Finding objects in J2ME M3G
- by Jani
I'm using Blender to create m3g files and then I load them in a java program.
Which is the best way to find an object in the World?
Should I create separate classes for every object and then add them to one World object or should I assign IDs to the objects in Blender and find them in the program by ID?
Or export every object to a separate M3G file?
(Or some other way?)