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  • JQuery ready event and its shortcut

    - by Sarfraz
    Hello, In most of the videos, I see expert JQuery developers writing complete code for the ready event eg: $(document).ready(function(){ //..... }); rather than its shortcut: $(function(){ //..... }); Is there any particular down side to using shortcut method?

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  • Bind event to a div appearing

    - by AndyC
    Can I create an event so I can execute some javascript whenever an element with a specific ID becomes visible or appears on the page? The element comes from a remote resource (so isn't in MY html code but appears on page load) and I'd like some code to run when it appears (and only if it appears, it may not appear every load). Thanks!

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  • Exception in the OnIdle event does not bubble up

    - by sthay
    On my main form, I subscribed to two events: Application.ThreadException and Application.Idle. In theory, any exception that is not caught should get bubbled up to the main form. However, this does not work if the exception happens in the OnIdle event. The system just crashes. Does anyone know how to solve this problem? Thanks so much.

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  • Read Windows event logs using Enterprise Library

    - by Sathish
    I am using Enterprise library 3.1 to log application logs in Windows event logs, and I want to read this log by passing the date parameter. Please note that I will be accessing the remote machine and the performance should be good. Is there any method that can be used to read these logs using Ent Lib, or please suggest some good method.

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  • creating button and calling function on its onclick event using javascript

    - by Deven
    hello friends sorry for previous question actuly my question is i am having one button called btn[0] which is allready on browser when it is loaded when i click on btn[0] it will create another button element called btn[1] now btn[0]'s click event is disabled and when i click on btn[1] it will also generate another button which called btn[2] when i click on btn[2] it will generate another btn called btn[3] and so on

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  • Adding button click event when Fancybox popup opened

    - by Tom Bell
    I'm trying to add a button onclick event to a button tag when I load my Fancybox popup using the following code: var processOrder = function(id) { $('#processPopupLink').fancybox({ 'hideOnContentClick': false, 'frameWidth': 850, 'frameHeight': 695 }).click(); $('#processComplete').click(function() { alert('debug'); }); } However, it's not showing the message box when I click the button, I have no idea why it is not working, any help would be appreciated.

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  • what EVENT LISTENER should i use for my android app

    - by Mithraa
    In my app, when one particular image button is clicked and held, i must be able to calculate the time for which the image button was held pressed. Can any one help me by giving some simple guidance or sample code. i am really stuck up here. Is there any specific event listener for this particular requirement.

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  • how to disable on click event

    - by user1819709
    function insertQuestion(form) { var x = "<img src='Images/plussigndisabled.jpg' width='30' height='30' alt='Look Up Previous Question' class='plusimage' name='plusbuttonrow'/><span id='plussignmsg'>(Click Plus Sign to look <br/> up Previous Questions)</span>" ; if (qnum == <?php echo (int)$_SESSION['textQuestion']; ?>) { $('#mainPlusbutton').replaceWith(x); } //append rows into a table code, not needed for this question } .... $('.plusimage').live('click', function() { plusbutton($(this)); }); function plusbutton(plus_id) { // Set global info plusbutton_clicked = plus_id; // Display an external page using an iframe var src = "previousquestions.php"; $.modal('<iframe src="' + src + '" style="border:0;width:100%;height:100%;">'); return false; } <form id="QandA" action="<?php echo htmlentities($action); ?>" method="post"> <table id="question"> <tr> <td colspan="2"> <a onclick="return plusbutton();"> <img src="Images/plussign.jpg" width="30" height="30" alt="Look Up Previous Question" class="plusimage" id="mainPlusbutton" name="plusbuttonrow"/> </a> <span id="plussignmsg">(Click Plus Sign to look up Previous Questions)</span> </td> </tr> </table> <table id="questionBtn" align="center"> <tr> <th> <input id="addQuestionBtn" name="addQuestion" type="button" value="Add Question" onClick="insertQuestion(this.form)" /> </th> </tr> </table> </form> In the code above I am able to replace an image with another image when the if statement is met. But my problem is that when the image is replaced, it does not disable the on click event. My question is that when the image is replaced, how do I disable the onclick event onclick="return plusbutton();? Could unbind click work in this situation. I don't want to use href=# because I don't want to include # at the end of the url

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  • Prototype 'on show' Event.observe handler

    - by ryan
    I am trying to make an AJAX request that updates a div's content when that div is shown. My initial thought was to use an Event observer that watched for a div to be shown, but I cannot seem to find an appropriate handler. Is there an easy way to make an AJAX request for an element 'on show?'

