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  • Const Discards Qualifers: C++

    - by user991673
    I'm using OpenGL to render camera perspectives, and a one point in my code I'm trying to take the direction of the light (shown here as type "Vector4") and multiply it by a matrix of type "Matrix4x4" that represents the Modelview transformation (sorry if this is not making any sense, this is for a school project, as such I'm still learning about this stuff) Anyway, my code goes as follows... Vector4 lightDirection = data->dir * follow->getModelviewMatrix().getInverse().getTranspose(); data->dir = lightDirection; setLight(*data); this give me the following error: passing 'const vec4<double>' as 'this' argument of 'vec4<T>& vec4<T>::operator=(const vec4<T>&)[with T = double]' discards qualifiers Again, much of this code is prewritten for the class (namely the vector and matrix types) but if someone could just help me decipher what the error means it would be much appreciated! I can give more information as needed. I figured 'data' or 'data-dir' were const, however I can find no mention of either of them to be. 'dir' is of type SceneLightData, and when its added on I'm doing this: void Scene::addLight(const SceneLightData &sceneLight) { SceneLightData light = sceneLight; m_lights.push_back(&light); } The error occurs on this line: data->dir = lightDirection; EDIT problem solved. thanks everyone! solution: void Scene::addLight(const SceneLightData &sceneLight) { SceneLightData* light = new SceneLightData; *light = sceneLight; m_lights.push_back(light); } and SceneLightData* data = m_lights[i]; data->dir = data->dir * follow->getModelviewMatrix().getInverse().getTranspose(); setLight(*data);

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  • Objects leaking immediately from allocation using either new or [[Object alloc] init];

    - by Sam
    While running Instruments to find leaks in my code, after I've loaded a file and populate an NSMutableArray with new objects, leaks pop up! I am correctly releasing the objects. Sample code below: //NSMutableArray declared as a retained property in the parent class if(!mutableArray) mutableArray = [[NSMutableArray alloc] initWithCapacity:objectCount]; else [mutableArray removeAllObjects]; //Iterates through the read in data and populate the NSMutableArray for(int i = 0; i < objectCount; i++){ //Initializes a new object with data MyObject *object = [MyObject new]; //Adds the object to the mutableArray [mutableArray addObject:object]; //Releases the object [object release]; } I get a number of leaks from Instruments terminating at the addition of the 'object' into the 'mutableArray', but also including the allocation of the 'object' and the 'mutableArray'. I don't get it. Not to mention, this is happening on the first call of the enclosing method so the allocation of the NSMutableArray is being hit in the logic block, not the 'removeAllObjects' selector. Lastly, does Core Foundation have a major bug in it that randomly creates CFStrings and mismanages their memory? My code does not even use those, nor do the leaks where they occur have anything to do with my code. Almost all of my applications so far deal with OpenGL (in case anyone knows of a threading issue that arises from trying to synch the backend of the program with the front end of displaying the contents of an NSOpenGLView class or whatever it is).

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  • Can't build wxWidgets on Mac OSX. Need help, please.

    - by fd23
    I've been trying everything but something or other always stops me cold. Now, I'm trying 2.8.10 (can't make 2.8.7 work) and I keep getting this linker error. Configure shows --with-opengl = no, yet it wants it but can't find it? Why? 10.5 on Macbook Pro wxwidgets: "_glFinish", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLClearDrawable", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_glReadPixels", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_glReadBuffer", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLDestroyPixelFormat", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLChoosePixelFormat", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLSetCurrentContext", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLDestroyContext", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_glPixelStorei", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLCreateContext", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) "_CGLSetFullScreen", referenced from: _grabViaOpenGL in libwx_macd_core-2.8.a(corelib_glgrab.o) Any help, please, is appreciated.

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  • Introducing… SharePress!

    - by Bil Simser
    For those that follow me I’ve been away from blogging and twittering for a couple of months. This is the reason. For the last few months I’ve been working with a cross-functional team putting together a new product from the people that run WordPress, the free premiere blogging platform. The result is a new product we call SharePress, a highly extensible blogging and content management platform with the usability of WordPress and the power of SharePoint combined into a single product. SharePress gives you SharePoint sites that are SEO-friendly delivered with a Web 2.0 ease of use, leveraging all of the existing abilities of SharePoint and WordPress that we know today. The Reason Back in December I was approached by the WordPress team about building a new platform that took advantage of the power of SharePoint but the ease of WordPress. I’m no stranger to WordPress and it’s 5 minute no-holds-barred install (I’ve always wanted SharePoint to do this!) and I run my personal blog on WordPress as does my better half, Princess Jenn. There’s always been a pitch by so-called Web 2.0 applications to deliver the power of SharePoint but the ease of [insert product here] over the past year or so. I checked each and every one of them out, but they fell woefully short when it came to SharePoint’s document management, versioning, and customization. They try, but it’s never been up to par in my books. On the flipside, SharePoint has always been tops in collaboration in the Enterprise but it’s painful to develop web parts, UI customization can be tricky, and there’s just no user community for something as simple as themes and designs. The Product Enter SharePress. Is it SharePoint? Is it WordPress? It’s both, and neither. Everything you like about both products are there but this is a bold new product that is positioned to bring SharePoint to the masses while maintaining the fidelity of an Enterprise 2.0 collaboration platform. SharePress delivers on all fronts including: The ability to leverage any WordPress/Joomla/Drupal/DotNetNuke themes and skins inside of SharePoint Run any WordPress/Drupal/Joomla/DotNetNuke/SharePoint plug-in/module/web part/feature works out of the box with SharePress SEO-friendly URLs and pages Permalinks for all content All the features of SharePoint Server 2010 (including InfoPath, Excel, and Access services) included in the price Small deployment footprint. You decide how much to deploy and where. Independent Database Abstraction Layer (iDal) that allows you to deploy to SQL Server 2005/2008, MySQL, and PostgreSQL Portable Rendering Engine Layer (PREL) so you host .NET or PHP on Apache or IIS (version 7 or higher). The install feature is built around WordPress and it’s famous 5-minute install (actually, it’s never taken me more than 1 minute). SharePress installs with two screens after the files are uploaded to your server (which can be done entirely using FTP): After you enter two fields of information click “Install SharePress” and you’ll be done: No mess, no fuss, no complicated dependencies, and no server access required! How simpler could this be? The Technology WordPress plug-ins and themes working with SharePoint? Of course! The answer is IronPython which has now reached a maturity level capable of doing on the fly code language conversions. SharePress is a brand new product not built on top of any previous platform but leverages all the power of each of those applications through a patent pending technique called SharePress Multi-plAtfoRm Technology (SMART). SMART will convert PHP code on the fly into Python (using SWIG as an intermediate processor) which is then compiled to MSIL and then delivered back as an ASP.NET MVC application (output is C# or VB.NET, but you can build your own SMART converter to output a different language). Sound complicated? It is, but it’s all behind the scenes and you don’t have to worry about a thing. This image illustrates the technology stack and process: So users can load up out of the box PHP themes and plug-ins from the WordPress/Joomla/Drupal community into the SMART converter and output MSIL that is used by the SharePress engine and rendered on the fly to the end user. Supported PHP versions are 4.xx and 5.xx with version 6 support to come when it’s released. Similarly you can take any .NET application, DotNetNuke Module, SharePoint Web Part or event handler and feed it into the converter to output the same. Everything is reverse compiled into MSIL so it becomes technology agnostic. No source code access is needed and the SMART converter can handle obfuscated .NET assemblies that were built with .NET 1.0, 1.1, 2.0, 3.5, and 4.0. With this technology you can also with the flip of a switch have the output create PHP pages for you. This allows you to run SharePress on Unix based systems running PHP and MySQL, allowing you to deliver your SharePoint like experience to your users with a $0 infrastructure footprint. Here’s SharePress with the default WordPress post imported then a stock SharePoint collaboration site was imported. The site was then applied with the default Kubrick theme from WordPress. The Features Deploy any of the freely available 100,000 WordPress/Joomla/Drupal themes instantly to your runtime SharePress environment and preview or activate them right from your browser. Built-in Web 2.0 jQuery Enabled End User and Administrator Web Interface. Never have to remote into a server again! Run any SharePoint Web Part or Event Handler directly without modification or access to source code in SharePress. Use any WordPress/Joomla/Drupal plug-in directly in SharePress, no local admin or access to server. Just upload and activate. Upload and Activate any SharePoint Solution Package to any site remotely. No rebuilding. Changes made to sites require no compiling or rebuilding and are published immediately. Password Protected Content. You can give passwords to individual posts, articles, pages, documents, forms, and list items. A powerful polymorphic Captcha system backs the security interface and vendors can easily tie into smart card readers, fingerprint readers, and retina scanners for authorization and identification. OpenID, Windows Live, and Windows Authentication are supported out of the box. Infinitely customizable and extensible. You can leverage plug-ins from the open source community to do practically anything, all configured and uploaded via the browser. Additionally the developer API (available soon) allows you to build extensions in .NET, PHP, and Python with little effort. Easy Importing. We have importers for Blogger, WordPress, Drupal, Joomla, DotNetNuke, and SharePoint so you can populate your site quickly and easily with full metadata modeling and creation. Banner Management. It’s easy to setup banners for your web site complete with impression numbers, special URLs, and more. Menu Manager. The Menu Manager allows you to create as many menus as you want, each one can be associated to specific audiences or roles and then be styled across multiple contexts including the same menu delivered as a fly out, rollover, drop down, and just about any navigation you can think of. Collaborative ShareBook. Our exclusive book feature allows you to setup a “book” and then authorize individuals to contribute content. Permalinks. All content in SharePress has a permanent or “perma link” associated with it so people can link to it freely without fear of broken links. Apache or IIS, Unix / Linux / BSD / Solaris / Windows / Mac OS X support. Deliver SharePress the way *you* want from the platform *you* decide. Database Independence. We know people wanted to run on any database platform so SharePress is built on top of a database abstraction layer that allows you to run on SQL Server, MySQL, PostgreSQL. Other databases can be supported by writing a supporting database script consisting of fourteen function calls. The script can be written in Perl, Python, AWK, PowerShell, Unix Shell scripts, VBA, or simple DOS batch files. The Team SharePress is the work of a lot of people in both the WordPress and SharePoint community. I worked with a lot of SharePoint MVPs to create this new product as we really wanted to deliver the most compatible and feature rich system in a product that we would be proud of. Many thanks go out to Eli Bleeker, Todd Robillard, Scot Larson, Daniel Hillier, Shane Fox, Box Peran, Amanda English, and Bill Murray for doing the heavy lifting and all of their expertise and innovative thinking to get this product out. Licensing and Pricing SharePress is still in the final stages for pricing but we’re looking at a price point somewhere between $99-$100 to make it affordable for everyone. We plan to announce final pricing sometime in the next few weeks. There are no additional charges for Enterprise versions or additional features. Everything you see is what’s available and it’s just a matter of lighting up your site with whatever feature you want to enable. The product will not be open source but source code licenses will be available to ISVs who are interested in interfacing with the API at a low level. Cost will be $25,000 USD per developer and gives you complete access to the source code to the SharePress Foundation System and the .NET 4.0 Framework source code. Conclusion We hope you enjoy the launch of SharePress as the new premium blogging and content management platform for both Intranets and the Internet. We think we’ve build the best of breed solutions here and made it easy for anyone to get started with a minimal of infrastructure but allow the scalability of SharePress to shine through in the Enterprise 2.0 world. We encourage your feedback so please leave comments as to what you’re looking for in this system as we’re always evolving it to make it a better product for everyone.

