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  • hall.dll errors

    - by Robert Elliott
    I am getting frequent BSoDs, mostly with hall.dll errors. I have Dell Inspiron laptop running Windows 7 SP1. The following file, werfault, is shown below. Can anyone help me work out what is wrong? Version=1 EventType=BlueScreen EventTime=129987824768810026 ReportType=4 Consent=1 ReportIdentifier=1c3e1c58-3b30-11e2-9074-002219f61870 IntegratorReportIdentifier=113012-32557-01 Response.type=4 DynamicSig[1].Name=OS Version DynamicSig[1].Value=6.1.7601.2.1.0.768.3 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=2057 UI[2]=C:\Windows\system32\wer.dll UI[3]=Windows has recovered from an unexpected shutdown UI[4]=Windows can check online for a solution to the problem. UI[5]=&Check for solution UI[6]=&Check later UI[7]=Cancel UI[8]=Windows has recovered from an unexpected shutdown UI[9]=A problem caused Windows to stop working correctly. Windows will notify you if a solution is available. UI[10]=Close Sec[0].Key=BCCode Sec[0].Value=a Sec[1].Key=BCP1 Sec[1].Value=0000000000000000 Sec[2].Key=BCP2 Sec[2].Value=0000000000000002 Sec[3].Key=BCP3 Sec[3].Value=0000000000000000 Sec[4].Key=BCP4 Sec[4].Value=FFFFF80002C0E477 Sec[5].Key=OS Version Sec[5].Value=6_1_7601 Sec[6].Key=Service Pack Sec[6].Value=1_0 Sec[7].Key=Product Sec[7].Value=768_1 File[0].CabName=113012-32557-01.dmp File[0].Path=113012-32557-01.dmp File[0].Flags=589826 File[0].Type=2 File[0].Original.Path=C:\Windows\Minidump\113012-32557-01.dmp File[1].CabName=sysdata.xml File[1].Path=WER-75941-0.sysdata.xml File[1].Flags=589826 File[1].Type=5 File[1].Original.Path=C:\Users\Robert\AppData\Local\Temp\WER-75941-0.sysdata.xml File[2].CabName=Report.cab File[2].Path=Report.cab File[2].Flags=196608 File[2].Type=7 File[2].Original.Path=Report.cab FriendlyEventName=Shut down unexpectedly ConsentKey=BlueScreen AppName=Windows AppPath=C:\Windows\System32\WerFault.exe *********From the minidump file**** RAX = fffff88002f22150 RBX = fffffa80074141f0 RCX = 000000000000000a RDX = 0000000000000000 RSI = fffffa8007278180 RDI = 0000000000000001 R9 = 0000000000000000 R10 = fffff80002c0e477 R11 = 0000000000000000 R12 = fffffa800523e7a0 R13 = 0000000000001000 R14 = 0000000000000028 R15 = fffffa80074141f0 RBP = fffff88002f22210 RIP = fffff80002cd3fc0 RSP = fffff88002f22048 SS = 0000 GS = 002b FS = 0053 ES = 002b DS = 002b CS = 0010 Flags = 00200286 fffff800`02e99ac0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99ad0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99ae0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99af0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b30 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 ................ fffff800`02e99b40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e99b50 00 00 00 00 00 00 00 00 00 00 00 00 ............ fffff800`02e81928 00 00 00 00 .... fffff800`02e81924 00 00 00 00 .... fffff800`02e0a880 37 36 30 31 2E 31 37 39 34 34 2E 61 6D 64 36 34 7601.17944.amd64 fffff800`02e0a890 66 72 65 2E 77 69 6E 37 73 70 31 5F 67 64 72 2E fre.win7sp1_gdr. fffff800`02e0a8a0 31 32 30 38 33 30 2D 30 33 33 33 00 00 00 00 00 120830-0333..... fffff800`02e0a8b0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8c0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8d0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8e0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a8f0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a900 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a910 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a920 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a930 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a940 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a950 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ fffff800`02e0a960 35 36 65 38 62 61 31 33 2D 37 30 32 39 2D 34 37 56e8ba13-7029-47 fffff800`02e0a970 32 38 2D 61 35 30 36 2D 32 64 64 62 34 61 30 63 28-a506-2ddb4a0c fffff800`02c0e000 C5 0F 85 79 02 00 00 8B 9C 24 90 00 00 00 E9 A5 ...y.....$...... fffff800`02c0e010 00 00 00 44 2B C3 45 33 C9 E8 5E 14 00 00 49 3B ...D+.E3..^...I; fffff800`02c0e020 C5 74 2B 44 8B 8C 24 90 00 00 00 48 8B C8 41 8D .t+D..$....H..A. fffff800`02c0e030 51 FF 41 3B D5 76 0D 44 8B C2 49 83 E8 01 48 8B Q.A;.v.D..I...H. fffff800`02c0e040 49 08 75 F6 48 89 79 08 41 03 D9 48 8B F8 3B DD I.u.H.y.A..H..;. fffff800`02c0e050 75 08 48 8B C7 E9 26 02 00 00 48 8B 96 98 00 00 u.H...&...H..... fffff800`02c0e060 00 48 8D 84 24 90 00 00 00 44 8B C5 48 89 44 24 .H..$....D..H.D$ fffff800`02c0e070 28 44 2B C3 45 33 C9 48 8B CE 44 88 6C 24 20 E8 (D+.E3.H..D.l$ . fffff800`02c0e080 CC 14 00 00 49 3B C5 74 2B 44 8B 8C 24 90 00 00 ....I;.t+D..$... fffff800`02c0e090 00 48 8B C8 41 8D 51 FF 41 3B D5 76 0D 44 8B C2 .H..A.Q.A;.v.D.. fffff800`02c0e0a0 49 83 E8 01 48 8B 49 08 75 F6 48 89 79 08 41 03 I...H.I.u.H.y.A. fffff800`02c0e0b0 D9 48 8B F8 3B DD 74 9A 44 38 AE 28 01 00 00 0F .H..;.t.D8.(.... fffff800`02c0e0c0 85 DF 00 00 00 48 8D 44 24 30 4C 8D 8C 24 A0 00 .....H.D$0L..$.. fffff800`02c0e0d0 00 00 4C 8D 84 24 A8 00 00 00 8B D5 48 8B CE 48 ..L..$......H..H fffff800`02c0e0e0 89 44 24 20 E8 F7 1F 00 00 8B F8 89 84 24 90 00 .D$ .........$.. fffff800`02c0e0f0 00 00 41 3B C5 0F 84 83 01 00 00 4C 8B A4 24 A8 ..A;.......L..$. fffff800`02c0e100 00 00 00 44 8B 84 24 A0 00 00 00 48 8B 8E 98 00 ...D..$....H.... fffff800`02c0e110 00 00 49 8B D4 44 8B C8 E8 DB 1B 00 00 49 3B C5 ..I..D.......I;. fffff800`02c0e120 74 35 48 8B 96 98 00 00 00 48 8D 84 24 90 00 00 t5H......H..$... fffff800`02c0e130 00 41 B1 01 48 89 44 24 28 44 8B C5 48 8B CE 44 .A..H.D$(D..H..D fffff800`02c0e140 88 6C 24 20 E8 43 12 00 00 49 3B C5 0F 84 2C 01 .l$ .C...I;...,. fffff800`02c0e150 00 00 E9 29 01 00 00 48 8B 5C 24 30 49 3B DD 74 ...)...H.\$0I;.t fffff800`02c0e160 2A 4D 3B E5 74 0C 48 8B D3 49 8B CC FF 15 AE CE *M;.t.H..I...... fffff800`02c0e170 01 00 48 8B CB FF 15 95 CF 01 00 33 D2 48 8B CB ..H........3.H.. fffff800`02c0e180 FF 15 AA CE 01 00 E9 F3 00 00 00 C1 E7 0C 41 B8 ..............A. fffff800`02c0e190 01 00 00 00 49 8B CC 8B D7 FF 15 99 CE 01 00 E9 ....I........... fffff800`02c0e1a0 DA 00 00 00 2B EB 33 C9 41 B8 48 61 6C 20 8B D5 ....+.3.A.Hal .. fffff800`02c0e1b0 44 8B FD 48 C1 E2 03 FF 15 33 D4 01 00 4C 8B F0 D..H.....3...L.. fffff800`02c0e1c0 49 3B C5 0F 84 8F 00 00 00 45 8B E5 41 3B ED 76 I;.......E..A;.v fffff800`02c0e1d0 3F 4C 8B E8 BA 00 10 00 00 B9 04 00 00 00 41 B8 ?L............A. fffff800`02c0e1e0 48 61 6C 20 FF 15 06 D4 01 00 49 89 45 00 48 85 Hal ......I.E.H. fffff800`02c0e1f0 C0 74 39 48 8B C8 FF 15 BC CE 01 00 48 C1 E8 20 .t9H........H.. fffff800`02c0e200 85 C0 75 28 41 FF C4 49 83 C5 08 44 3B E5 72 C4 ..u(A..I...D;.r. fffff800`02c0e210 48 8B 8E 98 00 00 00 44 8B C5 BA 01 00 00 00 E8 H......D........ fffff800`02c0e220 58 19 00 00 4C 8B E8 48 85 C0 75 6C 45 33 ED 45 X...L..H..ulE3.E fffff800`02c0e230 3B E5 76 19 49 8B EE 48 8B 4D 00 33 D2 FF 15 ED ;.v.I..H.M.3.... fffff800`02c0e240 CD 01 00 48 83 C5 08 49 83 EC 01 75 EA 33 D2 49 ...H...I...u.3.I fffff800`02c0e250 8B CE FF 15 D8 CD 01 00 41 3B DD 76 21 8B EB 48 ........A;.v!..H fffff800`02c0e260 8B 96 98 00 00 00 48 8B 5F 08 4C 8B C7 48 8B CE ......H._.L..H.. fffff800`02c0e270 E8 2B 15 00 00 48 83 ED 01 48 8B FB 75 E1 33 C0 .+...H...H..u.3. fffff800`02c0e280 48 8B 9C 24 98 00 00 00 48 83 C4 50 41 5F 41 5E H..$....H..PA_A^ fffff800`02c0e290 41 5D 41 5C 5F 5E 5D C3 8D 4D FF 85 C9 74 0C 8B A]A\_^]..M...t.. fffff800`02c0e2a0 D1 48 83 EA 01 48 8B 40 08 75 F6 48 89 78 08 49 [email protected] fffff800`02c0e2b0 8B FD 85 ED 74 29 49 8B DE 48 8B 0B FF 15 F6 CD ....t)I..H...... fffff800`02c0e2c0 01 00 41 89 45 00 48 8B 03 48 83 C3 08 48 83 C8 ..A.E.H..H...H.. fffff800`02c0e2d0 0F 49 83 EF 01 49 89 45 10 4D 8B 6D 08 75 DA 48 .I...I.E.M.m.u.H fffff800`02c0e2e0 8B 8E 98 00 00 00 48 8D 54 24 38 48 83 C1 78 FF ......H.T$8H..x. fffff800`02c0e2f0 15 83 CD 01 00 4C 8B 9E 98 00 00 00 48 8D 4C 24 .....L......H.L$ fffff800`02c0e300 38 41 01 AB D0 00 00 00 FF 15 3A CD 01 00 33 D2 8A........:...3. fffff800`02c0e310 49 8B CE FF 15 17 CD 01 00 E9 34 FD FF FF 90 90 I.........4..... fffff800`02c0e320 90 90 90 90 45 85 C0 74 43 48 89 5C 24 08 48 89 ....E..tCH.\$.H. fffff800`02c0e330 74 24 10 57 48 83 EC 20 48 8B F1 41 8B F8 48 8B t$.WH.. H..A..H. fffff800`02c0e340 5A 08 4C 8B C2 48 8B 96 98 00 00 00 48 8B CE E8 Z.L..H......H... fffff800`02c0e350 4C 14 00 00 48 83 EF 01 48 8B D3 75 E1 48 8B 5C L...H...H..u.H.