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  • C++, generic programming and virtual functions. How do I get what I want?

    - by carleeto
    This is what I would like to do using templates: struct op1 { virtual void Method1() = 0; } ... struct opN { virtual void MethodN() = 0; } struct test : op1, op2, op3, op4 { virtual void Method1(){/*do work1*/}; virtual void Method2(){/*do work2*/}; virtual void Method3(){/*do work3*/}; virtual void Method4(){/*do work4*/}; } I would like to have a class that simply derives from a template class that provides these method declarations while at the same time making them virtual. This is what I've managed to come up with: #include <iostream> template< size_t N > struct ops : ops< N - 1 > { protected: virtual void DoStuff(){ std::cout<<N<<std::endl; }; public: template< size_t i > void Method() { if( i < N ) ops<i>::DoStuff(); } //leaving out compile time asserts for brevity } struct test : ops<6> { }; int main( int argc, char ** argv ) { test obj; obj.Method<3>(); //prints 3 return 0; } However, as you've probably guessed, I am unable to override any of the 6 methods I have inherited. I'm obviously missing something here. What is my error? No, this isn't homework. This is curiosity.

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  • Can I execute a "variable statements" within a function and without defines.

    - by René Nyffenegger
    I am facing a problem that I cannot see how it is solvable without #defines or incuring a performance impact although I am sure that someone can point me to a solution. I have an algorithm that sort of produces a (large) series of values. For simplicity's sake, in the following I pretend it's a for loop in a for loop, although in my code it's more complex than that. In the core of the loop I need to do calculations with the values being produced. Although the algorithm for the values stays the same, the calculations vary. So basically, what I have is: void normal() { // "Algorithm" producing numbers (x and y): for (int x=0 ; x<1000 ; x++) { for (int y=0 ; y<1000 ; y++) { // Calculation with numbers being produced: if ( x+y == 800 && y > 790) { std::cout << x << ", " << y << std::endl; } // end of calculation }} } So, the only part I need to change is if ( x+y == 800 && y > 790) { std::cout << x << ", " << y << std::endl; } So, in order to solve that, I could construct an abstract base class: class inner_0 { public: virtual void call(int x, int y) = 0; }; and derive a "callable" class from it: class inner : public inner_0 { public: virtual void call(int x, int y) { if ( x+y == 800 && y > 790) { std::cout << x << ", " << y << std::endl; } } }; I can then pass an instance of the class to the "algorithm" like so: void O(inner i) { for (int x=0 ; x<1000 ; x++) { for (int y=0 ; y<1000 ; y++) { i.call(x,y); }} } // somewhere else.... inner I; O(I); In my case, I incur a performance hit because there is an indirect call via virtual function table. So I was thinking about a way around it. It's possible with two #defines: #define OUTER \ for (int x=0 ; x<1000 ; x++) { \ for (int y=0 ; y<1000 ; y++) { \ INNER \ }} // later... #define INNER \ if (x + y == 800 && y > 790) \ std::cout << x << ", " << y << std::endl; OUTER While this certainly works, I am not 100% happy with it because I don't necessarly like #defines. So, my question: is there a better way for what I want to achieve?

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  • faking a filesystem / virtual filesystem

    - by attwad
    I have a web service to which users upload python scripts that are run on a server. Those scripts process files that are on the server and I want them to be able to see only a certain hierarchy of the server's filesystem (best: a temporary folder on which I copy the files I want processed and the scripts). The server will ultimately be a linux based one but if a solution is also possible on Windows it would be nice to know how. What I though of is creating a user with restricted access to folders of the FS - ultimately only the folder containing the scripts and files - and launch the python interpreter using this user. Can someone give me a better alternative? as relying only on this makes me feel insecure, I would like a real sandboxing or virtual FS feature where I could run safely untrusted code.

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  • How to handle drag events on iphone and ipad with javascript/jquery?

    - by fmsf
    Hey, I have a little app that has been under development for some time. My friends and I have been working really hard on this and are near release of the beta version. I want to give some demos using iPhone and iPad to look cool :p Now my problem is how to handle: Mouse Down Mouse Up Mouse Leave The multitouch interface of the iPhone (which I expect is similar to the iPad) handles mouse move on a browser has a scrolling event. One could try to capture the scrolling event and use it to simulate the dragging but I don't even know if it will be doable or if it will only be a hack. Any one knows of a more robust manner to manage dragging events on the iphone/ipad?