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  • CodePlex Daily Summary for Wednesday, April 28, 2010

    CodePlex Daily Summary for Wednesday, April 28, 2010New ProjectsArgument Handler: This project aims to help the handling of arguments in command line programs.Bing for BlackBerry: Bing for BlackBerry is a SDK that allows intergration and searching Bing in there applications.C4F - GeoWallpaper: This is an extension for my MEF Utility Runner to change desktop wallpaper based on Flickr images geotagged with your current location. Uses Windo...CRM 4.0 Contract Utilities: List of Contract Utilities (i.e. custom workflow actions) 1. Change contract status from Active to Draft 2. Copy Contract (with custom start/end da...ELIS: Multimedia player based on WPFEnterprise Administration with Powershell: The EnterpriseShell aims to produce a powershell code library that will enable Enterprise Administrators to quickly reconfigure their IT infrastruc...ExposedObject: ExposedObject uses dynamic typing in C# to provide convenient access to private fields and methods from code outside of the class – for testing, ex...F# Project Extender: Installing F# Project Extender provides tools to better organize files in F# projects by allowing project subdirectories and separating file manage...Hack Framework: Code bundle with the internets brains connected into one piece of .Net frameworkKrypton XNA: Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shade...Net Darts: Provides an easy way to calculate the score left to throw. Users can easily click on the score.PlayerSharp: PlayerSharp is a library written entirely in C# that allows you to communicate your C# programs with the Player Server by Brian Gerkey et al (http:...Ratpoid: RatpoidRedeemer Tower Defense: 2d tower defense game. It is developed with XNA technology, using .Net Visual Studio 2008 or .Net Visual Studio 2010SelfService: Simple self service projectSharePoint Exchange Calendar: a jQuery based calendar web part for displaying Exchange calendars within SharePoint.SharpORM, easy use Object & Relation Database mapping Library: AIM on: Object easy storeage, Create,Retrieve,Update,Delete User .NET Attribute marking or Xml Standalone Mapping eg. public class Somethin...Silverlight Calculator: Silverlight Calculator makes it easier for people to do simple math calculations. It's developed in C# Silverlight 2. Silverlight Calendar: Silverlight Calendar makes it easier for people to view a calendar in silverlight way. It's developed in C# Silverlight 2.SPSocialUtil for SharePoint 2010: SPSocialUtil makes it easier for delevoper to use Social Tag, Tag Cloud, BookMark, Colleague in SharePoint 2010. It's developed in C# with Visual S...Sublight: Sublight open source project is a simple metadata utility for view models in ASP.NET MVC 2Veda Auto Dealer Report: Create work item tasks for the Veda Auto Dealer ReportWPF Meta-Effects: WPF Meta-Effects makes it easier for shader effect developpers to develop and maintain shader code. You'll no longer have to write any HLSL, instea...New ReleasesBing for BlackBerry: Bing SDK for BlackBerry: There are four downloadable components: The library, in source code format, in its latest stable release. A "getting started" doc that will gui...DotNetNuke® Store: 02.01.34: What's New in this release? Bugs corrected: - Fixed a bug related to encryption cookie when DNN is used in Medium Trust environment. New Features:...Encrypted Notes: Encrypted Notes 1.6.4: This is the latest version of Encrypted Notes, with general improvements and bug fixes for 'Batch Encryption'. It has an installer that will create...EPiServer CMS Page Type Builder: Page Type Builder 1.2 Beta 2: For more information about this release check out this blog post.ExposedObject: ExposedObject 0.1: This is an initial release of the ExposedObject library that lets you conveniently call private methods and access private fields of a class.Extended SSIS Package Execute: Ver 0.01: Version 0.01 - 2008 Compatible OnlyF# Project Extender: V0.9.0.0 (VS2008): F# project extender for Visual Studio 2008. Initial ReleaseFileExplorer.NET: FileExplorer.NET 1.0: This is the first release of this project. ---------------------------------------------------------------- Please report any bugs that you may en...Fluent ViewModel Configuration for WPF (MVVM): FluentViewModel Alpha3: Overhaul of the configuration system Separation of the configuratior and service locator Added support for general services - using Castle Wind...Home Access Plus+: v4.1: v4.1 Change Log: booking system fixes/additions Uploader fixes Added excluded extensions in my computer Updated Config Tool Fixed an issue ...ILMerge-GUI, merge .NET assemblies: 1.9.0 BETA: Compatible with .NET 4.0 This is the first version of ILMerge-GUI working with .NET 4.0. The final version will be 2.0.0, to be released by mid May...iTuner - The iTunes Companion: iTuner 1.2.3769 Beta 3c: Given the high download rate and awesome feedback for Beta 3b, I decided to release this interim build with the following enhancements: Added new h...Jet Login Tool (JetLoginTool): In then Out - 1.5.3770.18310: Fixed: Will only attempt to logout if currently logged in Fixed: UI no longer blocks while waiting for log outKooboo CMS: Kooboo CMS 2.1.1.0: New features Add new API RssUrl to generate RSS link, this is an extension to UrlHelper. Add possibility to index and search attachment content ...Krypton XNA: Krypton v1.0: First release of Krypton. I've tried to throw together a small testbed, but just getting tortoisehq to work the first time around was a huge pain. ...LinkedIn® for Windows Mobile: LinkedIn for Windows Mobile v0.5: Added missing files to installer packageNito.KitchenSink: Version 7: New features (since Version 5) Fixed null reference bug in ExceptionExtensions. Added DynamicStaticTypeMembers and RefOutArg for dynamically (lat...Numina Application/Security Framework: Numina.Framework Core 51341: Added multiple methods to API and classic ASP libraryOpenIdPortableArea: 0.1.0.3 OpenIdPortableArea: OpenIdPortableArea.Release: DotNetOpenAuth.dll DotNetOpenAuth.xml MvcContrib.dll MvcContrib.xml OpenIdPortableArea.dll OpenIdPortableAre...Play-kanaler (Windows Media Center Plug-in): Playkanaler 1.0.5 Alpha: Playkanaler version 1.0.5 Alpha Skärmsläckar-fix. helt otestad!PokeIn Comet Ajax Library: PokeIn v0.81 Library with ServerWatch Sample: Release Notes Functionality improved. Possible bugs fixed. Realtime server time sample addedSharpORM, easy use Object & Relation Database mapping Library: Vbyte.SharpOrm 1.0.2010.427: Vbyte.SharpOrm for Access & SQLServer.7z 1.0 alpha release for Access oledb provider and Sql Server 2000+.Silverlight 4.0 Popup Menu: Context Menu for Silverlight 4.0: - Markup items can now be added seperately using the AddItem method. Alternatingly all items can be placed inside a listbox which can then be added...Silverlight Calculator: SilverCalculator: SilverCalculator version 1.0 Live demoSilverlight Calendar: Silverlight Calendar: Silverlight Calendar version 1.0 Live demoSpeakup Desktop Frontend: Speakup Desktop Frontend v0.2a: This is new version of Speakup Desktop Frontend. It requires .net 4.0 to be installed before using it. In this release next changes were done: - ...TwitterVB - A .NET Twitter Library: Twitter-2.5: Adds xAuth support and increases TwitterLocation information (html help file is not up to date, will correct in a later version.)VCC: Latest build, v2.1.30427.5: Automatic drop of latest buildXP-More: 1.1: Added a parent VHD edit feature. Moved VM settings from double-click to a button, and rearranged the buttons' layout.Yasbg: It's Static 1.0: Many changes have been made from the previous release. Read the README! This release adds settings tab and fixes bugs. To run, first unzip, then...Most Popular ProjectsRawrWBFS Managerpatterns & practices – Enterprise LibraryAJAX Control ToolkitSilverlight ToolkitMicrosoft SQL Server Product Samples: DatabaseWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationNB_Store - Free DotNetNuke Ecommerce Catalog ModuleIonics Isapi Rewrite FilterParticle Plot PivotFarseer Physics EngineBlogEngine.NETDotNetZip LibrarySqlDiffFramework-A Visual Differencing Engine for Dissimilar Data Sources

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  • CodePlex Daily Summary for Thursday, June 03, 2010

    CodePlex Daily Summary for Thursday, June 03, 2010New ProjectsAlbatross: Albatross framework. We are still working on the documentation, more details will be available soon.ApiChange: ApiChange is the Swiss army knife for inspecting your assemblies from the command line. Now you can do basic operations like diff, who uses (method...BaseCalendar: BaseCalendar is a server-side ASP.NET web control (WebForms or MVC) that renders a calendar while giving you full control over the generated HTML. ...CESAVE: Proyectos para el Comité Estatal de Sanidad Vegetal.Closure Compiler w/ Annotations Visual Studio 2010 Snippets: This is an attempt to create reusable Visual Studio snippets to make working with closure compiler annotated JavaScript more productive. VS2010 ...Common Service Host: Common Service Host is a generic Windows Communication Service Host and factory that uses the Common Service Locator to create Service objects. ...DarkLight: DarkLight is a 2D Lighting Engine written in XNA, and allows developers to create 2D shadowing effects in their 2D games easily. It supports poi...Earn Burn Tracker: A tool to track earned value against a given release, initiative, feature set, and objects.eOfficeAACS: eOffice is an open source access control and attendance management system developed by e-bird Innovation (www.ebirdinfo.com).Its flexible design al...FLV Video conversion library for .Net 3.5: This is a component created to call the ffmpeg tool to convert various video formats to the Adobe Flash FLV output format. The component also takes...Google Moderator: .NET client library for the Google Moderator API.linq to jquery: provides support for linq to jquery objectsMobile Vikings Data: App to view your data usage RefBrowser: RefBrowserRESX Translator with Bing (from Microsoft Consulting Services, UK): A Windows Form application that automatically translates RESX files using Bing web servicesRhyduino - Remote Arduino Control via Managed Code: Rhyduino makes it easy for Visual Studio / Windows devs to control the Arduino using a computer. It's like supercharging your Arduino with all the ...SharePoint 2010 CSV Bulk Term Set Importer: Allows for multiple import of *.csv files to a given term group in SharePoint 2010 Term Store. It will create new term group based on the name pr...SharePoint Feature - Export history version to Excel: Add a function to list the action button, the ability to export history version of the item sheet to Excel from the specified date. Features suppo...SwEntry: A system that allows people to open doors by using a Bluetooth enabled phone. Things to Do with the DLR: This project is about ideas and sample code around the Dynamic Language Runtime.Work Recorder - Hold on own time!: Work Recorder is a office aid software which can recorde the time used on PC for researchers, office workers and students. And it is also a good he...xuezhixu: xuezhixu foundYaget: Yet Another Game Engine TechnologyNew ReleasesBackUpAnyWhere: backupanywhere RC1: this is the RC of our programBaseCalendar: BaseControls 1.0: BaseControls 1.0 contains the BaseCalendar ASP.NET control.BizTalk Server Pipeline Component Wizard: 2.20: Version suitable for 2010 release.CheckHeader: CheckHeader v0.8.6: The Microsoft .NET Framework 4.0 is needed to run this program.Chirpy - VS Add In For Handling Js, Css, and DotLess Files: Chirpy Installer for VS 2010 (Ver-1.0.0.2): VS 2010 Installer for the Chirpy AddIn. Version 1.0.0.2Christoc's DotNetNuke C# Module Development Template: 00.00.01: This is the initial release of Christoc's DotNetNuke C# Module Development Template. You can use the Template as-is, or you can customize the VSTem...Closure Compiler w/ Annotations Visual Studio 2010 Snippets: v1 release: The initial release of the projectCommunity Forums NNTP bridge: Community Forums NNTP Bridge V22: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Community Forums NNTP bridge: Community Forums NNTP Bridge V23: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...Community Forums NNTP bridge: Community Forums NNTP Bridge V24: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has ad...DarkLight: DarkLight Engine v1.0: This is the first version of the DarkLight engine and currently supports point, spot and area lights with no upper limit on the number of lights. ...DotNetNuke® Skin Collaborate: Collaborate Package 1.1.0: Newer version of Collaborate included fixes: - removed conditional code to display control panel - changed background color to match with backgroun...dotSpatial: System.Spatial.Projection Zip June 2, 2010: This version tries to fix a problem with reprojecting to UTM zones. It is still being tested though.Entity Framework Repository & Unit of Work Template: 1.0.1: This version has more than just the T4 template. I have added a new template that has a RepositoryHelper class for use with StructureMap. Also th...FLV Video conversion library for .Net 3.5: Beta 1: This is the first release of this project. Improvements may be added if necessary.HERB.IQ: Alpha 0.1 Preview: Only clone tab works, just setting up the GUI and getting the XML data handling working correctlyJetfire - Workflow DSL: V1.2.0: The complete source code required for a Jetfire system (server and client nexus) is included in the release. Highlights of Changes Full programmat...linq to jquery: linq to jquery alpha: beta development projectMapWindow6: MapWindow 6.0 June 2, 2010: This version fixes a problem with projecting to UTM zones. I'm not sure that this works perfectly yet. It seemed to require a zone adjustment by ...patterns & practices Web Client Developer Guidance: Developing Web Apps May 2010 Beta: This RelesaeThis drop includes updated documentation, links, and graphics. We are still looking for feedback on this release. Plans going forward...patterns & practices: Composite WPF and Silverlight: Prism 4.0 Drop 1: Prism 4.0 Drop 1 Welcome to the first drop of Prism 4.0 (formally known as the Composite Application Guidance for WPF and Silverlight). This drop i...Powershell4SQL: Version 1.3: Changes from version 1.2 Added support for -Confirm and -WhatIf parameters Added support for -Verbose mode. Includes SQL Batch text, parameters ...RESX Translator with Bing (from Microsoft Consulting Services, UK): v1.0: This is the initial release of the toolRhyduino - Remote Arduino Control via Managed Code: Beta Release (v0.80): LibraryAuto-detects connected Arduino devices. Uses system resources intelligently to take advantage of multiple CPU cores when present. Firmata ...SharePoint Feature - Export history version to Excel: Export Item List Version: - multilanguage support Czech, English Install: "C:\Program Files\Common Files\Microsoft Shared\web server extensions\12\BIN\stsadm.exe" -o addsol...Simulo: Simulo v2.5: That's the third release of Simulo (v2.5). For detailed info on what's new, read the changes log block at the project's home page. System requirem...Site Directory for SharePoint 2010 (from Microsoft Consulting Services, UK): v1.5: Please carefully follow the Installation Guideas there are additional actions that need to be undertaken in this release. As 1.4 with the followin...Spackle.NET: 4.1.0.0 Release: Added IEquatable<T> to Range<T>StreamInsight Samples: Microsoft StreamInsight Product Team Samples: This is the current snapshot of the samples created by the Streaminsight Product Team.Touch Mice: 0.1: Initial release of Touch MiceVCC: Latest build, v2.1.30602.0: Automatic drop of latest buildVivoSocial: VivoSocial 7.2.0: Version 7.2.0 of VivoSocial has been released. If you experienced any issues with the previous version, please update your modules to the 7.2.0 rel...Work Recorder - Hold on own time!: WorkRecorder 1.0: +Finished Version 1.0Most Popular ProjectsCommunity Forums NNTP bridgeOutSyncASP.NET MVC Time PlannerNeatUploadMoonyDesk (windows desktop widgets)Mute4eXpress Persistent Objects (XPO) ToolkitAgUnit - Silverlight unit testing with ReSharperASP.NET MVC ExtensionsAviva Solutions C# Coding GuidelinesMost Active ProjectsCommunity Forums NNTP bridgeGMap.NET - Great Maps for Windows Forms & PresentationRawrIonics Isapi Rewrite FilterN2 CMSpatterns & practices – Enterprise LibraryBlogEngine.NETGameSetFarseer Physics EngineMirror Testing System