\ fffff800`02c0e360 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 90 90 90 $0H.t$8H.. _.... fffff800`02c0e370 90 90 90 90 48 8B C4 48 89 58 08 48 89 68 10 48 ....H..H.X.H.h.H fffff800`02c0e380 89 70 18 48 89 78 20 41 54 41 55 4C 8B D9 4D 8B .p.H.x ATAUL..M. fffff800`02c0e390 E0 48 8B F2 B9 FF 0F 00 00 4D 85 DB 75 08 4C 8B .H.......M..u.L. fffff800`02c0e3a0 D1 40 32 FF EB 12 4D 8B 93 88 00 00 00 41 8A BB [email protected].. fffff800`02c0e3b0 91 00 00 00 49 C1 EA 0C 44 8B 44 24 38 41 8B C1 ....I...D.D$8A.. fffff800`02c0e3c0 4C 2B 4E 20 23 C1 49 C1 E9 0C 41 BD 00 10 00 00 L+N #.I...A..... fffff800`02c0e3d0 41 8B D5 41 8B E9 2B D0 8B CA 4C 39 54 EE 30 76 A..A..+...L9T.0v fffff800`02c0e3e0 04 33 C9 EB 4F 41 3B D0 73 43 4C 8D 4C EE 38 4D .3..OA;.sCL.L.8M fffff800`02c0e3f0 39 11 77 39 49 8B 59 F8 48 8D 43 01 49 3B 01 75 9.w9I.Y.H.C.I;.u fffff800`02c0e400 2C 48 8B C3 49 33 01 48 A9 00 00 F0 FF 75 1E 40 ,H..I3.H.....u.@ fffff800`02c0e410 80 FF 01 74 0C 49 33 19 48 F7 C3 F0 FF FF FF 75 ...t.I3.H......u fffff800`02c0e420 0C 41 03 CD 49 83 C1 08 41 3B C8 72 C2 41 3B C8 .A..I...A;.r.A;. fffff800`02c0e430 41 0F 47 C8 4D 85 DB 0F 84 92 00 00 00 41 80 BB A.G.M........A.. fffff800`02c0e440 28 01 00 00 00 0F 84 84 00 00 00 4C 39 54 EE 30 (..........L9T.0 fffff800`02c0e450 76 7D 8B CA 48 8D 44 EE 38 41 3B D0 73 11 4C 39 v}..H.D.8A;.s.L9 fffff800`02c0e460 10 76 0C 41 03 CD 48 83 C0 08 41 3B C8 72 EF 49 .v.A..H...A;.r.I fffff800`02c0e470 8B 44 24 18 41 3B C8 44 8B 08 4C 8B 50 08 41 0F .D$.A;.D..L.P.A. fffff800`02c0e480 47 C8 41 C1 E9 0C EB 3A 45 8B 02 41 8D 41 01 41 G.A....:E..A.A.A fffff800`02c0e490 C1 E8 0C 44 3B C0 75 2E 41 8B C0 41 33 C1 A9 00 ...D;.u.A..A3... fffff800`02c0e4a0 00 F0 FF 75 21 40 80 FF 01 74 0D 41 8B C0 41 33 [email protected] fffff800`02c0e4b0 C1 A9 F0 FF FF FF 75 0E 4D 8B 52 08 45 8B C8 41 ......u.M.R.E..A fffff800`02c0e4c0 03 D5 3B D1 72 C2 3B D1 0F 47 D1 8B C2 EB 02 8B ..;.r.;..G...... fffff800`02c0e4d0 C1 48 8B 5C 24 18 48 8B 6C 24 20 48 8B 74 24 28 .H.\$.H.l$ H.t$( fffff800`02c0e4e0 48 8B 7C 24 30 41 5D 41 5C C3 90 90 90 90 90 90 H.|$0A]A\....... fffff800`02c0e4f0 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 H.\$.H.l$.H.t$.W fffff800`02c0e500 41 54 41 55 48 83 EC 30 48 8B 5C 24 70 4D 8B E1 ATAUH..0H.\$pM.. fffff800`02c0e510 49 8B F0 8B 03 4C 8B EA 48 8B E9 89 44 24 20 E8 I....L..H...D$ . fffff800`02c0e520 50 FE FF FF 49 8B CC 89 03 49 2B 4D 20 8B F8 48 P...I....I+M ..H fffff800`02c0e530 C1 E9 0C 8B C9 49 8B 54 CD 30 49 8B CC 48 C1 E2 .....I.T.0I..H.. fffff800`02c0e540 0C 81 E1 FF 0F 00 00 48 03 D1 48 85 F6 74 72 48 .......H..H..trH fffff800`02c0e550 39 95 88 00 00 00 73 69 4C 8B 4E 18 48 8B 84 24 9.....siL.N.H..$ fffff800`02c0e560 80 00 00 00 41 8B DC 41 8B 09 81 E3 FF 0F 00 00 ....A..A........ fffff800`02c0e570 03 CB 80 7C 24 78 01 48 89 08 75 17 4D 8B C4 49 ...|$x.H..u.M..I fffff800`02c0e580 8B D5 48 8B CD C6 44 24 28 01 89 7C 24 20 E8 C5 ..H...D$(..|$ .. fffff800`02c0e590 06 00 00 8B C7 C1 EF 0C 25 FF 0F 00 00 8D 8C 18 ........%....... fffff800`02c0e5a0 FF 0F 00 00 48 8B 46 18 C1 E9 0C 03 CF 74 0C 8B ....H.F......t.. fffff800`02c0e5b0 D1 48 83 EA 01 48 8B 40 08 75 F6 48 89 46 18 EB [email protected].. fffff800`02c0e5c0 0B 48 8B 84 24 80 00 00 00 48 89 10 48 8B 5C 24 .H..$....H..H.\$ fffff800`02c0e5d0 50 48 8B 6C 24 58 48 8B 74 24 60 48 83 C4 30 41 PH.l$XH.t$`H..0A fffff800`02c0e5e0 5D 41 5C 5F C3 90 90 90 90 90 90 90 4D 85 C0 0F ]A\_........M... fffff800`02c0e5f0 84 09 01 00 00 48 8B C4 48 89 58 08 48 89 68 10 .....H..H.X.H.h. fffff800`02c0e600 48 89 70 18 48 89 78 20 41 54 41 55 41 56 48 83 H.p.H.x ATAUAVH. fffff800`02c0e610 EC 30 44 8A 64 24 78 49 8B D8 49 8B F1 4C 8B EA .0D.d$xI..I..L.. fffff800`02c0e620 4C 8B F1 49 89 58 18 41 80 FC 01 0F 84 AF 00 00 L..I.X.A........ fffff800`02c0e630 00 8B 7C 24 70 85 FF 0F 84 9F 00 00 00 4C 8B CE ..|$p........L.. fffff800`02c0e640 4C 8B C3 49 8B D5 49 8B CE 89 7C 24 20 E8 22 FD L..I..I...|$ .". fffff800`02c0e650 FF FF 48 8B CE 49 2B 4D 20 8B E8 48 C1 E9 0C 8B ..H..I+M ..H.... fffff800`02c0e660 C9 49 8B 54 CD 30 48 8B CE 48 C1 E2 0C 81 E1 FF .I.T.0H..H...... fffff800`02c0e670 0F 00 00 48 03 D1 49 39 96 88 00 00 00 73 52 4C ...H..I9.....sRL fffff800`02c0e680 8B 4B 18 4C 8B C6 49 8B D5 49 8B CE 44 88 64 24 .K.L..I..I..D.d$ fffff800`02c0e690 28 89 6C 24 20 E8 BE 05 00 00 8B C5 44 8B DE 25 (.l$ .......D..% fffff800`02c0e6a0 FF 0F 00 00 41 81 E3 FF 0F 00 00 41 8D 8C 03 FF ....A......A.... fffff800`02c0e6b0 0F 00 00 8B C5 C1 E8 0C C1 E9 0C 03 C8 48 8B 43 .............H.C fffff800`02c0e6c0 18 74 0A 48 83 E9 01 48 8B 40 08 75 F6 48 89 43 [email protected] fffff800`02c0e6d0 18 48 03 F5 2B FD 0F 85 61 FF FF FF 48 89 5B 18 .H..+...a...H.[. fffff800`02c0e6e0 48 8B 5C 24 50 48 8B 6C 24 58 48 8B 74 24 60 48 H.\$PH.l$XH.t$`H fffff800`02c0e6f0 8B 7C 24 68 48 83 C4 30 41 5E 41 5D 41 5C C3 90 .|$hH..0A^A]A\.. fffff800`02c0e700 90 90 90 90 90 90 90 90 48 89 54 24 10 53 55 56 ........H.T$.SUV fffff800`02c0e710 57 41 54 41 55 41 56 41 57 48 83 EC 58 48 8B F2 WATAUAVAWH..XH.. fffff800`02c0e720 48 8B D9 48 8D 54 24 30 48 8D 0D B9 67 02 00 45 H..H.T$0H...g..E fffff800`02c0e730 8B E1 49 8B F8 4C 89 84 24 B0 00 00 00 FF 15 35 ..I..L..$......5 fffff800`02c0e740 C9 01 00 4C 8B 2D 86 67 02 00 4C 8B 35 77 67 02 ...L.-.g..L.5wg. fffff800`02c0e750 00 48 8B C6 44 8B C6 48 2B 43 20 41 81 E0 FF 0F .H..D..H+C A.... fffff800`02c0e760 00 00 BD 00 10 00 00 48 C1 E8 0C 45 89 45 2C 8B .......H...E.E,. fffff800`02c0e770 CD 8B C0 41 2B C8 41 89 4D 28 4C 8D 4C C3 30 48 ...A+.A.M(L.L.0H fffff800`02c0e780 8B C6 48 25 00 F0 FF FF 49 89 45 20 49 89 46 20 ..H%....I.E I.F fffff800`02c0e790 45 89 46 2C 41 89 4E 28 44 89 84 24 B8 00 00 00 E.F,A.N(D..$.... fffff800`02c0e7a0 4C 89 8C 24 A0 00 00 00 45 85 E4 0F 84 90 01 00 L..$....E....... fffff800`02c0e7b0 00 48 8B 5F 10 48 81 E3 00 F0 FF FF 75 3C 8B 07 .H._.H......u<.. fffff800`02c0e7c0 48 8B 0D 49 67 02 00 44 8D 4B 01 48 C1 E8 0C 4D H..Ig..D.K.H...M fffff800`02c0e7d0 8B C6 BA 48 61 6C 20 49 89 46 30 FF 15 DF C8 01 ...Hal I.F0..... fffff800`02c0e7e0 00 48 8B D8 48 85 C0 0F 84 36 01 00 00 4C 8B 8C .H..H....6...L.. fffff800`02c0e7f0 24 A0 00 00 00 41 B7 01 EB 09 41 8B C0 48 03 D8 $....A....A..H.. fffff800`02c0e800 45 32 FF 49 8B 01 33 FF 49 89 45 30 48 8B 0D C5 E2.I..3.I.E0H... fffff800`02c0e810 66 02 00 44 8B CF 4D 8B C5 BA 48 61 6C 20 FF 15 f..D..M...Hal .. fffff800`02c0e820 9C C8 01 00 48 8B F0 48 85 C0 75 24 FF C7 83 FF ....H..H..u$.... fffff800`02c0e830 06 7C D9 48 21 44 24 20 45 33 C9 41 B8 01 EF 00 .|.H!D$ E3.A.... fffff800`02c0e840 00 48 8B D5 B9 AC 00 00 00 FF 15 A1 CA 01 00 CC .H.............. fffff800`02c0e850 8B FD 2B BC 24 B8 00 00 00 44 3B E7 41 0F 42 FC ..+.$....D;.A.B. fffff800`02c0e860 80 BC 24 C0 00 00 00 01 8B EF 44 8B C7 75 0E 48 ..$.......D..u.H fffff800`02c0e870 8B D0 48 8B CB FF 15 AD 33 02 00 EB 0B 48 8B D3 ..H.....3....H.. fffff800`02c0e880 48 8B C8 E8 C8 A6 01 00 4D 8B C5 BA 48 61 6C 20 H.......M...Hal fffff800`02c0e890 48 8B CE FF 15 47 C8 01 00 41 80 FF 01 75 11 4D H....G...A...u.M fffff800`02c0e8a0 8B C6 BA 48 61 6C 20 48 8B CB FF 15 30 C8 01 00 ...Hal H....0... fffff800`02c0e8b0 48 8B 84 24 A8 00 00 00 4C 8B 8C 24 A0 00 00 00 H..$....L..$.... fffff800`02c0e8c0 44 2B E7 48 8B BC 24 B0 00 00 00 48 03 C5 BD 00 D+.H..$....H.... fffff800`02c0e8d0 10 00 00 48 8B 7F 08 49 83 C1 08 45 33 C0 44 3B ...H..I...E3.D; fffff800`02c0e8e0 E5 48 8B C8 41 8B D4 0F 47 D5 48 81 E1 00 F0 FF .H..A...G.H..... fffff800`02c0e8f0 FF 48 89 84 24 A8 00 00 00 49 89 4D 20 41 89 55 .H..$....I.M A.U fffff800`02c0e900 28 25 FF 0F 00 00 41 89 45 2C 49 89 4E 20 41 89 (%....A.E,I.N A. fffff800`02c0e910 46 2C 41 89 56 28 48 89 BC 24 B0 00 00 00 E9 75 F,A.V(H..$.....u fffff800`02c0e920 FE FF FF 48 83 64 24 20 00 45 33 C9 41 B8 00 EF ...H.d$ .E3.A... fffff800`02c0e930 00 00 48 8B D5 B9 AC 00 00 00 FF 15 B0 C9 01 00 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..H.R.u.3....A.. fffff800`02c0ea00 48 21 5D 20 21 5D 2C 89 4D 28 44 38 2D 07 65 02 H!] !],.M(D8-.e. fffff800`02c0ea10 00 75 10 48 8B 05 C6 64 02 00 4A 8B 1C D0 E9 29 .u.H...d..J....) fffff800`02c0ea20 01 00 00 48 8D 0D D6 64 02 00 FF 15 50 C6 01 00 ...H...d....P... fffff800`02c0ea30 48 85 C0 0F 85 F9 00 00 00 44 8D 40 01 45 33 C9 [email protected]. fffff800`02c0ea40 33 D2 48 8B CD C7 44 24 28 20 00 00 00 21 5C 24 3.H...D$( ...!\$ fffff800`02c0ea50 20 FF 15 71 C6 01 00 4C 8B D8 48 85 C0 74 69 45 ..q...L..H..tiE fffff800`02c0ea60 32 ED 49 8B D3 85 F6 74 36 48 8B CE 49 F7 44 24 2.I....t6H..I.D$ fffff800`02c0ea70 10 00 F0 FF FF 75 1D 41 8B 44 24 10 25 EF 0F 00 .....u.A.D$.%... fffff800`02c0ea80 00 48 0B C2 48 83 C8 10 48 81 C2 00 10 00 00 49 .H..H...H......I fffff800`02c0ea90 89 44 24 10 48 83 E9 01 4D 8B 64 24 08 75 CD 48 .D$.H...M.d$.u.H fffff800`02c0eaa0 89 2F 4C 89 5F 08 48 89 5F 10 44 88 6F 30 4C 8D ./L._.H._.D.o0L. fffff800`02c0eab0 5C 24 50 49 8B 5B 20 49 8B 6B 28 49 8B 73 30 49 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  • The Shift: how Orchard painlessly shifted to document storage, and how it’ll affect you

