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  • SSH & SFTP: Should I assign one port to each user to facilitate bandwidth monitoring?

    - by BertS
    There is no easy way to track real-time per-user bandwidth usage for SSH and SFTP. I think assigning one port to each user may help. Idea of implementation Use case Bob, with UID 1001, shall connect on port 31001. Alice, with UID 1002, shall connect on port 31002. John, with UID 1003, shall connect on port 31003. (I do not want to lauch several sshd instances as proposed in question 247291.) 1. Setup for SFTP: In /etc/ssh/sshd_config: Port 31001 Port 31002 Port 31003 Subsystem sftp /usr/bin/sftp-wrapper.sh The file sftp-wrapper.sh starts the sftp server only if the port is the correct one: #!/bin/sh mandatory_port=3`id -u` current_port=`echo $SSH_CONNECTION | awk '{print $4}'` if [ $mandatory_port -eq $current_port ] then exec /usr/lib/openssh/sftp-server fi 2. Additional setup for SSH: A few lines in /etc/profile prevents the user from connecting on the wrong port: if [ -n "$SSH_CONNECTION" ] then mandatory_port=3`id -u` current_port=`echo $SSH_CONNECTION | awk '{print $4}'` if [ $mandatory_port -ne $current_port ] then echo "Please connect on port $mandatory_port." exit 1 fi fi Benefits Now it should be easy to monitor per-user bandwidth usage. A Rrdtool-based application could produce charts like this: I know this won't be a perfect calculation of the bandwidth usage: for example, if somebody launches a bruteforce attack on port 31001, there will be a lot of traffic on this port although not from Bob. But this is not a problem to me: I do not need an exact computation of per-user bandwidth usage, but an indicator that is approximately correct in standard situations. Questions Is the idea of assigning one port for each user is a good one? Is the proposed setup an reliable one? If I have to open dozens of ports for many users, should I expect a performance drawback? Do you know a rrdtool-based application which could make the chart above?

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  • How do I serve Ruby on Rails applications on Windows Server 2008?

    - by Adam Lassek
    I have spent the last several hours attempting to get Ruby on Rails running on a Windows server with no luck. At first I tried configuring a test application through IIS7's FastCGI support, but the documentation for this is not very good. I've been following this blog entry, and this one, and this one, and this one but everything seems to be missing major steps, or are out of date. And every article keeps linking back to this Howto from rubyonrails.org that doesn't exist. The sense that I'm getting is that even if I manage to make this work, IIS' FastCGI isn't good enough to use in a production environment anyway. So it looks like my best bet is to setup a reverse proxy in IIS that points to Apache & Mongrel/Passenger using ARR and UrlRewrite. Is there anybody else out there stuck deploying a Rails application on a Windows stack? Am I on the right track? Can you give me a better idea of how to configure this? I believe Plesk already installed an instance of Apache/Tomcat running on this server using a different port, so adding another virtual host shouldn't be difficult; the hardest part seems to be setting up the reverse proxy through IIS.

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  • Odd one: IE6 showing the "view source" command enabled when I was expecting it to be disabled.

    - by caerphilly
    Hi, OK, I admit this problem is odd. I'm just trying to understand why IE is behaving the way it is. I realise that logic may not apply here :) I have Internet Explorer 6 (Sp1) running on Windows 2000. The IE option "Do not store encrypted pages to disk" is checked (enabled). The temporary internet files folder is empty. TEMP and TMP environment variables are set to valid folders. I'm connected to a web server over SSL. The web server is serving a page over SSL with the HTTP cache-control header set to "no-cache, no-store". I was expecting the "view source" command to be greyed out in this circumstance (as it is on another machine). But it works. When I "view source", I get an entry in the Temporary Internet Files folder with an "internet address" property of "view-source:https://myserver/...." and the content of the page. I wasn't expecting that. I can't understand why one machine is different to another in this regard. Obviously there is some environment/setup difference, but I can't track it down. Anyone have any bright ideas?

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  • How to find Stolen MacBook with iCloud

    - by user1518089
    My MacBook Air was stolen about 6 weeks ago. Through iCloud and "Find Phone", I have some pictures and a location down to about 2 blocks. The pictures are from the current user taking photos which automatically appear on my local devices. (Yes they probably saw my pictures until I stopped taking them. Yes, they are stupid.) I was thinking about going there and hanging out until I recognized the current users, but it is in a very bad neighborhood and I would be noticed. The police have not done anything. Yes, the MacBook can be locked or a message sent. I am hoping to get it back. Does anyone have ideas on how to track them down? While Find Phone shows their location, it does not report an ip address. Is there a way to get an ip address? Does Facebook face recognition work on strangers? Come on tech geniuses, help me play detective. It does not have Drop Box installed.

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  • Managing records of bugs and notes

    - by Jim
    Hi. I want to create a knowledgebase for a piece of software. I'd also like to be able to track bugs and common points of failure in that application. Linking knowledgebase articles to bug records would be a real boon, as would the ability to do complex queries for particular articles and bugs on the basis of tags or metadata. I've never done anything like this before, and like to install as little as possible. I've been looking at creating a wiki with Wiki On A Stick, and it seems to offer a lot. But I can't make complex queries. I can create pages that list all 'articles' with a particular single tag, but I can't specify multiple tags or filters. Is there any software that can help? I don't want to spend money until I've tried something out thoroughly, and I'd ideally like something that demands little-to-no installation. Are there any tools that can help me? If something could easily export its data, or stored data in XML, that would be a real plus too. Otherwise, are there any simple apps that allow me to set up forms for bugs, store data as XML then query and process that XML on demand? Thanks in advance.

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  • Shrinking windows and recovery partitions on the samsung new series 9

    - by bobbaluba
    I just bought a samsung NP900X3C, and as I was going to install linux, I noticed the windows partitions and recovery partitions occupied a major portion of the disk. The disk is a 128 GB SSD, and I want to keep the windows partition in order to play some games once in a while, but the windows disk is already 45GB full (with no installed programs) and the recovery partition is 20GB. That leaves under 60 GB for linux, which is not optimal, since that is what I'm going to be using most of the time, and there would be no room for games on the windows partition. There are also two small partitions that I don't know what are doing, one 100mb at the start of the disk that I'm guessing is some kind of boot partition, and one 5GB, that is described as an OS/2 hidden C: drive What I'm wondering is: can i delete the recovery partition? What about the mystical 5gb partition? Here is what fdisk reports: ubuntu@ubuntu:~$ sudo fdisk -l Disk /dev/sda: 128.0 GB, 128035676160 bytes 255 heads, 63 sectors/track, 15566 cylinders, total 250069680 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x83953ffc Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 198273023 99033088 7 HPFS/NTFS/exFAT /dev/sda3 198273024 207276031 4501504 84 OS/2 hidden C: drive /dev/sda4 207276032 250068991 21396480 27 Hidden NTFS WinRE

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  • Logging won't stop on log file after renaming/moving it.... how do I stop it?