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  • CodePlex Daily Summary for Friday, October 11, 2013

    CodePlex Daily Summary for Friday, October 11, 2013Popular ReleasesStackBuilder: StackBuilder 1.0.17.0: Corrected minor bug in box/case analysisPowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.6: Added PersistPrompt parameter to Show-InstallationWelcome and Show-InstallationPrompt. Prompt window is persistently returned to center screen after interval specified in config file (default 10 seconds). For Show-InstallationWelcome, this only takes effect if deferral is not available to user. The user will have no option but to respond to the prompt - resistance is futile! Added example advanced Office 2010 deployment script Asynchronous actions now write to the same log file as synchro...XrmServiceToolkit - A Microsoft Dynamics CRM 2011 & CRM 2013 JavaScript Library: XrmServiceToolkit 2.0.0 for CRM 2011 and CRM 2013: Version: 2.0.0 (beta) Date: October, 2013 Dependency: JSON2, jQuery (latest or 1.7.2 above) ---NOTE---Due to the changes for CRM 2013, please use the attached version of JSON2 and jQuery Tested Platform: IE10, latest Chrome, latest FireFox Tested CRM Server: CRM 2013 on-premise RTM, CRM 2013 online, CRM 2011 with RU15 Changes: New Behavior - XrmServiceTookit.Soap.Fetch parameters change to work with asynchronous callback compared to 1.4.2 beta: XrmS...MoreTerra (Terraria World Viewer): MoreTerra 1.11.3: =========== =New Features= =========== New Markers added for Plantera's Bulb, Heart Fruits and Gold Cache. Markers now correctly display for the gems found in rock debris on the floor. =========== =Compatibility= =========== Fixed header changes found in Terraria 1.0.3.1Dynamics AX 2012 R2 Kitting: First Beta release of Kitting: First Beta release of Kitting Install by using XPO or Models.C# Intellisense for Notepad++: Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.Generic Unit of Work and Repositories Framework: v2.0: Async methods for Repostiories - Ivan (@ifarkas) OData Async - Ivan (@ifarkas) Glimpse MVC4 workig with MVC5 Glimpse EF6 Northwind.Repostiory Project (layer) best practices for extending the Repositories Northwind.Services Project (layer), best practices for implementing business facade Live Demo: http://longle.azurewebsites.net/Spa/Product#/list Documentation: http://blog.longle.net/2013/10/09/upgrading-to-async-with-entity-framework-mvc-odata-asyncentitysetcontroller-kendo-ui-gli...Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...Ghostscript.NET: Ghostscript.NET v.1.1.1.: v.1.1.1. fixed problem in GhostscriptRasterizer and GhostscriptViewer when MediaBox contains negative llx or lly values. (problem reported by "Prasenjit Das"). added GhostscriptPngDevice, a friendly output device class with all png devices related switches. (GhostscriptPngDevice supports: png16m, pngalpha, pnggray, png256, png16, pngmono, pngmonod). added GhostscriptJpegDevice, a friendly output device class with all jpeg devices related switches. (GhostscriptJpegDevice supports: jpeg, jp...xFunc: xFunc 2.7.3: Fixed memory leak. Small fixes.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...Fast YouTube Downloader: Youtube Downloader 2.1: Youtube Downloader 2.1NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.0: IntroductionMugen MVVM Toolkit makes it easier to develop Silverlight, WPF, WinRT and WP applications using the Model-View-ViewModel design pattern. The purpose of the toolkit is to provide a simple framework and set of tools for getting up to speed quickly with applications based on the MVVM design pattern. The core of Toolkit contains a navigation system, windows management system, models, validation, etc. Mugen MVVM Toolkit contains all the MVVM classes such as ViewModelBase, RelayCommand,...Office Ribbon Project (under active development): Ribbon (07. Oct. 2013): Fixed Scrollbar Bug if DropDown Button is bigger than screen Added Office 2013 Theme Fixed closing the Ribbon caused a null reference exception in the RibbonButton.Dispose if the DropDown was not created yet Fixed Memory leak fix (unhooked events after Dispose) Fixed ToolStrip Selected Text 2013 and 2007 for Blue and Standard themescmdradio: v0.1.1: Default download in win32. For other OS see here. This is alpha version. Please report all bugs.Squiggle - A free open source LAN Messenger: Squiggle 3.3 Alpha: Allow using environment variables in configuration file (history db connection string, download folder location, display name, group and message) Fix for history viewer to show the correct history entries History saved with UTC timestamp This is alpha release and not recommended for use in productionVidCoder: 1.5.7 Beta: Updated HandBrake core to SVN 4819. About dialog now pulls down HandBrake version from the DLL. Added a confirmation dialog to Stop if the encode has been going on for more than 5 minutes. Fixed handling of unicode characters for input and output filenames. We now encode to UTF-8 before passing to HandBrake. Fixed a crash in the queue multiple titles dialog. Added code to rescue tool windows which get placed outside of the visible screen area.Wsus Package Publisher: Release v1.3.1310.05: Enhance the "Reboot Remote Computers", by adding a timer before the reboot occure. So that remote users can save their documents and close applications. You can also add a message to be display. In 'Tools'->'Settings'-> Misc Tab, you can set a default message. Enhance the "Compare Computers against AD", by choosing OUs to include in the comparison.New ProjectsA fork of the RPG Stendhal: Stendhal is a multiplayer online adventures game developed using the Arianne game development system. Stendhal is written using Java 6 and Java2D environment.Board Game Up: Welcome to the codeplex of the Board Game Up website. This contains the entire source code for www.boardgameup.com, the free board game meet up website.Business Information Organizer System: Goal every aspect of small business: services, inventory, education, finance, and heath. Must support every language and country.CRM 2011 to 2013 Icon Upgrader: This application allows you to automatically upgrade CRM 2011 icons to CRM 2013 icons. This application converts entity icons into grey scale.Data Access: CQRS Highway: Command Query Responsibility Segregation pattern for data access.djtest001: this is a summary Test1DNN Evoq Social Invitation Registration: Invitation and Registration module for DNN Evoq Social.Dynamics AX 2012 R2 Kitting: Dynamics AX 2012 R2 - Kitting. A solution for creating and using Kit's on salesorders.IlluminatiEngine: This is a 3D deferred lighting engine, it has skinned mesh animation as well as instanced mesh (including skinned) and a few post processing effects, DoF, etc..jean1011jabbrchang: wJessWork: for now let us make it emptyKiller Core: Starquake re makeKinect Stream Saver Application: The application allows users to display and save the Kinect data streams. The Kinect Stream Saver application is based on the KinectExplorer-D2D ( C++) sample.LUA for Windows CE: LUA porting to Windows CE devices.OpenDespatch for Peoplevox: OpenDespatch is an add-on for Peoplevox to complete despatch using external carriers such as DPD and RM-DMO. Prontuário Eletrônico: Projeto para cadeira de Projeto de Desenvolvimento de software do curso de sistemas de informação que visa a unificação do prontuário médicoRiver Niles Operating System: The project is a research of C# language program , that will be cover to a full Operating SystemSocketIO4WinRT.Client: This is a port of the SocketIO4Net.Client project, to run on WinRT (Windows 8) for C# users.SQL Data: SQL Data is an ORM for C# without any of the bloat.Task Factory Bug Sample: This project is used to demonstrate a bug in .NET 4.0 Runtime for Task Factory.Team Manticore Student System: Student system applicationVccDryad: VccDryad aims at extending VCC with proof strategies that enable automated verification of C programs that manipulate complex data structures. X0oo0Z: X0oo0ZYT: mouse move

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • CodePlex Daily Summary for Thursday, July 18, 2013

    CodePlex Daily Summary for Thursday, July 18, 2013Popular ReleasesCircuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesBetter Network: Better Network v1.0.1: v1.0.1 - Patch Changelog - Fixed app crashed when trying to delete - Hopefully fix other crashes as well :DCommunity TFS Build Extensions: July 2013: The July 2013 release contains VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 The Community TFS Build Manager can also be found in the Visual Studio Gallery here where updates will first become available. A version supporting VS2010 is also available in the Gallery here.Open Url Rewriter for DotNetNuke: Open Url Rewriter Core 0.4.2 (Beta): buf fix for removing home page separate version for DNN 7.1 (in advanced mode with custom url)#Zyan Communication Framework: Zyan 2.5: Zyan 2.5 NuGet package Project descriptionZyan is an easy to use distributed application framework for .NET, Mono and Android. With Zyan you can publish any .NET class for remote access over network. [en] What's new in Zyan 2.5: Android platform support via Mono for Android (#1828) Tested with Mono for Android v4.7.9, should work on stable v4.6.x The following restrictions apply to Android version of the library: Only duplex TCP channel is supported MEF integration is not available Re...Install Verify Tool: Install Verify Tool V 1.0: Win Service Web Service Win Service Client Web Service ClientOrchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0WatchersNET.SiteMap: WatchersNE​T.SiteMap 01.03.08: changes Localized Tab Name is now usedGoAgent GUI: GoAgent GUI 1.1.0 ???: ???????,??????????????,?????????????? ???????? ????: 1.1.0? ??? ?????????? ????????? ??:??cn/hk????,?????????????????????。Hosts??????google_hk。Media Companion: Media Companion MC3.573b: XBMC Link - Let MC update your XBMC Library Fixes in place, Enjoy the XBMC Link function Well, Phil's been busy in the background, and come up with a Great new feature for Media Companion. Currently only implemented for movies. Once we're happy that's working with no issues, we'll extend the functionality to include TV shows. All the help for this is build into the application. Go to General Preferences - XBMC Link for details. Help us make it better* Currently only tested on local and ...Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...TBox - tool to make developer's life easier.: TBox 1.021: 1)Add console unit tests runner, to run unit tests in parallel from console. Also this new sub tool can save valid xml nunit report. It can help you in continuous integration. 2)Fix build scripts.LifeInSharepoint Modern UI Update: Version 2: Some minor improvements, including Audience Targeting support for quick launch links. Also removing all NextDocs references.Virtual Photonics: VTS MATLAB Package 1.0.13 Beta: This is the beta release of the MATLAB package with examples of using the VTS libraries within MATLAB. Changes for this release: Added two new examples to vts_solver_demo.m that: 1) generates and plots R(lambda) at a given rho, and chromophore concentrations assuming a power law for scattering, and 2) solves inverse problem for R(lambda) at given rho. This example solves for concentrations of HbO2, Hb and H20 given simulated measurements created using Nurbs scaled Monte Carlo and inverted u...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.96: Fix for issue #19957: EXE should output the name of the file(s) being minified. Discussion #449181: throw a Sev-2 warning when trailing commas are detected on an Array literal. Perfectly legal to do so, but the behavior ends up working differently on different browsers, so throw a cross-browser warning. Add a few more known global names for improved ES6 compatibility update Nuget package to version 2.5 and automatically add the AjaxMin.targets to your project when you update the package...Outlook 2013 Add-In: Categories and Colors: This new version has a major change in the drawing of the list items: - Using owner drawn code to format the appointments using GDI (some flickering may occur, but it looks a little bit better IMHO, with separate sections). - Added category color support (if more than one category, only one color will be shown). Here, the colors Outlook uses are slightly different than the ones available in System.Drawing, so I did a first approach matching. ;-) - Added appointment status support (to show fr...Columbus Remote Desktop: 2.0 Sapphire: Added configuration settings Added update notifications Added ability to disable GPU acceleration Fixed connection bugsNew ProjectsAdvGenReader: This project is to build a user friendly RSS reader. We are aimed to use WPF for this project.Arroguella: A C# roguelike where anything can happen!CodedUITestExtensions: The project delivers a collection of extensions for CodedUITest.Data UYS System: Production system will be developed.Evolved Walker: A GA project where a physically simulated "Walker" is evolved to travel the longest distance it can.FH Intranet Parser: Parses the grades page of the FH Wiener Neustadt intranet page and reports any new grades.Gauss Numeric Integrator: C# implementation of numerical integration by Gaussian Quadrature.googleprep: Google interview preparations.JMA TFS Archive: TFS Test ProjectJMA TFS NEW: Test projectKill CRM Plugin: Removes a plugin from a Dynamics CRM 2011 database.Kimmo: Collection of source code libraries to help my development projects.Kinect Powerpoint Mapper: Use the Kinect sensor to drive your powerpoint presentation. Change the config file if you'd like to use this keystroke mapper with other applications.Koala.JiraTool: Jira????。Lumi: Lumi is a light based platformer engine based on Neat Game Engine for XNA. Features: Dynamic lighting and shadow system, level builder, console and scripting.MCSD Web Developer: MCSD: Web Applications Certification This is the repository for all the documents, presentations, information, projects and material for the certification.MindReader: It is game using some logic to develop thisNightskyMimic: Ai for Magic: The Gathering PlayerNoBlackWallpaper: Auto set and update bing image as wallpaperPersian FoxPro DBF viewer for .NET: Many legacy systems used FoxPro in Iran. This component allows data stored in DBF files to be read by .NET, including the necessary Farsi codepage conversions.PostEdit: Taringa!/Poringa! Post Editorprakark07172013Git01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07172013tfs01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07172015Hg01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.Storyboard application: The Storyboard is an application that allows to model the different elements of a story to better structure it.System.Linq.Dynamic: Extends System.Linq.Dynamic to support Execution of Lambda expressions defined in a string against Entity Framework or any provider that supports IQueryable.Test Automation Data Manager: MVC4 application with SQLServer 2008 back end to manage test automation data.testdd07172013tfs01: dThe Monack Framework: MonackFr is an open source framework. By developing new or combining existing modules you will be able to create tailor made web softwareYAPI (Youtube API): You can do anything and play anymore youtube channel, playlist, video with YAPI