    - by Bertrand Le Roy
    We’ve known it all along. The storage for Orchard content items would be much more efficient using a document database than a relational one. Orchard content items are composed of parts that serialize naturally into infoset kinds of documents. Storing them as relational data like we’ve done so far was unnatural and requires the data for a single item to span multiple tables, related through 1-1 relationships. This means lots of joins in queries, and a great potential for Select N+1 problems. Document databases, unfortunately, are still a tough sell in many places that prefer the more familiar relational model. Being able to x-copy Orchard to hosters has also been a basic constraint in the design of Orchard. Combine those with the necessity at the time to run in medium trust, and with license compatibility issues, and you’ll find yourself with very few reasonable choices. So we went, a little reluctantly, for relational SQL stores, with the dream of one day transitioning to document storage. We have played for a while with the idea of building our own document storage on top of SQL databases, and Sébastien implemented something more than decent along those lines, but we had a better way all along that we didn’t notice until recently… In Orchard, there are fields, which are named properties that you can add dynamically to a content part. Because they are so dynamic, we have been storing them as XML into a column on the main content item table. This infoset storage and its associated API are fairly generic, but were only used for fields. The breakthrough was when Sébastien realized how this existing storage could give us the advantages of document storage with minimal changes, while continuing to use relational databases as the substrate. public bool CommercialPrices { get { return this.Retrieve(p => p.CommercialPrices); } set { this.Store(p => p.CommercialPrices, value); } } This code is very compact and efficient because the API can infer from the expression what the type and name of the property are. It is then able to do the proper conversions for you. For this code to work in a content part, there is no need for a record at all. This is particularly nice for site settings: one query on one table and you get everything you need. This shows how the existing infoset solves the data storage problem, but you still need to query. Well, for those properties that need to be filtered and sorted on, you can still use the current record-based relational system. This of course continues to work. We do however provide APIs that make it trivial to store into both record properties and the infoset storage in one operation: public double Price { get { return Retrieve(r => r.Price); } set { Store(r => r.Price, value); } } This code looks strikingly similar to the non-record case above. The difference is that it will manage both the infoset and the record-based storages. The call to the Store method will send the data in both places, keeping them in sync. The call to the Retrieve method does something even cooler: if the property you’re looking for exists in the infoset, it will return it, but if it doesn’t, it will automatically look into the record for it. And if that wasn’t cool enough, it will take that value from the record and store it into the infoset for the next time it’s required. This means that your data will start automagically migrating to infoset storage just by virtue of using the code above instead of the usual: public double Price { get { return Record.Price; } set { Record.Price = value; } } As your users browse the site, it will get faster and faster as Select N+1 issues will optimize themselves away. If you preferred, you could still have explicit migration code, but it really shouldn’t be necessary most of the time. If you do already have code using QueryHints to mitigate Select N+1 issues, you might want to reconsider those, as with the new system, you’ll want to avoid joins that you don’t need for filtering or sorting, further optimizing your queries. There are some rare cases where the storage of the property must be handled differently. Check out this string[] property on SearchSettingsPart for example: public string[] SearchedFields { get { return (Retrieve<string>("SearchedFields") ?? "") .Split(new[] {',', ' '}, StringSplitOptions.RemoveEmptyEntries); } set { Store("SearchedFields", String.Join(", ", value)); } } The array of strings is transformed by the property accessors into and from a comma-separated list stored in a string. The Retrieve and Store overloads used in this case are lower-level versions that explicitly specify the type and name of the attribute to retrieve or store. You may be wondering what this means for code or operations that look directly at the database tables instead of going through the new infoset APIs. Even if there is a record, the infoset version of the property will win if it exists, so it is necessary to keep the infoset up-to-date. It’s not very complicated, but definitely something to keep in mind. Here is what a product record looks like in Nwazet.Commerce for example: And here is the same data in the infoset: The infoset is stored in Orchard_Framework_ContentItemRecord or Orchard_Framework_ContentItemVersionRecord, depending on whether the content type is versionable or not. A good way to find what you’re looking for is to inspect the record table first, as it’s usually easier to read, and then get the item record of the same id. Here is the detailed XML document for this product: <Data> <ProductPart Inventory="40" Price="18" Sku="pi-camera-box" OutOfStockMessage="" AllowBackOrder="false" Weight="0.2" Size="" ShippingCost="null" IsDigital="false" /> <ProductAttributesPart Attributes="" /> <AutoroutePart DisplayAlias="camera-box" /> <TitlePart Title="Nwazet Pi Camera Box" /> <BodyPart Text="[...]" /> <CommonPart CreatedUtc="2013-09-10T00:39:00Z" PublishedUtc="2013-09-14T01:07:47Z" /> </Data> The data is neatly organized under each part. It is easy to see how that document is all you need to know about that content item, all in one table. If you want to modify that data directly in the database, you should be careful to do it in both the record table and the infoset in the content item record. In this configuration, the record is now nothing more than an index, and will only be used for sorting and filtering. Of course, it’s perfectly fine to mix record-backed properties and record-less properties on the same part. It really depends what you think must be sorted and filtered on. In turn, this potentially simplifies migrations considerably. So here it is, the great shift of Orchard to document storage, something that Orchard has been designed for all along, and that we were able to implement with a satisfying and surprising economy of resources. Expect this code to make its way into the 1.8 version of Orchard when that’s available.

