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  • Have you ever derived a programming solution from nature?

    - by Ryu
    When you step back and look at ... the nature of animals, insects, plants and the problems they have organically solved perhaps even the nature and balance of the universe Have you ever been able to solve a problem by deriving an approach from nature? I've heard of Ant Colony Algorithms being able to optimize supply chain amongst other things. Also Fractal's being the "geometry of nature" have been applied to a wide range of problems. Now that spring is here again and the world is coming back to life I'm wondering if anybody has some experiences they can share. Thanks PS I would recommend watching the "Hunting the Hidden Dimension" Nova episode on fractals.

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • OOP design for DMS that allows searching and grouping

    - by James P.
    I'd like to make a searchable Document Management System and allow a user to group documents together. On one hand, there would be a functionality that registers/fingerprints in a linear fashion and, on the other, one that associates documents into groups. How could I compromise between the two in terms of object design?

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  • Find recipes that can be cooked from provided ingridients

    - by skaurus
    Sorry for bad English :( Suppose i can preliminary organize recipes and ingredients data in any way. How can i effectively conduct search of recipes by user-provided ingredients, preferably sorted by max match - so, first going recipes that use maximum of provided ingridients and do not contain any other ingrs, after them recipes that uses less of provided set and still not any other ingrs, after them recipes with minimum additional requirements and so on? All i can think about is represent recipe ingridients like bitmasks, and compare required bitmask with all recipes, but it is obviously a bad way to go. And related things like Levenstein distance i don't see how to use here. I believe it should be quite common task...

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  • Rationale of C# iterators design (comparing to C++)

    - by macias
    I found similar topic: http://stackoverflow.com/questions/56347/iterators-in-c-stl-vs-java-is-there-a-conceptual-difference Which basically deals with Java iterator (which is similar to C#) being unable to going backward. So here I would like to focus on limits -- in C++ iterator does not know its limit, you have by yourself compare the given iterator with the limit. In C# iterator knows more -- you can tell without comparing to any external reference, if the iterator is valid or not. I prefer C++ way, because once having iterator you can set any iterator as a limit. In other words if you would like to get only few elements instead of entire collection, you don't have to alter the iterator (in C++). For me it is more "pure" (clear). But of course MS knew this and C++ while designing C#. So what are the advantages of C# way? Which approach is more powerful (which leads to more elegant functions based on iterators). What do I miss? If you have thoughts on C# vs. C++ iterators design other than their limits (boundaries), please also answer. Note: (just in case) please, keep the discussion strictly technical. No C++/C# flamewar.

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  • (database design):Which tables should be created for all kindes files (images, attached email files,

    - by meyosef
    Hi, I new in database design: I have question with my own few solution,what do you thinks?: Which tables should be created for all kinds files (images, attached email files,text files for store email body, etc..) that stored in my online store? *option 1:use seperate table for files types * files{ id files_types_id FK file_path file_extension } files_types{ id type_name (unique) } *option 2: use bool field for each file type * files{ id file_path file_extension is_image_main is_image_icon is_image_logo is_pdf_file is_text_file } **option 3: use 1 enum field 'file_type' for each file type ** files{ id file_path file_extension file_type (image_main,image_icon,image_logo,image_main,pdf,text) **enum** } Thanks you, Yosef

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  • Buffering db inserts in multithreaded program

    - by Winter
    I have a system which breaks a large taks into small tasks using about 30 threads as a time. As each individual thread finishes it persists its calculated results to the database. What I want to achieve is to have each thread pass its results to a new persisance class that will perform a type of double buffering and data persistance while running in its own thread. For example, after 100 threads have moved their data to the buffer the persistance class then the persistance class swaps the buffers and persists all 100 entries to the database. This would allow utilization of prepared statements and thus cut way down on the I/O between the program and the database. Is there a pattern or good example of this type of multithreading double buffering?

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  • What's the proper approach for writing multi-path "story" flows?

