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  • What is the right way to group this project into classes?

    - by sigil
    I originally asked this on SO, where it was closed and recommended that I ask it here instead. I'm trying to figure out how to group all the functions necessary for my project into classes. The goal of the project is to execute the following process: Get the user's FTP credentials (username & password). Check to make sure the credentials establish a valid connection to the FTP server. Query several Sharepoint lists and join the results of those queries to create a list of items that need to have action taken on them. Each item in the list has a folder. For each item: Zip the contents of the folder. Upload the folder to the FTP server using SFTP Update the item's Sharepoint data. Email the user an Excel report showing, e.g., Items without folder paths Items that failed to zip or upload Steps 2-5 are performed on a periodic basis; if step 2 returns an invalid connection, the user is alerted and the process returns to step 1. If at any point the user presses a certain key, the process terminates. I've defined the following set of classes, each of which is in its own .cs file: SFTP: file transfer processes DataHandler: Sharepoint data retrieval/querying/updating processes. Also makes and uploads the zip files. Exceptions: Not just one class, this is the .cs file where I have all of my exception classes. Report: Builds and sends the report. Program: The main class for running the program. I recognize that the DataHandler class is a god object, but I don't have a good idea of how to refactor it. I feel like it should be more fine-grained than just breaking it into Sharepoint, Zip, and Upload, but maybe that's it. Also, I haven't yet worked out how to combine the periodic behavior with the "wait for user input at any point in the process" part; I think that involves threads, which means other classes to manage the threads... I'm not that well-versed in design patterns, but is there one that fits this project well? If this is too big of a topic to neatly explain in an SO answer, I'll also accept a link to a good tutorial on what I'm trying to do here.

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  • What is the correct pattern to use in this case?

    - by nulliusinverba
    I'm sure this scenario has arisen before, and I want to know what experience has taught to be the best solution. I have a number of classes that are all of a kind. Say all the objects are "Content". They may be "Article", or "Book" for example. The reason I want the "Content" abstraction is because I want to define a number of behaviours for all "Content" objects and not have to build a new DB Table and 10 classes of essentially the same code for each type of "Content". For example, to attach a "Tag" or a "Premise" to a content object would be much nicer if, say, I just had two columns one for ContentID and one for TagID. A solution I've played around with is to have a Content table with a unique ID, and then to have foreign key references on all the other tables (Book, Article, etc). This has actually proven quite solid, but I'm just not sure about it. Do you know how to call this described pattern?

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  • Drag and Drop Team Selection

    - by davidjwest
    I have a Fantasy F1 Website, currently users select their teams using dropdown menus. It works OK but isn't as user friendly as I would like. I would like to implement a drag and drop type of system, there's jQuery code out there that would go part of the way to allowing me to do this: http://jqueryui.com/demos/draggable/ But I am not sure about how to integrate that into PHP and MySQL, my jQuery skills are limited! I'd also need to stop them spending more than a certain amount of money, each driver has a value and the teams can only spend a certain amount of money. There's also limits for example you can only pick a driver once, but you can have three different drivers. Finally, how would you decide that the user had picked their team, I don't want a submit button as that kind of defeats the object of the exercise! Thanks for any advice, I don't expect anyone to write the code for me but some pointers would be greatly appreciated.

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  • Is it good practice to keep 2 related tables (using auto_increment PK) to have the same Max of auto_increment ID when table1 got modified?

    - by Tum
    This question is about good design practice in programming. Let see this example, we have 2 interrelated tables: Table1 textID - text 1 - love.. 2 - men... ... Table2 rID - textID 1 - 1 2 - 2 ... Note: In Table1: textID is auto_increment primary key In Table2: rID is auto_increment primary key & textID is foreign key The relationship is that 1 rID will have 1 and only 1 textID but 1 textID can have a few rID. So, when table1 got modification then table2 should be updated accordingly. Ok, here is a fictitious example. You build a very complicated system. When you modify 1 record in table1, you need to keep track of the related record in table2. To keep track, you can do like this: Option 1: When you modify a record in table1, you will try to modify a related record in table 2. This could be quite hard in term of programming expecially for a very very complicated system. Option 2: instead of modifying a related record in table2, you decided to delete old record in table 2 & insert new one. This is easier for you to program. For example, suppose you are using option2, then when you modify record 1,2,3,....,100 in table1, the table2 will look like this: Table2 rID - textID 101 - 1 102 - 2 ... 200 - 100 This means the Max of auto_increment IDs in table1 is still the same (100) but the Max of auto_increment IDs in table2 already reached 200. what if the user modify many times? if they do then the table2 may run out of records? we can use BigInt but that make the app run slower? Note: If you spend time to program to modify records in table2 when table1 got modified then it will be very hard & thus it will be error prone. But if you just clear the old record & insert new records into table2 then it is much easy to program & thus your program is simpler & less error prone. So, is it good practice to keep 2 related tables (using auto_increment PK) to have the same Max of auto_increment ID when table1 got modified?