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  • CodePlex Daily Summary for Wednesday, June 15, 2011

    CodePlex Daily Summary for Wednesday, June 15, 2011Popular ReleasesTerraria World Viewer: Version 1.2: Update June 15thNew User Interface Map drawing will not cause the program to freeze anymore Fixed the "Draw Symbols" (now called "Markers") checkbox not having any effectMVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...Ribbon Browser for Microsoft Dynamics CRM 2011: Ribbon Browser (1.0.514.30): Initial releaseTerrariViewer: TerrariViewer v3.0 [Terraria Inventory Editor]: In this version, I did an overhaul of the GUI of the program. The only pop-up window you will receive now is a warning box for for when you click on the "Delete" button. Everything has been integrated into the tabs on the form. I added every item included with v1.0.4 of Terraria and added the option to set inventory/bank slots to "No Item". This WILL work with characters that have not been opened in v1.0.4patterns & practices: Project Silk: Project Silk Community Drop 11 - June 14, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Client Data Management and Caching" chapter. Updated "Application Notifications" chapter. Updated "Architecture" chapter. Updated "jQuery UI Widget" chapter. Updated "Widget QuickStart" appendix and code. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separat...Orchard Project: Orchard 1.2: Build: 1.2.41 Published: 6/14/2010 How to Install Orchard To install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx. Web PI will detect your hardware environment and install the application. Alternatively, to install the release manually, download the Orchard.Web.1.2.41.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run. Simply extract the contents o...PowerGUI Visual Studio Extension: PowerGUI VSX 1.3.4: Changes - Got rid of suppressed exceptions on assemblies loading at project startup - Fixed Issue #28535 "No Print Support" - Enabled IntelliSence commands wich are supported by ActiPro Syntax Editor control: ToggleBookmark, NextBookmark, PreviousBookmark, ShowMemberList - Added missing Import directives in PS Script project template - Fixed exception occurring on debug start - Fixed an issue: after creating a new PS project, a debugging session hung being run for the second timeSnippet Designer: Snippet Designer 1.4.0: Snippet Designer 1.4.0 for Visual Studio 2010 Change logSnippet Explorer ChangesReworked language filter UI to work better in the side bar. Added result count drop down which lets you choose how many results to see. Language filter and result count choices are persisted after Visual Studio is closed. Added file name to search criteria. Search is now case insensitive. Snippet Editor Changes Snippet Editor ChangesAdded menu option for the $end$ symbol which indicates where the c...SizeOnDisk: 1.0.9.0: Can handle Right-To-Left languages (issue 316) About box (issue 310) New language: Deutsch (thanks to kyoka) Fix: file and folder context menuDropBox Linker: DropBox Linker 1.1: Added different popup descriptions for actions (copy/append/update/remove) Added popup timeout control (with live preview) Added option to overwrite clipboard with the last link only Notification popup closes on user click Notification popup default timeout increased to 3 sec. Added codeplex link to about .NET Framework 4.0 Client Profile requiredWCF Community Site: WCF Express Interop Bindings 1.0: Welcome to the first release of the WCF Express Interop BindingsThis project provides a starter kit for WCF service developers wishing to connect with Java clients in WebSphere, WebLogic, Metro and Apache. It supports security, MTOM and RM features. For more information see the Landing page We welcome your feedback (Topic: Interop Bindings). Please submit any feature requests / bug fixes via the issue tracker. FeaturesVSIX Installer WCF Bindings for Oracle WebLogic, Oracle Metro, IBM WebS...Mobile Device Detection and Redirection: 1.0.4.1: Stable Release 51 Degrees.mobi Foundation is the best way to detect and redirect mobile devices and their capabilities on ASP.NET and is being used on thousands of websites worldwide. We’re highly confident in our software and we recommend all users update to this version. Changes to Version 1.0.4.1Changed the BlackberryHandler and BlackberryVersion6Handler to have equal CONFIDENCE values to ensure they both get a chance at detecting BlackBerry version 4&5 and version 6 devices. Prior to thi...Kouak - HTTP File Share Server: Kouak Beta 3 - Clean: Some critical bug solved and dependecy problems There's 3 package : - The first, contains the cli server and the graphical server. - The second, only the cli server - The third, only the graphical client. It's a beta release, so don't hesitate to emmit issue ;pRawr: Rawr 4.1.06: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta6: ??AcDown?????????????,?????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta6 ?????(imanhua.com)????? ???? ?? ??"????","?????","?????","????"?????? "????"?????"????????"?? ??????????? ?????????????? ?????????????/???? ?? ????Windows 7???????????? ????????? ?? ????????????? ???????/??????????? ???????????? ?? ?? ?????(imanh...Pulse: Pulse Beta 2: - Added new wallpapers provider http://wallbase.cc. Supports english search, multiple keywords* - Improved font rendering in Options window - Added "Set wallpaper as logon background" option* - Fixed crashes if there is no internet connection - Fixed: Rewalls downloads empty images sometimes - Added filters* Note 1: wallbase provider supports only english search. Rewalls provider supports only russian search but Pulse automatically translates your english keyword into russian using Google Tr...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.7: Version: 2.0.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...SimplePlanner: v2.0b: For 2011-2012 Sem 1 ???2011-2012 ????Visual Studio 2010 Help Downloader: 1.0.0.3: Domain name support for proxy Cleanup old packages bug Writing to EventLog with UAC enabled bug Small fixes & RefactoringNew Projects360U: 360UAd Configuration + Rotator for Windows Phone: Ad Configuration and Rotator for Windows Phone is a set of classes and controls which allow you to remotely manage advertising providers used inside your Windows Phone application. Advertising providers can be plugged in on an 'as needed' so application only ship with the providers being used.CommerceShopSystem: CommerceShopSystemContour strikes again: Collection of extensions for the Umbraco Contour form builderFarseer Physics & GLEED2D Link: This project includes c# files usable to implement the Farseer Physics engine in a level created using GLEED2D.FolderComparer: This DLL holds an extension of the DirectoryInfo class. It contains a logic that helps compare the contents of two folders. HierList Hierarchial Outline ASP.NET Server Control ( using UL or OL and LI ): The HierList ASP WebControl generates a hierarchial list using the UL, OL, and LI html tags. Images Organizator: A C# .Net program that organizes all pictures in a folder by date.KiggDemo: i study kiggLavieOrnamentos: LavieOrnamentos is a MVC project written in C# for a standard business website. I plan to use it as a base for a bigger project, a standard business site framework targeting small companies that just want to display their products and latest news.Multiple Choice Training Application: This is an ASP.Net (VB.Net) Web based training application. This application can be configured to ask multiple choice questions for multiple groups, score based on percentage, create completion certificates and be completely managed via a web interface,Orchard Windows Authentication: This module allows Windows domain users to be authenticated in Orchard.Party Estimator: Party Estimator is a training project based on requirements from O'Reilly's _Head First C#_, and is not intended for widespread use. SharePoint Enforcer - Ensuring large sites comply with standards: SharePoint Enforcer is a utility that aids in governance of large SharePoint sites to ensure that the sites comply with various business rules that have been created to keep the site from growing out of control.SharePoint WarmUp Tool (Claims+FBA): This tools is for warming up (waking) SharPoint sites. It addresses the issue of a 403 forbidden error when the SharePoint web app is in claims mode and FBA. It uses Windows authentication to warm up the sites and bypasses the FBA login redirection causing the 403 forbidden error.Super Mario Limitless: Super Mario Limitless is an in-production Super Mario level engine. It allows you to play your own levels and worlds, play others' levels and worlds, and even play online. With limitless features, you'll spend hours playing and creating.VB.NET ASP.NET MVC 2 - Music Store: This project is a port using the VB language with ASP.NET MVC 2 of the MusicStore application that can be found at : http://mvcmusicstore.codeplex.com/ Veni, Vedi, Velcro...: A personal phone 7 social media app that shows basic elements of design, ad model, panorama etc.XMLServiceMonitor: A Windows service (VB.Net) that allows the monitoring of failure of Servers, Services, Applications, Scheduled Tasks and SQL Jobs. The service is configurable with simple XML files and sends out email notifications of failures.

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  • My vertex shader doesn't affect texture coords or diffuse info but works for position

    - by tina nyaa
    I am new to 3D and DirectX - in the past I have only used abstractions for 2D drawing. Over the past month I've been studying really hard and I'm trying to modify and adapt some of the shaders as part of my personal 'study project'. Below I have a shader, modified from one of the Microsoft samples. I set diffuse and tex0 vertex shader outputs to zero, but my model still shows the full texture and lighting as if I hadn't changed the values from the vertex buffer. Changing the position of the model works, but nothing else. Why is this? // // Skinned Mesh Effect file // Copyright (c) 2000-2002 Microsoft Corporation. All rights reserved. // float4 lhtDir = {0.0f, 0.0f, -1.0f, 1.0f}; //light Direction float4 lightDiffuse = {0.6f, 0.6f, 0.6f, 1.0f}; // Light Diffuse float4 MaterialAmbient : MATERIALAMBIENT = {0.1f, 0.1f, 0.1f, 1.0f}; float4 MaterialDiffuse : MATERIALDIFFUSE = {0.8f, 0.8f, 0.8f, 1.0f}; // Matrix Pallette static const int MAX_MATRICES = 100; float4x3 mWorldMatrixArray[MAX_MATRICES] : WORLDMATRIXARRAY; float4x4 mViewProj : VIEWPROJECTION; /////////////////////////////////////////////////////// struct VS_INPUT { float4 Pos : POSITION; float4 BlendWeights : BLENDWEIGHT; float4 BlendIndices : BLENDINDICES; float3 Normal : NORMAL; float3 Tex0 : TEXCOORD0; }; struct VS_OUTPUT { float4 Pos : POSITION; float4 Diffuse : COLOR; float2 Tex0 : TEXCOORD0; }; float3 Diffuse(float3 Normal) { float CosTheta; // N.L Clamped CosTheta = max(0.0f, dot(Normal, lhtDir.xyz)); // propogate scalar result to vector return (CosTheta); } VS_OUTPUT VShade(VS_INPUT i, uniform int NumBones) { VS_OUTPUT o; float3 Pos = 0.0f; float3 Normal = 0.0f; float LastWeight = 0.0f; // Compensate for lack of UBYTE4 on Geforce3 int4 IndexVector = D3DCOLORtoUBYTE4(i.BlendIndices); // cast the vectors to arrays for use in the for loop below float BlendWeightsArray[4] = (float[4])i.BlendWeights; int IndexArray[4] = (int[4])IndexVector; // calculate the pos/normal using the "normal" weights // and accumulate the weights to calculate the last weight for (int iBone = 0; iBone < NumBones-1; iBone++) { LastWeight = LastWeight + BlendWeightsArray[iBone]; Pos += mul(i.Pos, mWorldMatrixArray[IndexArray[iBone]]) * BlendWeightsArray[iBone]; Normal += mul(i.Normal, mWorldMatrixArray[IndexArray[iBone]]) * BlendWeightsArray[iBone]; } LastWeight = 1.0f - LastWeight; // Now that we have the calculated weight, add in the final influence Pos += (mul(i.Pos, mWorldMatrixArray[IndexArray[NumBones-1]]) * LastWeight); Normal += (mul(i.Normal, mWorldMatrixArray[IndexArray[NumBones-1]]) * LastWeight); // transform position from world space into view and then projection space //o.Pos = mul(float4(Pos.xyz, 1.0f), mViewProj); o.Pos = mul(float4(Pos.xyz, 1.0f), mViewProj); o.Diffuse.x = 0.0f; o.Diffuse.y = 0.0f; o.Diffuse.z = 0.0f; o.Diffuse.w = 0.0f; o.Tex0 = float2(0,0); return o; } technique t0 { pass p0 { VertexShader = compile vs_3_0 VShade(4); } } I am currently using the SlimDX .NET wrapper around DirectX, but the API is extremely similar: public void Draw() { var device = vertexBuffer.Device; device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.White, 1.0f, 0); device.SetRenderState(RenderState.Lighting, true); device.SetRenderState(RenderState.DitherEnable, true); device.SetRenderState(RenderState.ZEnable, true); device.SetRenderState(RenderState.CullMode, Cull.Counterclockwise); device.SetRenderState(RenderState.NormalizeNormals, true); device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Anisotropic); device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Anisotropic); device.SetTransform(TransformState.World, Matrix.Identity * Matrix.Translation(0, -50, 0)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(-200, 0, 0), Vector3.Zero, Vector3.UnitY)); device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)device.Viewport.Width / device.Viewport.Height, 10, 10000000)); var material = new Material(); material.Ambient = material.Diffuse = material.Emissive = material.Specular = new Color4(Color.White); material.Power = 1f; device.SetStreamSource(0, vertexBuffer, 0, vertexSize); device.VertexDeclaration = vertexDeclaration; device.Indices = indexBuffer; device.Material = material; device.SetTexture(0, texture); var param = effect.GetParameter(null, "mWorldMatrixArray"); var boneWorldTransforms = bones.OrderedBones.OrderBy(x => x.Id).Select(x => x.CombinedTransformation).ToArray(); effect.SetValue(param, boneWorldTransforms); effect.SetValue(effect.GetParameter(null, "mViewProj"), Matrix.Identity);// Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)device.Viewport.Width / device.Viewport.Height, 10, 10000000)); effect.SetValue(effect.GetParameter(null, "MaterialDiffuse"), material.Diffuse); effect.SetValue(effect.GetParameter(null, "MaterialAmbient"), material.Ambient); effect.Technique = effect.GetTechnique(0); var passes = effect.Begin(FX.DoNotSaveState); for (var i = 0; i < passes; i++) { effect.BeginPass(i); device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, skin.Vertices.Length, 0, skin.Indicies.Length / 3); effect.EndPass(); } effect.End(); } Again, I set diffuse and tex0 vertex shader outputs to zero, but my model still shows the full texture and lighting as if I hadn't changed the values from the vertex buffer. Changing the position of the model works, but nothing else. Why is this? Also, whatever I set in the bone transformation matrices doesn't seem to have an effect on my model. If I set every bone transformation to a zero matrix, the model still shows up as if nothing had happened, but changing the Pos field in shader output makes the model disappear. I don't understand why I'm getting this kind of behaviour. Thank you!

