... (I know ERUNT is able to do it) Thanks, Doori Bar

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  • How do I force a DIV block to extend to the bottom of a page even if it has no content?

    - by Vince Panuccio
    In the markup shown below, I'm trying to get the content div to stretch all the way to the bottom of the page but it's only stretching if there's content to display. The reason I want to do this is so the vertical border still appears down the page even if there isn't any content to display. Here is my code <body> <form id="form1"> <div id="header"> <a title="Home" href="index.html" /> </div> <div id="menuwrapper"> <div id="menu"> </div> </div> <div id="content"> </div> and my CSS body { font-family: Trebuchet MS, Verdana, MS Sans Serif; font-size:0.9em; margin:0; padding:0; } div#header { width: 100%; height: 100px; } #header a { background-position: 100px 30px; background: transparent url(site-style-images/sitelogo.jpg) no-repeat fixed 100px 30px; height: 80px; display: block; } #header, #menuwrapper { background-repeat: repeat; background-image: url(site-style-images/darkblue_background_color.jpg); } #menu #menuwrapper { height:25px; } div#menuwrapper { width:100% } #menu, #content { width:1024px; margin: 0 auto; } div#menu { height: 25px; background-color:#50657a; } Thanks for taking a look.

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  • How to encode content to send them via jquery to a php file?

    - by phpheini
    I am trying to send a form to a php file via jquery. The problem is, that the content, which has to be sent to the php file, contains slashes (/) since there is bb code inside. So I tried the following: $.ajax( { type: "POST", url: "create.php", data: "content=" + encodeURIComponent(content), cache: false, success: function(message) { $("#somediv").html(message); } }); In the php file I use rawurldecode to decode the content and get my bb codes back which I can then transform into html. The problem is as soon as I put the encodeURIComponent() it will ouput: [object HTMLTextAreaElement] What does that mean, where is my mistake? Thanks for your help! phpheini

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  • HTML5/JS - Choppy Game Loop

    - by Rikonator
    I have been experimenting with HTML5/JS, trying to create a simple game when I hit a wall. My choice of game loop is too choppy to be actually of any use in a game. I'm trying for a fixed time step loop, rendering only when required. I simply use a requestAnimationFrame to run Game.update which finds the elapsed time since the last update, and calls State.update to update and render the current state. State.prototype.update = function(ms) { this.ticks += ms; var updates = 0; while(this.ticks >= State.DELTA_TIME && updates < State.MAX_UPDATES) { this.updateState(); this.updateFrameTicks += State.DELTA_TIME; this.updateFrames++; if(this.updateFrameTicks >= 1000) { this.ups = this.updateFrames; this.updateFrames = 0; this.updateFrameTicks -= 1000; } this.ticks -= State.DELTA_TIME; updates++; } if(updates > 0) { this.renderFrameTicks += updates*State.DELTA_TIME; this.renderFrames++; if(this.renderFrameTicks >= 1000) { this.rps = this.renderFrames; this.renderFrames = 0; this.renderFrameTicks -= 1000; } this.renderState(updates*State.DELTA_TIME); } }; But this strategy does not work very well. This is the result: http://jsbin.com/ukosuc/1 (Edit). As it is apparent, the 'game' has fits of lag, and when you tab out for a long period and come back, the 'game' behaves unexpectedly - updates faster than intended. This is either a problem due to something about game loops that I don't quite understand yet, or a problem due to implementation which I can't pinpoint. I haven't been able to solve this problem despite attempting several variations using setTimeout and requestAnimationFrame. (One such example is http://jsbin.com/eyarod/1/edit). Some help and insight would really be appreciated!

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  • Killer content for my Kindle - The Economist with no need for an iPad - yipeee!

    - by Liam Westley
    I admin it, I was jealous of someone's iPad. They were reading The Economist, for free, as they were a print subscriber. I'm a print subscriber too. However, I don't have an iPad or an iPhone, just an Android phone and a Kindle. As soon as I got the Kindle, I looked up how to get The Economist on it. £9.99 per month. Hmmm, twice as much again as a my print subscription and I wanted to maintain the print subscription. No way Amazon. Fortunately some nice person wrote similar comments on The Economist subscription for Kindle, but added a very important additional nugget of information; and there is no need, as a print subscriber you can just use the free Calibre e-book creation tool anyway. So I downloaded it, searched for The Economist online 'recipe', entered my login name and password (part of my print subscription) and off went Calibre to screen scrape every single article from the Christmas 2010 issue into a .mobi file, complete with front cover image and full indexing. It's wonderful. Truely wonderful. Every section individually indexed, with each article separated and all inline images preserved. It even feels wonderfully retro, back to the days when The Economist only used black and white images. So many thanks the guys behind Calibre and The Economist recipe creators. Finally, I have my essential Kindle content that I've been waiting for.