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • Exchange 2010 setup /prepareAD fails to run

    - by MadBoy
    I've tried installing Exchange 2010 on Windows Server 2008 R2 (only domain controller and all-in-one system). I did setup.exe /prepareAD, setup /prepareSchema and it worked fine the first time I did it. Unfortunately due to problem with Hub Transport installation related to (at least from what I've read) IPv6 being disabled (some say disabling it helped them while some enabling helped them). I did it the proper way by using registry entry to disable IPv6 but it still errored out. So i managed to uninstall everything (renamed some old entries in registry of failed Hub Transport roles and tried to reinstal Exchange after rebooting server. Unfortunetly running setup /prepareAD now gives an error: D:setup /PrepareAd Welcome to Microsoft Exchange Server 2010 Unattended Setup By continuing the installation process, you agree to the license terms of Microsoft Exchange Server 2010. If you don't accept these license terms, please cancel the installation. To review these license terms, please go to http://go.microsoft.com/fwlink/?LinkId=150127&clcid=0x409/ Press any key to cancel setup................ No key presses were detected. Setup will continue. Preparing Exchange Setup Copying Setup Files ......................... COMPLETED No server roles will be installed Performing Microsoft Exchange Server Prerequisite Check Organization Checks ......................... COMPLETED Setup is going to prepare the organization for Exchange 2010 by using 'Setup /P repareAD'. No Exchange 2007 server roles have been detected in this topology. Af ter this operation, you will not be able to install any Exchange 2007 server rol es. Configuring Microsoft Exchange Server Organization Preparation ......................... FAILED The following error was generated when "$error.Clear(); buildToBuildUpgrade -ExsetDataAtom -AtomName OrgLevelCt -DomainController $RoleDomainController" was run: "An error occurred with error code '2147504140' and message 'The data type can't be converted to or from a native Active Directory data type.'.". The Exchange Server setup operation did not complete. Visit http://support.micro soft.com and enter the Error ID to find more information. Exchange Server setup encountered an error. Unfortunetly if i rerun the setup it complains that it needs setup /prepareAD to be run first. Basically all that works now is setup /PrepareSchema and setup /PrepareDomain complains that prepareAD wasn't done. For full information I'm also attaching error I had before I've uninstalled everything and tried again: Hub Transport Role Failed Error: The following error was generated when "$error.Clear(); install-ExsetdataAtom -AtomName SharedMachineSettings -DomainController $RoleDomainController" was run: "An error occurred with error code '2147950640' and message 'There is no such object on the server.'.". An error occurred with error code '2147950640' and message 'There is no such object on the server.'.

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  • iTunes crashes with "Attempt to allocate 1073741824 bytes for NS/CFData failed" error