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  • Multiple setInterval in a HTML5 Canvas game

    - by kushsolitary
    I'm trying to achieve multiple animations in a game that I am creating using Canvas (it is a simple ping-pong game). This is my first game and I am new to canvas but have created a few experiments before so I have a good knowledge about how canvas work. First, take a look at the game here. The problem is, when the ball hits the paddle, I want a burst of n particles at the point of contact but that doesn't came right. Even if I set the particles number to 1, they just keep coming from the point of contact and then hides automatically after some time. Also, I want to have the burst on every collision but it occurs on first collision only. I am pasting the code here: //Initialize canvas var canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), W = window.innerWidth, H = window.innerHeight, particles = [], ball = {}, paddles = [2], mouse = {}, points = 0, fps = 60, particlesCount = 50, flag = 0, particlePos = {}; canvas.addEventListener("mousemove", trackPosition, true); //Set it's height and width to full screen canvas.width = W; canvas.height = H; //Function to paint canvas function paintCanvas() { ctx.globalCompositeOperation = "source-over"; ctx.fillStyle = "black"; ctx.fillRect(0, 0, W, H); } //Create two paddles function createPaddle(pos) { //Height and width this.h = 10; this.w = 100; this.x = W/2 - this.w/2; this.y = (pos == "top") ? 0 : H - this.h; } //Push two paddles into the paddles array paddles.push(new createPaddle("bottom")); paddles.push(new createPaddle("top")); //Setting up the parameters of ball ball = { x: 2, y: 2, r: 5, c: "white", vx: 4, vy: 8, draw: function() { ctx.beginPath(); ctx.fillStyle = this.c; ctx.arc(this.x, this.y, this.r, 0, Math.PI*2, false); ctx.fill(); } }; //Function for creating particles function createParticles(x, y) { this.x = x || 0; this.y = y || 0; this.radius = 0.8; this.vx = -1.5 + Math.random()*3; this.vy = -1.5 + Math.random()*3; } //Draw everything on canvas function draw() { paintCanvas(); for(var i = 0; i < paddles.length; i++) { p = paddles[i]; ctx.fillStyle = "white"; ctx.fillRect(p.x, p.y, p.w, p.h); } ball.draw(); update(); } //Mouse Position track function trackPosition(e) { mouse.x = e.pageX; mouse.y = e.pageY; } //function to increase speed after every 5 points function increaseSpd() { if(points % 4 == 0) { ball.vx += (ball.vx < 0) ? -1 : 1; ball.vy += (ball.vy < 0) ? -2 : 2; } } //function to update positions function update() { //Move the paddles on mouse move if(mouse.x && mouse.y) { for(var i = 1; i < paddles.length; i++) { p = paddles[i]; p.x = mouse.x - p.w/2; } } //Move the ball ball.x += ball.vx; ball.y += ball.vy; //Collision with paddles p1 = paddles[1]; p2 = paddles[2]; if(ball.y >= p1.y - p1.h) { if(ball.x >= p1.x && ball.x <= (p1.x - 2) + (p1.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } else if(ball.y <= p2.y + 2*p2.h) { if(ball.x >= p2.x && ball.x <= (p2.x - 2) + (p2.w + 2)){ ball.vy = -ball.vy; points++; increaseSpd(); particlePos.x = ball.x, particlePos.y = ball.y; flag = 1; } } //Collide with walls if(ball.x >= W || ball.x <= 0) ball.vx = -ball.vx; if(ball.y > H || ball.y < 0) { clearInterval(int); } if(flag == 1) { setInterval(emitParticles(particlePos.x, particlePos.y), 1000/fps); } } function emitParticles(x, y) { for(var k = 0; k < particlesCount; k++) { particles.push(new createParticles(x, y)); } counter = particles.length; for(var j = 0; j < particles.length; j++) { par = particles[j]; ctx.beginPath(); ctx.fillStyle = "white"; ctx.arc(par.x, par.y, par.radius, 0, Math.PI*2, false); ctx.fill(); par.x += par.vx; par.y += par.vy; par.radius -= 0.02; if(par.radius < 0) { counter--; if(counter < 0) particles = []; } } } var int = setInterval(draw, 1000/fps); Now, my function for emitting particles is on line 156, and I have called this function on line 151. The problem here can be because of I am not resetting the flag variable but I tried doing that and got more weird results. You can check that out here. By resetting the flag variable, the problem of infinite particles gets resolved but now they only animate and appear when the ball collides with the paddles. So, I am now out of any solution.

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  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

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  • Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

    - by Sid
    OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added touch events to it. I can rotate the triangle along my Z-axis successfully. Even made the vector class for it. What i need : Each time when I touch the screen, I want to rotate the triangle to face the touch point. Need some help. Here's what i implemented. I wonder that where i am going wrong? My code : public class Graphic2DTriangle { private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private float[] vertices = { -1.0f,-1.0f, 0.0f, 2.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f }; private byte[] indices = { 0, 1, 2 }; public Graphic2DTriangle() { ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert byte buffer to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind // Setup index-array buffer. Indices in byte. indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } My SurfaceView class where i've done some Touch Events. public class BallThrowGLSurfaceView extends GLSurfaceView{ MySquareRender _renderObj; View _viewObj; float oldX,oldY,dX,dY; final float TOUCH_SCALE_FACTOR = 0.6f; Vector2 touchPos = new Vector2(); float angle=0; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MySquareRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub touchPos.x = event.getX(); touchPos.y = event.getY(); Log.i("Co-ord", touchPos.x+"hh"+touchPos.y); switch(event.getAction()){ case MotionEvent.ACTION_MOVE : dX = touchPos.x - oldX; dY = touchPos.y - oldY; if(touchPos.y > getHeight()/2){ dX = dX*-1; } if(touchPos.x < getWidth()/2){ dY = dY*-1; } _renderObj.mAngle += (dX+dY) * TOUCH_SCALE_FACTOR; requestRender(); Log.i("AngleCo-ord", _renderObj.mAngle +"hh"); } oldX = touchPos.x; oldY = touchPos.y; Log.i("OldCo-ord", oldX+" hh "+oldY); return true; } } Last but not the least. My vector2 class. public class Vector2 { public static float TO_RADIANS = (1 / 180.0f) * (float) Math.PI; public static float TO_DEGREES = (1 / (float) Math.PI) * 180; public float x, y; public Vector2() { } public Vector2(float x, float y) { this.x = x; this.y = y; } public Vector2(Vector2 other) { this.x = other.x; this.y = other.y; } public Vector2 cpy() { return new Vector2(x, y); } public Vector2 set(float x, float y) { this.x = x; this.y = y; return this; } public Vector2 set(Vector2 other) { this.x = other.x; this.y = other.y; return this; } public Vector2 add(float x, float y) { this.x += x; this.y += y; return this; } public Vector2 add(Vector2 other) { this.x += other.x; this.y += other.y; return this; } public Vector2 sub(float x, float y) { this.x -= x; this.y -= y; return this; } public Vector2 sub(Vector2 other) { this.x -= other.x; this.y -= other.y; return this; } public Vector2 mul(float scalar) { this.x *= scalar; this.y *= scalar; return this; } public float len() { return FloatMath.sqrt(x * x + y * y); } public Vector2 nor() { float len = len(); if (len != 0) { this.x /= len; this.y /= len; } return this; } public float angle() { float angle = (float) Math.atan2(y, x) * TO_DEGREES; if (angle < 0) angle += 360; return angle; } public Vector2 rotate(float angle) { float rad = angle * TO_RADIANS; float cos = FloatMath.cos(rad); float sin = FloatMath.sin(rad); float newX = this.x * cos - this.y * sin; float newY = this.x * sin + this.y * cos; this.x = newX; this.y = newY; return this; } public float dist(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return FloatMath.sqrt(distX * distX + distY * distY); } public float dist(float x, float y) { float distX = this.x - x; float distY = this.y - y; return FloatMath.sqrt(distX * distX + distY * distY); } public float distSquared(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return distX * distX + distY * distY; } public float distSquared(float x, float y) { float distX = this.x - x; float distY = this.y - y; return distX * distX + distY * distY; } } PS : i am able to handle the touch events. I can rotate the triangle with the touch of my finger. But i want that ONE VERTEX of the triangle should point at my finger position respective of the position of my finger.

