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  • Question about the benefit of using an ORM

    - by johnny
    I want to use an ORM for learning purposes and am try nhibernate. I am using the tutorial and then I have a real project. I can go the "old way" or use an ORM. I'm not sure I totally understand the benefit. On the one hand I can create my abstractions in code such that I can change my databases and be database independent. On the other it seems that if I actually change the database columns I have to change all my code. Why wouldn't I have my application without the ORM, change my database and change my code, instead of changing my database, orm, and code? Is it that they database structure doesn't change that much? I believe there are real benefits because ORMs are used by so many. I'm just not sure I get it yet. Thank you. EDIT: In the tutorial they have many files that are used to make the ORM work http://www.hibernate.org/362.html In the event of an application change, it seems like a lot of extra work just to say that I have "proper" abstraction layers. Because I'm new at it it doesn't look that easy to maintain and again seems like extra work, not less.

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  • UX Design Question: Should a multi step wizard save the form contents when the user clicks 'go back'

    - by Ashwin Prabhu
    I am developing a web application that collects data over multiple steps through a wizard. Steps are generally not interdependent, in that data input at each step has little or no effect on the consequent steps. However each step may have a set of validations which determine whether the user can progress to the next step by clicking 'continue' What should be the behavior when the user clicks previous? a Quickly move to the previous page, thus losing all the unsaved data in the form. Prompting the user with a warning is an option, but it can become irritating quite soon. b Move to the previous page saving all the data in the current step - without triggering validations, so that when the user comes back she sees the form in the same state that she left it in. c any other behaviour All opinions are welcome :)

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  • Partial class or "chained inheritance"

    - by Charlie boy
    Hi From my understanding partial classes are a bit frowned upon by professional developers, but I've come over a bit of an issue; I have made an implementation of the RichTextBox control that uses user32.dll calls for faster editing of large texts. That results in quite a bit of code. Then I added spellchecking capabilities to the control, this was made in another class inheriting RichTextBox control as well. That also makes up a bit of code. These two functionalities are quite separate but I would like them to be merged so that I can drop one control on my form that has both fast editing capabilities and spellchecking built in. I feel that simply adding the code form one class to the other would result in a too large code file, especially since there are two very distinct areas of functionality, so I seem to need another approach. Now to my question; To merge these two classes should I make the spellchecking RichTextBox inherit from the fast edit one, that in turn inherits RichTextBox? Or should I make the two classes partials of a single class and thus making them more “equal” so to speak? This is more of a question of OO principles and exercise on my part than me trying to reinvent the wheel, I know there are plenty of good text editing controls out there. But this is just a hobby for me and I just want to know how this kind of solution would be managed by a professional. Thanks!

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  • Howto mix TDD and RAII

    - by f4
    I'm trying to make extensive tests for my new project but I have a problem. Basically I want to test MyClass. MyClass makes use of several other class which I don't need/want to do their job for the purpose of the test. So I created mocks (I use gtest and gmock for testing) But MyClass instantiate everything it needs in it's constructor and release it in the destructor. That's RAII I think. So I thought, I should create some kind of factory, which creates everything and gives it to MyClass's constructor. That factory could have it's fake for testing purposes. But's thats no longer RAII right? Then what's the good solution here?

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  • Best way to map/join two autogenerated enums

    - by tomlip
    What is the best C++ (not C++11) way of joining two enums from autogenerated class similar to one presented below: namespace A { namespace B { ... class CarInfo { enum State { // basically same enums defined in different classes Running, Stopped, Broken } } class BikeInfo { enum State { // basically same enums defined in different classes Running, Stopped, Broken } } } } What is needed is unified enum State for both classes that is seen to outside world alongside with safe type conversion. The best and probably most straightforward way I came up with is to create external enum: enum State { Running, Stopped, Broken } together with conversion functions State stateEnumConv(A::B::CarInfo::State aState); State stateEnumConv(A::B::BikeInfo::State aState); A::B::CarInfo::State stateEnumConv(State aState); A::B::BikeInfo::State stateEnumConv(State aState); Direction into right approach is needed. Gosh coming from C I hate those long namespaces everywhere an I wish it could be only A::B level like in presented example. Four conversion functions seem redundant note that CarInfo::State and BikeInfo::State has same enum "members".