    - by Jakobud
    Just discovered that logrotate is not rotating our firewall log. So it's up to 12G in size. I need to split up the file into smaller chunks and start manually rotating them so I can get things back on track. However before I start splitting the firewall up, I need to stop the firewall from logging to the current firewall log file and force it to start logging to a new empty file. This way I'm not trying to split up or rotate a log file that is still constantly growing. I tried to simply do this: mv firewall firewall.old touch firewall I expected to see the new empty firewall file to start growing in size, but no... the firewall.old is still be logged to. Then I tried to start/stop iptables. No change. firewall.old is still the log file. I tried to move it to another directory. That didn't help. I tried to stop iptables, then change the filename and create a new firewall file and then start iptables again, but no change. How do I stop the logging on this file and force it to start logging on a new file?

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  • How does the internet protocol handle network card numbers?

    - by Giorgio
    I know that data packets sent over the internet carry the source and destination IP address, so that the protocol can route the data to the correct destination and keep track of the source address of the packet. But what about the network card address? As far as I know, each network card has a unique identification number. Is this also transmitted with a TCP/IP packet? And when a packet is received at its destination, how is the IP address mapped to a network card number? In other words. On the sender part: does the sender store the sender network card number in the IP packets that it is sending? On the receiver part: which component maps the IP address to the receiver's network card number when a packet is received? E.g., in a home network, does the modem / router map the destination IP address of an incoming packet to a network card number and deliver the packet directly to that network card? A link to documentation on these topics would be of great help.

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  • Old network login passed to IIS

    - by 300 baud
    Let me start by saying that I am not a server guy - I am a developer. But I develop and manage an ASP.NET application that uses Windows authentication. I've run into the problem I am about to describe before, and I would just like to understand how to remedy it since I am the one who always gets the original support request. A user, let's call her JaneDoe, has just gotten married and her login has been changed to JaneJones. We have an application that uses Windows authentication to store the user's login name to a table and then redirects the user to another non-Windows authenticated site with a GUID which points to the table entry we just made. When the user reaches the second site, we read in the login name from the database using the GUID that was passed. Then, we look up the login name in another database where we track application permissions. The problem is that the user is logging into her workstation as JaneJones, but the Windows authenticated site is still receiving a login name of JaneDoe. Is this a domain controller issue? Is it a workstation issue? What's the best way to resolve this?

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  • Exchange 2003 - The Case of the Disappearing Message

    - by John Gardeniers
    We run a single Exchange 2003 Standard server. On two separate occasions we have had the following happen, both times with the same sender and recipients. A user with an an email address in domain A sends a message to two others with email addresses in domain B. I must stress that this is all internal and on the same Exchange server. Both recipients were listed in the "to" field. The first listed recipient received the message, the other didn't. Checking message tracking in ESM, as well as manually checking the server Application event log, indicates that both messages were delivered without a hitch. However, the message just cannot be found in the second recipient's mailbox. Using both Outlook and OWA I have searched all the recipient's Outlook folders, in case it accidentally got moved to another folder or was deleted. I also checked the deleted message recovery folder. No sign of it anywhere. I'm completely baffled. How could a message that the system insists was delivered not actually be in the recipient's mailbox? What else can I do to try and track it down?

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  • Is Google tracking our web history even when we do not visit Google or if affiliate websites?

    - by Anoyon-12
    I have recently updated to Google Chrome 29.0.1547.76. And when I click a the new tab button there is a new homepage now. Ok. My current settings forbid from third party cookies being set. And I clear all of my browsing data every time I close or well if its been too long browsing. Ok so there is this help dialog that appears first time you open the new tab page. What I did was Cleared all my browsing settings (From Beginning of time) and then again I went to the new tab, the Help dialog appears. And for the third time I did the same and the Same thing Happened. So For the fourth time I cleared all my Browsing data. Clicked open new tab and then. navigate myself to chrome://settings/cookies. and there were So does this mean google is tracking our web History just for using Chrome. I know Its not Illegal because these cookies only appear when you click the new tab Google Chrome 29.0.1547.76. maybe that was the reason google redesigned the entire New:tab page. From this Google is forcing us to allow them track us. I don't want to set another page as my new:tab page. I just want the old one. Google has a long History of invading Privacy without users consent. There was that Safari incident. I am sure you people remember. So can anyone tell me about this issue? I maybe wrong. So please explain.

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  • Windows 7 constantly accessing hard drive [duplicate]

    - by Zohar
    Possible Duplicate: Tool which finds which process is causing the heavy hard drive activity? Did you notice that on Windows 7 (I use 64-bit) the hard drive LED is constantly blinking, which means that the OS is constantly wearing the hard drive by accessing it? It's something related to the system process, and it even occurs in safe mode, so I don't think it's a third party software problem. Has anyone experienced this problem as well, and is it a Windows problem, or caused by something else? Edit: My indexing service is reduced to indexing only the Start Menu. Even if it was set for the whole computer, it would eventually stop; that's not it. My friends also suffer from the same problem. Please answer my first question: have any of you have seen a Windows 7 machine whose hard drive LED is at rest? I'm also trying to track down the offending process using procmon and Resource Monitor, and it actually seems like a system process. It could also be svchost.exe, and I'm not sure which file they are accessing since I see a lot of activity which I can't make sense of. It's loading system DLLs, accessing registry keys, and other nonsense.

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Will these optimizations to my Ruby implementation of diff improve performance in a Rails app?