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  • User Input That Involves A ' ' Causes A Substring Out Of Range Error

    - by Greenhouse Gases
    Hi Stackoverflow people. You have already helped me quite a bit but near the end of writing this program I have somewhat of a bug. You see in order to read in city names with a space in from a text file I use a '/' that is then replaced by the program for a ' ' (and when the serializer runs the opposite happens for next time the program is run). The problem is when a user inputs a name too add, search for, or delete that contains a space, for instance 'New York' I get a Debug Assertion Error with a substring out of range expression. I have a feeling it's to do with my correctCase function, or setElementsNull that looks at the string until it experiences a null element in the array, however ' ' is not null so I'm not sure how to fix this and I'm going a bit insane. Any help would be much appreciated. Here is my code: // U08221.cpp : main project file. #include "stdafx.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; class locationNode { public: string nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; locationNode(string nameOf, double lat, double lon) { this->nodeCityName = nameOf; this->nodeLati = lat; this->nodeLongi = lon; this->Next = NULL; } locationNode() // NULL constructor { } void swapProps(locationNode *node2) { locationNode place; place.nodeCityName = this->nodeCityName; place.nodeLati = this->nodeLati; place.nodeLongi = this->nodeLongi; this->nodeCityName = node2->nodeCityName; this->nodeLati = node2->nodeLati; this->nodeLongi = node2->nodeLongi; node2->nodeCityName = place.nodeCityName; node2->nodeLati = place.nodeLati; node2->nodeLongi = place.nodeLongi; } void modify(string name) { this->nodeCityName = name; } void modify(double latlon, int mod) { switch(mod) { case 2: this->nodeLati = latlon; break; case 3: this->nodeLongi = latlon; break; } } void correctCase() // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = this->nodeCityName[0], letVal; int n = 1; // variable for name index from second letter onwards if((this->nodeCityName[0] >90) && (this->nodeCityName[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter this->nodeCityName[0] = firstLetVal; } while(this->nodeCityName[n] != NULL) { if((this->nodeCityName[n] >= 65) && (this->nodeCityName[n] <= 90)) { if(this->nodeCityName[n - 1] != 32) { letVal = this->nodeCityName[n] + 32; this->nodeCityName[n] = letVal; } } n++; } } }; Here is the main part of the program: // U08221.cpp : main project file. #include "stdafx.h" #include "Locations2.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; #define pi 3.14159265358979323846264338327950288 #define radius 6371 #define gig 1073741824 //size of a gigabyte in bytes int n = 0,x, locationCount = 0, MAX_SIZE = 35 , g = 0, i = 0, modKey = 0, xx; string cityNameInput, alter; char targetCity[35], skipKey = ' '; double lat1, lon1, lat2, lon2, dist, dummy, modVal, result; bool acceptedInput = false, match = false, nodeExists = false;// note: addLocation(), set to true to enable user input as opposed to txt file locationNode *temp, *temp2, *example, *seek, *bridge, *start_ptr = NULL; class Menu { int junction; public: /* Convert decimal degrees to radians */ public: void setElementsNull(char cityParam[]) { int y=0; while(cityParam[y] != NULL) { y++; } while(y < MAX_SIZE) { cityParam[y] = NULL; y++; } } void correctCase(string name) // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = name[0], letVal; int n = 1; // variable for name index from second letter onwards if((name[0] >90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(name[n] != NULL) { if((name[n] >= 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } for(n = 0; targetCity[n] != NULL; n++) { targetCity[n] = name[n]; } } bool nodeExistTest(char targetCity[]) // see if entry is present in the database { match = false; seek = start_ptr; int letters = 0, letters2 = 0, x = 0, y = 0; while(targetCity[y] != NULL) { letters2++; y++; } while(x <= locationCount) // locationCount is number of entries currently in list { y=0, letters = 0; while(seek->nodeCityName[y] != NULL) // count letters in the current name { letters++; y++; } if(letters == letters2) // same amount of letters in the name { y = 0; while(y <= letters) // compare each letter against one another { if(targetCity[y] == seek->nodeCityName[y]) { match = true; y++; } else { match = false; y = letters + 1; // no match, terminate comparison } } } if(match) { x = locationCount + 1; //found match so terminate loop } else{ if(seek->Next != NULL) { bridge = seek; seek = seek->Next; x++; } else { x = locationCount + 1; // end of list so terminate loop } } } return match; } double deg2rad(double deg) { return (deg * pi / 180); } /* Convert radians to decimal degrees */ double rad2deg(double rad) { return (rad * 180 / pi); } /* Do the calculation */ double distance(double lat1, double lon1, double lat2, double lon2, double dist) { dist = sin(deg2rad(lat1)) * sin(deg2rad(lat2)) + cos(deg2rad(lat1)) * cos(deg2rad(lat2)) * cos(deg2rad(lon1 - lon2)); dist = acos(dist); dist = rad2deg(dist); dist = (radius * pi * dist) / 180; return dist; } void serialise() { // Serialize to format that can be written to text file fstream outfile; outfile.open("locations.txt",ios::out); temp = start_ptr; do { for(xx = 0; temp->nodeCityName[xx] != NULL; xx++) { if(temp->nodeCityName[xx] == 32) { temp->nodeCityName[xx] = 47; } } outfile << endl << temp->nodeCityName<< " "; outfile<<temp->nodeLati<< " "; outfile<<temp->nodeLongi; temp = temp->Next; }while(temp != NULL); outfile.close(); } void sortList() // do this { int changes = 1; locationNode *node1, *node2; while(changes > 0) // while changes are still being made to the list execute { node1 = start_ptr; node2 = node1->Next; changes = 0; do { xx = 1; if(node1->nodeCityName[0] > node2->nodeCityName[0]) //compare first letter of name with next in list { node1->swapProps(node2); // should come after the next in the list changes++; } else if(node1->nodeCityName[0] == node2->nodeCityName[0]) // if same first letter { while(node1->nodeCityName[xx] == node2->nodeCityName[xx]) // check next letter of name { if((node1->nodeCityName[xx + 1] != NULL) && (node2->nodeCityName[xx + 1] != NULL)) // check next letter until not the same { xx++; } else break; } if(node1->nodeCityName[xx] > node2->nodeCityName[xx]) { node1->swapProps(node2); // should come after the next in the list changes++; } } node1 = node2; node2 = node2->Next; // move to next pair in list } while(node2 != NULL); } } void initialise() { cout << "Populating List..."; ifstream inputFile; inputFile.open ("locations.txt", ios::in); char inputName[35] = " "; double inputLati = 0, inputLongi = 0; //temp = new locationNode(inputName, inputLati, inputLongi); do { inputFile.get(inputName, 35, ' '); inputFile >> inputLati; inputFile >> inputLongi; if(inputName[0] == 10 || 13) //remove linefeed from input { for(int i = 0; inputName[i] != NULL; i++) { inputName[i] = inputName[i + 1]; } } for(xx = 0; inputName[xx] != NULL; xx++) { if(inputName[xx] == 47) // if it is a '/' { inputName[xx] = 32; // replace it for a space } } temp = new locationNode(inputName, inputLati, inputLongi); if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list } while(!inputFile.eof()); cout << "Successful!" << endl << "List contains: " << locationCount << " entries" << endl; inputFile.close(); cout << endl << "*******************************************************************" << endl << "DISTANCE CALCULATOR v2.0\tAuthors: Darius Hodaei, Joe Clifton" << endl; } void menuInput() { char menuChoice = ' '; while(menuChoice != 'Q') { // Menu if(skipKey != 'X') // This is set by case 'S' below if a searched term does not exist but wants to be added { cout << endl << "*******************************************************************" << endl; cout << "Please enter a choice for the menu..." << endl << endl; cout << "(P) To print out the list" << endl << "(O) To order the list alphabetically" << endl << "(A) To add a location" << endl << "(D) To delete a record" << endl << "(C) To calculate distance between two points" << endl << "(S) To search for a location in the list" << endl << "(M) To check memory usage" << endl << "(U) To update a record" << endl << "(Q) To quit" << endl; cout << endl << "*******************************************************************" << endl; cin >> menuChoice; if(menuChoice >= 97) { menuChoice = menuChoice - 32; // Turn the lower case letter into an upper case letter } } skipKey = ' '; //Reset skipKey so that it does not skip the menu switch(menuChoice) { case 'P': temp = start_ptr; // set temp to the start of the list do { if (temp == NULL) { cout << "You have reached the end of the database" << endl; } else { // Display details for what temp points to at that stage cout << "Location : " << temp->nodeCityName << endl; cout << "Latitude : " << temp->nodeLati << endl; cout << "Longitude : " << temp->nodeLongi << endl; cout << endl; // Move on to next locationNode if one exists temp = temp->Next; } } while (temp != NULL); break; case 'O': { sortList(); // pass by reference??? cout << "List reordered alphabetically" << endl; } break; case 'A': char cityName[35]; double lati, longi; cout << endl << "Enter the name of the location: "; cin >> cityName; for(xx = 0; cityName[xx] != NULL; xx++) { if(cityName[xx] == 47) // if it is a '/' { cityName[xx] = 32; // replace it for a space } } if(!nodeExistTest(cityName)) { cout << endl << "Please enter the latitude value for this location: "; cin >> lati; cout << endl << "Please enter the longitude value for this location: "; cin >> longi; cout << endl; temp = new locationNode(cityName, lati, longi); temp->correctCase(); //start_ptr allignment if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list cout << "Location sucessfully added to the database! There are " << locationCount << " location(s) stored" << endl; } else { cout << "Node is already present in the list and so cannot be added again" << endl; } break; case 'D': { junction = 0; locationNode *place; cout << "Enter the name of the city you wish to remove" << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); for(xx = 0; targetCity[xx] != NULL; xx++) { if(targetCity[xx] == 47) { targetCity[xx] = 32; } } if(nodeExistTest(targetCity)) //if this node does exist { if(seek == start_ptr) // if it is the first in the list { junction = 1; } if(seek->Next == NULL) // if it is last in the list { junction = 2; } switch(junction) // will alter list accordingly dependant on where the searched for link is { case 1: start_ptr = start_ptr->Next; delete seek; --locationCount; break; case 2: place = seek; seek = bridge; seek->Next = NULL; delete place; --locationCount; break; default: bridge->Next = seek->Next; delete seek; --locationCount; break; } cout << endl << "Link deleted. There are now " << locationCount << " locations." << endl; } else { cout << "That entry does not currently exist" << endl << endl << endl; } } break; case 'C': { char city1[35], city2[35]; cout << "Enter the first city name" << endl; cin >> city1; setElementsNull(city1); correctCase(targetCity); if(nodeExistTest(city1)) { lat1 = seek->nodeLati; lon1 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } cout << "Enter the second city name" << endl; cin >> city2; setElementsNull(city2); correctCase(targetCity); if(nodeExistTest(city2)) { lat2 = seek->nodeLati; lon2 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } result = distance (lat1, lon1, lat2, lon2, dist); cout << "The distance between these two locations is " << result << " kilometres." << endl; } break; case 'S': { char choice; cout << "Enter search term..." << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Latitude: " << seek->nodeLati << endl << "Longitude: " << seek->nodeLongi << endl; } else { cout << "Sorry, that city is not currently present in the list." << endl << "Would you like to add this city now Y/N?" << endl; cin >> choice; /*while(choice != ('Y' || 'N')) { cout << "Please enter a valid choice..." << endl; cin >> choice; }*/ switch(choice) { case 'Y': skipKey = 'X'; menuChoice = 'A'; break; case 'N': break; default : cout << "Invalid choice" << endl; break; } } break; } case 'M': { cout << "Locations currently stored: " << locationCount << endl << "Memory used for this: " << (sizeof(start_ptr) * locationCount) << " bytes" << endl << endl << "You can store " << ((gig - (sizeof(start_ptr) * locationCount)) / sizeof(start_ptr)) << " more locations" << endl ; break; } case 'U': { cout << "Enter the name of the Location you would like to update: "; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Select (1) to alter City Name, (2) to alter Longitude, (3) to alter Latitude" << endl; cin >> modKey; switch(modKey) { case 1: cout << "Enter the new name: "; cin >> alter; cout << endl; seek->modify(alter); break; case 2: cout << "Enter the new latitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; case 3: cout << "Enter the new longitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; default: break; } } else cout << "Location not found" << endl; break; } } } } }; int main(array<System::String ^> ^args) { Menu mm; //mm.initialise(); mm.menuInput(); mm.serialise(); }

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  • NoSQL with MongoDB, NoRM and ASP.NET MVC - Part 2