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  • Communication between modules

    - by David Elentok
    I have an application that consists from the following three modules: Search (to search for objects) List (to display the search results) Painter (to allow me to edit objects) - this module isn't always loaded (Each object is a figure that I can edit in the painter). When I open an object in the painter it's added to the objects that are already in the painter and I can move it and alter it. I'm using an object similar to the EventAggregator to communicate between the modules. For example, to show the search results I publish a "ShowList" event that is caught by the List module (I'm not sure this is the best way to do this, if anyone has better idea please comment...). One of the features of the search module requires it to get the selected object in the painter (if the painter is available), and I'm not sure what would be the best way to do that... I thought of these solutions: Whenever the selected object in the painter changes it will publish a "PainterSelectedObjectChanged" event which will be caught by the search module and stored for later use. When the selected object is needed by the search module it will publish a "RequestingPainterSelectedObject" event which will be caught by the painter module. The painter module will then set the "SelectedObject" property in the EventArgs object, and when the publish is complete and we're back in the search module we will have the painter's selected object in the EventArgs object. What do you think? what is the right way to do this?

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  • How to organize and manage multiple database credentials in application?

    - by Polaris878
    Okay, so I'm designing a stand-alone web service (using RestLET as my framework). My application is divided in to 3 layers: Data Layer (just above the database, provides APIs for connecting to/querying database, and a database object) Object layer (responsible for serialization from the data layer... provides objects which the client layer can use without worrying about database) Client layer (This layer is the RestLET web service... basically just creates objects from the object layer and fulfills webservice request) Now, for each object I create in the object layer, I want to use different credentials (so I can sandbox each object...). The object layer should not know the exact credentials (IE the login/pw/DB URL etc). What would be the best way to manage this? I'm thinking that I should have a super class Database object in my data layer... and each subclass will contain the required log-in information... this way my object layer can just go Database db = new SubDatabase(); and then continue using that database. On the client level, they would just be able to go ItemCollection items = new ItemCollection(); and have no idea/control over the database that gets connected. I'm asking this because I am trying to make my platform extensible, so that others can easily create services off of my platform. If anyone has any experience with these architectural problems or how to manage this sort of thing I'd appreciate any insight or advice... Feel free to ask questions if this is confusing. Thanks! My platform is Java, the REST framework I'm using is RestLET, my database is MySQL.

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  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

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  • SQL Server script commands to check if object exists and drop it