    - by grg-n-sox
    <tl;dr> In source version control diff patch generation, would it be worth it to use the optimizations listed at the very bottom of this writing (see <optimizations>) in my Ruby implementation of diff for making diff patches? </tl;dr> <introduction> I am programming something I have never done before and there might already be tools out there to do the exact thing I am programming but at this point I am having too much fun to care so I am still going to do it from scratch, even if there is a tool for this. So anyways, I am working on a Ruby on Rails app and need a certain feature. Basically I want each entry in a table of mine, let's say for example a table of video games, to have a stored chunk of text that represents a review or something of the sort for that table entry. However, I want this text to be both editable by any registered user and also keep track of different submissions in a version control system. The simplest solution I could think of is just implement a solution that keeps track of the text body and the diff patch history of different versions of the text body as objects in Ruby and then serialize it, preferably in human readable form (so I'll most likely use YAML for this) for editing if needed due to corruption by a software bug or a mistake is made by an admin doing some version editing. So at first I just tried to dive in head first into this feature to find that the problem of generating a diff patch is more difficult that I thought to do efficiently. So I did some research and came across some ideas. Some I have implemented already and some I have not. However, it all pretty much revolves around the longest common subsequence problem, as you would already know if you have already done anything with diff or diff-like features, and optimization the function that solves it. Currently I have it so it truncates the compared versions of the text body from the beginning and end until non-matching lines are found. Then it solves the problem using a comparison matrix, but instead of incrementing the value stored in a cell when it finds a matching line like in most longest common subsequence algorithms I have seen examples of, I increment when I have a non-matching line so as to calculate edit distance instead of longest common subsequence. Although as far as I can tell between the two approaches, they are essentially two sides of the same coin so either could be used to derive an answer. It then back-traces through the comparison matrix and notes when there was an incrementation and in which adjacent cell (West, Northwest, or North) to determine that line's diff entry and assumes all other lines to be unchanged. Normally I would leave it at that, but since this is going into a Rails environment and not just some stand-alone Ruby script, I started getting worried about needing to optimize at least enough so if a spammer that somehow knew how I implemented the version control system and knew my worst case scenario entry still wouldn't be able to hit the server that bad. After some searching and reading of research papers and articles through the internet, I've come across several that seem decent but all seem to have pros and cons and I am having a hard time deciding how well in this situation that the pros and cons balance out. So are the ones listed here worth it? I have listed them with known pros and cons. </introduction> <optimizations> Chop the compared sequences into multiple chucks of subsequences by splitting where lines are unchanged, and then truncating each section of unchanged lines at the beginning and end of each section. Then solve the edit distance of each subsequence. Pro: Changes the time increase as the changed area gets bigger from a quadratic increase to something more similar to a linear increase. Con: Figuring out where to split already seems like you have to solve edit distance except now you don't care how it is changed. Would be fine if this was solvable by a process closer to solving hamming distance but a single insertion would throw this off. Use a cryptographic hash function to both convert all sequence elements into integers and ensure uniqueness. Then solve the edit distance comparing the hash integers instead of the sequence elements themselves. Pro: The operation of comparing two integers is faster than the operation of comparing two strings, so a slight performance gain is received after every comparison, which can be a lot overall. Con: Using a cryptographic hash function takes time to convert all the sequence elements and may end up costing more time to do the conversion that you gain back from the integer comparisons. You could use the built in hash function for a string but that will not guarantee uniqueness. Use lazy evaluation to only calculate the three center-most diagonals of the comparison matrix and then only calculate additional diagonals as needed. And then also use this approach to possibly remove the need on some comparisons to compare all three adjacent cells as desribed here. Pro: Can turn an algorithm that always takes O(n * m) time and make it so only worst case scenario is that time, best case becomes practically linear, and average case is somewhere between the two. Con: It is an algorithm I've only seen implemented in functional programming languages and I am having a difficult time comprehending how to convert this into Ruby based on how it is described at the site linked to above. Make a C module and do the hard work at the native level in C and just make a Ruby wrapper for it so Ruby can make all the calls to it that it needs. Pro: I have to imagine that evaluating something like this in could be a LOT faster. Con: I have no idea how Rails handles apps with ruby code that has C extensions and it hurts the portability of the app. This is an optimization for after the solving of edit distance, but idea is to store additional combined diffs with the ones produced by each version to make a delta-tree data structure with the most recently made diff as the root node of the tree so getting to any version takes worst case time of O(log n) instead of O(n). Pro: Would make going back to an old version a lot faster. Con: It would mean every new commit, the delta-tree would get a new root node that will cost time to reorganize the delta-tree for an operation that will be carried out a lot more often than going back a version, not to mention the unlikelihood it will be an old version. </optimizations> So are these things worth the effort?

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  • Bi-directional WCF Client-Server Communication

    - by Bill
    I have been working for weeks on creating a client/server to control a music-server application located on the server-side that is controlled by several client apps located across the LAN. I've been successful in getting the client-side to communicate with the Server, sending commands to operate the music-server, and through the use of callbacks, reply to the clients so that all of the client UI's can be appropriately updated. My problem is however, that I unable to figure-out how to broadcast other messages that need to be sent from the server app to the clients. I was hoping to utilize the callback method; however I have not been able to access it from the server side. Do I need to modify or create another contract that provides for communication from the server to the clients? Does the binding require modification? As I mentioned earlier, I have truly been working on this for weeks (which is beginning to feel like 'years'), and hope to get this last piece of the application working. Would someone please steer me in the right direction? Client Side SERVICE REFERENCE: <?xml version="1.0" encoding="utf-8"?> <ServiceReference> <ProxyGenerationParameters ServiceReferenceUri="http://localhost:8001/APService/mex" Name="APGateway" NotifyPropertyChange="True" UseObservableCollection="False"> </ProxyGenerationParameters> <EndPoints> <EndPoint Address="net.tcp://localhost:8000/APService/service" BindingConfiguration="TcpBinding" Contract="APClient.APGateway.APUserService" > </EndPoint> <EndPoint Address="http://localhost:8001/APService/service" BindingConfiguration="HttpBinding" Contract="APClient.APGateway.APUserService" > </EndPoint> </EndPoints> </ServiceReference> Client Side AP CONFIG <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <sectionGroup name="applicationSettings" type="System.Configuration.ApplicationSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" > <section name="APClient.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" requirePermission="false" /> </sectionGroup> </configSections> <system.serviceModel> <client> <endpoint address="net.tcp://localhost:8000/APService/service" binding="netTcpBinding" contract="APClient.APGateway.APUserService" name="TcpBinding" /> <endpoint address="http://localhost:8001/APService/service" binding="wsDualHttpBinding" contract="APClient.APGateway.APUserService" name="HttpBinding" /> </client> </system.serviceModel> <applicationSettings> <APClient.Properties.Settings> <setting name="pathToDatabase" serializeAs="String"> <value>C:\Users\Bill\Documents\APData\</value> </setting> </APClient.Properties.Settings> </applicationSettings> Server Side AP.CONFIG <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.serviceModel> <behaviors> <serviceBehaviors> <behavior name="MetadataBehavior"> <serviceMetadata httpGetEnabled="true" httpGetUrl="http://localhost:8001/APService/mex" /> </behavior> </serviceBehaviors> </behaviors> <services> <service behaviorConfiguration="MetadataBehavior" name="APService.APService"> <endpoint address="service" binding="netTcpBinding" name="TcpBinding" contract="APService.IAPServiceInventory" /> <endpoint address="service" binding="wsDualHttpBinding" name="HttpBinding" contract="APService.IAPServiceInventory" /> <endpoint address="mex" binding="mexHttpBinding" name="MexBinding" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8000/APService/" /> <add baseAddress="http://localhost:8001/APService/" /> </baseAddresses> </host> </service> </services> </system.serviceModel> </configuration> Server Side APSERVICE.CS namespace APService { [ServiceBehavior(ConcurrencyMode=ConcurrencyMode.Single,InstanceContextMode=InstanceContextMode.PerCall)] public class APService : IAPServiceInventory { private static List<IClientCallback> _callbackList = new List<IClientCallback>(); private static int _beerInventory = Convert.ToInt32(System.Configuration.ConfigurationManager.AppSettings["InitialBeerInventory"]); public APService() {} public int SubscribeToServer(string guestName) { IClientCallback guest = OperationContext.Current.GetCallbackChannel<IClientCallback>(); if(!_callbackList.Contains(guest)) { _callbackList.Add(guest); } else { Console.WriteLine(guest + " is already logged onto the Server."); } _callbackList.ForEach(delegate(IClientCallback callback) { callback.NotifyGuestJoinedParty(guestName); }); } public void UpdateClients(string guestName,string UpdateInfo) { _callbackList.ForEach(delegate(IClientCallback callback) { callback.NotifyUpdateClients(guestName,UpdateInfo); }); } public void SendRequestToServer(string guestName, string request) { _callbackList.ForEach(delegate(IClientCallback callback) { callback.NotifyRequestMadeToServer(guestName,request); }); if(request == "Play") { APControl.Play(); } else if(request == "Stop") { APControl.Stop(); } else if(request == "Pause") { APControl.PlayPause(); } else if(request == "Next Track") { APControl.NextTrack(); } else if(request == "Previous Track") { APControl.PreviousTrack(); } else if(request == "Mute") { APControl.Mute(); } else if(request == "Volume Up") { APControl.VolumeUp(5); } else if(request == "Volume Down") { APControl.VolumeDown(5); } } public void CancelServerSubscription(string guestName) { IClientCallback guest = OperationContext.Current.GetCallbackChannel<IClientCallback>(); if(_callbackList.Contains(guest)) { _callbackList.Remove(guest); } _callbackList.ForEach(delegate(IClientCallback callback) { callback.NotifyGuestLeftParty(guestName); }); } } Server Side IAPSERVICE.CS namespace APService { [ServiceContract(Name="APUserService",Namespace="http://AP.com/WCFClientServer/",SessionMode=SessionMode.Required, CallbackContract=typeof(IClientCallback))] public interface IAPServiceInventory { [OperationContract()] int SubscribeToServer(string guestName); [OperationContract(IsOneWay=true)] void SendRequestToServer(string guestName,string request); [OperationContract(IsOneWay=true)] void UpdateClients(string guestName,string UpdateInfo); [OperationContract(IsOneWay=true)] void CancelServerSubscription(string guestName); } } Server side - IAPServiceCallback.cs namespace APService { public interface IClientCallback { [OperationContract(IsOneWay=true)] void NotifyGuestJoinedParty(string guestName); [OperationContract(IsOneWay=true)] void NotifyUpdateClients(string guestName,string UpdateInfo); [OperationContract(IsOneWay=true)] void NotifyRequestMadeToServer(string guestName,string request); [OperationContract(IsOneWay=true)] void NotifyGuestLeftParty(string guestName); }