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  • Custom Gesture in cocos2d

    - by Lewis
    I've found a little tutorial that would be useful for my game: http://blog.mellenthin.de/archives/2012/02/13/an-one-finger-rotation-gesture-recognizer/ But I can't work out how to convert that gesture to work with cocos2d, I have found examples of pre made gestures in cocos2d, but no custom ones, is it possible? EDIT STILL HAVING PROBLEMS WITH THIS: I've added the code from Sentinel below (from SO), the Gesture and RotateGesture have both been added to my solution and are compiling. Although In the rotation class now I only see selectors, how do I set those up? As the custom gesture found in that project above looks like: header file for custom gesture: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end .m for custom gesture file: #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Then its initialised like this: // calculate center and radius of the control CGPoint midPoint = CGPointMake(image.frame.origin.x + image.frame.size.width / 2, image.frame.origin.y + image.frame.size.height / 2); CGFloat outRadius = image.frame.size.width / 2; // outRadius / 3 is arbitrary, just choose something >> 0 to avoid strange // effects when touching the control near of it's center gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; The selector below is also in the same file where the initialisation of the gestureRecogonizer: - (void) rotation: (CGFloat) angle { // calculate rotation angle imageAngle += angle; if (imageAngle > 360) imageAngle -= 360; else if (imageAngle < -360) imageAngle += 360; // rotate image and update text field image.transform = CGAffineTransformMakeRotation(imageAngle * M_PI / 180); [self updateTextDisplay]; } I can't seem to get this working in the RotateGesture class can anyone help me please I've been stuck on this for days now. SECOND EDIT: Here is the users code from SO that was suggested to me: Here is projec on GitHub: SFGestureRecognizers It uses builded in iOS UIGestureRecognizer, and don't needs to be integrated into cocos2d sources. Using it, You can make any gestures, just like you could, if you whould work with UIGestureRecognizer. For example: I made a base class Gesture, and subclassed it for any new gesture: //Gesture.h @interface Gesture : NSObject <UIGestureRecognizerDelegate> { UIGestureRecognizer *gestureRecognizer; id delegate; SEL preSolveSelector; SEL possibleSelector; SEL beganSelector; SEL changedSelector; SEL endedSelector; SEL cancelledSelector; SEL failedSelector; BOOL preSolveAvailable; CCNode *owner; } - (id)init; - (void)addGestureRecognizerToNode:(CCNode*)node; - (void)removeGestureRecognizerFromNode:(CCNode*)node; -(void)recognizer:(UIGestureRecognizer*)recognizer; @end //Gesture.m #import "Gesture.h" @implementation Gesture - (id)init { if (!(self = [super init])) return self; preSolveAvailable = YES; return self; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer { return YES; } - (BOOL)gestureRecognizer:(UIGestureRecognizer *)recognizer shouldReceiveTouch:(UITouch *)touch { //! For swipe gesture recognizer we want it to be executed only if it occurs on the main layer, not any of the subnodes ( main layer is higher in hierarchy than children so it will be receiving touch by default ) if ([recognizer class] == [UISwipeGestureRecognizer class]) { CGPoint pt = [touch locationInView:touch.view]; pt = [[CCDirector sharedDirector] convertToGL:pt]; for (CCNode *child in owner.children) { if ([child isNodeInTreeTouched:pt]) { return NO; } } } return YES; } - (void)addGestureRecognizerToNode:(CCNode*)node { [node addGestureRecognizer:gestureRecognizer]; owner = node; } - (void)removeGestureRecognizerFromNode:(CCNode*)node { [node removeGestureRecognizer:gestureRecognizer]; } #pragma mark - Private methods -(void)recognizer:(UIGestureRecognizer*)recognizer { CCNode *node = recognizer.node; if (preSolveSelector && preSolveAvailable) { preSolveAvailable = NO; [delegate performSelector:preSolveSelector withObject:recognizer withObject:node]; } UIGestureRecognizerState state = [recognizer state]; if (state == UIGestureRecognizerStatePossible && possibleSelector) { [delegate performSelector:possibleSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateBegan && beganSelector) [delegate performSelector:beganSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateChanged && changedSelector) [delegate performSelector:changedSelector withObject:recognizer withObject:node]; else if (state == UIGestureRecognizerStateEnded && endedSelector) { preSolveAvailable = YES; [delegate performSelector:endedSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateCancelled && cancelledSelector) { preSolveAvailable = YES; [delegate performSelector:cancelledSelector withObject:recognizer withObject:node]; } else if (state == UIGestureRecognizerStateFailed && failedSelector) { preSolveAvailable = YES; [delegate performSelector:failedSelector withObject:recognizer withObject:node]; } } @end Subclass example: //RotateGesture.h #import "Gesture.h" @interface RotateGesture : Gesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed; @end //RotateGesture.m #import "RotateGesture.h" @implementation RotateGesture - (id)initWithTarget:(id)target preSolveSelector:(SEL)preSolve possibleSelector:(SEL)possible beganSelector:(SEL)began changedSelector:(SEL)changed endedSelector:(SEL)ended cancelledSelector:(SEL)cancelled failedSelector:(SEL)failed { if (!(self = [super init])) return self; preSolveSelector = preSolve; delegate = target; possibleSelector = possible; beganSelector = began; changedSelector = changed; endedSelector = ended; cancelledSelector = cancelled; failedSelector = failed; gestureRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(recognizer:)]; gestureRecognizer.delegate = self; return self; } @end Use example: - (void)addRotateGesture { RotateGesture *rotateRecognizer = [[RotateGesture alloc] initWithTarget:self preSolveSelector:@selector(rotateGesturePreSolveWithRecognizer:node:) possibleSelector:nil beganSelector:@selector(rotateGestureStateBeganWithRecognizer:node:) changedSelector:@selector(rotateGestureStateChangedWithRecognizer:node:) endedSelector:@selector(rotateGestureStateEndedWithRecognizer:node:) cancelledSelector:@selector(rotateGestureStateCancelledWithRecognizer:node:) failedSelector:@selector(rotateGestureStateFailedWithRecognizer:node:)]; [rotateRecognizer addGestureRecognizerToNode:movableAreaSprite]; } I dont understand how to implement the custom gesture code at the start of this post into the rotateGesture class which is a subclass of the gesture class written by the SO user. Any ideas please? When I get 6 more rep I'll add a bounty to this.