    - by deadlydog
    Over the past couple years I’ve been keeping track of common SQL Server script commands that I use so I don’t have to constantly Google them.  Most of them are how to check if a SQL object exists before dropping it.  I thought others might find these useful to have them all in one place, so here you go: 1: --=============================== 2: -- Create a new table and add keys and constraints 3: --=============================== 4: IF NOT EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME = 'TableName' AND TABLE_SCHEMA='dbo') 5: BEGIN 6: CREATE TABLE [dbo].[TableName] 7: ( 8: [ColumnName1] INT NOT NULL, -- To have a field auto-increment add IDENTITY(1,1) 9: [ColumnName2] INT NULL, 10: [ColumnName3] VARCHAR(30) NOT NULL DEFAULT('') 11: ) 12: 13: -- Add the table's primary key 14: ALTER TABLE [dbo].[TableName] ADD CONSTRAINT [PK_TableName] PRIMARY KEY NONCLUSTERED 15: ( 16: [ColumnName1], 17: [ColumnName2] 18: ) 19: 20: -- Add a foreign key constraint 21: ALTER TABLE [dbo].[TableName] WITH CHECK ADD CONSTRAINT [FK_Name] FOREIGN KEY 22: ( 23: [ColumnName1], 24: [ColumnName2] 25: ) 26: REFERENCES [dbo].[Table2Name] 27: ( 28: [OtherColumnName1], 29: [OtherColumnName2] 30: ) 31: 32: -- Add indexes on columns that are often used for retrieval 33: CREATE INDEX IN_ColumnNames ON [dbo].[TableName] 34: ( 35: [ColumnName2], 36: [ColumnName3] 37: ) 38: 39: -- Add a check constraint 40: ALTER TABLE [dbo].[TableName] WITH CHECK ADD CONSTRAINT [CH_Name] CHECK (([ColumnName] >= 0.0000)) 41: END 42: 43: --=============================== 44: -- Add a new column to an existing table 45: --=============================== 46: IF NOT EXISTS (SELECT * FROM INFORMATION_SCHEMA.COLUMNS where TABLE_SCHEMA='dbo' 47: AND TABLE_NAME = 'TableName' AND COLUMN_NAME = 'ColumnName') 48: BEGIN 49: ALTER TABLE [dbo].[TableName] ADD [ColumnName] INT NOT NULL DEFAULT(0) 50: 51: -- Add a description extended property to the column to specify what its purpose is. 52: EXEC sys.sp_addextendedproperty @name=N'MS_Description', 53: @value = N'Add column comments here, describing what this column is for.' , 54: @level0type=N'SCHEMA',@level0name=N'dbo', @level1type=N'TABLE', 55: @level1name = N'TableName', @level2type=N'COLUMN', 56: @level2name = N'ColumnName' 57: END 58: 59: --=============================== 60: -- Drop a table 61: --=============================== 62: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME = 'TableName' AND TABLE_SCHEMA='dbo') 63: BEGIN 64: DROP TABLE [dbo].[TableName] 65: END 66: 67: --=============================== 68: -- Drop a view 69: --=============================== 70: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.VIEWS WHERE TABLE_NAME = 'ViewName' AND TABLE_SCHEMA='dbo') 71: BEGIN 72: DROP VIEW [dbo].[ViewName] 73: END 74: 75: --=============================== 76: -- Drop a column 77: --=============================== 78: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.COLUMNS where TABLE_SCHEMA='dbo' 79: AND TABLE_NAME = 'TableName' AND COLUMN_NAME = 'ColumnName') 80: BEGIN 81: 82: -- If the column has an extended property, drop it first. 83: IF EXISTS (SELECT * FROM sys.fn_listExtendedProperty(N'MS_Description', N'SCHEMA', N'dbo', N'Table', 84: N'TableName', N'COLUMN', N'ColumnName') 85: BEGIN 86: EXEC sys.sp_dropextendedproperty @name=N'MS_Description', 87: @level0type=N'SCHEMA',@level0name=N'dbo', @level1type=N'TABLE', 88: @level1name = N'TableName', @level2type=N'COLUMN', 89: @level2name = N'ColumnName' 90: END 91: 92: ALTER TABLE [dbo].[TableName] DROP COLUMN [ColumnName] 93: END 94: 95: --=============================== 96: -- Drop Primary key constraint 97: --=============================== 98: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS WHERE CONSTRAINT_TYPE='PRIMARY KEY' AND TABLE_SCHEMA='dbo' 99: AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME = 'PK_Name') 100: BEGIN 101: ALTER TABLE [dbo].[TableName] DROP CONSTRAINT [PK_Name] 102: END 103: 104: --=============================== 105: -- Drop Foreign key constraint 106: --=============================== 107: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS WHERE CONSTRAINT_TYPE='FOREIGN KEY' AND TABLE_SCHEMA='dbo' 108: AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME = 'FK_Name') 109: BEGIN 110: ALTER TABLE [dbo].[TableName] DROP CONSTRAINT [FK_Name] 111: END 112: 113: --=============================== 114: -- Drop Unique key constraint 115: --=============================== 116: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS WHERE CONSTRAINT_TYPE='UNIQUE' AND TABLE_SCHEMA='dbo' 117: AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME = 'UNI_Name') 118: BEGIN 119: ALTER TABLE [dbo].