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  • java.lang.ArrayIndexOutOfBoundsException

    - by thefonso
    Here is the code. import java.applet.Applet; import java.awt.Button; import java.awt.Color; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class GuessingGame extends Applet{ /** * */ private static final long serialVersionUID = 1L; private final int START_X = 20; private final int START_Y = 40; private final int ROWS = 4; private final int COLS = 4; private final int BOX_WIDTH = 20; private final int BOX_HEIGHT = 20; //this is used to keep track of boxes that have been matched. private boolean matchedBoxes[][]; //this is used to keep track of two boxes that have been clicked. private MaskableBox chosenBoxes[]; private MaskableBox boxes[][]; private Color boxColors[][]; private Button resetButton; public void init() { boxes = new MaskableBox[ROWS][COLS]; boxColors = new Color[ROWS][COLS]; resetButton = new Button("Reset Colors"); resetButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { randomizeColors(); buildBoxes(); repaint(); } }); add(resetButton); //separate building colors so we can add a button later //to re-randomize them. randomizeColors(); buildBoxes(); } public void paint(Graphics g) { for (int row =0; row < boxes.length; row ++) { for (int col = 0; col < boxes[row].length; col++) { if(boxes[row][col].isClicked()) { //boxes[row][col].setMaskColor(Color.black); //boxes[row][col].setMask(!boxes[row][col].isMask()); //boxes[row][col].setClicked(false); //} if (!matchedBoxes[row][col]) { gameLogic(boxes[row][col]); //boxes[row][col].draw(g); } } } } //loop through the boxes and draw them. for (int row = 0; row < boxes.length; row++) { for (int col = 0; col < boxes[row].length; col++) { boxes[row][col].draw(g); } } } public void gameLogic(MaskableBox box) { if ((chosenBoxes[0] != null)&&(chosenBoxes[1] != null)) { if(chosenBoxes[0].getBackColor() == chosenBoxes[1].getBackColor()) { for (int i=0; 0 <= chosenBoxes.length; ++i ) { for(int row = 0; row < boxes.length; row++) { for(int col = 0; col < boxes[row].length; col++) { if( boxes[row][col] == chosenBoxes[i] ) { System.out.println("boxes [row][col] == chosenBoxes[] at index: " + i ); matchedBoxes[row][col] = true; break; } } } } }else { chosenBoxes[0].setMask(true); chosenBoxes[1].setMask(true); } chosenBoxes = new MaskableBox[2]; }else { if (chosenBoxes[0] == null) { chosenBoxes[0] = box; chosenBoxes[0].setMask(false); return; }else{ if (chosenBoxes[1] == null) { chosenBoxes[1] = box; chosenBoxes[1].setMask(false); } } } } private void removeMouseListeners() { for(int row = 0; row < boxes.length; row ++) { for(int col = 0; col < boxes[row].length; col++) { removeMouseListener(boxes[row][col]); } } } private void buildBoxes() { // need to clear any chosen boxes when building new array. chosenBoxes = new MaskableBox[2]; // create a new matchedBoxes array matchedBoxes = new boolean [ROWS][COLS]; removeMouseListeners(); for(int row = 0; row < boxes.length; row++) { for(int col = 0; col < boxes[row].length; col++) { boxes[row][col] = new MaskableBox(START_X + col * BOX_WIDTH, START_Y + row * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT, Color.gray, boxColors[row][col], true, true, this); addMouseListener(boxes[row][col]); } } } private void randomizeColors() { int[] chosenColors = {0,0,0,0,0,0,0,0}; Color[] availableColors = {Color.red, Color.blue, Color.green, Color.yellow, Color.cyan, Color.magenta, Color.pink, Color.orange }; for(int row = 0; row < boxes.length; row++) { for (int col = 0; col < boxes[row].length; col++) { for (;;) { int rnd = (int) (Math.random() * 8); if (chosenColors[rnd]< 2) { chosenColors[rnd]++; boxColors[row][col] = availableColors[rnd]; break; } } } } } } here is the second batch of code containing maskablebox import java.awt.Color; import java.awt.Container; import java.awt.Graphics; public class MaskableBox extends ClickableBox { private boolean mask; private Color maskColor; Container parent; public MaskableBox(int x, int y, int width, int height, Color borderColor, Color backColor, boolean drawBorder, boolean mask, Container parent ) { super(x, y, width, height, borderColor, backColor, drawBorder, parent); this.parent = parent; this.mask = mask; } public void draw(Graphics g) { if(mask=false) { super.draw(g); // setOldColor(g.getColor()); // g.setColor(maskColor); // g.fillRect(getX(),getY(),getWidth(), getHeight()); // if(isDrawBorder()) { // g.setColor(getBorderColor()); // g.drawRect(getX(),getY(),getWidth(),getHeight()); // } // g.setColor(getOldColor()); }else { if(mask=true) { //super.draw(g); setOldColor(g.getColor()); g.setColor(maskColor); g.fillRect(getX(),getY(),getWidth(), getHeight()); if(isDrawBorder()) { g.setColor(getBorderColor()); g.drawRect(getX(),getY(),getWidth(),getHeight()); } g.setColor(getOldColor()); } } } public boolean isMask() { return mask; } public void setMask(boolean mask) { this.mask = mask; } public Color getMaskColor() { return maskColor; } public void setMaskColor(Color maskColor) { this.maskColor = maskColor; } } I keep getting these error messages. I'm going nuts trying to figure this out. can anyone tell me what I'm doing wrong? boxes [row][col] == chosenBoxes[] at index: 0 boxes [row][col] == chosenBoxes[] at index: 1 Exception in thread "AWT-EventQueue-1" java.lang.ArrayIndexOutOfBoundsException: 2 at GuessingGame.gameLogic(GuessingGame.java:77) at GuessingGame.paint(GuessingGame.java:55) at java.awt.Container.update(Container.java:1801) at sun.awt.RepaintArea.updateComponent(RepaintArea.java:239) at sun.awt.RepaintArea.paint(RepaintArea.java:216) at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:306) at java.awt.Component.dispatchEventImpl(Component.java:4706) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • How Should I Generate Trade Statistics For CouchDB/Rails3 Application?

