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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • How can you learn to design nice looking websites?

    - by Richard
    I am a moderately capable web developer. I can put stuff where I want it to go and put some JQuery stuff in there if I need to. However, if I am making my own website (which I am starting to do) I have no idea how to design it. If someone was to sit next to me a point to the screen and say "put this picture there, text there" I can do that quite easily. But designing my own site with my choice of colours and text will look like a toddler has invented it. Does anyone know any websites/books I can look at or has anyone got any tips on the basics of non-toddler web design?

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  • REST Framework - MS Web Api vs the rest of the field

    - by Mike
    I am a .NET developer who is looking into the OSS world for a REST framework similar to Microsoft's Web Api. I'll be starting a personal project soon and need to develop both a web site and an API with the API coming first. I've ruled out Ruby on Rails just because I feel that with my background in C#, I can get up to speed quickly with either a Java or PHP based framework. So far I've looked at Slim (PHP) and JAX-RS and Jersey (Java). Would I want to consider any others? My API will be private at first with a public one on the roadmap. I'll be hosting the API on Heroku or some cloud based service.

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  • Sound vs. Valid Argument

    - by MarkPearl
    Today I spent some time reviewing my Formal Logic course for my up coming exam. I came across a section that I have never really explored in any proper depth… the difference between a valid argument and a sound argument. Here go some notes I made… What is an argument? In this case we are not referring to a verbal fight, but more what we call a set of premise followed by a conclusion. Before we go further we need to understand what a premise is… a premise is a statement that an argument claims will induce or justify a conclusion. Think of a premise as an assumption that something is true. So, an argument can consist of one or more premises and a conclusion… When is an argument valid? An argument can be either valid or invalid. An argument is valid if, and only if, it is impossible for there to be a situation in which all it's premises are TRUE and it's conclusion is FALSE. It is generally easier to determine if an argument is invalid. Do this by applying the following… Assume that all the premises are true, then ask yourself if it is now possible for the conclusion to be false. If the answer is "yes," the argument is invalid. If it's "no," the argument is valid. Example 1… P1 – Mark is Tall P2 – Mark is a boy C –  Mark is a tall boy Walkthrough 1… Assume Mark is Tall is true and also assume that Mark is a boy. Based on these two premises, the conclusion is also true – Mark is a tall boy, thus the it is a valid argument. Let’s make this an invalid argument…   Example 2… P1 – Mark is Tall P2 – Mark is a boy C – Mark is a short boy Walkthrough 2… This would be an invalid argument, since from the premises we assume that Mark is tall and he is a boy, and then the conclusion goes against this by saying that Mark is short. Thus an invalid argument.   When is an argument sound? An argument is said to be sound when it is valid and all the premises are indeed true (not just assumed to be true). Rephrased, an argument is said to be sound when the conclusion will follow from the premises and the premises are indeed true in real life. In example 1 we were referring to a specific person, if we generalized it a bit we could come up with the following example.   Example 3 P1 – All people called Mark are tall P2 – I know a specific person called Mark C – He is a tall person   In this instance, it is a valid argument (we assume the premises are true, which leads to the conclusion being true), but the argument is NOT sound. In the real world there must be at least one person called Mark who is not tall. Something also to note, all invalid arguments are also unsound – this makes sense, if an argument is not valid, how on earth can it be true in the real world.   What happens when the premises contradict themselves? This is an interesting one… An argument is valid if, and only if, it is impossible for there to be a situation in which all it's premises are TRUE and it's conclusion is FALSE. When premises are contradictory, the argument is always valid because it is impossible for all the premises to be true at one time. Lets look at an example.. P1 - Elvis is dead P2 – Elvis is alive C – Laura is a woolly mammoth This is a valid argument, but not a sound one. Think about it. Is it possible to have a situation in which the premises are true and the conclusion is false? Sure, it's possible to have a situation in which the conclusion is false, but for the argument to be invalid, it has to be possible for the premises to all be true at the same time the conclusion is false. So if the premises can't all be true, the argument is valid. (If you still think the argument is invalid, draw a picture in which the premises are all true and the conclusion is false. Remember, there's only one Elvis, and you can't be both dead and alive.) For more info on this I suggest reading the following blog post.

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  • How to add search.asmx web reference to webpart application in VS2008 ? facing problem.