    - by kubi
    This is a pretty common occurrence. Every two days or so iTunes will crash on me with this error. FYI, 1073741824 is 2^30, which is gigabyte. The crash log is below if you're interested. Process: iTunes [40778] Path: /Applications/iTunes.app/Contents/MacOS/iTunes Identifier: com.apple.iTunes Version: 9.0.1 (9.0.1) Build Info: iTunes-9010901~2 Code Type: X86 (Native) Parent Process: launchd [638] Date/Time: 2009-10-21 11:35:55.159 -0400 OS Version: Mac OS X 10.6.1 (10B504) Report Version: 6 Interval Since Last Report: 38292 sec Per-App Interval Since Last Report: 63956 sec Per-App Crashes Since Last Report: 1 Anonymous UUID: A7149D8A-1161-4740-976B-DB99AE1B01DD Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 13 Application Specific Information: *** Terminating app due to uncaught exception 'NSMallocException', reason: 'Attempt to allocate 1073741824 bytes for NS/CFData failed' *** Call stack at first throw: ( 0 CoreFoundation 0x9924958a __raiseError + 410 1 libobjc.A.dylib 0x9440df49 objc_exception_throw + 56 2 Foundation 0x945e2fda _NSSearchForNameInPath + 0 3 CoreFoundation 0x99262ca5 __CFDataHandleOutOfMemory + 101 4 CoreFoundation 0x9919f27d __CFDataGrow + 717 5 CoreFoundation 0x9919ce0a CFDataReplaceBytes + 362 6 CoreFoundation 0x9919e63a CFDataAppendBytes + 154 7 iTunes 0x00522808 0x0 + 5384200 8 iTunes 0x00523471 0x0 + 5387377 9 iTunes 0x00441bc8 0x0 + 4463560 10 CoreFoundation 0x9923eba3 _signalEventSync + 99 11 CoreFoundation 0x9923f58e _cfstream_solo_signalEventSync + 126 12 CoreFoundation 0x9923f4d7 CFReadStreamSignalEvent + 39 13 CFNetwork 0x97374c23 _ZN14HTTPReadStream11streamEventEm + 169 14 CoreFoundation 0x9923eba3 _signalEventSync + 99 15 CoreFoundation 0x9923eb1a _cfstream_shared_signalEventSync + 458 16 CoreFoundation 0x991b58cb __CFRunLoopDoSources0 + 1563 17 CoreFoundation 0x991b385f __CFRunLoopRun + 1071 18 CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 19 CoreFoundation 0x991b87a4 CFRunLoopRun + 84 20 iTunes 0x0000ade8 0x0 + 44520 21 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 22 libSystem.B.dylib 0x96de9dbe thread_start + 34 ) Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b2b61 CFRunLoopRunInMode + 97 5 com.apple.HIToolbox 0x97c3bfec RunCurrentEventLoopInMode + 392 6 com.apple.HIToolbox 0x97c3bda3 ReceiveNextEventCommon + 354 7 com.apple.HIToolbox 0x97dc3d91 ReceiveNextEvent + 83 8 com.apple.iTunes 0x00135fae 0x1000 + 1265582 9 com.apple.HIToolbox 0x97c0f129 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567 10 com.apple.HIToolbox 0x97c0e3f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411 11 com.apple.HIToolbox 0x97c0e24f SendEventToEventTargetWithOptions + 58 12 com.apple.HIToolbox 0x97c42c0c ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 3006 13 com.apple.HIToolbox 0x97c0f57a DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672 14 com.apple.HIToolbox 0x97c0e3f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411 15 com.apple.HIToolbox 0x97c30a81 SendEventToEventTarget + 52 16 com.apple.HIToolbox 0x97db98f7 ToolboxEventDispatcher + 86 17 com.apple.HIToolbox 0x97db9a2f RunApplicationEventLoop + 243 18 com.apple.iTunes 0x00135d84 0x1000 + 1265028 19 com.apple.iTunes 0x00135c70 0x1000 + 1264752 20 com.apple.iTunes 0x0000d2af 0x1000 + 49839 21 com.apple.iTunes 0x000049a8 0x1000 + 14760 22 com.apple.iTunes 0x00002bfb 0x1000 + 7163 23 com.apple.iTunes 0x00002b29 0x1000 + 6953 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x96de303a kevent + 10 1 libSystem.B.dylib 0x96de3768 _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x96de2bf9 _dispatch_queue_invoke + 183 3 libSystem.B.dylib 0x96de298a _dispatch_worker_thread2 + 234 4 libSystem.B.dylib 0x96de2401 _pthread_wqthread + 390 5 libSystem.B.dylib 0x96de2246 start_wqthread + 30 Thread 2: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x96ddb756 select$DARWIN_EXTSN + 10 1 com.apple.CoreFoundation 0x991f304d __CFSocketManager + 1085 2 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 3 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x96e84766 accept$NOCANCEL$UNIX2003 + 10 1 libSystem.B.dylib 0x96e8363e accept + 32 2 com.apple.iTunes 0x0044c792 0x1000 + 4503442 3 com.apple.iTunes 0x004a86cd 0x1000 + 4880077 4 com.apple.iTunes 0x004a879b 0x1000 + 4880283 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x96e84766 accept$NOCANCEL$UNIX2003 + 10 1 libSystem.B.dylib 0x96e8363e accept + 32 2 com.apple.iTunes 0x0044c792 0x1000 + 4503442 3 com.apple.iTunes 0x004a86cd 0x1000 + 4880077 4 com.apple.iTunes 0x004a879b 0x1000 + 4880283 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 6: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x00135e09 0x1000 + 1265161 6 com.apple.iTunes 0x00135cc5 0x1000 + 1264837 7 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 8 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 7: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 8: 0 libSystem.B.dylib 0x96dbc83a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3c1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x96e19208 pthread_cond_timedwait_relative_np + 47 3 com.apple.iTunes 0x0004ca83 0x1000 + 309891 4 com.apple.iTunes 0x0004c7cb 0x1000 + 309195 5 com.apple.iTunes 0x0004c76a 0x1000 + 309098 6 com.apple.iTunes 0x0004c5bb 0x1000 + 308667 7 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 8 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 9: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 10: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 11: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 12: 0 libSystem.B.dylib 0x96dbc822 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3d8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x96e3370f pthread_cond_wait + 48 3 com.apple.iTunes 0x0000ae70 0x1000 + 40560 4 com.apple.iTunes 0x0000ad06 0x1000 + 40198 5 com.apple.iTunes 0x004418a1 0x1000 + 4458657 6 com.apple.iTunes 0x0043f960 0x1000 + 4450656 7 com.apple.iTunes 0x00525475 0x1000 + 5391477 8 com.apple.iTunes 0x00525c0d 0x1000 + 5393421 9 com.apple.iTunes 0x0004c62c 0x1000 + 308780 10 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 11 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 13 Crashed: 0 com.apple.CoreFoundation 0x99293b07 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 7 1 libobjc.A.dylib 0x9440df49 objc_exception_throw + 56 2 com.apple.CoreFoundation 0x991b2fbc CFRunLoopRunSpecific + 1100 3 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 4 com.apple.iTunes 0x0000ade8 0x1000 + 40424 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 14: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 15: 0 libSystem.B.dylib 0x96dbc822 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3d8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x96e3370f pthread_cond_wait + 48 3 ...ickTimeComponents.component 0x915275b7 jpegdecompress_MPLoop + 79 4 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 5 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 16: 0 libSystem.B.dylib 0x96dbc822 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3d8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x96e3370f pthread_cond_wait + 48 3 com.apple.iTunes 0x00025d27 0x1000 + 150823 4 com.apple.iTunes 0x00025237 0x1000 + 148023 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 17: 0 libSystem.B.dylib 0x96de2092 __workq_kernreturn + 10 1 libSystem.B.dylib 0x96de2628 _pthread_wqthread + 941 2 libSystem.B.dylib 0x96de2246 start_wqthread + 30 Thread 18: 0 libSystem.B.dylib 0x96dbc83a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3c1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x96e19208 pthread_cond_timedwait_relative_np + 47 3 com.apple.iTunes 0x0004ca83 0x1000 + 309891 4 com.apple.iTunes 0x0004c7cb 0x1000 + 309195 5 com.apple.iTunes 0x0004c76a 0x1000 + 309098 6 com.apple.iTunes 0x0004c5bb 0x1000 + 308667 7 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 8 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 13 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x9440df25 ecx: 0xb08b2000 edx: 0x0000003b edi: 0xa0737ab0 esi: 0x19685e20 ebp: 0xb08b1de8 esp: 0xb08b1dd0 ss: 0x0000001f efl: 0x00000282 eip: 0x99293b07 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x00ff9000 Binary Images: 0x1000 - 0xbd9ff8 com.apple.iTunes 9.0.1 (9.0.1) <18B3F1D1-1E3E-6DD1-CB52-F346ACB01921> /Applications/iTunes.app/Contents/MacOS/iTunes 0xdf9000 - 0xe01ff7 com.apple.ipodsynchronization 3.0 (116) <B41B2240-34E9-4A5E-A210-F02D99E3C00E> /System/Library/PrivateFrameworks/iPodSync.framework/Versions/A/iPodSync 0xe09000 - 0xe0eff7 com.apple.iPod 1.6 (17) <4CCD2720-D270-C0D2-1E14-1374779C2401> /System/Library/PrivateFrameworks/iPod.framework/Versions/A/iPod 0xe14000 - 0xe9bfe3 com.apple.iTunes.iPodUpdater 9.0 (9.0) <474ED35C-EDCE-1FEB-AC8C-075B806977A8> /Applications/iTunes.app/Contents/Frameworks/iPodUpdater.framework/Versions/A/iPodUpdater 0xee7000 - 0xf27ff7 com.apple.vmutils 4.2 (106) <834EA6B0-C91B-4CF1-ED3C-229C26459578> /System/Library/PrivateFrameworks/vmutils.framework/Versions/A/vmutils 0x14be000 - 0x14beff7 libmx.A.dylib ??? (???) <01401BF8-3FC7-19CF-ACCE-0F292BFD2F25> /usr/lib/libmx.A.dylib 0x14d0000 - 0x14d0ff7 +net.sourceforge.SafariAdBlockLoader 0.4.0 RC3 (0.4.0 RC3) <8E9A6641-9CE7-5416-DC84-883DB8BAFDDA> /Library/InputManagers/Safari AdBlock/Safari AdBlock Loader.bundle/Contents/MacOS/Safari AdBlock Loader 0x15f8000 - 0x15f9ff7 com.apple.textencoding.unicode 2.3 (2.3) <78A61FD5-70EE-19EA-48D4-3481C640B70D> /System/Library/TextEncodings/Unicode Encodings.bundle/Contents/MacOS/Unicode Encodings 0x1778000 - 0x179efff libssl.0.9.7.dylib ??? (???) <8BF98B2F-0F55-40CA-C082-43C76707BD24> /usr/lib/libssl.0.9.7.dylib 0x17e6000 - 0x17eaff3 com.apple.audio.AudioIPCPlugIn 1.1.0 (1.1.0) <39CD9296-183C-5603-94A4-0A0EC327BA69> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn 0x17ef000 - 0x17f4ffb com.apple.audio.AppleHDAHALPlugIn 1.7.4 (1.7.4a1) <B4217DD8-4BDE-CC1C-70FF-06EA901F376D> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x12800000 - 0x138eaff7 com.apple.CoreFP 1.5.18 (1.5) <740FE25C-0539-AEFF-2108-C2C0D338CDCE> /System/Library/PrivateFrameworks/CoreFP.framework/CoreFP 0x1390f000 - 0x139c4fe7 libcrypto.0.9.7.dylib ??? (???) <4917E4F2-817F-5AC4-3FBE-54BC96360448> /usr/lib/libcrypto.0.9.7.dylib 0x13a0a000 - 0x13a50ff3 com.apple.mobiledevice 251.6 (251.6) <E998830A-CFBF-3060-4770-1089AED68444> /System/Library/PrivateFrameworks/MobileDevice.framework/MobileDevice 0x167f5000 - 0x167f7ff7 com.apple.PDFImporter 2.1 (???) <C78368B0-3712-067C-9467-55932890C979> /System/Library/Components/PDFImporter.component/Contents/MacOS/PDFImporter 0x16900000 - 0x16905ff7 com.apple.QuartzComposer.iTunesPlugIn 1.2 (16) <8511A037-AFDE-5D1A-67DA-1B4837432D85> /Library/iTunes/iTunes Plug-ins/Quartz Composer Visualizer.bundle/Contents/MacOS/Quartz Composer Visualizer 0x17fa8000 - 0x181cbfe7 com.apple.audio.codecs.Components 2.0 (2.0) <064E9181-38CC-C2D3-070D-4D162D2903E8> /System/Library/Components/AudioCodecs.component/Contents/MacOS/AudioCodecs 0x18764000 - 0x1877efc3 com.apple.AppleIntermediateCodec 1.2 (145) /Library/QuickTime/AppleIntermediateCodec.component/Contents/MacOS/AppleIntermediateCodec 0x18783000 - 0x18788ff7 com.apple.AppleMPEG2Codec 1.0.1 (220) <6FDFF3C8-7ECE-CB74-1374-9C0230C54F78> /Library/QuickTime/AppleMPEG2Codec.component/Contents/MacOS/AppleMPEG2Codec 0x19137000 - 0x1918cfef com.apple.AppleProResDecoder 2.0 (223) <793BA98A-2E7D-1C39-998D-805B60034DF4> /System/Library/QuickTime/AppleProResDecoder.component/Contents/MacOS/AppleProResDecoder 0x191c4000 - 0x191ddfe7 com.apple.applepixletvideo 1.2.19 (1.2d19) <4A68731C-8071-6CF5-012C-40F00CD1333A> /System/Library/QuickTime/ApplePixletVideo.component/Contents/MacOS/ApplePixletVideo 0x19400000 - 0x19479fef com.apple.AppleVAH264HW.component 2.0 (1.0) <FFC0DED4-1AA1-267E-CE43-0261727DA31D> /System/Library/QuickTime/AppleVAH264HW.component/Contents/MacOS/AppleVAH264HW 0x1953b000 - 0x19577fe3 com.apple.QuickTimeFireWireDV.component 7.6.3 (1584) <8E3D38A3-1005-305C-7B70-D400AB4AC0F3> /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV 0x1a000000 - 0x1a312fe0 +org.perian.Perian 1.1.4 (1.1.4) <577A3B05-0FF7-FC3D-3223-88718A00D84C> /Library/QuickTime/Perian.component/Contents/MacOS/Perian 0x70000000 - 0x700cbfe7 com.apple.audio.units.Components 1.6 (1.6) <A568FC6D-1D2D-A04B-FD1A-AFF6E326E020> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <211AF0DD-42D9-79C8-BB6A-1F4BEEF4B4AB> /usr/lib/dyld 0x900cb000 - 0x900ccff7 com.apple.audio.units.AudioUnit 1.6 (1.6) <68180B96-381C-A09D-5576-606A134FD953> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x900cd000 - 0x908b2fe7 com.apple.WebCore 6531 (6531.9) <F9A9848B-9EB0-B912-49F5-7E8010AF2CF1> /System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebCore.framework/Versions/A/WebCore 0x908b3000 - 0x908effff com.apple.CoreMediaIOServices 101.0 (715) <FD86FB28-9BA1-0993-1172-F10F61EA6344> /System/Library/PrivateFrameworks/CoreMediaIOServices.framework/Versions/A/CoreMediaIOServices 0x9095f000 - 0x90970ff7 com.apple.LangAnalysis 1.6.5 (1.6.5) <E77440D0-76EE-EB4C-3D00-9EDE417F13CF> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis 0x909ba000 - 0x90bb7feb com.apple.AddressBook.framework 5.0 (862) <BD05B213-46CF-8EFD-B801-CF741408600D> /System/Library/Frameworks/AddressBook.framework/Versions/A/AddressBook 0x90bd9000 - 0x90c03ff7 com.apple.shortcut 1.1 (1.1) <B0514FA9-7CAE-AD94-93CA-7B2A2C5F7B8A> /System/Library/PrivateFrameworks/Shortcut.framework/Versions/A/Shortcut 0x90c04000 - 0x90c23fe7 com.apple.opencl 11 (11) <372A42E7-FB10-B74D-E1A0-980E94D07021> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x90c24000 - 0x90c24ff7 com.apple.Accelerate 1.5 (Accelerate 1.5) <F642E7A0-3720-FA19-0190-E6DBD9EF2D9B> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x90c25000 - 0x90c25ff7 com.apple.ApplicationServices 38 (38) <8012B504-3D83-BFBB-DA65-065E061CFE03> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices 0x90d7c000 - 0x90db6fe7 libFontRegistry.dylib ??? (???) <EE633CF6-8827-EF05-10A4-5F2937120227> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x90db7000 - 0x91d45ff7 com.apple.QuickTimeComponents.component 7.6.3 (1584) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents 0x91d46000 - 0x91d7cfff libtidy.A.dylib ??? (???) <DDFAB560-3883-A6A2-7BDD-D91730982B48> /usr/lib/libtidy.A.dylib 0x91d8d000 - 0x91d92ff7 com.apple.OpenDirectory 10.6 (10.6) <92582807-E8F3-3DD9-EB42-4195CFB754A1> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x91d93000 - 0x91d9aff7 com.apple.agl 3.0.12 (AGL-3.0.12) <6BF89127-C18C-27A9-F94A-981836A822FE> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x91d9b000 - 0x91ddbff3 com.apple.securityinterface 4.0 (36981) <F024C5CA-0762-1599-5BAB-17F785E51075> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInterface 0x91e0d000 - 0x91e5dfe7 libGLU.dylib ??? (???) <55A69DCE-1237-341E-F239-CDFE1F5B19BB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x91e5e000 - 0x91ee0ffb SecurityFoundation ??? (???) <29C27E0E-B2B3-BF6B-B1F8-5783B8B01535> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x91f28000 - 0x9235dff7 libLAPACK.dylib ??? (???) <5E2D2283-57DE-9A49-1DB0-CD027FEFA6C2> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x9236b000 - 0x9237ffe7 libbsm.0.dylib ??? (???) <14CB053A-7C47-96DA-E415-0906BA1B78C9> /usr/lib/libbsm.0.dylib 0x923bb000 - 0x924e4fe7 com.apple.audio.toolbox.AudioToolbox 1.6 (1.6) <62BEEBE6-68FC-4A48-91CF-39DA2BD793F1> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x924fe000 - 0x925b0ffb libFontParser.dylib ??? (???) <EB089832-660F-0B34-3AC8-CCDA937987D9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib 0x9264d000 - 0x9264fff7 libRadiance.dylib ??? (???) <0E03CF64-0931-7B9A-F617-4387B809D6D8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib 0x92650000 - 0x92696ff7 libauto.dylib ??? (???) <FAB17F30-A28B-E33D-6E21-C7119C9C83ED> /usr/lib/libauto.dylib 0x92697000 - 0x928c2ff3 com.apple.QuartzComposer 4.0 (156.6) <D1D3A5A8-75BC-4556-85FA-8A9F487106DD> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzComposer.framework/Versions/A/QuartzComposer 0x928c3000 - 0x92913ff7 com.apple.framework.familycontrols 2.0 (2.0) <50617342-E578-4C1C-938A-19A37ECA91CA> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls 0x92914000 - 0x92c0dfef com.apple.QuickTime 7.6.3 (1584) <687233E1-F428-5224-08D5-5874BEA2300D> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime 0x92c22000 - 0x92d62ff7 com.apple.syncservices 5.0 (575) <61B36E07-6D14-97DC-122F-41EDE1F6DB03> /System/Library/Frameworks/SyncServices.framework/Versions/A/SyncServices 0x92d6e000 - 0x92d9fff3 libTrueTypeScaler.dylib ??? (???) <F326E053-7425-2F10-F883-CBD56A1E1B72> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib 0x92da0000 - 0x92dc0fe7 libresolv.9.dylib ??? (???) <A48921CB-3FA7-3071-AF9C-2D86FB493A3A> /usr/lib/libresolv.9.dylib 0x92dca000 - 0x92ed7ff7 com.apple.MediaToolbox 0.420.17 (420.17) <EE843140-C79F-3D8C-B89E-893CD74C3633> /System/Library/PrivateFrameworks/MediaToolbox.framework/Versions/A/MediaToolbox 0x92f4a000 - 0x92ff9fe3 com.apple.QuickTimeImporters.component 7.6.3 (1584) <34BF4FBA-BFCD-9A47-4BA9-E2B155C5C881> /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters 0x92ffa000 - 0x930a9fef com.apple.ColorSync 4.6.0 (4.6.0) <66ABAE86-B0EC-D641-913D-08ACA965F9FA> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x930aa000 - 0x931a0ff7 libGLProgrammability.dylib ??? (???) <B8E40851-3A01-7D01-2F96-537BF7FA63B5> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x931a8000 - 0x93200fe7 com.apple.datadetectorscore 2.0 (80.7) <A40AA74A-9D13-2A6C-5440-B50905923251> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore 0x93201000 - 0x93228ff7 com.apple.quartzfilters 1.6.0 (1.6.0) <879A3B93-87A6-88FE-305D-DF1EAED04756> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzFilters.framework/Versions/A/QuartzFilters 0x93229000 - 0x9327aff7 com.apple.HIServices 1.8.0 (???) <B8EC13DB-A81A-91BF-8C82-66E840C64C91> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x9327b000 - 0x932b6fe7 com.apple.DebugSymbols 1.1 (70) <05013716-CFCF-801E-5535-D0643869BDCD> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols 0x932b7000 - 0x93304feb com.apple.DirectoryService.PasswordServerFramework 6.0 (6.0) <BF66BA5D-BBC8-78A5-DBE2-F9DE3DD1D775> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer 0x93305000 - 0x93319ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <57DD5458-4F24-DA7D-0927-C3321A65D743> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0x9331a000 - 0x9335eff3 com.apple.coreui 0.2 (112) <A810DFFD-6314-5E2B-93A4-D5626634B1EE> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x9335f000 - 0x93418fe7 libsqlite3.dylib ??? (???) <16CEF8E8-8C9A-94CD-EF5D-05477844C005> /usr/lib/libsqlite3.dylib 0x93419000 - 0x93473ff7 com.apple.framework.IOKit 2.0 (???) <7618DDEC-2E3B-9C6E-FDC9-15169E24B4FB> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x93474000 - 0x934edff3 com.apple.audio.CoreAudio 3.2.0 (3.2) <91AE891E-6015-AABE-3512-2D5EBCA0937B> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x934ee000 - 0x935effe7 libxml2.2.dylib ??? (???) <C242A74D-280A-90C3-3F79-891624AA45D2> /usr/lib/libxml2.2.dylib 0x935f0000 - 0x93634fe7 com.apple.Metadata 10.6.0 (507.1) <CBD1B22B-5F10-C784-03A2-35106B97DF3F> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata 0x93635000 - 0x93637ff7 com.apple.QuickTimeH264.component 7.6.3 (1584) /System/Library/QuickTime/QuickTimeH264.component/Contents/MacOS/QuickTimeH264 0x93639000 - 0x93654ff7 libPng.dylib ??? (???) <38DD4AA1-0643-85A0-F2F5-EE9269729975> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib 0x93655000 - 0x936affe7 com.apple.CorePDF 1.0 (1.0) <590244C9-15D7-7A65-13AF-6F597123746B> /System/Library/PrivateFrameworks/CorePDF.framework/Versions/A/CorePDF 0x936b0000 - 0x936e8ff7 com.apple.LDAPFramework 2.0 (120.1) <8C7F3F42-6A4D-D37A-4232-685D44E8769E> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x93723000 - 0x93757ff7 libcups.2.dylib ??? (???) <9078BA07-DEE1-6597-D15D-7BE3A20CB5A0> /usr/lib/libcups.2.dylib 0x93758000 - 0x93758ff7 liblangid.dylib ??? (???) <B99607FC-5646-32C8-2C16-AFB5EA9097C2> /usr/lib/liblangid.dylib 0x93759000 - 0x9375cffb com.apple.help 1.3.1 (41) <67F1F424-3983-7A2A-EC21-867BE838E90B> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help 0x9375d000 - 0x937d4feb com.apple.backup.framework 1.1 (1.0) <73C642BD-