    - by James
    My Problem: I am trying to developing a web application for currency traders. The application allows traders to enter or upload information about their trades and I want to calculate a wide variety of statistics based on what the user entered. Now, normally I would use a relational database for this, but I have two requirements that don't fit well with a relational database so I am attempting to use couchdb. Those two problems are: 1) Primarily, I have a companion desktop application that users will be able to work with and replicate to the site using couchdb's awesome replication feature and 2) I would like to allow users to be able to define their own custom things to track about trades and generate results based off of what they enter. The schema less nature of couch seems perfect here, but it may end up being harder than it sounds. (I already know couch requires you to define views in advance and such so I was just planning on sticking all the custom attributes in an array and then emitting the array in the view and further processing from there.) What I Am Doing: Right now I am just emitting each trade in couch keyed by each user's system and querying with the key of the system to get an array of trades per system. Simple. I am not using a reduce function currently to calculate any stats because I couldn't figure out how to get everything I need without getting a reduce overflow error. Here is an example of rows that are getting emitted from couch: {"total_rows":134,"offset":0,"rows":[ {"id":"5b1dcd47221e160d8721feee4ccc64be", "key":["80e40ba2fa43589d57ec3f1d19db41e6","2010/05/14 04:32:37 +0000"], null, "doc":{ "_id":"5b1dcd47221e160d8721feee4ccc64be", "_rev":"1-bc9fe763e2637694df47d6f5efb58e5b", "couchrest-type":"Trade", "system":"80e40ba2fa43589d57ec3f1d19db41e6", "pair":"EUR/USD", "direction":"Buy", "entry":12600, "exit":12700, "stop_loss":12500, "profit_target":12700, "status":"Closed", "slug":"101332132375", "custom_tracking": [{"name":"signal", "value":"Pin Bar"}] "updated_at":"2010/05/14 04:32:37 +0000", "created_at":"2010/05/14 04:32:37 +0000", "result":100}} ]} In my rails 3 controller I am basically just populating an array of trades such as the one above and then extracting out the relevant data into smaller arrays that I can compute my statistics on. Here is my show action for the page that I want to display the stats and all the trades: def show @trades = Trade.by_system(:startkey => [@system.id], :endkey => [@system.id, Time.now ]) @trades.each do |trade| if trade.result > 0 @winning_trades << trade.result elsif trade.result < 0 @losing_trades << trade.result else @breakeven_trades << trade.result end if trade.direction == "Buy" @long_trades << trade.result else @short_trades << trade.result end if trade["custom_tracking"] != nil @custom_tracking << {"result" => trade.result, "variables" => trade["custom_tracking"]} end end end I am omitting some other stuff that is going on, but that is the gist of what I am doing. Then I am calculating stuff in the view layer to produce some results: <% winning_long_trades = @long_trades.reject {|trade| trade <= 0 } %> <% winning_short_trades = @short_trades.reject {|trade| trade <= 0 } %> <ul> <li>Total Trades: <%= @trades.count %></li> <li>Winners: <%= @winning_trades.size %></li> <li>Biggest Winner (Pips): <%= @winning_trades.max %></li> <li>Average Win(Pips): <%= @winning_trades.sum/@winning_trades.size %></li> <li>Losers: <%= @losing_trades.size %></li> <li>Biggest Loser (Pips): <%= @losing_trades.min %></li> <li>Average Loss(Pips): <%= @losing_trades.sum/@losing_trades.size %></li> <li>Breakeven Trades: <%= @breakeven_trades.size %></li> <li>Long Trades: <%= @long_trades.size %></li> <li>Winning Long Trades: <%= winning_long_trades.size %></li> <li>Short Trades: <%= @short_trades.size %></li> <li>Winning Short Trades: <%= winning_short_trades.size %></li> <li>Total Pips: <%= @winning_trades.sum + @losing_trades.sum %></li> <li>Win Rate (%): <%= @winning_trades.size/@trades.count.to_f * 100 %></li> </ul> This produces the following results, which aside from a few things is exactly what I want: Total Trades: 134 Winners: 70 Biggest Winner (Pips): 1488 Average Win(Pips): 440 Losers: 58 Biggest Loser (Pips): -516 Average Loss(Pips): -225 Breakeven Trades: 6 Long Trades: 125 Winning Long Trades: 67 Short Trades: 9 Winning Short Trades: 3 Total Pips: 17819 Win Rate (%): 52.23880597014925 What I Am Wondering- Finally The Actual Questions: I am starting to get really skeptical of how well this method will work when a user has 5,000 trades instead of just 134 like in this example. I anticipate most users will only have somewhere under 200 per year, but some users may have a couple thousand trades per year. Probably no more than 5,000 per year. It seems to work ok now, but the page load times are already getting a tad high for my tastes. (About 800ms to generate the page according to rails logs with about a 250ms of that spent in the view layer.) I will end up caching this page I am sure, but I still need the regenerate the page each time a trade is updated and I can't afford to have this be too slow. Sooo..... Is doing something similar here possible with a straight couchdb reduce function? I am assuming handing this off to couch would possibly help with larger data sets. I couldn't figure out how, but I suppose that doesn't mean it isn't possible. If possible, any hints will be helpful. Could I use a list function if a reduce was not available due to reduce constraints? Are couchdb list functions suitable for this type of calculations? Anyone have any idea of whether or not list functions perform well? Any hints what one would look like for the type of calculations I am trying to achieve? I thought about other options such as running the calculations at the time each trade was saved or nightly if I had to and saving the results to a statistics doc that I could then query so that all the processing was done ahead of time. I would like this to be the last resort because then I can't really filter out trades by time periods dynamically like I would really like to. (I want to have a slider that a user can slide to only show trades from that time period using the startkey and endkey in couchdb if I can.) If I should continue running the calculations inside the rails app at the time of the page view, what can I do to improve my current implementation. I am new to rails, couch and programming in general. I am sure that I could be doing something better here. Do I need to create an array for each stat or is there a better way to do that. I guess I just would really like some advice on how to tackle this problem. I want to keep the page generation time minimal since I anticipate these being some of the highest trafficked pages. My gut is that I will need to offload the statistics calculation to either couch or run the stats in advance of when they are called, but I am not sure. Lastly: Like I mentioned above, one of the primary reasons for using couch is to allow users to define their own things to track per trade. Getting the data into couch is no problem, but how would I be able to take the custom_tracking array and find how many winning trades for each named tracking attribute. If anyone can give me any hints to the possibility of doing this that would be great. Thanks a bunch. Would really appreciate any help. Willing to fork out some $$$ if someone wants to take on the problem for me. (Don't know if that is allowed on stack overflow or not.)