[TableNames] DROP CONSTRAINT [UNI_Name] 120: END 121: 122: --=============================== 123: -- Drop Check constraint 124: --=============================== 125: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS WHERE CONSTRAINT_TYPE='CHECK' AND TABLE_SCHEMA='dbo' 126: AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME = 'CH_Name') 127: BEGIN 128: ALTER TABLE [dbo].[TableName] DROP CONSTRAINT [CH_Name] 129: END 130: 131: --=============================== 132: -- Drop a column's Default value constraint 133: --=============================== 134: DECLARE @ConstraintName VARCHAR(100) 135: SET @ConstraintName = (SELECT TOP 1 s.name FROM sys.sysobjects s JOIN sys.syscolumns c ON s.parent_obj=c.id 136: WHERE s.xtype='d' AND c.cdefault=s.id 137: AND parent_obj = OBJECT_ID('TableName') AND c.name ='ColumnName') 138: 139: IF @ConstraintName IS NOT NULL 140: BEGIN 141: EXEC ('ALTER TABLE [dbo].[TableName] DROP CONSTRAINT ' + @ConstraintName) 142: END 143: 144: --=============================== 145: -- Example of how to drop dynamically named Unique constraint 146: --=============================== 147: DECLARE @ConstraintName VARCHAR(100) 148: SET @ConstraintName = (SELECT TOP 1 CONSTRAINT_NAME FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS 149: WHERE CONSTRAINT_TYPE='UNIQUE' AND TABLE_SCHEMA='dbo' 150: AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME LIKE 'FirstPartOfConstraintName%') 151: 152: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS WHERE CONSTRAINT_TYPE='UNIQUE' AND TABLE_SCHEMA='dbo' 153: AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME = @ConstraintName) 154: BEGIN 155: EXEC ('ALTER TABLE [dbo].[TableName] DROP CONSTRAINT ' + @ConstraintName) 156: END 157: 158: --=============================== 159: -- Check for and drop a temp table 160: --=============================== 161: IF OBJECT_ID('tempdb..#TableName') IS NOT NULL DROP TABLE #TableName 162: 163: --=============================== 164: -- Drop a stored procedure 165: --=============================== 166: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.ROUTINES WHERE ROUTINE_TYPE='PROCEDURE' AND ROUTINE_SCHEMA='dbo' AND 167: ROUTINE_NAME = 'StoredProcedureName') 168: BEGIN 169: DROP PROCEDURE [dbo].[StoredProcedureName] 170: END 171: 172: --=============================== 173: -- Drop a UDF 174: --=============================== 175: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.ROUTINES WHERE ROUTINE_TYPE='FUNCTION' AND ROUTINE_SCHEMA='dbo' AND 176: ROUTINE_NAME = 'UDFName') 177: BEGIN 178: DROP FUNCTION [dbo].[UDFName] 179: END 180: 181: --=============================== 182: -- Drop an Index 183: --=============================== 184: IF EXISTS (SELECT * FROM SYS.INDEXES WHERE name = 'IndexName') 185: BEGIN 186: DROP INDEX TableName.IndexName 187: END 188: 189: --=============================== 190: -- Drop a Schema 191: --=============================== 192: IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.SCHEMATA WHERE SCHEMA_NAME = 'SchemaName') 193: BEGIN 194: EXEC('DROP SCHEMA SchemaName') 195: END And here’s the same code, just not in the little code view window so that you don’t have to scroll it.--=============================== -- Create a new table and add keys and constraints --=============================== IF NOT EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME = 'TableName' AND TABLE_SCHEMA='dbo') BEGIN CREATE TABLE [dbo].[TableName]  ( [ColumnName1] INT NOT NULL, -- To have a field auto-increment add IDENTITY(1,1) [ColumnName2] INT NULL, [ColumnName3] VARCHAR(30) NOT NULL DEFAULT('') ) -- Add the table's primary key ALTER TABLE [dbo].[TableName] ADD CONSTRAINT [PK_TableName] PRIMARY KEY NONCLUSTERED ( [ColumnName1],  [ColumnName2] ) -- Add a foreign key constraint ALTER TABLE [dbo].[TableName] WITH CHECK ADD CONSTRAINT [FK_Name] FOREIGN KEY ( [ColumnName1],  [ColumnName2] ) REFERENCES [dbo].[Table2Name]  ( [OtherColumnName1],  [OtherColumnName2] ) -- Add indexes on columns that are often used for retrieval CREATE INDEX IN_ColumnNames ON [dbo].[TableName] ( [ColumnName2], [ColumnName3] ) -- Add a check constraint ALTER TABLE [dbo].[TableName] WITH CHECK ADD CONSTRAINT [CH_Name] CHECK (([ColumnName] >= 0.0000)) END --=============================== -- Add a new column to an existing table --=============================== IF NOT EXISTS (SELECT * FROM INFORMATION_SCHEMA.COLUMNS where TABLE_SCHEMA='dbo' AND TABLE_NAME = 'TableName' AND COLUMN_NAME = 'ColumnName') BEGIN ALTER TABLE [dbo].[TableName] ADD [ColumnName] INT NOT NULL DEFAULT(0) -- Add a description extended property to the column to specify what its purpose is. EXEC sys.sp_addextendedproperty @name=N'MS_Description',  @value = N'Add column comments here, describing what this column is for.' ,  @level0type=N'SCHEMA',@level0name=N'dbo', @level1type=N'TABLE', @level1name = N'TableName', @level2type=N'COLUMN', @level2name = N'ColumnName' END --=============================== -- Drop a table --=============================== IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_NAME = 'TableName' AND TABLE_SCHEMA='dbo') BEGIN DROP TABLE [dbo].