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  • Alpha plugin in GStreamer not working

    - by Miguel Escriva
    Hi! I'm trying to compose two videos, and I'm using the alpha plug-in to make the white color transparent. To test the alpha plug-in I'm creating the pipeline with gst-launch. The first test I done was: gst-launch videotestsrc pattern=smpte75 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ videotestsrc pattern=snow ! mixer. and it works great! Then I created two videos with those lines: gst-launch videotestsrc pattern=snow ! ffmpegcolorspace ! theoraenc ! oggmux ! filesink location=snow.ogv gst-launch videotestsrc pattern=smpte75 ! ffmpegcolorspace ! theoraenc ! oggmux ! filesink location=bars75.ogv And changed the videotestsrc to a filesrc and it continues working gst-launch filesrc location=bars75.ogv ! decodebin2 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ filesrc location=snow.ogv ! decodebin2 ! alpha ! mixer. But, when I use the ideo I want to compose, I'm not able to make the white color transparent gst-launch filesrc location=video.ogv ! decodebin2 \ ! alpha method=custom target-r=255 target-g=255 target-b=255 angle=10 \ ! videomixer name=mixer ! ffmpegcolorspace ! autovideosink \ filesrc location=snow.ogv ! decodebin2 ! alpha ! mixer. Can you help me? Any idea what is happening? I'm using GStreamer 0.10.28 You can download the test videos from here: http://polimedia.upv.es/pub/gst/gst.zip Thanks in advance, Miguel Escriva

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  • Low framerate on background apps

    - by user1698923
    My problem is that when a game is running in the foreground, in Full Screen mode, any applications on my second monitor (such as youtube videos, videos, not app specific) drop their frame-rate to about 2-3 FPS. It seems like some sort of power management option that I can't track down. As far as I can tell, it's not due to the GPU not being able to keep up. For instance, my PC can play League of Legends at about 280FPS when the framerate is uncapped. If i cap it at 60FPS using the in-game option, it has no affect on the performance of the background app. Summary Operating System Windows 8 Pro 64-bit CPU Intel Core i7 3820 @ 3.60GHz 42 °C Sandy Bridge-E 32nm Technology RAM 12.0GB Triple-Channel DDR3 @ 533MHz (7-7-7-20) Motherboard Gigabyte Technology Co., Ltd. X79-UD3 (SOCKET 0) 37 °C Graphics DELL U2713HM (2560x1440@59Hz) DELL U2713HM (2560x1440@59Hz) 1280MB NVIDIA GeForce GTX 570 (Gigabyte) 58 °C Hard Drives 212GB Volume0 (RAID) 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) 36 °C 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) 34 °C Optical Drives No optical disk drives detected Audio ASUS Xonar Essence STX Audio Device Operating System Windows 8 Pro 64-bit Computer type: Desktop Graphics Monitor 1 Name DELL U2713HM on NVIDIA GeForce GTX 570 Current Resolution 2560x1440 pixels Work Resolution 2560x1400 pixels State Enabled, Output devices support Multiple displays Extended, Secondary, Enabled Monitor Width 2560 Monitor Height 1440 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY4\Monitor0 Monitor 2 Name DELL U2713HM on NVIDIA GeForce GTX 570 Current Resolution 2560x1440 pixels Work Resolution 2560x1400 pixels State Enabled, Output devices support Multiple displays Extended, Primary, Enabled Monitor Width 2560 Monitor Height 1440 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY5\Monitor0 NVIDIA GeForce GTX 570 Manufacturer NVIDIA Model GeForce GTX 570 GPU GF110 Device ID 10DE-1086 Revision A2 Subvendor Gigabyte (1458) Series GeForce GTX 500 Current Performance Level Level 3 Current GPU Clock 845 MHz Current Memory Clock 1900 MHz Current Shader Clock 1690 MHz Voltage 0.988 V Technology 40 nm Die Size 520 mm² Release Date Dec 07, 2010 DirectX Support 11.0 OpenGL Support 5.0 Bus Interface PCI Express x16 Temperature 57 °C Driver version 9.18.13.2018 BIOS Version 70.10.55.00.01 ROPs 40 Shaders 512 unified Memory Type GDDR5 Memory 1280 MB Bus Width 64x5 (320 bit) Filtering Modes 16x Anisotropic Noise Level Moderate Max Power Draw 219 Watts Count of performance levels : 3 Level 1 - "Default" GPU Clock 50 MHz Memory Clock 135 MHz Shader Clock 101 MHz Level 2 - "2D Desktop" GPU Clock 405 MHz Memory Clock 324 MHz Shader Clock 810 MHz Level 3 - "3D Applications" GPU Clock 845 MHz Memory Clock 1900 MHz Shader Clock 1690 MHz Things I've tried: 1) Updating the graphics driver 2) Setting windows power mode to High Performance 3) Reset Nvidia Global Performance settings to default

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  • Help with Windows 7 BSOD with windbg minidump !analyze -v results

    - by Kurt Harless
    Hi gang, Windows 7 X64 Ultimate is BSODing occasionally. I suspect an overheating issue or something related to the use of my GTX-295 card that runs very hot. Here is an !analyze -v listing of the most recent minidump. Any and all help greatly appreciated. Kurt Microsoft (R) Windows Debugger Version 6.12.0002.633 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Windows\Minidump\122810-31387-01.dmp] Mini Kernel Dump File: Only registers and stack trace are available Symbol search path is: SRV*c:\websymbols*http://msdl.microsoft.com/download/symbols Executable search path is: Windows 7 Kernel Version 7600 MP (8 procs) Free x64 Product: WinNt, suite: TerminalServer SingleUserTS Built by: 7600.16617.amd64fre.win7_gdr.100618-1621 Machine Name: Kernel base = 0xfffff800`03065000 PsLoadedModuleList = 0xfffff800`032a2e50 Debug session time: Tue Dec 28 11:04:03.597 2010 (UTC - 7:00) System Uptime: 2 days 2:28:40.407 Loading Kernel Symbols ............................................................... ................................................................ .............................................. Loading User Symbols Loading unloaded module list ................ ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* Use !analyze -v to get detailed debugging information. BugCheck 3B, {c0000005, fffff800033b8873, fffff8800e322dc0, 0} Probably caused by : ntkrnlmp.exe ( nt!RtlCompareUnicodeStrings+c3 ) Followup: MachineOwner --------- 1: kd> !analyze -v ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* SYSTEM_SERVICE_EXCEPTION (3b) An exception happened while executing a system service routine. Arguments: Arg1: 00000000c0000005, Exception code that caused the bugcheck Arg2: fffff800033b8873, Address of the instruction which caused the bugcheck Arg3: fffff8800e322dc0, Address of the context record for the exception that caused the bugcheck Arg4: 0000000000000000, zero. Debugging Details: ------------------ EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. FAULTING_IP: nt!RtlCompareUnicodeStrings+c3 fffff800`033b8873 488b7c2418 mov rdi,qword ptr [rsp+18h] CONTEXT: fffff8800e322dc0 -- (.cxr 0xfffff8800e322dc0) rax=0000000000000041 rbx=fffff8a015a3c1c0 rcx=0000000000000024 rdx=0000000000000003 rsi=fffff8800e3238b0 rdi=0000000000000009 rip=fffff800033b8873 rsp=fffff8800e323798 rbp=000000000000000d r8=fffff8a018cb374c r9=000000200a98fdc4 r10=fffff8800e323988 r11=fffff8800e32398e r12=fffff8a018127c18 r13=fffff8800126e550 r14=0000000000000001 r15=fffffa800abe1570 iopl=0 nv up ei pl nz ac po nc cs=0010 ss=0018 ds=002b es=002b fs=0053 gs=002b efl=00010216 nt!RtlCompareUnicodeStrings+0xc3: fffff800`033b8873 488b7c2418 mov rdi,qword ptr [rsp+18h] ss:0018:fffff880`0e3237b0=???????????????? Resetting default scope CUSTOMER_CRASH_COUNT: 1 DEFAULT_BUCKET_ID: VISTA_DRIVER_FAULT BUGCHECK_STR: 0x3B PROCESS_NAME: ccSvcHst.exe CURRENT_IRQL: 0 LAST_CONTROL_TRANSFER: from 0000000000000000 to fffff800033b8873 STACK_TEXT: fffff880`0e323798 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : nt!RtlCompareUnicodeStrings+0xc3 FOLLOWUP_IP: nt!RtlCompareUnicodeStrings+c3 fffff800`033b8873 488b7c2418 mov rdi,qword ptr [rsp+18h] SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: nt!RtlCompareUnicodeStrings+c3 FOLLOWUP_NAME: MachineOwner MODULE_NAME: nt IMAGE_NAME: ntkrnlmp.exe DEBUG_FLR_IMAGE_TIMESTAMP: 4c1c44a9 STACK_COMMAND: .cxr 0xfffff8800e322dc0 ; kb FAILURE_BUCKET_ID: X64_0x3B_nt!RtlCompareUnicodeStrings+c3 BUCKET_ID: X64_0x3B_nt!RtlCompareUnicodeStrings+c3 Followup: MachineOwner ---------

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  • Debian Lenny syslog kernel messages