    - by Lalit
    Hi, I am trying to create the custom search webpart. I want to use Enterprise Search Query Model (MOSS) . But unable to add the web reference of the search.asmx webservice. infact it has no WSDL file. just wondering about what setting it needs.... too If anybody know how to do, same. please let me know. you can find the search webservice at "http://:/sites//_vti_bin/spsearch.asmx" I tried by right cliking on project said Add Service Reference , inserts the url said Go , but nothis was there. same i tried with web aplication . but no effect. even i can see the methods in browser, but cannot generate WSDL ??

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  • Web Deploy no ASP.NET 4 no VS 2010

    - by renatohaddad
    Pessoal, nunca foi tão fácil fazer deploy de aplicações ASP.NET 4 no VS 2010, é impressionante a facilidade. Para o Road Show eu criei uma conta no provedor orcsweb que já hospeda .NET 4, fiz uma simples aplicação que inclusive lê um banco de dados e a url é http://173.46.159.126/Default.aspx Durante o Road Show, faremos o deploy ao VIVO e "com emoção", é claro :). O fato é que o ASP.NET permite vc criar diversos Web.Config para seus ambientes de deenvlvimento, testes, homologação, produção, etc, inclusive com características próprias de cada ambiente. Assim, ninguém mais precisa ter aquele Web.Config com toneladas de comentários para rodar em um outro ambiente. Bom, espero todos no road show. abração. Renatão 

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  • web.config, configSource, and "The 'xxx' element is not declared" warning.

    - by UpTheCreek
    I have broken down the horribly unwieldy web.config file into individual files for some of the sections (e.g. connectionStrings, authentication, pages etc.) using the configSource attribute. This is working file, but the individual xml files that hold the section 'snippets' cause warnings in VS. For example, a file named roleManager.config is used for the role manager section, and looks like this: <roleManager enabled="false"> </rolemanager> However I get a blue squiggle under the roleManager element in VS, and the following warning: The 'roleManager' element is not declared I guess this is something to do with valid xml and schemas etc. Is there an easy way to fix this? Something I can add to the individual files? Thanks P.S. I have heard that it is bad practice to break the web.config file out like this. But don't really understand why - can anyone illuminate me?

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  • Go import error while trying to import web.go package after using goinstall

    - by Metropolis
    With halfdans advice, I was successfully able to use goinstall github.com/hoisie/web.go without any errors after installing git first. However, now when I try to compile the sample code given, go is not finding the web package. I get the error, main.go:4: can't find import: web On this code package main import ( "web" ) func hello(val string) string { return "hello " + val } func main() { web.Get("/(.*)", hello) web.Run("0.0.0.0:9999") } Is there something special I need to do in order for it to recognize the package? I found the package source at $GOROOT/src/pkg/github.com/hoisie/web.go/web. I tried that path as the import and it still did not like that.

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  • Worldwide Web Camps

    Over the next few weeks Microsoft is sponsoring a number of free Web Camp events around the world.  These provide a great way to learn about ASP.NET 4, ASP.NET MVC 2, and Visual Studio 2010. The Web Camps are two day events.  The camps arent conferences where you sit quietly for hours and people talk at you they are intended to be interactive.  The first day is focused on learning through presentations that are heavy on coding demos.  The second day is focused on you building...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ASP.NET MVC 4: Short syntax for script and style bundling

    - by DigiMortal
    ASP.NET MVC 4 introduces new methods for style and scripts bundling. I found something brilliant there I want to introduce you. In this posting I will show you how easy it is to include whole folder with stylesheets or JavaScripts to your page. I’m using ASP.NET MVC 4 Internet Site template for this example. When we open layout pages located in shared views folder we can see something like this in layout file header: <link href="@System.Web.Optimization.BundleTable.Bundles.ResolveBundleUrl("~/Content/css")" rel="stylesheet" type="text/css" />    <link href="@System.Web.Optimization.BundleTable.Bundles.ResolveBundleUrl("~/Content/themes/base/css")" rel="stylesheet" type="text/css" />    <script src="@System.Web.Optimization.BundleTable.Bundles.ResolveBundleUrl("~/Scripts/js")"></script> Let’s take the last line and modify it so it looks like this: <script src="/Scripts/js"></script> After saving the layout page let’s run browser and see what is coming in over network. As you can see the request to folder ended up with result code 200 which means that request was successful. 327.2KB was received and it is not mark-up size for error page or directory index. Here is the body of response: I scrolled down to point where one script ends and another one starts when I made the screenshot above. All scripts delivered with ASP.NET MVC project templates start with this green note. So now we can be sure that the request to scripts folder ended up with bundled script and not with something else. Conclusion Script and styles bundling uses currently by default long syntax where bundling is done through Bundling class. We can still avoid those long lines and use extremely short syntax for script and styles bundling – we just write usual script or link tag and give folder URL as source. ASP.NET MVC 4 is smart enough to combine styles or scripts when request like this comes in.