[TableName] END --=============================== -- Drop a view --=============================== IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.VIEWS WHERE TABLE_NAME = 'ViewName' AND TABLE_SCHEMA='dbo') BEGIN DROP VIEW [dbo].[ViewName] END --=============================== -- Drop a column --=============================== IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.COLUMNS where TABLE_SCHEMA='dbo' AND TABLE_NAME = 'TableName' AND COLUMN_NAME = 'ColumnName') BEGIN -- If the column has an extended property, drop it first. IF EXISTS (SELECT * FROM sys.fn_listExtendedProperty(N'MS_Description', N'SCHEMA', N'dbo', N'Table', N'TableName', N'COLUMN', N'ColumnName') BEGIN EXEC sys.sp_dropextendedproperty @name=N'MS_Description',  @level0type=N'SCHEMA',@level0name=N'dbo', @level1type=N'TABLE', @level1name = N'TableName', @level2type=N'COLUMN', @level2name = N'ColumnName' END ALTER TABLE [dbo].[TableName] DROP COLUMN [ColumnName] END --=============================== -- Drop Primary key constraint --=============================== IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS WHERE CONSTRAINT_TYPE='PRIMARY KEY' AND TABLE_SCHEMA='dbo' AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME = 'PK_Name') BEGIN ALTER TABLE [dbo].[TableName] DROP CONSTRAINT [PK_Name] END --=============================== -- Drop Foreign key constraint --=============================== IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS WHERE CONSTRAINT_TYPE='FOREIGN KEY' AND TABLE_SCHEMA='dbo' AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME = 'FK_Name') BEGIN ALTER TABLE [dbo].[TableName] DROP CONSTRAINT [FK_Name] END --=============================== -- Drop Unique key constraint --=============================== IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS WHERE CONSTRAINT_TYPE='UNIQUE' AND TABLE_SCHEMA='dbo' AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME = 'UNI_Name') BEGIN ALTER TABLE [dbo].[TableNames] DROP CONSTRAINT [UNI_Name] END --=============================== -- Drop Check constraint --=============================== IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS WHERE CONSTRAINT_TYPE='CHECK' AND TABLE_SCHEMA='dbo' AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME = 'CH_Name') BEGIN ALTER TABLE [dbo].[TableName] DROP CONSTRAINT [CH_Name] END --=============================== -- Drop a column's Default value constraint --=============================== DECLARE @ConstraintName VARCHAR(100) SET @ConstraintName = (SELECT TOP 1 s.name FROM sys.sysobjects s JOIN sys.syscolumns c ON s.parent_obj=c.id WHERE s.xtype='d' AND c.cdefault=s.id  AND parent_obj = OBJECT_ID('TableName') AND c.name ='ColumnName') IF @ConstraintName IS NOT NULL BEGIN EXEC ('ALTER TABLE [dbo].[TableName] DROP CONSTRAINT ' + @ConstraintName) END --=============================== -- Example of how to drop dynamically named Unique constraint --=============================== DECLARE @ConstraintName VARCHAR(100) SET @ConstraintName = (SELECT TOP 1 CONSTRAINT_NAME FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS  WHERE CONSTRAINT_TYPE='UNIQUE' AND TABLE_SCHEMA='dbo' AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME LIKE 'FirstPartOfConstraintName%') IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLE_CONSTRAINTS WHERE CONSTRAINT_TYPE='UNIQUE' AND TABLE_SCHEMA='dbo' AND TABLE_NAME = 'TableName' AND CONSTRAINT_NAME = @ConstraintName) BEGIN EXEC ('ALTER TABLE [dbo].[TableName] DROP CONSTRAINT ' + @ConstraintName) END --=============================== -- Check for and drop a temp table --=============================== IF OBJECT_ID('tempdb..#TableName') IS NOT NULL DROP TABLE #TableName --=============================== -- Drop a stored procedure --=============================== IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.ROUTINES WHERE ROUTINE_TYPE='PROCEDURE' AND ROUTINE_SCHEMA='dbo' AND ROUTINE_NAME = 'StoredProcedureName') BEGIN DROP PROCEDURE [dbo].[StoredProcedureName] END --=============================== -- Drop a UDF --=============================== IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.ROUTINES WHERE ROUTINE_TYPE='FUNCTION' AND ROUTINE_SCHEMA='dbo' AND  ROUTINE_NAME = 'UDFName') BEGIN DROP FUNCTION [dbo].[UDFName] END --=============================== -- Drop an Index --=============================== IF EXISTS (SELECT * FROM SYS.INDEXES WHERE name = 'IndexName') BEGIN DROP INDEX TableName.IndexName END --=============================== -- Drop a Schema --=============================== IF EXISTS (SELECT * FROM INFORMATION_SCHEMA.SCHEMATA WHERE SCHEMA_NAME = 'SchemaName') BEGIN EXEC('DROP SCHEMA SchemaName') END