    - by shiju
     In my last post, I have given an introduction to MongoDB and NoRM using an ASP.NET MVC demo app. I have updated the demo ASP.NET MVC app and a created a new drop at codeplex. You can download the demo at http://mongomvc.codeplex.com/In my last post, we have discussed to doing basic CRUD operations against a simple domain entity. In this post, let’s discuss on domain entity with deep object graph.The below is our domain entities  public class Category {       [MongoIdentifier]     public ObjectId Id { get; set; }       [Required(ErrorMessage = "Name Required")]     [StringLength(25, ErrorMessage = "Must be less than 25 characters")]     public string Name { get; set;}     public string Description { get; set; }     public List<Expense> Expenses { get; set; }       public Category()     {         Expenses = new List<Expense>();     } }    public class Expense {     [MongoIdentifier]     public ObjectId Id { get; set; }     public Category Category { get; set; }     public string  Transaction { get; set; }     public DateTime Date { get; set; }     public double Amount { get; set; }   }   We have two domain entities - Category and Expense. A single category contains a list of expense transactions and every expense transaction should have a Category.The MongoSession class  internal class MongoSession : IDisposable {     private readonly MongoQueryProvider provider;       public MongoSession()     {         this.provider = new MongoQueryProvider("Expense");     }       public IQueryable<Category> Categories     {         get { return new MongoQuery<Category>(this.provider); }     }     public IQueryable<Expense> Expenses     {         get { return new MongoQuery<Expense>(this.provider); }     }     public MongoQueryProvider Provider     {         get { return this.provider; }     }       public void Add<T>(T item) where T : class, new()     {         this.provider.DB.GetCollection<T>().Insert(item);     }       public void Dispose()     {         this.provider.Server.Dispose();     }     public void Delete<T>(T item) where T : class, new()     {         this.provider.DB.GetCollection<T>().Delete(item);     }       public void Drop<T>()     {         this.provider.DB.DropCollection(typeof(T).Name);     }       public void Save<T>(T item) where T : class,new()     {         this.provider.DB.GetCollection<T>().Save(item);                }     }     ASP.NET MVC view model  for Expense transaction  public class ExpenseViewModel {     public ObjectId Id { get; set; }       public ObjectId CategoryId { get; set; }       [Required(ErrorMessage = "Transaction Required")]            public string Transaction { get; set; }       [Required(ErrorMessage = "Date Required")]            public DateTime Date { get; set; }       [Required(ErrorMessage = "Amount Required")]        public double Amount { get; set; }       public IEnumerable<SelectListItem> Category { get; set; } }  Let's create action method for Insert and Update a expense transaction   [HttpPost] public ActionResult Save(ExpenseViewModel expenseViewModel) {     try     {         if (!ModelState.IsValid)         {             using (var session = new MongoSession())             {                 var categories = session.Categories.AsEnumerable<Category>();                 expenseViewModel.Category = categories.ToSelectListItems(expenseViewModel.CategoryId);                }             return View("Save", expenseViewModel);         }           var expense=new Expense();         ModelCopier.CopyModel(expenseViewModel, expense);           using (var session = new MongoSession())         {             ObjectId Id = expenseViewModel.CategoryId;             var category = session.Categories                 .Where(c => c.Id ==Id  )                 .FirstOrDefault();             expense.Category = category;             session.Save(expense);         }         return RedirectToAction("Index");     }     catch     {         return View();     } } Query with Expenses  using (var session = new MongoSession()) {     var expenses = session.Expenses.         Where(exp => exp.Date >= StartDate && exp.Date <= EndDate)         .AsEnumerable<Expense>(); }  We are doing a LINQ query expression with a Date filter. We can easily work with MongoDB using NoRM driver and can managing object graph of domain entities are pretty cool. Download the Source - You can download the source code form http://mongomvc.codeplex.com

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  • How do I get the C# Winforms Webbrowser control to show PDF content embedded in the html file as bin

    - by uniball
    I am using a Winforms webbrowser control to display HTML content stored in my SQL DB table. However, some of my contents are PDFs which I intend to store as binary data in the SQL DB and feed to the Webbrowser control. I wish to avoid the hassle of storing the binary content in a temporary file on the client machine and then create html container code to reference this temporary PDF file. Is there a way inwhich I can embed the PDF binary content into the html directly and show this html on the webbrowser control directly? I found these previous threads referring to a COM 'hack'. Is there a simpler, easier way? Thanks! http://stackoverflow.com/questions/290035/how-do-i-get-a-c-webbrowser-control-to-show-jpeg-files-raw Thanks, uniball

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  • Entity Framework - An object with the same key already exists in the ObjectStateManager

    - by Justin
    Hey all, I'm trying to update a detached entity in .NET 4 EF: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Save(Developer developer) { developer.UpdateDate = DateTime.Now; if (developer.DeveloperID == 0) {//inserting new developer. DataContext.DeveloperData.Insert(developer); } else {//attaching existing developer. DataContext.DeveloperData.Attach(developer); } //save changes. DataContext.SaveChanges(); //redirect to developer list. return RedirectToAction("Index"); } public static void Attach(Developer developer) { var d = new Developer { DeveloperID = developer.DeveloperID }; db.Developers.Attach(d); db.Developers.ApplyCurrentValues(developer); } However, this gives the following error: An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key. Anyone know what I'm missing? Thanks, Justin

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  • Foreign key constraints in Android using SQLite? on Delete cascade.

    - by LordSnoutimus
    I have two tables: tracks and waypoints, a track can have many waypoints, but a waypoint is assigned to only 1 track. In the way points table I have a column called "trackidfk" which inserts the track_ID once a track is made, however I have not setup Foreign Key constraints on this column. When I delete a track I want to delete the assigned waypoints, is this possible?. I read about using Triggers but I don't think they are supported in Android. To create the waypoints table: public void onCreate(SQLiteDatabase db) { db.execSQL("CREATE TABLE " + TABLE_NAME + " (" + _ID + " INTEGER PRIMARY KEY AUTOINCREMENT, " + LONGITUDE + " INTEGER," + LATITUDE + " INTEGER," + TIME + " INTEGER,"+ TRACK_ID_FK + " INTEGER );");

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  • Compiled Linq & String.Contains

    - by sharru
    i'm using linq-to-sql and i'm use complied linq for better performance. I have a users table with a INT field called "LookingFor" that can have the following values.1,2,3,12,123,13,23. I wrote a query to return the users based on the "lookingFor" column i want to return all users that contains the "lookingFor" value (not only those equal to it). In example if user.LookingFor = 12 , and query paramter is 1 this user should be selected. private static Func<NeDataContext, int, IQueryable<int>> MainSearchQuery = CompiledQuery.Compile((NeDataContext db, int lookingFor) => (from u in db.Users where (lookingFor == -1 ? true : u.LookingFor.ToString().Contains(lookingFor) select u.username); This WORKS on non complied linq but throws error when using complied. How do i fix it to work using complied linq? I get this error: Only arguments that can be evaluated on the client are supported for the String.Contains method.

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  • Help Understanding Enumerable.Join Method

    - by lush
    Yesterday I posted this question regarding using lambdas inside of a Join() method to check if 2 conditions exist across 2 entities. I received an answer on the question, which worked perfectly. I thought after reading the MSDN article on the Enumerable.Join() method, I'd understand exactly what was happening, but I don't. Could someone help me understand what's going on in the below code (the Join() method specifically)? Thanks in advance. if (db.TableA.Where( a => a.UserID == currentUser ) .Join( db.TableB.Where( b => b.MyField == someValue ), o => o.someFieldID, i => i.someFieldID, (o,i) => o ) .Any()) { //... }

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  • Image map popup on rollover, with popup text drawn from database

    - by lbholland
    I have a custom map of the USA with about 20 polygonal hot spots. I would like a box to pop up next to each hot spot on hover, with text and links drawn from my DB specific to the location. I would have thought this is a common situation, but I can't find a solution that works. I tried using an asp:imagemap and an ajax popup extender but you can't assign IDs to hotspots and it doesn't support mouseover events. I tried css with an html image map but I can't figure out how to use css solutions with polygonal hot spots, and I also don't know how to link it to get the data from the db without asp targets (I'm not very familiar with jquery, which would work, I am guessing). Anyone know of any simple-ish solutions out there?

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  • SUBSONIC 3.0.0.3 Subsonic.Query.SqlQuery

    - by dancingn27
    New to subsonic and having issues figuring it out. I am simply just trying to do a distinct search and any documentation I find is telling me to use the class/method SubSonic.SqlQuery Though I am finding out that since I am using the newest version, a lot of the documentation I am finding does not apply. For example, I am getting this query working beautifully using Subsonic.Query.SqlQuery though there is NO distinct method hanging off of it as suggested by what I have seen. Please advice! SubSonic.Query.SqlQuery query = brickDB.SelectColumns(new string[] { "DomainName" }).From<Web.Data.DB.WebLog>() .Where(Web.Data.DB.WebLogTable.DomainNameColumn).IsNotNull(); -> No distinct hanging off of From<>()....

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  • DataBinding: 'System.String' does not contain a property with the name 'dbMake'.

    - by marcmiki
    Hi , i am a newbie at ASP.net and after using sqldatasource with a listview to insert and show results from an SQL server db i want to try using the LINQ datasource since it seems to be more flexible in codebehind. My problem is this: i droped a listview control to the page and i created the Linq datasource in codebehind with vb. the issue that i am having when i ..Select d.columms name i get the error system.string does not contain a property with the name "columname".. if i ommit the column name then its works fine.. the funny part is the d.count works fine but after that i get the error.. please see my code below: vb code Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim rowsCount As Integer Dim showSearchForm As String showSearchForm = Request.QueryString("tab") If showSearchForm = "1" Then Dim db As New ASPNETDBDataContext() Dim q = From b In db.PassengerVehiclesTables Select b.dbMake rowsCount = q.Count MsgBox(rowsCount) lvMakes.DataSource = q lvMakes.DataBind() PnlPassengerVehiclesSearch.Visible = True ElseIf showSearchForm = "2" Then aspx code <asp:Panel ID="PnlPassengerVehiclesSearch" Visible="false" runat="server"> Search Passenger Vehicles Form.....<br /> <table style="width: 100%; border-style: solid; border-width: 1px"> <tr> <td> <asp:ListView ID="lvMakes" runat="server"> <LayoutTemplate> <asp:PlaceHolder runat="server" ID="itemPlaceholder" /> </LayoutTemplate> <ItemTemplate> <%#Eval("dbMake")%><br /> </ItemTemplate> </asp:ListView> </td> b.dbMake needs to work so that i can use Distinct ,, ia m using asp.net version:3.5 and IIS version 7.0 .. not sure what i am missing ,, but i did try alot of approaches,,1- checked the web.config file and it seems to have two assemblies and two namespaces for LINQ..2- used different databinding syntaxs,,and i searched a lot for the solution.. the last one i read the person ommited the name of the column,, i thought that wasnt the best solution.. also my dbMake column is comming up in the "intellisence" .. thank you in advance for your help..

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  • Resolve dependency with autofac based on constructor parameter attribute

    - by Andrew Davey
    I'm using AutoFac. I want to inject a different implementation of a dependency based on an attribute I apply to the constructor parameter. For example: class CustomerRepository { public CustomerRepository([CustomerDB] IObjectContainer db) { ... } } class FooRepository { public FooRepository([FooDB] IObjectContainer db) { ... } } builder.Register(c => /* return different instance based on attribute on the parameter */) .As<IObjectContainer>(); The attributes will be providing data, such as a connection string, which I can use to instance the correct object. How can I do this?