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  • Announcing the RTM of MvcExtensions (aka System.Web.Mvc.Extensibility)

    - by kazimanzurrashid
    I am proud to announce the v1.0 of MvcExtensions (previously known as System.Web.Extensibility). There has been quite a few changes and enhancements since the last release. Some of the major changes are: The Namespace has been changed to MvcExtensions from System.Web.Mvc.Extensibility to avoid the unnecessary confusion that it is in the .NET Framework or part of the ASP.NET MVC. The Project is now moved to CodePlex from the GitHub. The primary reason to start the project over GitHub was distributed version control which is no longer valid as CodePlex recently added the Mercurial support. There is nothing wrong with GitHub, it is an excellent place for managing your project. But CodePlex has always been the native place for .NET project. MVC 1.0 support has been dropped. I will be covering each features in my blog, so stay tuned!!!

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  • Spam prevention through IP tracking

    - by whamsicore
    I am building a website with user generated comments. In order to implement user moderation/spam-protection, users have the ability to mark comments as spam. When one comment is marked as spam, I want all comments from the same IP address to be deleted. I am not familiar with spam prevention in general, other than Captcha. Question: is this a feasible/good system for spam prevention? are there better ways, or improvements I can make? Thanks.

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  • GDD-BR 2010 [2E] Building Business Apps using Google Web Toolkit and Spring Roo

    GDD-BR 2010 [2E] Building Business Apps using Google Web Toolkit and Spring Roo Speaker: Chris Ramsdale Track: Cloud Computing Time: 14:40 - 15:25 Room: sala[2] Level: 201 Who says you can't build rich web apps for your business? Follow along in this session to learn how you can use the latest integrated set of tools from Google and VMware to take your internal business apps into the cloud. We'll cover how to get started using GWT with Spring Roo and SpringSource Tool Suite (STS), as well as the new data presentation widgets and MVP framework that will be available in the 2.1 release of GWT. From: GoogleDevelopers Views: 69 0 ratings Time: 45:56 More in Science & Technology

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  • Why don't the .net 4.0 charting controls work in Visual Web Developer 2010 Express?

    - by kc
    The .net charting controls are now built into .net 4.0. They work great in Visual Studio 2010. However, they do not work in Visual Web Developer 2010 Express (which is what I have at home.) I get the error, System.Web.HttpException: Error executing child request for ChartImg.axd. That sounds like the message from .net 3.5 if charting wasn't set up correctly. But the bottom of the same page says, "Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1" Does anyone know why this doesn't work?

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  • Recommendation for a platform to teach game development to kids [closed]

    - by Moshe Kravchik
    My 11 years old son decided he want to create a Web game. He does not know much about programming and I never did any game development so I'm not the best teacher of the topic. On one hand I really want him to get into building things and doing his own game sounds perfect. So I'd like to find a way to keep him interested and progressing by himself. This means that I'm looking for a platform that is: 1. Simple for understanding and use, intuitive interface 2. Powerful 3. Good tools, preferrably free 4. Significant community for questions and tips 5. Localization - my son's English is quite poor (native Hebrew). We looked at Alice, but it was too limited in its abilities and isn't really a Web game building platform. HTML/CSS and Javascript - too low level for a kid to keep the interest. What would you recommend?