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  • Why ruby object has two to_s and inspect methods that do the same thing? Or, so it seems.

    - by prosseek
    The p calls inspect, and puts/print calls to_s for representing its object. If I run class Graph def initialize @nodeArray = Array.new @wireArray = Array.new end def to_s # called with print / puts "Graph : #{@nodeArray.size}" end def inspect # called with p "G" end end if __FILE__ == $0 gr = Graph.new p gr print gr puts gr end I get G Graph : 0Graph : 0 Then, why does ruby has two functions do the same thing? What makes the difference between to_s and inspect? And what's the difference between puts/print/p? If I comment out the to_s or inspect function, I get as follows. #<Graph:0x100124b88>#<Graph:0x100124b88>

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  • how to load c# object side by side

    - by mamu
    We have serialized value of some objects persisted. Now we want to make substantial changes to some objects. So what i want to do is load older version of object using old assembly then deserialize and serialize again with newer version of the object. I can have convert method which can transform old object to new one. i have been converting object on fly on deserializer but in this case it's almost new object with same name.

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  • Adding multiple gradients to object in Adobe Illustrator

    - by Vass
    Hi, I have an object which is a path (a nose to be specific). Now I want both a linear gradient and a radial gradient to be added to the object. So these must be separate gradient objects I guess, and I can't find a way to add multiple separate gradients to a complete path so do I duplicate the object and then apply a new gradient to each object? And what would the layer transparency features look like? Would the 'normal' overlay of the layers work? I am afraid of multiple shadows creating double dark regions, but maybe that is as its supposed to be if you think in terms of classical art and draw shadows in terms of each light obstruction.

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  • How to recover Google classic design from its new design?

    - by Steven
    I typed this into my address bar: javascript:void(document.cookie=”PREF=ID=20b6e4c2f44943bb:U=4bf292d46faad806:TM=1249677602:LM=1257919388:S=odm0Ys-53ZueXfZG;path=/; domain=.google.com”); However, I don't like the new design of Google. How to switch back? How to cancel this effect using Javascript? How to reverse by using Javascript?

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  • Cisco ASA - Unable to create "range" type of network object on 8.2

    - by j2k4j
    I'm wanting to block a range of ip addresses on my Cisco ASA 5520 (8.2) using ASDM 6.4. In the help files/cisco documentation, it says, just create a network object with a "range" type, and use that in a blocking access rule... When I'm accessing the ASA (8.2) with ASDM 6.4, I go to configfirewallobjectnetwork objects & groups, then click "add" to add the IP range as a "network object", I get the following 4 fields to fill out: Name: IP address: Netmask: Description: That's all... In the context-sensitive help files, it says that there should be a Type drop-down to select, with "range" being one of the options, but there is no "Type" drop-down list... If I try to create a "network object group" instead of just "network object", then I get a "Type" drop down list, but it only contains two options: network & host (No "Range" option here either) Can someone help me figure out how to block a range of IP's, using the current 8.2 version on the ASA? Thanks for any pointers or tips!

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  • Data Center Design and Preferences

    - by Warner
    When either selecting a data center as a co-location facility or designing a new one from scratch, what would your ideal specification be? Fundamentally, diversified power sources, multiple ISPs, redundant generators, UPS, cooling, and physical security are all desireable. What are the additional key requirements that someone might not consider on the first pass? What are the functional details someone might not consider during the initial high level design?

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  • Windows 7: "Replace All Child Object Permissions" Doesn't Stay Checked

    - by raywood
    I right-click on a top-level folder in Windows Explorer. I choose Properties Security tab Advanced Change Permissions. I check "Replace all child object permissions with inheritable permissions from this object" Apply. I get a Windows Security dialog that says, "Setting security information on" the list of objects that flashes by. But now the "Replace all child object permissions" box is unchecked. What is happening here?

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  • Comparing two specific properties of a CSV using Compare-Object isn't giving the expected results

    - by MDMarra
    I have a list of users from two separate domains. These lists are in CSV format and I only care about the SAMAccountName, which is a field in these CSVs. The code that I'm working with is currently: $domain1 = Import-CSV C:\Scripts\Temp\domain1.xxx.org.csv | Select-Object SAMAccountName $domain2 = Import-CSV C:\Scripts\Temp\domain2.xxx.org.csv | Select-Object SAMAccountName Compare-Object ($domain1) ($domain2) This is returning only a handful of results (which aren't accurate) in this format: @{samaccountname=SomeUser} => Obviously, Compare-Object isn't evaluating the objects as strings. How do I make this work?