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  • Best way to bind node collection to itemscontrol in Silverilght

    - by mrtrombone
    I have a Silverlight project where the main objects are just a bunch of nodes that are joined to each other. A parent node can have many children. I want to be able to bind the nodes to an itemscontrol or similar and so was wondering how to best structure the parent child relationship. Is it OK to create a flat top level list of all nodes (List allNodes) and add each node to that, binding the list to the itemscontrol, then on top of that add each node to it's parent's 'childnodes' list to establish the structure - or am I doing some kind of ugly doubling up? Just hoping there is some kind of best practice or pattern I can latch on to Thanks

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  • True or False: Good design calls for every table to have a primary key, if nothing else, a running i

    - by Velika
    Consider a grocery store scenario (I'm making this up) where you have FACT records that represent a sale transaction, where the columns of the Fact table include SaleItemFact Table ------------------ CustomerID ProductID Price DistributorID DateOfSale Etc Etc Etc Even if there are duplicates in the table when you consider ALL the keys, I would contend that a surrogate running numeric key (i.e. identity column) should be made up, e.g., TransactionNumber of type Integer. I can see someone arguing that a Fact table might not have a unique key (though I'd invent one and waste the 4 bytes, but how about a dimension table?

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  • How does the verbosity of identifiers affect the performance of a programmer?

    - by DR
    I always wondered: Are there any hard facts which would indicate that either shorter or longer identifiers are better? Example: clrscr() opposed to ClearScreen() Short identifiers should be faster to read because there are fewer characters but longer identifiers often better resemble natural language and therefore also should be faster to read. Are there other aspects which suggest either a short or a verbose style? EDIT: Just to clarify: I didn't ask: "What would you do in this case?". I asked for reasons to prefer one over the other, i.e. this is not a poll question. Please, if you can, add some reason on why one would prefer one style over the other.

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  • must have tools for better quality code

    - by leon
    I just started my real development career and I want to know what set of tools/strategy that the community is using to write better quality code. To start, I use astyle to format my code doxygen to document my code gcc -Wall -Wextra -pedantic and clang -Wall -Wextra -pedantic to check all warnings What tools/strategy do you use to write better code? This question is open to all language and all platform.

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  • Best direction for displaying game graphics in C# App

    - by Mike Webb
    I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I'm not sure the best way to draw the graphics to the screen. It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I'm also not sure if I can use double buffering with this method either. I looked at XNA, but for now I wanted to use a simple method to display everything. So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

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  • Get absolute (base) url in sinatra.

    - by berkes
    Right now, I do a get '/' do set :base_url, "#{request.env['rack.url_scheme']}://#{request.env['HTTP_HOST']}" # ... haml :index end to be able to use options.base_url in the HAML index.haml. But I am sure there is a far better, DRY, way of doing this. Yet I cannot see, nor find it. (I am new to Sinatra :)) Somehow, outside of get, I don't have request.env available, or so it seems. So putting it in an include did not work. How do you get your base url?

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  • How to deal with seniors' bad coding style/practices?

    - by KaluSingh Gabbar
    I am new to work but the company I work in hires a lot of non-comp-science people who are smart enough to get the work done (complex) but lack the style and practices that should help other people read their code. For example they adopt C++ but still use C-like 3 page functions which drives new folks nuts when they try to read that. Also we feel very risky changing it as it's never easy to be sure we are not breaking something. Now, I am involved in the project with these guys and I can't change the entire code base myself or design so that code looks good, what can I do in this situation? PS we actually have 3 page functions & because we do not have a concept of design, all we can do is assume what they might have thought as there is no way to know why is it designed the way it is. I am not complaining.I am asking for suggestion,already reading some books to solve the issues Pragmatic Programmer; Design portion from B.Stroustrup; Programming and principles by B.Stroustrup;

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  • jQuery: Stopping a periodic ajax call?

    - by Legend
    I am writing a small jQuery plugin to update a set of Divs with content obtained using Ajax calls. Initially, let's assume we have 4 divs. I am doing something like this: (function($) { .... .... //main function $.fn.jDIV = { init: function() { ... ... for(var i = 0; i < numDivs; i++) { this.query(i); } this.handlers(); }, query: function(divNum) { //Makes the relevant ajax call }, handlers: function() { for(var i = 0; i < numDivs; i++) { setInterval("$.fn.jDIV.query(" + i + ")", 5000); } } }; })(jQuery); I would like to be able to enable and disable a particular ajax query. I was thinking of adding a "start" and "stop" instead of the "handlers" function and subsequently storing the setInterval handler like this: start: function(divNum) { divs[divNum] = setInterval("$.fn.jDIV.query(" + i + ")", 5000); }, stop: function(divNum) { clearInterval(divs[divNum]); } I did not use jQuery to setup and destroy the event handlers. Is there a better approach (perhaps using more of jQuery) to achieve this?