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  • Silverlight Listbox firing MouseRightButtonDown, but not MouseLeftButtonDown

    - by Steav
    I have this problem in a bigger Project...... so I set up a 'Testpoject' as Proof of Concept: New Silverlight-Application Add Listbox Fill listbox with a few Checkboxes Register listBox1_MouseLeftButtonDown register listBox1_MouseRightButtonDown You will see, that the listBox1_MouseLeftButtonDown won't fire under any circumstances.... listBox1_MouseRightButtonDown however fires just fine. I tried using a custom Class deriving from ListBox and overriding, assuming something in the ListBox Class was setting e.Handled = false, but this did not change the behaviour, either. Any Ideas on why this happens and how to fix? (This problem also stops the 'parent'-control from receiving the Click-Event... so the Event-passing is broke)

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  • How to share cookies across multiple Apache Virtual Hosts

    - by puk
    This question is generally phrased as "How to share cookies across multiple subdomains" and the answer is generally to use the leading dot like so setcookie( 'id', 0, time()+30*3600, '/', '.example.com' ); which means that the cookie is available to all subdomains of example.com. However, the / path I suspect adds the constraint that all subdomains must be physically under the same tree. The PHP documentation states path The path on the server in which the cookie will be available on. If set to '/', the cookie will be available within the entire domain. If set to '/foo/', the cookie will only be available within the /foo/ directory and all sub-directories such as /foo/bar/ of domain. The default value is the current directory that the cookie is being set in. Is it possible to share cookies if one has two (Apache) Virtual Hosts set up with document roots at, for example www.one.example.com ? /var/www/example1 www.two.example.com ? /var/www/example2

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  • How do I render 3d model into directshow virtual camera output

    - by Mr Bell
    I want to provide a virtual webcam via DirectShow that will use the video feed from an existing camera running some tracking software against it to find the users face and then overlay a 3d model oriented just that it appears to move the users face. I am using a third party api to do the face tracking and thats working great. I get position and rotation data from that api. My question is whats the best way to render the 3d model and get into the video feed and out to direct show? I am using c++ on windows xp.

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  • EventDispatcher between an as and an fla?

    - by Christopher Richa
    Hi everyone. I am making a fighting game in Flash and while I have everything running, I am missing something: a victory/loss screen. Logically, I know how to do it: if character.hp < 0 { character.dead = true; dispatchevent("death", event) } My problem is that I have no idea as to how to code it. I know I will use two classes and my two .fla files (unless I am wrong). I have two .fla files that are in play here: the Menu.fla file and the Arena.fla file. Menu.fla contains the entire navigation of the game, options, character selection screens, etc. and when it is time for the player to engage in battle, it loads the Arena.fla file, which contains only the backgrounds (depending on the selected stage) and for now is set to a length of one frame only. For Arena.fla, the real action happens in my classes, but logically, I would only need HP.as and Character.as. In Character.as, I have declared the following variable: var isDead:Boolean = false; //is character dead? In HP.as, believe I should have the following: if(currentHp<0) { currentHp = 0; character.isDead = true; //declared as var `character:Object;` EventDispatcher.dispatchEventListener("playerDead", playerDead); } And finally, in Arena.fla, I want to be able to detect the above-mentioned eventlistener and simply move on to a second frame which will display a message in the style of "PLAYER ONE HAS WON" or "PLAYER ONE HAS LOST" with a button that will allow me to go back to the character selection screen. This is the first part in which I am stuck: how do I detect the dispatched event listener in my main .fla file? Secondly, if the player clicks on the "CONTINUE" button, which displays regardless if the player has won or lost, how can my Menu.fla (which loads the Arena.swf) detect this click event, unload the game, and go back to the character selection screen? Thank you in advance for helping me out. I realize this is a lot of text but it's the most descriptive I can be. If you have any questions or need any clarification concerning my question, feel free to speak up. -Christopher

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  • .delegate equivalent of an existing .hover method in jQuery 1.4.2

    - by kim3er
    I have an event handler bound to the hover event using the .hover method, which is below: $(".nav li").hover(function () { $(this).addClass("hover"); }, function () { $(this).removeClass("hover"); }); It is important to note, that I require both functions within the handler to ensure synchronisation. Is it possible to rewrite the function using .delegate, as the following does not work? $(".nav").delegate("li", "hover", function () { $(this).addClass("hover"); }, function () { $(this).removeClass("hover"); }); Rich

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