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  • Core Data Model Design Question - Changing "Live" Objects also Changes Saved Objects

    - by mwt
    I'm working on my first Core Data project (on iPhone) and am really liking it. Core Data is cool stuff. I am, however, running into a design difficulty that I'm not sure how to solve, although I imagine it's a fairly common situation. It concerns the data model. For the sake of clarity, I'll use an imaginary football game app as an example to illustrate my question. Say that there are NSMO's called Downs and Plays. Plays function like templates to be used by Downs. The user creates Plays (for example, Bootleg, Button Hook, Slant Route, Sweep, etc.) and fills in the various properties. Plays have a to-many relationship with Downs. For each Down, the user decides which Play to use. When the Down is executed, it uses the Play as its template. After each down is run, it is stored in history. The program remembers all the Downs ever played. So far, so good. This is all working fine. The question I have concerns what happens when the user wants to change the details of a Play. Let's say it originally involved a pass to the left, but the user now wants it to be a pass to the right. Making that change, however, not only affects all the future executions of that Play, but also changes the details of the Plays stored in history. The record of Downs gets "polluted," in effect, because the Play template has been changed. I have been rolling around several possible fixes to this situation, but I imagine the geniuses of SO know much more about how to handle this than I do. Still, the potential fixes I've come up with are: 1) "Versioning" of Plays. Each change to a Play template actually creates a new, separate Play object with the same name (as far as the user can tell). Underneath the hood, however, it is actually a different Play. This would work, AFAICT, but seems like it could potentially lead to a wild proliferation of Play objects, esp. if the user keeps switching back and forth between several versions of the same Play (creating object after object each time the user switches). Yes, the app could check for pre-existing, identical Plays, but... it just seems like a mess. 2) Have Downs, upon saving, record the details of the Play they used, but not as a Play object. This just seems ridiculous, given that the Play object is there to hold those just those details. 3) Recognize that Play objects are actually fulfilling 2 functions: one to be a template for a Down, and the other to record what template was used. These 2 functions have a different relationship with a Down. The first (template) has a to-many relationship. But the second (record) has a one-to-one relationship. This would mean creating a second object, something like "Play-Template" which would retain the to-many relationship with Downs. Play objects would get reconfigured to have a one-to-one relationship with Downs. A Down would use a Play-Template object for execution, but use the new kind of Play object to store what template was used. It is this change from a to-many relationship to a one-to-one relationship that represents the crux of the problem. Even writing this question out has helped me get clearer. I think something like solution 3 is the answer. However if anyone has a better idea or even just a confirmation that I'm on the right track, that would be helpful. (Remember, I'm not really making a football game, it's just faster/easier to use a metaphor everyone understands.) Thanks.

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  • Object validator - is this good design?

    - by neo2862
    I'm working on a project where the API methods I write have to return different "views" of domain objects, like this: namespace View.Product { public class SearchResult : View { public string Name { get; set; } public decimal Price { get; set; } } public class Profile : View { public string Name { get; set; } public decimal Price { get; set; } [UseValidationRuleset("FreeText")] public string Description { get; set; } [SuppressValidation] public string Comment { get; set; } } } These are also the arguments of setter methods in the API which have to be validated before storing them in the DB. I wrote an object validator that lets the user define validation rulesets in an XML file and checks if an object conforms to those rules: [Validatable] public class View { [SuppressValidation] public ValidationError[] ValidationErrors { get { return Validator.Validate(this); } } } public static class Validator { private static Dictionary<string, Ruleset> Rulesets; static Validator() { // read rulesets from xml } public static ValidationError[] Validate(object obj) { // check if obj is decorated with ValidatableAttribute // if not, return an empty array (successful validation) // iterate over the properties of obj // - if the property is decorated with SuppressValidationAttribute, // continue // - if it is decorated with UseValidationRulesetAttribute, // use the ruleset specified to call // Validate(object value, string rulesetName, string FieldName) // - otherwise, get the name of the property using reflection and // use that as the ruleset name } private static List<ValidationError> Validate(object obj, string fieldName, string rulesetName) { // check if the ruleset exists, if not, throw exception // call the ruleset's Validate method and return the results } } public class Ruleset { public Type Type { get; set; } public Rule[] Rules { get; set; } public List<ValidationError> Validate(object property, string propertyName) { // check if property is of type Type // if not, throw exception // iterate over the Rules and call their Validate methods // return a list of their return values } } public abstract class Rule { public Type Type { get; protected set; } public abstract ValidationError Validate(object value, string propertyName); } public class StringRegexRule : Rule { public string Regex { get; set; } public StringRegexRule() { Type = typeof(string); } public override ValidationError Validate(object value, string propertyName) { // see if Regex matches value and return // null or a ValidationError } } Phew... Thanks for reading all of this. I've already implemented it and it works nicely, and I'm planning to extend it to validate the contents of IEnumerable fields and other fields that are Validatable. What I'm particularly concerned about is that if no ruleset is specified, the validator tries to use the name of the property as the ruleset name. (If you don't want that behavior, you can use [SuppressValidation].) This makes the code much less cluttered (no need to use [UseValidationRuleset("something")] on every single property) but it somehow doesn't feel right. I can't decide if it's awful or awesome. What do you think? Any suggestions on the other parts of this design are welcome too. I'm not very experienced and I'm grateful for any help. Also, is "Validatable" a good name? To me, it sounds pretty weird but I'm not a native English speaker.