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  • Is this 2D array initialization a bad idea?

    - by Brendan Long
    I have something I need a 2D array for, but for better cache performance, I'd rather have it actually be a normal array. Here's the idea I had but I don't know if it's a terrible idea: const int XWIDTH = 10, YWIDTH = 10; int main(){ int * tempInts = new int[XWIDTH * YWIDTH]; int ** ints = new int*[XWIDTH]; for(int i=0; i<XWIDTH; i++){ ints[i] = &tempInts[i*YWIDTH]; } // do things with ints delete[] ints[0]; delete[] ints; return 0; } So the idea is that instead of newing a bunch of arrays (and having them placed in different places in memory), I just point to an array I made all at once. The reason for the delete[] (int*) ints; is because I'm actually doing this in a class and it would save [trivial amounts of] memory to not save the original pointer. Just wondering if there's any reasons this is a horrible idea. Or if there's an easier/better way. The goal is to be able to access the array as ints[x][y] rather than ints[x*YWIDTH+y].

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  • What are the 'big' advantages to have Poco with ORM?

    - by bonefisher
    One advantage that comes to my mind is, if you use Poco classes for Orm mapping, you can easily switch from one ORM to another, if both support Poco. Having an ORM with no Poco support, e.g. mappings are done with attributes like the DataObjects.Net Orm, is not an issue for me, as also with Poco-supported Orms and theirs generated proxy entities, you have to be aware that entities are actually DAO objects bound to some context/session, e.g. serializing is a problem, etc..

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  • how to minimize application downtime when updating database and application ORM

    - by yamspog
    We currently run an ecommerce solution for a leisure and travel company. Everytime we have a release, we must bring the ecommerce site down as we update database schema and the data access code. We are using a custom built ORM where each data entity is responsible for their own CRUD operations. This is accomplished by dynamically generating the SQL based on attributes in the data entity. For example, the data entity for an address would be... [tableName="address"] public class address : dataEntity { [column="address1"] public string address1; [column="city"] public string city; } So, if we add a new column to the database, we must update the schema of the database and also update the data entity. As you can expect, the business people are not too happy about this outage as it puts a crimp in their cash-flow. The operations people are not happy as they have to deal with a high-pressure time when database and applications are upgraded. The programmers are upset as they are constantly getting in trouble for the legacy system that they inherited. Do any of you smart people out there have some suggestions?

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  • What is a 'better' approach to query/save from server: DTO or Wcf Data Services?

    - by bonefisher
    From my perspective, the Data Services and their query approach is useful when querying simple object graphs from your server-side domain model. But when you want to query complex dependencies I couldn't create anything good out of it. The classic DTO approach is fine-grained and can handle everything, but the downside is that you have to create Dto classes for every type of server-request which is time consuming and you have to synchronize the Dto type with your domain entity/business logic.

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  • Doing a ajax / json add to database, and have a "wait doing operation" icon

    - by Dejan.S
    Hi. I got a part on my page I want to improve. It's a file upload that users can add their contacts from files like excel, csv & outlook. I read the contacts and place them in the database, so what I would like to do is to have a regular icon that spins while that operation is doing that, how could I do that? Ajax? I don't want progress bar for the file upload but the operation for reading the file EDIT: I want to know how to make this work with the add to database using ajax. like should I use a updatepanel? Thanks

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  • Are regexes really maintainable?

    - by Rich Bradshaw
    Any code I've seen that uses Regexes tends to use them as a black box: Put in string Magic Regex Get out string This doesn't seem a particularly good idea to use in production code, as even a small change can often result in a completely different regex. Apart from cases where the standard is permanent and unchanging, are regexes the way to do things, or is it better to try different methods?