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  • Add New Features to WMP with Windows Media Player Plus

    - by DigitalGeekery
    Do you use Windows Media Player 11 or 12 as your default media player? Today, we’re going to show you how to add some handy new features and enhancements with the Windows Media Player Plus third party plug-in. Installation and Setup Download and install Media Player Plus! (link below). You’ll need to close out of Windows Media Player before you begin or you’ll receive the message below. The next time you open Media Player you’ll be presented with the Media Player Plus settings window. Some of the settings will be enabled by default, such as the Find as you type feature. Using Media Player Plus! Find as you type allows you to start typing a search term from anywhere in Media Player without having to be in the Search box. The search term will automatically fill in the search box and display the results.   You’ll also see Disable group headers in the Library Pane.   This setting will display library items in a continuous list similar to the functionality of Windows Media Player 10. Under User Interface you can enable displaying the currently playing artist and title in the title bar. This is enabled by default.   The Context Menu page allows you to enable context menu enhancements. The File menu enhancement allows you to add the Windows Context menu to Media Player on the library pane, list pane, or both. Right click on a Title, select File, and you’ll see the Windows Context Menu. Right-click on a title and select Tag Editor Plus. Tag Editor Plus allows you to quickly edit media tags.   The Advanced tab displays a number of tags that Media Player usually doesn’t show. Only the tags with the notepad and pencil icon are editable.   The Restore Plug-ins page allows you to configure which plug-ins should be automatically restored after a Media Player crash. The Restore Media at Startup page allows you to configure Media Player to resume playing the last playlist, track, and even whether it was playing or paused at the time the application was closed. So, if you close out in the middle of a song, it will begin playing from that point the next time you open Media Player. You can also set Media Player to rewind a certain number of seconds from where you left off. This is especially useful if you are in the middle of watching a movie. There’s also the option to have your currently playing song sent to Windows Live Messenger. You can access the settings at any time by going to Tools, Plug-in properties, and selecting Windows Media Player Plus. Windows Media Plus is a nice little free plug-in for WMP 11 and 12 that brings a lot of additional functionality to Windows Media Player. If you use Media Player 11 or WMP 12 in Windows 7 as your main player, you might want to give this a try. Download Windows Media Player Plus! Similar Articles Productive Geek Tips Install and Use the VLC Media Player on Ubuntu LinuxFixing When Windows Media Player Library Won’t Let You Add FilesMake VLC Player Look like Windows Media Player 10Make VLC Player Look like Windows Media Player 11Make Windows Media Player Automatically Open in Mini Player Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7

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  • Some VS 2010 RC Updates (including patches for Intellisense and Web Designer fixes)

    - by ScottGu
    [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] We are continuing to make progress on shipping Visual Studio 2010.  I’d like to say a big thank you to everyone who has downloaded and tried out the VS 2010 Release Candidate, and especially to those who have sent us feedback or reported issues with it. This data has been invaluable in helping us find and fix remaining bugs before we ship the final release. Last month I blogged about a patch we released for the VS 2010 RC that fixed a bad intellisense crash issue.  This past week we released two additional patches that you can download and apply to the VS 2010 RC to immediately fix two other common issues we’ve seen people run into: Patch that fixes crashes with Tooltip invocation and when hovering over identifiers The Visual Studio team recently released a second patch that fixes some crashes we’ve seen when tooltips are displayed – most commonly when hovering over an identifier to view a QuickInfo tooltip. You can learn more about this issue from this blog post, and download and apply the patch here. Patch that fixes issues with the Web Forms designer not correctly adding controls to the auto-generated designer files The Visual Web Developer team recently released a patch that fixes issues where web controls are not correctly added to the .designer.cs file associated with the .aspx file – which means they can’t be programmed against in the code-behind file.  This issue is most commonly described as “controls are not being recognized in the code-behind” or “editing existing .aspx files regenerates the .aspx.designer.(vb or cs) file and controls are now missing” or “I can’t embed controls within the Ajax Control Toolkit TabContainer or the <asp:createuserwizard> control”. You can learn more about the issue here, and download the patch that fixes it here. Common Cause of Intellisense and IDE sluggishness on Windows XP, Vista, Win Server 2003/2008 systems Over the last few months we’ve occasionally seen reports of people seeing tremendous slowness when typing and using intellisense within VS 2010 despite running on decent machines.  It took us awhile to track down the cause – but we have found that the common culprit seems to be that these machines don’t have the latest versions of the UIA (Windows Automation) component installed. UIA 3 ships with Windows 7, and is a recommended Windows Update patch on XP and Vista (which is why we didn’t see the problem in our tests – since our machines are patched with all recommended updates).  Many systems (especially on XP) don’t automatically install recommended updates, though, and are running with older versions of UIA. This can cause significant performance slow-downs within the VS 2010 editor when large lists are displayed (for example: with intellisense). If you are running on Windows XP, Vista, or Windows Server 2003 or 2008 and are seeing any performance issues with the editor or IDE, please install the free UIA 3 update that can be downloaded from this page.  If you scroll down the page you’ll find direct links to versions for each OS. Note that we are making improvements to the final release of VS 2010 so that we don’t have big perf issues when UIA 3 isn’t installed – and we are also adding a message within the IDE that will warn you if you don’t have UIA 3 installed and accessibility is activated. Improved Text Rendering with WPF 4 and VS 2010 We recently made some nice changes to WPF 4 which improve the text clarity and text crispness over what was in the VS 2010/.NET 4 Release Candidate.  In particular these changes improve scenarios where you have a dark background with light text. You can learn more about these improvements in this WPF Team blog post.  These changes will be in the final release of VS 2010 and .NET 4. Hope this helps, Scott

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  • Hierarchical View/ViewModel/Presenters in MVPVM

    - by Brian Flynn
    I've been working with MVVM for a while, but I've recently started using MVPVM and I want to know how to create hierarchial View/ViewModel/Presenter app using this pattern. In MVVM I would typically build my application using a hierarchy of Views and corresponding ViewModels e.g. I might define 3 views as follows: The View Models for these views would be as follows: public class AViewModel { public string Text { get { return "This is A!"; } } public object Child1 { get; set; } public object Child2 { get; set; } } public class BViewModel { public string Text { get { return "This is B!"; } } } public class CViewModel { public string Text { get { return "This is C!"; } } } In would then have some data templates to say that BViewModel and CViewModel should be presented using View B and View C: <DataTemplate DataType="{StaticResource local:BViewModel}"> <local:BView/> </DataTemplate> <DataTemplate DataType="{StaticResource local:CViewModel}"> <local:CView/> </DataTemplate> The final step would be to put some code in AViewModel that would assign values to Child1 and Child2: public AViewModel() { this.Child1 = new AViewModel(); this.Child2 = new BViewModel(); } The result of all this would be a screen that looks something like: Doing this in MVPVM would be fairly simple - simply moving the code in AViewModel's constructor to APresenter: public class APresenter { .... public void WireUp() { ViewModel.Child1 = new BViewModel(); ViewModel.Child2 = new CViewModel(); } } But If I want to have business logic for BViewModel and CViewModel I would need to have a BPresenter and a CPresenter - the problem is, Im not sure where the best place to put these are. I could store references to the presenter for AViewModel.Child1 and AViewModel.Child2 in APresenter i.e.: public class APresenter : IPresenter { private IPresenter child1Presenter; private IPresenter child2Presenter; public void WireUp() { child1Presenter = new BPresenter(); child1Presenter.WireUp(); child2Presenter = new CPresenter(); child2Presenter.WireUp(); ViewModel.Child1 = child1Presenter.ViewModel; ViewModel.Child2 = child2Presenter.ViewModel; } } But this solution seems inelegant compared to the MVVM approach. I have to keep track of both the presenter and the view model and ensure they stay in sync. If, for example, I wanted a button on View A, which, when clicked swapped the View's in Child1 and Child2, I might have a command that did the following: var temp = ViewModel.Child1; ViewModel.Child1 = ViewModel.Child2; ViewModel.Child2 = temp; This would work as far as swapping the view's on screen (assuming the correct Property Change notification code is in place), but now my APresenter.child1Presenter is pointing to the presenter for AViewModel.Child2, and APresenter.child2Presenter is pointing to the presenter for AViewModel.Child1. If something accesses APresenter.child1Presenter, any changes will actually happen to AViewModel.Child2. I can imagine this leading to all sorts of debugging fun. I know that I may be misunderstanding the pattern, and if this is the case a clarification of what Im doing wrong would be appreciated.