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  • spring mvc 3.0 small web application not quite working

    - by lurscher
    Hi, i'm creating a very simple (hello World quality) web application using spring mvc 3.0. when deploying the application on tomcat 6.0.26 and i try to open http://localhost:8080/protoweb/helloWorld.html i get 404, resource /protoweb/WEB-INF/jsp/helloWorld.jsp is not available. The funny thing is that there IS a helloWorld.jsp in there. any idea what i'm doing wrong? here is my web.xml <?xml version="1.0" encoding="UTF-8"?> <web-app xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:web="http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" id="WebApp_ID" version="2.5"> <display-name>hello-spring3-RC1</display-name> <context-param> <param-name>contextConfigLocation</param-name> <param-value>/WEB-INF/yummy-servlet.xml</param-value> </context-param> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> <servlet> <servlet-name>yummy</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>yummy</servlet-name> <url-pattern>*.html</url-pattern> </servlet-mapping> <welcome-file-list> <welcome-file>index.html</welcome-file> </welcome-file-list> </web-app> my yummy-servlet.xml <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:p="http://www.springframework.org/schema/p" xmlns:context="http://www.springframework.org/schema/context" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd"> <context:component-scan base-package="com.mine.web.controllers"/> <bean id="jspViewResolver" class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView"/> <property name="prefix" value="/WEB-INF/jsp/"/> <property name="suffix" value=".jsp"/> </bean> </beans> my very simple controller: package com.mine.web.controllers; import org.springframework.stereotype.Controller; import org.springframework.web.bind.annotation.RequestMapping; import org.springframework.web.servlet.ModelAndView; @Controller public class BasicController { @RequestMapping(value = "/helloWorld") public ModelAndView helloWorld() { ModelAndView mav = new ModelAndView(); mav.setViewName("helloWorld"); mav.addObject("message", "Hello some basic message for u"); return mav; } } and my webapp/jsp/helloWorld.jsp <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Hello</title> </head> <body> ${message} </body> </html> also, it might be helpful to post my pom.xml <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>com.mine</groupId> <artifactId>protoweb</artifactId> <packaging>war</packaging> <version>1.0-SNAPSHOT</version> <name>protoweb Maven Webapp</name> <url>http://maven.apache.org</url> <repositories> <repository> <id>springsource maven repo</id> <url>http://maven.springframework.org/milestone</url> </repository> </repositories> <dependencies> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-webmvc</artifactId> <version>3.0.0.RC1</version> </dependency> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>3.8.1</version> <scope>test</scope> </dependency> <dependency> <groupId>javax.servlet</groupId> <artifactId>jstl</artifactId> <version>1.1.2</version> <scope>compile</scope> </dependency> </dependencies> <build> <finalName>protoweb</finalName> <plugins> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>tomcat-maven-plugin</artifactId> <configuration> <configurationDir>tomcat</configurationDir> <url>http://localhost:8080/manager</url> <username>test</username> <password>test</password> </configuration> </plugin> </plugins> </build> </project>

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  • How to print a web page that contains flash

    - by Richard
    I am using the chromium browser to display the following web page: http://www.primaryworksheets.co.uk/multiws/multi23.html I want to print off this maths worksheet for my son, but all I ever get out of my printer is a blank page. The web page appears to be produced using flash. I have been to the software centre and re-installed the flash plugin, but that did not help. I don't seem to have problems printing anything else. Firefox isn't any better. Can anyone tell me what else I might try? I'm using '11.04'. Thanks, Richard

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  • Haskell vs Erlang for web services

    - by Zachary K
    I am looking to start an experimental project using a functional language and am trying to decide beween Erlang and Haskell, and both have some points that I really like. I like Haskell's strong type system and purity. I have a feeling it will make it easier to write really reliable code. And I think that the power of haskell will make some of what I want to do much easier. On the minus side I get the feeling that some of the Frameworks for doing web stuff on Haskell such as Yesod are not as advanced as their Erlang counter parts. I rather like the Erlang approach to threads and to fault tollerence. I have a feeling that the scalability of Erlang could be a major plus. Which leeds to to my question, what has people's exerience been in implementing web application backends in both Haskell and Erlang. Are there packages for Haskell to provide some of the lightweight threads and actors that one has in Erlang?

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  • Embed audio broadcasting on web page

    - by giargo
    Hi, I'd like to embed simple audio player on my webpage and I want it to get the audio from a stream broadcasted from my server. I read I can use IceCast on my web-server, getting an audio stream from a client using IceS (or this is what i got from other questions and articles) but once I have my stream, IceCast is supposed to broadcast it on an URL, that can be opened from pkayers like winamp or similar. I've found out this is quite a rare topic, usually people just want to broadcast "radio" where files are taken from a static playlist. In this case I have to get a stream from an IceCast URL and embed it with a player on a web page. Thank.

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