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  • LINQ 2 Entities , howto check DateTime.HasValue within the linq query

    - by Snoop Dogg
    Hi all ... I have this method that is supposed to get the latest messages posted, from the Table (& EntitySet) called ENTRY ///method gets "days" as parameter, used in new TimeSpan(days,0,0,0);!! using (Entities db = new Entities()) { var entries = from ent in db.ENTRY where ent.DATECREATE.Value > DateTime.Today.Subtract(new TimeSpan(days, 0, 0, 0)) select new ForumEntryGridView() { id = ent.id, baslik = ent.header, tarih = ent.entrydate.Value, membername = ent.Member.ToString() }; return entries.ToList<ForumEntryGridView>(); } Here the DATECREATED is Nullable in the database. I cant place "if"s in this query ... any way to check for that? Thx in advance

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  • Populating a combobox on selectedindex change of another combobox

    - by Riju K K
    Hi, I have created a custom dialog UI, which contains two combobox with SQL server instance & on selection of one of SQLServer instance, another combobox has to be filled with name of Databases on that server instance. I am able to find filling combo with SQL server Instances I had written a similar CustomAction to fill the combobox with database names [CustomAction] public static ActionResult FillDatabases(Session xiSession) { xiSession.Log("Begin CustomAction"); xiSession.Log("Opening view"); View lView = xiSession.Database.OpenView("DELETE FROM ComboBox WHERE ComboBox.Property='DBNAME'"); lView.Execute(); lView = xiSession.Database.OpenView("SELECT * FROM ComboBox"); lView.Execute(); int Index = 1; //bool flag = false; try { Microsoft.SqlServer.Management.Smo.Server svr = new Microsoft.SqlServer.Management.Smo.Server(xiSession["DBSRVR"]); foreach (Microsoft.SqlServer.Management.Smo.Database db in svr.Databases ) { String dbName = db.Name; Record lRecord = xiSession.Database.CreateRecord(3); xiSession.Log("Setting record details"); lRecord.SetString(1, "DBNAME"); lRecord.SetInteger(2, Index); lRecord.SetString(3, db.Name); xiSession.Log("Adding record"); lView.Modify(ViewModifyMode.InsertTemporary, lRecord); ++Index; } } catch (Exception ex) { //logException(xiSession, ex); xiSession.Log(ex.Message ); } lView.Close(); xiSession.Log("Closing view"); lView.Close(); return ActionResult.Success; } I want to call these custom actions somewhat like shown below, <Binary Id="CustomActions.CA.dll" SourceFile="CustomActions.CA.dll" /> <CustomAction Id="FillServerInstances" BinaryKey="CustomActions.CA.dll" DllEntry="FillServerInstances" Execute="immediate" Return="check" /> <CustomAction Id="FillDatabases" BinaryKey="CustomActions.CA.dll" DllEntry="FillDatabases" Execute="immediate" Return="check" /> <InstallUISequence> <Custom Action="FillServerInstances" After="CostFinalize" /> <Custom Action="FillDatabases" After="FillServerInstances" /> </InstallUISequence> I need to show this Sqlserver selection custom dialog from another custom UI, in case user clicked on a pushbutton. Am I doing the right thing in the WiX code? Is there a better way in which combobox custom action fire only when user click on a pushbutton? "FillDatabases" custom action have to be fire whenever user select a new SQLServer instance. How do i do that? Thanks

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  • Logback DBAppender url

    - by pedro mendes
    I'm trying to use Logback's DBAppender. My logback.xml has the following appender: </appender> <appender name="DatabaseAppender" class="ch.qos.logback.classic.db.DBAppender"> <connectionSource class="ch.qos.logback.core.db.DriverManagerConnectionSource"> <driverClass>oracle.jdbc.OracleDriver</driverClass> <url>jdbc:oracle:thin:@URL:PORT:SERVICEID</url> <user>USER</user> <password>PASS</password> </connectionSource> </appender> the url given works with other java classes in the same project but it fails with logback giving the following error ORA-00904: "ARG3": invalid identifier at java.sql.SQLException: ORA-00904: "ARG3": invalid identifier where ARG3 is the <url>jdbc:oracle:thin:@URL:PORT:SERVICEID</url>

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  • Cross-table linq query with EF4/POCO

    - by Basiclife
    Hi All, I'm new to EF(any version) and POCO. I'm trying to use POCO entities with a generic repository in a "code-first" mode(?) I've got some POCO Entities (no proxies, no lazy loading, nothing). I have a repository(of T as Entity) which provides me with basic get/getsingle/getfirst functionality which takes a lambda as a parameter (specifically a System.Func(Of T, Boolean)) Now as I'm returning the simplest possible POCO object, none of the relationship parameters work once they've been retrieved from the database (as I would expect). However, I had assumed (wrongly) that my lambda query passed to the repository would be able to use the links between entities as it would be executed against the DB before the simple POCO entities are generated. The flow is: GUI calls: Public Function GetAllTypesForCategory(ByVal CategoryID As Guid) As IEnumerable(Of ItemType) Return ItemTypeRepository.Get(Function(x) x.Category.ID = CategoryID) End Function Get is defined in Repository(of T as Entity): Public Function [Get](ByVal Query As System.Func(Of T, Boolean)) As IEnumerable(Of T) Implements Interfaces.IRepository(Of T).Get Return ObjectSet.Where(Query).ToList() End Function The code doesn't error when this method is called but does when I try to use the result set. (This seems to be a lazy loading behaviour so I tried adding the .ToList() to force eager loading - no difference) I'm using unity/IOC to wire it all up but I believe that's irrelevant to the issue I'm having NB: Relationships between entities are being configured properly and if I turn on proxies/lazy loading/etc... this all just works. I'm intentionally leaving all that turned off as some calls to the BL will be from a website but some will be via WCF - So I want the simplest possible objects. Also, I don't want a change in an object passed to the UI to be committed to the DB if another BL method calls Commit() Can someone please either point out how to make this work or explain why it's not possible? All I want to do is make sure the lambda I pass in is performed against the DB before the results are returned Many thanks. In case it matters, the container is being populated with everything as shown below: Container.AddNewExtension(Of EFRepositoryExtension)() Container.Configure(Of IEFRepositoryExtension)(). WithConnection(ConnectionString). WithContextLifetime(New HttpContextLifetimeManager(Of IObjectContext)()). ConfigureEntity(New CategoryConfig(), "Categories"). ConfigureEntity(New ItemConfig()). ... )

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  • Cannot get a connection, pool error Timeout waiting for idle object :sakai

    - by siddhant
    iam using sakai 2.9.1 after a few operations the server stops responding and prints log:- 2014-02-20 12:48:47,085 WARN http-bio-8080-exec-18 org.sakaiproject.db.impl.BasicSqlService - Sql.dbRead: sql: select SAKAI_SITE.SITE_ID,SAKAI_SITE.TITLE,SAKAI_SITE.TYPE,SAKAI_SITE.SHO RT_DESC,SAKAI_SITE.DESCRIPTION,SAKAI_SITE.ICON_URL,SAKAI_SITE.INFO_URL,SAKAI_SITE.SKIN,SAKAI_SITE.PUBLISHED,SAKAI_SITE.JOINABLE,SAKAI_SITE.PUBVIEW,SAKAI_SITE.JOIN_ROLE,SAKAI_SITE.IS_SPE CIAL,SAKAI_SITE.IS_USER,SAKAI_SITE.CREATEDBY,SAKAI_SITE.MODIFIEDBY,SAKAI_SITE.CREATEDON,SAKAI_SITE.MODIFIEDON,SAKAI_SITE.CUSTOM_PAGE_ORDERED,SAKAI_SITE.IS_SOFTLY_DELETED,SAKAI_SITE.SOFT LY_DELETED_DATE from SAKAI_SITE where ( SITE_ID = ? ) !admin org.apache.commons.dbcp.SQLNestedException: Cannot get a connection, pool error Timeout waiting for idle object at org.apache.commons.dbcp.PoolingDataSource.getConnection(PoolingDataSource.java:104) at org.apache.commons.dbcp.BasicDataSource.getConnection(BasicDataSource.java:880) at org.sakaiproject.db.impl.BasicSqlService.borrowConnection(BasicSqlService.java:260) at org.sakaiproject.db.impl.BasicSqlService.dbRead(BasicSqlService.java:540) at org.sakaiproject.util.BaseDbFlatStorage.getResource(BaseDbFlatStorage.java:341) at org.sakaiproject.util.BaseDbFlatStorage.getResource(BaseDbFlatStorage.java:321) at org.sakaiproject.site.impl.DbSiteService$DbStorage.get(DbSiteService.java:236) at org.sakaiproject.site.impl.BaseSiteService.getDefinedSite(BaseSiteService.java:616) at org.sakaiproject.site.impl.BaseSiteService.getSite(BaseSiteService.java:702) at org.sakaiproject.site.impl.BaseSiteService.getSiteVisit(BaseSiteService.java:780) at org.sakaiproject.site.cover.SiteService.getSiteVisit(SiteService.java:140) at org.sakaiproject.presence.tool.PresenceTool.doGet(PresenceTool.java:141) at javax.servlet.http.HttpServlet.service(HttpServlet.java:621) at javax.servlet.http.HttpServlet.service(HttpServlet.java:722) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:305) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:210) at org.sakaiproject.util.RequestFilter.doFilter(RequestFilter.java:634) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:243) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:210) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:684) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:471) at org.apache.catalina.core.ApplicationDispatcher.doForward(ApplicationDispatcher.java:369) at org.apache.catalina.core.ApplicationDispatcher.forward(ApplicationDispatcher.java:329) at org.sakaiproject.tool.impl.ActiveToolComponent$MyActiveTool.forward(ActiveToolComponent.java:511) at org.sakaiproject.portal.charon.SkinnableCharonPortal.forwardTool(SkinnableCharonPortal.java:1470) at org.sakaiproject.portal.charon.handlers.PresenceHandler.doPresence(PresenceHandler.java:140) at org.sakaiproject.portal.charon.handlers.PresenceHandler.doGet(PresenceHandler.java:70) at org.sakaiproject.portal.charon.SkinnableCharonPortal.doGet(SkinnableCharonPortal.java:881) at javax.servlet.http.HttpServlet.service(HttpServlet.java:621) at javax.servlet.http.HttpServlet.service(HttpServlet.java:722) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:305) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:210) at org.sakaiproject.util.RequestFilter.doFilter(RequestFilter.java:695) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:243) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:210) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:224) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:169) at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:472) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:168) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:98) at org.apache.catalina.valves.AccessLogValve.invoke(AccessLogValve.java:927) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:118) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:407) at org.apache.coyote.http11.AbstractHttp11Processor.process(AbstractHttp11Processor.java:987) at org.apache.coyote.AbstractProtocol$AbstractConnectionHandler.process(AbstractProtocol.java:579) at org.apache.tomcat.util.net.JIoEndpoint$SocketProcessor.run(JIoEndpoint.java:307) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:619) Caused by: java.util.NoSuchElementException: Timeout waiting for idle object at org.apache.commons.pool.impl.GenericObjectPool.borrowObject(GenericObjectPool.java:1167) at org.apache.commons.dbcp.PoolingDataSource.getConnection(PoolingDataSource.java:96)

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  • sql server 2008 export to mdb issue

    - by Vivek Chandraprakash
    Hi i'm trying to import records from a mdb file to sql server 2008. i have a separate db server and application server. wrote a stored proc to import data from mdb. But it fails as the mdb is on a network. It works if it's on the db server itself. i'm using sql server account. if i login using windows account and try the same sp it works. How to make it work for sql server account? -Vivek

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