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  • Our Oracle Recruitment Team is Growing - Multiple Job Opportunities in Bangalore, India

    - by david.talamelli
    DON"T GET STUCK IN THE MATRIXSEE YOUR FUTUREVISIT THE ORACLE The position(s): CORPORATE RECRUITING RESEARCH ANALYST(S) ABOUT ORACLE Oracle's business is information--how to manage it, use it, share it, protect it. For three decades, Oracle, the world's largest enterprise software company, has provided the software and services that allow organizations to get the most up-to-date and accurate information from their business systems. Only Oracle powers the information-driven enterprise by offering a complete, integrated solution for every segment of the process industry. When you run Oracle applications on Oracle technology, you speed implementation, optimize performance, and maximize ROI. Great hiring doesn't happen by accident; it's the culmination of a series of thoughtfully planned and well executed events. At the core of any hiring process is a sourcing strategy. This is where you come in... Do you want to be a part of a world-class recruiting organization that's on the cutting edge of technology? Would you like to experience a rewarding work environment that allows you to further develop your skills, while giving you the opportunity to develop new skills? If you answered yes, you've taken your first step towards a future with Oracle. We are building a Research Team to support our North America Recruitment Team, and we need creative, smart, and ambitious individuals to help us drive our research department forward. Oracle has a track record for employing and developing the very best in the industry. We invest generously in employee development, training and resources. Be a part of the most progressive internal recruiting team in the industry. For more information about Oracle, please visit our Web site at http://www.oracle.com Escape the hum drum job world matrix, visit the Oracle and be a part of a winning team, apply today. POSITION: Corporate Recruiting Research Analyst LOCATION: Bangalore, India RESPONSIBILITIES: •Develop candidate pipeline using Web 2.0 sourcing strategies and advanced Boolean Search techniques to support U.S. Recruiting Team for various job functions and levels. •Engage with assigned recruiters to understand the supported business as well as the recruiting requirements; partner with recruiters to meet expectations and deliver a qualified pipeline of candidates. •Source candidates to include both active and passive job seekers to provide a strong pipeline of qualified candidates for each recruiter; exercise creativity to find candidates using Oracle's advanced sourcing tools/techniques. •Fully evaluate candidate's background against the requirements provided by recruiter, and process leads using ATS (Applicant Tracking System). •Manage your efforts efficiently; maintain the highest levels of client satisfaction as well as strong operations and reporting of research activities. PREFERRED QUALIFICATIONS: •Fluent in English, with excellent written and oral communication skills. •Undergraduate degree required, MBA or Masters preferred. •Proficiency with Boolean Search techniques desired. •Ability to learn new software applications quickly. •Must be able to accommodate some U.S. evening hours. •Strong organization and attention to detail skills. •Prior HR or corporate in-house recruiting experiences a plus. •The fire in the belly to learn new ideas and succeed. •Ability to work in team and individual environments. This is an excellent opportunity to join Oracle in our Bangalore Offices. Interested applicants can send their resume to [email protected] or contact David on +61 3 8616 3364

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  • DevConnections Slides and Samples Posted

    - by Rick Strahl
    I’ve posted the slides and samples to my DevConnections Sessions for anyone interested. I had a lot of fun with my sessions this time around mainly because the sessions picked were a little off the beaten track (well, the handlers/modules and e-commerce sessions anyway). For those of you that attended I hope you found the sessions useful. For the rest of you – you can check out the slides and samples if you like. Here’s what was covered: Introduction to jQuery with ASP.NET This session covered mostly the client side of jQuery demonstrated on a small sample page with a variety of incrementally built up examples of selection and page manipulation. This session also introduces some of the basics of AJAX communication talking to ASP.NET. When I do this session it never turns out exactly the same way and this time around the examples were on the more basic side and purely done with hands on demonstrations rather than walk throughs of more complex examples. Alas this session always feels like it needs another half an hour to get through the full sortiment of functionality. The slides and samples cover a wider variety of topics and there are many examples that demonstrate more advanced operations like interacting with WCF REST services, using client templating and building rich client only windowed interfaces. Download Low Level ASP.NET: Handlers and Modules This session was a look at the ASP.NET pipeline and it discusses some of the ASP.NET base architecture and key components from HttpRuntime on up through the various modules and handlers that make up the ASP.NET/IIS pipeline. This session is fun as there are a number of cool examples that demonstrate the power and flexibility of ASP.NET, but some of the examples were external and interfacing with other technologies so they’re not actually included in the downloadable samples. However, there are still a few cool ones in there – there’s an image resizing handler, an image overlay module that stamps images with Sample if loaded from a certain folder, an OpenID authentication module (which failed during the demo due to the crappy internet connection at DevConnections this year :-}), Response filtering using a generic filter stream component, a generic error handler and a few others. The slides cover a lot of the ASP.NET pipeline flow and various HttpRuntime components. Download Electronic Payment Processing in ASP.NET Applications This session covered the business end and integration of electronic credit card processing and PayPal. A good part of this session deals with what’s involved in payment processing, getting signed up and who you have to deal with for your merchant account. We then took a look at integration of credit card processing via some generic components provided with the session that allow processing using a unified class interface with specific implementations for several of the most common gateway providers including Authorize.NET, PayFlowPro, LinkPoint, BluePay etc. We also briefly looked at PayPal Classic implementation which provides a quick and cheap if not quite as professional mechanism for taking payments online. The samples provide the Credit Card processing wrappers for the various gateway providers as well as a PayPal helper class to generate the PayPal redirect urls as well as helper code for dealing with IPN callbacks. Download Hope some of you will find the material useful. Enjoy.© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • Visual Studio 2010 Productivity Power Tool Extensions