    - by Basiclife
    Hi, I wonder if you can help me. I'm writing a game (2d) which allows players to take multiple routes, some of which branch/merge - perhaps even loop. Each section of the game will decide which section is loaded next. I'm calling each section an IStoryElement - And I'm wondering how best to link these elements up in a way that is easily changed/configured and at the same time, graphable I'm going to have an engine/factory assembly which will load the appropriate StoryElement(s) based on various config options. I initially planned to give each StoryElement a NextElement() As IStoryElement property and a Completed() event. When the vent fires, the engine reads the NextElement property to find the next StoryElement. The downside to this is that if I ever wanted to graph all the routes through the game, I would be unable to - I couldn't determine all possible targets for each StoryElement. I considered a couple of other solutions but they all feel a little clunky - eg Do I need an additional layer of abstraction? ie StoryElementPlayers or similar - Each one would be responsible for stringing together multiple StoryElement perhaps a Series and a ChoicePlayer with each responsible for graphing its own StoryElement - But this will just move the problem up a layer. In short, I need some way of emulating a simple but dynamic workflow (but I'd rather not actually use WWF). Is there a pattern for something this simple? All the ones I've managed to find relate to more advanced control flow (parallel processing, etc.)

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  • Pattern or recommneded refactoring for method

    - by iKode
    I've written a method that looks like this: public TimeSlotList processTimeSlots (DateTime startDT, DateTime endDT, string bookingType, IList<Booking> normalBookings, GCalBookings GCalBookings, List<DateTime> otherApiBookings) { { ..... common process code ...... while (utcTimeSlotStart < endDT) { if (bookingType == "x") { //process normal bookings using IList<Booking> normalBookings } else if (bookingType == "y") { //process google call bookings using GCalBookings GCalBookings } else if (bookingType == "z" { //process other apibookings using List<DateTime> otherApiBookings } } } So I'm calling this from 3 different places, each time passing a different booking type, and each case passing the bookings I'm interested in processing, as well as 2 empty objects that aren't used for this booking type. I'm not able to get bookings all into the same datatype, which would make this easier and each booking type needs to be processed differently, so I'm not sure how I can improve this. Any ideas?

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  • Java constructor using generic types

    - by Beer Me
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method breweryMethod() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // breweryMethod() is an instance method // of Brewery, of which <T> is a subclass (right?) c.breweryMethod(); // "The method breweryMethod() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void brewerySubClassMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

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  • Protocol specification in XML

    - by Mathijs
    Is there a way to specify a packet-based protocol in XML, so (de)serialization can happen automatically? The context is as follows. I have a device that communicates through a serial port. It sends and receives a byte stream consisting of 'packets'. A packet is a collection of elementary data types and (sometimes) other packets. Some elements of packets are conditional; their inclusion depends on earlier elements. I have a C# application that communicates with this device. Naturally, I don't want to work on a byte-level throughout my application; I want to separate the protocol from my application code. Therefore I need to translate the byte stream to structures (classes). Currently I have implemented the protocol in C# by defining a class for each packet. These classes define the order and type of elements for each packet. Making class members conditional is difficult, so protocol information ends up in functions. I imagine XML that looks like this (note that my experience designing XML is limited): <packet> <field name="Author" type="int32" /> <field name="Nickname" type="bytes" size="4"> <condition type="range"> <field>Author</field> <min>3</min> <max>6</min> </condition> </field> </packet> .NET has something called a 'binary serializer', but I don't think that's what I'm looking for. Is there a way to separate protocol and code, even if packets 'include' other packets and have conditional elements?

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  • Is app stability unusually hard with Java?

    - by wrp
    Java's extensive libraries and tool support are appealing, but I've never tried developing with it because most Java applications I've used have been extremely buggy. This has me puzzled, because I hear that Java is the dominant platform for enterprise development. Maybe it's fine for server-side stuff but not desktop applications. I'm not talking about things like the long compile/startup times or the random latencies due to garbage collection. This is about things just going wrong. Some of the most common problems I see are: corrupted icons corrupted fonts, in menus usually and editing areas sometimes inaccurate framing of GUI elements dialogs sometimes popping up blank Maybe the problems are mostly with Swing. I've rarely used a Java application long enough to find deeper issues. I can think of a few possible explanations for what I've experienced: It's possible to write stable apps with Java, just harder. Java apps are always buggy and enterprise users just put up with it. Server-side apps are fine because just Swing is buggy. I'm living under a curse and need the services of a good witchdoctor.