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  • small scale web site - global javascript file style/format/pattern - improving maintainability

    - by yaya3
    I frequently create (and inherit) small to medium websites where I have the following sort of code in a single file (normally named global.js or application.js or projectname.js). If functions get big, I normally put them in a seperate file, and call them at the bottom of the file below in the $(document).ready() section. If I have a few functions that are unique to certain pages, I normally have another switch statement for the body class inside the $(document).ready() section. How could I restructure this code to make it more maintainable? Note: I am less interested in the functions innards, more so the structure, and how different types of functions should be dealt with. I've also posted the code here - http://pastie.org/999932 in case it makes it any easier var ProjectNameEnvironment = {}; function someFunctionUniqueToTheHomepageNotWorthMakingConfigurable () { $('.foo').hide(); $('.bar').click(function(){ $('.foo').show(); }); } function functionThatIsWorthMakingConfigurable(config) { var foo = config.foo || 700; var bar = 200; return foo * bar; } function globallyRequiredJqueryPluginTrigger (tooltip_string) { var tooltipTrigger = $(tooltip_string); tooltipTrigger.tooltip({ showURL: false ... }); } function minorUtilityOneLiner (selector) { $(selector).find('li:even').not('li ul li').addClass('even'); } var Lightbox = {}; Lightbox.setup = function(){ $('li#foo a').attr('href','#alpha'); $('li#bar a').attr('href','#beta'); } Lightbox.init = function (config){ if (typeof $.fn.fancybox =='function') { Lightbox.setup(); var fade_in_speed = config.fade_in_speed || 1000; var frame_height = config.frame_height || 1700; $(config.selector).fancybox({ frameHeight : frame_height, callbackOnShow: function() { var content_to_load = config.content_to_load; ... }, callbackOnClose : function(){ $('body').height($('body').height()); } }); } else { if (ProjectNameEnvironment.debug) { alert('the fancybox plugin has not been loaded'); } } } // ---------- order of execution ----------- $(document).ready(function () { urls = urlConfig(); (function globalFunctions() { $('.tooltip-trigger').each(function(){ globallyRequiredJqueryPluginTrigger(this); }); minorUtilityOneLiner('ul.foo') Lightbox.init({ selector : 'a#a-lightbox-trigger-js', ... }); Lightbox.init({ selector : 'a#another-lightbox-trigger-js', ... }); })(); if ( $('body').attr('id') == 'home-page' ) { (function homeFunctions() { someFunctionUniqueToTheHomepageNotWorthMakingConfigurable (); })(); } });

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  • Javascript clarity of purpose

    - by JesDaw
    Javascript usage has gotten remarkably more sophisticated and powerful in the past five years. One aspect of this sort of functional programming I struggle with, esp with Javascript’s peculiarities, is how to make clear either through comments or code just what is happening. Often this sort of code takes a while to decipher, even if you understand the prototypal, first-class functional Javascript way. Any thoughts or techniques for making perfectly clear what your code does and how in Javascript? I've asked this question elsewhere, but haven't gotten much response.

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  • What are some good usability guidelines an average developer should follow?

    - by Allain Lalonde
    I'm not a usability specialist, and I really don't care to be one. I just want a small set of rules of thumb that I can follow while coding my User Interfaces so that my product has decent usability. At first I thought that this question would be easy to answer "Use your common sense", but if it's so common among us developers we wouldn't, as a group, have a reputation for our horrible interfaces. Any Suggestions?

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  • I don't like Python functions that take two or more iterables. Is it a good idea?

    - by Xavier Ho
    This question came from looking at this question on Stackoverflow. def fringe8((px, py), (x1, y1, x2, y2)): Personally, it's been one of my pet peeves to see a function that takes two arguments with fixed-number iterables (like a tuple) or two or more dictionaries (Like in the Shotgun API). It's just hard to use, because of all the verbosity and double-bracketed enclosures. Wouldn't this be better: >>> class Point(object): ... def __init__(self, x, y): ... self.x = x ... self.y = y ... >>> class Rect(object): ... def __init__(self, x1, y1, x2, y2): ... self.x1 = x1 ... self.y1 = y1 ... self.x2 = x2 ... self.y2 = y2 ... >>> def fringe8(point, rect): ... # ... ... >>> >>> point = Point(2, 2) >>> rect = Rect(1, 1, 3, 3) >>> >>> fringe8(point, rect) Is there a situation where taking two or more iterable arguments is justified? Obviously the standard itertools Python library needs that, but I can't see it being pretty in maintainable, flexible code design.

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