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  • The UIManager Pattern

    - by Duncan Mills
    One of the most common mistakes that I see when reviewing ADF application code, is the sin of storing UI component references, most commonly things like table or tree components in Session or PageFlow scope. The reasons why this is bad are simple; firstly, these UI object references are not serializable so would not survive a session migration between servers and secondly there is no guarantee that the framework will re-use the same component tree from request to request, although in practice it generally does do so. So there danger here is, that at best you end up with an NPE after you session has migrated, and at worse, you end up pinning old generations of the component tree happily eating up your precious memory. So that's clear, we should never. ever, be storing references to components anywhere other than request scope (or maybe backing bean scope). So double check the scope of those binding attributes that map component references into a managed bean in your applications.  Why is it Such a Common Mistake?  At this point I want to examine why there is this urge to hold onto these references anyway? After all, JSF will obligingly populate your backing beans with the fresh and correct reference when needed.   In most cases, it seems that the rational is down to a lack of distinction within the application between what is data and what is presentation. I think perhaps, a cause of this is the logical separation between business data behind the ADF data binding (#{bindings}) façade and the UI components themselves. Developers tend to think, OK this is my data layer behind the bindings object and everything else is just UI.  Of course that's not the case.  The UI layer itself will have state which is intrinsically linked to the UI presentation rather than the business model, but at the same time should not be tighly bound to a specific instance of any single UI component. So here's the problem.  I think developers try and use the UI components as state-holders for this kind of data, rather than using them to represent that state. An example of this might be something like the selection state of a tabset (panelTabbed), you might be interested in knowing what the currently disclosed tab is. The temptation that leads to the component reference sin is to go and ask the tabset what the selection is.  That of course is fine in context - e.g. a handler within the same request scoped bean that's got the binding to the tabset. However, it leads to problems when you subsequently want the same information outside of the immediate scope.  The simple solution seems to be to chuck that component reference into session scope and then you can simply re-check in the same way, leading of course to this mistake. Turn it on its Head  So the correct solution to this is to turn the problem on its head. If you are going to be interested in the value or state of some component outside of the immediate request context then it becomes persistent state (persistent in the sense that it extends beyond the lifespan of a single request). So you need to externalize that state outside of the component and have the component reference and manipulate that state as needed rather than owning it. This is what I call the UIManager pattern.  Defining the Pattern The  UIManager pattern really is very simple. The premise is that every application should define a session scoped managed bean, appropriately named UIManger, which is specifically responsible for holding this persistent UI component related state.  The actual makeup of the UIManger class varies depending on a needs of the application and the amount of state that needs to be stored. Generally I'll start off with a Map in which individual flags can be created as required, although you could opt for a more formal set of typed member variables with getters and setters, or indeed a mix. This UIManager class is defined as a session scoped managed bean (#{uiManager}) in the faces-config.xml.  The pattern is to then inject this instance of the class into any other managed bean (usually request scope) that needs it using a managed property.  