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  • c# wpf command pattern

    - by evan
    I have a wpf gui which displays a list of information in separate window and in a separate thread from the main application. As the user performs actions in the main window the side window is updated. (For example if you clicked page down in the main window a listbox in the side window would page down). Right now the architecture for this application feels very messy and I'm sure there is a cleaner way to do it. It looks like this: Main Window contains a singleton SideWindowControl which communicates with an instance of the SideWindowDisplay using events - so, for example, the pagedown button would work like: 1) the event handler of the button on the main window calls SideWindowControl.PageDown() 2) in the PageDown() function a event is created and thrown. 3) finally the gui, ShowSideWindowDisplay is subscribing to the SideWindowControl.Actions event handles the event and actually scrolls the listbox down - note because it is in a different thread it has to do that by running the command via Dispatcher.Invoke() This just seems like a very messy way to this and there must be a clearer way (The only part that can't change is that the main window and the side window must be on different threads). Perhaps using WPF commands? I'd really appreciate any suggestions!! Thanks

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  • What is the correct approach to using GWT with persistent objects?

    - by dankilman
    Hi, I am currently working on a simple web application through Google App engine using GWT. It should be noted that this is my first attempt at such a task. I have run into to following problem/dilema: I have a simple Class (getters/setters and nothing more. For the sake of clarity I will refer to this Class as DataHolder) and I want to make it persistent. To do so I have used JDO which required me to add some annotations and more specifically add a Key field to be used as the primary key. The problem is that using the Key class requires me to import com.google.appengine.api.datastore.Key which is ok on the server side, but then I can't use DataHolder on the client side, because GWT doesn't allow it (as far as I know). So I have created a sister Class ClientDataHolder which is almost identical, though it doesn't have all the JDO annotations nor the Key field. Now this actually works but It feels like I'm doing something wrong. Using this approach would require maintaining to separate classes for each entity I wish to have. So my question is: Is there a better way of doing this? Thank you.

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  • good c++ documentation design example?

    - by Eye of Hell
    Hello. I'm tuning documentation generator for internal purpose that generates HTML documentation for C++ classes and methods. Is it any example available of good HTML documentation design? MSDN ( like this ) looks kinda outdated, same is doxygen / javadoc / sphinx results. Anyone ever see an documentation that looks REALLY good?

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  • Tools and environments supporting Domain Driven Design (DDD)

    - by anthares
    Hi everyone, I'm doing a kind of research on the topic "Domain Driven Design". My question is what tools (or maybe environments) do you use, that support this paradigm? I know that I can google it, but I wonder which of them actually work and are useful, since I have no experience with neither of them. I'm interesting mainly in the .NET Framework, but any other opinions are also welcome! Thanks !

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  • Connection between Properties of Entities in Data Oriented Design

    - by sharethis
    I want to start with an example illustrating my question. The following way it is done in the most games. class car { vec3 position; vec3 rotation; mesh model; imge texture; void move(); // modify position and rotation void draw(); // use model, texture, ... }; vector<car> cars; for(auto i = cars.begin(); i != cars.end(); ++i) { i->move(); i->draw(); } Data oriented design means to process the same calculation on the hole batch of data at once. This way it takes more advantage out of the processor cache. struct movedata { vec3 position; vec3 rotation; }; struct drawdata { mesh model; imge texture; }; vector<movedata> movedatas; vector<drawdata> drawdatas; for(auto i = movedatas.begin(); i != movedatas.end(); ++i) { // modify position and rotation } for(auto i = drawdatas.begin(); i != drawdatas.end(); ++i) { // use model, texture, ... } But there comes a point where you need to find other properties according to an entity. For example if the car crashes, I do not need the drawdata and the movedata any more. So I need to delete the entries of this entity in all vectors. The entries are not linked by code. So my question is the following. How are properties of the same entity conceptually linked in a data oriented design?

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  • Using an embedded DB (SQLite / SQL Compact) for Message Passing within an app?

    - by wk1989
    Hello, Just out of curiosity, for applications that have a fairly complicated module tree, would something like sqlite/sql compact edition work well for message passing? So if I have modules containing data such as: \SubsystemA\SubSubSysB\ModuleB\ModuleDataC, \SubSystemB\SubSubSystemC\ModuleA\ModuleDataX Using traditional message passing/routing, you have to go through intermediate modules in order to pass a message to ModuleB to request say ModuleDataC. Instead of doing that, if we we simply store "\SubsystemA\SubSubSysB\ModuleB\ModuleDataC" in a sqlite database, getting that data is as simple as a sql query and needs no routing and passing stuff around. Has anyone done this before? Even if you haven't, do you foresee any issues & performance impact? The only concern I have right now would be the passing of custom types, e.g. if ModuleDataC is a custom data structure or a pointer, I'll need some way of storing the data structure into the DB or storing the pointer into the DB. Thanks, JW EDIT One usage case I haven't thought about is when you want to send a message from ModuleA to ModuleB to get ModuleB to do something rather than just getting/setting data. Is it possible to do this using an embedded DB? I believe callback from the DB would be needed, how feasible is this?