    - by andre
    Hello everyone. I've recently got a disk swap on my colo'd box. I've been getting these messages from the kernel (viewed on the terminal and later on /var/log/messages Mar 22 09:04:29 seedbox kernel: [72710.442831] Pid: 6527, comm: sshd Not tainted 2.6.26-2-amd64 #1 Mar 22 09:04:29 seedbox kernel: [72710.442831] RIP: 0010:[<ffffffff802876b9>] [<ffffffff802876b9>] page_remove_rmap+0xff/0x11a Mar 22 09:04:29 seedbox kernel: [72710.442831] RSP: 0018:ffff8100b75d1da8 EFLAGS: 00010246 Mar 22 09:04:29 seedbox kernel: [72710.442831] RAX: 0000000000000000 RBX: ffffe2000185e3e8 RCX: 0000000000008e53 Mar 22 09:04:29 seedbox kernel: [72710.442831] RDX: ffff810080a4c000 RSI: 0000000000000046 RDI: 0000000000000282 Mar 22 09:04:29 seedbox kernel: [72710.442831] RBP: ffff8100379838c8 R08: 00007f6d11ba4000 R09: ffff8100b75d1800 Mar 22 09:04:29 seedbox kernel: [72710.442831] R10: 0000000000000000 R11: 0000010000000010 R12: ffff8100bb446b00 Mar 22 09:04:29 seedbox kernel: [72710.442831] R13: 00007f6d11ba4000 R14: ffffe2000185e3e8 R15: ffff810001023b80 Mar 22 09:04:29 seedbox kernel: [72710.442831] FS: 0000000000000000(0000) GS:ffffffff8053d000(0000) knlGS:0000000000000000 Mar 22 09:04:29 seedbox kernel: [72710.442831] CS: 0010 DS: 0000 ES: 0000 CR0: 0000000080050033 Mar 22 09:04:29 seedbox kernel: [72710.442831] CR2: 00007f6d1195b480 CR3: 0000000037904000 CR4: 00000000000006e0 Mar 22 09:04:29 seedbox kernel: [72710.442831] DR0: 0000000000000000 DR1: 0000000000000000 DR2: 0000000000000000 Mar 22 09:04:29 seedbox kernel: [72710.442831] DR3: 0000000000000000 DR6: 00000000ffff0ff0 DR7: 0000000000000400 Mar 22 09:04:29 seedbox kernel: [72710.442831] Process sshd (pid: 6527, threadinfo ffff8100b75d0000, task ffff8100bd0a0990) Mar 22 09:04:29 seedbox kernel: [72710.442831] Stack: 800000006f65b045 800000006f65b045 ffff8100bc013d20 ffffffff8027f69a Mar 22 09:04:29 seedbox kernel: [72710.442831] ffff810100000000 0000000000000000 ffff8100b75d1eb8 ffffffffffffffff Mar 22 09:04:29 seedbox kernel: [72710.442831] 0000000000000000 ffff8100379838c8 ffff8100b75d1ec0 0000000000296460 Mar 22 09:04:29 seedbox kernel: [72710.442831] Call Trace: Mar 22 09:04:29 seedbox kernel: [72710.442831] [<ffffffff8027f69a>] ? unmap_vmas+0x4c9/0x885 Mar 22 09:04:29 seedbox kernel: [72710.442831] [<ffffffff80283ac8>] ? exit_mmap+0x7c/0xf0 Mar 22 09:04:29 seedbox kernel: [72710.442831] [<ffffffff80232538>] ? mmput+0x2c/0xa2 Mar 22 09:04:29 seedbox kernel: [72710.442831] [<ffffffff802378ad>] ? do_exit+0x25a/0x6a6 Mar 22 09:04:29 seedbox kernel: [72710.442831] [<ffffffff802afa45>] ? mntput_no_expire+0x20/0x117 Mar 22 09:04:29 seedbox kernel: [72710.442831] [<ffffffff80237d66>] ? do_group_exit+0x6d/0x9d Mar 22 09:04:29 seedbox kernel: [72710.442831] [<ffffffff80237da8>] ? sys_exit_group+0x12/0x16 Mar 22 09:04:29 seedbox kernel: [72710.442831] [<ffffffff8020beda>] ? system_call_after_swapgs+0x8a/0x8f Mar 22 09:04:29 seedbox kernel: [72710.442831] Mar 22 09:04:29 seedbox kernel: [72710.442831] Mar 22 09:04:29 seedbox kernel: [72710.442831] RSP <ffff8100b75d1da8> Mar 22 09:04:29 seedbox kernel: [72710.442831] ---[ end trace e8a2f3b263482c6e ]--- I don't know what the problem is or how to debug / track it, hope you guys can help.. let me know if you need more information.

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  • Problem with running open office from the command line

    - by Devin Dixon
    Yesterday I installed OpenOffice on my Linux server. But when I go to run it through the command line, it says command cannot be found. I've also tried other things like OOWriter, etc. Has anyone had this problem? Installation process went like below: root@aserver [OOO330_m20_native_packed-1_en-US.9567/RPMS]# rpm -i *.rpm package openoffice.org-ure-1.7.0-9567.i586 is already installed package ooobasis3.3-core01-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-3.3.0-9567.i586 is already installed package ooobasis3.3-core02-3.3.0-9567.i586 is already installed package ooobasis3.3-core03-3.3.0-9567.i586 is already installed package ooobasis3.3-core04-3.3.0-9567.i586 is already installed package ooobasis3.3-core05-3.3.0-9567.i586 is already installed package ooobasis3.3-core06-3.3.0-9567.i586 is already installed package ooobasis3.3-core07-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-base-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-calc-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-draw-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-help-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-impress-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-math-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-res-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-writer-3.3.0-9567.i586 is already installed package ooobasis3.3-base-3.3.0-9567.i586 is already installed package ooobasis3.3-calc-3.3.0-9567.i586 is already installed package ooobasis3.3-draw-3.3.0-9567.i586 is already installed package ooobasis3.3-images-3.3.0-9567.i586 is already installed package openoffice.org3-3.3.0-9567.i586 is already installed package ooobasis3.3-impress-3.3.0-9567.i586 is already installed package ooobasis3.3-math-3.3.0-9567.i586 is already installed package ooobasis3.3-writer-3.3.0-9567.i586 is already installed package jre-1.6.0_22-fcs.i586 is already installed package ooobasis3.3-binfilter-3.3.0-9567.i586 is already installed package ooobasis3.3-en-US-binfilter-3.3.0-9567.i586 is already installed package ooobasis3.3-gnome-integration-3.3.0-9567.i586 is already installed package ooobasis3.3-graphicfilter-3.3.0-9567.i586 is already installed package ooobasis3.3-javafilter-3.3.0-9567.i586 is already installed package ooobasis3.3-kde-integration-3.3.0-9567.i586 is already installed package ooobasis3.3-onlineupdate-3.3.0-9567.i586 is already installed package ooobasis3.3-ooofonts-3.3.0-9567.i586 is already installed package ooobasis3.3-oooimprovement-3.3.0-9567.i586 is already installed package ooobasis3.3-ooolinguistic-3.3.0-9567.i586 is already installed package ooobasis3.3-pyuno-3.3.0-9567.i586 is already installed package ooobasis3.3-testtool-3.3.0-9567.i586 is already installed package ooobasis3.3-xsltfilter-3.3.0-9567.i586 is already installed package openoffice.org3-base-3.3.0-9567.i586 is already installed package openoffice.org3-calc-3.3.0-9567.i586 is already installed package openoffice.org3-dict-en-3.3.0-9567.i586 is already installed package openoffice.org3-dict-es-3.3.0-9567.i586 is already installed package openoffice.org3-dict-fr-3.3.0-9567.i586 is already installed package openoffice.org3-draw-3.3.0-9567.i586 is already installed package openoffice.org3-en-US-3.3.0-9567.i586 is already installed package openoffice.org3-impress-3.3.0-9567.i586 is already installed package openoffice.org3-math-3.3.0-9567.i586 is already installed package openoffice.org3-writer-3.3.0-9567.i586 is already installed root@aserver [OOO330_m20_native_p acked-1_en-US.9567/RPMS]# soffice bash: soffice: command not found

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  • RAID 50 24Port Fast Writes Slow Reads - Ubuntu

    - by James
    What is going on here?! I am baffled. serveradmin@FILESERVER:/Volumes/MercuryInternal/test$ sudo dd if=/dev/zero of=/Volumes/MercuryInternal/test/test.fs bs=4096k count=10000 10000+0 records in 10000+0 records out 41943040000 bytes (42 GB) copied, 57.0948 s, 735 MB/s serveradmin@FILESERVER:/Volumes/MercuryInternal/test$ sudo dd if=/Volumes/MercuryInternal/test/test.fs of=/dev/null bs=4096k count=10000 10000+0 records in 10000+0 records out 41943040000 bytes (42 GB) copied, 116.189 s, 361 MB/s OF NOTE: My RAID50 is 3 sets of 8 disks. - This might not be the best config for SPEED. OS: Ubuntu 12.04.1 x64 Hardware Raid: RocketRaid 2782 - 24 Port Controller HardDriveType: Seagate Barracuda ES.2 1TB Drivers: v1.1 Open Source Linux Drivers. So 24 x 1TB drives, partitioned using parted. Filesystem is ext4. I/O scheduler WAS noop but have changed it to deadline with no seemingly performance benefit/cost. serveradmin@FILESERVER:/Volumes/MercuryInternal/test$ sudo gdisk -l /dev/sdb GPT fdisk (gdisk) version 0.8.1 Partition table scan: MBR: protective BSD: not present APM: not present GPT: present Found valid GPT with protective MBR; using GPT. Disk /dev/sdb: 41020686336 sectors, 19.1 TiB Logical sector size: 512 bytes Disk identifier (GUID): 95045EC6-6EAF-4072-9969-AC46A32E38C8 Partition table holds up to 128 entries First usable sector is 34, last usable sector is 41020686302 Partitions will be aligned on 2048-sector boundaries Total free space is 5062589 sectors (2.4 GiB) Number Start (sector) End (sector) Size Code Name 1 2048 41015625727 19.1 TiB 0700 primary To me this should be working fine. I can't think of anything that would be causing this other then fundamental driver errors? I can't seem to get much/if any higher then the 361MB a second, is this hitting the "SATA2" link speed, which it shouldn't given it is a PCIe2.0 card. Or maybe some cacheing quirk - I do have Write Back enabled. Does anyone have any suggestions? Tests for me to perform? Or if you require more information, I am happy to provide it! This is a video fileserver for editing machines, so we have a preference for FAST reads over writes. I was just expected more from RAID 50 and 24 drives together... EDIT: (hdparm results) serveradmin@FILESERVER:/Volumes/MercuryInternal$ sudo hdparm -Tt /dev/sdb /dev/sdb: Timing cached reads: 17458 MB in 2.00 seconds = 8735.50 MB/sec Timing buffered disk reads: 884 MB in 3.00 seconds = 294.32 MB/sec EDIT2: (config details) Also, I am using a RAID block size of 256K. I was told a larger block size is better for larger (in my case large video) files. EDIT3: (Bonnie++ Results. Would love some guidance with this!)

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  • How to make Linux reliably boot on multi-cpu machines?

    - by Adam Tabi
    I've got two machines, one with 4x12 AMD Opteron cores (AMD Opteron(tm) Processor 6176), one with 2x8 Xeon cores (HT disabled; Intel(R) Xeon(R) CPU E5-2660 0 @ 2.20GHz). On both machines I experience difficulties during boot of Linux using recent kernels. The system hangs during the initialization of the kernel, before or just when initramfs started initializing the hardware. The last thing which got displayed was a stacktrace like this: CPU: 31 PID: 0 Comm: swapper/31 Tainted: G D 3.11.6-hardened #11 Hardware name: Supermicro X9DRT-HF+/X9DRT-HF+, BIOS 3.00 07/08/2013 task: ffff880854695500 ti: ffff880854695a28 task.ti: ffff880854695a28 RIP: 0010:[<ffffffff8100a82e>] [<ffffffff8100a82e>] default_idle+0x6/0xe RSP: 0000:ffff8808546b3ec8 EFLAGS: 00000286 RAX: ffffffff8100a828 RBX: ffff880854695a28 RCX: 00000000ffffffff RDX: 0100000000000000 RSI: 0000000000000000 RDI: ffff88107fdec690 RBP: ffff8808546b3ec8 R08: 0000000000000000 R09: ffff880854695500 R10: ffff880854695500 R11: 0000000000000001 R12: ffff880854695a28 R13: ffff880854695a28 R14: ffff880854695a28 R15: 0000000000000000 FS: 0000000000000000(0000) GS:ffff88107fde0000(0000) knlGS:0000000000000000 CS: 0010 DS: 0000 ES: 0000 CR0: 0000000080050033 CR2: 000002b43256a960 CR3: 00000000016b5000 CR4: 00000000000607f0 Stack: ffff8808546b3ed8 ffffffff8100aec9 ffff8808546b3f10 ffffffff8109ce25 334ab55852ec7aef 000000000000001f ffffffff8102d6c0 0000000000000000 0000000000000000 ffff8808546b3f48 ffffffff810276e0 ffff8808546b3f28 Call Trace: [<ffffffff8100aec9>] arch_cpu_idle+0x20/0x2b [<ffffffff8109ce25>] cpu_startup_entry+0xed/0x138 [<ffffffff8102d6c0>] ? flat_init_apic_ldr+0x80/0x80 [<ffffffff810276e0>] start_secondary+0x2c9/0x2f8 I compiled the kernel myself and it works fine, if I boot with nolapic. Yet, only one core is used. Also, the kernel of RHEL6 seems to work fine. I suspect that there are some patches used to make things work. Using the kernel config file from RHEL6 and building a more recent kernel yields the same problems. On the Xeon machine, things got better by disabling Hyperthreading completely. The machine now boots successfully on at least 4 out of 5 times. And if it boots, multicore stuff works just fine. However, I'm wondering about what to do about the AMD machine. So to sum it up: Gentoo kernel 3.6 - 3.11 won't reliably boot those machines unless you reduce the amount of cores (e.g. via nolapic). RHEL6 kernel (which is 2.6.32) boots just fine. RH kernel config used to build a 3.x kernel won't yield a working kernel. Not distribution specific (apart from the kernel being used). These stack traces got printed every minute or so. The kernel seems to be stuck in an endless loop. Yet, a recent kernel is needed for various reasons. So the question is: What does the RHEL6 kernel do, what vanilla or gentoo kernels don't do? Is there a boot option that might lead to a reliable boot with all the cores enabled? Best, Adam

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  • Vagrant reporting VirtualBox guest additions out of date

    - by DTest
    Fairly new to Vagrant, so bear with me if I don't understand the process. I downloaded a CentOS box off http://www.vagrantbox.es/ Started it up running VirtualBox 4.2.4 and got this message: [default] The guest additions on this VM do not match the install version of VirtualBox! This may cause things such as forwarded ports, shared folders, and more to not work properly. If any of those things fail on this machine, please update the guest additions and repackage the box. Guest Additions Version: 4.0.8 VirtualBox Version: 4.2.4 So I used the vbguest plugin to update the guest additions, then repackaged the box as suggested. Having replaced the old box and loading it up I get the same message about guest additions being outdated, but vbguest reports that they are up to date (the automatic vbguest update is disabled in my Vagrantfile): Vagrant::Config.run do |config| config.vm.box = "centos56_64" config.vbguest.auto_update = false config.vbguest.no_remote = true end And the commands: dtest$ vagrant up [default] Importing base box 'centos56_64'... [default] The guest additions on this VM do not match the install version of VirtualBox! This may cause things such as forwarded ports, shared folders, and more to not work properly. If any of those things fail on this machine, please update the guest additions and repackage the box. Guest Additions Version: 4.0.8 VirtualBox Version: 4.2.4 [default] Matching MAC address for NAT networking... [default] Clearing any previously set forwarded ports... [default] Forwarding ports... [default] -- 22 => 2222 (adapter 1) [default] Creating shared folders metadata... [default] Clearing any previously set network interfaces... [default] Booting VM... [default] Waiting for VM to boot. This can take a few minutes. [default] VM booted and ready for use! [default] Mounting shared folders... [default] -- v-root: /vagrant dtest$ vagrant vbguest --no-install [default] Detected Virtualbox Guest Additions 4.2.4 --- OK. [default] Virtualbox Guest Additions on host: 4.2.4 - guest's version is 4.2.4 Since they appear to be updated after an install, I could ignore the message. But is it possible to get rid of it?