So typically you'll have something like this:   <managed-bean>     <managed-bean-name>uiManager</managed-bean-name>     <managed-bean-class>oracle.demo.view.state.UIManager</managed-bean-class>     <managed-bean-scope>session</managed-bean-scope>   </managed-bean>  When is then injected into any backing bean that needs it:    <managed-bean>     <managed-bean-name>mainPageBB</managed-bean-name>     <managed-bean-class>oracle.demo.view.MainBacking</managed-bean-class>     <managed-bean-scope>request</managed-bean-scope>     <managed-property>       <property-name>uiManager</property-name>       <property-class>oracle.demo.view.state.UIManager</property-class>       <value>#{uiManager}</value>     </managed-property>   </managed-bean> In this case the backing bean in question needs a member variable to hold and reference the UIManager: private UIManager _uiManager;  Which should be exposed via a getter and setter pair with names that match the managed property name (e.g. setUiManager(UIManager _uiManager), getUiManager()).  This will then give your code within the backing bean full access to the UI state. UI components in the page can, of course, directly reference the uiManager bean in their properties, for example, going back to the tab-set example you might have something like this: <af:paneltabbed>   <af:showDetailItem text="First"                disclosed="#{uiManager.settings['MAIN_TABSET_STATE'].['FIRST']}"> ...   </af:showDetailItem>   <af:showDetailItem text="Second"                      disclosed="#{uiManager.settings['MAIN_TABSET_STATE'].['SECOND']}">     ...   </af:showDetailItem>   ... </af:panelTabbed> Where in this case the settings member within the UI Manger is a Map which contains a Map of Booleans for each tab under the MAIN_TABSET_STATE key. (Just an example you could choose to store just an identifier for the selected tab or whatever, how you choose to store the state within UI Manger is up to you.) Get into the Habit So we can see that the UIManager pattern is not great strain to implement for an application and can even be retrofitted to an existing application with ease. The point is, however, that you should always take this approach rather than committing the sin of persistent component references which will bite you in the future or shotgun scattered UI flags on the session which are hard to maintain.  If you take the approach of always accessing all UI state via the uiManager, or perhaps a pageScope focused variant of it, you'll find your applications much easier to understand and maintain. Do it today!

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  • Overloading interface buttons, what are the best practices?

    - by XMLforDummies
    Imagine you'll have always a button labeled "Continue" in the same position in your app's GUI. Would you rather make a single button instance that takes different actions depending on the current state? private State currentState = State.Step1; private ContinueButton_Click() { switch(currentState) { case State.Step1: DoThis(); currentState = State.Step2; break; case State.Step2: DoThat(); break; } } Or would you rather have something like this? public Form() { this.ContinueStep2Button.Visible = false; } private ContinueStep1Button_Click() { DoThis(); this.ContinueStep1Button.Visible = false; this.ContinueStep2Button.Visible = true; } private ContinueStep2Button_Click() { DoThat(); }

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  • Creating sitemap for Googlebot - how to mark dynamic content / dynamic subpages?

    - by ojek
    I have a website that is an Internet forum. This forum has many categories, and a single category page that contains a lot of subpages with listed threads. This Internet forum is brand new, and about a week ago I filled it with a few hundred thousand threads. I then looked at my Google Webmasters Tools page to see any changes in indexing, but the index went up from 300 to about 1200, so that means it did not index my added threads (although it added something). The following is what my sitemap.xml contains, which I uploaded to their website. Of course there is a lot more code, this is just a snippet for a single category. In my real sitemap file I have all the categories listed as below: <url> <loc>http://mysite.com/Forums/Physics</loc> <changefreq>hourly</changefreq> </url> Now, I would expect Googlebot to go into mysite.com/Forums/Physics, and crawl through all the subpages with thread links, and then crawl inside of each thread and index its content. How can I achieve this? Also if this is unclear, I will add a real link to my website.

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