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  • How to properly dispose of an object

    - by VoodooChild
    Hi Guys, I am experiencing something weird and have a workaround already, but I don't think I understood it well. If I call the Method below numerous times within a class: public void Method() { Foo a = new Foo(); a.Delegate1Handler = ViewSomething(); } So I am reinitializing "a" every time but for some reason a.Delegate1Handler is still around from the previous initialization, and therefore ViewSomething() is called again and again and again.... I feel like I am forgetting something critical here? Foo's guts look like: public delegate void Delegate1(T t); public Delegate1 Delegate1Handler { get; set; }

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  • Java constructor using generic types

    - by user37903
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method initBreweryFromObject() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // initBreweryFromObject() is an instance method // of Brewery, of which <T> is a subclass (right?) c.initBreweryFromObject(); // "The method initBreweryFromObject() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void androidMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

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  • LINQ to SQL - Lightweight O/RM?

    - by CoffeeAddict
    I've heard from some that LINQ to SQL is good for lightweight apps. But then I see LINQ to SQL being used for Stackoverflow, and a bunch of other .coms I know (from interviewing with them). Ok, so is this true? for an e-commerce site that's bringing in millions and you're typically only doing basic CRUDs most the time with the exception of an occasional stored proc for something more complex, is LINQ to SQL complete enough and performance-wise good enough or able to be tweaked enough to run happily on an e-commerce site? I've heard that you just need to tweak performance on the DB side when using LINQ to SQL for a better approach. So there are really 2 questions here: 1) Meaning/scope/definition of a "Lightweight" O/RM solution: What the heck does "lightweight" mean when people say LINQ to SQL is a "lightweight O/RM" and is that true??? If this is so lightweight then why do I see a bunch of huge .coms using it? Is it good enough to run major .coms (obviously it looks like it is) and what determines what the context of "lightweight" is...it's such a generic statement. 2) Performance: I'm working on my own .com and researching different O/RMs. I'm not really looking at the Entity Framework (yet), just want to figure out the LINQ to SQL basics here and determine if it will be efficient enough for me. The problem I think is you can't tweak or control the SQL it generates...

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  • How to Generate the .Form file using .java file in swings

    - by vamshikpd
    Hi all, I am using SunJavaStudio Enterprise 8 and Swing frame work In swing, In My source folder, I have Demo.java and Demo.form file. Demo.form file is the Design file. If both files in the Source folder,java file shows source and design view in IDE. If I delete the Demo.form in source folder,The Design view doesn't show. I have only Demo.java file,How can i generate the Demo.form ? please can u help me urgent

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  • Android::Creating a clickable collage?

    - by Legend
    I am trying to create something like a rectangular grid with pictures. When a picture is clicked, it should zoom in pushing the other ones out. I don't know what you name you call this particular model with but does anyone have suggestions on where I should start? Collage Example

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  • Java program using a class from a JAR file

    - by Myn
    Hi guys, I'll try to phrase this as best I can. I have a program which has an API-like functionality - it uses reflection to dynamically call methods from within a class. In this instance: Server.java public static void main(String[] args) { Class<?> clazz = Class.forName("DiHandler"); StHandler out = (StHandler) clazz; out.read(); DiHandler.java // implements StHandler import edu.ds.*; public void read() { Ds aType = new Ds(); aType = "134"; } So DiHandler has a method read() which can contain anything, it doesn't matter to Server.java after compile time. My problem is: DiHandler.java uses the class Ds from a JAR file. When I'm working on DiHandler.java in Eclipse (in a separate project from the project Server.java is in) I can add this JAR without a problem. But when I move DiHandler.class, after it's compiled, to be used by Server.class, how can it still use the JAR file? I hope this makes some sense, I suppose another way to phrase it would be how can I allow DiHandler to call on a class from the JAR without editing the classpath? Thanks very much in advance and sorry for any confusion or poor phrasing, I can only offer thanks and the customary offer of a pint for any assistance. M

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