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  • Is this design possible with ExtJS?

    - by gargantaun
    I've been asked to do the front end for a web app, and to use ExtJS specifically. I've been working through a couple of tutorials, but I've not seen much variation on the default ExtJS look and feel except for some subtle changes to the colors and what not. The design I've been handed seems to be a radical departure from the standard ExtJs look and feel. So before I head down a dead end or start chasing wild geese, I wondered wether any ExtJS experts out there could point out any potential pit falls in the design, or is everything do-able? The design is here... cheers -t

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  • application authentication design ideas

    - by Berryl
    Hello I am working with on an app that uses wpf / silverlight on the front end and nhibernate on the back end, and looking for some design ideas to address authentication; I was looking at Rhino Security which I think is pretty slick and certainly useful, but doesn't in and of itself seem to address authentication. That said, I am looking for something of a technology agnostic overview of authentication design issues at this point. Does anyone have any links and / or experiences with an authentication design that is relatively easy to adapt to different common technologies. Cheers, Berryl

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  • ASP.net SessionState Error in Design Mode

    - by stringo0
    I'm getting a weird error in the design view for a user creation page for 2 controls: Error Creating Control - wCreateUser Session state can only be used when enableSessionState is set to true, either in a configuration file or in the Page directive. (There's some more) I've done both of these, but I'm still getting the error in design mode. The controls work fine when compiled, and on the live site - this is just in the Visual Web Developer 2010 Design view for the page. Any ideas as to how I can resolve this? Thanks!

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  • Database: relational/not relational/object oriented... What to choose?

    - by Damian
    I'm porting a website that I made for app engine to run on a dedicated server. It is coded in java and I'm looking for a database to replace google datastore. My first thougt was MySql because everybody uses it, but i dont like SQL and I think I would feel more comfortable using OODB or anything else. With google datastore I could modify my models and don't worry about the database definition at all. I know using MySql that isn't possible. And I don't want to miss that. And if I use a OODB, which should I use? What about performance compared to MySql? Well, any idea or tip will really help me since I know nothing about databases.

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  • Facing problem in VB6.0 Activex Controls design.

    - by Dharmaraju
    Hi, This is dharmaraju, I am facing some problem in Activex Controls design. Kindly help me to resolve the issue. Problem Description: I have created a property mentioned below for a textbox. Public Property Let DataControl_Value(ByVal Value As Variant) Public Property Get DataControl_Value() As Variant This property is editable at design time if i use it VB6.0 Applications. Same thing is read only in case if i use it in vc++ MFC applications. I have defined one more property like below. Public Property Let DataControl_DataItemDef(ByVal Value As DTMDATACONTROLLib.IXMLDOMNode) Public Property Get DataControl_DataItemDef() As DTMDATACONTROLLib.IXMLDOMNode In this case the "DataControl_DataItemDef" property will not be available at design time.[not displaying in control's property window.] Kindly help me to resolve the issue.

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  • Need help in Architecture design in java

    - by palakolanusrinu
    Can anyone help in architecture design of one of my complex application. Requirement : In web based application, we need to generate Excel kind of report as HTML page and after that we need to perform different kinds of operations like Add manual rows Delete rows Edit rows adding comments based on each cell viewing the added comments. attaching the file based on each cell viewing the attached file. Collapsible functionality for some of rows In the process of design we have come up with DB design and application framework is Spring. and for Web not yet finalized. what is the best approach to implement this kind of UI? --JSF?(keep in mind we need to Excel operations like above mentioned operations) -- Any reporting tool which will provide editing functionality? Please suggest me How can we do it? and what is the best technology for it? or is there any reporting tools?

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