    - by ScottGu
    Last month I blogged about the Extension Manager that is built-into VS 2010 – as well as about a cool VS 2010 PowerCommands extension that provides some extra features for Visual Studio.  The Visual Studio 2010 Extension Manager provides an easy way for developers to quickly find and install extensions and plugins that enhance the built-in functionality to VS 2010. New VS 2010 Productivity Power Tools Release Earlier this week Jason Zander announced the availability of a new VS 2010 Productivity Power Tools release that includes a bunch of great new VS 2010 extensions that provide a bunch of cool new functionality for you to take advantage of.  You can download and install the release for free here.  Some of the code editor improvements it provides include: Entire Line Highlighting: Makes it easier to track cursor location within the editor Entire Line Selection: Triple Clicking a line in the code editor now selects the entire line (like with MS Word) Code Block Movement: Use Alt+Up/Down Arrow now moves selected code blocks up/down in the editor Consistent Tabs vs. Spaces: Ensure consistent tab vs. space usage across your projects Colorized Parameters: It is now easier to see/identify method parameters Column Guide: You can now add vertical column guidelines to help with text alignment and sizes Align assignments: Makes it easier to line-up multiple variable assignments within your code HTML Clipboard Support: Copy/paste code from VS into an HTML buffer (useful for blogging!) Ctrl + Click Go to Definition: You can now hold down the Ctrl key and click a type to go to its definition It also includes several tab management improvements for managing document tabs within the IDE: Show Close Button in Tab Well: Shows a close button in document well for the active tab (like VS 2008 did) Colored Tabs: You can now select the color of each document tab by project or by regex Pinned Tabs: Enables you to pin tabs to keep them always visible and available Vertical Tabs: You can now show document tabs vertically to fit more tabs than normal Remove Tabs by Usage Order: Better behavior when adding new tabs and one needs to be hidden for space reasons Sort Tabs by Project: Tabs can be sorted by project they belong to, keeping them grouped together Sort Tabs Alphabetically: Tabs can be sorted alphabetically And last – but not least – it includes a new and improved “Add Reference” dialog: This new Add Reference dialog caches assembly information – which means it loads within a second or two (note: the very first time it still loads assembly data – but it then caches it and makes it fast afterwards). The new Add Reference dialog also now includes searching support – making it easier to find the assembly you are looking for. You can read more about all of the above improvements in Jason’s blog post about the release. New Visualization and Modeling Feature Pack Release Earlier this week we also shipped a new feature pack that adds additional modeling and code visualization features to VS 2010 Ultimate.  You can download it here. The Visualization and Modeling Feature Pack includes a bunch of great new capabilities including: Web Site Visualization: New support for generating a DGML visualization for ASP.NET projects C/C++ Native Code Visualization: New support for generating DGML diagrams for C/C++ projects Generate Code from UML Class Diagrams: You can now generate code from your UML diagrams Create UML Class Diagrams from Code: Create UML diagrams from existing code bases Import UML from XML: Import UML class, sequence, and use case elements from XMI 2.1 files Custom Validation Layer Rules: Write custom code to create, modify, and validate layer diagrams Jason’s blog post covers more about these features as well. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • T-SQL Improvements And Data Types in ms sql 2008

    - by Aamir Hasan
     Microsoft SQL Server 2008 is a new version released in the first half of 2008 introducing new properties and capabilities to SQL Server product family. All these new and enhanced capabilities can be defined as the classic words like secure, reliable, scalable and manageable. SQL Server 2008 is secure. It is reliable. SQL2008 is scalable and is more manageable when compared to previous releases. Now we will have a look at the features that are making MS SQL Server 2008 more secure, more reliable, more scalable, etc. in details.Microsoft SQL Server 2008 provides T-SQL enhancements that improve performance and reliability. Itzik discusses composable DML, the ability to declare and initialize variables in the same statement, compound assignment operators, and more reliable object dependency information. Table-Valued ParametersInserts into structures with 1-N cardinality problematicOne order -> N order line items"N" is variable and can be largeDon't want to force a new order for every 20 line itemsOne database round-trip / line item slows things downNo ARRAY data type in SQL ServerXML composition/decomposition used as an alternativeTable-valued parameters solve this problemTable-Valued ParametersSQL Server has table variablesDECLARE @t TABLE (id int);SQL Server 2008 adds strongly typed table variablesCREATE TYPE mytab AS TABLE (id int);DECLARE @t mytab;Parameters must use strongly typed table variables Table Variables are Input OnlyDeclare and initialize TABLE variable  DECLARE @t mytab;  INSERT @t VALUES (1), (2), (3);  EXEC myproc @t;Procedure must declare variable READONLY  CREATE PROCEDURE usetable (    @t mytab READONLY ...)  AS    INSERT INTO lineitems SELECT * FROM @t;    UPDATE @t SET... -- no!T-SQL Syntax EnhancementsSingle statement declare and initialize  DECLARE @iint = 4;Compound Assignment Operators  SET @i += 1;Row constructors  DECLARE @t TABLE (id int, name varchar(20));  INSERT INTO @t VALUES    (1, 'Fred'), (2, 'Jim'), (3, 'Sue');Grouping SetsGrouping Sets allow multiple GROUP BY clauses in a single SQL statementMultiple, arbitrary, sets of subtotalsSingle read pass for performanceNested subtotals provide ever better performanceGrouping Sets are an ANSI-standardCOMPUTE BY is deprecatedGROUPING SETS, ROLLUP, CUBESQL Server 2008 - ANSI-syntax ROLLUP and CUBEPre-2008 non-ANSI syntax is deprecatedWITH ROLLUP produces n+1 different groupings of datawhere n is the number of columns in GROUP BYWITH CUBE produces 2^n different groupingswhere n is the number of columns in GROUP BYGROUPING SETS provide a "halfway measure"Just the number of different groupings you needGrouping Sets are visible in query planGROUPING_ID and GROUPINGGrouping Sets can produce non-homogeneous setsGrouping set includes NULL values for group membersNeed to distinguish by grouping and NULL valuesGROUPING (column expression) returns 0 or 1Is this a group based on column expr. or NULL value?GROUPING_ID (a,b,c) is a bitmaskGROUPING_ID bits are set based on column expressions a, b, and cMERGE StatementMultiple set operations in a single SQL statementUses multiple sets as inputMERGE target USING source ON ...Operations can be INSERT, UPDATE, DELETEOperations based onWHEN MATCHEDWHEN NOT MATCHED [BY TARGET] WHEN NOT MATCHED [BY SOURCE]More on MERGEMERGE statement can reference a $action columnUsed when MERGE used with OUTPUT clauseMultiple WHEN clauses possible For MATCHED and NOT MATCHED BY SOURCEOnly one WHEN clause for NOT MATCHED BY TARGETMERGE can be used with any table sourceA MERGE statement causes triggers to be fired onceRows affected includes total rows affected by all clausesMERGE PerformanceMERGE statement is transactionalNo explicit transaction requiredOne Pass Through TablesAt most a full outer joinMatching rows = when matchedLeft-outer join rows = when not matched by targetRight-outer join rows = when not matched by sourceMERGE and DeterminismUPDATE using a JOIN is non-deterministicIf more than one row in source matches ON clause, either/any row can be used for the UPDATEMERGE is deterministicIf more than one row in source matches ON clause, its an errorKeeping Track of DependenciesNew dependency views replace sp_dependsViews are kept in sync as changes occursys.dm_sql_referenced_entitiesLists all named entities that an object referencesExample: which objects does this stored procedure use?sys.dm_sql_referencing_entities 

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