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  • Suspend only works once after full power cycle with ASUS P7P55D-E Pro

    - by John Chadwick
    This one is strange. I can't seem to get suspend working more than once per power cycle. When I say "power cycle," I mean the only way to get one proper suspend is to cut power from the power supply and boot back up cold. After the proper suspend, I get a failed suspend, and after all reboots or cold boots until power is cut, suspends fail. I'm using an ASUS P7P55D-E Pro with a Sandy Bridge Core i7, running on Ubuntu Precise repositories and UEFI. I'm running Nouveau from repository (And Gallium3d compiled from git, but that does not come into this since I can avoid OpenGL and it still happens the same way) with a GTX 285 (nv50.) I had to build a custom kernel (3.3) in order for ACPI 5.0 to be supported and make suspend work at all. I compiled it using the latest Ubuntu kernel's config file with the additional entries set to the default options. All packages are up to date. I know these are relatively exotic settings, but I'm hoping maybe I can get some help anyways. The behavior when suspend fails is strange. Upon a proper suspend, all fans turn off and the only led left on, the power led, is blinking. Upon a failed suspend, 1. USB power remains. 2. The power led stays on solid. 3. All fans seem to still be on. 4. I can hear what I believe is the primary harddrive shutting off. 5. Despite USB power remaining, the USB powered keyboard does not respond to anything, and the indicator leds on it shut off. Pressing the power button does nothing, and of course I have not to date found a way to wake it up. When trouble shooting the first round of issues I got with suspend not too long ago, I ended up building a list of modules to disable upon sleeping. Here's my config file for them: In /etc/pm/config.d/01modules: SUSPEND_MODULES="uhci_hd ehci_hd button" All of my other pm configuration files are stock. In case it's any help, here are my relevant BIOS settings. Thanks.

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  • DVD playback with Windows Media Player 11 works fine, but when copied to HDD and then played back, t

    - by stakx
    I have several DVDs with short documentaries on it. Since the notebook I'm using (a Dell Latitude E6400) has only one DVD drive, and I might play back those short movies very often, I thought of copying them to the HDD and playing them back from there. However, I've run into a problem, namely stuttering audio. Problem description: When I play back these movies directly from DVD (with Windows Media Player 11 under Windows Vista), everything works fine. Smooth video, no significant audio problems (only the occasional click). But as soon as I copy any of these DVDs to the HDD and try to play them back from there (e.g. using the wmpdvd://drive/title/chapter?contentdir=path protocol, I get stuttering audio — audio playback sounds like a machine gun for a third of a second or so, approx. every 8 seconds. I have tried converting the VOB files from the DVD to another format (ie. ripping), but that resulted in a noticeable downgrade of picture quality. Therefore I thought it best to keep the files in their original format, if possible. Still, I suspect that the stuttering audio is due to some (de-)muxing problem, and that changing the file format might help. (After all, video playback is fine; therefore I don't think that the hardware is too slow for playback.) Only thing is, I don't know how to convert the VOB files to another Windows Media Player-compatible format without quality loss. I hope someone can help me, or give me further pointers on things I could try out to get HDD playback to work without the problem described. Some things I've tried so far, without any success: VOB2MPG, in order to convert the .vob file to a .mpg file. But that changes only the A/V container, not the content. No re-encoding takes place at all. Re-encoding with MPlayer/MEncoder. Lots of quality loss there, and I frankly haven't got the time to test all possible settings combinations available. Disabling all plug-ins, equalizers, etc. in Windows Media Player. Disabling all hardware acceleration on the audio playback device. Further info on the VOB files I'm trying to playback: The video format is MPEG ES, PAL 720x576 pixels @ 24/25 frames per second. The sound stream is uncompressed PCM, 16-bit stereo @ 48kHz. (Might it help if I somehow re-encoded the sound stream at a lower resolution, or as an MP3? If so, how would I do this without changing the video stream?) P.S.: I am limited to using Windows Media Player (11). (I previously tried MPlayer btw., but the video playback quality was surprisingly bad.)

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  • Suggestions for splitting server roles amongst Hyper-V virtual servers / RAID6 or RAID10? / AppAssure

    - by Anon
    We have 2 Hyper-V hosts at present running 1 virtual server that was converted from a physical box running all roles. My plan is to split the roles over various virtual machines, upgrading to the latest software versions as I go, and use the backup server as a standby in case the main server fails. AppAssure backup software has a feature called Virtual Standby, so the VHD's can be ready to be fired up on the backup server if necessary. Off-site backups will be done via external USB drive for now. I'm just seeking some input/suggestions into how I'm planning to split the roles out amongst various virtual servers. Also, I'm curious how to setup the storage on the servers. We do not have any NAS's, SAN'S or any budget for this. What would the best RAID level be to use? I'm thinking either RAID6 (which is currently used) however I'm concerned about the write speeds, or RAID10 but again I'm worried that I can only lose 1 drive (from the same mirror) as opposed to any 2 with RAID6. I realise I have a hot swap for this, but what if a further drive fails during a rebuild? Is the write penalty of RAID6 worth the extra reliability over RAID10? Or will it be too slow with all the roles I am planning, therefore RAID10 is my only real option? The reason for the needed redundancy is I am the only technician and I'm not always on-site. Options I've considered: 1) 5 drives in RAID6 set, 200gb for host OS, rest for VM storage. 1 drive for hot swap - this is how it is currently setup 2) 4 drives in RAID10 set, 200gb for host OS, rest for VM storage. 2 drives for hot swap 3) 4 drives in RAID10 set for VM storage, 2 drives in RAID1 set for host OS. No drives for hot swap - While this is probably the best option with the amount of drives I have, I don't like the idea of having no hot swap 4) 3 drives in RAID6 set for VM storage, 2 drives in RAID1 set for host OS. 1 drive for hot swap All options give us enough storage capacity for our files, etc. We don't have any budget for extra drives or extra hot swap HD chassis for the servers. We have about 70 clients and about 150 users. MAIN SERVER Intel Xeon 5520 @ 2.27 GHz (2 processors) 16GB RAM 6 x 1TB Seagate Barracuda ES.2 Enterprise SATA drives Intel SRCSATAWB RAID controller Virtual machine workload using Hyper-V on Windows Server 2008 R2: DC01 - Active Directory Domain Controller / DNS server / Global catalog - 1GB RAM DC02 - Active Directory Domain Controller / DNS server / Global catalog - 1GB RAM Member Server - DHCP server, File server, Print server - 1GB RAM SCCM Member Server - 4GB RAM Third Party Software Member Server - A/V server, Ticketing software, etc - 4GB RAM Exchange 2007 - 4GB RAM - however we are probably migrating to a hosted solution, therefore freeing up resources BACKUP SERVER Intel Xeon E5410 @ 2.33GHz (2 processors) 16GB RAM 6 x 2TB WD RE4 SATA drives Intel SRCSASRB RAID controller Virtual machine workload using Hyper-V on Windows Server 2008 R2: AppAssure backup software - 8GB RAM

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  • Why Photoshop CS5's photomerge's result immediately disappear?

    - by koiyu
    I have a bunch of JPG-files which I want to stitch together with Photoshop's Photomerge function. I choose File → Automate → Photomerge... and browse for the files. Photoshop opens the files and starts analyzing. I see the process bar filling and different phases are mentioned on the process bar. Nothing weird there. When the merging is done (and if I don't blink my eyes), I can see layers-palette is populated with the chosen files and, by quickly judging from the layer thumbnails, they're properly aligned. Sometimes the image window itself can be seen, but not always. Problem is that the layers and the image disappear in a flash. There is no error message. Everything is like prior starting the photomerge. No file has been changed. I could continue to use Photoshop normally. This is what I've tried so far: Loaded folder which has 38 JPG images, 4272 x 2848 and ˜ 5 megabytes per file Loaded the same files, but chose Use Files instead of Use Folder in the photomerge's window Loaded 19 JPG images, 4272 x 2848 and ˜ 5 megabytes per file Loaded 10 JPG images, ⇑ see above Loaded 5 JPG images, see above Loaded 3 JPG images, see above Scaled the images to 2256 x 1504 and ˜< 1 megabytes per file Loaded in a set of 38, 19, 10, 5, 3 Following steps are tested with these smaller files and with a set of 5 images Read Adobe's forums and reduced the amount of RAM Photoshop uses gradually from ˜ 80 % to 50 % (though I didn't understand the logic behind this) Would've reduced cache tile size to 128K, but it was set so already Disabled OpenGL Scaled the images to 800 x 533 and ˜ 100 kilobytes per file, loaded a set of 5 Read more unanswered threads around the internet In between each test I closed and reopened Photoshop. This is the first time I've even tried using photomerge. Am I doing something wrong? How can I locate what is the problem? How do I fix this? Photoshop is 64 bit Extended CS5 version. I'm on a mid-2010 quad-core (i5) iMac with up-to-date Mac OS X 10.6.6. Edit: Weird. First loading the images into one file via File → Scripts → Load Files into Stack… and then using Edit → Auto-Align Layers…, which, effectively, is the same as photomerge (even the dialog looks kind of the same), works! Even with the original JPGs without any issues. This doesn't fix photomerge, though.

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  • Triple (3) Monitors under Linux

    - by widgisoft
    I have a 3 monitor setup (each 1680x1050) via an Nvidia NVS440 (2 GPUs, 2 outputs per GPU totalling 4 outputs); this works fine under Windows XP,7 but caused considerable headaches under Linux (Ubuntu 9.04). I had previously used an XFX 9600GT and the onboard XFX 9300GS to produce the same result but the card was noisy and power hungry and I was hoping that there was some magical switch in the NVS4400 that got rid of this annoying problem - turns out the NVS440 is just 2 cards on one physical PCB :-p (I searched the net high and low for people using this card under Linux but found nothing, if anything the card uses less power and is fan less so I was to benefit from it either way) Anyway, using either set up there were 5 solutions available: Have 3 separate X instances, all un joined Have 3 separate X instances, adjoined by Xinerama Have 2 separate X instances - One using twin-view, both adjoined by Xinerama Have 2 separate X instances - One using twin-view but no Xinerama Have a single Twin-view setup and leave the 3rd screen unplugged :-p The 4rd option, using 2 separate X instances and twinview (but no xinerama) was the best balance in terms of performance and usability but caused 2 really annoying issues You couldn't control (without altering the shortcuts) which screen an application opened onto - and once it was opened you couldn't move it to another screen without opening up terminal and forcing it to move Nvidia's overriding or falsifying of Xinerama breaks and the 2 screens joined by Twin view behave like a single huge screen causing popups to open in the middle of both screens and maximising of windows stretches to the width of the first 2 screens Firefox can only run one instance as the same user so having multiple firefox windows requires at least 2 users The second option "feels" like the right option, but OpenGL is basically disabled and playing any sort of game or even running anything graphical causes a huge performance drop and instability - even trying to run a basic emulator for gba or gens just causes the system to fall over. It works just enough to stare at your desktop and do nothing but as soon as you start doing some work - opening windows, dragging things around - running multiple copies of firefox it just really feels slow. The last open, only going dual screen works perfectly and everything performs as required, full GPU acceleration - two logical screen spaces - perfect, just make it work across GPUs like windows! :-p Anyway, I know RandR was supposed to pick up the slack when it would introduced GPU objects of sorts to allow multiple GPUs to be stitched together to create one huge desktop at a much deeper layer than Xinerama. I was wondering if this has now been fixed (I noticed X server 1.7 is out) and whether anyone has got it running successfully? Again, my requirements are: One huge desktop to drag any window across Maximising of windows to each screen (as XP does) Running fullscreen apps on the primary screen and disabling the mouse from moving onto the others or on all 3 stretched Finally as a side note; I am aware of the Matrox triple (and dual) head splitter but even the price they go for on eBay is more than I can afford atm, my argument: I shouldn't have to buy extra hardware to get something to work on Linux when it's something that's existed in the windows world for a long time (can you tell I don't get on with X :-p); If I had the cash I'd have bought the latest version of this box already (the new version finally supports large resolutions as the displays I have 1680x1050 each).

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